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- /**
- * Copyright (c) 2006-2011 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- #include "MouseJoint.h"
- // Module
- #include "Body.h"
- #include "World.h"
- #include "Physics.h"
- namespace love
- {
- namespace physics
- {
- namespace box2d
- {
- MouseJoint::MouseJoint(Body * body1, float x, float y)
- : Joint(body1), joint(NULL)
- {
- b2MouseJointDef def;
- def.bodyA = body1->world->getGroundBody();
- def.bodyB = body1->body;
- def.maxForce = 1000.0f * body1->body->GetMass();
- def.target = Physics::scaleDown(b2Vec2(x,y));
- joint = (b2MouseJoint*)createJoint(&def);
- }
- MouseJoint::~MouseJoint()
- {
- }
- void MouseJoint::setTarget(float x, float y)
- {
- joint->SetTarget(Physics::scaleDown(b2Vec2(x, y)));
- }
- int MouseJoint::getTarget(lua_State * L)
- {
- lua_pushnumber(L, Physics::scaleUp(joint->GetTarget().x));
- lua_pushnumber(L, Physics::scaleUp(joint->GetTarget().y));
- return 2;
- }
- void MouseJoint::setMaxForce(float force)
- {
- joint->SetMaxForce(Physics::scaleDown(force));
- }
- float MouseJoint::getMaxForce() const
- {
- return Physics::scaleUp(joint->GetMaxForce());
- }
- void MouseJoint::setFrequency(float hz)
- {
- joint->SetFrequency(hz);
- }
- float MouseJoint::getFrequency() const
- {
- return joint->GetFrequency();
- }
- void MouseJoint::setDampingRatio(float d)
- {
- joint->SetDampingRatio(d);
- }
- float MouseJoint::getDampingRatio() const
- {
- return joint->GetDampingRatio();
- }
- } // box2d
- } // physics
- } // love
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