changes.txt 17 KB

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  1. LOVE 0.8.0 [Rubber Piggy]
  2. -------------------------
  3. * Added release error screen.
  4. * Added alpha to love.graphics.setBackgroundColor.
  5. * Added Canvas:clear(r, g, b, a).
  6. * Added Canvas support to love.graphics.drawq.
  7. * Added Canvas:getWidth and Canvas:getHeight.
  8. * Added love.graphics.arc.
  9. * Added seek and tell to Source objects.
  10. * Added color interpolation to ParticleSystem.
  11. * Added automatic PO2 padding for systems not supporting the OpenGL extension.
  12. * Added UTF-8 support for fonts.
  13. * Added Box2D error handling for some commonly failing functions.
  14. * Added ability for fused release games to have their write dir in appdata.
  15. * Added shear transformation to drawing functions.
  16. * Added origin to font printing.
  17. * Added love.graphics.getMode.
  18. * Added per-sprite colors on SpriteBatches.
  19. * Added pixel effects.
  20. * Added love.graphics.isSupported.
  21. * Added love.graphics.getRenderTarget.
  22. * Added love.event.quit.
  23. * Added stencil masks.
  24. * Added alternative SpriteBatch provider, it should work everywhere now.
  25. * Added a loader for binary modules.
  26. * Added Thread:getKeys.
  27. * Added option of fractions for Quads.
  28. * Added PNG, JPEG and GIF support to ImageData:encode.
  29. * Added 64-bit support for Mac OS X.
  30. * Added premultiplied blending mode.
  31. * Added functions to set/get default image filter modes.
  32. * Fixed wrapping for single words.
  33. * Fixed tracebacks not showing filenames.
  34. * Fixed love.graphics.push/pop capable of causing overflows/underflows.
  35. * Fixed setScissor on Canvases.
  36. * Fixed several issues with audio, e.g. clicks and pops in mp3s.
  37. * Fixed crashes when bodies were destroyed during collisions.
  38. * Fixed bound SpriteBatches corrupting when drawing.
  39. * Fixed thread-safety issues with ImageData.
  40. * Fixed memory leaks in audio sources.
  41. * Fixed thread's set (previously send) accidentally changing the type.
  42. * Fixed SoundData allocating the wrong number of samples.
  43. * Fixed SpriteBatch support on Intel cards.
  44. * Fixed love.filesystem.lines() leaking.
  45. * Fixed Source controls inconsistencies.
  46. * Fixed most leaking on unclosed File objects.
  47. * Fixed crashes when operating on non-existent files.
  48. * Fixed a bug where empty files on windows would never reach eof.
  49. * Fixed crash when SoundData runs out of memory.
  50. * Fixed ordering of loaders, love should have priority over Lua.
  51. * Renamed SpriteBatch's lock/unlock to bind/unbind.
  52. * Renamed Framebuffer to Canvas.
  53. * Renamed love.thread.send/receive to set/get.
  54. * Removed canvas auto-clearing.
  55. * Removed EncodedImageData.
  56. * Removed old syntax for require (with extension).
  57. * Updated love.joystick to be 1-indexed.
  58. * Updated Sources to update more cleanly and control more intuitively.
  59. * Updated font engine.
  60. * Updated line drawing to a custom system.
  61. * Updated love.timer.sleep to use seconds, like the rest of love.
  62. * Updated love.timer to be more accurate.
  63. * Updated love.graphics.circle to have max(10, r) as default for segments.
  64. * Updated ImageData:encode to write to files directly.
  65. * Updated version compatibility system to actually do something.
  66. LOVE 0.7.2 [Game Slave]
  67. -----------------------
  68. * Added Framebuffer:get/setWrap.
  69. * Added love.event.clear.
  70. * Added support for any number of arguments to love.keyboard.isDown, love.mouse.isDown and love.joystick.isDown.
  71. * Added SpriteBatch:setImage().
