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- /**
- * Copyright (c) 2006-2024 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- #include "common/Exception.h"
- #include "common/pixelformat.h"
- #include "common/version.h"
- #include "common/memory.h"
- #include "window/Window.h"
- #include "Buffer.h"
- #include "Graphics.h"
- #include "GraphicsReadback.h"
- #include "Shader.h"
- #include "Vulkan.h"
- #include <SDL3/SDL_vulkan.h>
- #include <algorithm>
- #include <vector>
- #include <cstring>
- #include <set>
- #include <sstream>
- #include <array>
- #define VOLK_IMPLEMENTATION
- #include "libraries/volk/volk.h"
- #define VMA_IMPLEMENTATION
- #include "libraries/vma/vk_mem_alloc.h"
- namespace love
- {
- namespace graphics
- {
- namespace vulkan
- {
- static const std::vector<const char*> validationLayers = {
- "VK_LAYER_KHRONOS_validation"
- };
- static const std::vector<const char*> deviceExtensions = {
- VK_KHR_SWAPCHAIN_EXTENSION_NAME,
- };
- constexpr uint32_t USAGES_POLL_INTERVAL = 5000;
- constexpr int DEFAULT_VERTEX_BUFFER_BINDING = 0;
- constexpr int VERTEX_BUFFER_BINDING_START = 1;
- VkDevice Graphics::getDevice() const
- {
- return device;
- }
- VmaAllocator Graphics::getVmaAllocator() const
- {
- return vmaAllocator;
- }
- static void checkOptionalInstanceExtensions(OptionalInstanceExtensions& ext)
- {
- uint32_t count;
- vkEnumerateInstanceExtensionProperties(nullptr, &count, nullptr);
- std::vector<VkExtensionProperties> extensions(count);
- vkEnumerateInstanceExtensionProperties(nullptr, &count, extensions.data());
- for (const auto& extension : extensions)
- {
- if (strcmp(extension.extensionName, VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME) == 0)
- ext.physicalDeviceProperties2 = true;
- if (strcmp(extension.extensionName, VK_EXT_DEBUG_UTILS_EXTENSION_NAME) == 0)
- ext.debugInfo = true;
- }
- }
- Graphics::Graphics()
- : love::graphics::Graphics("love.graphics.vulkan")
- {
- if (!SDL_Vulkan_LoadLibrary(nullptr))
- throw love::Exception("could not find vulkan");
- volkInitializeCustom((PFN_vkGetInstanceProcAddr)SDL_Vulkan_GetVkGetInstanceProcAddr());
- if (isDebugEnabled() && !checkValidationSupport())
- throw love::Exception("validation layers requested, but not available");
- VkApplicationInfo appInfo{};
- appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
- appInfo.pApplicationName = "LOVE";
- appInfo.applicationVersion = VK_MAKE_API_VERSION(0, 1, 0, 0); // get this version from somewhere else?
- appInfo.pEngineName = "LOVE Game Framework";
- appInfo.engineVersion = VK_MAKE_API_VERSION(0, VERSION_MAJOR, VERSION_MINOR, VERSION_REV);
- appInfo.apiVersion = VK_API_VERSION_1_3;
- VkInstanceCreateInfo createInfo{};
- createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
- createInfo.pApplicationInfo = &appInfo;
- createInfo.pNext = nullptr;
- // GetInstanceExtensions works with a null window parameter as long as
- // SDL_Vulkan_LoadLibrary has been called (which we do earlier).
- unsigned int count = 0;
- char const* const* extensions_string = SDL_Vulkan_GetInstanceExtensions(&count);
- if (extensions_string == nullptr)
- throw love::Exception("couldn't retrieve sdl vulkan extensions");
- std::vector<const char*> extensions(extensions_string, extensions_string + count);
- checkOptionalInstanceExtensions(optionalInstanceExtensions);
- if (optionalInstanceExtensions.physicalDeviceProperties2)
- extensions.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
- if (optionalInstanceExtensions.debugInfo)
- extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
- createInfo.enabledExtensionCount = static_cast<uint32_t>(extensions.size());
- createInfo.ppEnabledExtensionNames = extensions.data();
- if (isDebugEnabled())
- {
- createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
- createInfo.ppEnabledLayerNames = validationLayers.data();
- }
- if (vkCreateInstance(&createInfo, nullptr, &instance) != VK_SUCCESS)
- throw love::Exception("couldn't create vulkan instance");
- volkLoadInstance(instance);
- }
- Graphics::~Graphics()
- {
- defaultVertexBuffer.set(nullptr);
- localUniformBuffer.set(nullptr);
- Volatile::unloadAll();
- cleanup();
- vkDestroyInstance(instance, nullptr);
- SDL_Vulkan_UnloadLibrary();
- }
- // START OVERRIDEN FUNCTIONS
- love::graphics::Texture *Graphics::newTexture(const love::graphics::Texture::Settings &settings, const love::graphics::Texture::Slices *data)
- {
- return new Texture(this, settings, data);
- }
- love::graphics::Texture *Graphics::newTextureView(love::graphics::Texture *base, const Texture::ViewSettings &viewsettings)
- {
- return new Texture(this, base, viewsettings);
- }
- love::graphics::Buffer *Graphics::newBuffer(const love::graphics::Buffer::Settings &settings, const std::vector<love::graphics::Buffer::DataDeclaration> &format, const void *data, size_t size, size_t arraylength)
- {
- return new Buffer(this, settings, format, data, size, arraylength);
- }
- void Graphics::clear(OptionalColorD color, OptionalInt stencil, OptionalDouble depth)
- {
- if (!color.hasValue && !stencil.hasValue && !depth.hasValue)
- return;
- std::vector<OptionalColorD> colors;
- if (color.hasValue)
- colors.resize(std::max(1, (int)states.back().renderTargets.colors.size()), color);
- clear(colors, stencil, depth);
- }
- void Graphics::clear(const std::vector<OptionalColorD> &colors, OptionalInt stencil, OptionalDouble depth)
- {
- if (colors.empty() && !stencil.hasValue && !depth.hasValue)
- return;
- flushBatchedDraws();
- const auto &rts = states.back().renderTargets;
- bool rtactive = isRenderTargetActive();
- size_t ncolorbuffers = rtactive ? rts.colors.size() : 1;
- size_t ncolors = std::min(ncolorbuffers, colors.size());
- if (renderPassState.active)
- {
- std::vector<VkClearAttachment> attachments;
- for (size_t i = 0; i < ncolors; i++)
- {
- const OptionalColorD &color = colors[i];
- VkClearAttachment attachment{};
- if (color.hasValue)
- {
- auto texture = i < rts.colors.size() ? rts.colors[i].texture.get() : nullptr;
- attachment.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
- attachment.clearValue.color = Texture::getClearColor(texture, color.value);
- }
- attachments.push_back(attachment);
- }
- VkClearAttachment depthStencilAttachment{};
- auto dstexture = rts.depthStencil.texture.get();
- if (stencil.hasValue)
- {
- if ((!rtactive && backbufferHasStencil)
- || (dstexture && isPixelFormatStencil(dstexture->getPixelFormat())) || (rts.temporaryRTFlags & TEMPORARY_RT_STENCIL) != 0)
- {
- depthStencilAttachment.aspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
- depthStencilAttachment.clearValue.depthStencil.stencil = static_cast<uint32_t>(stencil.value);
- }
- }
- if (depth.hasValue)
- {
- if ((!rtactive && backbufferHasDepth)
- || (dstexture && isPixelFormatDepth(dstexture->getPixelFormat())) || (rts.temporaryRTFlags & TEMPORARY_RT_DEPTH) != 0)
- {
- depthStencilAttachment.aspectMask |= VK_IMAGE_ASPECT_DEPTH_BIT;
- depthStencilAttachment.clearValue.depthStencil.depth = static_cast<float>(depth.value);
- }
- }
- if (depthStencilAttachment.aspectMask != 0)
- attachments.push_back(depthStencilAttachment);
- VkClearRect rect{};
- rect.layerCount = 1;
- rect.rect.extent.width = static_cast<uint32_t>(renderPassState.width);
- rect.rect.extent.height = static_cast<uint32_t>(renderPassState.height);
- vkCmdClearAttachments(
- commandBuffers[currentFrame],
- static_cast<uint32_t>(attachments.size()), attachments.data(),
- 1, &rect);
- }
- else
- {
- for (size_t i = 0; i < ncolors; i++)
- {
- if (colors[i].hasValue)
- {
- renderPassState.renderPassConfiguration.colorAttachments[i].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
- auto texture = i < rts.colors.size() ? rts.colors[i].texture.get() : nullptr;
- renderPassState.clearColors[i].color = Texture::getClearColor(texture, colors[i].value);
- }
- }
- if (depth.hasValue)
- {
- renderPassState.renderPassConfiguration.staticData.depthStencilAttachment.depthLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
- renderPassState.clearColors[ncolorbuffers].depthStencil.depth = static_cast<float>(depth.value);
- }
- if (stencil.hasValue)
- {
- renderPassState.renderPassConfiguration.staticData.depthStencilAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
- renderPassState.clearColors[ncolorbuffers].depthStencil.stencil = static_cast<uint32_t>(stencil.value);
- }
- if (renderPassState.isWindow)
- {
- renderPassState.windowClearRequested = true;
- renderPassState.mainWindowClearColorValue = colors.empty() ? OptionalColorD() : colors[0];
- renderPassState.mainWindowClearDepthValue = depth;
- renderPassState.mainWindowClearStencilValue = stencil;
- }
- else
- startRenderPass();
- }
- }
- void Graphics::discard(const std::vector<bool> &colorbuffers, bool depthstencil)
- {
- if (renderPassState.active)
- endRenderPass();
- auto &renderPassConfiguration = renderPassState.renderPassConfiguration;
- for (size_t i = 0; i < colorbuffers.size(); i++)
- {
- if (colorbuffers[i])
- renderPassConfiguration.colorAttachments[i].loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
- }
- if (depthstencil)
- {
- renderPassConfiguration.staticData.depthStencilAttachment.depthLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
- renderPassConfiguration.staticData.depthStencilAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
- }
- startRenderPass();
- }
- void Graphics::submitGpuCommands(SubmitMode submitMode, void *screenshotCallbackData)
- {
- flushBatchedDraws();
- if (renderPassState.active)
- endRenderPass();
- VkBuffer screenshotBuffer = VK_NULL_HANDLE;
- VmaAllocation screenshotAllocation = VK_NULL_HANDLE;
- VmaAllocationInfo screenshotAllocationInfo = {};
- if (submitMode == SUBMIT_PRESENT)
- {
- VkImage backbufferImage = fakeBackbuffer != nullptr ? (VkImage)fakeBackbuffer->getRenderTargetHandle() : swapChainImages.at(imageIndex);
- if (pendingScreenshotCallbacks.empty())
- {
- if (fakeBackbuffer == nullptr)
- {
- Vulkan::cmdTransitionImageLayout(
- commandBuffers.at(currentFrame),
- backbufferImage,
- swapChainPixelFormat, true,
- VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
- VK_IMAGE_LAYOUT_PRESENT_SRC_KHR);
- }
- }
- else
- {
- VkBufferCreateInfo bufferInfo{};
- bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
- bufferInfo.size = 4ll * swapChainExtent.width * swapChainExtent.height;
- bufferInfo.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT;
- bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
- VmaAllocationCreateInfo allocCreateInfo{};
- allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;
- allocCreateInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT;
- auto result = vmaCreateBuffer(
- vmaAllocator,
- &bufferInfo,
- &allocCreateInfo,
- &screenshotBuffer,
- &screenshotAllocation,
- &screenshotAllocationInfo);
- if (result != VK_SUCCESS)
- throw love::Exception("failed to create screenshot readback buffer");
- Vulkan::cmdTransitionImageLayout(
- commandBuffers.at(currentFrame),
- backbufferImage,
- swapChainPixelFormat, true,
- VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
- VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
- VkBufferImageCopy region{};
- region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
- region.imageSubresource.layerCount = 1;
- region.imageExtent = {
- swapChainExtent.width,
- swapChainExtent.height,
- 1
- };
- vkCmdCopyImageToBuffer(
- commandBuffers.at(currentFrame),
- backbufferImage,
- VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
- screenshotBuffer,
- 1, ®ion);
- Vulkan::cmdTransitionImageLayout(
- commandBuffers.at(currentFrame),
- backbufferImage,
- swapChainPixelFormat, true,
- VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
- fakeBackbuffer == nullptr ? VK_IMAGE_LAYOUT_PRESENT_SRC_KHR : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
- }
- }
- endRecordingGraphicsCommands();
- if (!imagesInFlight.empty())
- {
- if (imagesInFlight[imageIndex] != VK_NULL_HANDLE)
- vkWaitForFences(device, 1, &imagesInFlight.at(imageIndex), VK_TRUE, UINT64_MAX);
- imagesInFlight[imageIndex] = inFlightFences[currentFrame];
- }
- std::array<VkCommandBuffer, 1> submitCommandbuffers = { commandBuffers.at(currentFrame) };
- VkSubmitInfo submitInfo{};
- submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
- VkSemaphore waitSemaphores[] = { imageAvailableSemaphores.at(currentFrame) };
- VkPipelineStageFlags waitStages[] = { VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT };
- if (imageRequested)
- {
- submitInfo.waitSemaphoreCount = 1;
- submitInfo.pWaitSemaphores = waitSemaphores;
- submitInfo.pWaitDstStageMask = waitStages;
- imageRequested = false;
- }
- submitInfo.commandBufferCount = static_cast<uint32_t>(submitCommandbuffers.size());
- submitInfo.pCommandBuffers = submitCommandbuffers.data();
- VkSemaphore signalSemaphores[] = { renderFinishedSemaphores.at(currentFrame) };
- VkFence fence = VK_NULL_HANDLE;
- if (submitMode == SUBMIT_PRESENT)
- {
- if (!swapChainImages.empty())
- {
- submitInfo.signalSemaphoreCount = 1;
- submitInfo.pSignalSemaphores = signalSemaphores;
- }
- vkResetFences(device, 1, &inFlightFences[currentFrame]);
- fence = inFlightFences[currentFrame];
- }
- if (vkQueueSubmit(graphicsQueue, 1, &submitInfo, fence) != VK_SUCCESS)
- throw love::Exception("failed to submit draw command buffer");
-
- if (submitMode == SUBMIT_NOPRESENT || submitMode == SUBMIT_RESTART || screenshotBuffer != VK_NULL_HANDLE)
- {
- vkQueueWaitIdle(graphicsQueue);
- for (auto &callbacks : readbackCallbacks)
- {
- for (const auto &callback : callbacks)
- callback();
- callbacks.clear();
- }
- if (screenshotBuffer != VK_NULL_HANDLE)
- {
- auto imageModule = Module::getInstance<love::image::Image>(M_IMAGE);
- for (int i = 0; i < (int)pendingScreenshotCallbacks.size(); i++)
- {
- const auto &info = pendingScreenshotCallbacks[i];
- image::ImageData *img = nullptr;
- try
- {
- img = imageModule->newImageData(
- swapChainExtent.width,
- swapChainExtent.height,
- PIXELFORMAT_RGBA8_UNORM,
- screenshotAllocationInfo.pMappedData);
- }
- catch (love::Exception &)
- {
- info.callback(&info, nullptr, nullptr);
- for (int j = i + 1; j < (int)pendingScreenshotCallbacks.size(); j++)
- {
- const auto& ninfo = pendingScreenshotCallbacks[j];
- ninfo.callback(&ninfo, nullptr, nullptr);
- }
- vmaDestroyBuffer(vmaAllocator, screenshotBuffer, screenshotAllocation);
- pendingScreenshotCallbacks.clear();
- throw;
- }
- uint8 *screenshot = (uint8*)img->getData();
- if (swapChainImageFormat == VK_FORMAT_B8G8R8A8_UNORM || swapChainImageFormat == VK_FORMAT_B8G8R8A8_SRGB)
- {
- // Convert from BGRA to RGBA and replace alpha with full opacity.
