123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141 |
- /**
- * Copyright (c) 2006-2010 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- #include "PrismaticJoint.h"
- // Module
- #include "Body.h"
- #include "World.h"
- namespace love
- {
- namespace physics
- {
- namespace box2d
- {
- PrismaticJoint::PrismaticJoint(Body * body1, Body * body2, float x, float y, float ax, float ay)
- : Joint(body1, body2)
- {
- b2PrismaticJointDef def;
-
- def.Initialize(body1->body, body2->body, world->scaleDown(b2Vec2(x,y)), b2Vec2(ax,ay));
- def.lowerTranslation = 0.0f;
- def.upperTranslation = 100.0f;
- def.enableLimit = true;
- joint = (b2PrismaticJoint*)createJoint(&def);
- }
- PrismaticJoint::~PrismaticJoint()
- {
- destroyJoint(joint);
- joint = 0;
- }
- float PrismaticJoint::getJointTranslation() const
- {
- return world->scaleDown(joint->GetJointTranslation());
- }
- float PrismaticJoint::getJointSpeed() const
- {
- return world->scaleDown(joint->GetJointSpeed());
- }
- void PrismaticJoint::setMotorEnabled(bool motor)
- {
- return joint->EnableMotor(motor);
- }
- bool PrismaticJoint::isMotorEnabled() const
- {
- return joint->IsMotorEnabled();
- }
- void PrismaticJoint::setMaxMotorForce(float force)
- {
- joint->SetMaxMotorForce(force);
- }
- float PrismaticJoint::getMaxMotorForce() const
- {
- return joint->m_maxMotorForce;
- }
- void PrismaticJoint::setMotorSpeed(float speed)
- {
- joint->SetMotorSpeed(speed);
- }
- float PrismaticJoint::getMotorSpeed() const
- {
- return joint->GetMotorSpeed();
- }
- float PrismaticJoint::getMotorForce() const
- {
- return joint->GetMotorForce();
- }
- void PrismaticJoint::setLimitsEnabled(bool limit)
- {
- joint->EnableLimit(limit);
- }
- bool PrismaticJoint::isLimitsEnabled() const
- {
- return joint->IsLimitEnabled();
- }
- void PrismaticJoint::setUpperLimit(float limit)
- {
- joint->SetLimits(joint->GetLowerLimit(), world->scaleDown(limit));
- }
- void PrismaticJoint::setLowerLimit(float limit)
- {
- joint->SetLimits(world->scaleDown(limit), joint->GetUpperLimit());
- }
- void PrismaticJoint::setLimits(float lower, float upper)
- {
- joint->SetLimits(world->scaleDown(lower), world->scaleDown(upper));
- }
- float PrismaticJoint::getLowerLimit() const
- {
- return world->scaleUp(joint->GetLowerLimit());
- }
- float PrismaticJoint::getUpperLimit() const
- {
- return world->scaleUp(joint->GetUpperLimit());
- }
- int PrismaticJoint::getLimits(lua_State * L)
- {
- lua_pushnumber(L, world->scaleUp(joint->GetLowerLimit()));
- lua_pushnumber(L, world->scaleUp(joint->GetUpperLimit()));
- return 2;
- }
- } // box2d
- } // physics
- } // love
|