  72. * Fixed fused games not working.
  73. * Fixed ParticleSystem:setSize ignoring the variation argument.
  74. * Fixed some file-opening exceptions not being caught.
  75. * Fixed files loaded by libmodplug being too loud.
  76. * Fixed paths with periods in them not working.
  77. * Fixed love.graphics.getBlendMode not detecting subtractive and multiplicative blend modes.
  78. * Fixed crash when there was no memory available for newImageData(w, h).
  79. * Updated PhysicsFS version to 2.0.2 on Windows
  80. * Updated OpenAL Soft version to 1.13 on Windows
  81. * Updated libmodplug version to 0.8.8.1 on Windows
  82. * Updated FreeType version to 2.4.4 on Windows
  83. * Updated libmpg123 version to 1.13.2 on Windows
  84. * Windows binary no longer depends on VC2005 runtime.
  85. * Windows binary no longer depends on SSE2 support.
  86. LOVE 0.7.1 [Game Slave]
  87. -----------------------
  88. * Added source:isPaused()
  89. * Added error when initial window can't be created.
  90. * Added framebuffer filter modes.
  91. * Added love.filesystem.getLastModified.
  92. * Added filter modes for ImageFonts.
  93. * Added dead key support by using "unknown" key with correct unicode value.
  94. * Added 0 width and height in love.conf. (for current desktop resolution)
  95. * Added alpha support when encoding TGA images.
  96. * Fixed a lot of bugs regarding zero characters in threads.
  97. * Fixed handling of a directory named "love" in current directory.
  98. * Fixed a few unhandled errors in setScissor.
  99. * Fixed a bug where old physics callbacks were never dereferenced.
  100. * Fixed loss of mouse visibility settings on setMode.
  101. * Fixed creation of a framebuffer unbinding current framebuffer.
  102. * Fixed several race conditions in love.thread.
  103. * Fixed 'love .', so it won't use lovedir/. as save dir.
  104. * Fixed setLineHeight.
  105. * Fixed extended ascii and ImageFonts.
  106. * Fixed printf's line wrapping.
  107. * Fixed crash when playing sounds.
  108. * Fixed playback of mp3s with arbitrary sample rates.
  109. * Fixed handling of negative indices in love.joystick.
  110. * Fixed toggleFullscreen.
  111. * Fixed unexpected behaviour with hash tables to love.graphics.line.
  112. * Fixed mouse coordinates being capped after setMode.
  113. * Fixed setFont's error handling on a non-existant file.
  114. * Fixed issue where Windows builds would hard crash on Lua errors
  115. * Removed custom sample rates for Decoders.
  116. LOVE 0.7.0 [Game Slave]
  117. -----------------------
  118. * Added love.thread.
  119. * Added love.font.
  120. * Added love.graphics.Framebuffer.
  121. * Added Source:play, Source:pause, etc.
  122. * Added Source:isStatic().
  123. * Added get/setPosition, get/setVelocity, and get/setDirection to Source.
  124. * Added get/setGroupIndex to CircleShape and PolygonShape.
  125. * Added Font:getWrap.
  126. * Added identity field to love.conf.
  127. * Added love.quit callback.
  128. * Added love.focus callback.
  129. * Added extra meter parameter to love.physics.newWorld.
  130. * Added love.graphics.setIcon.
  131. * Added way to make the window desktop resolution.
  132. * Added subtractive and multiplicative blend modes.
  133. * Added body:getAllowSleeping.
  134. * Added shape:getBody.
  135. * Added love.filesystem.FileData for public usage.
  136. * Added base64 support for love.filesystem.FileData.
  137. * Added table support for love.graphics.setColor and love.graphics.setBackgroundColor.
  138. * Added love.graphics.hasFocus().
  139. * Added ?/init.lua to the loader.
  140. * Fixed the debug module not being an upvalue of the error handlers. (you can now override debug)
  141. * Fixed some cases when love.audio.pause and friends, were acting on everything, not just the passed Source.
