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- /**
- * Copyright (c) 2006-2015 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- #include "Event.h"
- #include "keyboard/Keyboard.h"
- #include "mouse/Mouse.h"
- #include "joystick/JoystickModule.h"
- #include "joystick/sdl/Joystick.h"
- #include "graphics/Graphics.h"
- #include "window/Window.h"
- #include "common/Exception.h"
- #include "common/config.h"
- #include <cmath>
- namespace love
- {
- namespace event
- {
- namespace sdl
- {
- // SDL reports mouse coordinates in the window coordinate system in OS X, but
- // we want them in pixel coordinates (may be different with high-DPI enabled.)
- static void windowToPixelCoords(double *x, double *y)
- {
- window::Window *window = Module::getInstance<window::Window>(Module::M_WINDOW);
- if (window && x)
- *x = window->toPixels(*x);
- if (window && y)
- *y = window->toPixels(*y);
- }
- const char *Event::getName() const
- {
- return "love.event.sdl";
- }
- Event::Event()
- {
- if (SDL_InitSubSystem(SDL_INIT_EVENTS) < 0)
- throw love::Exception("%s", SDL_GetError());
- }
- Event::~Event()
- {
- SDL_QuitSubSystem(SDL_INIT_EVENTS);
- }
- void Event::pump()
- {
- SDL_Event e;
- while (SDL_PollEvent(&e))
- {
- Message *msg = convert(e);
- if (msg)
- {
- push(msg);
- msg->release();
- }
- }
- }
- Message *Event::wait()
- {
- SDL_Event e;
- if (SDL_WaitEvent(&e) != 1)
- return nullptr;
- return convert(e);
- }
- void Event::clear()
- {
- SDL_Event e;
- while (SDL_PollEvent(&e))
- {
- // Do nothing with 'e' ...
- }
- love::event::Event::clear();
- }
- Message *Event::convert(const SDL_Event &e) const
- {
- Message *msg = NULL;
- love::keyboard::Keyboard *kb = 0;
- love::keyboard::Keyboard::Key key;
- love::mouse::Mouse::Button button;
- Variant *arg1, *arg2, *arg3, *arg4;
- const char *txt;
- std::map<SDL_Keycode, love::keyboard::Keyboard::Key>::const_iterator keyit;
- switch (e.type)
- {
- case SDL_KEYDOWN:
- if (e.key.repeat)
- {
- kb = Module::getInstance<love::keyboard::Keyboard>(Module::M_KEYBOARD);
- if (kb && !kb->hasKeyRepeat())
- break;
- }
- keyit = keys.find(e.key.keysym.sym);
- if (keyit != keys.end())
- key = keyit->second;
- else
- key = love::keyboard::Keyboard::KEY_UNKNOWN;
- if (!love::keyboard::Keyboard::getConstant(key, txt))
- txt = "unknown";
- arg1 = new Variant(txt, strlen(txt));
- arg2 = new Variant(e.key.repeat != 0);
- msg = new Message("keypressed", arg1, arg2);
- arg1->release();
- arg2->release();
- break;
- case SDL_KEYUP:
- keyit = keys.find(e.key.keysym.sym);
- if (keyit != keys.end())
- key = keyit->second;
- else
- key = love::keyboard::Keyboard::KEY_UNKNOWN;
- if (!love::keyboard::Keyboard::getConstant(key, txt))
- txt = "unknown";
- arg1 = new Variant(txt, strlen(txt));
- msg = new Message("keyreleased", arg1);
- arg1->release();
- break;
- case SDL_TEXTINPUT:
- txt = e.text.text;
- arg1 = new Variant(txt, strlen(txt));
- msg = new Message("textinput", arg1);
- arg1->release();
- break;
- case SDL_TEXTEDITING:
- txt = e.edit.text;
- arg1 = new Variant(txt, strlen(txt));
- arg2 = new Variant((double) e.edit.start);
