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- /**
- * Copyright (c) 2006-2015 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- // LOVE
- #include "wrap_Filesystem.h"
- #include "wrap_File.h"
- #include "wrap_DroppedFile.h"
- #include "wrap_FileData.h"
- #include "physfs/Filesystem.h"
- // SDL
- #include <SDL_loadso.h>
- // STL
- #include <vector>
- #include <string>
- #include <sstream>
- namespace love
- {
- namespace filesystem
- {
-
- #define instance() (Module::getInstance<Filesystem>(Module::M_FILESYSTEM))
- bool hack_setupWriteDirectory()
- {
- if (instance() != 0)
- return instance()->setupWriteDirectory();
- return false;
- }
- int w_init(lua_State *L)
- {
- const char *arg0 = luaL_checkstring(L, 1);
- luax_catchexcept(L, [&](){ instance()->init(arg0); });
- return 0;
- }
- int w_setFused(lua_State *L)
- {
- // no error checking needed, everything, even nothing
- // can be converted to a boolean
- instance()->setFused(luax_toboolean(L, 1));
- return 0;
- }
- int w_isFused(lua_State *L)
- {
- luax_pushboolean(L, instance()->isFused());
- return 1;
- }
- int w_setIdentity(lua_State *L)
- {
- const char *arg = luaL_checkstring(L, 1);
- bool append = luax_optboolean(L, 2, false);
- if (!instance()->setIdentity(arg, append))
- return luaL_error(L, "Could not set write directory.");
- return 0;
- }
- int w_getIdentity(lua_State *L)
- {
- lua_pushstring(L, instance()->getIdentity());
- return 1;
- }
- int w_setSource(lua_State *L)
- {
- const char *arg = luaL_checkstring(L, 1);
- if (!instance()->setSource(arg))
- return luaL_error(L, "Could not set source.");
- return 0;
- }
- int w_getSource(lua_State *L)
- {
- lua_pushstring(L, instance()->getSource());
- return 1;
- }
- int w_mount(lua_State *L)
- {
- const char *archive = luaL_checkstring(L, 1);
- const char *mountpoint = luaL_checkstring(L, 2);
- bool append = luax_optboolean(L, 3, false);
- luax_pushboolean(L, instance()->mount(archive, mountpoint, append));
- return 1;
- }
- int w_unmount(lua_State *L)
- {
- const char *archive = luaL_checkstring(L, 1);
- luax_pushboolean(L, instance()->unmount(archive));
- return 1;
- }
- int w_newFile(lua_State *L)
- {
- const char *filename = luaL_checkstring(L, 1);
- const char *str = 0;
- File::Mode mode = File::MODE_CLOSED;
- if (lua_isstring(L, 2))
- {
- str = luaL_checkstring(L, 2);
- if (!File::getConstant(str, mode))
- return luaL_error(L, "Incorrect file open mode: %s", str);
- }
- File *t = instance()->newFile(filename);
- if (mode != File::MODE_CLOSED)
- {
- try
- {
- if (!t->open(mode))
- throw love::Exception("Could not open file.");
- }
- catch (love::Exception &e)
- {
- t->release();
- return luax_ioError(L, "%s", e.what());
- }
- }
- luax_pushtype(L, "File", FILESYSTEM_FILE_T, t);
- t->release();
- return 1;
- }
- FileData *luax_getfiledata(lua_State *L, int idx)
- {
- FileData *data = nullptr;
- File *file = nullptr;
- if (lua_isstring(L, idx))
- {
- const char *filename = luaL_checkstring(L, idx);
- file = instance()->newFile(filename);
- }
- else if (luax_istype(L, idx, FILESYSTEM_FILE_T))
- {
- file = luax_checkfile(L, idx);
- file->retain();
- }
- else if (luax_istype(L, idx, FILESYSTEM_FILE_DATA_T))
- {
- data = luax_checkfiledata(L, idx);
- data->retain();
- }
- if (!data && !file)
- {
- luaL_argerror(L, idx, "filename, File, or FileData expected");
- return nullptr; // Never reached.
- }
- if (file)
- {
- luax_catchexcept(L,
- [&]() { data = file->read(); },
- [&]() { file->release(); }
- );
- }
- return data;
- }
- int w_newFileData(lua_State *L)
- {
- // Single argument: treat as filepath or File.
- if (lua_gettop(L) == 1)
- {
- // We don't use luax_getfiledata because we want to use an ioError.
- if (lua_isstring(L, 1))
- luax_convobj(L, 1, "filesystem", "newFile");
- // Get FileData from the File.