  142. * Fixed setFixedRotation enabling other flags.
  143. * Fixed a bug in the loader (for require).
  144. * Fixed ParticleSystem::setSprite not retaining the new image.
  145. * Fixed setMode removing images settings (wrapping, filters).
  146. * Fixed shape:getBody, it's now exposed for LÖVE usage.
  147. * Fixed DistanceJoint:getType() returning "circle" - it now returns "distance".
  148. * Fixed SpriteBatches being unaffected by setColor
  149. * Fixed the audio bug.
  150. * Fixed invalid FSAA values crashing LÖVE.
  151. * Fixed a bunch of compiler warnings.
  152. * Fixed OS X not properly using UTIs for .love files.
  153. * Fixed the modplug decoder not properly handeling files that fail to load.
  154. * Fixed a memory leak in setFont.
  155. * Fixed bug where errors in threads wouldn't get picked up by demand.
  156. * Fixed part of the bug with newlines when scaling text (rotating still messes up the lines).
  157. * Fixed the bug where newImageFont would try to created ImageData out of ImageData.
  158. * Fixed error handler not resetting the blend mode.
  159. * Changed fonts, they're now po2 safe.
  160. * Changed the traceback in the error screen.
  161. * Changed font origin to top-left.
  162. * Changed linux save dir location to obey to Freedesktop.org's XDG specs. (~/.local/share/love by default.)
  163. * Removed font functions from love.graphics.
  164. * Removed love.physics.newWorld(w, h). Use love.physics.newWorld(x1, y1, x2, y2) instead.
  165. LOVE 0.6.2 [Jiggly Juice]
  166. -------------------------
  167. * Fixed a bug causing ImageFonts to cut off some pixels.
  168. * Fixed a bug where filled rectangles were too small.
  169. * Fixed a bug in Image:setFilter where it would switch the parameters.
  170. * Fixed a bug in ImageRasterizer where it wasn't using the data.
  171. * Image filter and wrap modes now use string constants as well.
  172. * Fixed double-transform bug in SpriteBatch.
  173. * Errors are reported on stdout again.
  174. * Another fix for the icons on ubuntu.
  175. LOVE 0.6.1 [Jiggly Juice]
  176. -------------------------
  177. * Added Shape:setGroupIndex and getGroupIndex.
  178. * Added Body:setFixedRotation and Body:getFixedRotation.
  179. * Added Body:setInertia.
  180. * Added CircleShape:getLocalCenter and CircleShape:getWorldCenter.
  181. * Added icons and file associations for the debs.
  182. * Added the demos folder to the Mac OS X DMG.
  183. * It's now possible to run a .love from Resources in Mac OS X, thanks to Steve Johnson.
  184. * Fixed a bug with multiple Sources on the same Music.
  185. * Fixed a bug so the mouse doesn't get crippled when the keyboard is disabled.
  186. * Fixed a bug where love.graphics.rectangle drew a too large rectangle.
  187. * Fixed a bug where memory wouldn't be released correctly.
  188. * Fixed epic physics typo (getRestituion->getRestitution).
  189. * Fixed crash on opening non-existent image.
  190. * The error screen redraws when an event occurs.
  191. * The default love.run() now gracefully handles disabled modules.
  192. * The debian packages should now successfully include icons, file associations, etc, and should give the correct architecture.
  193. * Added support for drawing polylines to love.graphics.line - the syntax is the same as love.graphics.polygon.
  194. * Removed Music and Sound. There are now only sources.
  195. * Improved the stability of love.audio/love.sound.
  196. LOVE 0.6.0 [Jiggly Juice]
  197. -------------------------
  198. * Lost track of 0.6.0 changes a long while ago. Don't trust the list below.
  199. * Added love.graphics.print()/printf().
  200. * Added unicode-translated parameter to love.keypressed().
