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- /**
- * Copyright (c) 2006-2013 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- #include "common/config.h"
- #include "common/math.h"
- #include "common/Vector.h"
- #include "Graphics.h"
- #include "window/sdl/Window.h"
- #include <vector>
- #include <sstream>
- #include <algorithm>
- #include <iterator>
- using love::window::WindowFlags;
- namespace love
- {
- namespace graphics
- {
- namespace opengl
- {
- Graphics::Graphics()
- : currentFont(0)
- , lineStyle(LINE_SMOOTH)
- , lineWidth(1)
- , matrixLimit(0)
- , userMatrices(0)
- , colorMask()
- , width(0)
- , height(0)
- , created(false)
- , savedState()
- {
- currentWindow = love::window::sdl::Window::getSingleton();
- if (currentWindow->isCreated())
- setMode(currentWindow->getWidth(), currentWindow->getHeight());
- }
- Graphics::~Graphics()
- {
- if (currentFont != 0)
- currentFont->release();
- currentWindow->release();
- }
- const char *Graphics::getName() const
- {
- return "love.graphics.opengl";
- }
- DisplayState Graphics::saveState()
- {
- DisplayState s;
- s.color = getColor();
- s.backgroundColor = getBackgroundColor();
- s.blendMode = getBlendMode();
- //get line style
- s.lineStyle = lineStyle;
- //get the point size
- glGetFloatv(GL_POINT_SIZE, &s.pointSize);
- //get point style
- s.pointStyle = (glIsEnabled(GL_POINT_SMOOTH) == GL_TRUE) ? Graphics::POINT_SMOOTH : Graphics::POINT_ROUGH;
- // get alpha test status
- s.alphaTest = isAlphaTestEnabled();
- if (s.alphaTest)
- {
- // if alpha testing is enabled, store mode and reference alpha
- s.alphaTestMode = getAlphaTestMode();
- s.alphaTestRef = getAlphaTestRef();
- }
- //get scissor status
- s.scissor = (glIsEnabled(GL_SCISSOR_TEST) == GL_TRUE);
- //do we have scissor, if so, store the box
- if (s.scissor)
- s.scissorBox = gl.getScissor();
- for (int i = 0; i < 4; i++)
- s.colorMask[i] = colorMask[i];
- return s;
- }
- void Graphics::restoreState(const DisplayState &s)
- {
- setColor(s.color);
- setBackgroundColor(s.backgroundColor);
- setBlendMode(s.blendMode);
- setLine(lineWidth, s.lineStyle);
- setPoint(s.pointSize, s.pointStyle);
- if (s.alphaTest)
- setAlphaTest(s.alphaTestMode, s.alphaTestRef);
- else
- setAlphaTest();
- if (s.scissor)
- setScissor(s.scissorBox.x, s.scissorBox.y, s.scissorBox.w, s.scissorBox.h);
- else
- setScissor();
- setColorMask(s.colorMask[0], s.colorMask[1], s.colorMask[2], s.colorMask[3]);
- }
- bool Graphics::setMode(int width, int height)
- {
- this->width = width;
- this->height = height;
- // Okay, setup OpenGL.
- gl.initContext();
- // Make sure antialiasing works when set elsewhere
- if (GLEE_VERSION_1_3 || GLEE_ARB_multisample)
- glEnable(GL_MULTISAMPLE);
- // Enable blending
- glEnable(GL_BLEND);
- // "Normal" blending
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- // Enable all color component writes.
- setColorMask(true, true, true, true);
- // Enable line/point smoothing.
- setLineStyle(LINE_SMOOTH);
- glEnable(GL_POINT_SMOOTH);
- glHint(GL_POINT_SMOOTH_HINT, GL_NICEST);
- // Auto-generated mipmaps should be the best quality possible
- if (GLEE_VERSION_1_4 || GLEE_SGIS_generate_mipmap)
- glHint(GL_GENERATE_MIPMAP_HINT, GL_NICEST);
- // Set default alpha test mode and value
- glAlphaFunc(GL_GREATER, 0.0f);
- setAlphaTest();
- // Enable textures
- glEnable(GL_TEXTURE_2D);
- gl.setActiveTextureUnit(0);
- // Set the viewport to top-left corner
- gl.setViewport(OpenGL::Viewport(0, 0, width, height));
- // Reset the projection matrix
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- // Set up orthographic view (no depth)
- glOrtho(0.0, width, height, 0.0, -1.0, 1.0);
- // Reset modelview matrix
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- // Set pixel row alignment
- glPixelStorei(GL_UNPACK_ALIGNMENT, 2);
- // Reload all volatile objects.
- if (!Volatile::loadAll())
- std::cerr << "Could not reload all volatile objects." << std::endl;
- // Restore the display state.
- restoreState(savedState);
- pixel_size_stack.clear();
- pixel_size_stack.reserve(5);
- pixel_size_stack.push_back(1);
- // Get the maximum number of matrices
- // subtract a few to give the engine some room.