- if (luax_istype(L, 1, FILESYSTEM_FILE_T))
- {
- File *file = luax_checkfile(L, 1);
- FileData *data = 0;
- try
- {
- data = file->read();
- }
- catch (love::Exception &e)
- {
- return luax_ioError(L, "%s", e.what());
- }
- luax_pushtype(L, "FileData", FILESYSTEM_FILE_DATA_T, data);
- data->release();
- return 1;
- }
- else
- return luaL_argerror(L, 1, "filename or File expected");
- }
- size_t length = 0;
- const char *str = luaL_checklstring(L, 1, &length);
- const char *filename = luaL_checkstring(L, 2);
- const char *decstr = lua_isstring(L, 3) ? lua_tostring(L, 3) : 0;
- FileData::Decoder decoder = FileData::FILE;
- if (decstr && !FileData::getConstant(decstr, decoder))
- return luaL_error(L, "Invalid FileData decoder: %s", decstr);
- FileData *t = 0;
- switch (decoder)
- {
- case FileData::FILE:
- t = instance()->newFileData((void *)str, (int)length, filename);
- break;
- case FileData::BASE64:
- t = instance()->newFileData(str, filename);
- break;
- default:
- return luaL_error(L, "Invalid FileData decoder: %s", decstr);
- }
- luax_pushtype(L, "FileData", FILESYSTEM_FILE_DATA_T, t);
- t->release();
- return 1;
- }
- int w_getWorkingDirectory(lua_State *L)
- {
- lua_pushstring(L, instance()->getWorkingDirectory());
- return 1;
- }
- int w_getUserDirectory(lua_State *L)
- {
- luax_pushstring(L, instance()->getUserDirectory());
- return 1;
- }
- int w_getAppdataDirectory(lua_State *L)
- {
- luax_pushstring(L, instance()->getAppdataDirectory());
- return 1;
- }
- int w_getSaveDirectory(lua_State *L)
- {
- lua_pushstring(L, instance()->getSaveDirectory());
- return 1;
- }
- int w_getSourceBaseDirectory(lua_State *L)
- {
- luax_pushstring(L, instance()->getSourceBaseDirectory());
- return 1;
- }
- int w_isDirectory(lua_State *L)
- {
- const char *arg = luaL_checkstring(L, 1);
- luax_pushboolean(L, instance()->isDirectory(arg));
- return 1;
- }
- int w_isFile(lua_State *L)
- {
- const char *arg = luaL_checkstring(L, 1);
- luax_pushboolean(L, instance()->isFile(arg));
- return 1;
- }
- int w_createDirectory(lua_State *L)
- {
- const char *arg = luaL_checkstring(L, 1);
- luax_pushboolean(L, instance()->createDirectory(arg));
- return 1;
- }
- int w_remove(lua_State *L)
- {
- const char *arg = luaL_checkstring(L, 1);
- luax_pushboolean(L, instance()->remove(arg));
- return 1;
- }
- int w_read(lua_State *L)
- {
- const char *filename = luaL_checkstring(L, 1);
- int64 len = (int64) luaL_optinteger(L, 2, File::ALL);
- Data *data = 0;
- try
- {
- data = instance()->read(filename, len);
- }
- catch (love::Exception &e)
- {
- return luax_ioError(L, "%s", e.what());
- }
- if (data == 0)
- return luax_ioError(L, "File could not be read.");
- // Push the string.
- lua_pushlstring(L, (const char *) data->getData(), data->getSize());
- // Push the size.
- lua_pushinteger(L, data->getSize());
- // Lua has a copy now, so we can free it.
- data->release();
- return 2;
- }
- static int w_write_or_append(lua_State *L, File::Mode mode)
- {
- const char *filename = luaL_checkstring(L, 1);
- const char *input = 0;
- size_t len = 0;
- if (luax_istype(L, 2, DATA_T))
- {
- love::Data *data = luax_totype<love::Data>(L, 2, "Data", DATA_T);
- input = (const char *) data->getData();
- len = data->getSize();
- }
- else if (lua_isstring(L, 2))
- input = lua_tolstring(L, 2, &len);
- else
- return luaL_argerror(L, 2, "string or Data expected");
- // Get how much we should write. Length of string default.