- arg3 = new Variant((double) e.edit.length);
- msg = new Message("textedit", arg1, arg2, arg3);
- arg1->release();
- arg2->release();
- arg3->release();
- break;
- case SDL_MOUSEMOTION:
- {
- double x = (double) e.motion.x;
- double y = (double) e.motion.y;
- double xrel = (double) e.motion.xrel;
- double yrel = (double) e.motion.yrel;
- windowToPixelCoords(&x, &y);
- windowToPixelCoords(&xrel, &yrel);
- arg1 = new Variant(x);
- arg2 = new Variant(y);
- arg3 = new Variant(xrel);
- arg4 = new Variant(yrel);
- msg = new Message("mousemoved", arg1, arg2, arg3, arg4);
- arg1->release();
- arg2->release();
- arg3->release();
- arg4->release();
- }
- break;
- case SDL_MOUSEBUTTONDOWN:
- case SDL_MOUSEBUTTONUP:
- if (buttons.find(e.button.button, button) && mouse::Mouse::getConstant(button, txt))
- {
- double x = (double) e.button.x;
- double y = (double) e.button.y;
- windowToPixelCoords(&x, &y);
- arg1 = new Variant(x);
- arg2 = new Variant(y);
- arg3 = new Variant(txt, strlen(txt));
- msg = new Message((e.type == SDL_MOUSEBUTTONDOWN) ?
- "mousepressed" : "mousereleased",
- arg1, arg2, arg3);
- arg1->release();
- arg2->release();
- arg3->release();
- }
- break;
- case SDL_MOUSEWHEEL:
- if (e.wheel.y != 0)
- {
- button = (e.wheel.y > 0) ? mouse::Mouse::BUTTON_WHEELUP : mouse::Mouse::BUTTON_WHEELDOWN;
- if (!love::mouse::Mouse::getConstant(button, txt))
- break;
- int mx, my;
- double dmx, dmy;
- SDL_GetMouseState(&mx, &my);
- dmx = (double) mx;
- dmy = (double) my;
- windowToPixelCoords(&dmx, &dmy);
- arg1 = new Variant(dmx);
- arg2 = new Variant(dmy);
- arg3 = new Variant(txt, strlen(txt));
- msg = new Message("mousepressed", arg1, arg2, arg3);
- arg1->release();
- arg2->release();
- arg3->release();
- }
- break;
- case SDL_JOYBUTTONDOWN:
- case SDL_JOYBUTTONUP:
- case SDL_JOYAXISMOTION:
- case SDL_JOYBALLMOTION:
- case SDL_JOYHATMOTION:
- case SDL_JOYDEVICEADDED:
- case SDL_JOYDEVICEREMOVED:
- case SDL_CONTROLLERBUTTONDOWN:
- case SDL_CONTROLLERBUTTONUP:
- case SDL_CONTROLLERAXISMOTION:
- msg = convertJoystickEvent(e);
- break;
- case SDL_WINDOWEVENT:
- msg = convertWindowEvent(e);
- break;
- case SDL_DROPFILE:
- SDL_free(e.drop.file);
- break;
- case SDL_QUIT:
- msg = new Message("quit");
- break;
- default:
- break;
- }
- return msg;
- }
- Message *Event::convertJoystickEvent(const SDL_Event &e) const
- {
- joystick::JoystickModule *joymodule = Module::getInstance<joystick::JoystickModule>(Module::M_JOYSTICK);
- if (!joymodule)
- return 0;
- Message *msg = 0;
- Proxy proxy;
- love::joystick::Joystick::Hat hat;
- love::joystick::Joystick::GamepadButton padbutton;
- love::joystick::Joystick::GamepadAxis padaxis;
- Variant *arg1, *arg2, *arg3;
- const char *txt;
- switch (e.type)
- {
- case SDL_JOYBUTTONDOWN:
- case SDL_JOYBUTTONUP:
- proxy.flags = JOYSTICK_JOYSTICK_T;
- proxy.data = joymodule->getJoystickFromID(e.jbutton.which);
- if (!proxy.data)
- break;
- arg1 = new Variant(JOYSTICK_JOYSTICK_ID, (void *) &proxy);
- arg2 = new Variant((double)(e.jbutton.button+1));
- msg = new Message((e.type == SDL_JOYBUTTONDOWN) ?
