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- /**
- * Copyright (c) 2006-2014 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- #include <iostream>
- #include <sstream>
- #include "common/utf8.h"
- #include "common/b64.h"
- #include "Filesystem.h"
- #include "File.h"
- // PhysFS
- #ifdef LOVE_MACOSX_USE_FRAMEWORKS
- #include <physfs/physfs.h>
- #else
- #include <physfs.h>
- #endif
- // For great CWD. (Current Working Directory)
- // Using this instead of boost::filesystem which totally
- // cramped our style.
- #ifdef LOVE_WINDOWS
- # include <windows.h>
- # include <direct.h>
- #else
- # include <sys/param.h>
- # include <unistd.h>
- #endif
- namespace
- {
- size_t getDriveDelim(const std::string &input)
- {
- for (size_t i = 0; i < input.size(); ++i)
- if (input[i] == '/' || input[i] == '\\')
- return i;
- // Something's horribly wrong
- return 0;
- }
- std::string getDriveRoot(const std::string &input)
- {
- return input.substr(0, getDriveDelim(input)+1);
- }
- std::string skipDriveRoot(const std::string &input)
- {
- return input.substr(getDriveDelim(input)+1);
- }
- std::string normalize(const std::string &input)
- {
- std::stringstream out;
- bool seenSep = false, isSep = false;
- for (size_t i = 0; i < input.size(); ++i)
- {
- isSep = (input[i] == LOVE_PATH_SEPARATOR[0]);
- if (!isSep || !seenSep)
- out << input[i];
- seenSep = isSep;
- }
- return out.str();
- }
- }
- namespace love
- {
- namespace filesystem
- {
- namespace physfs
- {
- Filesystem::Filesystem()
- : fused(false)
- , fusedSet(false)
- {
- requirePath = {"?.lua", "?/init.lua"};
- }
- Filesystem::~Filesystem()
- {
- if (PHYSFS_isInit())
- PHYSFS_deinit();
- }
- const char *Filesystem::getName() const
- {
- return "love.filesystem.physfs";
- }
- void Filesystem::init(const char *arg0)
- {
- if (!PHYSFS_init(arg0))
- throw Exception(PHYSFS_getLastError());
- }
- void Filesystem::setFused(bool fused)
- {
- if (fusedSet)
- return;
- this->fused = fused;
- fusedSet = true;
- }
- bool Filesystem::isFused() const
- {
- if (!fusedSet)
- return false;
- return fused;
- }
- bool Filesystem::setIdentity(const char *ident, bool appendToPath)
- {
- if (!PHYSFS_isInit())
- return false;
- std::string old_save_path = save_path_full;
- // Store the save directory.
- save_identity = std::string(ident);
- // Generate the relative path to the game save folder.
- save_path_relative = std::string(LOVE_APPDATA_PREFIX LOVE_APPDATA_FOLDER LOVE_PATH_SEPARATOR) + save_identity;
- // Generate the full path to the game save folder.
- save_path_full = std::string(getAppdataDirectory()) + std::string(LOVE_PATH_SEPARATOR);
- if (fused)
- save_path_full += std::string(LOVE_APPDATA_PREFIX) + save_identity;
- else
- save_path_full += save_path_relative;
- save_path_full = normalize(save_path_full);
- // We now have something like:
- // save_identity: game
- // save_path_relative: ./LOVE/game
- // save_path_full: C:\Documents and Settings\user\Application Data/LOVE/game
- // We don't want old read-only save paths to accumulate when we set a new
- // identity.
- if (!old_save_path.empty())
- PHYSFS_removeFromSearchPath(old_save_path.c_str());
- // Try to add the save directory to the search path.
- // (No error on fail, it means that the path doesn't exist).
- PHYSFS_addToSearchPath(save_path_full.c_str(), appendToPath);
- // HACK: This forces setupWriteDirectory to be called the next time a file
- // is opened for writing - otherwise it won't be called at all if it was
- // already called at least once before.