- for (size_t i = 0; i < img->getSize(); i += 4)
- {
- uint8 r = screenshot[i + 2];
- screenshot[i + 2] = screenshot[i + 0];
- screenshot[i + 0] = r;
- screenshot[i + 3] = 255;
- }
- }
- else
- {
- // Replace alpha with full opacity.
- for (size_t i = 0; i < img->getSize(); i += 4)
- screenshot[i + 3] = 255;
- }
- info.callback(&info, img, screenshotCallbackData);
- img->release();
- }
- vmaDestroyBuffer(vmaAllocator, screenshotBuffer, screenshotAllocation);
- pendingScreenshotCallbacks.clear();
- }
- if (submitMode == SUBMIT_RESTART)
- startRecordingGraphicsCommands();
- }
- }
- void Graphics::present(void *screenshotCallbackdata)
- {
- if (!isActive())
- return;
- if (isRenderTargetActive())
- throw love::Exception("present cannot be called while a render target is active.");
- if (!renderPassState.active && renderPassState.windowClearRequested)
- startRenderPass();
- deprecations.draw(this);
- submitGpuCommands(SUBMIT_PRESENT, screenshotCallbackdata);
- VkResult result = VK_SUCCESS;
- if (!swapChainImages.empty())
- {
- VkPresentInfoKHR presentInfo{};
- presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
- presentInfo.waitSemaphoreCount = 1;
- presentInfo.pWaitSemaphores = &renderFinishedSemaphores.at(currentFrame);
- presentInfo.swapchainCount = 1;
- presentInfo.pSwapchains = &swapChain;
- presentInfo.pImageIndices = &imageIndex;
- result = vkQueuePresentKHR(presentQueue, &presentInfo);
- }
- else
- {
- // Presenting without a real swap chain can happen if the window is minimized.
- // Check every frame to see if a proper one can be created, in this situation.
- VkSurfaceCapabilitiesKHR capabilities = {};
- if (vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physicalDevice, surface, &capabilities) == VK_SUCCESS)
- {
- VkExtent2D extent = chooseSwapExtent(capabilities);
- if (extent.width > 0 && extent.height > 0)
- swapChainRecreationRequested = true;
- }
- }
- if (result == VK_ERROR_OUT_OF_DATE_KHR || result == VK_SUBOPTIMAL_KHR || swapChainRecreationRequested)
- {
- swapChainRecreationRequested = false;
- recreateSwapChain();
- }
- else if (result != VK_SUCCESS)
- throw love::Exception("failed to present swap chain image");
- for (love::graphics::StreamBuffer *buffer : batchedDrawState.vb)
- buffer->nextFrame();
- batchedDrawState.indexBuffer->nextFrame();
- drawCalls = 0;
- renderTargetSwitchCount = 0;
- drawCallsBatched = 0;
- updatePendingReadbacks();
- updateTemporaryResources();
- frameCounter++;
- currentFrame = (currentFrame + 1) % MAX_FRAMES_IN_FLIGHT;
- beginFrame();
- }
- void Graphics::backbufferChanged(int width, int height, int pixelwidth, int pixelheight, bool backbufferstencil, bool backbufferdepth, int msaa)
- {
- if (swapChain != VK_NULL_HANDLE && (pixelwidth != this->pixelWidth || pixelheight != this->pixelHeight || width != this->width || height != this->height
- || backbufferstencil != this->backbufferHasStencil || backbufferdepth != this->backbufferHasDepth || msaa != requestedMsaa))
- requestSwapchainRecreation();
- this->width = width;
- this->height = height;
- this->pixelWidth = pixelwidth;
- this->pixelHeight = pixelheight;
- this->backbufferHasStencil = backbufferstencil;
- this->backbufferHasDepth = backbufferdepth;
- this->requestedMsaa = msaa;
- if (!isRenderTargetActive())
- resetProjection();
- if (swapChain != VK_NULL_HANDLE)
- msaaSamples = getMsaaCount(requestedMsaa);
- }
- bool Graphics::setMode(void *context, int width, int height, int pixelwidth, int pixelheight, bool backbufferstencil, bool backbufferdepth, int msaa)
- {
- // Must be called before the swapchain is created.
- backbufferChanged(width, height, pixelwidth, pixelheight, backbufferstencil, backbufferdepth, msaa);
- cleanUpFunctions.clear();
- cleanUpFunctions.resize(MAX_FRAMES_IN_FLIGHT);
- readbackCallbacks.clear();
- readbackCallbacks.resize(MAX_FRAMES_IN_FLIGHT);
- bool createBaseObjects = physicalDevice == VK_NULL_HANDLE;
- createSurface();
- if (createBaseObjects)
- {
- pickPhysicalDevice();
- createLogicalDevice();
- createPipelineCache();
- initVMA();
- initCapabilities();
- }
- msaaSamples = getMsaaCount(requestedMsaa);
- createSwapChain();
- createImageViews();
- createColorResources();
- createDepthResources();
- transitionColorDepthLayouts = true;
- if (createBaseObjects)
- {
- createCommandPool();
- createCommandBuffers();
- createSyncObjects();
- }
- if (localUniformBuffer == nullptr)
- localUniformBuffer.set(new StreamBuffer(this, BUFFERUSAGE_UNIFORM, 1024 * 512 * 1), Acquire::NORETAIN);
- beginFrame();
- if (createBaseObjects)
- {
- if (batchedDrawState.vb[0] == nullptr)
- {
- // Initial sizes that should be good enough for most cases. It will
- // resize to fit if needed, later.
- batchedDrawState.vb[0] = new StreamBuffer(this, BUFFERUSAGE_VERTEX, 1024 * 1024 * 1);
- batchedDrawState.vb[1] = new StreamBuffer(this, BUFFERUSAGE_VERTEX, 256 * 1024 * 1);
- batchedDrawState.indexBuffer = new StreamBuffer(this, BUFFERUSAGE_INDEX, sizeof(uint16) * LOVE_UINT16_MAX);
- }
- if (defaultVertexBuffer == nullptr)
- {
- struct DefaultData
- {
- float floats[4];
- int ints[4];
- float color[4];
- } data;
- data.floats[0] = 0.0f;
- data.floats[1] = 0.0f;
- data.floats[2] = 0.0f;
- data.floats[3] = 1.0f;
- data.ints[0] = 0;
- data.ints[1] = 0;
- data.ints[2] = 0;
- data.ints[3] = 1;
- data.color[0] = 1.0f;
- data.color[1] = 1.0f;
- data.color[2] = 1.0f;
- data.color[3] = 1.0f;
- std::vector<Buffer::DataDeclaration> format = {
- Buffer::DataDeclaration("Floats", DATAFORMAT_FLOAT_VEC4),
- Buffer::DataDeclaration("Ints", DATAFORMAT_INT32_VEC4),
- Buffer::DataDeclaration("Color", DATAFORMAT_FLOAT_VEC4)
- };
- Buffer::Settings settings(BUFFERUSAGEFLAG_VERTEX, BUFFERDATAUSAGE_STATIC);
- defaultVertexBuffer.set(newBuffer(settings, format, &data, sizeof(DefaultData), 1), Acquire::NORETAIN);
- VkBuffer buffer = (VkBuffer)defaultVertexBuffer->getHandle();
- VkDeviceSize offset = 0;
- vkCmdBindVertexBuffers(commandBuffers.at(currentFrame), DEFAULT_VERTEX_BUFFER_BINDING, 1, &buffer, &offset);
- }
- createDefaultShaders();
- Shader::current = Shader::standardShaders[Shader::StandardShader::STANDARD_DEFAULT];
- createQuadIndexBuffer();
- createFanIndexBuffer();
- frameCounter = 0;
- currentFrame = 0;
- }
- restoreState(states.back());
- Vulkan::resetShaderSwitches();
- created = true;
- drawCalls = 0;
- drawCallsBatched = 0;
- return true;
- }
- void Graphics::initCapabilities()
- {
- capabilities.features[FEATURE_MULTI_RENDER_TARGET_FORMATS] = true;
- capabilities.features[FEATURE_CLAMP_ZERO] = true;
- capabilities.features[FEATURE_CLAMP_ONE] = true;
- capabilities.features[FEATURE_LIGHTEN] = true;
- capabilities.features[FEATURE_FULL_NPOT] = true;
- capabilities.features[FEATURE_PIXEL_SHADER_HIGHP] = true;
- capabilities.features[FEATURE_SHADER_DERIVATIVES] = true;
- capabilities.features[FEATURE_GLSL3] = true;
- capabilities.features[FEATURE_GLSL4] = true;
- capabilities.features[FEATURE_INSTANCING] = true;
- capabilities.features[FEATURE_TEXEL_BUFFER] = true;
- capabilities.features[FEATURE_COPY_TEXTURE_TO_BUFFER] = true;
- capabilities.features[FEATURE_INDIRECT_DRAW] = true;
- static_assert(FEATURE_MAX_ENUM == 13, "Graphics::initCapabilities must be updated when adding a new graphics feature!");
- VkPhysicalDeviceProperties properties;
- vkGetPhysicalDeviceProperties(physicalDevice, &properties);
- capabilities.limits[LIMIT_POINT_SIZE] = properties.limits.pointSizeRange[1];
- capabilities.limits[LIMIT_TEXTURE_SIZE] = properties.limits.maxImageDimension2D;
- capabilities.limits[LIMIT_TEXTURE_LAYERS] = properties.limits.maxImageArrayLayers;
- capabilities.limits[LIMIT_VOLUME_TEXTURE_SIZE] = properties.limits.maxImageDimension3D;
- capabilities.limits[LIMIT_CUBE_TEXTURE_SIZE] = properties.limits.maxImageDimensionCube;
- capabilities.limits[LIMIT_TEXEL_BUFFER_SIZE] = properties.limits.maxTexelBufferElements;
- capabilities.limits[LIMIT_SHADER_STORAGE_BUFFER_SIZE] = properties.limits.maxStorageBufferRange;
- capabilities.limits[LIMIT_THREADGROUPS_X] = properties.limits.maxComputeWorkGroupCount[0];
- capabilities.limits[LIMIT_THREADGROUPS_Y] = properties.limits.maxComputeWorkGroupCount[1];
- capabilities.limits[LIMIT_THREADGROUPS_Z] = properties.limits.maxComputeWorkGroupCount[2];
- capabilities.limits[LIMIT_RENDER_TARGETS] = properties.limits.maxColorAttachments;
- capabilities.limits[LIMIT_TEXTURE_MSAA] = static_cast<double>(getMsaaCount(64));
- capabilities.limits[LIMIT_ANISOTROPY] = properties.limits.maxSamplerAnisotropy;
- static_assert(LIMIT_MAX_ENUM == 13, "Graphics::initCapabilities must be updated when adding a new system limit!");
- capabilities.textureTypes[TEXTURE_2D] = true;
- capabilities.textureTypes[TEXTURE_2D_ARRAY] = true;
- capabilities.textureTypes[TEXTURE_VOLUME] = true;
- capabilities.textureTypes[TEXTURE_CUBE] = true;
- }
- void Graphics::getAPIStats(int &shaderswitches) const
- {
- shaderswitches = static_cast<int>(Vulkan::getNumShaderSwitches());
- }
- void Graphics::unSetMode()
- {
- if (created)
- submitGpuCommands(SUBMIT_NOPRESENT);
- created = false;
- cleanupSwapChain();
- vkDestroySurfaceKHR(instance, surface, nullptr);
- }
- void Graphics::setActive(bool enable)
- {
- flushBatchedDraws();
- active = enable;
- }
- int Graphics::getRequestedBackbufferMSAA() const
- {
- return requestedMsaa;
- }
- int Graphics::getBackbufferMSAA() const
- {
- return static_cast<int>(msaaSamples);
- }
- void Graphics::setFrontFaceWinding(Winding winding)
- {
- const auto& currentState = states.back();
- if (currentState.winding == winding)
- return;
- flushBatchedDraws();
- states.back().winding = winding;
- if (optionalDeviceExtensions.extendedDynamicState)
- vkCmdSetFrontFaceEXT(
- commandBuffers.at(currentFrame),
- Vulkan::getFrontFace(winding));
- }
- void Graphics::setColorMask(ColorChannelMask mask)
- {
- flushBatchedDraws();
- states.back().colorMask = mask;
- }
- void Graphics::setBlendState(const BlendState &blend)
- {
- flushBatchedDraws();
- states.back().blend = blend;
- }
- void Graphics::setPointSize(float size)
- {
- if (size != states.back().pointSize)
- flushBatchedDraws();
- states.back().pointSize = size;
- }
- bool Graphics::usesGLSLES() const
- {
- return false;
- }
- Graphics::RendererInfo Graphics::getRendererInfo() const
- {
- VkPhysicalDeviceProperties deviceProperties;
- vkGetPhysicalDeviceProperties(physicalDevice, &deviceProperties);
- Graphics::RendererInfo info;
- info.name = "Vulkan";
- info.device = deviceProperties.deviceName;
- info.vendor = Vulkan::getVendorName(deviceProperties.vendorID);
- info.version = Vulkan::getVulkanApiVersion(deviceProperties.apiVersion);
- return info;
- }
- void Graphics::draw(const DrawCommand &cmd)
- {
- prepareDraw(cmd.attributesID, *cmd.buffers, cmd.texture, cmd.primitiveType, cmd.cullMode);
- if (cmd.indirectBuffer != nullptr)
- {
- vkCmdDrawIndirect(
- commandBuffers.at(currentFrame),
- (VkBuffer) cmd.indirectBuffer->getHandle(),
- cmd.indirectBufferOffset,
- 1,
- 0);
- }
- else
- {
- vkCmdDraw(
- commandBuffers.at(currentFrame),
- (uint32) cmd.vertexCount,
- (uint32) cmd.instanceCount,
- (uint32) cmd.vertexStart,
- 0);
- }
- drawCalls++;
- }
- void Graphics::draw(const DrawIndexedCommand &cmd)
- {
- prepareDraw(cmd.attributesID, *cmd.buffers, cmd.texture, cmd.primitiveType, cmd.cullMode);
- vkCmdBindIndexBuffer(
- commandBuffers.at(currentFrame),
- (VkBuffer) cmd.indexBuffer->getHandle(),
- (VkDeviceSize) cmd.indexBufferOffset,
- Vulkan::getVulkanIndexBufferType(cmd.indexType));
- if (cmd.indirectBuffer != nullptr)
- {
- vkCmdDrawIndexedIndirect(
- commandBuffers.at(currentFrame),
- (VkBuffer) cmd.indirectBuffer->getHandle(),
- cmd.indirectBufferOffset,
- 1,
- 0);
- }
- else
- {
- vkCmdDrawIndexed(
- commandBuffers.at(currentFrame),
- (uint32) cmd.indexCount,
- (uint32) cmd.instanceCount,
- 0,
- 0,
- 0);
- }
- drawCalls++;
- }
- void Graphics::drawQuads(int start, int count, VertexAttributesID attributesID, const BufferBindings &buffers, graphics::Texture *texture)
- {
- const int MAX_VERTICES_PER_DRAW = LOVE_UINT16_MAX;
- const int MAX_QUADS_PER_DRAW = MAX_VERTICES_PER_DRAW / 4;
- prepareDraw(attributesID, buffers, texture, PRIMITIVE_TRIANGLES, CULL_NONE);
- vkCmdBindIndexBuffer(
- commandBuffers.at(currentFrame),
- (VkBuffer)quadIndexBuffer->getHandle(),
- 0,
- Vulkan::getVulkanIndexBufferType(INDEX_UINT16));
- int baseVertex = start * 4;
- for (int quadindex = 0; quadindex < count; quadindex += MAX_QUADS_PER_DRAW)
- {
- int quadcount = std::min(MAX_QUADS_PER_DRAW, count - quadindex);
- vkCmdDrawIndexed(
- commandBuffers.at(currentFrame),
- static_cast<uint32_t>(quadcount * 6),
- 1,
- 0,
- baseVertex,
- 0);
- baseVertex += quadcount * 4;
- drawCalls++;
- }
- }
- void Graphics::setColor(Colorf c)
- {
- c.r = std::min(std::max(c.r, 0.0f), 1.0f);
- c.g = std::min(std::max(c.g, 0.0f), 1.0f);
- c.b = std::min(std::max(c.b, 0.0f), 1.0f);
- c.a = std::min(std::max(c.a, 0.0f), 1.0f);
- states.back().color = c;
- }
- void Graphics::applyScissor()
- {
- VkRect2D scissor{};
- bool win = renderPassState.isWindow;
- scissor.extent.width = win ? swapChainExtent.width : renderPassState.width;
- scissor.extent.height = win ? swapChainExtent.height : renderPassState.height;
- if (states.back().scissor)
- {
- const Rect &rect = states.back().scissorRect;
- double dpiScale = getCurrentDPIScale();
- int minScissorX = (int)(rect.x * dpiScale);
- int minScissorY = (int)(rect.y * dpiScale);
- int maxScissorX = minScissorX + (int)(rect.w * dpiScale) - 1;
- int maxScissorY = minScissorY + (int)(rect.h * dpiScale) - 1;
- // Avoid negative offsets.
