Love2D the cross-platform graphics programming library for the lua language, written in C++

Bart van Strien db1a2d12ff Add dead key support by exposing the "unknown" key 14 lat temu
extra 3cb7a60cd2 Updated love.nsi, and date in license.txt. 14 lat temu
platform 6e8a48bd01 a few more xcode fixes 14 lat temu
src db1a2d12ff Add dead key support by exposing the "unknown" key 14 lat temu
.hgignore 25aa6aa766 Added ignore stuff for msvc2010. 15 lat temu
.hgtags acf94d0d6d Added tag 0.7.0 for changeset 9240be0fe0ea 14 lat temu
Makefile.am dcb3dfd83d Initial Mercurial commit. 16 lat temu
changes.txt 4de0c004aa Update changelog 15 lat temu
configure.in 573d8b10a2 The ppa build log just told me we no longer use GLU, so why link against it? 15 lat temu
license.txt 3cb7a60cd2 Updated love.nsi, and date in license.txt. 14 lat temu
readme.txt 7b37bdd4f8 Updated changelog. 15 lat temu

readme.txt


! WARNING !
-----------

This software is not complete. This is just a preview. Don't expect to find any
interface consistencies between releases at all. With each release, everything
you once knew and loved may be brutally murdered. By which I mean removed and/or
changed.


RUNNING GAMES
-------------

In Windows or other graphical enviroments, just open the .love file you want to
run with the love binary, such as love.exe. (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory
(or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".