Vulkan.cpp 29 KB

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  1. #include "Vulkan.h"
  2. #include <sstream>
  3. namespace love
  4. {
  5. namespace graphics
  6. {
  7. namespace vulkan
  8. {
  9. static uint32_t numShaderSwitches;
  10. static int vsync = 1;
  11. void Vulkan::shaderSwitch()
  12. {
  13. numShaderSwitches++;
  14. }
  15. uint32_t Vulkan::getNumShaderSwitches()
  16. {
  17. return numShaderSwitches;
  18. }
  19. void Vulkan::resetShaderSwitches()
  20. {
  21. numShaderSwitches = 0;
  22. }
  23. void Vulkan::setVsync(int value)
  24. {
  25. vsync = value;
  26. }
  27. int Vulkan::getVsync()
  28. {
  29. return vsync;
  30. }
  31. VkFormat Vulkan::getVulkanVertexFormat(DataFormat format)
  32. {
  33. switch (format)
  34. {
  35. case DATAFORMAT_FLOAT:
  36. return VK_FORMAT_R32_SFLOAT;
  37. case DATAFORMAT_FLOAT_VEC2:
  38. return VK_FORMAT_R32G32_SFLOAT;
  39. case DATAFORMAT_FLOAT_VEC3:
  40. return VK_FORMAT_R32G32B32_SFLOAT;
  41. case DATAFORMAT_FLOAT_VEC4:
  42. return VK_FORMAT_R32G32B32A32_SFLOAT;
  43. case DATAFORMAT_FLOAT_MAT2X2:
  44. case DATAFORMAT_FLOAT_MAT2X3:
  45. case DATAFORMAT_FLOAT_MAT2X4:
  46. case DATAFORMAT_FLOAT_MAT3X2:
  47. case DATAFORMAT_FLOAT_MAT3X3:
  48. case DATAFORMAT_FLOAT_MAT3X4:
  49. case DATAFORMAT_FLOAT_MAT4X2:
  50. case DATAFORMAT_FLOAT_MAT4X3:
  51. case DATAFORMAT_FLOAT_MAT4X4:
  52. throw love::Exception("unimplemented data format (matnxm)");
  53. case DATAFORMAT_INT32:
  54. return VK_FORMAT_R32_SINT;
  55. case DATAFORMAT_INT32_VEC2:
  56. return VK_FORMAT_R32G32_SINT;
  57. case DATAFORMAT_INT32_VEC3:
  58. return VK_FORMAT_R32G32B32_SINT;
  59. case DATAFORMAT_INT32_VEC4:
  60. return VK_FORMAT_R32G32B32A32_SINT;
  61. case DATAFORMAT_UINT32:
  62. return VK_FORMAT_R32_UINT;
  63. case DATAFORMAT_UINT32_VEC2:
  64. return VK_FORMAT_R32G32_UINT;
  65. case DATAFORMAT_UINT32_VEC3:
  66. return VK_FORMAT_R32G32B32_UINT;
  67. case DATAFORMAT_UINT32_VEC4:
  68. return VK_FORMAT_R32G32B32A32_UINT;
  69. case DATAFORMAT_SNORM8_VEC4:
  70. return VK_FORMAT_R8G8B8A8_SNORM;
  71. case DATAFORMAT_UNORM8_VEC4:
  72. return VK_FORMAT_R8G8B8A8_UNORM;
  73. case DATAFORMAT_INT8_VEC4:
  74. return VK_FORMAT_R8G8B8A8_SINT;
  75. case DATAFORMAT_UINT8_VEC4:
  76. return VK_FORMAT_R8G8B8A8_UINT;
  77. case DATAFORMAT_SNORM16_VEC2:
  78. return VK_FORMAT_R16G16_SNORM;
  79. case DATAFORMAT_SNORM16_VEC4:
  80. return VK_FORMAT_R16G16B16A16_SNORM;
  81. case DATAFORMAT_UNORM16_VEC2:
  82. return VK_FORMAT_R16G16_UNORM;
  83. case DATAFORMAT_UNORM16_VEC4:
  84. return VK_FORMAT_R16G16B16A16_UNORM;
  85. case DATAFORMAT_INT16_VEC2:
  86. return VK_FORMAT_R16G16_SINT;
  87. case DATAFORMAT_INT16_VEC4:
  88. return VK_FORMAT_R16G16B16A16_SINT;
  89. case DATAFORMAT_UINT16:
  90. return VK_FORMAT_R16_UINT;
  91. case DATAFORMAT_UINT16_VEC2:
  92. return VK_FORMAT_R16G16_UINT;
  93. case DATAFORMAT_UINT16_VEC4:
  94. return VK_FORMAT_R16G16B16A16_UINT;
  95. case DATAFORMAT_BOOL:
  96. case DATAFORMAT_BOOL_VEC2:
  97. case DATAFORMAT_BOOL_VEC3:
  98. case DATAFORMAT_BOOL_VEC4:
  99. throw love::Exception("unimplemented data format (bool)");
  100. default:
  101. throw love::Exception("unknown data format");
  102. }
  103. }
  104. TextureFormat Vulkan::getTextureFormat(PixelFormat format)
  105. {
  106. TextureFormat textureFormat{};
  107. switch (format)
  108. {
  109. case PIXELFORMAT_UNKNOWN:
  110. throw love::Exception("unknown pixel format");
  111. case PIXELFORMAT_NORMAL:
  112. textureFormat.internalFormat = VK_FORMAT_R8G8B8A8_SRGB;
  113. break;
  114. case PIXELFORMAT_HDR:
  115. throw love::Exception("unimplemented pixel format: hdr");
  116. case PIXELFORMAT_R8_UNORM:
