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- /**
- * Copyright (c) 2006-2013 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- #include "Image.h"
- #include "wrap_SpriteBatch.h"
- namespace love
- {
- namespace graphics
- {
- namespace opengl
- {
- SpriteBatch *luax_checkspritebatch(lua_State *L, int idx)
- {
- return luax_checktype<SpriteBatch>(L, idx, "SpriteBatch", GRAPHICS_SPRITE_BATCH_T);
- }
- int w_SpriteBatch_add(lua_State *L)
- {
- SpriteBatch *t = luax_checkspritebatch(L, 1);
- float x = (float)luaL_optnumber(L, 2, 0.0f);
- float y = (float)luaL_optnumber(L, 3, 0.0f);
- float angle = (float)luaL_optnumber(L, 4, 0.0f);
- float sx = (float)luaL_optnumber(L, 5, 1.0f);
- float sy = (float)luaL_optnumber(L, 6, sx);
- float ox = (float)luaL_optnumber(L, 7, 0);
- float oy = (float)luaL_optnumber(L, 8, 0);
- float kx = (float)luaL_optnumber(L, 9, 0);
- float ky = (float)luaL_optnumber(L, 10, 0);
- lua_pushnumber(L, t->add(x, y, angle, sx, sy, ox, oy, kx, ky));
- return 1;
- }
- int w_SpriteBatch_addq(lua_State *L)
- {
- SpriteBatch *t = luax_checkspritebatch(L, 1);
- Quad *q = luax_checktype<Quad>(L, 2, "Quad", GRAPHICS_QUAD_T);
- float x = (float)luaL_optnumber(L, 3, 0.0f);
- float y = (float)luaL_optnumber(L, 4, 0.0f);
- float angle = (float)luaL_optnumber(L, 5, 0.0f);
- float sx = (float)luaL_optnumber(L, 6, 1.0f);
- float sy = (float)luaL_optnumber(L, 7, sx);
- float ox = (float)luaL_optnumber(L, 8, 0);
- float oy = (float)luaL_optnumber(L, 9, 0);
- float kx = (float)luaL_optnumber(L, 10, 0);
- float ky = (float)luaL_optnumber(L, 11, 0);
- lua_pushnumber(L, t->addq(q, x, y, angle, sx, sy, ox, oy, kx, ky));
- return 1;
- }
- int w_SpriteBatch_set(lua_State *L)
- {
- SpriteBatch *t = luax_checkspritebatch(L, 1);
- int index = luaL_checkinteger(L, 2);
- float x = (float)luaL_optnumber(L, 3, 0.0f);
- float y = (float)luaL_optnumber(L, 4, 0.0f);
- float angle = (float)luaL_optnumber(L, 5, 0.0f);
- float sx = (float)luaL_optnumber(L, 6, 1.0f);
- float sy = (float)luaL_optnumber(L, 7, sx);
- float ox = (float)luaL_optnumber(L, 8, 0);
- float oy = (float)luaL_optnumber(L, 9, 0);
- float kx = (float)luaL_optnumber(L, 10, 0);
- float ky = (float)luaL_optnumber(L, 11, 0);
- t->add(x, y, angle, sx, sy, ox, oy, kx, ky, index);
- return 0;
- }
- int w_SpriteBatch_setq(lua_State *L)
- {
- SpriteBatch *t = luax_checkspritebatch(L, 1);
- int index = luaL_checkinteger(L, 2);
- Quad *q = luax_checktype<Quad>(L, 3, "Quad", GRAPHICS_QUAD_T);
- float x = (float)luaL_optnumber(L, 4, 0.0f);
- float y = (float)luaL_optnumber(L, 5, 0.0f);
- float angle = (float)luaL_optnumber(L, 6, 0.0f);
- float sx = (float)luaL_optnumber(L, 7, 1.0f);
- float sy = (float)luaL_optnumber(L, 8, sx);
- float ox = (float)luaL_optnumber(L, 9, 0);