- PHYSFS_setWriteDir(nullptr);
- return true;
- }
- const char *Filesystem::getIdentity() const
- {
- return save_identity.c_str();
- }
- bool Filesystem::setSource(const char *source)
- {
- if (!PHYSFS_isInit())
- return false;
- // Check whether directory is already set.
- if (!game_source.empty())
- return false;
- // Add the directory.
- if (!PHYSFS_addToSearchPath(source, 1))
- return false;
- // Save the game source.
- game_source = std::string(source);
- return true;
- }
- const char *Filesystem::getSource() const
- {
- return game_source.c_str();
- }
- bool Filesystem::setupWriteDirectory()
- {
- if (!PHYSFS_isInit())
- return false;
- // These must all be set.
- if (save_identity.empty() || save_path_full.empty() || save_path_relative.empty())
- return false;
- // We need to make sure the write directory is created. To do that, we also
- // need to make sure all its parent directories are also created.
- std::string temp_writedir = getDriveRoot(save_path_full);
- std::string temp_createdir = skipDriveRoot(save_path_full);
- // On some sandboxed platforms, physfs will break when its write directory
- // is the root of the drive and it tries to create a folder (even if the
- // folder's path is in a writable location.) If the user's home folder is
- // in the save path, we'll try starting from there instead.
- if (save_path_full.find(getUserDirectory()) == 0)
- {
- temp_writedir = getUserDirectory();
- temp_createdir = save_path_full.substr(getUserDirectory().length());
- // Strip leading '/' characters from the path we want to create.
- size_t startpos = temp_createdir.find_first_not_of('/');
- if (startpos != std::string::npos)
- temp_createdir = temp_createdir.substr(startpos);
- }
- // Set either '/' or the user's home as a writable directory.
- // (We must create the save folder before mounting it).
- if (!PHYSFS_setWriteDir(temp_writedir.c_str()))
- return false;
- // Create the save folder. (We're now "at" either '/' or the user's home).
- if (!createDirectory(temp_createdir.c_str()))
- {
- // Clear the write directory in case of error.
- PHYSFS_setWriteDir(nullptr);
- return false;
- }
- // Set the final write directory.
- if (!PHYSFS_setWriteDir(save_path_full.c_str()))
- return false;
- // Add the directory. (Will not be readded if already present).
- if (!PHYSFS_addToSearchPath(save_path_full.c_str(), 0))
- {
- PHYSFS_setWriteDir(nullptr); // Clear the write directory in case of error.
- return false;
- }
- return true;
- }
- bool Filesystem::mount(const char *archive, const char *mountpoint, bool appendToPath)
- {
- if (!PHYSFS_isInit() || !archive)
- return false;
- std::string realPath;
- std::string sourceBase = getSourceBaseDirectory();
- // Check whether the given archive path is in the list of allowed full paths.
- auto it = std::find(allowedMountPaths.begin(), allowedMountPaths.end(), archive);
- if (it != allowedMountPaths.end())
- realPath = *it;
- else if (isFused() && sourceBase.compare(archive) == 0)
- {
- // Special case: if the game is fused and the archive is the source's
- // base directory, mount it even though it's outside of the save dir.
- realPath = sourceBase;
- }
- else
- {
- // Not allowed for safety reasons.
- if (strlen(archive) == 0 || strstr(archive, "..") || strcmp(archive, "/") == 0)
- return false;
- const char *realDir = PHYSFS_getRealDir(archive);
- if (!realDir)
- return false;
- realPath = realDir;
- // Always disallow mounting of files inside the game source, since it
- // won't work anyway if the game source is a zipped .love file.
- if (realPath.find(game_source) == 0)
- return false;
- realPath += LOVE_PATH_SEPARATOR;
- realPath += archive;
- }
- if (realPath.length() == 0)
- return false;
- return PHYSFS_mount(realPath.c_str(), mountpoint, appendToPath);
- }
- bool Filesystem::unmount(const char *archive)
- {
- if (!PHYSFS_isInit() || !archive)
- return false;
- std::string realPath;
- std::string sourceBase = getSourceBaseDirectory();
- // Check whether the given archive path is in the list of allowed full paths.
