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- /**
- * Copyright (c) 2006-2009 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- // LOVE
- #include "wrap_Physics.h"
- namespace love
- {
- namespace physics
- {
- namespace box2d
- {
- static Physics * instance = 0;
- int w_newWorld(lua_State * L)
- {
- if(lua_gettop(L) == 2)
- {
- float x = (float)luaL_checknumber(L, 1);
- float y = (float)luaL_checknumber(L, 2);
- World * w = instance->newWorld(x, y);
- luax_newtype(L, "World", PHYSICS_WORLD_T, (void*)w);
- return 1;
- }
- else if(lua_gettop(L) == 6)
- {
- float lx = (float)luaL_checknumber(L, 1);
- float ly = (float)luaL_checknumber(L, 2);
- float ux = (float)luaL_checknumber(L, 3);
- float uy = (float)luaL_checknumber(L, 4);
- float gx = (float)luaL_checknumber(L, 5);
- float gy = (float)luaL_checknumber(L, 6);
- bool sleep = luax_toboolean(L, 7);
- World * w = instance->newWorld(lx, ly, ux, uy, gx, gy, sleep);
- luax_newtype(L, "World", PHYSICS_WORLD_T, (void*)w);
- return 1;
- }
- else
- return luaL_error(L, "Incorrect number of parameters");
- }
- int w_newBody(lua_State * L)
- {
- World * world = luax_checktype<World>(L, 1, "World", PHYSICS_WORLD_T);
- float x = (float)luaL_optnumber(L, 2, 0.0);
- float y = (float)luaL_optnumber(L, 3, 0.0);
- float m = (float)luaL_optnumber(L, 4, 1.0);
- float i = (float)luaL_optnumber(L, 5, 1.0);
- Body * body = instance->newBody(world, x, y, m, i);
- luax_newtype(L, "Body", PHYSICS_BODY_T, (void*)body);
- return 1;
- }
- int w_newCircleShape(lua_State * L)
- {
- Body * body = luax_checktype<Body>(L, 1, "Body", PHYSICS_BODY_T);
- int top = lua_gettop(L);
- if(top == 2)
- {
- float radius = (float)luaL_checknumber(L, 2);
- CircleShape * shape = instance->newCircleShape(body, radius);
- luax_newtype(L, "CircleShape", PHYSICS_CIRCLE_SHAPE_T, (void*)shape);
- return 1;
- }
- else if(top == 4)
- {
- float x = (float)luaL_checknumber(L, 2);
- float y = (float)luaL_checknumber(L, 3);
- float radius = (float)luaL_checknumber(L, 4);
- CircleShape * shape = instance->newCircleShape(body, x, y, radius);
- luax_newtype(L, "CircleShape", PHYSICS_CIRCLE_SHAPE_T, (void*)shape);
- return 1;
- }
- else
- return luaL_error(L, "Incorrect number of parameters");
- }
- int w_newRectangleShape(lua_State * L)
- {
- Body * body = luax_checktype<Body>(L, 1, "Body", PHYSICS_BODY_T);
- int top = lua_gettop(L);
- if(top == 3)
- {
- float w = (float)luaL_checknumber(L, 2);
- float h = (float)luaL_checknumber(L, 3);
- PolygonShape * shape = instance->newRectangleShape(body, w, h);
- luax_newtype(L, "PolygonShape", PHYSICS_POLYGON_SHAPE_T, (void*)shape);
- return 1;
- }
- else if(top == 5 || top == 6)
- {
- float x = (float)luaL_checknumber(L, 2);
- float y = (float)luaL_checknumber(L, 3);
- float w = (float)luaL_checknumber(L, 4);
- float h = (float)luaL_checknumber(L, 5);
- float angle = (float)luaL_optnumber(L, 6, 0);
- PolygonShape * shape = instance->newRectangleShape(body, x, y, w, h, angle);
- luax_newtype(L, "PolygonShape", PHYSICS_POLYGON_SHAPE_T, (void*)shape);
- return 1;
- }
- else
- return luaL_error(L, "Incorrect number of parameters");
- }
- int w_newPolygonShape(lua_State * L)
- {
- return instance->newPolygonShape(L);
- }
- int w_newDistanceJoint(lua_State * L)
- {
- Body * body1 = luax_checktype<Body>(L, 1, "Body", PHYSICS_BODY_T);
- Body * body2 = luax_checktype<Body>(L, 2, "Body", PHYSICS_BODY_T);
- float x1 = (float)luaL_checknumber(L, 3);
- float y1 = (float)luaL_checknumber(L, 4);
- float x2 = (float)luaL_checknumber(L, 5);
- float y2 = (float)luaL_checknumber(L, 6);
- DistanceJoint * j = instance->newDistanceJoint(body1, body2, x1, y1, x2, y2);
- luax_newtype(L, "DistanceJoint", PHYSICS_DISTANCE_JOINT_T, (void*)j);
- return 1;
- }
- int w_newMouseJoint(lua_State * L)
- {
- Body * body = luax_checktype<Body>(L, 1, "Body", PHYSICS_BODY_T);
- float x = (float)luaL_checknumber(L, 2);
- float y = (float)luaL_checknumber(L, 3);