  201. * Added love.event.
  202. * Added love.filesystem.setIdentity().
  203. * Added OpenAL dependency.
  204. * Fixed love.fileystem problems with internal \0 in strings.
  205. * Fixed love.filesystem.mkdir/remove not working when write directory not set.
  206. * Fixed position of Window.
  207. * Changed parameter order of draws().
  208. * Changed origin for images to top-left.
  209. * Changed love.filesystem.open to accept mode (removed from love.filesystem.newFile).
  210. * Changed love.filesystem.read() which now returns two parameters (data, length).
  211. * Changed love.filesystem.write() which now takes up to four parameters (file, data, length, mode).
  212. * Changed default color mode to "modulate".
  213. * Changed name of love.color_normal to "replace".
  214. * Changed name of love.blend_normal to "alpha".
  215. * Changed the conf file format.
  216. * Removed Color object.
  217. * Removed Animation.
  218. * Removed several constants.
  219. * Removed love.graphics.draw() for strings.
  220. * Removed love.system.
  221. * Removed SWIG.
  222. * Removed boost.
  223. * Removed SDL_mixer.
  224. LOVE 0.5.0 [Salted Nuts]
  225. ------------------------
  226. * Added love.joystick.
  227. * Added network support via LuaSocket.
  228. * Added support for loading of appended .love-file.
  229. * Added love.filesystem.lines().
  230. * Added a loader function to enable use of normal require().
  231. * Added love.filesystem.load().
  232. * Added love.filesystem.getSaveDirectory()
  233. * Added love.filesystem.getWorkingDirectory()
  234. * Added optional explicit destruction of Box2D objects.
  235. * Added shape:testSegment().
  236. * Added love.graphics.screenshot() (.bmp only).
  237. * Added default size (12) to font-related functions.
  238. * Added love.graphics.setFont( filename, size )
  239. * Added love.graphics.setLineStippe and related functions.
  240. * Added love.graphics.setPointSize and related functions.
  241. * Changed love.filesystem.read() to accept file name.
  242. * Changed love.filesystem.write() to accept file name.
  243. * Changed love.graphics.triangle() to accept CCW and CW ordering.
  244. * Fixed love.graphics.read adding bogus characters at the end of string.
  245. * Fixed epic swigfusion bug.
  246. * Fixed love.graphics.getFont so it returns nil if no font is present.
  247. * Fixed bug where love.graphics.getBlendMode() always returns blend_normal.
  248. * Fixed bug which caused error screen to be scissored (when enabled).
  249. * Fixed Body:setAngle to accept degrees like everything else.
  250. * Cleaned up love::File and love_physfs.
  251. * Cleaned up love::Reference so it stores its reference in _G.
  252. LOVE 0.4.0 [Taco Beam]
  253. ----------------------
  254. * Added love.physics. (YES!)
  255. * Added love.audio.setMode().
  256. * Added love.audio.setChannels().
  257. * Added love.graphics.polygon().
  258. * Added love.graphics.setScissor() and love.graphics.getScissor() to handle scissoring the graphical area.
  259. * Fixed missing constants related to image optimization.
  260. * Fixed memory leak related to love::File (thanks amnesiasoft!).
  261. LOVE 0.3.2 [Lemony Fresh]
  262. -------------------------
  263. * Added love.graphics.rectangle()
  264. * Added love.graphics.setLineWidth()
  265. * Added love.graphics.setLineStyle()
  266. * Added love.graphics.getLineWidth()
  267. * Added love.graphics.getLineStyle()
  268. * Added love.mouse.getPosition()
  269. * Added love.audio_loop
  270. * Added love.timer.getTime()
  271. * Changed love.graphics.quad() to accept CCW and CW ordering.
  272. * Fixed default color mode bug.
  273. * Fixed line width being applied unnecessarily.
  274. * Fixed line width bug related to fullscreen toggle.
  275. * Fixed music not looping.