- auto it = std::find(allowedMountPaths.begin(), allowedMountPaths.end(), archive);
- if (it != allowedMountPaths.end())
- realPath = *it;
- else if (isFused() && sourceBase.compare(archive) == 0)
- {
- // Special case: if the game is fused and the archive is the source's
- // base directory, unmount it even though it's outside of the save dir.
- realPath = sourceBase;
- }
- else
- {
- // Not allowed for safety reasons.
- if (strlen(archive) == 0 || strstr(archive, "..") || strcmp(archive, "/") == 0)
- return false;
- const char *realDir = PHYSFS_getRealDir(archive);
- if (!realDir)
- return false;
- realPath = realDir;
- realPath += LOVE_PATH_SEPARATOR;
- realPath += archive;
- }
- const char *mountPoint = PHYSFS_getMountPoint(realPath.c_str());
- if (!mountPoint)
- return false;
- return PHYSFS_removeFromSearchPath(realPath.c_str());
- }
- love::filesystem::File *Filesystem::newFile(const char *filename) const
- {
- return new File(filename);
- }
- FileData *Filesystem::newFileData(void *data, unsigned int size, const char *filename) const
- {
- FileData *fd = new FileData(size, std::string(filename));
- // Copy the data into FileData.
- memcpy(fd->getData(), data, size);
- return fd;
- }
- FileData *Filesystem::newFileData(const char *b64, const char *filename) const
- {
- int size = strlen(b64);
- int outsize = 0;
- char *dst = b64_decode(b64, size, outsize);
- FileData *fd = new FileData(outsize, std::string(filename));
- // Copy the data into FileData.
- memcpy(fd->getData(), dst, outsize);
- delete [] dst;
- return fd;
- }
- const char *Filesystem::getWorkingDirectory()
- {
- if (cwd.empty())
- {
- #ifdef LOVE_WINDOWS
- WCHAR w_cwd[LOVE_MAX_PATH];
- _wgetcwd(w_cwd, LOVE_MAX_PATH);
- cwd = to_utf8(w_cwd);
- replace_char(cwd, '\\', '/');
- #else
- char *cwd_char = new char[LOVE_MAX_PATH];
- if (getcwd(cwd_char, LOVE_MAX_PATH))
- cwd = cwd_char; // if getcwd fails, cwd_char (and thus cwd) will still be empty
- delete [] cwd_char;
- #endif
- }
- return cwd.c_str();
- }
- std::string Filesystem::getUserDirectory()
- {
- static std::string userDir = normalize(PHYSFS_getUserDir());
- return userDir;
- }
- std::string Filesystem::getAppdataDirectory()
- {
- if (appdata.empty())
- {
- #ifdef LOVE_WINDOWS
- wchar_t *w_appdata = _wgetenv(L"APPDATA");
- appdata = to_utf8(w_appdata);
- replace_char(appdata, '\\', '/');
- #elif defined(LOVE_MACOSX)
- std::string udir = getUserDirectory();
- udir.append("/Library/Application Support");
- appdata = normalize(udir);
- #elif defined(LOVE_LINUX)
- char *xdgdatahome = getenv("XDG_DATA_HOME");
- if (!xdgdatahome)
- appdata = normalize(std::string(getUserDirectory()) + "/.local/share/");
- else
- appdata = xdgdatahome;
- #else
- appdata = getUserDirectory();
- #endif
- }
- return appdata;
- }
- const char *Filesystem::getSaveDirectory()
- {
- return save_path_full.c_str();
- }
- std::string Filesystem::getSourceBaseDirectory() const
- {
- size_t source_len = game_source.length();
- if (source_len == 0)
- return "";
- // FIXME: This doesn't take into account parent and current directory
- // symbols (i.e. '..' and '.')
- #ifdef LOVE_WINDOWS
- // In windows, delimiters can be either '/' or '\'.