- "joystickpressed" : "joystickreleased",
- arg1, arg2);
- arg1->release();
- arg2->release();
- break;
- case SDL_JOYAXISMOTION:
- {
- proxy.flags = JOYSTICK_JOYSTICK_T;
- proxy.data = joymodule->getJoystickFromID(e.jaxis.which);
- if (!proxy.data)
- break;
- arg1 = new Variant(JOYSTICK_JOYSTICK_ID, (void *) &proxy);
- arg2 = new Variant((double)(e.jaxis.axis+1));
- float value = joystick::Joystick::clampval(e.jaxis.value / 32768.0f);
- arg3 = new Variant((double) value);
- msg = new Message("joystickaxis", arg1, arg2, arg3);
- arg1->release();
- arg2->release();
- arg3->release();
- }
- break;
- case SDL_JOYHATMOTION:
- if (!joystick::sdl::Joystick::getConstant(e.jhat.value, hat) || !joystick::Joystick::getConstant(hat, txt))
- break;
- proxy.flags = JOYSTICK_JOYSTICK_T;
- proxy.data = joymodule->getJoystickFromID(e.jhat.which);
- if (!proxy.data)
- break;
- arg1 = new Variant(JOYSTICK_JOYSTICK_ID, (void *) &proxy);
- arg2 = new Variant((double)(e.jhat.hat+1));
- arg3 = new Variant(txt, strlen(txt));
- msg = new Message("joystickhat", arg1, arg2, arg3);
- arg1->release();
- arg2->release();
- arg3->release();
- break;
- case SDL_CONTROLLERBUTTONDOWN:
- case SDL_CONTROLLERBUTTONUP:
- if (!joystick::sdl::Joystick::getConstant((SDL_GameControllerButton) e.cbutton.button, padbutton))
- break;
- if (!joystick::Joystick::getConstant(padbutton, txt))
- break;
- proxy.flags = JOYSTICK_JOYSTICK_T;
- proxy.data = joymodule->getJoystickFromID(e.cbutton.which);
- if (!proxy.data)
- break;
- arg1 = new Variant(JOYSTICK_JOYSTICK_ID, (void *) &proxy);
- arg2 = new Variant(txt, strlen(txt));
- msg = new Message(e.type == SDL_CONTROLLERBUTTONDOWN ?
- "gamepadpressed" : "gamepadreleased", arg1, arg2);
- arg1->release();
- arg2->release();
- break;
- case SDL_CONTROLLERAXISMOTION:
- if (joystick::sdl::Joystick::getConstant((SDL_GameControllerAxis) e.caxis.axis, padaxis))
- {
- if (!joystick::Joystick::getConstant(padaxis, txt))
- break;
- proxy.flags = JOYSTICK_JOYSTICK_T;
- proxy.data = joymodule->getJoystickFromID(e.caxis.which);
- if (!proxy.data)
- break;
- arg1 = new Variant(JOYSTICK_JOYSTICK_ID, (void *) &proxy);
- arg2 = new Variant(txt, strlen(txt));
- float value = joystick::Joystick::clampval(e.caxis.value / 32768.0f);
- arg3 = new Variant((double) value);
- msg = new Message("gamepadaxis", arg1, arg2, arg3);
- arg1->release();
- arg2->release();
- arg3->release();
- }
- break;
- case SDL_JOYDEVICEADDED:
- // jdevice.which is the joystick device index.
- proxy.data = joymodule->addJoystick(e.jdevice.which);
- proxy.flags = JOYSTICK_JOYSTICK_T;
- if (proxy.data)
- {
- arg1 = new Variant(JOYSTICK_JOYSTICK_ID, (void *) &proxy);
- msg = new Message("joystickadded", arg1);
- arg1->release();
- }
- break;
- case SDL_JOYDEVICEREMOVED:
- // jdevice.which is the joystick instance ID now.