  276. LOVE 0.3.1 [Space Meat]
  277. -----------------------
  278. * Fixed segfault related to graphics.
  279. * Fixed wait-forever bug related to audio.
  280. * Fixed error reporting not working across modules.
  281. * Fixed bug where games with a trailing "/" would not start.
  282. * Fixed bug which caused love.timer.sleep to delay for (way) too long.
  283. LOVE 0.3.0 [Mutant Vermin]
  284. --------------------------
  285. * Added ParticleSystem.
  286. * Added visual error reporting.
  287. * Added love.system for game control needs.
  288. * Added input grabbing.
  289. * Added functions in love.graphics for display management.
  290. * Added love.graphics.point().
  291. * Added functions in love.graphics for getting current color, font, etc.
  292. * Added love.filesystem.enumerate() for getting folder contents.
  293. * Added functions for setting the window caption.
  294. * Added version checking. An error occurs if the game is incompatible.
  295. * Fixed print() :)
  296. * Removed all keyboard shortcuts.
  297. * Save folders are now created only if required.
  298. * On Windows, the new save location is %APPDATA%\LOVE\game
  299. LOVE 0.2.1 [Impending Doom]
  300. ---------------------------
  301. * Added many functions in love.filesystem.
  302. * Added a dedicated save-folder for each game.
  303. * Added timer.sleep.
  304. * Added line heights to font objects.
  305. * Added love.graphics.getWidth/getHeight.
  306. * Added scaling and rotation for text.
  307. * Added variable spacing to ImageFont.
  308. * Added support for variable line quality when drawing primitives.
  309. * Added several functions for drawing sections of images. (love.graphics.draws)
  310. * Added image optimization function and padding function.
  311. * Added love.graphics.getWidth/Height.
  312. * Split devices up into actual SWIG-modules. This means that:
  313. - Functions are used like this: love.graphics.draw, not love.graphics:draw
  314. - love.objects is no more. Objects are created by an appropriate device.
  315. * How you draw primitives has been altered.
  316. * draw(string, x, y, wrap, align) has become drawf(string, x, y, wrap, align)
  317. * Changed getFps to getFPS.
  318. * Escape is no more ... enter: Alt+F4.
  319. * love.filesystem.include has been renamed to love.filesystem.require.
  320. * ImageFonts now consider the spacing as well as the glyph size.
  321. * Fixed a massive ImageFont bug which resulted in float-positioning failure.
  322. * Fixed a bug when loading fonts where the specified size doesn't represent the true size of the font.
  323. * Updated DevIL to version 1.6.8-rc2 (Windows)
  324. * Updated FreeType to freetype-2.3.5-1 (Windows)
  325. * Updated Lua to 5.1.3 (Windows)
  326. * Updated SDL to 1.2.13 (Windows)
  327. * Removed boost::filesystem.
  328. LOVE 0.2.0 [Mini-Moose]
  329. -----------------------
  330. * Added ImageFont
  331. * Added Animation
  332. * Added text formatting functions
  333. * Added setCenter for Image and Animation.
  334. * Added methods for rendering of scaled/rotated sprites.
  335. * Added the drawing of basic shapes.
  336. * Added default font and embedded resources.
  337. * Added Ctrl+R for reload.
  338. * Added blending and color modes.
  339. * Fixed memory usage of Graphics.
  340. * Fixed a bug where the set text color would change the color of any images rendered.
  341. * Fixed CWD bug.
  342. * Fixed titlebar. Game title is now displayed.
  343. LOVE 0.1.1 [Santa-Power]
  344. ------------------------
  345. Initial release!
  346. * Image loading and rendering.
  347. * Sound loading and playing.
  348. * Font loading and rendering.
  349. * Lua-scriptable games.
  350. * Config files.
  351. * Stuff is loadable from archive files.
  352. * Keyboard, mouse, display, timer, etc. (Basic devices).