- int minX = std::max(scissor.offset.x, minScissorX);
- int minY = std::max(scissor.offset.y, minScissorY);
- int maxX = std::min(scissor.offset.x + (int)scissor.extent.width - 1, maxScissorX);
- int maxY = std::min(scissor.offset.y + (int)scissor.extent.height - 1, maxScissorY);
- if (maxX >= minX && maxY >= minY)
- {
- scissor.offset.x = minX;
- scissor.offset.y = minY;
- scissor.extent.width = (maxX - minX) + 1;
- scissor.extent.height = (maxY - minY) + 1;
- }
- else
- {
- scissor.extent.width = 0;
- scissor.extent.height = 0;
- }
- }
- vkCmdSetScissor(commandBuffers.at(currentFrame), 0, 1, &scissor);
- }
- void Graphics::setScissor(const Rect &rect)
- {
- flushBatchedDraws();
- states.back().scissor = true;
- states.back().scissorRect = rect;
- if (renderPassState.active)
- applyScissor();
- }
- void Graphics::setScissor()
- {
- flushBatchedDraws();
- states.back().scissor = false;
- if (renderPassState.active)
- applyScissor();
- }
- void Graphics::setStencilState(const StencilState &s)
- {
- validateStencilState(s);
- flushBatchedDraws();
- vkCmdSetStencilWriteMask(commandBuffers.at(currentFrame), VK_STENCIL_FRONT_AND_BACK, s.writeMask);
-
- vkCmdSetStencilCompareMask(commandBuffers.at(currentFrame), VK_STENCIL_FRONT_AND_BACK, s.readMask);
- vkCmdSetStencilReference(commandBuffers.at(currentFrame), VK_STENCIL_FRONT_AND_BACK, s.value);
- if (optionalDeviceExtensions.extendedDynamicState)
- vkCmdSetStencilOpEXT(
- commandBuffers.at(currentFrame),
- VK_STENCIL_FRONT_AND_BACK,
- VK_STENCIL_OP_KEEP, Vulkan::getStencilOp(s.action),
- VK_STENCIL_OP_KEEP, Vulkan::getCompareOp(getReversedCompareMode(s.compare)));
- states.back().stencil = s;
- }
- void Graphics::setDepthMode(CompareMode compare, bool write)
- {
- validateDepthState(write);
- flushBatchedDraws();
- if (optionalDeviceExtensions.extendedDynamicState)
- {
- vkCmdSetDepthCompareOpEXT(
- commandBuffers.at(currentFrame), Vulkan::getCompareOp(compare));
- vkCmdSetDepthWriteEnableEXT(
- commandBuffers.at(currentFrame), Vulkan::getBool(write));
- }
- states.back().depthTest = compare;
- states.back().depthWrite = write;
- }
- void Graphics::setWireframe(bool enable)
- {
- flushBatchedDraws();
- states.back().wireframe = enable;
- }
- bool Graphics::isPixelFormatSupported(PixelFormat format, uint32 usage)
- {
- format = getSizedFormat(format);
- switch (format)
- {
- case PIXELFORMAT_PVR1_RGB2_UNORM:
- case PIXELFORMAT_PVR1_RGB2_sRGB:
- case PIXELFORMAT_PVR1_RGB4_UNORM:
- case PIXELFORMAT_PVR1_RGB4_sRGB:
- case PIXELFORMAT_PVR1_RGBA2_UNORM:
- case PIXELFORMAT_PVR1_RGBA2_sRGB:
- case PIXELFORMAT_PVR1_RGBA4_UNORM:
- case PIXELFORMAT_PVR1_RGBA4_sRGB:
- // Lets not support these in Vulkan - they're deprecated.
- return false;
- default:
- break;
- }
- auto vulkanFormat = Vulkan::getTextureFormat(format);
- VkFormatProperties formatProperties;
- vkGetPhysicalDeviceFormatProperties(physicalDevice, vulkanFormat.internalFormat, &formatProperties);
- VkFormatFeatureFlags featureFlags = formatProperties.optimalTilingFeatures;
- VkImageUsageFlags usageFlags = 0;
- if (!featureFlags)
- return false;
- if (usage & PIXELFORMATUSAGEFLAGS_SAMPLE)
- {
- usageFlags |= VK_IMAGE_USAGE_SAMPLED_BIT;
- if (!(featureFlags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT))
- return false;
- }
- if (usage & PIXELFORMATUSAGEFLAGS_LINEAR)
- {
- if (!(featureFlags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT))
- return false;
- }
- if (usage & PIXELFORMATUSAGEFLAGS_RENDERTARGET)
- {
- if (isPixelFormatDepth(format) || isPixelFormatDepthStencil(format))
- {
- usageFlags |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
- if (!(featureFlags & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT))
- return false;
- }
- else
- {
- usageFlags |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
- if (!(featureFlags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT))
- return false;
- }
- }
- if (usage & PIXELFORMATUSAGEFLAGS_BLEND)
- {
- if (!(featureFlags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT))
- return false;
- }
- if (usage & PIXELFORMATUSAGEFLAGS_COMPUTEWRITE)
- {
- usageFlags |= VK_IMAGE_USAGE_STORAGE_BIT;
- if (!(featureFlags & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT))
- return false;
- }
- if (usage & PIXELFORMATUSAGEFLAGS_MSAA)
- {
- VkImageFormatProperties properties;
- if (vkGetPhysicalDeviceImageFormatProperties(physicalDevice, vulkanFormat.internalFormat, VK_IMAGE_TYPE_2D, VK_IMAGE_TILING_OPTIMAL, usageFlags, 0, &properties) != VK_SUCCESS)
- return false;
- if (static_cast<uint32_t>(properties.sampleCounts) == 1)
- return false;
- }
- return true;
- }
- Renderer Graphics::getRenderer() const
- {
- return RENDERER_VULKAN;
- }
- graphics::GraphicsReadback *Graphics::newReadbackInternal(ReadbackMethod method, love::graphics::Buffer *buffer, size_t offset, size_t size, data::ByteData *dest, size_t destoffset)
- {
- return new GraphicsReadback(this, method, buffer, offset, size, dest, destoffset);
- }
- graphics::GraphicsReadback *Graphics::newReadbackInternal(ReadbackMethod method, love::graphics::Texture *texture, int slice, int mipmap, const Rect &rect, image::ImageData *dest, int destx, int desty)
- {
- return new GraphicsReadback(this, method, texture, slice, mipmap, rect, dest, destx, desty);
- }
- graphics::ShaderStage *Graphics::newShaderStageInternal(ShaderStageType stage, const std::string &cachekey, const std::string &source, bool gles)
- {
- return new ShaderStage(this, stage, source, gles, cachekey);
- }
- graphics::Shader *Graphics::newShaderInternal(StrongRef<love::graphics::ShaderStage> stages[SHADERSTAGE_MAX_ENUM], const Shader::CompileOptions &options)
- {
- return new Shader(stages, options);
- }
- graphics::StreamBuffer *Graphics::newStreamBuffer(BufferUsage type, size_t size)
- {
- return new StreamBuffer(this, type, size);
- }
- static bool computeDispatchBarrierFlags(Shader *shader, VkAccessFlags &dstAccessFlags, VkPipelineStageFlags &dstStageFlags)
- {
- for (const auto &info : shader->getActiveTextureInfo())
- {
- if ((info.access & Shader::ACCESS_WRITE) == 0)
- continue;
- if (info.texture == nullptr)
- return false;
- auto tex = (Texture *) info.texture;
- // All writable images use the GENERAL layout.
- // TODO: this is pretty messy.
- bool depthStencil = isPixelFormatDepthStencil(tex->getPixelFormat());
- Vulkan::addImageLayoutTransitionOptions(false, tex->isRenderTarget(), depthStencil, VK_IMAGE_LAYOUT_GENERAL, dstAccessFlags, dstStageFlags);
- }
- for (const auto &info : shader->getActiveStorageBufferInfo())
- {
- if ((info.access & Shader::ACCESS_WRITE) == 0)
- continue;
- if (info.buffer == nullptr)
- return false;
- auto b = (Buffer *) info.buffer;
- dstAccessFlags |= b->getBarrierDstAccessFlags();
- dstStageFlags |= b->getBarrierDstStageFlags();
- }
- return true;
- }
- bool Graphics::dispatch(love::graphics::Shader *shader, int x, int y, int z)
- {
- auto computeShader = (Shader *) shader;
- VkMemoryBarrier barrier{};
- barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
- barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
- VkPipelineStageFlags dstStageMask = 0;
- if (!computeDispatchBarrierFlags(computeShader, barrier.dstAccessMask, dstStageMask))
- return false;
- usedShadersInFrame.insert(computeShader);
- if (renderPassState.active)
- endRenderPass();
- vkCmdBindPipeline(commandBuffers.at(currentFrame), VK_PIPELINE_BIND_POINT_COMPUTE, computeShader->getComputePipeline());
- computeShader->cmdPushDescriptorSets(commandBuffers.at(currentFrame), VK_PIPELINE_BIND_POINT_COMPUTE);
- vkCmdDispatch(commandBuffers.at(currentFrame), (uint32) x, (uint32) y, (uint32) z);
- // Image layout transitions aren't needed, every writable image will be in the GENERAL layout.
- if (barrier.dstAccessMask != 0 || dstStageMask != 0)
- vkCmdPipelineBarrier(commandBuffers.at(currentFrame), VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, dstStageMask, 0, 1, &barrier, 0, nullptr, 0, nullptr);
- return true;
- }
- bool Graphics::dispatch(love::graphics::Shader *shader, love::graphics::Buffer *indirectargs, size_t argsoffset)
- {
- auto computeShader = (Shader *) shader;
- VkMemoryBarrier barrier{};
- barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
- barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
- VkPipelineStageFlags dstStageMask = 0;
- if (!computeDispatchBarrierFlags(computeShader, barrier.dstAccessMask, dstStageMask))
- return false;
- usedShadersInFrame.insert(computeShader);
- if (renderPassState.active)
- endRenderPass();
- vkCmdBindPipeline(commandBuffers.at(currentFrame), VK_PIPELINE_BIND_POINT_COMPUTE, computeShader->getComputePipeline());
- computeShader->cmdPushDescriptorSets(commandBuffers.at(currentFrame), VK_PIPELINE_BIND_POINT_COMPUTE);
- vkCmdDispatchIndirect(commandBuffers.at(currentFrame), (VkBuffer) indirectargs->getHandle(), argsoffset);
- // Image layout transitions aren't needed, every writable image will be in the GENERAL layout.
- if (barrier.dstAccessMask != 0 || dstStageMask != 0)
- vkCmdPipelineBarrier(commandBuffers.at(currentFrame), VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, dstStageMask, 0, 1, &barrier, 0, nullptr, 0, nullptr);
- return true;
- }
- void Graphics::setRenderTargetsInternal(const RenderTargets &rts, int pixelw, int pixelh, bool hasSRGBtexture)
- {
- if (renderPassState.active)
- endRenderPass();
- bool isWindow = rts.getFirstTarget().texture == nullptr;
- if (isWindow)
- setDefaultRenderPass();
- else
- setRenderPass(rts, pixelw, pixelh);
- }
- // END IMPLEMENTATION OVERRIDDEN FUNCTIONS
- void Graphics::initDynamicState()
- {
- vkCmdSetStencilWriteMask(commandBuffers.at(currentFrame), VK_STENCIL_FRONT_AND_BACK, states.back().stencil.writeMask);
- vkCmdSetStencilCompareMask(commandBuffers.at(currentFrame), VK_STENCIL_FRONT_AND_BACK, states.back().stencil.readMask);
- vkCmdSetStencilReference(commandBuffers.at(currentFrame), VK_STENCIL_FRONT_AND_BACK, states.back().stencil.value);
- if (optionalDeviceExtensions.extendedDynamicState)
- {
- vkCmdSetStencilOpEXT(
- commandBuffers.at(currentFrame),
- VK_STENCIL_FRONT_AND_BACK,
- VK_STENCIL_OP_KEEP, Vulkan::getStencilOp(states.back().stencil.action),
- VK_STENCIL_OP_KEEP, Vulkan::getCompareOp(getReversedCompareMode(states.back().stencil.compare)));
- vkCmdSetDepthCompareOpEXT(
- commandBuffers.at(currentFrame), Vulkan::getCompareOp(states.back().depthTest));
- vkCmdSetDepthWriteEnableEXT(
- commandBuffers.at(currentFrame), Vulkan::getBool(states.back().depthWrite));
- vkCmdSetFrontFaceEXT(
- commandBuffers.at(currentFrame), Vulkan::getFrontFace(states.back().winding));
- }
- }
- void Graphics::beginFrame()
- {
- vkWaitForFences(device, 1, &inFlightFences[currentFrame], VK_TRUE, UINT64_MAX);
- if (frameCounter >= USAGES_POLL_INTERVAL)
- {
- cleanupUnusedObjects();
- frameCounter = 0;
- }
- if (swapChain != VK_NULL_HANDLE)
- {
- while (true)
- {
- VkResult result = vkAcquireNextImageKHR(device, swapChain, UINT64_MAX, imageAvailableSemaphores[currentFrame], VK_NULL_HANDLE, &imageIndex);
- if (result == VK_ERROR_OUT_OF_DATE_KHR)
- {
- recreateSwapChain();
- continue;
- }
- else if (result != VK_SUCCESS && result != VK_SUBOPTIMAL_KHR)
- throw love::Exception("failed to acquire swap chain image");
- break;
- }
- imageRequested = true;
- }
- else
- {
- imageRequested = false;
- }
- for (auto &readbackCallback : readbackCallbacks.at(currentFrame))
- readbackCallback();
- readbackCallbacks.at(currentFrame).clear();
- for (auto &cleanUpFn : cleanUpFunctions.at(currentFrame))
- cleanUpFn();
- cleanUpFunctions.at(currentFrame).clear();
- startRecordingGraphicsCommands();
- if (!swapChainImages.empty())
- {
- Vulkan::cmdTransitionImageLayout(
- commandBuffers.at(currentFrame),
- swapChainImages[imageIndex],
- swapChainPixelFormat, true,
- VK_IMAGE_LAYOUT_UNDEFINED,
- VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
- }
- if (transitionColorDepthLayouts)
- {
- if (depthImage)
- Vulkan::cmdTransitionImageLayout(
- commandBuffers.at(currentFrame),
- depthImage,
- depthStencilPixelFormat, true,
- VK_IMAGE_LAYOUT_UNDEFINED,
- VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
- if (colorImage)
- Vulkan::cmdTransitionImageLayout(
- commandBuffers.at(currentFrame),
- colorImage,
- swapChainPixelFormat, true,
- VK_IMAGE_LAYOUT_UNDEFINED,
- VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
- transitionColorDepthLayouts = false;
- }
- Vulkan::resetShaderSwitches();
- for (const auto &shader : usedShadersInFrame)
- shader->newFrame();
- usedShadersInFrame.clear();
- localUniformBuffer->nextFrame();
- }
- void Graphics::startRecordingGraphicsCommands()
- {
- VkCommandBufferBeginInfo beginInfo{};
- beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
- beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
- beginInfo.pInheritanceInfo = nullptr;
- if (vkBeginCommandBuffer(commandBuffers.at(currentFrame), &beginInfo) != VK_SUCCESS)
- throw love::Exception("failed to begin recording command buffer");
- initDynamicState();
- // This must be done after vkBeginCommandBuffer (since newTexture needs an
- // active command buffer for layout transitions), and before setDefaultRenderPass
- // (since that tries to use fakeBackbuffer).
