Love2D the cross-platform graphics programming library for the lua language, written in C++

bill@Ixion b8677cebd0 added an endianness check in VorbisDecoder.cpp 16 years ago
extra 45f69512ac Added some resources. 16 years ago
platform d3d7d787e4 Made the distributable DMG even smaller (now 5.4MB instead of 6.3). 16 years ago
src b8677cebd0 added an endianness check in VorbisDecoder.cpp 16 years ago
.hgignore e969879d5a Added DMG automation to Xcode project 16 years ago
Makefile.am dcb3dfd83d Initial Mercurial commit. 16 years ago
changes.txt e0115a384e Moved most constants into relevant classes. 16 years ago
configure.in 0264c9a6c8 Fixed autobuild system so it uses the correct architecture on Linux. 16 years ago
license.txt dcb3dfd83d Initial Mercurial commit. 16 years ago
readme.txt dcb3dfd83d Initial Mercurial commit. 16 years ago

readme.txt


! WARNING !
-----------

This software is not complete. This is just a preview. Don't expect to find any interface consistencies between releases at all. With each release, everything you once knew and loved may be brutally murdered. By which I mean removed and/or changed.


RUNNING GAMES
-------------

In Windows or other graphical enviroments, just open the .love file you want to run with love.exe (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory (or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".