123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237 |
- /**
- * Copyright (c) 2006-2024 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- #include "Audio.h"
- namespace love
- {
- namespace audio
- {
- namespace null
- {
- Audio::Audio()
- : love::audio::Audio("love.audio.null")
- , distanceModel(DISTANCE_NONE)
- {
- }
- Audio::~Audio()
- {
- }
- love::audio::Source *Audio::newSource(love::sound::Decoder *)
- {
- return new Source();
- }
- love::audio::Source *Audio::newSource(love::sound::SoundData *)
- {
- return new Source();
- }
- love::audio::Source *Audio::newSource(int, int, int, int)
- {
- return new Source();
- }
- int Audio::getActiveSourceCount() const
- {
- return 0;
- }
- int Audio::getMaxSources() const
- {
- return 0;
- }
- bool Audio::play(love::audio::Source *)
- {
- return false;
- }
- bool Audio::play(const std::vector<love::audio::Source*>&)
- {
- return false;
- }
- void Audio::stop(love::audio::Source *)
- {
- }
- void Audio::stop(const std::vector<love::audio::Source*>&)
- {
- }
- void Audio::stop()
- {
- }
- void Audio::pause(love::audio::Source *)
- {
- }
- void Audio::pause(const std::vector<love::audio::Source*>&)
- {
- }
- std::vector<love::audio::Source*> Audio::pause()
- {
- return {};
- }
- void Audio::setVolume(float volume)
- {
- this->volume = volume;
- }
- float Audio::getVolume() const
- {
- return volume;
- }
- void Audio::getPosition(float *) const
- {
- }
- void Audio::setPosition(float *)
- {
- }
- void Audio::getOrientation(float *) const
- {
- }
- void Audio::setOrientation(float *)
- {
- }
- void Audio::getVelocity(float *) const
- {
- }
- void Audio::setVelocity(float *)
- {
- }
- void Audio::setDopplerScale(float)
- {
- }
- float Audio::getDopplerScale() const
- {
- return 1.0f;
- }
- /*
- void setMeter(float)
- {
- }
- float getMeter() const
- {
- return 1.0f;
- }
- */
- const std::vector<love::audio::RecordingDevice*> &Audio::getRecordingDevices()
- {
- return capture;
- }
- Audio::DistanceModel Audio::getDistanceModel() const
- {
- return this->distanceModel;
- }
- void Audio::setDistanceModel(DistanceModel distanceModel)
- {
- this->distanceModel = distanceModel;
- }
- bool Audio::setEffect(const char *, std::map<Effect::Parameter, float> &)
- {
- return false;
- }
- bool Audio::unsetEffect(const char *)
- {
- return false;
- }
- bool Audio::getEffect(const char *, std::map<Effect::Parameter, float> &)
- {
- return false;
- }
- bool Audio::getActiveEffects(std::vector<std::string> &) const
- {
- return false;
- }
- int Audio::getMaxSceneEffects() const
- {
- return 0;
- }
- int Audio::getMaxSourceEffects() const
- {
- return 0;
- }
- bool Audio::isEFXsupported() const
- {
- return false;
- }
- bool Audio::setOutputSpatialization(bool, const char *)
- {
- return false;
- }
- bool Audio::getOutputSpatialization(const char *&filter) const
- {
- filter = nullptr;
- return false;
- }
- void Audio::getOutputSpatializationFilters(std::vector<std::string> &) const
- {
- }
- void Audio::pauseContext()
- {
- }
- void Audio::resumeContext()
- {
- }
- std::string Audio::getPlaybackDevice()
- {
- return "";
- }
- void Audio::getPlaybackDevices(std::vector<std::string> &/*list*/)
- {
- }
- } // null
- } // audio
- } // love
|