Texture.cpp 10 KB

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  1. #include "Texture.h"
  2. #include "Graphics.h"
  3. #include "Vulkan.h"
  4. #include <limits>
  5. // make vulkan::Graphics functions available
  6. #define vgfx ((Graphics*)gfx)
  7. namespace love {
  8. namespace graphics {
  9. namespace vulkan {
  10. Texture::Texture(love::graphics::Graphics* gfx, const Settings& settings, const Slices* data)
  11. : love::graphics::Texture(gfx, settings, data), gfx(gfx), data(data) {
  12. loadVolatile();
  13. }
  14. bool Texture::loadVolatile() {
  15. allocator = vgfx->getVmaAllocator();
  16. device = vgfx->getDevice();
  17. auto vulkanFormat = Vulkan::getTextureFormat(format);
  18. // fixme: can we cut down these flags?
  19. VkImageUsageFlags usageFlags =
  20. VK_IMAGE_USAGE_TRANSFER_SRC_BIT |
  21. VK_IMAGE_USAGE_TRANSFER_DST_BIT |
  22. VK_IMAGE_USAGE_SAMPLED_BIT |
  23. VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  24. layerCount = 1;
  25. if (texType == TEXTURE_VOLUME)
  26. layerCount = getDepth();
  27. else if (texType == TEXTURE_2D_ARRAY)
  28. layerCount = getLayerCount();
  29. else if (texType == TEXTURE_CUBE)
  30. layerCount = 6;
  31. VkImageCreateInfo imageInfo{};
  32. imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  33. imageInfo.imageType = Vulkan::getImageType(getTextureType());
  34. imageInfo.extent.width = static_cast<uint32_t>(width);
  35. imageInfo.extent.height = static_cast<uint32_t>(height);
  36. imageInfo.extent.depth = 1;
  37. imageInfo.mipLevels = 1;
  38. imageInfo.arrayLayers = layerCount;
  39. imageInfo.format = vulkanFormat.internalFormat;
  40. imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
  41. imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  42. imageInfo.usage = usageFlags;
  43. imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  44. imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
  45. VmaAllocationCreateInfo imageAllocationCreateInfo{};
  46. if (vmaCreateImage(allocator, &imageInfo, &imageAllocationCreateInfo, &textureImage, &textureImageAllocation, nullptr) != VK_SUCCESS) {
  47. throw love::Exception("failed to create image");
  48. }
  49. // fixme: we should use VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL as the default image layout instead of VK_IMAGE_LAYOUT_GENERAL.
  50. vgfx->queueDatatransfer([textureImage = textureImage, layerCount = layerCount](VkCommandBuffer commandBuffer){
  51. Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_GENERAL, 0, 1, 0, layerCount);
  52. }, nullptr);
  53. if (data) {
  54. for (int slice = 0; slice < layerCount; slice++) {
  55. auto sliceData = data->get(slice, 0);
  56. auto size = sliceData->getSize();
  57. auto dataPtr = sliceData->getData();
  58. Rect rect{};
  59. rect.x = 0;
  60. rect.y = 0;
  61. rect.w = sliceData->getWidth();
  62. rect.h = sliceData->getHeight();
  63. uploadByteData(format, dataPtr, size, 0, slice, rect);
  64. }
  65. } else {
  66. if (isRenderTarget()) {
  67. clear(false);
  68. }
  69. else {
  70. clear(true);
  71. }
  72. }
  73. createTextureImageView();
  74. textureSampler = vgfx->getCachedSampler(samplerState);
  75. return true;
  76. }
  77. void Texture::unloadVolatile() {
  78. if (textureImage == VK_NULL_HANDLE)
  79. return;
  80. vgfx->queueCleanUp([
  81. device = device,
  82. textureImageView = textureImageView,
  83. allocator = allocator,
  84. textureImage = textureImage,
  85. textureImageAllocation = textureImageAllocation] () {
  86. vkDestroyImageView(device, textureImageView, nullptr);
  87. vmaDestroyImage(allocator, textureImage, textureImageAllocation);
  88. });
  89. textureImage = VK_NULL_HANDLE;
  90. }
  91. Texture::~Texture() {
  92. unloadVolatile();
  93. }
  94. void Texture::setSamplerState(const SamplerState &s) {
  95. love::graphics::Texture::setSamplerState(s);
  96. textureSampler = vgfx->getCachedSampler(s);
  97. }