  117. textureFormat.internalFormat = VK_FORMAT_R8_UNORM;
  118. break;
  119. case PIXELFORMAT_R8_INT:
  120. textureFormat.internalFormat = VK_FORMAT_R8_SINT;
  121. textureFormat.internalFormatRepresentation = FORMATREPRESENTATION_SINT;
  122. break;
  123. case PIXELFORMAT_R8_UINT:
  124. textureFormat.internalFormat = VK_FORMAT_R8_UINT;
  125. textureFormat.internalFormatRepresentation = FORMATREPRESENTATION_UINT;
  126. break;
  127. case PIXELFORMAT_R16_UNORM:
  128. textureFormat.internalFormat = VK_FORMAT_R16_UNORM;
  129. break;
  130. case PIXELFORMAT_R16_FLOAT:
  131. textureFormat.internalFormat = VK_FORMAT_R16_SFLOAT;
  132. break;
  133. case PIXELFORMAT_R16_INT:
  134. textureFormat.internalFormat = VK_FORMAT_R16_SINT;
  135. textureFormat.internalFormatRepresentation = FORMATREPRESENTATION_SINT;
  136. break;
  137. case PIXELFORMAT_R16_UINT:
  138. textureFormat.internalFormat = VK_FORMAT_R16_UINT;
  139. textureFormat.internalFormatRepresentation = FORMATREPRESENTATION_UINT;
  140. break;
  141. case PIXELFORMAT_R32_FLOAT:
  142. textureFormat.internalFormat = VK_FORMAT_R32_SFLOAT;
  143. break;
  144. case PIXELFORMAT_R32_INT:
  145. textureFormat.internalFormat = VK_FORMAT_R32_SINT;
  146. textureFormat.internalFormatRepresentation = FORMATREPRESENTATION_SINT;
  147. break;
  148. case PIXELFORMAT_R32_UINT:
  149. textureFormat.internalFormat = VK_FORMAT_R32_UINT;
  150. textureFormat.internalFormatRepresentation = FORMATREPRESENTATION_UINT;
  151. break;
  152. case PIXELFORMAT_RG8_UNORM:
  153. textureFormat.internalFormat = VK_FORMAT_R8G8_UNORM;
  154. break;
  155. case PIXELFORMAT_RG8_INT:
  156. textureFormat.internalFormat = VK_FORMAT_R8G8_SINT;
  157. textureFormat.internalFormatRepresentation = FORMATREPRESENTATION_SINT;
  158. break;
  159. case PIXELFORMAT_RG8_UINT:
  160. textureFormat.internalFormat = VK_FORMAT_R8G8_UINT;
  161. textureFormat.internalFormatRepresentation = FORMATREPRESENTATION_UINT;
  162. break;
  163. case PIXELFORMAT_LA8_UNORM: // Same as RG8: but accessed as (L: L: L: A)
  164. textureFormat.internalFormat = VK_FORMAT_R8G8_UNORM;
  165. textureFormat.swizzleR = VK_COMPONENT_SWIZZLE_R;
  166. textureFormat.swizzleG = VK_COMPONENT_SWIZZLE_R;
  167. textureFormat.swizzleB = VK_COMPONENT_SWIZZLE_R;
  168. textureFormat.swizzleA = VK_COMPONENT_SWIZZLE_G;
  169. break;
  170. case PIXELFORMAT_RG16_UNORM:
  171. textureFormat.internalFormat = VK_FORMAT_R16G16_UNORM;
  172. break;
  173. case PIXELFORMAT_RG16_FLOAT:
  174. textureFormat.internalFormat = VK_FORMAT_R16G16_SFLOAT;
  175. break;
  176. case PIXELFORMAT_RG16_INT:
  177. textureFormat.internalFormat = VK_FORMAT_R16G16_SINT;
  178. textureFormat.internalFormatRepresentation = FORMATREPRESENTATION_SINT;
  179. break;
  180. case PIXELFORMAT_RG16_UINT:
  181. textureFormat.internalFormat = VK_FORMAT_R16G16_UINT;
  182. textureFormat.internalFormatRepresentation = FORMATREPRESENTATION_UINT;
  183. break;
  184. case PIXELFORMAT_RG32_FLOAT:
  185. textureFormat.internalFormat = VK_FORMAT_R32G32_SFLOAT;
  186. break;
  187. case PIXELFORMAT_RG32_INT:
  188. textureFormat.internalFormat = VK_FORMAT_R32G32_SINT;
  189. textureFormat.internalFormatRepresentation = FORMATREPRESENTATION_SINT;
  190. break;
  191. case PIXELFORMAT_RG32_UINT:
  192. textureFormat.internalFormat = VK_FORMAT_R32G32_UINT;
  193. textureFormat.internalFormatRepresentation = FORMATREPRESENTATION_UINT;
  194. break;
  195. case PIXELFORMAT_RGBA8_UNORM:
  196. textureFormat.internalFormat = VK_FORMAT_R8G8B8A8_UNORM;
  197. break;
  198. case PIXELFORMAT_RGBA8_UNORM_sRGB:
  199. textureFormat.internalFormat = VK_FORMAT_R8G8B8A8_SRGB;
  200. break;
  201. case PIXELFORMAT_BGRA8_UNORM:
  202. textureFormat.internalFormat = VK_FORMAT_B8G8R8A8_UNORM;
  203. break;
  204. case PIXELFORMAT_BGRA8_UNORM_sRGB:
  205. textureFormat.internalFormat = VK_FORMAT_B8G8R8A8_SRGB;
  206. break;
  207. case PIXELFORMAT_RGBA8_INT:
  208. textureFormat.internalFormat = VK_FORMAT_R8G8B8A8_SINT;
  209. textureFormat.internalFormatRepresentation = FORMATREPRESENTATION_SINT;
  210. break;
  211. case PIXELFORMAT_RGBA8_UINT:
  212. textureFormat.internalFormat = VK_FORMAT_R8G8B8A8_UINT;
  213. textureFormat.internalFormatRepresentation = FORMATREPRESENTATION_UINT;
  214. break;
  215. case PIXELFORMAT_RGBA16_UNORM:
  216. textureFormat.internalFormat = VK_FORMAT_R16G16B16A16_UNORM;
  217. break;
  218. case PIXELFORMAT_RGBA16_FLOAT:
  219. textureFormat.internalFormat = VK_FORMAT_R16G16B16A16_SFLOAT;
  220. break;
  221. case PIXELFORMAT_RGBA16_INT:
  222. textureFormat.internalFormat = VK_FORMAT_R16G16B16A16_SINT;
  223. textureFormat.internalFormatRepresentation = FORMATREPRESENTATION_SINT;
  224. break;
  225. case PIXELFORMAT_RGBA16_UINT:
  226. textureFormat.internalFormat = VK_FORMAT_R16G16B16A16_UINT;
  227. textureFormat.internalFormatRepresentation = FORMATREPRESENTATION_UINT;
  228. break;
  229. case PIXELFORMAT_RGBA32_FLOAT:
  230. textureFormat.internalFormat = VK_FORMAT_R32G32B32A32_SFLOAT;
  231. break;
  232. case PIXELFORMAT_RGBA32_INT:
  233. textureFormat.internalFormat = VK_FORMAT_R32G32B32A32_SINT;
  234. textureFormat.internalFormatRepresentation = FORMATREPRESENTATION_SINT;
  235. break;
  236. case PIXELFORMAT_RGBA32_UINT:
  237. textureFormat.internalFormat = VK_FORMAT_R32G32B32A32_UINT;
  238. textureFormat.internalFormatRepresentation = FORMATREPRESENTATION_UINT;
  239. break;
  240. case PIXELFORMAT_RGBA4_UNORM: // LSB->MSB: [a: b: g: r]
  241. textureFormat.internalFormat = VK_FORMAT_R4G4B4A4_UNORM_PACK16;
  242. break;
  243. case PIXELFORMAT_RGB5A1_UNORM: // LSB->MSB: [a: b: g: r]
  244. textureFormat.internalFormat = VK_FORMAT_R5G5B5A1_UNORM_PACK16;
  245. break;
  246. case PIXELFORMAT_RGB565_UNORM: // LSB->MSB: [b: g: r]
  247. textureFormat.internalFormat = VK_FORMAT_R5G6B5_UNORM_PACK16;
  248. break;
  249. case PIXELFORMAT_RGB10A2_UNORM: // LSB->MSB: [r: g: b: a]
  250. case PIXELFORMAT_RG11B10_FLOAT: // LSB->MSB: [r: g: b]
  251. throw love::Exception("unimplemented pixel format (rgb10a2, rg11b10)");
  252. case PIXELFORMAT_STENCIL8:
  253. textureFormat.internalFormat = VK_FORMAT_S8_UINT;
  254. textureFormat.internalFormatRepresentation = FORMATREPRESENTATION_UINT;
  255. break;
  256. case PIXELFORMAT_DEPTH16_UNORM:
  257. textureFormat.internalFormat = VK_FORMAT_D16_UNORM;
  258. textureFormat.internalFormatRepresentation = FORMATREPRESENTATION_UINT;
  259. break;
  260. case PIXELFORMAT_DEPTH24_UNORM:
  261. case PIXELFORMAT_DEPTH24_UNORM_STENCIL8:
  262. textureFormat.internalFormat = VK_FORMAT_D24_UNORM_S8_UINT;
  263. textureFormat.internalFormatRepresentation = FORMATREPRESENTATION_UINT;
  264. break;
  265. case PIXELFORMAT_DEPTH32_FLOAT:
  266. textureFormat.internalFormat = VK_FORMAT_D32_SFLOAT;
  267. break;
  268. case PIXELFORMAT_DEPTH32_FLOAT_STENCIL8:
  269. textureFormat.internalFormat = VK_FORMAT_D32_SFLOAT_S8_UINT;
  270. break;
  271. case PIXELFORMAT_DXT1_UNORM:
  272. textureFormat.internalFormat = VK_FORMAT_BC1_RGBA_UNORM_BLOCK;
  273. break;
  274. case PIXELFORMAT_DXT3_UNORM:
  275. textureFormat.internalFormat = VK_FORMAT_BC2_UNORM_BLOCK;
  276. break;
  277. case PIXELFORMAT_DXT5_UNORM:
  278. textureFormat.internalFormat = VK_FORMAT_BC3_UNORM_BLOCK;
  279. break;
  280. case PIXELFORMAT_BC4_UNORM:
  281. textureFormat.internalFormat = VK_FORMAT_BC4_UNORM_BLOCK;
  282. break;