- MouseJoint * j = instance->newMouseJoint(body, x, y);
- luax_newtype(L, "MouseJoint", PHYSICS_MOUSE_JOINT_T, (void*)j);
- return 1;
- }
- int w_newRevoluteJoint(lua_State * L)
- {
- Body * body1 = luax_checktype<Body>(L, 1, "Body", PHYSICS_BODY_T);
- Body * body2 = luax_checktype<Body>(L, 2, "Body", PHYSICS_BODY_T);
- float x = (float)luaL_checknumber(L, 3);
- float y = (float)luaL_checknumber(L, 4);
- RevoluteJoint * j = instance->newRevoluteJoint(body1, body2, x, y);
- luax_newtype(L, "RevoluteJoint", PHYSICS_REVOLUTE_JOINT_T, (void*)j);
- return 1;
- }
- int w_newPrismaticJoint(lua_State * L)
- {
- Body * body1 = luax_checktype<Body>(L, 1, "Body", PHYSICS_BODY_T);
- Body * body2 = luax_checktype<Body>(L, 2, "Body", PHYSICS_BODY_T);
- float x = (float)luaL_checknumber(L, 3);
- float y = (float)luaL_checknumber(L, 4);
- float ax = (float)luaL_checknumber(L, 5);
- float ay = (float)luaL_checknumber(L, 6);
- PrismaticJoint * j = instance->newPrismaticJoint(body1, body2, x, y, ax, ay);
- luax_newtype(L, "PrismaticJoint", PHYSICS_PRISMATIC_JOINT_T, (void*)j);
- return 1;
- }
-
- int w_newPulleyJoint(lua_State * L)
- {
- Body * body1 = luax_checktype<Body>(L, 1, "Body", PHYSICS_BODY_T);
- Body * body2 = luax_checktype<Body>(L, 2, "Body", PHYSICS_BODY_T);
- float gx1 = (float)luaL_checknumber(L, 3);
- float gy1 = (float)luaL_checknumber(L, 4);
- float gx2 = (float)luaL_checknumber(L, 5);
- float gy2 = (float)luaL_checknumber(L, 6);
- float x1 = (float)luaL_checknumber(L, 7);
- float y1 = (float)luaL_checknumber(L, 8);
- float x2 = (float)luaL_checknumber(L, 9);
- float y2 = (float)luaL_checknumber(L, 10);
- float ratio = (float)luaL_optnumber(L, 11, 1.0);
-
- PulleyJoint * j = instance->newPulleyJoint(body1, body2, b2Vec2(gx1,gy1), b2Vec2(gx2,gy2), b2Vec2(x1,y1), b2Vec2(x2,y2), ratio);
- luax_newtype(L, "PulleyJoint", PHYSICS_PULLEY_JOINT_T, (void*)j);
- return 1;
- }
-
- int w_newGearJoint(lua_State * L)
- {
- Joint * joint1 = luax_checktype<Joint>(L, 1, "Joint", PHYSICS_JOINT_T);
- Joint * joint2 = luax_checktype<Joint>(L, 2, "Joint", PHYSICS_JOINT_T);
- float ratio = (float)luaL_optnumber(L, 3, 1.0);
- GearJoint * j = instance->newGearJoint(joint1, joint2, ratio);
- luax_newtype(L, "GearJoint", PHYSICS_GEAR_JOINT_T, (void*)j);
- return 1;
- }
- // List of functions to wrap.
- static const luaL_Reg functions[] = {
- { "newWorld", w_newWorld },
- { "newBody", w_newBody },
- { "newCircleShape", w_newCircleShape },
- { "newRectangleShape", w_newRectangleShape },
- { "newPolygonShape", w_newPolygonShape },
- { "newDistanceJoint", w_newDistanceJoint },
- { "newMouseJoint", w_newMouseJoint },
- { "newRevoluteJoint", w_newRevoluteJoint },
- { "newPrismaticJoint", w_newPrismaticJoint },
- { "newPulleyJoint", w_newPulleyJoint },
- { "newGearJoint", w_newGearJoint },
- { 0, 0 },
- };
- static const lua_CFunction types[] = {
- luaopen_world,
- luaopen_contact,
- luaopen_body,
- luaopen_shape,
- luaopen_circleshape,
- luaopen_polygonshape,
- luaopen_joint,
- luaopen_mousejoint,
- luaopen_distancejoint,
- luaopen_prismaticjoint,
- luaopen_revolutejoint,
- luaopen_pulleyjoint,
- luaopen_gearjoint,
- 0
- };
- // List of constants.
- static const LuaConstant constants[] = {
- { "shape_circle", Shape::SHAPE_CIRCLE },
- { "shape_polygon", Shape::SHAPE_POLYGON },
- { "joint_distance", Joint::JOINT_DISTANCE },
- { "joint_revolute", Joint::JOINT_REVOLUTE },
- { "joint_prismatic", Joint::JOINT_PRISMATIC },
- { "joint_mouse", Joint::JOINT_MOUSE },
- { "joint_pulley", Joint::JOINT_PULLEY },
- { "joint_gear", Joint::JOINT_GEAR },
- { 0, 0 }
- };
- int luaopen_love_physics(lua_State * L)
- {
- if(instance == 0)
- {
- try
- {
- instance = new Physics();
- }
- catch(Exception & e)
- {
- return luaL_error(L, e.what());
- }
- }
- return luax_register_module(L, functions, types, constants, "physics");
- }
- } // box2d
- } // physics
- } // love
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