Love2D the cross-platform graphics programming library for the lua language, written in C++

Alex Szpakowski a9630811d8 Fixed a logic error making compressed textures with no mipmaps trigger a Lua error when they're loaded into an Image. 11 years ago
extra 738cc01468 Increased version to 0.9.2. 11 years ago
platform 8edb90a719 Added support for loading BMFont bitmap font files with love.graphics.newFont (see issue #190.) Some esoteric BMFont features are not supported. 11 years ago
src a9630811d8 Fixed a logic error making compressed textures with no mipmaps trigger a Lua error when they're loaded into an Image. 11 years ago
.hgignore e2626552bd Fixed .hgignore with Xcode 12 years ago
.hgtags 4597947106 Added tag 0.9.1 for changeset 8b113c345e97 11 years ago
CMakeLists.txt 8edb90a719 Added support for loading BMFont bitmap font files with love.graphics.newFont (see issue #190.) Some esoteric BMFont features are not supported. 11 years ago
changes.txt 228c925c0d Updated the changelog. 11 years ago
license.txt 0841ff209b license.txt is now distributed with the OS X build of LÖVE in love.app/Contents/Resources/. 11 years ago
readme.md 2b12c9cb1e Updated the readme 11 years ago

readme.md

LÖVE is an awesome framework you can use to make 2D games in Lua. It's free, open-source, and works on Windows, Mac OS X and Linux.

Documentation

We use our wiki for documentation. If you need further help, feel free to ask on our forums, and last but not least there's the irc channel #love on OFTC.

Compilation

###Windows Follow the instructions at the megasource repository page.

###*nix Run platform/unix/automagic from the repository root, then run ./configure and make.

$ platform/unix/automagic
$ ./configure
$ make

###Mac OS X Download the required frameworks from here and place them in /Library/Frameworks/.

Then use the Xcode project found at platform/macosx/love.xcodeproj.

Repository information

We use the 'default' branch for development, and therefore it should not be considered stable. Also used is the 'minor' branch, which is used for features in the next minor version and it is not our development target (which would be the next revision - version numbers are formatted major.minor.revision.)

We tag all our releases (since we started using mercurial), and have binary downloads available for them.

Experimental changes are developed in the separate love-experiments repository.

Builds

Releases are found in the 'downloads' section on bitbucket, are linked on the site, and there's a ppa for ubuntu, ppa:bartbes/love-stable.

There are also unstable/nightly builds:

Dependencies

  • SDL2
  • OpenGL
  • OpenAL
  • Lua / LuaJIT / LLVM-lua
  • DevIL with MNG and TIFF
  • FreeType
  • PhysicsFS
  • ModPlug
  • mpg123
  • Vorbisfile