  283. case PIXELFORMAT_BC4_SNORM:
  284. textureFormat.internalFormat = VK_FORMAT_BC4_SNORM_BLOCK;
  285. break;
  286. case PIXELFORMAT_BC5_UNORM:
  287. textureFormat.internalFormat = VK_FORMAT_BC5_UNORM_BLOCK;
  288. break;
  289. case PIXELFORMAT_BC5_SNORM:
  290. textureFormat.internalFormat = VK_FORMAT_BC5_SNORM_BLOCK;
  291. break;
  292. case PIXELFORMAT_BC6H_UFLOAT:
  293. textureFormat.internalFormat = VK_FORMAT_BC6H_UFLOAT_BLOCK;
  294. break;
  295. case PIXELFORMAT_BC6H_FLOAT:
  296. textureFormat.internalFormat = VK_FORMAT_BC6H_SFLOAT_BLOCK;
  297. break;
  298. case PIXELFORMAT_BC7_UNORM:
  299. textureFormat.internalFormat = VK_FORMAT_BC7_UNORM_BLOCK;
  300. break;
  301. case PIXELFORMAT_PVR1_RGB2_UNORM:
  302. textureFormat.internalFormat = VK_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG;
  303. break;
  304. case PIXELFORMAT_PVR1_RGB4_UNORM:
  305. textureFormat.internalFormat = VK_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG;
  306. break;
  307. case PIXELFORMAT_PVR1_RGBA2_UNORM:
  308. textureFormat.internalFormat = VK_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG;
  309. break;
  310. case PIXELFORMAT_PVR1_RGBA4_UNORM:
  311. textureFormat.internalFormat = VK_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG;
  312. break;
  313. case PIXELFORMAT_ETC1_UNORM:
  314. throw love::Exception("unimplemented pixel format: etc1");
  315. case PIXELFORMAT_ETC2_RGB_UNORM:
  316. textureFormat.internalFormat = VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK;
  317. break;
  318. case PIXELFORMAT_ETC2_RGBA_UNORM:
  319. textureFormat.internalFormat = VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
  320. break;
  321. case PIXELFORMAT_ETC2_RGBA1_UNORM:
  322. textureFormat.internalFormat = VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK;
  323. break;
  324. case PIXELFORMAT_EAC_R_UNORM:
  325. textureFormat.internalFormat = VK_FORMAT_EAC_R11_UNORM_BLOCK;
  326. break;
  327. case PIXELFORMAT_EAC_R_SNORM:
  328. textureFormat.internalFormat = VK_FORMAT_EAC_R11_SNORM_BLOCK;
  329. break;
  330. case PIXELFORMAT_EAC_RG_UNORM:
  331. textureFormat.internalFormat = VK_FORMAT_EAC_R11G11_UNORM_BLOCK;
  332. break;
  333. case PIXELFORMAT_EAC_RG_SNORM:
  334. textureFormat.internalFormat = VK_FORMAT_EAC_R11G11_SNORM_BLOCK;
  335. break;
  336. case PIXELFORMAT_ASTC_4x4:
  337. #ifdef VK_EXT_texture_compression_astc_hdr
  338. textureFormat.internalFormat = VK_FORMAT_ASTC_4x4_SFLOAT_BLOCK_EXT;
  339. #endif
  340. break;
  341. case PIXELFORMAT_ASTC_5x4:
  342. #ifdef VK_EXT_texture_compression_astc_hdr
  343. textureFormat.internalFormat = VK_FORMAT_ASTC_5x4_SFLOAT_BLOCK_EXT;
  344. #endif
  345. break;
  346. case PIXELFORMAT_ASTC_5x5:
  347. #ifdef VK_EXT_texture_compression_astc_hdr
  348. textureFormat.internalFormat = VK_FORMAT_ASTC_5x5_SFLOAT_BLOCK_EXT;
  349. #endif
  350. break;
  351. case PIXELFORMAT_ASTC_6x5:
  352. #ifdef VK_EXT_texture_compression_astc_hdr
  353. textureFormat.internalFormat = VK_FORMAT_ASTC_6x5_SFLOAT_BLOCK_EXT;
  354. #endif
  355. break;
  356. case PIXELFORMAT_ASTC_6x6:
  357. #ifdef VK_EXT_texture_compression_astc_hdr
  358. textureFormat.internalFormat = VK_FORMAT_ASTC_6x6_SFLOAT_BLOCK_EXT;
  359. #endif
  360. break;
  361. case PIXELFORMAT_ASTC_8x5:
  362. #ifdef VK_EXT_texture_compression_astc_hdr
  363. textureFormat.internalFormat = VK_FORMAT_ASTC_8x5_SFLOAT_BLOCK_EXT;
  364. #endif
  365. break;
  366. case PIXELFORMAT_ASTC_8x6:
  367. #ifdef VK_EXT_texture_compression_astc_hdr
  368. textureFormat.internalFormat = VK_FORMAT_ASTC_8x6_SFLOAT_BLOCK_EXT;
  369. #endif
  370. break;
  371. case PIXELFORMAT_ASTC_8x8:
  372. #ifdef VK_EXT_texture_compression_astc_hdr
