123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339 |
- /**
- * Copyright (c) 2006-2011 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- // LOVE
- #include "wrap_Audio.h"
- #include "openal/Audio.h"
- #include "null/Audio.h"
- #include <scripts/audio.lua.h>
- #include <common/runtime.h>
- namespace love
- {
- namespace audio
- {
- static Audio * instance = 0;
- int w_getNumSources(lua_State * L)
- {
- lua_pushinteger(L, instance->getNumSources());
- return 1;
- }
- int w_newSource1(lua_State * L)
- {
- Source * t = 0;
- if (luax_istype(L, 1, SOUND_SOUND_DATA_T))
- t = instance->newSource(luax_totype<love::sound::SoundData>(L, 1, "SoundData", SOUND_SOUND_DATA_T));
- else if (luax_istype(L, 1, SOUND_DECODER_T))
- t = instance->newSource(luax_totype<love::sound::Decoder>(L, 1, "Decoder", SOUND_DECODER_T));
- if (t)
- {
- luax_newtype(L, "Source", AUDIO_SOURCE_T, (void*)t);
- return 1;
- }
- else
- return luaL_error(L, "No matching overload");
- return 0;
- }
- int w_play(lua_State * L)
- {
- Source * s = luax_checksource(L, 1);
- instance->play(s);
- return 0;
- }
- int w_stop(lua_State * L)
- {
- if (lua_gettop(L) == 0)
- {
- instance->stop();
- }
- else
- {
- Source * s = luax_checksource(L, 1);
- s->stop();
- }
- return 0;
- }
- int w_pause(lua_State * L)
- {
- if (lua_gettop(L) == 0)
- {
- instance->pause();
- }
- else
- {
- Source * s = luax_checksource(L, 1);
- s->pause();
- }
- return 0;
- }
- int w_resume(lua_State * L)
- {
- if (lua_gettop(L) == 0)
- {
- instance->resume();
- }
- else
- {
- Source * s = luax_checksource(L, 1);
- s->resume();
- }
- return 0;
- }
- int w_rewind(lua_State * L)
- {
- if (lua_gettop(L) == 0)
- {
- instance->rewind();
- }
- else
- {
- Source * s = luax_checksource(L, 1);
- s->rewind();
- }
- return 0;
- }
- int w_setVolume(lua_State * L)
- {
- float v = (float)luaL_checknumber(L, 1);
- instance->setVolume(v);
- return 0;
- }
- int w_getVolume(lua_State * L)
- {
- lua_pushnumber(L, instance->getVolume());
- return 1;
- }
- int w_setPosition(lua_State * L)
- {
- float v[3];
- v[0] = (float)luaL_checknumber(L, 1);
- v[1] = (float)luaL_checknumber(L, 2);
- v[2] = (float)luaL_checknumber(L, 3);
- instance->setPosition(v);
- return 0;
- }
- int w_getPosition(lua_State * L)
- {
- float v[3];
- instance->getPosition(v);
- lua_pushnumber(L, v[0]);
- lua_pushnumber(L, v[1]);
- lua_pushnumber(L, v[2]);
- return 3;
- }
- int w_setOrientation(lua_State * L)
- {
- float v[6];
- v[0] = (float)luaL_checknumber(L, 1);
- v[1] = (float)luaL_checknumber(L, 2);
- v[2] = (float)luaL_checknumber(L, 3);
- v[3] = (float)luaL_checknumber(L, 4);
- v[4] = (float)luaL_checknumber(L, 5);
- v[5] = (float)luaL_checknumber(L, 6);
- instance->setOrientation(v);
- return 0;
- }
- int w_getOrientation(lua_State * L)
- {
- float v[6];
- instance->getOrientation(v);
- lua_pushnumber(L, v[0]);
- lua_pushnumber(L, v[1]);
- lua_pushnumber(L, v[2]);
- lua_pushnumber(L, v[3]);
- lua_pushnumber(L, v[4]);
- lua_pushnumber(L, v[5]);
- return 6;
- }
- int w_setVelocity(lua_State * L)
- {
- float v[3];
- v[0] = (float)luaL_checknumber(L, 1);
- v[1] = (float)luaL_checknumber(L, 2);
- v[2] = (float)luaL_checknumber(L, 3);
