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- /**
- * Copyright (c) 2006-2017 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- // LOVE
- #include "wrap_Physics.h"
- #include "wrap_World.h"
- #include "wrap_Contact.h"
- #include "wrap_Body.h"
- #include "wrap_Fixture.h"
- #include "wrap_Shape.h"
- #include "wrap_CircleShape.h"
- #include "wrap_PolygonShape.h"
- #include "wrap_EdgeShape.h"
- #include "wrap_ChainShape.h"
- #include "wrap_Joint.h"
- #include "wrap_MouseJoint.h"
- #include "wrap_DistanceJoint.h"
- #include "wrap_PrismaticJoint.h"
- #include "wrap_RevoluteJoint.h"
- #include "wrap_PulleyJoint.h"
- #include "wrap_GearJoint.h"
- #include "wrap_FrictionJoint.h"
- #include "wrap_WeldJoint.h"
- #include "wrap_WheelJoint.h"
- #include "wrap_RopeJoint.h"
- #include "wrap_MotorJoint.h"
- namespace love
- {
- namespace physics
- {
- namespace box2d
- {
- #define instance() (Module::getInstance<Physics>(Module::M_PHYSICS))
- int w_newWorld(lua_State *L)
- {
- float gx = (float)luaL_optnumber(L, 1, 0);
- float gy = (float)luaL_optnumber(L, 2, 0);
- bool sleep = luax_optboolean(L, 3, true);
- World *w;
- luax_catchexcept(L, [&](){ w = instance()->newWorld(gx, gy, sleep); });
- luax_pushtype(L, w);
- w->release();
- return 1;
- }
- int w_newBody(lua_State *L)
- {
- World *world = luax_checkworld(L, 1);
- float x = (float)luaL_optnumber(L, 2, 0.0);
- float y = (float)luaL_optnumber(L, 3, 0.0);
- Body::Type btype = Body::BODY_STATIC;
- const char *typestr = lua_isnoneornil(L, 4) ? 0 : lua_tostring(L, 4);
- if (typestr && !Body::getConstant(typestr, btype))
- return luaL_error(L, "Invalid Body type: %s", typestr);
- Body *body;
- luax_catchexcept(L, [&](){ body = instance()->newBody(world, x, y, btype); });
- luax_pushtype(L, body);
- body->release();
- return 1;
- }
- int w_newFixture(lua_State *L)
- {
- Body *body = luax_checkbody(L, 1);
- Shape *shape = luax_checkshape(L, 2);
- float density = (float)luaL_optnumber(L, 3, 1.0f);
- Fixture *fixture;
- luax_catchexcept(L, [&](){ fixture = instance()->newFixture(body, shape, density); });
- luax_pushtype(L, fixture);
- fixture->release();
- return 1;
- }
- int w_newCircleShape(lua_State *L)
- {
- int top = lua_gettop(L);
- if (top == 1)
- {
- float radius = (float)luaL_checknumber(L, 1);
- CircleShape *shape;
- luax_catchexcept(L, [&](){ shape = instance()->newCircleShape(radius); });
- luax_pushtype(L, shape);
- shape->release();
- return 1;
- }
- else if (top == 3)
- {
- float x = (float)luaL_checknumber(L, 1);
- float y = (float)luaL_checknumber(L, 2);
- float radius = (float)luaL_checknumber(L, 3);
- CircleShape *shape;
- luax_catchexcept(L, [&](){ shape = instance()->newCircleShape(x, y, radius); });
- luax_pushtype(L, shape);
- shape->release();
- return 1;
- }
- else
- return luaL_error(L, "Incorrect number of parameters");
- }
- int w_newRectangleShape(lua_State *L)
- {
- int top = lua_gettop(L);
- if (top == 2)
- {
- float w = (float)luaL_checknumber(L, 1);
- float h = (float)luaL_checknumber(L, 2);
- PolygonShape *shape;
- luax_catchexcept(L, [&](){ shape = instance()->newRectangleShape(w, h); });
- luax_pushtype(L, shape);
- shape->release();
- return 1;
- }
- else if (top == 4 || top == 5)
- {
- float x = (float)luaL_checknumber(L, 1);
- float y = (float)luaL_checknumber(L, 2);
- float w = (float)luaL_checknumber(L, 3);
- float h = (float)luaL_checknumber(L, 4);
- float angle = (float)luaL_optnumber(L, 5, 0);
- PolygonShape *shape;
- luax_catchexcept(L, [&](){ shape = instance()->newRectangleShape(x, y, w, h, angle); });
- luax_pushtype(L, shape);