- glGetIntegerv(GL_MAX_MODELVIEW_STACK_DEPTH, &matrixLimit);
- matrixLimit -= 5;
- created = true;
- return true;
- }
- void Graphics::unSetMode()
- {
- // Window re-creation may destroy the GL context, so we must save the state.
- if (isCreated())
- savedState = saveState();
- // Unload all volatile objects. These must be reloaded after the display
- // mode change.
- Volatile::unloadAll();
- gl.deInitContext();
- }
- void Graphics::reset()
- {
- DisplayState s;
- discardStencil();
- Canvas::bindDefaultCanvas();
- Shader::detach();
- restoreState(s);
- pixel_size_stack.clear();
- pixel_size_stack.reserve(5);
- pixel_size_stack.push_back(1);
- }
- void Graphics::clear()
- {
- glClear(GL_COLOR_BUFFER_BIT);
- }
- void Graphics::present()
- {
- currentWindow->swapBuffers();
- }
- int Graphics::getWidth() const
- {
- return width;
- }
- int Graphics::getHeight() const
- {
- return height;
- }
- int Graphics::getRenderWidth() const
- {
- if (Canvas::current)
- return Canvas::current->getWidth();
- return getWidth();
- }
- int Graphics::getRenderHeight() const
- {
- if (Canvas::current)
- return Canvas::current->getHeight();
- return getHeight();
- }
- bool Graphics::isCreated() const
- {
- return created;
- }
- void Graphics::setScissor(int x, int y, int width, int height)
- {
- glEnable(GL_SCISSOR_TEST);
- // OpenGL's reversed y-coordinate is compensated for in OpenGL::setScissor.
- gl.setScissor(OpenGL::Viewport(x, y, width, height));
- }
- void Graphics::setScissor()
- {
- glDisable(GL_SCISSOR_TEST);
- }
- int Graphics::getScissor(lua_State *L) const
- {
- if (glIsEnabled(GL_SCISSOR_TEST) == GL_FALSE)
- return 0;
- OpenGL::Viewport scissor = gl.getScissor();
- lua_pushinteger(L, scissor.x);
- lua_pushinteger(L, scissor.y);
- lua_pushinteger(L, scissor.w);
- lua_pushinteger(L, scissor.h);
- return 4;
- }
- void Graphics::defineStencil()
- {
- // Make sure the active canvas has a stencil buffer.
- if (Canvas::current)
- Canvas::current->checkCreateStencil();
- // Disable color writes but don't save the mask values.
- glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
- glClear(GL_STENCIL_BUFFER_BIT);
- glEnable(GL_STENCIL_TEST);
- glStencilFunc(GL_ALWAYS, 1, 1);
- glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
- }
- void Graphics::useStencil(bool invert)
- {
- glStencilFunc(GL_EQUAL, (GLint)(!invert), 1); // invert ? 0 : 1
- glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
- setColorMask(colorMask[0], colorMask[1], colorMask[2], colorMask[3]);
- }
- void Graphics::discardStencil()
- {
- setColorMask(colorMask[0], colorMask[1], colorMask[2], colorMask[3]);
- glDisable(GL_STENCIL_TEST);
- }
- void Graphics::setAlphaTest(Graphics::AlphaTestMode mode, unsigned char refalpha)
- {
- GLclampf ref = refalpha / 255.0f;
- glEnable(GL_ALPHA_TEST);
- switch (mode)
- {
- case ALPHATEST_LESS:
- glAlphaFunc(GL_LESS, ref);
- break;
- case ALPHATEST_LEQUAL:
- glAlphaFunc(GL_LEQUAL, ref);
- break;
- case ALPHATEST_EQUAL:
- glAlphaFunc(GL_EQUAL, ref);
- break;
- case ALPHATEST_NOTEQUAL:
- glAlphaFunc(GL_NOTEQUAL, ref);
- break;
- case ALPHATEST_GEQUAL:
- glAlphaFunc(GL_GEQUAL, ref);
- break;
- case ALPHATEST_GREATER:
- glAlphaFunc(GL_GREATER, ref);
- break;
- default:
- glDisable(GL_ALPHA_TEST);
- break;
- }
- }
- void Graphics::setAlphaTest()
- {
- glDisable(GL_ALPHA_TEST);
- }
- bool Graphics::isAlphaTestEnabled()
- {
- return glIsEnabled(GL_ALPHA_TEST) == GL_TRUE;
- }
- Graphics::AlphaTestMode Graphics::getAlphaTestMode()
- {
- GLint func;
- glGetIntegerv(GL_ALPHA_TEST_FUNC, &func);
- switch (func)
- {
- case GL_LESS:
- return ALPHATEST_LESS;
- case GL_LEQUAL:
- return ALPHATEST_LEQUAL;
- case GL_EQUAL:
- return ALPHATEST_EQUAL;
- case GL_NOTEQUAL:
- return ALPHATEST_NOTEQUAL;
- case GL_GEQUAL:
- return ALPHATEST_GEQUAL;
- case GL_GREATER:
- return ALPHATEST_GREATER;
- default:
- return ALPHATEST_MAX_ENUM;
- }
- }
- unsigned char Graphics::getAlphaTestRef()
- {
- GLfloat ref;
- glGetFloatv(GL_ALPHA_TEST_REF, &ref);
- return ref * 255;
- }
- Image *Graphics::newImage(love::image::ImageData *data)
- {
- // Create the image.