- proxy.data = joymodule->getJoystickFromID(e.jdevice.which);
- proxy.flags = JOYSTICK_JOYSTICK_T;
- if (proxy.data)
- {
- joymodule->removeJoystick((joystick::Joystick *) proxy.data);
- arg1 = new Variant(JOYSTICK_JOYSTICK_ID, (void *) &proxy);
- msg = new Message("joystickremoved", arg1);
- arg1->release();
- }
- break;
- default:
- break;
- }
- return msg;
- }
- Message *Event::convertWindowEvent(const SDL_Event &e) const
- {
- Message *msg = 0;
- Variant *arg1, *arg2, *arg3, *arg4;
- window::Window *win = 0;
- if (e.type != SDL_WINDOWEVENT)
- return 0;
- switch (e.window.event)
- {
- case SDL_WINDOWEVENT_FOCUS_GAINED:
- case SDL_WINDOWEVENT_FOCUS_LOST:
- // Users won't expect the screensaver to activate if a game is in
- // focus. Also, joystick input may not delay the screensaver timer.
- if (e.window.event == SDL_WINDOWEVENT_FOCUS_GAINED)
- SDL_DisableScreenSaver();
- else
- SDL_EnableScreenSaver();
- arg1 = new Variant(e.window.event == SDL_WINDOWEVENT_FOCUS_GAINED);
- msg = new Message("focus", arg1);
- arg1->release();
- break;
- case SDL_WINDOWEVENT_ENTER:
- case SDL_WINDOWEVENT_LEAVE:
- arg1 = new Variant(e.window.event == SDL_WINDOWEVENT_ENTER);
- msg = new Message("mousefocus", arg1);
- arg1->release();
- break;
- case SDL_WINDOWEVENT_SHOWN:
- case SDL_WINDOWEVENT_HIDDEN:
- arg1 = new Variant(e.window.event == SDL_WINDOWEVENT_SHOWN);
- msg = new Message("visible", arg1);
- arg1->release();
- break;
- case SDL_WINDOWEVENT_RESIZED:
- win = Module::getInstance<window::Window>(Module::M_WINDOW);
- if (win)
- {
- int px_w = e.window.data1;
- int px_h = e.window.data2;
- // FIXME: disabled in Linux for runtime SDL 2.0.0 compatibility.
- #if SDL_VERSION_ATLEAST(2,0,1) && !defined(LOVE_LINUX)
- SDL_Window *sdlwin = SDL_GetWindowFromID(e.window.windowID);
- if (sdlwin)
- SDL_GL_GetDrawableSize(sdlwin, &px_w, &px_h);
- #endif
- win->onWindowResize(e.window.data1, e.window.data2);
- graphics::Graphics *gfx = Module::getInstance<graphics::Graphics>(Module::M_GRAPHICS);
- if (gfx)
- gfx->setViewportSize(px_w, px_h);
- arg1 = new Variant((double) px_w);
- arg2 = new Variant((double) px_h);
- arg3 = new Variant((double) e.window.data1);