- if (swapChainImages.empty() && fakeBackbuffer == nullptr)
- {
- Texture::Settings settings;
- settings.format = swapChainPixelFormat;
- settings.width = swapChainExtent.width;
- settings.height = swapChainExtent.height;
- settings.renderTarget = true;
- settings.readable.set(false);
- fakeBackbuffer.set((Texture*)newTexture(settings, nullptr), Acquire::NORETAIN);
- }
- setDefaultRenderPass();
- if (defaultVertexBuffer)
- {
- VkBuffer buffer = (VkBuffer)defaultVertexBuffer->getHandle();
- VkDeviceSize offset = 0;
- vkCmdBindVertexBuffers(commandBuffers.at(currentFrame), DEFAULT_VERTEX_BUFFER_BINDING, 1, &buffer, &offset);
- }
- }
- void Graphics::endRecordingGraphicsCommands()
- {
- if (renderPassState.active)
- endRenderPass();
- if (vkEndCommandBuffer(commandBuffers.at(currentFrame)) != VK_SUCCESS)
- throw love::Exception("failed to record command buffer");
- }
- VkCommandBuffer Graphics::getCommandBufferForDataTransfer()
- {
- if (renderPassState.active)
- endRenderPass();
- return commandBuffers.at(currentFrame);
- }
- void Graphics::queueCleanUp(std::function<void()> cleanUp)
- {
- cleanUpFunctions.at(currentFrame).push_back(cleanUp);
- }
- void Graphics::addReadbackCallback(std::function<void()> callback)
- {
- readbackCallbacks.at(currentFrame).push_back(callback);
- }
- graphics::Shader::BuiltinUniformData Graphics::getCurrentBuiltinUniformData()
- {
- love::graphics::Shader::BuiltinUniformData data;
- data.transformMatrix = getTransform();
- data.projectionMatrix = getDeviceProjection();
- data.scaleParams.x = (float) getCurrentDPIScale();
- data.scaleParams.y = getPointSize();
- // Flip y to convert input y-up [-1, 1] to vulkan's y-down [-1, 1].
- // Convert input z [-1, 1] to vulkan [0, 1].
- uint32 flags = Shader::CLIP_TRANSFORM_FLIP_Y | Shader::CLIP_TRANSFORM_Z_NEG1_1_TO_0_1;
- data.clipSpaceParams = Shader::computeClipSpaceParams(flags);
- const auto &rt = states.back().renderTargets.getFirstTarget();
- if (rt.texture != nullptr)
- {
- data.screenSizeParams.x = rt.texture->getPixelWidth(rt.mipmap);
- data.screenSizeParams.y = rt.texture->getPixelHeight(rt.mipmap);
- }
- else
- {
- data.screenSizeParams.x = getPixelWidth();
- data.screenSizeParams.y = getPixelHeight();
- }
- data.screenSizeParams.z = 1.0f;
- data.screenSizeParams.w = 0.0f;
- data.constantColor = getColor();
- gammaCorrectColor(data.constantColor);
- return data;
- }
- const OptionalDeviceExtensions &Graphics::getEnabledOptionalDeviceExtensions() const
- {
- return optionalDeviceExtensions;
- }
- const OptionalInstanceExtensions &Graphics::getEnabledOptionalInstanceExtensions() const
- {
- return optionalInstanceExtensions;
- }
- bool Graphics::checkValidationSupport()
- {
- uint32_t layerCount;
- vkEnumerateInstanceLayerProperties(&layerCount, nullptr);
- std::vector<VkLayerProperties> availableLayers(layerCount);
- vkEnumerateInstanceLayerProperties(&layerCount, availableLayers.data());
- for (const char *layerName : validationLayers)
- {
- bool layerFound = false;
- for (const auto &layerProperties : availableLayers)
- {
- if (strcmp(layerName, layerProperties.layerName) == 0)
- {
- layerFound = true;
- break;
- }
- }
- if (!layerFound)
- return false;
- }
- return true;
- }
- void Graphics::pickPhysicalDevice()
- {
- uint32_t deviceCount = 0;
- vkEnumeratePhysicalDevices(instance, &deviceCount, nullptr);
- if (deviceCount == 0)
- throw love::Exception("failed to find GPUs with Vulkan support");
- std::vector<VkPhysicalDevice> devices(deviceCount);
- vkEnumeratePhysicalDevices(instance, &deviceCount, devices.data());
- std::multimap<int, VkPhysicalDevice> candidates;
- for (const auto &device : devices)
- {
- int score = rateDeviceSuitability(device);
- candidates.insert(std::make_pair(score, device));
- }
- if (candidates.rbegin()->first > 0)
- physicalDevice = candidates.rbegin()->second;
- else
- throw love::Exception("failed to find a suitable gpu");
- VkPhysicalDeviceProperties properties;
- vkGetPhysicalDeviceProperties(physicalDevice, &properties);
- minUniformBufferOffsetAlignment = properties.limits.minUniformBufferOffsetAlignment;
- deviceApiVersion = properties.apiVersion;
- depthStencilFormat = findDepthFormat();
- switch (depthStencilFormat)
- {
- case VK_FORMAT_D32_SFLOAT_S8_UINT:
- depthStencilPixelFormat = PIXELFORMAT_DEPTH32_FLOAT_STENCIL8;
- break;
- case VK_FORMAT_D24_UNORM_S8_UINT:
- depthStencilPixelFormat = PIXELFORMAT_DEPTH24_UNORM_STENCIL8;
- break;
- default:
- throw love::Exception("Failed to convert vulkan depth/stencil swapchain pixel format %d to love PixelFormat.", depthStencilFormat);
- break;
- }
- }
- bool Graphics::checkDeviceExtensionSupport(VkPhysicalDevice device)
- {
- uint32_t extensionCount;
- vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionCount, nullptr);
- std::vector<VkExtensionProperties> availableExtensions(extensionCount);
- vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionCount, availableExtensions.data());
- std::set<std::string> requiredExtensions(deviceExtensions.begin(), deviceExtensions.end());
- for (const auto &extension : availableExtensions)
- requiredExtensions.erase(extension.extensionName);
- return requiredExtensions.empty();
- }
- // if the score is nonzero then the device is suitable.
- // A higher rating means generally better performance
- // if the score is 0 the device is unsuitable
- int Graphics::rateDeviceSuitability(VkPhysicalDevice device)
- {
- VkPhysicalDeviceProperties deviceProperties;
- VkPhysicalDeviceFeatures deviceFeatures;
- vkGetPhysicalDeviceProperties(device, &deviceProperties);
- vkGetPhysicalDeviceFeatures(device, &deviceFeatures);
- int score = 1;
- // optional
- if (deviceProperties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU)
- score += isLowPowerPreferred() ? 100 : 1000;
- if (deviceProperties.deviceType == VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU)
- score += isLowPowerPreferred() ? 1000 : 100;
- if (deviceProperties.deviceType == VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU)
- score += 10;
- // definitely needed
- QueueFamilyIndices indices = findQueueFamilies(device);
- if (!indices.isComplete())
- score = 0;
- bool extensionsSupported = checkDeviceExtensionSupport(device);
- if (!extensionsSupported)
- score = 0;
- if (extensionsSupported)
- {
- auto swapChainSupport = querySwapChainSupport(device);
- bool swapChainAdequate = !swapChainSupport.formats.empty() && !swapChainSupport.presentModes.empty();
- if (!swapChainAdequate)
- score = 0;
- }
- if (!deviceFeatures.samplerAnisotropy)
- score = 0;
- if (!deviceFeatures.fillModeNonSolid)
- score = 0;
- return score;
- }
- QueueFamilyIndices Graphics::findQueueFamilies(VkPhysicalDevice device)
- {
- QueueFamilyIndices indices;
- uint32_t queueFamilyCount = 0;
- vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, nullptr);
- std::vector<VkQueueFamilyProperties> queueFamilies(queueFamilyCount);
- vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, queueFamilies.data());
- int i = 0;
- for (const auto &queueFamily : queueFamilies)
- {
- if ((queueFamily.queueFlags & VK_QUEUE_GRAPHICS_BIT) && (queueFamily.queueFlags & VK_QUEUE_COMPUTE_BIT))
- indices.graphicsFamily = i;
- VkBool32 presentSupport = false;
- vkGetPhysicalDeviceSurfaceSupportKHR(device, i, surface, &presentSupport);
- if (presentSupport)
- indices.presentFamily = i;
- if (indices.isComplete())
- break;
- i++;
- }
- return indices;
- }
- static void findOptionalDeviceExtensions(VkPhysicalDevice physicalDevice, OptionalDeviceExtensions &optionalDeviceExtensions)
- {
- uint32_t extensionCount;
- vkEnumerateDeviceExtensionProperties(physicalDevice, nullptr, &extensionCount, nullptr);
- std::vector<VkExtensionProperties> availableExtensions(extensionCount);
- vkEnumerateDeviceExtensionProperties(physicalDevice, nullptr, &extensionCount, availableExtensions.data());
- for (const auto &extension : availableExtensions)
- {
- if (strcmp(extension.extensionName, VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME) == 0)
- optionalDeviceExtensions.extendedDynamicState = true;
- if (strcmp(extension.extensionName, VK_KHR_GET_MEMORY_REQUIREMENTS_2_EXTENSION_NAME) == 0)
- optionalDeviceExtensions.memoryRequirements2 = true;
- if (strcmp(extension.extensionName, VK_KHR_DEDICATED_ALLOCATION_EXTENSION_NAME) == 0)
- optionalDeviceExtensions.dedicatedAllocation = true;
- if (strcmp(extension.extensionName, VK_EXT_MEMORY_BUDGET_EXTENSION_NAME) == 0)
- optionalDeviceExtensions.memoryBudget = true;
- if (strcmp(extension.extensionName, VK_KHR_SHADER_FLOAT_CONTROLS_EXTENSION_NAME) == 0)
- optionalDeviceExtensions.shaderFloatControls = true;
- if (strcmp(extension.extensionName, VK_KHR_SPIRV_1_4_EXTENSION_NAME) == 0)
- optionalDeviceExtensions.spirv14 = true;
- }
- }
- void Graphics::createLogicalDevice()
- {
- QueueFamilyIndices indices = findQueueFamilies(physicalDevice);
- std::vector<VkDeviceQueueCreateInfo> queueCreateInfos;
- std::set<uint32_t> uniqueQueueFamilies = {
- indices.graphicsFamily.value,
- indices.presentFamily.value
- };
- float queuePriority = 1.0f;
- for (uint32_t queueFamily : uniqueQueueFamilies)
- {
- VkDeviceQueueCreateInfo queueCreateInfo{};
- queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
- queueCreateInfo.queueFamilyIndex = queueFamily;
- queueCreateInfo.queueCount = 1;
- queueCreateInfo.pQueuePriorities = &queuePriority;
- queueCreateInfos.push_back(queueCreateInfo);
- }
- findOptionalDeviceExtensions(physicalDevice, optionalDeviceExtensions);
- // sanity check for dependencies.
- if (optionalDeviceExtensions.extendedDynamicState && !optionalInstanceExtensions.physicalDeviceProperties2)
- optionalDeviceExtensions.extendedDynamicState = false;
- if (optionalDeviceExtensions.dedicatedAllocation && !optionalDeviceExtensions.memoryRequirements2)
- optionalDeviceExtensions.dedicatedAllocation = false;
- if (optionalDeviceExtensions.memoryBudget && !optionalInstanceExtensions.physicalDeviceProperties2)
- optionalDeviceExtensions.memoryBudget = false;
- if (optionalDeviceExtensions.spirv14 && !optionalDeviceExtensions.shaderFloatControls)
- optionalDeviceExtensions.spirv14 = false;
- if (optionalDeviceExtensions.spirv14 && deviceApiVersion < VK_API_VERSION_1_1)
- optionalDeviceExtensions.spirv14 = false;
- VkPhysicalDeviceFeatures deviceFeatures{};
- deviceFeatures.samplerAnisotropy = VK_TRUE;
- deviceFeatures.fillModeNonSolid = VK_TRUE;
- VkDeviceCreateInfo createInfo{};
- createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
- createInfo.queueCreateInfoCount = static_cast<uint32_t>(queueCreateInfos.size());
- createInfo.pQueueCreateInfos = queueCreateInfos.data();
- createInfo.pEnabledFeatures = &deviceFeatures;
- std::vector<const char*> enabledExtensions(deviceExtensions.begin(), deviceExtensions.end());
- if (optionalDeviceExtensions.extendedDynamicState)
- enabledExtensions.push_back(VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME);
- if (optionalDeviceExtensions.memoryRequirements2)
- enabledExtensions.push_back(VK_KHR_GET_MEMORY_REQUIREMENTS_2_EXTENSION_NAME);
- if (optionalDeviceExtensions.dedicatedAllocation)
- enabledExtensions.push_back(VK_KHR_DEDICATED_ALLOCATION_EXTENSION_NAME);
- if (optionalDeviceExtensions.memoryBudget)
- enabledExtensions.push_back(VK_EXT_MEMORY_BUDGET_EXTENSION_NAME);
- if (optionalDeviceExtensions.shaderFloatControls)
- enabledExtensions.push_back(VK_KHR_SHADER_FLOAT_CONTROLS_EXTENSION_NAME);
- if (optionalDeviceExtensions.spirv14)
- enabledExtensions.push_back(VK_KHR_SPIRV_1_4_EXTENSION_NAME);
- if (deviceApiVersion >= VK_API_VERSION_1_1)
- enabledExtensions.push_back(VK_KHR_BIND_MEMORY_2_EXTENSION_NAME);
- createInfo.enabledExtensionCount = static_cast<uint32_t>(enabledExtensions.size());
- createInfo.ppEnabledExtensionNames = enabledExtensions.data();
- if (isDebugEnabled())
- {
- createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
- createInfo.ppEnabledLayerNames = validationLayers.data();
- }
- VkPhysicalDeviceExtendedDynamicStateFeaturesEXT extendedDynamicStateFeatures{};
- extendedDynamicStateFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_FEATURES_EXT;
- extendedDynamicStateFeatures.extendedDynamicState = VK_TRUE;
- extendedDynamicStateFeatures.pNext = nullptr;
- if (optionalDeviceExtensions.extendedDynamicState)
- createInfo.pNext = &extendedDynamicStateFeatures;
- if (vkCreateDevice(physicalDevice, &createInfo, nullptr, &device) != VK_SUCCESS)
- throw love::Exception("failed to create logical device");
- volkLoadDevice(device);
- vkGetDeviceQueue(device, indices.graphicsFamily.value, 0, &graphicsQueue);
- vkGetDeviceQueue(device, indices.presentFamily.value, 0, &presentQueue);
- }
- void Graphics::createPipelineCache()
- {
- VkPipelineCacheCreateInfo cacheInfo{};
- cacheInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
- if (vkCreatePipelineCache(device, &cacheInfo, nullptr, &pipelineCache) != VK_SUCCESS)
- throw love::Exception("could not create pipeline cache");
- }
- void Graphics::initVMA()
- {
- VmaAllocatorCreateInfo allocatorCreateInfo = {};
- allocatorCreateInfo.vulkanApiVersion = deviceApiVersion;
- allocatorCreateInfo.physicalDevice = physicalDevice;
- allocatorCreateInfo.device = device;
- allocatorCreateInfo.instance = instance;
- // Default of 256 MB is a little too wasteful for most love games.