- Image *image = new Image(data);
- bool success;
- try
- {
- success = image->load();
- }
- catch(love::Exception &)
- {
- image->release();
- throw;
- }
- if (!success)
- {
- image->release();
- return 0;
- }
- return image;
- }
- Image *Graphics::newImage(love::image::CompressedData *cdata)
- {
- // Create the image.
- Image *image = new Image(cdata);
- bool success;
- try
- {
- success = image->load();
- }
- catch(love::Exception &)
- {
- image->release();
- throw;
- }
- if (!success)
- {
- image->release();
- return 0;
- }
- return image;
- }
- Geometry *Graphics::newGeometry(const std::vector<vertex> &vertices)
- {
- return new Geometry(vertices);
- }
- Geometry *Graphics::newQuad(float x, float y, float w, float h, float sw, float sh)
- {
- return new Geometry(x, y, w, h, sw, sh);
- }
- Font *Graphics::newFont(love::font::Rasterizer *r, const Image::Filter &filter)
- {
- return new Font(r, filter);
- }
- SpriteBatch *Graphics::newSpriteBatch(Image *image, int size, int usage)
- {
- return new SpriteBatch(image, size, usage);
- }
- ParticleSystem *Graphics::newParticleSystem(Image *image, int size)
- {
- return new ParticleSystem(image, size);
- }
- Canvas *Graphics::newCanvas(int width, int height, Canvas::TextureType texture_type)
- {
- if (texture_type == Canvas::TYPE_HDR && !Canvas::isHDRSupported())
- throw Exception("HDR Canvases are not supported by your OpenGL implementation");
- while (GL_NO_ERROR != glGetError())
- /* clear opengl error flag */;
- Canvas *canvas = new Canvas(width, height, texture_type);
- GLenum err = canvas->getStatus();
- // everything ok, return canvas (early out)
- if (err == GL_FRAMEBUFFER_COMPLETE)
- return canvas;
- // create error message
- std::stringstream error_string;
- error_string << "Cannot create canvas: ";
- switch (err)
- {
- case GL_FRAMEBUFFER_UNSUPPORTED:
- error_string << "Not supported by your OpenGL implementation.";
- break;
- // remaining error codes are highly unlikely:
- case GL_FRAMEBUFFER_UNDEFINED:
- case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
- case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
- case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
- case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER:
- case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:
- error_string << "Error in implementation. Possible fix: Make canvas width and height powers of two.";
- break;
- default:
- // my intel hda card wrongly returns 0 to glCheckFramebufferStatus() but sets
- // no error flag. I think it meant to return GL_FRAMEBUFFER_UNSUPPORTED, but who
- // knows.
- if (glGetError() == GL_NO_ERROR)
- error_string << "May not be supported by your OpenGL implementation.";
- // the remaining error is an indication of a serious fuckup since it should
- // only be returned if glCheckFramebufferStatus() was called with the wrong
- // arguments.
- else
- error_string << "Cannot create canvas: Aliens did it (OpenGL error code: " << glGetError() << ")";
- }
- canvas->release();
- throw Exception(error_string.str().c_str());
- return NULL; // never reached
- }
- Shader *Graphics::newShader(const Shader::ShaderSources &sources)
- {
- return new Shader(sources);
- }
- void Graphics::setColor(const Color &c)
- {
- gl.setColor(c);
- }
- Color Graphics::getColor() const
- {
- return gl.getColor();
- }
- void Graphics::setBackgroundColor(const Color &c)
- {
- gl.setClearColor(c);
- }
- Color Graphics::getBackgroundColor() const
- {
- return gl.getClearColor();
- }
- void Graphics::setFont(Font *font)
- {
- if (currentFont != 0)
- currentFont->release();
- currentFont = font;
- if (font != 0)
- currentFont->retain();
- }
- Font *Graphics::getFont() const
- {
- return currentFont;
- }
- void Graphics::setColorMask(bool r, bool g, bool b, bool a)
- {
- colorMask[0] = r;
- colorMask[1] = g;
- colorMask[2] = b;
- colorMask[3] = a;
- glColorMask((GLboolean) r, (GLboolean) g, (GLboolean) b, (GLboolean) a);
- }
- const bool *Graphics::getColorMask() const
- {
- return colorMask;
- }
- void Graphics::setBlendMode(Graphics::BlendMode mode)
- {
- const int gl_1_4 = GLEE_VERSION_1_4;
- GLenum func = GL_FUNC_ADD;
- GLenum src_rgb = GL_ONE;
- GLenum src_a = GL_ONE;
- GLenum dst_rgb = GL_ZERO;
- GLenum dst_a = GL_ZERO;
- switch (mode)
- {
- case BLEND_ALPHA:
- if (gl_1_4 || GLEE_EXT_blend_func_separate)
- {
- src_rgb = GL_SRC_ALPHA;
- src_a = GL_ONE;
- dst_rgb = dst_a = GL_ONE_MINUS_SRC_ALPHA;
- }
- else
- {
- // Fallback for OpenGL implementations without support for separate blend functions.