- size_t base_end_pos = game_source.find_last_of("/\\", source_len - 2);
- #else
- size_t base_end_pos = game_source.find_last_of('/', source_len - 2);
- #endif
- if (base_end_pos == std::string::npos)
- return "";
- // If the source is in the unix root (aka '/'), we want to keep the '/'.
- if (base_end_pos == 0)
- base_end_pos = 1;
- return game_source.substr(0, base_end_pos);
- }
- std::string Filesystem::getRealDirectory(const char *filename) const
- {
- const char *dir = PHYSFS_getRealDir(filename);
- if (dir == nullptr)
- throw love::Exception("File does not exist.");
- return std::string(dir);
- }
- bool Filesystem::isDirectory(const char *dir) const
- {
- return PHYSFS_isDirectory(dir);
- }
- bool Filesystem::isFile(const char *file) const
- {
- return PHYSFS_exists(file) && !PHYSFS_isDirectory(file);
- }
- bool Filesystem::createDirectory(const char *dir)
- {
- if (PHYSFS_getWriteDir() == 0 && !setupWriteDirectory())
- return false;
- if (!PHYSFS_mkdir(dir))
- return false;
- return true;
- }
- bool Filesystem::remove(const char *file)
- {
- if (PHYSFS_getWriteDir() == 0 && !setupWriteDirectory())
- return false;
- if (!PHYSFS_delete(file))
- return false;
- return true;
- }
- FileData *Filesystem::read(const char *filename, int64 size) const
- {
- File file(filename);
- file.open(File::MODE_READ);
- // close() is called in the File destructor.
- return file.read(size);
- }
- void Filesystem::write(const char *filename, const void *data, int64 size) const
- {
- File file(filename);
- file.open(File::MODE_WRITE);
- // close() is called in the File destructor.
- if (!file.write(data, size))
- throw love::Exception("Data could not be written.");
- }
- void Filesystem::append(const char *filename, const void *data, int64 size) const
- {
- File file(filename);
- file.open(File::MODE_APPEND);
- // close() is called in the File destructor.
- if (!file.write(data, size))
- throw love::Exception("Data could not be written.");
- }
- int Filesystem::getDirectoryItems(lua_State *L)
- {
- const char *dir = luaL_checkstring(L, 1);
- bool hascallback = !lua_isnoneornil(L, 2);
- if (hascallback)
- luaL_checktype(L, 2, LUA_TFUNCTION);
- char **rc = PHYSFS_enumerateFiles(dir);
- int index = 1;
- lua_newtable(L);
- for (char **i = rc; *i != 0; i++)
- {
- if (hascallback)
- {
- lua_pushvalue(L, 2);
- lua_pushstring(L, *i);
- lua_call(L, 1, 0);
- }
- lua_pushstring(L, *i);
- lua_rawseti(L, -2, index);
- index++;
- }
- PHYSFS_freeList(rc);
- return 1;
- }
- int64 Filesystem::getLastModified(const char *filename) const
- {
- PHYSFS_sint64 time = PHYSFS_getLastModTime(filename);
- if (time == -1)
- throw love::Exception("Could not determine file modification date.");
- return time;
- }
- int64 Filesystem::getSize(const char *filename) const
- {
- File file(filename);
- int64 size = file.getSize();
- return size;
- }
- void Filesystem::setSymlinksEnabled(bool enable)
- {
- PHYSFS_permitSymbolicLinks(enable ? 1 : 0);
- }
- bool Filesystem::areSymlinksEnabled() const
- {
- return PHYSFS_symbolicLinksPermitted() != 0;
- }
- bool Filesystem::isSymlink(const char *filename) const
- {
- return PHYSFS_isSymbolicLink(filename) != 0;
- }
- std::vector<std::string> &Filesystem::getRequirePath()
- {
- return requirePath;
- }
- void Filesystem::allowMountingForPath(const std::string &path)
- {
- if (std::find(allowedMountPaths.begin(), allowedMountPaths.end(), path) == allowedMountPaths.end())
- allowedMountPaths.push_back(path);
- }
- } // physfs
- } // filesystem
- } // love
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