- shape->release();
- return 1;
- }
- else
- return luaL_error(L, "Incorrect number of parameters");
- }
- int w_newEdgeShape(lua_State *L)
- {
- float x1 = (float)luaL_checknumber(L, 1);
- float y1 = (float)luaL_checknumber(L, 2);
- float x2 = (float)luaL_checknumber(L, 3);
- float y2 = (float)luaL_checknumber(L, 4);
- EdgeShape *shape;
- luax_catchexcept(L, [&](){ shape = instance()->newEdgeShape(x1, y1, x2, y2); });
- luax_pushtype(L, shape);
- shape->release();
- return 1;
- }
- int w_newPolygonShape(lua_State *L)
- {
- int ret = 0;
- luax_catchexcept(L, [&](){ ret = instance()->newPolygonShape(L); });
- return ret;
- }
- int w_newChainShape(lua_State *L)
- {
- int ret = 0;
- luax_catchexcept(L, [&](){ ret = instance()->newChainShape(L); });
- return ret;
- }
- int w_newDistanceJoint(lua_State *L)
- {
- Body *body1 = luax_checkbody(L, 1);
- Body *body2 = luax_checkbody(L, 2);
- float x1 = (float)luaL_checknumber(L, 3);
- float y1 = (float)luaL_checknumber(L, 4);
- float x2 = (float)luaL_checknumber(L, 5);
- float y2 = (float)luaL_checknumber(L, 6);
- bool collideConnected = luax_optboolean(L, 7, false);
- DistanceJoint *j;
- luax_catchexcept(L, [&]() {
- j = instance()->newDistanceJoint(body1, body2, x1, y1, x2, y2, collideConnected);
- });
- luax_pushtype(L, j);
- j->release();
- return 1;
- }
- int w_newMouseJoint(lua_State *L)
- {
- Body *body = luax_checkbody(L, 1);
- float x = (float)luaL_checknumber(L, 2);
- float y = (float)luaL_checknumber(L, 3);
- MouseJoint *j;
- luax_catchexcept(L, [&](){ j = instance()->newMouseJoint(body, x, y); });
- luax_pushtype(L, j);
- j->release();
- return 1;
- }
- int w_newRevoluteJoint(lua_State *L)
- {
- Body *body1 = luax_checkbody(L, 1);
- Body *body2 = luax_checkbody(L, 2);
- float xA = (float)luaL_checknumber(L, 3);
- float yA = (float)luaL_checknumber(L, 4);
- float xB, yB;
- bool collideConnected;
- if (lua_gettop(L) >= 6)
- {
- xB = (float)luaL_checknumber(L, 5);
- yB = (float)luaL_checknumber(L, 6);
- collideConnected = luax_optboolean(L, 7, false);
- }
- else
- {
- xB = xA;
- yB = yA;
- collideConnected = luax_optboolean(L, 5, false);
- }
- RevoluteJoint *j;
- luax_catchexcept(L, [&]() {
- if (lua_gettop(L) >= 8)
- {
- float referenceAngle = (float)luaL_checknumber(L, 8);
- j = instance()->newRevoluteJoint(body1, body2, xA, yA, xB, yB, collideConnected, referenceAngle);
- }
- else
- j = instance()->newRevoluteJoint(body1, body2, xA, yA, xB, yB, collideConnected);
- });
- luax_pushtype(L, j);
- j->release();
- return 1;
- }
- int w_newPrismaticJoint(lua_State *L)
- {
- Body *body1 = luax_checkbody(L, 1);
- Body *body2 = luax_checkbody(L, 2);
- float xA = (float)luaL_checknumber(L, 3);
- float yA = (float)luaL_checknumber(L, 4);
- float xB, yB, ax, ay;
- bool collideConnected;
- if (lua_gettop(L) >= 8)
- {
- xB = (float)luaL_checknumber(L, 5);
- yB = (float)luaL_checknumber(L, 6);
- ax = (float)luaL_checknumber(L, 7);
- ay = (float)luaL_checknumber(L, 8);
- collideConnected = luax_optboolean(L, 9, false);
- }
- else
- {
- xB = xA;
- yB = yA;
- ax = (float)luaL_checknumber(L, 5);
- ay = (float)luaL_checknumber(L, 6);
- collideConnected = luax_optboolean(L, 7, false);
- }
- PrismaticJoint *j;
- luax_catchexcept(L, [&]() {
- if (lua_gettop(L) >= 10)
- {
- float referenceAngle = (float)luaL_checknumber(L, 10);
- j = instance()->newPrismaticJoint(body1, body2, xA, yA, xB, yB, ax, ay, collideConnected, referenceAngle);
- }
- else
- j = instance()->newPrismaticJoint(body1, body2, xA, yA, xB, yB, ax, ay, collideConnected);
- });
- luax_pushtype(L, j);
- j->release();