- // This will most likely only be used for the Microsoft software renderer and
- // since it's still stuck with OpenGL 1.1, the only expected difference is a
- // different alpha value when reading back the default framebuffer (newScreenshot).
- src_rgb = src_a = GL_SRC_ALPHA;
- dst_rgb = dst_a = GL_ONE_MINUS_SRC_ALPHA;
- }
- break;
- case BLEND_MULTIPLICATIVE:
- src_rgb = src_a = GL_DST_COLOR;
- dst_rgb = dst_a = GL_ZERO;
- break;
- case BLEND_PREMULTIPLIED:
- src_rgb = src_a = GL_ONE;
- dst_rgb = dst_a = GL_ONE_MINUS_SRC_ALPHA;
- break;
- case BLEND_SUBTRACTIVE:
- func = GL_FUNC_REVERSE_SUBTRACT;
- case BLEND_ADDITIVE:
- src_rgb = src_a = GL_SRC_ALPHA;
- dst_rgb = dst_a = GL_ONE;
- break;
- case BLEND_REPLACE:
- default:
- src_rgb = src_a = GL_ONE;
- dst_rgb = dst_a = GL_ZERO;
- break;
- }
- if (gl_1_4 || GLEE_ARB_imaging)
- glBlendEquation(func);
- else if (GLEE_EXT_blend_minmax && GLEE_EXT_blend_subtract)
- glBlendEquationEXT(func);
- else
- {
- if (func == GL_FUNC_REVERSE_SUBTRACT)
- throw Exception("This graphics card does not support the subtractive blend mode!");
- // GL_FUNC_ADD is the default even without access to glBlendEquation, so that'll still work.
- }
- if (src_rgb == src_a && dst_rgb == dst_a)
- glBlendFunc(src_rgb, dst_rgb);
- else
- {
- if (gl_1_4)
- glBlendFuncSeparate(src_rgb, dst_rgb, src_a, dst_a);
- else if (GLEE_EXT_blend_func_separate)
- glBlendFuncSeparateEXT(src_rgb, dst_rgb, src_a, dst_a);
- else
- throw Exception("This graphics card does not support separated rgb and alpha blend functions!");
- }
- }
- Graphics::BlendMode Graphics::getBlendMode() const
- {
- const int gl_1_4 = GLEE_VERSION_1_4;
- GLint src_rgb, src_a, dst_rgb, dst_a;
- GLint equation = GL_FUNC_ADD;
- if (gl_1_4 || GLEE_EXT_blend_func_separate)
- {
- glGetIntegerv(GL_BLEND_SRC_RGB, &src_rgb);
- glGetIntegerv(GL_BLEND_SRC_ALPHA, &src_a);
- glGetIntegerv(GL_BLEND_DST_RGB, &dst_rgb);
- glGetIntegerv(GL_BLEND_DST_ALPHA, &dst_a);
- }
- else
- {
- glGetIntegerv(GL_BLEND_SRC, &src_rgb);
- glGetIntegerv(GL_BLEND_DST, &dst_rgb);
- src_a = src_rgb;
- dst_a = dst_rgb;
- }
- if (gl_1_4 || GLEE_ARB_imaging || (GLEE_EXT_blend_minmax && GLEE_EXT_blend_subtract))
- glGetIntegerv(GL_BLEND_EQUATION, &equation);
- if (equation == GL_FUNC_REVERSE_SUBTRACT) // && src == GL_SRC_ALPHA && dst == GL_ONE
- return BLEND_SUBTRACTIVE;
- // Everything else has equation == GL_FUNC_ADD.
- else if (src_rgb == src_a && dst_rgb == dst_a)
- {
- if (src_rgb == GL_SRC_ALPHA && dst_rgb == GL_ONE)
- return BLEND_ADDITIVE;
- else if (src_rgb == GL_SRC_ALPHA && dst_rgb == GL_ONE_MINUS_SRC_ALPHA)
- return BLEND_ALPHA; // alpha blend mode fallback for very old OpenGL versions.