- instance->setVelocity(v);
- return 0;
- }
- int w_getVelocity(lua_State * L)
- {
- float v[3];
- instance->getVelocity(v);
- lua_pushnumber(L, v[0]);
- lua_pushnumber(L, v[1]);
- lua_pushnumber(L, v[2]);
- return 3;
- }
- int w_record(lua_State *)
- {
- instance->record();
- return 0;
- }
- int w_getRecordedData(lua_State * L)
- {
- love::sound::SoundData * sd = instance->getRecordedData();
- if (!sd)
- lua_pushnil(L);
- else
- luax_newtype(L, "SoundData", SOUND_SOUND_DATA_T, (void*)sd);
- return 1;
- }
- int w_stopRecording(lua_State * L)
- {
- if (luax_optboolean(L, 1, true))
- {
- love::sound::SoundData * sd = instance->stopRecording(true);
- if (!sd) lua_pushnil(L);
- else luax_newtype(L, "SoundData", SOUND_SOUND_DATA_T, (void*)sd);
- return 1;
- }
- instance->stopRecording(false);
- return 0;
- }
- int w_canRecord(lua_State * L) {
- luax_pushboolean(L, instance->canRecord());
- return 1;
- }
-
- int w_setDistanceModel(lua_State * L)
- {
- const char *modelStr = luaL_checkstring(L, 1);
- Audio::DistanceModel distanceModel;
- if (!Audio::getConstant(modelStr, distanceModel))
- return luaL_error(L, "Invalid distance model: %s", modelStr);
- instance->setDistanceModel(distanceModel);
- return 0;
- }
- int w_getDistanceModel(lua_State * L)
- {
- Audio::DistanceModel distanceModel = instance->getDistanceModel();
- const char *modelStr;
- if (!Audio::getConstant(distanceModel, modelStr))
- return 0;
- lua_pushstring(L, modelStr);
- return 1;
- }
- // List of functions to wrap.
- static const luaL_Reg functions[] = {
- { "getNumSources", w_getNumSources },
- { "newSource1", w_newSource1 },
- { "play", w_play },
- { "stop", w_stop },
- { "pause", w_pause },
- { "resume", w_resume },
- { "rewind", w_rewind },
- { "setVolume", w_setVolume },
- { "getVolume", w_getVolume },
- { "setPosition", w_setPosition },
- { "getPosition", w_getPosition },
- { "setOrientation", w_setOrientation },
- { "getOrientation", w_getOrientation },
- { "setVelocity", w_setVelocity },
- { "getVelocity", w_getVelocity },
- /*{ "record", w_record },
- { "getRecordedData", w_getRecordedData },
- { "stopRecording", w_stopRecording },*/
- { "setDistanceModel", w_setDistanceModel },
- { "getDistanceModel", w_getDistanceModel },
- { 0, 0 }
- };
- static const lua_CFunction types[] = {
- luaopen_source,
- 0
- };
- extern "C" int luaopen_love_audio(lua_State * L)
- {
- if (instance == 0)
- {
- // Try OpenAL first.
- try
- {
- instance = new love::audio::openal::Audio();
- }
- catch (love::Exception & e)
- {
- std::cout << e.what() << std::endl;
- }
- }
- else
- instance->retain();
- if (instance == 0)
- {
- // Fall back to nullaudio.
- try
- {
- instance = new love::audio::null::Audio();
- }
- catch (love::Exception & e)
- {
- std::cout << e.what() << std::endl;
- }
- }
- if (instance == 0)
- return luaL_error(L, "Could not open any audio module.");
- WrappedModule w;
- w.module = instance;
- w.name = "audio";
- w.flags = MODULE_T;
- w.functions = functions;
- w.types = types;
- int n = luax_register_module(L, w);
- if (luaL_loadbuffer(L, (const char *)audio_lua, sizeof(audio_lua), "audio.lua") == 0)
- lua_call(L, 0, 0);
- return n;
- }
- } // audio
- } // love
|