- return 1;
- }
- int w_newPulleyJoint(lua_State *L)
- {
- Body *body1 = luax_checkbody(L, 1);
- Body *body2 = luax_checkbody(L, 2);
- float gx1 = (float)luaL_checknumber(L, 3);
- float gy1 = (float)luaL_checknumber(L, 4);
- float gx2 = (float)luaL_checknumber(L, 5);
- float gy2 = (float)luaL_checknumber(L, 6);
- float x1 = (float)luaL_checknumber(L, 7);
- float y1 = (float)luaL_checknumber(L, 8);
- float x2 = (float)luaL_checknumber(L, 9);
- float y2 = (float)luaL_checknumber(L, 10);
- float ratio = (float)luaL_optnumber(L, 11, 1.0);
- bool collideConnected = luax_optboolean(L, 12, true); // PulleyJoints default to colliding connected bodies, see b2PulleyJoint.h
- PulleyJoint *j;
- luax_catchexcept(L, [&]() {
- j = instance()->newPulleyJoint(body1, body2, b2Vec2(gx1,gy1), b2Vec2(gx2,gy2), b2Vec2(x1,y1), b2Vec2(x2,y2), ratio, collideConnected);
- });
- luax_pushtype(L, j);
- j->release();
- return 1;
- }
- int w_newGearJoint(lua_State *L)
- {
- Joint *joint1 = luax_checkjoint(L, 1);
- Joint *joint2 = luax_checkjoint(L, 2);
- float ratio = (float)luaL_optnumber(L, 3, 1.0);
- bool collideConnected = luax_optboolean(L, 4, false);
- GearJoint *j;
- luax_catchexcept(L, [&]() {
- j = instance()->newGearJoint(joint1, joint2, ratio, collideConnected);
- });
- luax_pushtype(L, j);
- j->release();
- return 1;
- }
- int w_newFrictionJoint(lua_State *L)
- {
- Body *body1 = luax_checkbody(L, 1);
- Body *body2 = luax_checkbody(L, 2);
- float xA = (float)luaL_checknumber(L, 3);
- float yA = (float)luaL_checknumber(L, 4);
- float xB, yB;
- bool collideConnected;
- if (lua_gettop(L) >= 6)
- {
- xB = (float)luaL_checknumber(L, 5);
- yB = (float)luaL_checknumber(L, 6);
- collideConnected = luax_optboolean(L, 7, false);
- }
- else
- {
- xB = xA;
- yB = yA;
- collideConnected = luax_optboolean(L, 5, false);
- }
- FrictionJoint *j;
- luax_catchexcept(L, [&]() {
- j = instance()->newFrictionJoint(body1, body2, xA, yA, xB, yB, collideConnected);
- });
- luax_pushtype(L, j);
- j->release();
- return 1;
- }
- int w_newWeldJoint(lua_State *L)
- {
- Body *body1 = luax_checkbody(L, 1);
- Body *body2 = luax_checkbody(L, 2);
- float xA = (float)luaL_checknumber(L, 3);
- float yA = (float)luaL_checknumber(L, 4);
- float xB, yB;
- bool collideConnected;
- if (lua_gettop(L) >= 6)
- {
- xB = (float)luaL_checknumber(L, 5);
- yB = (float)luaL_checknumber(L, 6);
- collideConnected = luax_optboolean(L, 7, false);
- }
- else
- {
- xB = xA;
- yB = yA;
- collideConnected = luax_optboolean(L, 5, false);
- }
- WeldJoint *j;
- luax_catchexcept(L, [&]() {
- if (lua_gettop(L) >= 8)
- {
- float referenceAngle = (float)luaL_checknumber(L, 8);
- j = instance()->newWeldJoint(body1, body2, xA, yA, xB, yB, collideConnected, referenceAngle);
- }
- else
- j = instance()->newWeldJoint(body1, body2, xA, yA, xB, yB, collideConnected);
- });
- luax_pushtype(L, j);
- j->release();
- return 1;
- }
- int w_newWheelJoint(lua_State *L)
- {
- Body *body1 = luax_checkbody(L, 1);
- Body *body2 = luax_checkbody(L, 2);
- float xA = (float)luaL_checknumber(L, 3);
- float yA = (float)luaL_checknumber(L, 4);
- float xB, yB, ax, ay;
- bool collideConnected;
- if (lua_gettop(L) >= 8)
- {
- xB = (float)luaL_checknumber(L, 5);
- yB = (float)luaL_checknumber(L, 6);
- ax = (float)luaL_checknumber(L, 7);
- ay = (float)luaL_checknumber(L, 8);
- collideConnected = luax_optboolean(L, 9, false);
- }
- else
- {
- xB = xA;
- yB = yA;
- ax = (float)luaL_checknumber(L, 5);
- ay = (float)luaL_checknumber(L, 6);
- collideConnected = luax_optboolean(L, 7, false);
- }
- WheelJoint *j;