- else if (src_rgb == GL_DST_COLOR && dst_rgb == GL_ZERO)
- return BLEND_MULTIPLICATIVE;
- else if (src_rgb == GL_ONE && dst_rgb == GL_ONE_MINUS_SRC_ALPHA)
- return BLEND_PREMULTIPLIED;
- else if (src_rgb == GL_ONE && dst_rgb == GL_ZERO)
- return BLEND_REPLACE;
- }
- else if (src_rgb == GL_SRC_ALPHA && src_a == GL_ONE &&
- dst_rgb == GL_ONE_MINUS_SRC_ALPHA && dst_a == GL_ONE_MINUS_SRC_ALPHA)
- return BLEND_ALPHA;
- throw Exception("Unknown blend mode");
- }
- void Graphics::setDefaultFilter(const Image::Filter &f)
- {
- Image::setDefaultFilter(f);
- }
- const Image::Filter &Graphics::getDefaultFilter() const
- {
- return Image::getDefaultFilter();
- }
- void Graphics::setDefaultMipmapFilter(Image::FilterMode filter, float sharpness)
- {
- Image::setDefaultMipmapFilter(filter);
- Image::setDefaultMipmapSharpness(sharpness);
- }
- void Graphics::getDefaultMipmapFilter(Image::FilterMode *filter, float *sharpness) const
- {
- *filter = Image::getDefaultMipmapFilter();
- *sharpness = Image::getDefaultMipmapSharpness();
- }
- void Graphics::setLineWidth(float width)
- {
- lineWidth = width;
- }
- void Graphics::setLineStyle(Graphics::LineStyle style)
- {
- lineStyle = style;
- }
- void Graphics::setLine(float width, Graphics::LineStyle style)
- {
- setLineWidth(width);
- if (style == 0)
- return;
- setLineStyle(style);
- }
- float Graphics::getLineWidth() const
- {
- return lineWidth;
- }
- Graphics::LineStyle Graphics::getLineStyle() const
- {
- return lineStyle;
- }
- void Graphics::setPointSize(float size)
- {
- glPointSize((GLfloat)size);
- }
- void Graphics::setPointStyle(Graphics::PointStyle style)
- {
- if (style == POINT_SMOOTH)
- glEnable(GL_POINT_SMOOTH);
- else // love::POINT_ROUGH
- glDisable(GL_POINT_SMOOTH);
- }
- void Graphics::setPoint(float size, Graphics::PointStyle style)
- {
- if (style == POINT_SMOOTH)
- glEnable(GL_POINT_SMOOTH);
- else // POINT_ROUGH
- glDisable(GL_POINT_SMOOTH);
- glPointSize((GLfloat)size);
- }
- float Graphics::getPointSize() const
- {
- GLfloat size;
- glGetFloatv(GL_POINT_SIZE, &size);
- return (float)size;
- }
- Graphics::PointStyle Graphics::getPointStyle() const
- {
- if (glIsEnabled(GL_POINT_SMOOTH) == GL_TRUE)
- return POINT_SMOOTH;
- else
- return POINT_ROUGH;
- }
- int Graphics::getMaxPointSize() const
- {
- GLint max;
- glGetIntegerv(GL_POINT_SIZE_MAX, &max);
- return (int)max;
- }
- void Graphics::print(const char *str, float x, float y , float angle, float sx, float sy, float ox, float oy, float kx, float ky)
- {
- if (currentFont != 0)
- {
- std::string text(str);
- currentFont->print(text, x, y, 0.0, angle, sx, sy, ox, oy, kx, ky);
- }
- }
- void Graphics::printf(const char *str, float x, float y, float wrap, AlignMode align, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
- {
- if (currentFont == 0)
- return;
- using std::string;
- using std::vector;
- string text(str);
- vector<string> lines_to_draw = currentFont->getWrap(text, wrap);
- glPushMatrix();
- static Matrix t;
- t.setTransformation(ceil(x), ceil(y), angle, sx, sy, ox, oy, kx, ky);
- glMultMatrixf((const GLfloat *)t.getElements());
- x = y = 0.0f;
- try
- {
- // now for the actual printing
- vector<string>::const_iterator line_iter, line_end = lines_to_draw.end();
- float letter_spacing = 0.0f;
- for (line_iter = lines_to_draw.begin(); line_iter != line_end; ++line_iter)
- {
- float width = static_cast<float>(currentFont->getWidth(*line_iter));
- switch (align)
- {
- case ALIGN_RIGHT:
- currentFont->print(*line_iter, ceil(x + (wrap - width)), ceil(y), 0.0f);
- break;
- case ALIGN_CENTER:
- currentFont->print(*line_iter, ceil(x + (wrap - width) / 2), ceil(y), 0.0f);
- break;
- case ALIGN_JUSTIFY:
- if (line_iter->length() > 1 && (line_iter+1) != line_end)
- letter_spacing = (wrap - width) / float(line_iter->length() - 1);
