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- /**
- * Copyright (c) 2006-2011 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- #include "Image.h"
- // STD
- #include <cstring> // For memcpy
- namespace love
- {
- namespace graphics
- {
- namespace opengl
- {
- Image::Image(love::image::ImageData * data)
- : width((float)(data->getWidth())), height((float)(data->getHeight())), texture(0)
- {
- data->retain();
- this->data = data;
- memset(vertices, 255, sizeof(vertex)*4);
- vertices[0].x = 0; vertices[0].y = 0;
- vertices[1].x = 0; vertices[1].y = height;
- vertices[2].x = width; vertices[2].y = height;
- vertices[3].x = width; vertices[3].y = 0;
- vertices[0].s = 0; vertices[0].t = 0;
- vertices[1].s = 0; vertices[1].t = 1;
- vertices[2].s = 1; vertices[2].t = 1;
- vertices[3].s = 1; vertices[3].t = 0;
- }
- Image::~Image()
- {
- if(data != 0)
- data->release();
- unload();
- }
- float Image::getWidth() const
- {
- return width;
- }
- float Image::getHeight() const
- {
- return height;
- }
- const vertex * Image::getVertices() const
- {
- return vertices;
- }
- love::image::ImageData * Image::getData() const
- {
- return data;
- }
- void Image::getRectangleVertices(int x, int y, int w, int h, vertex * vertices) const
- {
- // Check upper.
- x = (x+w > (int)width) ? (int)width-w : x;
- y = (y+h > (int)height) ? (int)height-h : y;
- // Check lower.
- x = (x < 0) ? 0 : x;
- y = (y < 0) ? 0 : y;
- vertices[0].x = 0; vertices[0].y = 0;
- vertices[1].x = 0; vertices[1].y = (float)h;
- vertices[2].x = (float)w; vertices[2].y = (float)h;
- vertices[3].x = (float)w; vertices[3].y = 0;
- float tx = (float)x/width;
- float ty = (float)y/height;
- float tw = (float)w/width;
- float th = (float)h/height;
- vertices[0].s = tx; vertices[0].t = ty;
- vertices[1].s = tx; vertices[1].t = ty+th;
- vertices[2].s = tx+tw; vertices[2].t = ty+th;
- vertices[3].s = tx+tw; vertices[3].t = ty;
- }
- void Image::draw(float x, float y, float angle, float sx, float sy, float ox, float oy) const
- {
- static Matrix t;
- t.setTransformation(x, y, angle, sx, sy, ox, oy);
- drawv(t, vertices);
- }
- void Image::drawq(Quad * quad, float x, float y, float angle, float sx, float sy, float ox, float oy) const
- {
- static Matrix t;
- const vertex * v = quad->getVertices();
- t.setTransformation(x, y, angle, sx, sy, ox, oy);
- drawv(t, v);
- }
- void Image::setFilter(Image::Filter f)
- {
- GLint gmin, gmag;
- gmin = gmag = 0; // so that they're not used uninitialized
- switch(f.min)
- {
- case FILTER_LINEAR:
- gmin = GL_LINEAR;
- break;
- case FILTER_NEAREST:
- gmin = GL_NEAREST;
- break;
- default:
- break;
- }
- switch(f.mag)
- {
- case FILTER_LINEAR:
- gmag = GL_LINEAR;
- break;
- case FILTER_NEAREST:
- gmag = GL_NEAREST;
- break;
- default:
- break;
- }
- bind();
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gmin);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gmag);
- }
- Image::Filter Image::getFilter() const
- {
- bind();
- GLint gmin, gmag;
- glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, &gmin);
- glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, &gmag);
- Image::Filter f;
- switch(gmin)
- {
- case GL_NEAREST:
- f.min = FILTER_NEAREST;
- break;
- case GL_LINEAR:
- default:
- f.min = FILTER_LINEAR;
- break;
- }
- switch(gmin)
- {
- case GL_NEAREST:
- f.mag = FILTER_NEAREST;