- luax_catchexcept(L, [&]() {
- j = instance()->newWheelJoint(body1, body2, xA, yA, xB, yB, ax, ay, collideConnected);
- });
- luax_pushtype(L, j);
- j->release();
- return 1;
- }
- int w_newRopeJoint(lua_State *L)
- {
- Body *body1 = luax_checkbody(L, 1);
- Body *body2 = luax_checkbody(L, 2);
- float x1 = (float)luaL_checknumber(L, 3);
- float y1 = (float)luaL_checknumber(L, 4);
- float x2 = (float)luaL_checknumber(L, 5);
- float y2 = (float)luaL_checknumber(L, 6);
- float maxLength = (float)luaL_checknumber(L, 7);
- bool collideConnected = luax_optboolean(L, 8, false);
- RopeJoint *j;
- luax_catchexcept(L, [&]() {
- j = instance()->newRopeJoint(body1, body2, x1, y1, x2, y2, maxLength, collideConnected);
- });
- luax_pushtype(L, j);
- j->release();
- return 1;
- }
- int w_newMotorJoint(lua_State *L)
- {
- Body *body1 = luax_checkbody(L, 1);
- Body *body2 = luax_checkbody(L, 2);
- MotorJoint *j = 0;
- if (!lua_isnoneornil(L, 3))
- {
- float correctionFactor = (float)luaL_checknumber(L, 3);
- bool collideConnected = luax_optboolean(L, 4, false);
- luax_catchexcept(L, [&]() {
- j = instance()->newMotorJoint(body1, body2, correctionFactor, collideConnected);
- });
- }
- else
- {
- luax_catchexcept(L, [&](){ j = instance()->newMotorJoint(body1, body2); });
- }
- luax_pushtype(L, j);
- j->release();
- return 1;
- }
- int w_getDistance(lua_State *L)
- {
- return instance()->getDistance(L);
- }
- int w_setMeter(lua_State *L)
- {
- int arg1 = (int) luaL_checknumber(L, 1);
- luax_catchexcept(L, [&](){ Physics::setMeter(arg1); });
- return 0;
- }
- int w_getMeter(lua_State *L)
- {
- lua_pushinteger(L, Physics::getMeter());
- return 1;
- }
- // List of functions to wrap.
- static const luaL_Reg functions[] =
- {
- { "newWorld", w_newWorld },
- { "newBody", w_newBody },
- { "newFixture", w_newFixture },
- { "newCircleShape", w_newCircleShape },
- { "newRectangleShape", w_newRectangleShape },
- { "newPolygonShape", w_newPolygonShape },
- { "newEdgeShape", w_newEdgeShape },
- { "newChainShape", w_newChainShape },
- { "newDistanceJoint", w_newDistanceJoint },
- { "newMouseJoint", w_newMouseJoint },
- { "newRevoluteJoint", w_newRevoluteJoint },
- { "newPrismaticJoint", w_newPrismaticJoint },
- { "newPulleyJoint", w_newPulleyJoint },
- { "newGearJoint", w_newGearJoint },
- { "newFrictionJoint", w_newFrictionJoint },
- { "newWeldJoint", w_newWeldJoint },
- { "newWheelJoint", w_newWheelJoint },
- { "newRopeJoint", w_newRopeJoint },
- { "newMotorJoint", w_newMotorJoint },
- { "getDistance", w_getDistance },
- { "getMeter", w_getMeter },
- { "setMeter", w_setMeter },
- { 0, 0 },
- };
- static const lua_CFunction types[] =
- {
- luaopen_world,
- luaopen_contact,
- luaopen_body,
- luaopen_fixture,
- luaopen_shape,
- luaopen_circleshape,
- luaopen_polygonshape,
- luaopen_edgeshape,
- luaopen_chainshape,
- luaopen_joint,
- luaopen_mousejoint,
- luaopen_distancejoint,
- luaopen_prismaticjoint,
- luaopen_revolutejoint,
- luaopen_pulleyjoint,
- luaopen_gearjoint,
- luaopen_frictionjoint,
- luaopen_weldjoint,
- luaopen_wheeljoint,
- luaopen_ropejoint,
- luaopen_motorjoint,
- 0
- };
- extern "C" int luaopen_love_physics(lua_State *L)
- {
- Physics *instance = instance();
- if (instance == nullptr)
- {
- luax_catchexcept(L, [&](){ instance = new Physics(); });
- }
- else
- instance->retain();
- WrappedModule w;
- w.module = instance;
- w.name = "physics";
- w.type = &Module::type;
- w.functions = functions;
- w.types = types;
- return luax_register_module(L, w);
- }
- } // box2d
- } // physics
- } // love
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