- else
- letter_spacing = 0.0f;
- currentFont->print(*line_iter, ceil(x), ceil(y), letter_spacing);
- break;
- case ALIGN_LEFT:
- default:
- currentFont->print(*line_iter, ceil(x), ceil(y), 0.0f);
- break;
- }
- y += currentFont->getHeight() * currentFont->getLineHeight();
- }
- }
- catch (love::Exception &)
- {
- glPopMatrix();
- throw;
- }
- glPopMatrix();
- }
- /**
- * Primitives
- **/
- void Graphics::point(float x, float y)
- {
- gl.bindTexture(0);
- glBegin(GL_POINTS);
- glVertex2f(x, y);
- glEnd();
- }
- // Calculate line boundary points u1 and u2. Sketch:
- // u1
- // -------------+---...___
- // | ```'''-- ---
- // p- - - - - - q- - . _ _ | w/2
- // | ` ' ' r +
- // -------------+---...___ | w/2
- // u2 ```'''-- ---
- //
- // u1 and u2 depend on four things:
- // - the half line width w/2
- // - the previous line vertex p
- // - the current line vertex q
- // - the next line vertex r
- //
- // u1/u2 are the intersection points of the parallel lines to p-q and q-r,
- // i.e. the point where
- //
- // (p + w/2 * n1) + mu * (q - p) = (q + w/2 * n2) + lambda * (r - q) (u1)
- // (p - w/2 * n1) + mu * (q - p) = (q - w/2 * n2) + lambda * (r - q) (u2)
- //
- // with n1,n2 being the normals on the segments p-q and q-r:
- //
- // n1 = perp(q - p) / |q - p|
- // n2 = perp(r - q) / |r - q|
- //
- // The intersection points can be calculated using cramers rule.
- static void pushIntersectionPoints(Vector *vertices, Vector *overdraw,
- int pos, int count, float hw, float overdraw_factor,
- const Vector &p, const Vector &q, const Vector &r)
- {
- // calculate line directions
- Vector s = (q - p);
- Vector t = (r - q);
- // calculate vertex displacement vectors
- Vector n1 = s.getNormal();
- Vector n2 = t.getNormal();
- n1.normalize();
- n2.normalize();
- float det_norm = n1 ^ n2; // will be close to zero if the angle between the normals is sharp
- n1 *= hw;
- n2 *= hw;
- // lines parallel -> assume intersection at displacement points
- if (fabs(det_norm) <= .03)
- {
- vertices[pos] = q - n2;
- vertices[pos+1] = q + n2;
- }
- // real intersection -> calculate boundary intersection points with cramers rule
- else
- {
- float det = s ^ t;
- Vector d = n1 - n2;
- Vector b = s - d; // s = q - p
- Vector c = s + d;
- float lambda = (b ^ t) / det;
- float mu = (c ^ t) / det;
- // ordering for GL_TRIANGLE_STRIP
- vertices[pos] = p + s*mu - n1; // u1
- vertices[pos+1] = p + s*lambda + n1; // u2
- }
- if (overdraw)
- {
- // displacement of the overdraw vertices
- Vector x = (vertices[pos] - q) * overdraw_factor;
- overdraw[pos] = vertices[pos];
- overdraw[pos+1] = vertices[pos] + x;
- overdraw[2*count-pos-2] = vertices[pos+1];
- overdraw[2*count-pos-1] = vertices[pos+1] - x;
- }
- }
- // precondition:
- // glEnableClientState(GL_VERTEX_ARRAY);
- static void draw_overdraw(Vector *overdraw, size_t count, float pixel_size, bool looping)
- {
- // if not looping, the outer overdraw vertices need to be displaced
- // to cover the line endings, i.e.:
- // +- - - - //- - + +- - - - - //- - - +
- // +-------//-----+ : +-------//-----+ :
- // | core // line | --> : | core // line | :
- // +-----//-------+ : +-----//-------+ :
- // +- - //- - - - + +- - - //- - - - - +
- if (!looping)
- {
- Vector s = overdraw[1] - overdraw[3];
- s.normalize();
- s *= pixel_size;
- overdraw[1] += s;
- overdraw[2*count-1] += s;
- Vector t = overdraw[count-1] - overdraw[count-3];
- t.normalize();
- t *= pixel_size;
- overdraw[count-1] += t;
- overdraw[count+1] += t;
- // we need to draw two more triangles to close the
- // overdraw at the line start.
- overdraw[2*count] = overdraw[0];
- overdraw[2*count+1] = overdraw[1];
- }
- // prepare colors:
- // even indices in overdraw* point to inner vertices => alpha = current-alpha,
- // odd indices point to outer vertices => alpha = 0.