  373. textureFormat.internalFormat = VK_FORMAT_ASTC_8x8_SFLOAT_BLOCK_EXT;
  374. #endif
  375. break;
  376. case PIXELFORMAT_ASTC_10x5:
  377. #ifdef VK_EXT_texture_compression_astc_hdr
  378. textureFormat.internalFormat = VK_FORMAT_ASTC_10x5_SFLOAT_BLOCK_EXT;
  379. #endif
  380. break;
  381. case PIXELFORMAT_ASTC_10x6:
  382. #ifdef VK_EXT_texture_compression_astc_hdr
  383. textureFormat.internalFormat = VK_FORMAT_ASTC_10x6_SFLOAT_BLOCK_EXT;
  384. #endif
  385. break;
  386. case PIXELFORMAT_ASTC_10x8:
  387. #ifdef VK_EXT_texture_compression_astc_hdr
  388. textureFormat.internalFormat = VK_FORMAT_ASTC_10x8_SFLOAT_BLOCK_EXT;
  389. #endif
  390. break;
  391. case PIXELFORMAT_ASTC_10x10:
  392. #ifdef VK_EXT_texture_compression_astc_hdr
  393. textureFormat.internalFormat = VK_FORMAT_ASTC_10x10_SFLOAT_BLOCK_EXT;
  394. #endif
  395. break;
  396. case PIXELFORMAT_ASTC_12x10:
  397. #ifdef VK_EXT_texture_compression_astc_hdr
  398. textureFormat.internalFormat = VK_FORMAT_ASTC_12x10_SFLOAT_BLOCK_EXT;
  399. #endif
  400. break;
  401. case PIXELFORMAT_ASTC_12x12:
  402. #ifdef VK_EXT_texture_compression_astc_hdr
  403. textureFormat.internalFormat = VK_FORMAT_ASTC_12x12_SFLOAT_BLOCK_EXT;
  404. #endif
  405. break;
  406. default:
  407. throw love::Exception("unknown pixel format");
  408. }
  409. return textureFormat;
  410. }
  411. // values taken from https://pcisig.com/membership/member-companies
  412. // as specified at https://www.khronos.org/registry/vulkan/specs/1.3-extensions/man/html/VkPhysicalDeviceProperties.html
  413. std::string Vulkan::getVendorName(uint32_t vendorId)
  414. {
  415. switch (vendorId)
  416. {
  417. case 4130:
  418. return "AMD";
  419. case 4318:
  420. return "Nvidia";
  421. case 32902:
  422. return "Intel";
  423. case 4203:
  424. return "Apple";
  425. case 5140:
  426. return "Microsoft";
  427. case 5045:
  428. return "ARM";
  429. case 20803:
  430. return "Qualcomm";
  431. case 5348:
  432. return "Broadcom";
  433. default:
  434. return "unknown";
  435. }
  436. }
  437. std::string Vulkan::getVulkanApiVersion(uint32_t version)
  438. {
  439. std::stringstream ss;
  440. ss << VK_API_VERSION_MAJOR(version)
  441. << "." << VK_API_VERSION_MINOR(version)
  442. << "." << VK_API_VERSION_PATCH(version);
  443. return ss.str();
  444. }
  445. VkPrimitiveTopology Vulkan::getPrimitiveTypeTopology(graphics::PrimitiveType primitiveType)
  446. {
  447. switch (primitiveType)
  448. {
  449. case PRIMITIVE_POINTS:
  450. return VK_PRIMITIVE_TOPOLOGY_POINT_LIST;
  451. case PRIMITIVE_TRIANGLES:
  452. return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
  453. case PRIMITIVE_TRIANGLE_FAN:
  454. return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN;
  455. case PRIMITIVE_TRIANGLE_STRIP:
  456. return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
  457. default:
  458. throw love::Exception("unknown primitive type");
  459. }
  460. }
  461. VkBlendFactor Vulkan::getBlendFactor(BlendFactor blendFactor)
  462. {
  463. switch (blendFactor)
  464. {
  465. case BLENDFACTOR_ZERO:
  466. return VK_BLEND_FACTOR_ZERO;
  467. case BLENDFACTOR_ONE:
  468. return VK_BLEND_FACTOR_ONE;
  469. case BLENDFACTOR_SRC_COLOR:
  470. return VK_BLEND_FACTOR_SRC_COLOR;
  471. case BLENDFACTOR_ONE_MINUS_SRC_COLOR:
  472. return VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR;
  473. case BLENDFACTOR_SRC_ALPHA:
  474. return VK_BLEND_FACTOR_SRC_ALPHA;
  475. case BLENDFACTOR_ONE_MINUS_SRC_ALPHA:
  476. return VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
  477. case BLENDFACTOR_DST_COLOR:
  478. return VK_BLEND_FACTOR_DST_COLOR;
  479. case BLENDFACTOR_ONE_MINUS_DST_COLOR:
  480. return VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR;
  481. case BLENDFACTOR_DST_ALPHA:
  482. return VK_BLEND_FACTOR_DST_ALPHA;
  483. case BLENDFACTOR_ONE_MINUS_DST_ALPHA:
  484. return VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA;
  485. case BLENDFACTOR_SRC_ALPHA_SATURATED:
  486. return VK_BLEND_FACTOR_SRC_ALPHA_SATURATE;
  487. default:
  488. throw love::Exception("unknown blend factor");
  489. }
  490. }
  491. VkBlendOp Vulkan::getBlendOp(BlendOperation op)
  492. {
  493. switch (op)
  494. {
  495. case BLENDOP_ADD:
  496. return VK_BLEND_OP_ADD;
  497. case BLENDOP_MAX:
  498. return VK_BLEND_OP_MAX;
  499. case BLENDOP_MIN:
  500. return VK_BLEND_OP_MIN;
  501. case BLENDOP_SUBTRACT:
  502. return VK_BLEND_OP_SUBTRACT;
  503. case BLENDOP_REVERSE_SUBTRACT:
  504. return VK_BLEND_OP_REVERSE_SUBTRACT;
  505. default:
  506. throw love::Exception("unknown blend operation");
  507. }
  508. }
  509. VkBool32 Vulkan::getBool(bool b)
  510. {
  511. if (b)
  512. return VK_TRUE;
  513. else
  514. return VK_FALSE;
  515. }
  516. VkColorComponentFlags Vulkan::getColorMask(ColorChannelMask mask)
  517. {
  518. VkColorComponentFlags flags = 0;
  519. if (mask.r)
  520. flags |= VK_COLOR_COMPONENT_R_BIT;
  521. if (mask.g)
  522. flags |= VK_COLOR_COMPONENT_G_BIT;
  523. if (mask.b)
  524. flags |= VK_COLOR_COMPONENT_B_BIT;
  525. if (mask.a)
  526. flags |= VK_COLOR_COMPONENT_A_BIT;
  527. return flags;
  528. }
  529. VkFrontFace Vulkan::getFrontFace(Winding winding)
  530. {
  531. switch (winding)
  532. {
  533. case WINDING_CW:
  534. return VK_FRONT_FACE_CLOCKWISE;
  535. case WINDING_CCW:
  536. return VK_FRONT_FACE_COUNTER_CLOCKWISE;
  537. default:
  538. throw love::Exception("unknown winding");
  539. }
  540. }
  541. VkCullModeFlags Vulkan::getCullMode(CullMode cullmode)
  542. {
  543. switch (cullmode)
  544. {
  545. case CULL_BACK:
  546. return VK_CULL_MODE_BACK_BIT;
  547. case CULL_FRONT:
  548. return VK_CULL_MODE_FRONT_BIT;
  549. case CULL_NONE:
  550. return VK_CULL_MODE_NONE;
  551. default:
  552. throw love::Exception("unknown cull mode");
  553. }
  554. }
  555. VkImageType Vulkan::getImageType(TextureType textureType)
  556. {
  557. switch (textureType)
  558. {
  559. case TEXTURE_2D:
  560. case TEXTURE_2D_ARRAY:
  561. case TEXTURE_CUBE:
  562. return VK_IMAGE_TYPE_2D;
  563. case TEXTURE_VOLUME:
  564. return VK_IMAGE_TYPE_3D;
  565. default:
  566. throw love::Exception("unknown texture type");
  567. }
  568. }
  569. VkImageViewType Vulkan::getImageViewType(TextureType textureType)
  570. {
  571. switch (textureType)
  572. {
  573. case TEXTURE_2D:
  574. return VK_IMAGE_VIEW_TYPE_2D;
  575. case TEXTURE_2D_ARRAY:
  576. return VK_IMAGE_VIEW_TYPE_2D_ARRAY;
  577. case TEXTURE_CUBE:
  578. return VK_IMAGE_VIEW_TYPE_CUBE;
  579. case TEXTURE_VOLUME:
  580. return VK_IMAGE_VIEW_TYPE_3D;
  581. default:
  582. throw love::Exception("unknown texture type");
  583. }
  584. }
  585. VkPolygonMode Vulkan::getPolygonMode(bool wireframe)
  586. {
  587. if (wireframe)
  588. return VK_POLYGON_MODE_LINE;
  589. else
  590. return VK_POLYGON_MODE_FILL;
  591. }
  592. VkFilter Vulkan::getFilter(SamplerState::FilterMode mode)
  593. {
  594. switch (mode)
  595. {
  596. case SamplerState::FILTER_LINEAR:
  597. return VK_FILTER_LINEAR;
  598. case SamplerState::FILTER_NEAREST:
  599. return VK_FILTER_NEAREST;
  600. default:
  601. throw love::Exception("unkonwn filter mode");
  602. }
  603. }
  604. VkSamplerAddressMode Vulkan::getWrapMode(SamplerState::WrapMode mode)
  605. {
  606. switch (mode)
  607. {
  608. //fixme: not accounting for different clamps (how does that work in vulkan?)
