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- /**
- * Copyright (c) 2006-2010 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- #include "Glyph.h"
- // STD
- #include <cstring> // For memcpy
- namespace love
- {
- namespace graphics
- {
- namespace opengl
- {
- Glyph::Glyph(love::font::GlyphData * data)
- : data(data), width((float)data->getWidth()), height((float)data->getHeight()), texture(0)
- {
- data->retain();
- data->getWidth();
- memset(vertices, 255, sizeof(vertex)*4);
- vertices[0].x = 0; vertices[0].y = 0;
- vertices[1].x = 0; vertices[1].y = height;
- vertices[2].x = width; vertices[2].y = height;
- vertices[3].x = width; vertices[3].y = 0;
- vertices[0].s = 0; vertices[0].t = 0;
- vertices[1].s = 0; vertices[1].t = 1;
- vertices[2].s = 1; vertices[2].t = 1;
- vertices[3].s = 1; vertices[3].t = 0;
- }
- Glyph::~Glyph()
- {
- if(data != 0)
- data->release();
- unload();
- }
- void Glyph::draw(float x, float y, float angle, float sx, float sy, float ox, float oy) const
- {
- static Matrix t;
-
- t.setTransformation(x, y, angle, sx, sy, ox, oy);
- if(texture != 0)
- glBindTexture(GL_TEXTURE_2D,texture);
- glPushMatrix();
- glMultMatrixf((const GLfloat*)t.getElements());
- glEnableClientState(GL_VERTEX_ARRAY);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glVertexPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid*)&vertices[0].x);
- glTexCoordPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid*)&vertices[0].s);
- glDrawArrays(GL_QUADS, 0, 4);
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- glDisableClientState(GL_VERTEX_ARRAY);
- glPopMatrix();
- }
-
- bool Glyph::load()
- {
- return loadVolatile();
- }
- void Glyph::unload()
- {
- unloadVolatile();
- }
- bool Glyph::loadVolatile()
- {
- glGenTextures(1,&texture);
- glBindTexture(GL_TEXTURE_2D, texture);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexImage2D(GL_TEXTURE_2D,
- 0,
- GL_RGBA,
- (GLsizei)width,
- (GLsizei)height,
- 0,
- GL_RGBA,
- GL_UNSIGNED_BYTE,
- data->getData());
- return true;
- }
- void Glyph::unloadVolatile()
- {
- // Delete the hardware texture.
- if(texture != 0)
- {
- glDeleteTextures(1, (GLuint*)&texture);
- texture = 0;
- }
- }
- } // opengl
- } // graphics
- } // love
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