  98. void Texture::createTextureImageView() {
  99. auto vulkanFormat = Vulkan::getTextureFormat(format);
  100. VkImageViewCreateInfo viewInfo{};
  101. viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  102. viewInfo.image = textureImage;
  103. viewInfo.viewType = Vulkan::getImageViewType(getTextureType());
  104. viewInfo.format = vulkanFormat.internalFormat;
  105. viewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  106. viewInfo.subresourceRange.baseMipLevel = 0;
  107. viewInfo.subresourceRange.levelCount = 1;
  108. viewInfo.subresourceRange.baseArrayLayer = 0;
  109. viewInfo.subresourceRange.layerCount = layerCount;
  110. viewInfo.components.r = vulkanFormat.swizzleR;
  111. viewInfo.components.g = vulkanFormat.swizzleG;
  112. viewInfo.components.b = vulkanFormat.swizzleB;
  113. viewInfo.components.a = vulkanFormat.swizzleA;
  114. if (vkCreateImageView(device, &viewInfo, nullptr, &textureImageView) != VK_SUCCESS) {
  115. throw love::Exception("could not create texture image view");
  116. }
  117. }
  118. void Texture::clear(bool white) {
  119. auto commandBuffer = vgfx->beginSingleTimeCommands();
  120. auto clearColor = getClearValue(white);
  121. VkImageSubresourceRange range{};
  122. range.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  123. range.layerCount = layerCount;
  124. range.levelCount = 1;
  125. vkCmdClearColorImage(commandBuffer, textureImage, VK_IMAGE_LAYOUT_GENERAL, &clearColor, 1, &range);
  126. vgfx->endSingleTimeCommands(commandBuffer);
  127. }
  128. VkClearColorValue Texture::getClearValue(bool white) {
  129. auto vulkanFormat = Vulkan::getTextureFormat(format);
  130. VkClearColorValue clearColor{};
  131. if (white) {
  132. switch (vulkanFormat.internalFormatRepresentation) {
  133. case FORMATREPRESENTATION_FLOAT:
  134. clearColor.float32[0] = 1.0f;
  135. clearColor.float32[1] = 1.0f;
  136. clearColor.float32[2] = 1.0f;
  137. clearColor.float32[3] = 1.0f;
  138. break;
  139. case FORMATREPRESENTATION_SINT:
  140. clearColor.int32[0] = std::numeric_limits<int32_t>::max();
  141. clearColor.int32[1] = std::numeric_limits<int32_t>::max();
  142. clearColor.int32[2] = std::numeric_limits<int32_t>::max();
  143. clearColor.int32[3] = std::numeric_limits<int32_t>::max();
  144. break;
  145. case FORMATREPRESENTATION_UINT:
  146. clearColor.uint32[0] = std::numeric_limits<uint32_t>::max();
  147. clearColor.uint32[1] = std::numeric_limits<uint32_t>::max();
  148. clearColor.uint32[2] = std::numeric_limits<uint32_t>::max();
  149. clearColor.uint32[3] = std::numeric_limits<uint32_t>::max();
  150. break;
  151. }
  152. }
  153. else {
  154. switch (vulkanFormat.internalFormatRepresentation) {
  155. case FORMATREPRESENTATION_FLOAT:
  156. clearColor.float32[0] = 0.0f;
  157. clearColor.float32[1] = 0.0f;
  158. clearColor.float32[2] = 0.0f;
  159. clearColor.float32[3] = 0.0f;
  160. break;
  161. case FORMATREPRESENTATION_SINT:
  162. clearColor.int32[0] = 0;
  163. clearColor.int32[1] = 0;
  164. clearColor.int32[2] = 0;
  165. clearColor.int32[3] = 0;
  166. break;
  167. case FORMATREPRESENTATION_UINT:
  168. clearColor.uint32[0] = 0;
  169. clearColor.uint32[1] = 0;
  170. clearColor.uint32[2] = 0;
  171. clearColor.uint32[3] = 0;
  172. break;
  173. }
  174. }
  175. return clearColor;
  176. }
  177. void Texture::uploadByteData(PixelFormat pixelformat, const void* data, size_t size, int level, int slice, const Rect& r) {
  178. VkBuffer stagingBuffer;
  179. VmaAllocation vmaAllocation;
  180. VkBufferCreateInfo bufferCreateInfo{};
  181. bufferCreateInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  182. bufferCreateInfo.size = size;
  183. bufferCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
  184. VmaAllocationCreateInfo allocCreateInfo = {};
  185. allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;
  186. allocCreateInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT;
  187. VmaAllocationInfo allocInfo;