- Color c = gl.getColor();
- Color *colors = new Color[2*count+2];
- for (size_t i = 0; i < 2*count+2; ++i)
- {
- colors[i] = c;
- // avoids branching. equiv to if (i%2 == 1) colors[i].a = 0;
- colors[i].a *= GLubyte(i % 2 == 0);
- }
- // draw faded out line halos
- glEnableClientState(GL_COLOR_ARRAY);
- glColorPointer(4, GL_UNSIGNED_BYTE, 0, colors);
- glVertexPointer(2, GL_FLOAT, 0, (const GLvoid *)overdraw);
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 2*count + 2 * int(!looping));
- glDisableClientState(GL_COLOR_ARRAY);
- // "if GL_COLOR_ARRAY is enabled, the value of the current color is
- // undefined after glDrawArrays executes"
- gl.setColor(c);
- delete[] colors;
- }
- void Graphics::polyline(const float *coords, size_t count)
- {
- Vector *vertices = new Vector[count]; // two vertices for every line end-point
- Vector *overdraw = NULL;
- Vector p,q,r;
- bool looping = (coords[0] == coords[count-2]) && (coords[1] == coords[count-1]);
- float halfwidth = lineWidth/2.f;
- float pixel_size = pixel_size_stack.back();
- float overdraw_factor = .0f;
- if (lineStyle == LINE_SMOOTH)
- {
- overdraw = new Vector[2*count+2];
- overdraw_factor = pixel_size / halfwidth;
- halfwidth = std::max(.0f, halfwidth - .25f*pixel_size);
- }
- // get line vertex boundaries
- // if not looping, extend the line at the beginning, else use last point as `p'
- r = Vector(coords[0], coords[1]);
- if (!looping)
- q = r * 2 - Vector(coords[2], coords[3]);
- else
- q = Vector(coords[count-4], coords[count-3]);
- for (size_t i = 0; i+3 < count; i += 2)
- {
- p = q;
- q = r;
- r = Vector(coords[i+2], coords[i+3]);
- pushIntersectionPoints(vertices, overdraw, i, count, halfwidth, overdraw_factor, p,q,r);
- }
- // if not looping, extend the line at the end, else use first point as `r'
- p = q;
- q = r;
- if (!looping)
- r += q - p;
- else
- r = Vector(coords[2], coords[3]);
- pushIntersectionPoints(vertices, overdraw, count-2, count, halfwidth, overdraw_factor, p,q,r);
- // end get line vertex boundaries
- // draw the core line
- gl.bindTexture(0);
- glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(2, GL_FLOAT, 0, (const GLvoid *)vertices);
- glDrawArrays(GL_TRIANGLE_STRIP, 0, count);
- // draw the line halo (antialiasing)
- if (lineStyle == LINE_SMOOTH)
- draw_overdraw(overdraw, count, pixel_size, looping);
- glDisableClientState(GL_VERTEX_ARRAY);
- // cleanup
- delete[] vertices;
- if (lineStyle == LINE_SMOOTH)
- delete[] overdraw;
- }
- void Graphics::rectangle(DrawMode mode, float x, float y, float w, float h)
- {
- float coords[] = {x,y, x,y+h, x+w,y+h, x+w,y, x,y};
- polygon(mode, coords, 5 * 2);
- }
- void Graphics::circle(DrawMode mode, float x, float y, float radius, int points)
- {
- float two_pi = static_cast<float>(LOVE_M_PI * 2);
- if (points <= 0) points = 1;
- float angle_shift = (two_pi / points);
- float phi = .0f;
- float *coords = new float[2 * (points + 1)];
- for (int i = 0; i < points; ++i, phi += angle_shift)
- {
- coords[2*i] = x + radius * cosf(phi);
- coords[2*i+1] = y + radius * sinf(phi);
- }
- coords[2*points] = coords[0];
- coords[2*points+1] = coords[1];
- polygon(mode, coords, (points + 1) * 2);
- delete[] coords;
- }
- void Graphics::arc(DrawMode mode, float x, float y, float radius, float angle1, float angle2, int points)
- {
- // Nothing to display with no points or equal angles. (Or is there with line mode?)
- if (points <= 0 || angle1 == angle2)
- return;
- // Oh, you want to draw a circle?
- if (fabs(angle1 - angle2) >= 2.0f * (float) LOVE_M_PI)
- {
- circle(mode, x, y, radius, points);
- return;
- }
- float angle_shift = (angle2 - angle1) / points;
- // Bail on precision issues.
- if (angle_shift == 0.0)
- return;
- float phi = angle1;
- int num_coords = (points + 3) * 2;
- float *coords = new float[num_coords];
- coords[0] = coords[num_coords - 2] = x;
- coords[1] = coords[num_coords - 1] = y;
- for (int i = 0; i <= points; ++i, phi += angle_shift)
- {
- coords[2 * (i+1)] = x + radius * cosf(phi);
- coords[2 * (i+1) + 1] = y + radius * sinf(phi);
- }
- // GL_POLYGON can only fill-draw convex polygons, so we need to do stuff manually here
- if (mode == DRAW_LINE)
- {
- polyline(coords, num_coords); // Artifacts at sharp angles if set to looping.
