Love2D the cross-platform graphics programming library for the lua language, written in C++

rude a8ff944a89 Reverted font origin. Don't want to break the API yet. 15 years ago
extra 160c8eee3b Upped version to 0.6.1. 15 years ago
platform 7c33786100 fixed a ridiculous number of gcc warnings, nearly all of which were complaints about unused parameters - the remaining 199 warnings I get are from code that isn't ours (box2d is responsible for all but 8 of them) 15 years ago
src a8ff944a89 Reverted font origin. Don't want to break the API yet. 15 years ago
.hgignore 1e2c97167c Building the Mac OS X build now includes the demos folder in the disk image (but the demos folder is not in the repo, you need to put it in the base folder if it's not already there) 15 years ago
.hgtags 3597d2848c Added tag 0.6.1 for changeset 1c05df814086 15 years ago
Makefile.am dcb3dfd83d Initial Mercurial commit. 16 years ago
changes.txt dacf872ee1 Added the changes to the changelog 15 years ago
configure.in 355a94755d Added first version of thread and enabled newFileData 15 years ago
license.txt aa01c984b9 Updated all dates to 2010. 15 years ago
readme.txt 7b37bdd4f8 Updated changelog. 15 years ago

readme.txt


! WARNING !
-----------

This software is not complete. This is just a preview. Don't expect to find any
interface consistencies between releases at all. With each release, everything
you once knew and loved may be brutally murdered. By which I mean removed and/or
changed.


RUNNING GAMES
-------------

In Windows or other graphical enviroments, just open the .love file you want to
run with the love binary, such as love.exe. (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory
(or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".