  609. case SamplerState::WRAP_CLAMP:
  610. case SamplerState::WRAP_CLAMP_ZERO:
  611. case SamplerState::WRAP_CLAMP_ONE:
  612. return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
  613. case SamplerState::WRAP_REPEAT:
  614. return VK_SAMPLER_ADDRESS_MODE_REPEAT;
  615. case SamplerState::WRAP_MIRRORED_REPEAT:
  616. return VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT;
  617. default:
  618. throw love::Exception("unknown wrap mode");
  619. }
  620. }
  621. VkCompareOp Vulkan::getCompareOp(CompareMode mode)
  622. {
  623. switch (mode)
  624. {
  625. case COMPARE_LESS:
  626. return VK_COMPARE_OP_LESS;
  627. case COMPARE_LEQUAL:
  628. return VK_COMPARE_OP_LESS_OR_EQUAL;
  629. case COMPARE_EQUAL:
  630. return VK_COMPARE_OP_EQUAL;
  631. case COMPARE_GEQUAL:
  632. return VK_COMPARE_OP_GREATER_OR_EQUAL;
  633. case COMPARE_GREATER:
  634. return VK_COMPARE_OP_GREATER;
  635. case COMPARE_NOTEQUAL:
  636. return VK_COMPARE_OP_NOT_EQUAL;
  637. case COMPARE_ALWAYS:
  638. return VK_COMPARE_OP_ALWAYS;
  639. case COMPARE_NEVER:
  640. return VK_COMPARE_OP_NEVER;
  641. default:
  642. throw love::Exception("unknown compare mode");
  643. }
  644. }
  645. VkSamplerMipmapMode Vulkan::getMipMapMode(SamplerState::MipmapFilterMode mode)
  646. {
  647. switch (mode)
  648. {
  649. case SamplerState::MIPMAP_FILTER_NEAREST:
  650. return VK_SAMPLER_MIPMAP_MODE_NEAREST;
  651. case SamplerState::MIPMAP_FILTER_NONE:
  652. case SamplerState::MIPMAP_FILTER_LINEAR:
  653. default:
  654. return VK_SAMPLER_MIPMAP_MODE_LINEAR;
  655. }
  656. }
  657. VkDescriptorType Vulkan::getDescriptorType(graphics::Shader::UniformType type)
  658. {
  659. switch (type)
  660. {
  661. case graphics::Shader::UniformType::UNIFORM_FLOAT:
  662. case graphics::Shader::UniformType::UNIFORM_MATRIX:
  663. case graphics::Shader::UniformType::UNIFORM_INT:
  664. case graphics::Shader::UniformType::UNIFORM_UINT:
  665. case graphics::Shader::UniformType::UNIFORM_BOOL:
  666. return VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  667. case graphics::Shader::UniformType::UNIFORM_SAMPLER:
  668. return VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  669. case graphics::Shader::UniformType::UNIFORM_STORAGETEXTURE:
  670. return VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  671. case graphics::Shader::UniformType::UNIFORM_TEXELBUFFER:
  672. return VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
  673. case graphics::Shader::UniformType::UNIFORM_STORAGEBUFFER:
  674. return VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  675. default:
  676. throw love::Exception("unkonwn uniform type");
  677. }
  678. }
  679. VkStencilOp Vulkan::getStencilOp(StencilAction action)
  680. {
  681. switch (action)
  682. {
  683. case STENCIL_KEEP:
  684. return VK_STENCIL_OP_KEEP;
  685. case STENCIL_ZERO:
  686. return VK_STENCIL_OP_ZERO;
  687. case STENCIL_REPLACE:
  688. return VK_STENCIL_OP_REPLACE;
  689. case STENCIL_INCREMENT:
  690. return VK_STENCIL_OP_INCREMENT_AND_CLAMP;
  691. case STENCIL_DECREMENT:
  692. return VK_STENCIL_OP_DECREMENT_AND_CLAMP;
  693. case STENCIL_INCREMENT_WRAP:
  694. return VK_STENCIL_OP_INCREMENT_AND_WRAP;
  695. case STENCIL_DECREMENT_WRAP:
  696. return VK_STENCIL_OP_DECREMENT_AND_WRAP;
  697. case STENCIL_INVERT:
  698. return VK_STENCIL_OP_INVERT;
  699. default:
  700. throw love::Exception("unknown stencil action");
  701. }
  702. }
  703. VkIndexType Vulkan::getVulkanIndexBufferType(IndexDataType type)
  704. {
  705. switch (type)
  706. {
  707. case INDEX_UINT16: return VK_INDEX_TYPE_UINT16;
  708. case INDEX_UINT32: return VK_INDEX_TYPE_UINT32;
  709. default:
  710. throw love::Exception("unknown Index Data type");
  711. }
  712. }
  713. void Vulkan::cmdTransitionImageLayout(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout oldLayout, VkImageLayout newLayout,
  714. uint32_t baseLevel, uint32_t levelCount, uint32_t baseLayer, uint32_t layerCount)
  715. {
  716. VkImageMemoryBarrier barrier{};
  717. barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  718. barrier.oldLayout = oldLayout;
  719. barrier.newLayout = newLayout;
  720. barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  721. barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  722. barrier.image = image;
  723. barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  724. barrier.subresourceRange.baseMipLevel = baseLevel;
  725. barrier.subresourceRange.levelCount = levelCount;
  726. barrier.subresourceRange.baseArrayLayer = baseLayer;
  727. barrier.subresourceRange.layerCount = layerCount;
  728. VkPipelineStageFlags sourceStage;
  729. VkPipelineStageFlags destinationStage;
  730. if (oldLayout == VK_IMAGE_LAYOUT_UNDEFINED && newLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)
  731. {
  732. barrier.srcAccessMask = 0;
  733. barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  734. sourceStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
  735. destinationStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  736. }
  737. else if (oldLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL && newLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)
  738. {
  739. barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  740. barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  741. sourceStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
  742. destinationStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  743. }
  744. else if (oldLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL && newLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL)
  745. {
  746. barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
  747. barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  748. sourceStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  749. destinationStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
  750. }
  751. else if (oldLayout == VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL && newLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)
  752. {
  753. barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  754. barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  755. sourceStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
  756. destinationStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  757. }
  758. else if (oldLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL && newLayout == VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL)
  759. {
  760. barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
  761. barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  762. sourceStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  763. destinationStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