- }
- else
- {
- gl.bindTexture(0);
- glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(2, GL_FLOAT, 0, (const GLvoid *) coords);
- glDrawArrays(GL_TRIANGLE_FAN, 0, points + 2);
- glDisableClientState(GL_VERTEX_ARRAY);
- }
- delete[] coords;
- }
- /// @param mode the draw mode
- /// @param coords the coordinate array
- /// @param count the number of coordinates/size of the array
- void Graphics::polygon(DrawMode mode, const float *coords, size_t count)
- {
- // coords is an array of a closed loop of vertices, i.e.
- // coords[count-2] = coords[0], coords[count-1] = coords[1]
- if (mode == DRAW_LINE)
- {
- polyline(coords, count);
- }
- else
- {
- gl.bindTexture(0);
- glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(2, GL_FLOAT, 0, (const GLvoid *)coords);
- glDrawArrays(GL_POLYGON, 0, count/2-1); // opengl will close the polygon for us
- glDisableClientState(GL_VERTEX_ARRAY);
- }
- }
- love::image::ImageData *Graphics::newScreenshot(love::image::Image *image, bool copyAlpha)
- {
- // Temporarily unbind the currently active canvas (glReadPixels reads the
- // active framebuffer, not the main one.)
- Canvas *curcanvas = Canvas::current;
- if (curcanvas)
- Canvas::bindDefaultCanvas();
- int w = getWidth();
- int h = getHeight();
- int row = 4*w;
- int size = row*h;
- GLubyte *pixels = 0;
- GLubyte *screenshot = 0;
- try
- {
- pixels = new GLubyte[size];
- screenshot = new GLubyte[size];
- }
- catch (std::exception &)
- {
- delete[] pixels;
- delete[] screenshot;
- if (curcanvas)
- curcanvas->startGrab(curcanvas->getAttachedCanvases());
- throw love::Exception("Out of memory.");
- }
- glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
- if (!copyAlpha)
- {
- // Replace alpha values with full opacity.
- for (int i = 3; i < size; i += 4)
- pixels[i] = 255;
- }
- // OpenGL sucks and reads pixels from the lower-left. Let's fix that.
- GLubyte *src = pixels - row, *dst = screenshot + size;
- for (int i = 0; i < h; ++i)
- memcpy(dst-=row, src+=row, row);
- delete[] pixels;
- love::image::ImageData *img = 0;
- try
- {
- img = image->newImageData(w, h, (void *) screenshot);
- }
- catch (love::Exception &)
- {
- delete[] screenshot;
- if (curcanvas)
- curcanvas->startGrab(curcanvas->getAttachedCanvases());
- throw;
- }
- delete[] screenshot;
- // Re-bind the active canvas, if necessary.
- if (curcanvas)
- curcanvas->startGrab(curcanvas->getAttachedCanvases());
- return img;
- }
- std::string Graphics::getRendererInfo(Graphics::RendererInfo infotype) const
- {
- const char *infostr = 0;
- switch (infotype)
- {
- case Graphics::RENDERER_INFO_NAME:
- default:
- infostr = "OpenGL";
- break;
- case Graphics::RENDERER_INFO_VERSION:
- infostr = (const char *) glGetString(GL_VERSION);
- break;
- case Graphics::RENDERER_INFO_VENDOR:
- infostr = (const char *) glGetString(GL_VENDOR);
- break;
- case Graphics::RENDERER_INFO_DEVICE:
- infostr = (const char *) glGetString(GL_RENDERER);
- break;
- }
- if (!infostr)
- throw love::Exception("Cannot retrieve renderer information.");
- return std::string(infostr);
- }
- void Graphics::push()
- {
- if (userMatrices == matrixLimit)
- throw Exception("Maximum stack depth reached. (More pushes than pops?)");
- glPushMatrix();
- ++userMatrices;
- pixel_size_stack.push_back(pixel_size_stack.back());
- }
- void Graphics::pop()
- {
- if (userMatrices < 1)
- throw Exception("Minimum stack depth reached. (More pops than pushes?)");
- glPopMatrix();
- --userMatrices;
- pixel_size_stack.pop_back();
- }
- void Graphics::rotate(float r)
- {
- glRotatef(LOVE_TODEG(r), 0, 0, 1);
- }
- void Graphics::scale(float x, float y)
- {
- glScalef(x, y, 1);
- pixel_size_stack.back() *= 2. / double(x + y);
- }
- void Graphics::translate(float x, float y)
- {
- glTranslatef(x, y, 0);
- }
- void Graphics::shear(float kx, float ky)
- {
- Matrix t;
- t.setShear(kx, ky);
- glMultMatrixf((const GLfloat *)t.getElements());
- }
- void Graphics::origin()
- {
- glLoadIdentity();
- pixel_size_stack.back() = 1;
- }
- } // opengl
- } // graphics
- } // love
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