- // TODO: Tune this more.
- allocatorCreateInfo.preferredLargeHeapBlockSize = 128 * 1024 * 1024;
- VmaVulkanFunctions vulkanFunctions{};
- vulkanFunctions.vkGetInstanceProcAddr = vkGetInstanceProcAddr;
- vulkanFunctions.vkGetDeviceProcAddr = vkGetDeviceProcAddr;
- vulkanFunctions.vkGetPhysicalDeviceProperties = vkGetPhysicalDeviceProperties;
- vulkanFunctions.vkGetPhysicalDeviceMemoryProperties = vkGetPhysicalDeviceMemoryProperties;
- vulkanFunctions.vkAllocateMemory = vkAllocateMemory;
- vulkanFunctions.vkFreeMemory = vkFreeMemory;
- vulkanFunctions.vkMapMemory = vkMapMemory;
- vulkanFunctions.vkUnmapMemory = vkUnmapMemory;
- vulkanFunctions.vkFlushMappedMemoryRanges = vkFlushMappedMemoryRanges;
- vulkanFunctions.vkInvalidateMappedMemoryRanges = vkInvalidateMappedMemoryRanges;
- vulkanFunctions.vkBindBufferMemory = vkBindBufferMemory;
- vulkanFunctions.vkBindImageMemory = vkBindImageMemory;
- vulkanFunctions.vkGetBufferMemoryRequirements = vkGetBufferMemoryRequirements;
- vulkanFunctions.vkGetImageMemoryRequirements = vkGetImageMemoryRequirements;
- vulkanFunctions.vkCreateBuffer = vkCreateBuffer;
- vulkanFunctions.vkCreateImage = vkCreateImage;
- vulkanFunctions.vkDestroyBuffer = vkDestroyBuffer;
- vulkanFunctions.vkDestroyImage = vkDestroyImage;
- vulkanFunctions.vkCmdCopyBuffer = vkCmdCopyBuffer;
- vulkanFunctions.vkGetBufferMemoryRequirements2KHR = vkGetBufferMemoryRequirements2KHR;
- vulkanFunctions.vkGetImageMemoryRequirements2KHR = vkGetImageMemoryRequirements2KHR;
- vulkanFunctions.vkBindBufferMemory2KHR = vkBindBufferMemory2KHR;
- vulkanFunctions.vkBindImageMemory2KHR = vkBindImageMemory2KHR;
- vulkanFunctions.vkGetPhysicalDeviceMemoryProperties2KHR = vkGetPhysicalDeviceMemoryProperties2KHR;
- vulkanFunctions.vkGetDeviceBufferMemoryRequirements = vkGetDeviceBufferMemoryRequirements;
- vulkanFunctions.vkGetDeviceImageMemoryRequirements = vkGetDeviceImageMemoryRequirements;
- allocatorCreateInfo.pVulkanFunctions = &vulkanFunctions;
- allocatorCreateInfo.flags |= VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT;
- if (optionalDeviceExtensions.dedicatedAllocation)
- allocatorCreateInfo.flags |= VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT;
- if (optionalDeviceExtensions.memoryBudget)
- allocatorCreateInfo.flags |= VMA_ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT;
- if (vmaCreateAllocator(&allocatorCreateInfo, &vmaAllocator) != VK_SUCCESS)
- throw love::Exception("failed to create vma allocator");
- }
- void Graphics::createSurface()
- {
- auto window = Module::getInstance<love::window::Window>(M_WINDOW);
- const void *handle = window->getHandle();
- if (!SDL_Vulkan_CreateSurface((SDL_Window*)handle, instance, nullptr, &surface))
- throw love::Exception("failed to create window surface");
- }
- SwapChainSupportDetails Graphics::querySwapChainSupport(VkPhysicalDevice device)
- {
- SwapChainSupportDetails details;
- vkGetPhysicalDeviceSurfaceCapabilitiesKHR(device, surface, &details.capabilities);
- uint32_t formatCount;
- vkGetPhysicalDeviceSurfaceFormatsKHR(device, surface, &formatCount, nullptr);
- if (formatCount != 0)
- {
- details.formats.resize(formatCount);
- vkGetPhysicalDeviceSurfaceFormatsKHR(device, surface, &formatCount, details.formats.data());
- }
- uint32_t presentModeCount;
- vkGetPhysicalDeviceSurfacePresentModesKHR(device, surface, &presentModeCount, nullptr);
- if (presentModeCount != 0)
- {
- details.presentModes.resize(presentModeCount);
- vkGetPhysicalDeviceSurfacePresentModesKHR(device, surface, &presentModeCount, details.presentModes.data());
- }
- return details;
- }
- void Graphics::createSwapChain()
- {
- SwapChainSupportDetails swapChainSupport = querySwapChainSupport(physicalDevice);
- VkSurfaceFormatKHR surfaceFormat = chooseSwapSurfaceFormat(swapChainSupport.formats);
- VkPresentModeKHR presentMode = chooseSwapPresentMode(swapChainSupport.presentModes);
- VkExtent2D extent = chooseSwapExtent(swapChainSupport.capabilities);
- if (extent.width > 0 && extent.height > 0)
- {
- uint32_t imageCount = swapChainSupport.capabilities.minImageCount + 1;
- if (swapChainSupport.capabilities.maxImageCount > 0 && imageCount > swapChainSupport.capabilities.maxImageCount)
- imageCount = swapChainSupport.capabilities.maxImageCount;
- VkSwapchainCreateInfoKHR createInfo{};
- createInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
- createInfo.surface = surface;
- createInfo.minImageCount = imageCount;
- createInfo.imageFormat = surfaceFormat.format;
- createInfo.imageColorSpace = surfaceFormat.colorSpace;
- createInfo.imageExtent = extent;
- createInfo.imageArrayLayers = 1;
- createInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
- QueueFamilyIndices indices = findQueueFamilies(physicalDevice);
- uint32_t queueFamilyIndices[] = { indices.graphicsFamily.value, indices.presentFamily.value };
- if (indices.graphicsFamily.value != indices.presentFamily.value)
- {
- createInfo.imageSharingMode = VK_SHARING_MODE_CONCURRENT;
- createInfo.queueFamilyIndexCount = 2;
- createInfo.pQueueFamilyIndices = queueFamilyIndices;
- }
- else
- {
- createInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
- createInfo.queueFamilyIndexCount = 0;
- createInfo.pQueueFamilyIndices = nullptr;
- }
- createInfo.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
- createInfo.compositeAlpha = chooseCompositeAlpha(swapChainSupport.capabilities);
- createInfo.presentMode = presentMode;
- createInfo.clipped = VK_TRUE;
- createInfo.oldSwapchain = VK_NULL_HANDLE;
- if (vkCreateSwapchainKHR(device, &createInfo, nullptr, &swapChain) != VK_SUCCESS)
- throw love::Exception("failed to create swap chain");
- vkGetSwapchainImagesKHR(device, swapChain, &imageCount, nullptr);
- swapChainImages.resize(imageCount);
- vkGetSwapchainImagesKHR(device, swapChain, &imageCount, swapChainImages.data());
- }
- else
- {
- // Use a fake backbuffer. Creation is deferred until startRecordingGraphicsCommands
- // because newTexture needs an active command buffer to do its initial
- // layout transitions.
- swapChainImages.clear();
- extent.width = std::max(1, pixelWidth);
- extent.height = std::max(1, pixelHeight);
- if (isGammaCorrect())
- surfaceFormat.format = VK_FORMAT_R8G8B8A8_SRGB;
- else
- surfaceFormat.format = VK_FORMAT_R8G8B8A8_UNORM;
- }
- swapChainImageFormat = surfaceFormat.format;
- swapChainExtent = extent;
- switch (swapChainImageFormat)
- {
- case VK_FORMAT_B8G8R8A8_SRGB:
- swapChainPixelFormat = PIXELFORMAT_BGRA8_sRGB;
- break;
- case VK_FORMAT_B8G8R8A8_UNORM:
- swapChainPixelFormat = PIXELFORMAT_BGRA8_UNORM;
- break;
- case VK_FORMAT_R8G8B8A8_SRGB:
- swapChainPixelFormat = PIXELFORMAT_RGBA8_sRGB;
- break;
- case VK_FORMAT_R8G8B8A8_UNORM:
- swapChainPixelFormat = PIXELFORMAT_RGBA8_UNORM;
- break;
- default:
- throw love::Exception("Failed to convert vulkan depth/stencil swapchain image format %d to love PixelFormat.", swapChainImageFormat);
- break;
- }
- }
- VkSurfaceFormatKHR Graphics::chooseSwapSurfaceFormat(const std::vector<VkSurfaceFormatKHR> &availableFormats)
- {
- std::vector<VkFormat> formatOrder;
- // TODO: turn off GammaCorrect if a sRGB format can't be found?
- // TODO: does every platform have these formats?
- if (isGammaCorrect())
- {
- formatOrder = {
- VK_FORMAT_B8G8R8A8_SRGB,
- VK_FORMAT_R8G8B8A8_SRGB,
- };
- }
- else
- {
- formatOrder = {
- VK_FORMAT_B8G8R8A8_UNORM,
- VK_FORMAT_R8G8B8A8_SNORM,
- };
- }
- for (const auto format : formatOrder)
- {
- for (const auto &availableFormat : availableFormats)
- {
- if (availableFormat.format == format && availableFormat.colorSpace == VK_COLORSPACE_SRGB_NONLINEAR_KHR)
- return availableFormat;
- }
- }
-
- return availableFormats[0];
- }
- VkPresentModeKHR Graphics::chooseSwapPresentMode(const std::vector<VkPresentModeKHR> &availablePresentModes)
- {
- const auto begin = availablePresentModes.begin();
- const auto end = availablePresentModes.end();
- switch (vsync)
- {
- case -1:
- if (std::find(begin, end, VK_PRESENT_MODE_FIFO_RELAXED_KHR) != end)
- return VK_PRESENT_MODE_FIFO_RELAXED_KHR;
- else
- return VK_PRESENT_MODE_FIFO_KHR;
- case 0:
- // Mailbox mode might be better than immediate mode for a lot of people.
- // But on at least some systems it acts as if vsync is enabled
- // https://github.com/love2d/love/issues/1852
- // TODO: is that a bug in love's code or the graphics driver / compositor?
- // Should love expose mailbox mode in an API to users in some manner,
- // instead of trying to guess what to do?
- if (std::find(begin, end, VK_PRESENT_MODE_IMMEDIATE_KHR) != end)
- return VK_PRESENT_MODE_IMMEDIATE_KHR;
- else if (std::find(begin, end, VK_PRESENT_MODE_MAILBOX_KHR) != end)
- return VK_PRESENT_MODE_MAILBOX_KHR;
- else
- return VK_PRESENT_MODE_FIFO_KHR;
- default:
- // TODO: support for swap interval = 2, etc?
- return VK_PRESENT_MODE_FIFO_KHR;
- }
- }
- static uint32_t clampuint32_t(uint32_t value, uint32_t min, uint32_t max)
- {
- if (value < min)
- return min;
- if (value > max)
- return max;
- return value;
- }
- VkExtent2D Graphics::chooseSwapExtent(const VkSurfaceCapabilitiesKHR &capabilities)
- {
- if (capabilities.currentExtent.width != UINT32_MAX)
- return capabilities.currentExtent;
- else
- {
- VkExtent2D actualExtent = {
- static_cast<uint32_t>(pixelWidth),
- static_cast<uint32_t>(pixelHeight)
- };
- actualExtent.width = clampuint32_t(actualExtent.width, capabilities.minImageExtent.width, capabilities.maxImageExtent.width);
- actualExtent.height = clampuint32_t(actualExtent.height, capabilities.minImageExtent.height, capabilities.maxImageExtent.height);
- return actualExtent;
- }
- }
- VkCompositeAlphaFlagBitsKHR Graphics::chooseCompositeAlpha(const VkSurfaceCapabilitiesKHR &capabilities)
- {
- if (capabilities.supportedCompositeAlpha & VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR)
- return VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
- else if (capabilities.supportedCompositeAlpha & VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR)
- return VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR;
- else if (capabilities.supportedCompositeAlpha & VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR)
- return VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR;
- else if (capabilities.supportedCompositeAlpha & VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR)
- return VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR;
- else
- throw love::Exception("failed to find composite alpha");
- }
- void Graphics::createImageViews()
- {
- swapChainImageViews.resize(swapChainImages.size());
- for (size_t i = 0; i < swapChainImages.size(); i++)
- {
- VkImageViewCreateInfo createInfo{};
- createInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
- createInfo.image = swapChainImages.at(i);
- createInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
- createInfo.format = swapChainImageFormat;
- createInfo.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
- createInfo.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
- createInfo.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
- createInfo.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
- createInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
- createInfo.subresourceRange.baseMipLevel = 0;
- createInfo.subresourceRange.levelCount = 1;
- createInfo.subresourceRange.baseArrayLayer = 0;
- createInfo.subresourceRange.layerCount = 1;
- if (vkCreateImageView(device, &createInfo, nullptr, &swapChainImageViews.at(i)) != VK_SUCCESS)
- throw love::Exception("failed to create image views");
- }
- }
- VkFramebuffer Graphics::createFramebuffer(FramebufferConfiguration &configuration)
- {
- std::vector<VkImageView> attachments;
- for (const auto &colorView : configuration.colorViews)
- attachments.push_back(colorView);
- if (configuration.staticData.depthView)
- attachments.push_back(configuration.staticData.depthView);
- // Resolve attachments after everything else to match createRenderPass.
- for (const auto &colorResolveView : configuration.colorResolveViews)
- attachments.push_back(colorResolveView);
- VkFramebufferCreateInfo createInfo{};
- createInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
- createInfo.renderPass = configuration.staticData.renderPass;
- createInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
- createInfo.pAttachments = attachments.data();
- createInfo.width = configuration.staticData.width;
- createInfo.height = configuration.staticData.height;
- createInfo.layers = 1;
- VkFramebuffer frameBuffer;
- if (vkCreateFramebuffer(device, &createInfo, nullptr, &frameBuffer) != VK_SUCCESS)
- throw love::Exception("failed to create framebuffer");
- return frameBuffer;
- }
- VkFramebuffer Graphics::getFramebuffer(FramebufferConfiguration &configuration)
- {
- VkFramebuffer framebuffer;
- auto it = framebuffers.find(configuration);
- if (it != framebuffers.end())
- framebuffer = it->second;
- else
- {
- framebuffer = createFramebuffer(configuration);
- framebuffers[configuration] = framebuffer;
- }
- framebufferUsages[framebuffer] = true;
- return framebuffer;
- }
- void Graphics::createDefaultShaders()
- {
- for (int i = 0; i < Shader::STANDARD_MAX_ENUM; i++)
- {
- auto stype = (Shader::StandardShader)i;
- if (!Shader::standardShaders[i])
- {
- std::vector<std::string> stages;
- stages.push_back(Shader::getDefaultCode(stype, SHADERSTAGE_VERTEX));
- stages.push_back(Shader::getDefaultCode(stype, SHADERSTAGE_PIXEL));
- Shader::standardShaders[i] = newShader(stages, {});
- }
- }
- }
- VkRenderPass Graphics::createRenderPass(RenderPassConfiguration &configuration)
- {
- VkSubpassDescription subPass{};
- subPass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
- VkSubpassDependency beginDependency{};
- beginDependency.srcSubpass = VK_SUBPASS_EXTERNAL;
- beginDependency.dstSubpass = 0;
- beginDependency.srcStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT;
- beginDependency.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
- beginDependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT
- | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
- beginDependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT
- | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
- VkSubpassDependency endDependency{};
- endDependency.srcSubpass = 0;
- endDependency.dstSubpass = VK_SUBPASS_EXTERNAL;
- endDependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
- endDependency.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT
- | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
- endDependency.dstStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT;
- endDependency.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
- std::vector<VkAttachmentDescription> attachments;
- std::vector<VkAttachmentReference> colorAttachmentRefs;
- std::vector<VkAttachmentReference> colorResolveAttachmentRefs;
- uint32_t attachment = 0;
- for (const auto &colorAttachment : configuration.colorAttachments)
- {
- VkAttachmentReference reference{};
- reference.attachment = attachment++;
- reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
- colorAttachmentRefs.push_back(reference);
- VkAttachmentDescription colorDescription{};
- colorDescription.format = colorAttachment.format;
- colorDescription.samples = colorAttachment.msaaSamples;
- colorDescription.loadOp = colorAttachment.loadOp;
- colorDescription.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
- colorDescription.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
- colorDescription.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
- if (colorAttachment.msaaSamples > 1)
- {
- colorDescription.initialLayout = colorAttachment.msaaLayout;
- colorDescription.finalLayout = colorAttachment.msaaLayout;
- }
- else
- {
- colorDescription.initialLayout = colorAttachment.layout;
- colorDescription.finalLayout = colorAttachment.layout;
- }
- attachments.push_back(colorDescription);
- // I had a TODO here, but I don't remember why...