- arg4 = new Variant((double) e.window.data2);
- msg = new Message("resize", arg1, arg2, arg3, arg4);
- arg1->release();
- arg2->release();
- arg3->release();
- arg4->release();
- }
- break;
- }
- return msg;
- }
- std::map<SDL_Keycode, love::keyboard::Keyboard::Key> Event::createKeyMap()
- {
- using love::keyboard::Keyboard;
- std::map<SDL_Keycode, Keyboard::Key> k;
- k[SDLK_UNKNOWN] = Keyboard::KEY_UNKNOWN;
- k[SDLK_RETURN] = Keyboard::KEY_RETURN;
- k[SDLK_ESCAPE] = Keyboard::KEY_ESCAPE;
- k[SDLK_BACKSPACE] = Keyboard::KEY_BACKSPACE;
- k[SDLK_TAB] = Keyboard::KEY_TAB;
- k[SDLK_SPACE] = Keyboard::KEY_SPACE;
- k[SDLK_EXCLAIM] = Keyboard::KEY_EXCLAIM;
- k[SDLK_QUOTEDBL] = Keyboard::KEY_QUOTEDBL;
- k[SDLK_HASH] = Keyboard::KEY_HASH;
- k[SDLK_DOLLAR] = Keyboard::KEY_DOLLAR;
- k[SDLK_AMPERSAND] = Keyboard::KEY_AMPERSAND;
- k[SDLK_QUOTE] = Keyboard::KEY_QUOTE;
- k[SDLK_LEFTPAREN] = Keyboard::KEY_LEFTPAREN;
- k[SDLK_RIGHTPAREN] = Keyboard::KEY_RIGHTPAREN;
- k[SDLK_ASTERISK] = Keyboard::KEY_ASTERISK;
- k[SDLK_PLUS] = Keyboard::KEY_PLUS;
- k[SDLK_COMMA] = Keyboard::KEY_COMMA;
- k[SDLK_MINUS] = Keyboard::KEY_MINUS;
- k[SDLK_PERIOD] = Keyboard::KEY_PERIOD;
- k[SDLK_SLASH] = Keyboard::KEY_SLASH;
- k[SDLK_0] = Keyboard::KEY_0;
- k[SDLK_1] = Keyboard::KEY_1;
- k[SDLK_2] = Keyboard::KEY_2;
- k[SDLK_3] = Keyboard::KEY_3;
- k[SDLK_4] = Keyboard::KEY_4;
- k[SDLK_5] = Keyboard::KEY_5;
- k[SDLK_6] = Keyboard::KEY_6;
- k[SDLK_7] = Keyboard::KEY_7;
- k[SDLK_8] = Keyboard::KEY_8;
- k[SDLK_9] = Keyboard::KEY_9;
- k[SDLK_COLON] = Keyboard::KEY_COLON;
- k[SDLK_SEMICOLON] = Keyboard::KEY_SEMICOLON;
- k[SDLK_LESS] = Keyboard::KEY_LESS;
- k[SDLK_EQUALS] = Keyboard::KEY_EQUALS;
- k[SDLK_GREATER] = Keyboard::KEY_GREATER;
- k[SDLK_QUESTION] = Keyboard::KEY_QUESTION;
- k[SDLK_AT] = Keyboard::KEY_AT;
- k[SDLK_LEFTBRACKET] = Keyboard::KEY_LEFTBRACKET;
- k[SDLK_BACKSLASH] = Keyboard::KEY_BACKSLASH;
- k[SDLK_RIGHTBRACKET] = Keyboard::KEY_RIGHTBRACKET;
- k[SDLK_CARET] = Keyboard::KEY_CARET;
- k[SDLK_UNDERSCORE] = Keyboard::KEY_UNDERSCORE;
- k[SDLK_BACKQUOTE] = Keyboard::KEY_BACKQUOTE;
- k[SDLK_a] = Keyboard::KEY_A;
- k[SDLK_b] = Keyboard::KEY_B;