- break;
- case GL_LINEAR:
- default:
- f.mag = FILTER_LINEAR;
- break;
- }
- return f;
- }
- void Image::setWrap(Image::Wrap w)
- {
- GLint gs, gt;
- switch(w.s)
- {
- case WRAP_CLAMP:
- gs = GL_CLAMP_TO_EDGE;
- break;
- case WRAP_REPEAT:
- default:
- gs = GL_REPEAT;
- break;
- }
- switch(w.t)
- {
- case WRAP_CLAMP:
- gt = GL_CLAMP_TO_EDGE;
- break;
- case WRAP_REPEAT:
- default:
- gt = GL_REPEAT;
- break;
- }
- bind();
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, gs);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, gt);
- }
- Image::Wrap Image::getWrap() const
- {
- bind();
- GLint gs, gt;
- glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, &gs);
- glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, >);
- Wrap w;
- switch(gs)
- {
- case GL_CLAMP_TO_EDGE:
- w.s = WRAP_CLAMP;
- break;
- case GL_REPEAT:
- default:
- w.s = WRAP_REPEAT;
- break;
- }
- switch(gt)
- {
- case GL_CLAMP_TO_EDGE:
- w.t = WRAP_CLAMP;
- break;
- case GL_REPEAT:
- default:
- w.t = WRAP_REPEAT;
- break;
- }
- return w;
- }
- void Image::bind() const
- {
- if(texture != 0)
- glBindTexture(GL_TEXTURE_2D,texture);
- }
- bool Image::load()
- {
- return loadVolatile();
- }
- void Image::unload()
- {
- return unloadVolatile();
- }
- bool Image::loadVolatile()
- {
- if (GLEE_ARB_texture_non_power_of_two)
- return loadVolatileNPOT();
- else
- return loadVolatilePOT();
- }
- bool Image::loadVolatilePOT()
- {
- glGenTextures(1,(GLuint*)&texture);
- glBindTexture(GL_TEXTURE_2D, texture);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-
- float p2width = next_p2(width);
- float p2height = next_p2(height);
- float s = width/p2width;
- float t = height/p2height;
-
- vertices[1].t = t;
- vertices[2].t = t;
- vertices[2].s = s;
- vertices[3].s = s;
- glTexImage2D(GL_TEXTURE_2D,
- 0,
- GL_RGBA8,
- (GLsizei)p2width,
- (GLsizei)p2height,
- 0,
- GL_RGBA,
- GL_UNSIGNED_BYTE,
- 0);
-
- glTexSubImage2D(GL_TEXTURE_2D,
- 0,
- 0,
- 0,
- (GLsizei)width,
- (GLsizei)height,
- GL_RGBA,
- GL_UNSIGNED_BYTE,
- data->getData());
- setFilter(settings.filter);
- setWrap(settings.wrap);
- return true;
- }
- bool Image::loadVolatileNPOT()
- {
- glGenTextures(1,(GLuint*)&texture);
- glBindTexture(GL_TEXTURE_2D, texture);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-
- glTexImage2D(GL_TEXTURE_2D,
- 0,
- GL_RGBA8,
- (GLsizei)width,
- (GLsizei)height,
- 0,
- GL_RGBA,
- GL_UNSIGNED_BYTE,
- data->getData());
- setFilter(settings.filter);
- setWrap(settings.wrap);
- return true;
- }
- void Image::unloadVolatile()
- {
- settings.filter = getFilter();
- settings.wrap = getWrap();
- // Delete the hardware texture.
- if(texture != 0)
- {
- glDeleteTextures(1, (GLuint*)&texture);
- texture = 0;
- }
- }
- void Image::drawv(const Matrix & t, const vertex * v) const
- {
- bind();
- glPushMatrix();
- glMultMatrixf((const GLfloat*)t.getElements());
- glEnableClientState(GL_VERTEX_ARRAY);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glVertexPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid*)&v[0].x);
- glTexCoordPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid*)&v[0].s);
- glDrawArrays(GL_QUADS, 0, 4);
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- glDisableClientState(GL_VERTEX_ARRAY);
- glPopMatrix();
- }
- } // opengl
- } // graphics
- } // love
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