- if (colorAttachment.layout != VK_IMAGE_LAYOUT_UNDEFINED)
- {
- Vulkan::addImageLayoutTransitionOptions(true, true, false, colorAttachment.layout, beginDependency.srcAccessMask, beginDependency.srcStageMask);
- Vulkan::addImageLayoutTransitionOptions(false, true, false, colorAttachment.layout, endDependency.dstAccessMask, endDependency.dstStageMask);
- }
- if (colorAttachment.msaaLayout != VK_IMAGE_LAYOUT_UNDEFINED)
- {
- Vulkan::addImageLayoutTransitionOptions(true, true, false, colorAttachment.msaaLayout, beginDependency.srcAccessMask, beginDependency.srcStageMask);
- Vulkan::addImageLayoutTransitionOptions(false, true, false, colorAttachment.msaaLayout, endDependency.dstAccessMask, endDependency.dstStageMask);
- }
- }
- subPass.colorAttachmentCount = static_cast<uint32_t>(configuration.colorAttachments.size());
- subPass.pColorAttachments = colorAttachmentRefs.data();
- VkAttachmentReference depthStencilAttachmentRef{};
- if (configuration.staticData.depthStencilAttachment.format != VK_FORMAT_UNDEFINED)
- {
- depthStencilAttachmentRef.attachment = attachment++;
- depthStencilAttachmentRef.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
- subPass.pDepthStencilAttachment = &depthStencilAttachmentRef;
- VkAttachmentDescription depthStencilAttachment{};
- depthStencilAttachment.format = configuration.staticData.depthStencilAttachment.format;
- depthStencilAttachment.samples = configuration.staticData.depthStencilAttachment.msaaSamples;
- depthStencilAttachment.loadOp = configuration.staticData.depthStencilAttachment.depthLoadOp;
- depthStencilAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
- depthStencilAttachment.stencilLoadOp = configuration.staticData.depthStencilAttachment.stencilLoadOp;
- depthStencilAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
- depthStencilAttachment.initialLayout = configuration.staticData.depthStencilAttachment.layout;
- depthStencilAttachment.finalLayout = configuration.staticData.depthStencilAttachment.layout;
- attachments.push_back(depthStencilAttachment);
- Vulkan::addImageLayoutTransitionOptions(true, true, true, configuration.staticData.depthStencilAttachment.layout, beginDependency.srcAccessMask, beginDependency.srcStageMask);
- Vulkan::addImageLayoutTransitionOptions(false, true, true, configuration.staticData.depthStencilAttachment.layout, endDependency.dstAccessMask, endDependency.dstStageMask);
- }
- // Add resolve attachments after everything else to make pClearValues simpler to implement.
- if (configuration.staticData.resolve)
- {
- for (const auto &colorAttachment : configuration.colorAttachments)
- {
- VkAttachmentReference reference{};
- reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
- if (colorAttachment.layout == VK_IMAGE_LAYOUT_UNDEFINED)
- {
- reference.attachment = VK_ATTACHMENT_UNUSED;
- colorResolveAttachmentRefs.push_back(reference);
- }
- else
- {
- reference.attachment = attachment++;
- colorResolveAttachmentRefs.push_back(reference);
- VkAttachmentDescription resolveDescription{};
- resolveDescription.format = colorAttachment.format;
- resolveDescription.samples = VK_SAMPLE_COUNT_1_BIT;
- resolveDescription.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
- resolveDescription.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
- resolveDescription.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
- resolveDescription.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
- resolveDescription.initialLayout = colorAttachment.layout;
- resolveDescription.finalLayout = colorAttachment.layout;
- attachments.push_back(resolveDescription);
- }
- }
- subPass.pResolveAttachments = colorResolveAttachmentRefs.data();
- }
- std::array<VkSubpassDependency, 2> dependencies = { beginDependency, endDependency };
- VkRenderPassCreateInfo createInfo{};
- createInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
- createInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
- createInfo.pAttachments = attachments.data();
- createInfo.subpassCount = 1;
- createInfo.pSubpasses = &subPass;
- createInfo.dependencyCount = static_cast<uint32_t>(dependencies.size());
- createInfo.pDependencies = dependencies.data();
- VkRenderPass renderPass;
- if (vkCreateRenderPass(device, &createInfo, nullptr, &renderPass) != VK_SUCCESS)
- throw love::Exception("failed to create render pass");
- return renderPass;
- }
- VkRenderPass Graphics::getRenderPass(RenderPassConfiguration &configuration)
- {
- VkRenderPass renderPass;
- auto it = renderPasses.find(configuration);
- if (it != renderPasses.end())
- renderPass = it->second;
- else
- {
- renderPass = createRenderPass(configuration);
- renderPasses[configuration] = renderPass;
- }
- return renderPass;
- }
- void Graphics::createVulkanVertexFormat(
- Shader *shader,
- const VertexAttributes &attributes,
- std::vector<VkVertexInputBindingDescription> &bindingDescriptions,
- std::vector<VkVertexInputAttributeDescription> &attributeDescriptions)
- {
- std::set<uint32_t> usedBuffers;
- for (const auto &pair : shader->getVertexAttributeIndices())
- {
- int i = pair.second.index;
- uint32 bit = 1u << i;
- VkVertexInputAttributeDescription attribdesc{};
- attribdesc.location = i;
- if (attributes.enableBits & bit)
- {
- const auto &attrib = attributes.attribs[i];
- int bufferbinding = VERTEX_BUFFER_BINDING_START + attrib.bufferIndex;
- attribdesc.binding = bufferbinding;
- attribdesc.offset = attrib.offsetFromVertex;
- attribdesc.format = Vulkan::getVulkanVertexFormat(attrib.getFormat());
- if (usedBuffers.find(bufferbinding) == usedBuffers.end())
- {
- usedBuffers.insert(bufferbinding);
- VkVertexInputBindingDescription bindingdesc{};
- bindingdesc.binding = bufferbinding;
- if (attributes.instanceBits & (1u << attrib.bufferIndex))
- bindingdesc.inputRate = VK_VERTEX_INPUT_RATE_INSTANCE;
- else
- bindingdesc.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
- bindingdesc.stride = attributes.bufferLayouts[attrib.bufferIndex].stride;
- bindingDescriptions.push_back(bindingdesc);
- }
- }
- else
- {
- attribdesc.binding = DEFAULT_VERTEX_BUFFER_BINDING;
- // Indices should match the creation parameters for defaultVertexBuffer.
- switch (pair.second.baseType)
- {
- case DATA_BASETYPE_INT:
- attribdesc.offset = defaultVertexBuffer->getDataMember(1).offset;
- attribdesc.format = Vulkan::getVulkanVertexFormat(DATAFORMAT_INT32_VEC4);
- break;
- case DATA_BASETYPE_UINT:
- attribdesc.offset = defaultVertexBuffer->getDataMember(1).offset;
- attribdesc.format = Vulkan::getVulkanVertexFormat(DATAFORMAT_UINT32_VEC4);
- break;
- case DATA_BASETYPE_FLOAT:
- default:
- if (i == ATTRIB_COLOR)
- attribdesc.offset = defaultVertexBuffer->getDataMember(2).offset;
- else
- attribdesc.offset = defaultVertexBuffer->getDataMember(0).offset;
- attribdesc.format = Vulkan::getVulkanVertexFormat(DATAFORMAT_FLOAT_VEC4);
- break;
- }
- if (usedBuffers.find(DEFAULT_VERTEX_BUFFER_BINDING) == usedBuffers.end())
- {
- usedBuffers.insert(DEFAULT_VERTEX_BUFFER_BINDING);
- VkVertexInputBindingDescription bindingdesc{};
- bindingdesc.binding = DEFAULT_VERTEX_BUFFER_BINDING;
- bindingdesc.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
- bindingdesc.stride = 0; // no stride, will always read the same coord multiple times.
- bindingDescriptions.push_back(bindingdesc);
- }
- }
- attributeDescriptions.push_back(attribdesc);
- }
- }
- void Graphics::prepareDraw(VertexAttributesID attributesID, const BufferBindings &buffers, graphics::Texture *texture, PrimitiveType primitiveType, CullMode cullmode)
- {
- if (!renderPassState.active)
- startRenderPass();
- auto s = dynamic_cast<Shader*>(Shader::current);
- usedShadersInFrame.insert(s);
- GraphicsPipelineConfigurationFull configuration{};
- configuration.core.renderPass = renderPassState.beginInfo.renderPass;
- configuration.core.attributesID = attributesID;
- configuration.core.wireFrame = states.back().wireframe;
- configuration.core.blendStateKey = states.back().blend.toKey();
- configuration.core.colorChannelMask = states.back().colorMask;
- configuration.core.msaaSamples = renderPassState.msaa;
- configuration.core.numColorAttachments = renderPassState.numColorAttachments;
- configuration.core.packedColorAttachmentFormats = renderPassState.packedColorAttachmentFormats;
- configuration.core.primitiveType = primitiveType;
- VkPipeline pipeline = VK_NULL_HANDLE;
- if (optionalDeviceExtensions.extendedDynamicState)
- {
- vkCmdSetCullModeEXT(commandBuffers.at(currentFrame), Vulkan::getCullMode(cullmode));
- pipeline = s->getCachedGraphicsPipeline(this, configuration.core);
- }
- else
- {
- configuration.noDynamicState.winding = states.back().winding;
- configuration.noDynamicState.depthState.compare = states.back().depthTest;
- configuration.noDynamicState.depthState.write = states.back().depthWrite;
- configuration.noDynamicState.stencilAction = states.back().stencil.action;
- configuration.noDynamicState.stencilCompare = states.back().stencil.compare;
- configuration.noDynamicState.cullmode = cullmode;
- pipeline = s->getCachedGraphicsPipeline(this, configuration);
- }
- if (pipeline != renderPassState.pipeline)
- {
- vkCmdBindPipeline(commandBuffers.at(currentFrame), VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
- renderPassState.pipeline = pipeline;
- }
- s->setMainTex(texture);
- s->cmdPushDescriptorSets(commandBuffers.at(currentFrame), VK_PIPELINE_BIND_POINT_GRAPHICS);
- VkBuffer vkbuffers[BufferBindings::MAX];
- VkDeviceSize vkoffsets[BufferBindings::MAX];
- uint32 buffercount = 0;
- uint32 allbits = buffers.useBits;
- uint32 i = 0;
- while (allbits)
- {
- uint32 bit = 1u << i;
- // TODO: handle split ranges.
- if (buffers.useBits & bit)
- {
- vkbuffers[buffercount] = (VkBuffer)buffers.info[i].buffer->getHandle();
- vkoffsets[buffercount] = (VkDeviceSize)buffers.info[i].offset;
- buffercount++;
- }
- i++;
- allbits >>= 1;
- }
- if (buffercount > 0)
- vkCmdBindVertexBuffers(commandBuffers.at(currentFrame), VERTEX_BUFFER_BINDING_START, buffercount, vkbuffers, vkoffsets);
- }
- void Graphics::setDefaultRenderPass()
- {
- uint32_t numClearValues = 2;
- renderPassState.clearColors.resize(numClearValues);
- renderPassState.beginInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
- renderPassState.beginInfo.renderPass = VK_NULL_HANDLE;
- renderPassState.beginInfo.framebuffer = VK_NULL_HANDLE;
- renderPassState.beginInfo.renderArea.offset = { 0, 0 };
- renderPassState.beginInfo.renderArea.extent = swapChainExtent;
- renderPassState.beginInfo.clearValueCount = numClearValues;
- renderPassState.beginInfo.pClearValues = renderPassState.clearColors.data();
- renderPassState.isWindow = true;
- renderPassState.pipeline = VK_NULL_HANDLE;
- renderPassState.width = static_cast<float>(swapChainExtent.width);
- renderPassState.height = static_cast<float>(swapChainExtent.height);
- renderPassState.msaa = msaaSamples;
- renderPassState.numColorAttachments = 1;
- renderPassState.packedColorAttachmentFormats = (uint8)swapChainPixelFormat;
- RenderPassConfiguration renderPassConfiguration{};
- VkFormat dsformat = backbufferHasDepth || backbufferHasStencil ? depthStencilFormat : VK_FORMAT_UNDEFINED;
- renderPassConfiguration.staticData.depthStencilAttachment = { dsformat, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, VK_ATTACHMENT_LOAD_OP_LOAD, VK_ATTACHMENT_LOAD_OP_LOAD, msaaSamples };
- if (msaaSamples & VK_SAMPLE_COUNT_1_BIT)
- renderPassConfiguration.staticData.resolve = false;
- else
- renderPassConfiguration.staticData.resolve = true;
- FramebufferConfiguration framebufferConfiguration{};
- framebufferConfiguration.staticData.depthView = depthImageView;
- framebufferConfiguration.staticData.width = swapChainExtent.width;
- framebufferConfiguration.staticData.height = swapChainExtent.height;
- if (msaaSamples & VK_SAMPLE_COUNT_1_BIT)
- {
- renderPassConfiguration.colorAttachments.push_back({ swapChainImageFormat, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_UNDEFINED, VK_ATTACHMENT_LOAD_OP_LOAD, msaaSamples });
- if (!swapChainImageViews.empty())
- framebufferConfiguration.colorViews.push_back(swapChainImageViews.at(imageIndex));
- else
- framebufferConfiguration.colorViews.push_back(fakeBackbuffer->getRenderTargetView(0, 0));
- }
- else
- {
- renderPassConfiguration.colorAttachments.push_back({ swapChainImageFormat, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_ATTACHMENT_LOAD_OP_LOAD, msaaSamples });
- framebufferConfiguration.colorViews.push_back(colorImageView);
- if (!swapChainImageViews.empty())
- framebufferConfiguration.colorResolveViews.push_back(swapChainImageViews.at(imageIndex));
- else
- framebufferConfiguration.colorResolveViews.push_back(fakeBackbuffer->getRenderTargetView(0, 0));
- }
- renderPassState.renderPassConfiguration = std::move(renderPassConfiguration);
- renderPassState.framebufferConfiguration = std::move(framebufferConfiguration);
- // Can't call clear() here because it depends on current RT state, which might not be
- // set yet when this is called from within setRenderTargetsInternal.