- k[SDLK_c] = Keyboard::KEY_C;
- k[SDLK_d] = Keyboard::KEY_D;
- k[SDLK_e] = Keyboard::KEY_E;
- k[SDLK_f] = Keyboard::KEY_F;
- k[SDLK_g] = Keyboard::KEY_G;
- k[SDLK_h] = Keyboard::KEY_H;
- k[SDLK_i] = Keyboard::KEY_I;
- k[SDLK_j] = Keyboard::KEY_J;
- k[SDLK_k] = Keyboard::KEY_K;
- k[SDLK_l] = Keyboard::KEY_L;
- k[SDLK_m] = Keyboard::KEY_M;
- k[SDLK_n] = Keyboard::KEY_N;
- k[SDLK_o] = Keyboard::KEY_O;
- k[SDLK_p] = Keyboard::KEY_P;
- k[SDLK_q] = Keyboard::KEY_Q;
- k[SDLK_r] = Keyboard::KEY_R;
- k[SDLK_s] = Keyboard::KEY_S;
- k[SDLK_t] = Keyboard::KEY_T;
- k[SDLK_u] = Keyboard::KEY_U;
- k[SDLK_v] = Keyboard::KEY_V;
- k[SDLK_w] = Keyboard::KEY_W;
- k[SDLK_x] = Keyboard::KEY_X;
- k[SDLK_y] = Keyboard::KEY_Y;
- k[SDLK_z] = Keyboard::KEY_Z;
- k[SDLK_CAPSLOCK] = Keyboard::KEY_CAPSLOCK;
- k[SDLK_F1] = Keyboard::KEY_F1;
- k[SDLK_F2] = Keyboard::KEY_F2;
- k[SDLK_F3] = Keyboard::KEY_F3;
- k[SDLK_F4] = Keyboard::KEY_F4;
- k[SDLK_F5] = Keyboard::KEY_F5;
- k[SDLK_F6] = Keyboard::KEY_F6;
- k[SDLK_F7] = Keyboard::KEY_F7;
- k[SDLK_F8] = Keyboard::KEY_F8;
- k[SDLK_F9] = Keyboard::KEY_F9;
- k[SDLK_F10] = Keyboard::KEY_F10;
- k[SDLK_F11] = Keyboard::KEY_F11;
- k[SDLK_F12] = Keyboard::KEY_F12;
- k[SDLK_PRINTSCREEN] = Keyboard::KEY_PRINTSCREEN;
- k[SDLK_SCROLLLOCK] = Keyboard::KEY_SCROLLLOCK;
- k[SDLK_PAUSE] = Keyboard::KEY_PAUSE;
- k[SDLK_INSERT] = Keyboard::KEY_INSERT;
- k[SDLK_HOME] = Keyboard::KEY_HOME;
- k[SDLK_PAGEUP] = Keyboard::KEY_PAGEUP;
- k[SDLK_DELETE] = Keyboard::KEY_DELETE;
- k[SDLK_END] = Keyboard::KEY_END;
- k[SDLK_PAGEDOWN] = Keyboard::KEY_PAGEDOWN;
- k[SDLK_RIGHT] = Keyboard::KEY_RIGHT;
- k[SDLK_LEFT] = Keyboard::KEY_LEFT;
- k[SDLK_DOWN] = Keyboard::KEY_DOWN;
- k[SDLK_UP] = Keyboard::KEY_UP;
- k[SDLK_NUMLOCKCLEAR] = Keyboard::KEY_NUMLOCKCLEAR;
- k[SDLK_KP_DIVIDE] = Keyboard::KEY_KP_DIVIDE;
- k[SDLK_KP_MULTIPLY] = Keyboard::KEY_KP_MULTIPLY;
- k[SDLK_KP_MINUS] = Keyboard::KEY_KP_MINUS;
- k[SDLK_KP_PLUS] = Keyboard::KEY_KP_PLUS;
- k[SDLK_KP_ENTER] = Keyboard::KEY_KP_ENTER;
- k[SDLK_KP_0] = Keyboard::KEY_KP_0;
- k[SDLK_KP_1] = Keyboard::KEY_KP_1;
- k[SDLK_KP_2] = Keyboard::KEY_KP_2;
- k[SDLK_KP_3] = Keyboard::KEY_KP_3;
- k[SDLK_KP_4] = Keyboard::KEY_KP_4;
