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- /**
- * Copyright (c) 2006-2014 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- #include "LuaThread.h"
- #include "event/Event.h"
- #include "common/config.h"
- #ifdef LOVE_BUILD_STANDALONE
- extern "C" int luaopen_love(lua_State * L);
- #endif // LOVE_BUILD_STANDALONE
- extern "C" int luaopen_love_thread(lua_State *L);
- namespace love
- {
- namespace thread
- {
- LuaThread::LuaThread(const std::string &name, love::Data *code)
- : code(code)
- , name(name)
- , args(0)
- , nargs(0)
- {
- threadName = name;
- }
- LuaThread::~LuaThread()
- {
- // No args should still exist at this point,
- // but you never know.
- for (int i = 0; i < nargs; ++i)
- args[i]->release();
- }
- void LuaThread::threadFunction()
- {
- this->retain();
- error.clear();
- lua_State *L = luaL_newstate();
- luaL_openlibs(L);
- #ifdef LOVE_BUILD_STANDALONE
- love::luax_preload(L, luaopen_love, "love");
- luaopen_love(L);
- #endif // LOVE_BUILD_STANDALONE
- luaopen_love_thread(L);
- if (luaL_loadbuffer(L, (const char *) code->getData(), code->getSize(), name.c_str()) != 0)
- error = luax_tostring(L, -1);
- else
- {
- int pushedargs = nargs;
- for (int i = 0; i < nargs; ++i)
- {
- args[i]->toLua(L);
- args[i]->release();
- }
- // Set both args and nargs to nil, prevents the deconstructor from
- // accessing it again.
- nargs = 0;
- args = 0;
- if (lua_pcall(L, pushedargs, 0, 0) != 0)
- error = luax_tostring(L, -1);
- }
- lua_close(L);
- if (!error.empty())
- onError();
- this->release();
- }
- bool LuaThread::start(Variant **args, int nargs)
- {
- for (int i = 0; i < this->nargs; ++i)
- this->args[i]->release();
- this->args = args;
- this->nargs = nargs;
- return Threadable::start();
- }
- const std::string &LuaThread::getError() const
- {
- return error;
- }
- void LuaThread::onError()
- {
- if (error.empty())
- return;
- event::Event *event = Module::getInstance<event::Event>(Module::M_EVENT);
- if (!event)
- return;
- Proxy p;
- p.flags = THREAD_THREAD_T;
- p.data = this;
- Variant *arg1 = new Variant(THREAD_THREAD_ID, &p);
- Variant *arg2 = new Variant(error.c_str(), error.length());
- event::Message *msg = new event::Message("threaderror", arg1, arg2);
- arg1->release();
- arg2->release();
- event->push(msg);
- msg->release();
- }
- } // thread
- } // love
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