- float oy = (float)luaL_optnumber(L, 10, 0);
- float kx = (float)luaL_optnumber(L, 11, 0);
- float ky = (float)luaL_optnumber(L, 12, 0);
- t->addq(q, x, y, angle, sx, sy, ox, oy, kx, ky, index);
- return 0;
- }
- int w_SpriteBatch_clear(lua_State *L)
- {
- SpriteBatch *t = luax_checkspritebatch(L, 1);
- t->clear();
- return 0;
- }
- int w_SpriteBatch_bind(lua_State *L)
- {
- SpriteBatch *t = luax_checkspritebatch(L, 1);
- try
- {
- t->lock();
- }
- catch (love::Exception &e)
- {
- return luaL_error(L, "%s", e.what());
- }
- return 0;
- }
- int w_SpriteBatch_unbind(lua_State *L)
- {
- SpriteBatch *t = luax_checkspritebatch(L, 1);
- t->unlock();
- return 0;
- }
- int w_SpriteBatch_setImage(lua_State *L)
- {
- SpriteBatch *t = luax_checkspritebatch(L, 1);
- Image *image = luax_checktype<Image>(L, 2, "Image", GRAPHICS_IMAGE_T);
- t->setImage(image);
- return 0;
- }
- int w_SpriteBatch_getImage(lua_State *L)
- {
- SpriteBatch *t = luax_checkspritebatch(L, 1);
- Image *image = t->getImage();
- image->retain();
- luax_newtype(L, "Image", GRAPHICS_IMAGE_T, (void *)image);
- return 1;
- }
- int w_SpriteBatch_setColor(lua_State *L)
- {
- SpriteBatch *t = luax_checkspritebatch(L, 1);
- Color c;
- if (lua_gettop(L) <= 1)
- {
- t->setColor();
- return 0;
- }
- else if (lua_istable(L, 2))
- {
- for (int i = 1; i <= 4; i++)
- lua_rawgeti(L, 2, i);
- c.r = (unsigned char) luaL_checkint(L, -4);
- c.g = (unsigned char) luaL_checkint(L, -3);
- c.b = (unsigned char) luaL_checkint(L, -2);
- c.a = (unsigned char) luaL_optint(L, -1, 255);
- lua_pop(L, 4);
- }
- else
- {
- c.r = (unsigned char)luaL_checkint(L, 2);
- c.g = (unsigned char)luaL_checkint(L, 3);
- c.b = (unsigned char)luaL_checkint(L, 4);
- c.a = (unsigned char)luaL_optint(L, 5, 255);
- }
- t->setColor(c);
- return 0;
- }
- int w_SpriteBatch_isEmpty(lua_State *L)
- {
- SpriteBatch *t = luax_checkspritebatch(L, 1);
- luax_pushboolean(L, t->isEmpty());
- return 1;
- }
- int w_SpriteBatch_isFull(lua_State *L)
- {
- SpriteBatch *t = luax_checkspritebatch(L, 1);
- luax_pushboolean(L, t->isFull());
- return 1;
- }
- static const luaL_Reg functions[] =
- {
- { "add", w_SpriteBatch_add },
- { "addq", w_SpriteBatch_addq },
- { "set", w_SpriteBatch_set },
- { "setq", w_SpriteBatch_setq },
- { "clear", w_SpriteBatch_clear },
- { "bind", w_SpriteBatch_bind },
- { "unbind", w_SpriteBatch_unbind },
- { "setImage", w_SpriteBatch_setImage },
- { "getImage", w_SpriteBatch_getImage },
- { "setColor", w_SpriteBatch_setColor },
- { "isEmpty", w_SpriteBatch_isEmpty },
- { "isFull", w_SpriteBatch_isFull },
- { 0, 0 }
- };
- extern "C" int luaopen_spritebatch(lua_State *L)
- {
- return luax_register_type(L, "SpriteBatch", functions);
- }
- } // opengl
- } // graphics
- } // love
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