- k[SDLK_KP_5] = Keyboard::KEY_KP_5;
- k[SDLK_KP_6] = Keyboard::KEY_KP_6;
- k[SDLK_KP_7] = Keyboard::KEY_KP_7;
- k[SDLK_KP_8] = Keyboard::KEY_KP_8;
- k[SDLK_KP_9] = Keyboard::KEY_KP_9;
- k[SDLK_KP_PERIOD] = Keyboard::KEY_KP_PERIOD;
- k[SDLK_KP_COMMA] = Keyboard::KEY_KP_COMMA;
- k[SDLK_KP_EQUALS] = Keyboard::KEY_KP_EQUALS;
- k[SDLK_APPLICATION] = Keyboard::KEY_APPLICATION;
- k[SDLK_POWER] = Keyboard::KEY_POWER;
- k[SDLK_F13] = Keyboard::KEY_F13;
- k[SDLK_F14] = Keyboard::KEY_F14;
- k[SDLK_F15] = Keyboard::KEY_F15;
- k[SDLK_F16] = Keyboard::KEY_F16;
- k[SDLK_F17] = Keyboard::KEY_F17;
- k[SDLK_F18] = Keyboard::KEY_F18;
- k[SDLK_F19] = Keyboard::KEY_F19;
- k[SDLK_F20] = Keyboard::KEY_F20;
- k[SDLK_F21] = Keyboard::KEY_F21;
- k[SDLK_F22] = Keyboard::KEY_F22;
- k[SDLK_F23] = Keyboard::KEY_F23;
- k[SDLK_F24] = Keyboard::KEY_F24;
- k[SDLK_EXECUTE] = Keyboard::KEY_EXECUTE;
- k[SDLK_HELP] = Keyboard::KEY_HELP;
- k[SDLK_MENU] = Keyboard::KEY_MENU;
- k[SDLK_SELECT] = Keyboard::KEY_SELECT;
- k[SDLK_STOP] = Keyboard::KEY_STOP;
- k[SDLK_AGAIN] = Keyboard::KEY_AGAIN;
- k[SDLK_UNDO] = Keyboard::KEY_UNDO;
- k[SDLK_CUT] = Keyboard::KEY_CUT;
- k[SDLK_COPY] = Keyboard::KEY_COPY;
- k[SDLK_PASTE] = Keyboard::KEY_PASTE;
- k[SDLK_FIND] = Keyboard::KEY_FIND;
- k[SDLK_MUTE] = Keyboard::KEY_MUTE;
- k[SDLK_VOLUMEUP] = Keyboard::KEY_VOLUMEUP;
- k[SDLK_VOLUMEDOWN] = Keyboard::KEY_VOLUMEDOWN;
- k[SDLK_ALTERASE] = Keyboard::KEY_ALTERASE;
- k[SDLK_SYSREQ] = Keyboard::KEY_SYSREQ;
- k[SDLK_CANCEL] = Keyboard::KEY_CANCEL;
- k[SDLK_CLEAR] = Keyboard::KEY_CLEAR;
- k[SDLK_PRIOR] = Keyboard::KEY_PRIOR;
- k[SDLK_RETURN2] = Keyboard::KEY_RETURN2;
- k[SDLK_SEPARATOR] = Keyboard::KEY_SEPARATOR;
- k[SDLK_OUT] = Keyboard::KEY_OUT;
- k[SDLK_OPER] = Keyboard::KEY_OPER;
- k[SDLK_CLEARAGAIN] = Keyboard::KEY_CLEARAGAIN;
- k[SDLK_THOUSANDSSEPARATOR] = Keyboard::KEY_THOUSANDSSEPARATOR;
- k[SDLK_DECIMALSEPARATOR] = Keyboard::KEY_DECIMALSEPARATOR;
- k[SDLK_CURRENCYUNIT] = Keyboard::KEY_CURRENCYUNIT;
- k[SDLK_CURRENCYSUBUNIT] = Keyboard::KEY_CURRENCYSUBUNIT;
- k[SDLK_LCTRL] = Keyboard::KEY_LCTRL;
- k[SDLK_LSHIFT] = Keyboard::KEY_LSHIFT;
- k[SDLK_LALT] = Keyboard::KEY_LALT;
