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- /**
- * Copyright (c) 2006-2022 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- #ifndef LOVE_FILESYSTEM_PHYSFS_FILESYSTEM_H
- #define LOVE_FILESYSTEM_PHYSFS_FILESYSTEM_H
- // STD
- #include <cstdlib>
- #include <cstring>
- #include <map>
- // LOVE
- #include "filesystem/Filesystem.h"
- namespace love
- {
- namespace filesystem
- {
- namespace physfs
- {
- class Filesystem final : public love::filesystem::Filesystem
- {
- public:
- Filesystem();
- virtual ~Filesystem();
- // Implements Module.
- const char *getName() const override;
- void init(const char *arg0) override;
- void setFused(bool fused) override;
- bool isFused() const override;
- bool setupWriteDirectory() override;
- bool setIdentity(const char *ident, bool appendToPath = false) override;
- const char *getIdentity() const override;
- bool setSource(const char *source) override;
- const char *getSource() const override;
- bool mount(const char *archive, const char *mountpoint, bool appendToPath = false) override;
- bool mount(Data *data, const char *archivename, const char *mountpoint, bool appendToPath = false) override;
- bool mountFullPath(const char *archive, const char *mountpoint, MountPermissions permissions, bool appendToPath = false) override;
- bool mountCommonPath(CommonPath path, const char *mountpoint, MountPermissions permissions, bool appendToPath = false) override;
- bool unmount(const char *archive) override;
- bool unmount(Data *data) override;
- bool unmount(CommonPath path) override;
- bool unmountFullPath(const char *fullpath) override;
- love::filesystem::File *newFile(const char *filename, File::Mode mode = File::MODE_CLOSED) const override;
- std::string getFullCommonPath(CommonPath path) override;
- const char *getWorkingDirectory() override;
- std::string getUserDirectory() override;
- std::string getAppdataDirectory() override;
- std::string getSaveDirectory() override;
- std::string getSourceBaseDirectory() const override;
- std::string getRealDirectory(const char *filename) const override;
- bool getInfo(const char *filepath, Info &info) const override;
- bool createDirectory(const char *dir) override;
- bool remove(const char *file) override;
- FileData *read(const char *filename, int64 size) const override;
- FileData *read(const char *filename) const override;
- void write(const char *filename, const void *data, int64 size) const override;
- void append(const char *filename, const void *data, int64 size) const override;
- bool getDirectoryItems(const char *dir, std::vector<std::string> &items) override;
- void setSymlinksEnabled(bool enable) override;
- bool areSymlinksEnabled() const override;
- std::vector<std::string> &getRequirePath() override;
- std::vector<std::string> &getCRequirePath() override;
- void allowMountingForPath(const std::string &path) override;
- private:
- struct CommonPathMountInfo
- {
- bool mounted;
- std::string mountPoint;
- MountPermissions permissions;
- };
- bool mountCommonPathInternal(CommonPath path, const char *mountpoint, MountPermissions permissions, bool appendToPath, bool createDir);
- // Contains the current working directory (UTF8).
- std::string cwd;
- // This name will be used to create the folder in the appdata folder.
- std::string saveIdentity;
- bool appendIdentityToPath;
- // The full path to the source of the game.
- std::string gameSource;
- // Allow saving outside of the LOVE_APPDATA_FOLDER for release 'builds'
- bool fused;
- bool fusedSet;
- // Search path for require
- std::vector<std::string> requirePath;
- std::vector<std::string> cRequirePath;
- std::vector<std::string> allowedMountPaths;
- std::map<std::string, StrongRef<Data>> mountedData;
- std::string fullPaths[COMMONPATH_MAX_ENUM];
- CommonPathMountInfo commonPathMountInfo[COMMONPATH_MAX_ENUM];
- bool saveDirectoryNeedsMounting;
- }; // Filesystem
- } // physfs
- } // filesystem
- } // love
- #endif // LOVE_FILESYSTEM_PHYSFS_FILESYSTEM_H
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