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- /**
- * Copyright (c) 2006-2009 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- #ifndef LOVE_OPENGL_ANIMATION_H
- #define LOVE_OPENGL_ANIMATION_H
- // LOVE
- #include "../Drawable.h"
- #include "Image.h"
- // STD
- #include <vector>
- namespace love
- {
- namespace graphics
- {
- namespace opengl
- {
- // Represents a single frame.
- struct AnimationFrame
- {
- float x, y; // Top left corner of the frame.
- float w, h; // Size of the frame.
- int preDelay; // Delay to previous frame.
- int postDelay; // Delay to next frame.
- };
- class Animation : public Drawable
- {
- private:
- // The source of the animation.
- Image * image;
- // Delays between frames.
- // delays[0] is the delay between frames[0] and frames[1].
- std::vector<float> delays;
- // Holds all the frames.
- std::vector<AnimationFrame> frames;
- // Animation mode.
- int mode;
- // The current frame.
- int current;
-
- // True if playing, false otherwise.
- bool playing;
- // "Left over"-time.
- float timeBuffer;
- // Used for bounce mode.
- int direction;
- // Overall speed. (1 = normal).
- float speed;
- public:
- /**
- * Creates an Animation with no frames.
- * @param image The image to use as the source.
- **/
- Animation(Image * image);
- /**
- * Creates an Animation with frames from top-left to bottom right.
- * @param image The image to use as the source.
- * @param fw The width of each frame.
- * @param fh The height of each frame.
- * @param delay The delay after each frame.
- * @param num The number of frames. (0 = all)
- **/
- Animation(Image * image, float fw, float fh, float delay, int num = 0);
- virtual ~Animation();
- /**
- * Adds a single frame.
- * @param x The top-left corner of the frame.
- * @param y The top-right corner of the frame.
- * @param w The width of the frame.
- * @param h The height of the frame.
- * @param delay The delay after the frame.
- **/
- void addFrame(float x, float y, float w, float h, float delay);
- /**
- * Sets the current animation mode, and reset.
- **/
- void setMode(int mode);
- /**
- * Causes the Animation to start playing.
- **/
- void play();
- /**
- * Causes the Animation to stop.
- **/
- void stop();
- /**
- * Resets the Animation.
- **/
- void reset();
- /**
- * Resets timebuffers, and sets the current frame directly.
- **/
- void seek(int frame);
- /**
- * Gets the current frame.
- **/
- int getCurrentFrame() const;
- /**
- * Gets amount of frames.
- **/
- int getSize() const;
- /**
- * Sets the delay after a frame.
- **/
- void setDelay(int frame, float delay);
- /**
- * Sets the overall animation speed.
- **/
- void setSpeed(float speed);
- /**
- * Gets the overall animation speed.
- **/
- float getSpeed() const;
- void update(float dt);
- void draw(float x, float y, float angle, float sx, float sy, float ox, float oy) const;
-
- float getWidth() const;
- float getHeight() const;
- };
- } // opengl
- } // graphics
- } // love
- #endif // LOVE_OPENGL_ANIMATION_H
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