  764. }
  765. else if (oldLayout == VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL && newLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)
  766. {
  767. barrier.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  768. barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  769. sourceStage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  770. destinationStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  771. }
  772. else if (oldLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL && newLayout == VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL)
  773. {
  774. barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
  775. barrier.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  776. sourceStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  777. destinationStage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  778. }
  779. else if (oldLayout == VK_IMAGE_LAYOUT_UNDEFINED && newLayout == VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL)
  780. {
  781. barrier.srcAccessMask = 0;
  782. barrier.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  783. sourceStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
  784. destinationStage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  785. }
  786. else if (oldLayout == VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL && newLayout == VK_IMAGE_LAYOUT_PRESENT_SRC_KHR)
  787. {
  788. barrier.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  789. barrier.dstAccessMask = 0;
  790. sourceStage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  791. destinationStage = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  792. }
  793. // we use general for images that are both sampled and compute write
  794. else if (oldLayout == VK_IMAGE_LAYOUT_UNDEFINED && newLayout == VK_IMAGE_LAYOUT_GENERAL)
  795. {
  796. barrier.srcAccessMask = 0;
  797. barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT;
  798. sourceStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
  799. destinationStage = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT;
  800. }
  801. else if (oldLayout == VK_IMAGE_LAYOUT_UNDEFINED &&
  802. (newLayout == VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL || newLayout == VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL))
  803. {
  804. barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
  805. barrier.srcAccessMask = 0;
  806. barrier.dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT;
  807. sourceStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
  808. destinationStage = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
  809. }
  810. else if ((oldLayout == VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL || oldLayout == VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL) &&
  811. newLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL)
  812. {
  813. barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
  814. barrier.srcAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT;
  815. barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  816. sourceStage = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
  817. destinationStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
  818. }
  819. else if (oldLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL &&
  820. (newLayout == VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL || newLayout == VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL))
  821. {
  822. barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
  823. barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  824. barrier.dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT;
  825. sourceStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
  826. destinationStage = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
  827. }
  828. else if (oldLayout == VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL && newLayout == VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL)
  829. {
  830. barrier.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  831. barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  832. sourceStage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  833. destinationStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
  834. }
  835. else if (oldLayout == VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL && newLayout == VK_IMAGE_LAYOUT_PRESENT_SRC_KHR)
  836. {
  837. barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  838. barrier.dstAccessMask = 0;
  839. sourceStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
  840. destinationStage = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  841. }
  842. else if (oldLayout == VK_IMAGE_LAYOUT_UNDEFINED && newLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL)
  843. {
  844. barrier.srcAccessMask = 0;
  845. barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  846. sourceStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
  847. destinationStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
  848. }
  849. else if (oldLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL && newLayout == VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL)
  850. {
  851. barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  852. barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  853. sourceStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
  854. destinationStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
  855. }
  856. else if (oldLayout == VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL && newLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL)
  857. {
  858. barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  859. barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  860. sourceStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
  861. destinationStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
  862. }
  863. else if (oldLayout == VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL && newLayout == VK_IMAGE_LAYOUT_UNDEFINED)
  864. {
  865. barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  866. barrier.dstAccessMask = 0;
  867. sourceStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
  868. destinationStage = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  869. }
  870. else
  871. throw std::invalid_argument("unsupported layout transition!");
  872. vkCmdPipelineBarrier(
  873. commandBuffer,
  874. sourceStage, destinationStage,
  875. 0,
  876. 0, nullptr,
  877. 0, nullptr,
  878. 1, &barrier
  879. );
  880. }
  881. } // vulkan
  882. } // graphics
  883. } // love