  188. vmaCreateBuffer(allocator, &bufferCreateInfo, &allocCreateInfo, &stagingBuffer, &vmaAllocation, &allocInfo);
  189. memcpy(allocInfo.pMappedData, data, size);
  190. auto command = [buffer = stagingBuffer, image = textureImage, r = r, level = level, slice = slice](VkCommandBuffer commandBuffer) {
  191. VkBufferImageCopy region{};
  192. region.bufferOffset = 0;
  193. region.bufferRowLength = 0;
  194. region.bufferImageHeight = 0;
  195. region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  196. region.imageSubresource.mipLevel = level;
  197. region.imageSubresource.baseArrayLayer = slice;
  198. region.imageSubresource.layerCount = 1;
  199. region.imageOffset = { r.x, r.y, 0 };
  200. region.imageExtent = {
  201. static_cast<uint32_t>(r.w),
  202. static_cast<uint32_t>(r.h), 1
  203. };
  204. Vulkan::cmdTransitionImageLayout(commandBuffer, image, VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, level, 1, slice, 1);
  205. vkCmdCopyBufferToImage(
  206. commandBuffer,
  207. buffer,
  208. image,
  209. VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
  210. 1,
  211. &region
  212. );
  213. Vulkan::cmdTransitionImageLayout(commandBuffer, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL, level, 1, slice, 1);
  214. };
  215. auto cleanUp = [allocator = allocator, stagingBuffer, vmaAllocation]() {
  216. vmaDestroyBuffer(allocator, stagingBuffer, vmaAllocation);
  217. };
  218. vgfx->queueDatatransfer(command, cleanUp);
  219. }
  220. void Texture::copyFromBuffer(graphics::Buffer* source, size_t sourceoffset, int sourcewidth, size_t size, int slice, int mipmap, const Rect& rect) {
  221. vgfx->queueDatatransfer([source, textureImage = textureImage, rect=rect, sourceoffset, sourcewidth, size, slice, mipmap](VkCommandBuffer commandBuffer){
  222. VkImageSubresourceLayers layers{};
  223. layers.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  224. layers.mipLevel = mipmap;
  225. layers.baseArrayLayer = slice;
  226. layers.layerCount = 1;
  227. VkBufferImageCopy region{};
  228. region.bufferOffset = sourceoffset;
  229. region.bufferRowLength = sourcewidth;
  230. region.bufferImageHeight = 1;
  231. region.imageSubresource = layers;
  232. region.imageExtent.width = static_cast<uint32_t>(rect.w);
  233. region.imageExtent.height = static_cast<uint32_t>(rect.h);
  234. Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage, VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
  235. vkCmdCopyBufferToImage(commandBuffer, (VkBuffer)source->getHandle(), textureImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
  236. Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL);
  237. }, nullptr);
  238. }
  239. void Texture::copyToBuffer(graphics::Buffer* dest, int slice, int mipmap, const Rect& rect, size_t destoffset, int destwidth, size_t size) {
  240. vgfx->queueDatatransfer([dest, textureImage = textureImage, rect=rect, destoffset, destwidth, size, slice, mipmap](VkCommandBuffer commandBuffer){
  241. VkImageSubresourceLayers layers{};
  242. layers.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  243. layers.mipLevel = mipmap;
  244. layers.baseArrayLayer = slice;
  245. layers.layerCount = 1;
  246. VkBufferImageCopy region{};
  247. region.bufferOffset = destoffset;
  248. region.bufferRowLength = destwidth;
  249. region.bufferImageHeight = 1;
  250. region.imageSubresource = layers;
  251. region.imageExtent.width = static_cast<uint32_t>(rect.w);
  252. region.imageExtent.height = static_cast<uint32_t>(rect.h);
  253. Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage, VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
  254. vkCmdCopyImageToBuffer(commandBuffer, textureImage, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, (VkBuffer) dest->getHandle(), 1, &region);
  255. Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL);
  256. }, nullptr);
  257. }
  258. } // vulkan
  259. } // graphics
  260. } // love