- len = luaL_optinteger(L, 3, len);
- try
- {
- if (mode == File::MODE_APPEND)
- instance()->append(filename, (const void *) input, len);
- else
- instance()->write(filename, (const void *) input, len);
- }
- catch (love::Exception &e)
- {
- return luax_ioError(L, "%s", e.what());
- }
- luax_pushboolean(L, true);
- return 1;
- }
- int w_write(lua_State *L)
- {
- return w_write_or_append(L, File::MODE_WRITE);
- }
- int w_append(lua_State *L)
- {
- return w_write_or_append(L, File::MODE_APPEND);
- }
- int w_getDirectoryItems(lua_State *L)
- {
- return instance()->getDirectoryItems(L);
- }
- int w_lines(lua_State *L)
- {
- File *file;
- if (lua_isstring(L, 1))
- {
- file = instance()->newFile(lua_tostring(L, 1));
- bool success = false;
- luax_catchexcept(L, [&](){ success = file->open(File::MODE_READ); });
- if (!success)
- {
- file->release();
- return luaL_error(L, "Could not open file.");
- }
- luax_pushtype(L, "File", FILESYSTEM_FILE_T, file);
- file->release();
- }
- else
- return luaL_argerror(L, 1, "expected filename.");
- lua_pushcclosure(L, w_File_lines_i, 1);
- return 1;
- }
- int w_load(lua_State *L)
- {
- std::string filename = std::string(luaL_checkstring(L, 1));
- Data *data = 0;
- try
- {
- data = instance()->read(filename.c_str());
- }
- catch (love::Exception &e)
- {
- return luax_ioError(L, "%s", e.what());
- }
- int status = luaL_loadbuffer(L, (const char *)data->getData(), data->getSize(), ("@" + filename).c_str());
- data->release();
- // Load the chunk, but don't run it.
- switch (status)
- {
- case LUA_ERRMEM:
- return luaL_error(L, "Memory allocation error: %s\n", lua_tostring(L, -1));
- case LUA_ERRSYNTAX:
- return luaL_error(L, "Syntax error: %s\n", lua_tostring(L, -1));
- default: // success
- return 1;
- }
- }
- int w_getLastModified(lua_State *L)
- {
- const char *filename = luaL_checkstring(L, 1);
- int64 time = 0;
- try
- {
- time = instance()->getLastModified(filename);
- }
- catch (love::Exception &e)
- {
- return luax_ioError(L, "%s", e.what());
- }
- lua_pushnumber(L, static_cast<lua_Number>(time));
- return 1;
- }
- int w_getSize(lua_State *L)
- {
- const char *filename = luaL_checkstring(L, 1);
- int64 size = -1;
- try
- {
- size = instance()->getSize(filename);
- }
- catch (love::Exception &e)
- {
- return luax_ioError(L, "%s", e.what());
- }
- // Error on failure or if size does not fit into a double precision floating-point number.
- if (size == -1)
- return luax_ioError(L, "Could not determine file size.");
- else if (size >= 0x20000000000000LL)
- return luax_ioError(L, "Size too large to fit into a Lua number!");
- lua_pushnumber(L, (lua_Number) size);
- return 1;
- }
- int w_setSymlinksEnabled(lua_State *L)
- {
- instance()->setSymlinksEnabled(luax_toboolean(L, 1));
- return 0;
- }
- int w_areSymlinksEnabled(lua_State *L)
- {
- luax_pushboolean(L, instance()->areSymlinksEnabled());
- return 1;
- }
- int w_isSymlink(lua_State *L)
- {
- const char *filename = luaL_checkstring(L, 1);
- luax_pushboolean(L, instance()->isSymlink(filename));
- return 1;
- }
- int w_getRequirePath(lua_State *L)
- {
- std::stringstream path;
- bool seperator = false;
- for (auto &element : instance()->getRequirePath())
- {
- if (seperator)
- path << ";";
- else
- seperator = true;
- path << element;
- }
- luax_pushstring(L, path.str());
- return 1;
- }
- int w_setRequirePath(lua_State *L)
- {
- std::string element = luax_checkstring(L, 1);
- auto &requirePath = instance()->getRequirePath();
- requirePath.clear();
- std::stringstream path;
- path << element;
- while(std::getline(path, element, ';'))
- requirePath.push_back(element);
- return 0;
- }
- int loader(lua_State *L)
- {
- std::string modulename = luax_tostring(L, 1);
- for (char &c : modulename)
- {
- if (c == '.')