- k[SDLK_LGUI] = Keyboard::KEY_LGUI;
- k[SDLK_RCTRL] = Keyboard::KEY_RCTRL;
- k[SDLK_RSHIFT] = Keyboard::KEY_RSHIFT;
- k[SDLK_RALT] = Keyboard::KEY_RALT;
- k[SDLK_RGUI] = Keyboard::KEY_RGUI;
- k[SDLK_MODE] = Keyboard::KEY_MODE;
- k[SDLK_AUDIONEXT] = Keyboard::KEY_AUDIONEXT;
- k[SDLK_AUDIOPREV] = Keyboard::KEY_AUDIOPREV;
- k[SDLK_AUDIOSTOP] = Keyboard::KEY_AUDIOSTOP;
- k[SDLK_AUDIOPLAY] = Keyboard::KEY_AUDIOPLAY;
- k[SDLK_AUDIOMUTE] = Keyboard::KEY_AUDIOMUTE;
- k[SDLK_MEDIASELECT] = Keyboard::KEY_MEDIASELECT;
- k[SDLK_WWW] = Keyboard::KEY_WWW;
- k[SDLK_MAIL] = Keyboard::KEY_MAIL;
- k[SDLK_CALCULATOR] = Keyboard::KEY_CALCULATOR;
- k[SDLK_COMPUTER] = Keyboard::KEY_COMPUTER;
- k[SDLK_AC_SEARCH] = Keyboard::KEY_APP_SEARCH;
- k[SDLK_AC_HOME] = Keyboard::KEY_APP_HOME;
- k[SDLK_AC_BACK] = Keyboard::KEY_APP_BACK;
- k[SDLK_AC_FORWARD] = Keyboard::KEY_APP_FORWARD;
- k[SDLK_AC_STOP] = Keyboard::KEY_APP_STOP;
- k[SDLK_AC_REFRESH] = Keyboard::KEY_APP_REFRESH;
- k[SDLK_AC_BOOKMARKS] = Keyboard::KEY_APP_BOOKMARKS;
- k[SDLK_BRIGHTNESSDOWN] = Keyboard::KEY_BRIGHTNESSDOWN;
- k[SDLK_BRIGHTNESSUP] = Keyboard::KEY_BRIGHTNESSUP;
- k[SDLK_DISPLAYSWITCH] = Keyboard::KEY_DISPLAYSWITCH;
- k[SDLK_KBDILLUMTOGGLE] = Keyboard::KEY_KBDILLUMTOGGLE;
- k[SDLK_KBDILLUMDOWN] = Keyboard::KEY_KBDILLUMDOWN;
- k[SDLK_KBDILLUMUP] = Keyboard::KEY_KBDILLUMUP;
- k[SDLK_EJECT] = Keyboard::KEY_EJECT;
- k[SDLK_SLEEP] = Keyboard::KEY_SLEEP;
- return k;
- }
- std::map<SDL_Keycode, love::keyboard::Keyboard::Key> Event::keys = Event::createKeyMap();
- EnumMap<love::mouse::Mouse::Button, Uint8, love::mouse::Mouse::BUTTON_MAX_ENUM>::Entry Event::buttonEntries[] =
- {
- { love::mouse::Mouse::BUTTON_LEFT, SDL_BUTTON_LEFT},
- { love::mouse::Mouse::BUTTON_MIDDLE, SDL_BUTTON_MIDDLE},
- { love::mouse::Mouse::BUTTON_RIGHT, SDL_BUTTON_RIGHT},
- { love::mouse::Mouse::BUTTON_X1, SDL_BUTTON_X1},
- { love::mouse::Mouse::BUTTON_X2, SDL_BUTTON_X2},
- };
- EnumMap<love::mouse::Mouse::Button, Uint8, love::mouse::Mouse::BUTTON_MAX_ENUM> Event::buttons(Event::buttonEntries, sizeof(Event::buttonEntries));
- } // sdl
- } // event
- } // love
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