- if (renderPassState.windowClearRequested)
- {
- if (renderPassState.mainWindowClearColorValue.hasValue)
- {
- renderPassState.renderPassConfiguration.colorAttachments[0].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
- renderPassState.clearColors[0].color = Texture::getClearColor(nullptr, renderPassState.mainWindowClearColorValue.value);
- }
- if (renderPassState.mainWindowClearDepthValue.hasValue && backbufferHasDepth)
- {
- renderPassState.renderPassConfiguration.staticData.depthStencilAttachment.depthLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
- renderPassState.clearColors[1].depthStencil.depth = static_cast<float>(renderPassState.mainWindowClearDepthValue.value);
- }
- if (renderPassState.mainWindowClearStencilValue.hasValue && backbufferHasStencil)
- {
- renderPassState.renderPassConfiguration.staticData.depthStencilAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
- renderPassState.clearColors[1].depthStencil.stencil = static_cast<uint32_t>(renderPassState.mainWindowClearStencilValue.value);
- }
- }
- }
- void Graphics::setRenderPass(const RenderTargets &rts, int pixelw, int pixelh)
- {
- RenderPassConfiguration renderPassConfiguration{};
- VkSampleCountFlagBits msaa = VK_SAMPLE_COUNT_1_BIT;
- for (const auto &color : rts.colors)
- {
- auto tex = (Texture *)color.texture;
- renderPassConfiguration.colorAttachments.push_back({
- Vulkan::getTextureFormat(tex->getPixelFormat()).internalFormat,
- tex->getImageLayout(),
- tex->getMSAAImageLayout(),
- VK_ATTACHMENT_LOAD_OP_LOAD,
- tex->getMsaaSamples() });
- if (tex->getMSAAImageLayout() != VK_IMAGE_LAYOUT_UNDEFINED && tex->getImageLayout() != VK_IMAGE_LAYOUT_UNDEFINED)
- renderPassConfiguration.staticData.resolve = true;
- msaa = tex->getMsaaSamples();
- }
- if (rts.depthStencil.texture != nullptr)
- {
- auto tex = (Texture *)rts.depthStencil.texture;
- renderPassConfiguration.staticData.depthStencilAttachment = {
- Vulkan::getTextureFormat(rts.depthStencil.texture->getPixelFormat()).internalFormat,
- tex->getImageLayout(),
- VK_ATTACHMENT_LOAD_OP_LOAD,
- VK_ATTACHMENT_LOAD_OP_LOAD,
- tex->getMsaaSamples() };
- msaa = tex->getMsaaSamples();
- }
- FramebufferConfiguration configuration{};
- for (const auto &color : rts.colors)
- {
- auto tex = (Texture*)color.texture;
- if (tex->getMSAA() > 1)
- {
- configuration.colorViews.push_back(tex->getMSAARenderTargetView(color.mipmap, color.slice));
- configuration.colorResolveViews.push_back(tex->getRenderTargetView(color.mipmap, color.slice));
- }
- else
- {
- configuration.colorViews.push_back(tex->getRenderTargetView(color.mipmap, color.slice));
- }
- }
- if (rts.depthStencil.texture != nullptr)
- {
- auto tex = (Texture*)rts.depthStencil.texture;
- if (tex->getMSAA() > 1)
- configuration.staticData.depthView = tex->getMSAARenderTargetView(rts.depthStencil.mipmap, rts.depthStencil.slice);
- else
- configuration.staticData.depthView = tex->getRenderTargetView(rts.depthStencil.mipmap, rts.depthStencil.slice);
- }
- configuration.staticData.width = static_cast<uint32_t>(pixelw);
- configuration.staticData.height = static_cast<uint32_t>(pixelh);
- uint32_t numClearValues = static_cast<uint32_t>(rts.colors.size() + 1);
- renderPassState.clearColors.resize(numClearValues);
- renderPassState.beginInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
- renderPassState.beginInfo.renderPass = VK_NULL_HANDLE;
- renderPassState.beginInfo.framebuffer = VK_NULL_HANDLE;
- renderPassState.beginInfo.renderArea.offset = {0, 0};
- renderPassState.beginInfo.renderArea.extent.width = static_cast<uint32_t>(pixelw);
- renderPassState.beginInfo.renderArea.extent.height = static_cast<uint32_t>(pixelh);
- renderPassState.beginInfo.clearValueCount = numClearValues;
- renderPassState.beginInfo.pClearValues = renderPassState.clearColors.data();
- renderPassState.isWindow = false;
- renderPassState.renderPassConfiguration = renderPassConfiguration;
- renderPassState.framebufferConfiguration = configuration;
- renderPassState.pipeline = VK_NULL_HANDLE;
- renderPassState.width = static_cast<float>(pixelw);
- renderPassState.height = static_cast<float>(pixelh);
- renderPassState.msaa = msaa;
- renderPassState.numColorAttachments = static_cast<uint32_t>(rts.colors.size());
- renderPassState.packedColorAttachmentFormats = 0;
- for (size_t i = 0; i < rts.colors.size(); i++)
- renderPassState.packedColorAttachmentFormats |= ((uint64)rts.colors[i].texture->getPixelFormat()) << (i * 8ull);
- }
- void Graphics::startRenderPass()
- {
- renderPassState.active = true;
- if (renderPassState.isWindow && renderPassState.windowClearRequested)
- renderPassState.windowClearRequested = false;
- VkViewport viewport{};
- viewport.x = 0.0f;
- viewport.y = 0.0f;
- viewport.width = renderPassState.width;
- viewport.height = renderPassState.height;
- viewport.minDepth = 0.0f;
- viewport.maxDepth = 1.0f;
- vkCmdSetViewport(commandBuffers.at(currentFrame), 0, 1, &viewport);
- renderPassState.beginInfo.renderPass = getRenderPass(renderPassState.renderPassConfiguration);
- renderPassState.framebufferConfiguration.staticData.renderPass = renderPassState.beginInfo.renderPass;
- renderPassState.beginInfo.framebuffer = getFramebuffer(renderPassState.framebufferConfiguration);
- vkCmdBeginRenderPass(commandBuffers.at(currentFrame), &renderPassState.beginInfo, VK_SUBPASS_CONTENTS_INLINE);
- applyScissor();
- }
- void Graphics::endRenderPass()
- {
- renderPassState.active = false;
- vkCmdEndRenderPass(commandBuffers.at(currentFrame));
- for (auto &colorAttachment : renderPassState.renderPassConfiguration.colorAttachments)
- colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
- renderPassState.renderPassConfiguration.staticData.depthStencilAttachment.depthLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
- renderPassState.renderPassConfiguration.staticData.depthStencilAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
- }
- VkSampler Graphics::createSampler(const SamplerState &samplerState)
- {
- VkSamplerCreateInfo samplerInfo{};
- samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
- samplerInfo.magFilter = Vulkan::getFilter(samplerState.magFilter);
- samplerInfo.minFilter = Vulkan::getFilter(samplerState.minFilter);
- samplerInfo.addressModeU = Vulkan::getWrapMode(samplerState.wrapU);
- samplerInfo.addressModeV = Vulkan::getWrapMode(samplerState.wrapV);
- samplerInfo.addressModeW = Vulkan::getWrapMode(samplerState.wrapW);
- samplerInfo.anisotropyEnable = VK_TRUE;
- samplerInfo.maxAnisotropy = static_cast<float>(samplerState.maxAnisotropy);
- // TODO: This probably needs to branch on a pixel format to determine whether
- // it should be float vs int, and opaque vs transparent.
- bool clampone = samplerState.wrapU == SamplerState::WRAP_CLAMP_ONE
- || samplerState.wrapV == SamplerState::WRAP_CLAMP_ONE
- || samplerState.wrapW == SamplerState::WRAP_CLAMP_ONE;
- samplerInfo.borderColor = clampone ? VK_BORDER_COLOR_INT_OPAQUE_WHITE : VK_BORDER_COLOR_INT_OPAQUE_BLACK;
- samplerInfo.unnormalizedCoordinates = VK_FALSE;
- if (samplerState.depthSampleMode.hasValue)
- {
- samplerInfo.compareEnable = VK_TRUE;
- // See the comment in renderstate.h
- samplerInfo.compareOp = Vulkan::getCompareOp(getReversedCompareMode(samplerState.depthSampleMode.value));
- }
- else
- {
- samplerInfo.compareEnable = VK_FALSE;
- samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS;
- }
- samplerInfo.mipmapMode = Vulkan::getMipMapMode(samplerState.mipmapFilter);
- samplerInfo.mipLodBias = samplerState.lodBias;
- samplerInfo.minLod = static_cast<float>(samplerState.minLod);
- samplerInfo.maxLod = static_cast<float>(samplerState.maxLod);
- VkSampler sampler;
- if (vkCreateSampler(device, &samplerInfo, nullptr, &sampler) != VK_SUCCESS)
- throw love::Exception("failed to create sampler");
- return sampler;
- }
- template<typename Configuration, typename ObjectHandle, typename ConfigurationHasher, typename Deleter>
- static void eraseUnusedObjects(
- std::unordered_map<Configuration, ObjectHandle, ConfigurationHasher> &objects,
- std::unordered_map<ObjectHandle, bool> &usages,
- Deleter deleter,
- VkDevice device)
- {
- std::vector<Configuration> deletionKeys;
- for (const auto &entry : objects)
- {
- if (!usages[entry.second])
- {
- deletionKeys.push_back(entry.first);
- usages.erase(entry.second);
- deleter(device, entry.second, nullptr);
- }
- else
- usages[entry.second] = false;
- }
- for (const auto &key : deletionKeys)
- objects.erase(key);
- }
- void Graphics::cleanupUnusedObjects()
- {
- eraseUnusedObjects(framebuffers, framebufferUsages, vkDestroyFramebuffer, device);
- }
- void Graphics::requestSwapchainRecreation()
- {
- if (swapChain != VK_NULL_HANDLE)
- {
- swapChainRecreationRequested = true;
- }
- }
- VkSampler Graphics::getCachedSampler(const SamplerState &samplerState)
- {
- auto samplerkey = samplerState.toKey();
- auto it = samplers.find(samplerkey);
- if (it != samplers.end())
- return it->second;
- else
- {
- VkSampler sampler = createSampler(samplerState);
- samplers.insert({ samplerkey, sampler });
- return sampler;
- }
- }
- VkPipeline Graphics::createGraphicsPipeline(Shader *shader, const GraphicsPipelineConfigurationCore &configuration, const GraphicsPipelineConfigurationNoDynamicState *noDynamicStateConfiguration)
- {
- VkGraphicsPipelineCreateInfo pipelineInfo{};
- pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
- auto &shaderStages = shader->getShaderStages();
- std::vector<VkVertexInputBindingDescription> bindingDescriptions;
- std::vector<VkVertexInputAttributeDescription> attributeDescriptions;
- VertexAttributes vertexAttributes;
- findVertexAttributes(configuration.attributesID, vertexAttributes);
- createVulkanVertexFormat(shader, vertexAttributes, bindingDescriptions, attributeDescriptions);
- VkPipelineVertexInputStateCreateInfo vertexInputInfo{};
- vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
- vertexInputInfo.vertexBindingDescriptionCount = static_cast<uint32_t>(bindingDescriptions.size());
- vertexInputInfo.pVertexBindingDescriptions = bindingDescriptions.data();
- vertexInputInfo.vertexAttributeDescriptionCount = static_cast<uint32_t>(attributeDescriptions.size());
- vertexInputInfo.pVertexAttributeDescriptions = attributeDescriptions.data();
- VkPipelineViewportStateCreateInfo viewportState{};
- viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
- viewportState.viewportCount = 1;
- viewportState.scissorCount = 1;
- VkPipelineMultisampleStateCreateInfo multisampling{};
- multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
- multisampling.sampleShadingEnable = VK_FALSE;
- multisampling.rasterizationSamples = configuration.msaaSamples;
- VkPipelineRasterizationStateCreateInfo rasterizer{};
- rasterizer.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
- rasterizer.depthClampEnable = VK_FALSE;
- rasterizer.rasterizerDiscardEnable = VK_FALSE;
- rasterizer.polygonMode = Vulkan::getPolygonMode(configuration.wireFrame);
- rasterizer.lineWidth = 1.0f;
- if (!optionalDeviceExtensions.extendedDynamicState)
- {
- rasterizer.cullMode = Vulkan::getCullMode(noDynamicStateConfiguration->cullmode);
- rasterizer.frontFace = Vulkan::getFrontFace(noDynamicStateConfiguration->winding);
- }
- rasterizer.depthBiasEnable = VK_FALSE;
- rasterizer.depthBiasConstantFactor = 0.0f;
- rasterizer.depthBiasClamp = 0.0f;
- rasterizer.depthBiasSlopeFactor = 0.0f;
- VkPipelineInputAssemblyStateCreateInfo inputAssembly{};
- inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
- inputAssembly.topology = Vulkan::getPrimitiveTypeTopology(configuration.primitiveType);
- inputAssembly.primitiveRestartEnable = VK_FALSE;
- VkPipelineDepthStencilStateCreateInfo depthStencil{};
- depthStencil.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
- depthStencil.depthTestEnable = VK_TRUE;
- if (!optionalDeviceExtensions.extendedDynamicState)
- {
- depthStencil.depthWriteEnable = Vulkan::getBool(noDynamicStateConfiguration->depthState.write);
- depthStencil.depthCompareOp = Vulkan::getCompareOp(noDynamicStateConfiguration->depthState.compare);
- }
- depthStencil.depthBoundsTestEnable = VK_FALSE;
- depthStencil.minDepthBounds = 0.0f;
- depthStencil.maxDepthBounds = 1.0f;
- depthStencil.stencilTestEnable = VK_TRUE;
- if (!optionalDeviceExtensions.extendedDynamicState)
- {
- depthStencil.front.failOp = VK_STENCIL_OP_KEEP;
- depthStencil.front.passOp = Vulkan::getStencilOp(noDynamicStateConfiguration->stencilAction);
- depthStencil.front.depthFailOp = VK_STENCIL_OP_KEEP;
- depthStencil.front.compareOp = Vulkan::getCompareOp(getReversedCompareMode(noDynamicStateConfiguration->stencilCompare));
- depthStencil.back.failOp = VK_STENCIL_OP_KEEP;
- depthStencil.back.passOp = Vulkan::getStencilOp(noDynamicStateConfiguration->stencilAction);
- depthStencil.back.depthFailOp = VK_STENCIL_OP_KEEP;
- depthStencil.back.compareOp = Vulkan::getCompareOp(getReversedCompareMode(noDynamicStateConfiguration->stencilCompare));
- }
- pipelineInfo.pDepthStencilState = &depthStencil;
- BlendState blendState = BlendState::fromKey(configuration.blendStateKey);
- VkPipelineColorBlendAttachmentState colorBlendAttachment{};
- colorBlendAttachment.colorWriteMask = Vulkan::getColorMask(configuration.colorChannelMask);
- colorBlendAttachment.blendEnable = Vulkan::getBool(blendState.enable);
- colorBlendAttachment.srcColorBlendFactor = Vulkan::getBlendFactor(blendState.srcFactorRGB);
- colorBlendAttachment.dstColorBlendFactor = Vulkan::getBlendFactor(blendState.dstFactorRGB);
- colorBlendAttachment.colorBlendOp = Vulkan::getBlendOp(blendState.operationRGB);
- colorBlendAttachment.srcAlphaBlendFactor = Vulkan::getBlendFactor(blendState.srcFactorA);
- colorBlendAttachment.dstAlphaBlendFactor = Vulkan::getBlendFactor(blendState.dstFactorA);
- colorBlendAttachment.alphaBlendOp = Vulkan::getBlendOp(blendState.operationA);
- std::vector<VkPipelineColorBlendAttachmentState> colorBlendAttachments(configuration.numColorAttachments, colorBlendAttachment);
- if (blendState.enable)
- {
- for (uint32 i = 0; i < configuration.numColorAttachments; i++)
- {
- PixelFormat format = (PixelFormat)((configuration.packedColorAttachmentFormats >> (i * 8ull)) & 0xFF);
- if (!isPixelFormatSupported(format, PIXELFORMATUSAGEFLAGS_BLEND))
- colorBlendAttachments[i].blendEnable = false;
- }
- }