- c = '/';
- }
- auto *inst = instance();
- for (std::string element : inst->getRequirePath())
- {
- size_t pos = element.find('?');
- if (pos != std::string::npos)
- element.replace(pos, 1, modulename);
- if (inst->isFile(element.c_str()))
- {
- lua_pop(L, 1);
- lua_pushstring(L, element.c_str());
- return w_load(L);
- }
- }
- std::string errstr = "\n\tno '%s' in LOVE game directories.";
- lua_pushfstring(L, errstr.c_str(), modulename.c_str());
- return 1;
- }
- inline const char *library_extension()
- {
- #ifdef LOVE_WINDOWS
- return ".dll";
- #else
- return ".so";
- #endif
- }
- int extloader(lua_State *L)
- {
- const char *filename = lua_tostring(L, -1);
- std::string tokenized_name(filename);
- std::string tokenized_function(filename);
- for (unsigned int i = 0; i < tokenized_name.size(); i++)
- {
- if (tokenized_name[i] == '.')
- {
- tokenized_name[i] = '/';
- tokenized_function[i] = '_';
- }
- }
- tokenized_name += library_extension();
- void *handle = nullptr;
- // If the game is fused, try looking for the DLL in the game's read paths.
- if (instance()->isFused())
- {
- try
- {
- std::string dir = instance()->getRealDirectory(tokenized_name.c_str());
- // We don't want to look in the game's source, because it can be a
- // zip sometimes and a folder other times.
- if (dir.find(instance()->getSource()) == std::string::npos)
- handle = SDL_LoadObject((dir + LOVE_PATH_SEPARATOR + tokenized_name).c_str());
- }
- catch (love::Exception &)
- {
- // Nothing...
- }
- }
- if (!handle)
- {
- std::string path = std::string(instance()->getAppdataDirectory()) + LOVE_PATH_SEPARATOR LOVE_APPDATA_FOLDER LOVE_PATH_SEPARATOR + tokenized_name;
- handle = SDL_LoadObject(path.c_str());
- }
- if (!handle)
- {
- lua_pushfstring(L, "\n\tno file '%s' in LOVE paths.", tokenized_name.c_str());
- return 1;
- }
- void *func = SDL_LoadFunction(handle, ("loveopen_" + tokenized_function).c_str());
- if (!func)
- func = SDL_LoadFunction(handle, ("luaopen_" + tokenized_function).c_str());
- if (!func)
- {
- SDL_UnloadObject(handle);
- lua_pushfstring(L, "\n\tC library '%s' is incompatible.", tokenized_name.c_str());
- return 1;
- }
- lua_pushcfunction(L, (lua_CFunction) func);
- return 1;
- }
- // List of functions to wrap.
- static const luaL_Reg functions[] =
- {
- { "init", w_init },
- { "setFused", w_setFused },
- { "isFused", w_isFused },
- { "setIdentity", w_setIdentity },
- { "getIdentity", w_getIdentity },
- { "setSource", w_setSource },
- { "getSource", w_getSource },
- { "mount", w_mount },
- { "unmount", w_unmount },
- { "newFile", w_newFile },
- { "getWorkingDirectory", w_getWorkingDirectory },
- { "getUserDirectory", w_getUserDirectory },
- { "getAppdataDirectory", w_getAppdataDirectory },
- { "getSaveDirectory", w_getSaveDirectory },
- { "getSourceBaseDirectory", w_getSourceBaseDirectory },
- { "isDirectory", w_isDirectory },
- { "isFile", w_isFile },
- { "createDirectory", w_createDirectory },
- { "remove", w_remove },
- { "read", w_read },
- { "write", w_write },
- { "append", w_append },
- { "getDirectoryItems", w_getDirectoryItems },
- { "lines", w_lines },
- { "load", w_load },
- { "getLastModified", w_getLastModified },
- { "getSize", w_getSize },
- { "setSymlinksEnabled", w_setSymlinksEnabled },
- { "areSymlinksEnabled", w_areSymlinksEnabled },
- { "isSymlink", w_isSymlink },
- { "newFileData", w_newFileData },
- { "getRequirePath", w_getRequirePath },
- { "setRequirePath", w_setRequirePath },
- { 0, 0 }
- };
- static const lua_CFunction types[] =
- {
- luaopen_file,
- luaopen_droppedfile,
- luaopen_filedata,
- 0
- };
- extern "C" int luaopen_love_filesystem(lua_State *L)
- {
- Filesystem *instance = instance();
- if (instance == nullptr)
- {
- luax_catchexcept(L, [&](){ instance = new physfs::Filesystem(); });
- }
- else
- instance->retain();
- // The love loaders should be tried after package.preload.
- love::luax_register_searcher(L, loader, 2);
- love::luax_register_searcher(L, extloader, 3);
- WrappedModule w;
- w.module = instance;
- w.name = "filesystem";
- w.flags = MODULE_FILESYSTEM_T;
- w.functions = functions;
- w.types = types;
- return luax_register_module(L, w);
- }
- } // filesystem
- } // love
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