Love2D the cross-platform graphics programming library for the lua language, written in C++

Bill Meltsner cdc2ead2a8 *sigh* merged for real this time. 15 years ago
extra 45f69512ac Added some resources. 16 years ago
platform 810f7f4a28 on OS X: no more kludgy linking hack (as long as you use the updated frameworks), turned off Effective C++ warnings (because all they were doing was bloating the logs), and explicitly specified gcc version 4.0 so building works on Snow Leopard (I'm not sure whether it's gcc 4.2's fault, or OpenAL's, but somewhere, something went wrong) 15 years ago
src e44e9266fc The default love.run now checks for the presence of love.graphics, love.event, and love.timer before calling those modules' functions. 15 years ago
.hgignore e969879d5a Added DMG automation to Xcode project 16 years ago
Makefile.am dcb3dfd83d Initial Mercurial commit. 16 years ago
changes.txt 8aa38ebea7 Update of changes.txt 15 years ago
configure.in 7585105fdd Fixed the build system and debs now provide icons and file associations 15 years ago
license.txt dcb3dfd83d Initial Mercurial commit. 16 years ago
readme.txt 239ddab6aa Updated readme and changes. 15 years ago

readme.txt


! WARNING !
-----------

This software is not complete. This is just a preview. Don't expect to find any
interface consistencies between releases at all. With each release, everything
you once knew and loved may be brutally murdered. By which I mean removed and/or changed.


RUNNING GAMES
-------------

In Windows or other graphical enviroments, just open the .love file you want to run
with love.exe (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory (or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".