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- /**
- * Copyright (c) 2006-2016 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- #include "Video.h"
- // LOVE
- #include "Shader.h"
- namespace love
- {
- namespace graphics
- {
- namespace opengl
- {
- Video::Video(love::video::VideoStream *stream)
- : stream(stream)
- , filter(Texture::getDefaultFilter())
- {
- filter.mipmap = Texture::FILTER_NONE;
- stream->fillBackBuffer();
- for (int i = 0; i < 4; i++)
- vertices[i].r = vertices[i].g = vertices[i].b = vertices[i].a = 255;
- // Vertices are ordered for use with triangle strips:
- // 0----2
- // | / |
- // | / |
- // 1----3
- vertices[0].x = 0.0f;
- vertices[0].y = 0.0f;
- vertices[1].x = 0.0f;
- vertices[1].y = (float) stream->getHeight();
- vertices[2].x = (float) stream->getWidth();
- vertices[2].y = 0.0f;
- vertices[3].x = (float) stream->getWidth();
- vertices[3].y = (float) stream->getHeight();
- vertices[0].s = 0.0f;
- vertices[0].t = 0.0f;
- vertices[1].s = 0.0f;
- vertices[1].t = 1.0f;
- vertices[2].s = 1.0f;
- vertices[2].t = 0.0f;
- vertices[3].s = 1.0f;
- vertices[3].t = 1.0f;
- loadVolatile();
- }
- Video::~Video()
- {
- unloadVolatile();
- }
- bool Video::loadVolatile()
- {
- glGenTextures(3, &textures[0]);
- // Create the textures using the initial frame data.
- auto frame = (const love::video::VideoStream::Frame*) stream->getFrontBuffer();
- int widths[3] = {frame->yw, frame->cw, frame->cw};
- int heights[3] = {frame->yh, frame->ch, frame->ch};
- const unsigned char *data[3] = {frame->yplane, frame->cbplane, frame->crplane};
- Texture::Wrap wrap; // Clamp wrap mode.
- for (int i = 0; i < 3; i++)
- {
- gl.bindTexture(textures[i]);
- gl.setTextureFilter(filter);
- gl.setTextureWrap(wrap);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, widths[i], heights[i], 0,
- GL_LUMINANCE, GL_UNSIGNED_BYTE, data[i]);
- }
- return true;
- }
- void Video::unloadVolatile()
- {
- for (int i = 0; i < 3; i++)
- {
- gl.deleteTexture(textures[i]);
- textures[i] = 0;
- }
- }
- love::video::VideoStream *Video::getStream()
- {
- return stream;
- }
- void Video::draw(const Matrix4 &m)
- {
- update();
- Shader *shader = Shader::current;
- bool defaultShader = (shader == Shader::defaultShader);
- if (defaultShader)
- {
- // If we're still using the default shader, substitute the video version
- Shader::defaultVideoShader->attach();
- shader = Shader::defaultVideoShader;
- }
- shader->setVideoTextures(textures[0], textures[1], textures[2]);
- OpenGL::TempTransform transform(gl);
- transform.get() *= m;
- gl.useVertexAttribArrays(ATTRIBFLAG_POS | ATTRIBFLAG_TEXCOORD);
- glVertexAttribPointer(ATTRIB_POS, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), &vertices[0].x);
- glVertexAttribPointer(ATTRIB_TEXCOORD, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), &vertices[0].s);
- gl.prepareDraw();
- gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);
- // If we were using the default shader, reattach it
- if (defaultShader)
- Shader::defaultShader->attach();
- }
- void Video::update()
- {
- bool bufferschanged = stream->swapBuffers();
- stream->fillBackBuffer();
- if (bufferschanged)
- {
- auto frame = (const love::video::VideoStream::Frame*) stream->getFrontBuffer();
- int widths[3] = {frame->yw, frame->cw, frame->cw};
- int heights[3] = {frame->yh, frame->ch, frame->ch};
- const unsigned char *data[3] = {frame->yplane, frame->cbplane, frame->crplane};
- for (int i = 0; i < 3; i++)
- {
- gl.bindTexture(textures[i]);
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, widths[i], heights[i],
- GL_LUMINANCE, GL_UNSIGNED_BYTE, data[i]);
- }
- }
- }
- love::audio::Source *Video::getSource()
- {
- return source;
- }
- void Video::setSource(love::audio::Source *source)
- {
- this->source = source;
- }
- int Video::getWidth() const
- {
- return stream->getWidth();
- }
- int Video::getHeight() const
- {
- return stream->getHeight();
- }
- void Video::setFilter(const Texture::Filter &f)
- {
- if (!Texture::validateFilter(f, false))
- throw love::Exception("Invalid texture filter.");
- filter = f;
- for (int i = 0; i < 3; i++)
- {
- gl.bindTexture(textures[i]);
- gl.setTextureFilter(filter);
- }
- }
- const Texture::Filter &Video::getFilter() const
- {
- return filter;
- }
- } // opengl
- } // graphics
- } // love
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