- VkPipelineColorBlendStateCreateInfo colorBlending{};
- colorBlending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
- colorBlending.logicOpEnable = VK_FALSE;
- colorBlending.logicOp = VK_LOGIC_OP_COPY;
- colorBlending.attachmentCount = static_cast<uint32_t>(colorBlendAttachments.size());
- colorBlending.pAttachments = colorBlendAttachments.data();
- colorBlending.blendConstants[0] = 0.0f;
- colorBlending.blendConstants[1] = 0.0f;
- colorBlending.blendConstants[2] = 0.0f;
- colorBlending.blendConstants[3] = 0.0f;
- std::vector<VkDynamicState> dynamicStates;
- if (optionalDeviceExtensions.extendedDynamicState)
- dynamicStates = {
- VK_DYNAMIC_STATE_SCISSOR,
- VK_DYNAMIC_STATE_VIEWPORT,
- VK_DYNAMIC_STATE_STENCIL_WRITE_MASK,
- VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK,
- VK_DYNAMIC_STATE_STENCIL_REFERENCE,
- VK_DYNAMIC_STATE_CULL_MODE_EXT,
- VK_DYNAMIC_STATE_FRONT_FACE_EXT,
- VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE_EXT,
- VK_DYNAMIC_STATE_DEPTH_COMPARE_OP_EXT,
- VK_DYNAMIC_STATE_STENCIL_OP_EXT,
- };
- else
- dynamicStates = {
- VK_DYNAMIC_STATE_SCISSOR,
- VK_DYNAMIC_STATE_VIEWPORT,
- VK_DYNAMIC_STATE_STENCIL_WRITE_MASK,
- VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK,
- VK_DYNAMIC_STATE_STENCIL_REFERENCE,
- };
- VkPipelineDynamicStateCreateInfo dynamicState{};
- dynamicState.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
- dynamicState.dynamicStateCount = static_cast<uint32_t>(dynamicStates.size());
- dynamicState.pDynamicStates = dynamicStates.data();
- pipelineInfo.stageCount = static_cast<uint32_t>(shaderStages.size());
- pipelineInfo.pStages = shaderStages.data();
- pipelineInfo.pVertexInputState = &vertexInputInfo;
- pipelineInfo.pInputAssemblyState = &inputAssembly;
- pipelineInfo.pViewportState = &viewportState;
- pipelineInfo.pRasterizationState = &rasterizer;
- pipelineInfo.pMultisampleState = &multisampling;
- pipelineInfo.pColorBlendState = &colorBlending;
- pipelineInfo.pDynamicState = &dynamicState;
- pipelineInfo.layout = shader->getGraphicsPipelineLayout();
- pipelineInfo.subpass = 0;
- pipelineInfo.basePipelineHandle = VK_NULL_HANDLE;
- pipelineInfo.basePipelineIndex = -1;
- pipelineInfo.renderPass = configuration.renderPass;
- VkPipeline graphicsPipeline;
- if (vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineInfo, nullptr, &graphicsPipeline) != VK_SUCCESS)
- throw love::Exception("failed to create graphics pipeline");
- return graphicsPipeline;
- }
- VkSampleCountFlagBits Graphics::getMsaaCount(int requestedMsaa) const
- {
- VkPhysicalDeviceProperties physicalDeviceProperties;
- vkGetPhysicalDeviceProperties(physicalDevice, &physicalDeviceProperties);
- VkSampleCountFlags counts = physicalDeviceProperties.limits.framebufferColorSampleCounts & physicalDeviceProperties.limits.framebufferDepthSampleCounts;
- if (counts & VK_SAMPLE_COUNT_64_BIT && requestedMsaa >= 64)
- return VK_SAMPLE_COUNT_64_BIT;
- else if (counts & VK_SAMPLE_COUNT_32_BIT && requestedMsaa >= 32)
- return VK_SAMPLE_COUNT_32_BIT;
- else if (counts & VK_SAMPLE_COUNT_16_BIT && requestedMsaa >= 16)
- return VK_SAMPLE_COUNT_16_BIT;
- else if (counts & VK_SAMPLE_COUNT_8_BIT && requestedMsaa >= 8)
- return VK_SAMPLE_COUNT_8_BIT;
- else if (counts & VK_SAMPLE_COUNT_4_BIT && requestedMsaa >= 4)
- return VK_SAMPLE_COUNT_4_BIT;
- else if (counts & VK_SAMPLE_COUNT_2_BIT && requestedMsaa >= 2)
- return VK_SAMPLE_COUNT_2_BIT;
- else
- return VK_SAMPLE_COUNT_1_BIT;
- }
- void Graphics::setVsync(int vsync)
- {
- if (vsync != this->vsync)
- {
- this->vsync = vsync;
- // With the extension VK_EXT_swapchain_maintenance1 a swapchain recreation might not be needed
- // https://github.com/KhronosGroup/Vulkan-Docs/blob/main/proposals/VK_EXT_swapchain_maintenance1.adoc
- // However, there are not any drivers that support it, yet.
- // Reevaluate again in the future.
- requestSwapchainRecreation();
- }
- }
- int Graphics::getVsync() const
- {
- return vsync;
- }
- void Graphics::mapLocalUniformData(void *data, size_t size, VkDescriptorBufferInfo &bufferInfo)
- {
- size_t alignedSize = alignUp(size, minUniformBufferOffsetAlignment);
- if (localUniformBuffer->getUsableSize() < alignedSize)
- localUniformBuffer.set(new StreamBuffer(this, BUFFERUSAGE_UNIFORM, localUniformBuffer->getSize() * 2), Acquire::NORETAIN);
- auto mapInfo = localUniformBuffer->map(size);
- memcpy(mapInfo.data, data, size);
- bufferInfo.buffer = (VkBuffer)localUniformBuffer->getHandle();
- bufferInfo.offset = localUniformBuffer->unmap(size);
- bufferInfo.range = size;
- localUniformBuffer->markUsed(alignedSize);
- }
- void Graphics::createColorResources()
- {
- if (msaaSamples & VK_SAMPLE_COUNT_1_BIT)
- {
- colorImage = VK_NULL_HANDLE;
- colorImageView = VK_NULL_HANDLE;
- }
- else
- {
- VkFormat colorFormat = swapChainImageFormat;
- VkImageCreateInfo imageInfo{};
- imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
- imageInfo.imageType = VK_IMAGE_TYPE_2D;
- imageInfo.format = colorFormat;
- imageInfo.extent.width = swapChainExtent.width;
- imageInfo.extent.height = swapChainExtent.height;
- imageInfo.extent.depth = 1;
- imageInfo.mipLevels = 1;
- imageInfo.arrayLayers = 1;
- imageInfo.samples = msaaSamples;
- imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
- imageInfo.usage = VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
- imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
- imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
- VmaAllocationCreateInfo allocationInfo{};
- allocationInfo.usage = VMA_MEMORY_USAGE_AUTO;
- allocationInfo.flags = VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT;
- if (vmaCreateImage(vmaAllocator, &imageInfo, &allocationInfo, &colorImage, &colorImageAllocation, nullptr))
- throw love::Exception("failed to create color image");
- VkImageViewCreateInfo imageViewInfo{};
- imageViewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
- imageViewInfo.image = colorImage;
- imageViewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
- imageViewInfo.format = colorFormat;
- imageViewInfo.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
- imageViewInfo.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
- imageViewInfo.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
- imageViewInfo.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
- imageViewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
- imageViewInfo.subresourceRange.baseMipLevel = 0;
- imageViewInfo.subresourceRange.levelCount = 1;
- imageViewInfo.subresourceRange.baseArrayLayer = 0;
- imageViewInfo.subresourceRange.layerCount = 1;
- if (vkCreateImageView(device, &imageViewInfo, nullptr, &colorImageView) != VK_SUCCESS)
- throw love::Exception("failed to create color image view");
- }
- }
- VkFormat Graphics::findSupportedFormat(const std::vector<VkFormat> &candidates, VkImageTiling tiling, VkFormatFeatureFlags features)
- {
- for (auto format : candidates)
- {
- VkFormatProperties properties;
- vkGetPhysicalDeviceFormatProperties(physicalDevice, format, &properties);
- if (tiling == VK_IMAGE_TILING_LINEAR && (properties.linearTilingFeatures & features) == features)
- return format;
- else if (tiling == VK_IMAGE_TILING_OPTIMAL && (properties.optimalTilingFeatures & features) == features)
- return format;
- }
- throw love::Exception("failed to find supported format");
- }
- VkFormat Graphics::findDepthFormat()
- {
- return findSupportedFormat(
- { VK_FORMAT_D32_SFLOAT_S8_UINT, VK_FORMAT_D24_UNORM_S8_UINT },
- VK_IMAGE_TILING_OPTIMAL,
- VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT
- );
- }
- void Graphics::createDepthResources()
- {
- if (!backbufferHasDepth && !backbufferHasStencil)
- {
- depthImage = VK_NULL_HANDLE;
- depthImageView = VK_NULL_HANDLE;
- return;
- }
- VkImageCreateInfo imageInfo{};
- imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
- imageInfo.imageType = VK_IMAGE_TYPE_2D;
- imageInfo.format = depthStencilFormat;
- imageInfo.extent.width = swapChainExtent.width;
- imageInfo.extent.height = swapChainExtent.height;
- imageInfo.extent.depth = 1;
- imageInfo.mipLevels = 1;
- imageInfo.arrayLayers = 1;
- imageInfo.samples = msaaSamples;
- imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
- imageInfo.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
- imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
- imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
- VmaAllocationCreateInfo allocationInfo{};
- allocationInfo.usage = VMA_MEMORY_USAGE_AUTO;
- allocationInfo.flags = VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT;
- if (vmaCreateImage(vmaAllocator, &imageInfo, &allocationInfo, &depthImage, &depthImageAllocation, nullptr) != VK_SUCCESS)
- throw love::Exception("failed to create depth image");
- VkImageViewCreateInfo imageViewInfo{};
- imageViewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
- imageViewInfo.image = depthImage;
- imageViewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
- imageViewInfo.format = depthStencilFormat;
- imageViewInfo.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
- imageViewInfo.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
- imageViewInfo.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
- imageViewInfo.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
- if (backbufferHasDepth)
- imageViewInfo.subresourceRange.aspectMask |= VK_IMAGE_ASPECT_DEPTH_BIT;
- if (backbufferHasStencil)
- imageViewInfo.subresourceRange.aspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
- imageViewInfo.subresourceRange.baseMipLevel = 0;
- imageViewInfo.subresourceRange.levelCount = 1;
- imageViewInfo.subresourceRange.baseArrayLayer = 0;
- imageViewInfo.subresourceRange.layerCount = 1;
- if (vkCreateImageView(device, &imageViewInfo, nullptr, &depthImageView) != VK_SUCCESS)
- throw love::Exception("failed to create depth image view");
- }
- void Graphics::createCommandPool()
- {
- QueueFamilyIndices queueFamilyIndices = findQueueFamilies(physicalDevice);
- VkCommandPoolCreateInfo poolInfo{};
- poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
- poolInfo.queueFamilyIndex = queueFamilyIndices.graphicsFamily.value;
- poolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT | VK_COMMAND_POOL_CREATE_TRANSIENT_BIT;
- if (vkCreateCommandPool(device, &poolInfo, nullptr, &commandPool) != VK_SUCCESS)
- throw love::Exception("failed to create command pool");
- }
- void Graphics::createCommandBuffers()
- {
- commandBuffers.resize(MAX_FRAMES_IN_FLIGHT);
- VkCommandBufferAllocateInfo allocInfo{};
- allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
- allocInfo.commandPool = commandPool;
- allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
- allocInfo.commandBufferCount = static_cast<uint32_t>(MAX_FRAMES_IN_FLIGHT);
- if (vkAllocateCommandBuffers(device, &allocInfo, commandBuffers.data()) != VK_SUCCESS)
- throw love::Exception("failed to allocate command buffers");
- }
- void Graphics::createSyncObjects()
- {
- imageAvailableSemaphores.resize(MAX_FRAMES_IN_FLIGHT);
- renderFinishedSemaphores.resize(MAX_FRAMES_IN_FLIGHT);
- inFlightFences.resize(MAX_FRAMES_IN_FLIGHT);
- imagesInFlight.resize(swapChainImages.size(), VK_NULL_HANDLE);
- VkSemaphoreCreateInfo semaphoreInfo{};
- semaphoreInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
- VkFenceCreateInfo fenceInfo{};
- fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
- fenceInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT;
- for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++)
- if (vkCreateSemaphore(device, &semaphoreInfo, nullptr, &imageAvailableSemaphores.at(i)) != VK_SUCCESS ||
- vkCreateSemaphore(device, &semaphoreInfo, nullptr, &renderFinishedSemaphores.at(i)) != VK_SUCCESS ||
- vkCreateFence(device, &fenceInfo, nullptr, &inFlightFences.at(i)) != VK_SUCCESS)
- throw love::Exception("failed to create synchronization objects for a frame!");
- }
- void Graphics::cleanup()
- {
- for (auto &cleanUpFns : cleanUpFunctions)
- for (auto &cleanUpFn : cleanUpFns)
- cleanUpFn();
- cleanUpFunctions.clear();
- vmaDestroyAllocator(vmaAllocator);
- for (const auto &s : renderFinishedSemaphores)
- vkDestroySemaphore(device, s, nullptr);
- renderFinishedSemaphores.clear();
- for (const auto &s : imageAvailableSemaphores)
- vkDestroySemaphore(device, s, nullptr);
- imageAvailableSemaphores.clear();
- for (const auto &f : inFlightFences)
- vkDestroyFence(device, f, nullptr);
- inFlightFences.clear();
- if (!commandBuffers.empty())
- vkFreeCommandBuffers(device, commandPool, (uint32)commandBuffers.size(), commandBuffers.data());
- commandBuffers.clear();
- for (auto const &p : samplers)
- vkDestroySampler(device, p.second, nullptr);
- samplers.clear();
- for (const auto &entry : renderPasses)
- vkDestroyRenderPass(device, entry.second, nullptr);
- renderPasses.clear();
- for (const auto &entry : framebuffers)
- vkDestroyFramebuffer(device, entry.second, nullptr);
- framebuffers.clear();
- vkDestroyCommandPool(device, commandPool, nullptr);
- vkDestroyPipelineCache(device, pipelineCache, nullptr);
- vkDestroyDevice(device, nullptr);
- }
- void Graphics::cleanupSwapChain()
- {
- if (colorImage)
- {
- vkDestroyImageView(device, colorImageView, nullptr);
- vmaDestroyImage(vmaAllocator, colorImage, colorImageAllocation);
- }
- if (depthImage)
- {
- vkDestroyImageView(device, depthImageView, nullptr);
- vmaDestroyImage(vmaAllocator, depthImage, depthImageAllocation);
- }
- for (const auto &swapChainImageView : swapChainImageViews)
- vkDestroyImageView(device, swapChainImageView, nullptr);
- swapChainImageViews.clear();
- vkDestroySwapchainKHR(device, swapChain, nullptr);
- swapChainImages.clear();
- fakeBackbuffer.set(nullptr);
- swapChain = VK_NULL_HANDLE;
- }
- void Graphics::recreateSwapChain()
- {
- vkDeviceWaitIdle(device);
- cleanupSwapChain();
- createSwapChain();
- createImageViews();
- createColorResources();
- createDepthResources();
- transitionColorDepthLayouts = true;
- }
- love::graphics::Graphics *createInstance()
- {
- love::graphics::Graphics *instance = nullptr;
- try
- {
- instance = new Graphics();
- }
- catch (love::Exception &e)
- {
- printf("Cannot create Vulkan renderer: %s\n", e.what());
- }
- return instance;
- }
- } // vulkan
- } // graphics
- } // love
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