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- /**
- * Copyright (c) 2006-2010 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- #include "Audio.h"
- namespace love
- {
- namespace audio
- {
- namespace openal
- {
- Audio::Audio()
- : finish(false)
- {
- // Passing zero for default device.
- device = alcOpenDevice(0);
- if(device == 0)
- throw love::Exception("Could not open device.");
- context = alcCreateContext(device, 0);
- if(context == 0)
- throw love::Exception("Could not create context.");
- alcMakeContextCurrent(context);
- if(alcGetError(device) != ALC_NO_ERROR)
- throw love::Exception("Could not make context current.");
- // pool must be allocated after AL context.
- pool = new Pool();
- thread = SDL_CreateThread(Audio::run, (void*)this);
- }
- Audio::~Audio()
- {
- finish = true;
- SDL_WaitThread(thread, 0);
- delete pool;
-
- alcMakeContextCurrent(0);
- alcDestroyContext(context);
- alcCloseDevice(device);
- }
- int Audio::run(void * d)
- {
- Audio * instance = (Audio*)d;
-
- while(!instance->finish)
- {
- instance->pool->update();
- SDL_Delay(5);
- }
- return 0;
- }
- const char * Audio::getName() const
- {
- return "love.audio.openal";
- }
- love::audio::Source * Audio::newSource(love::sound::Decoder * decoder)
- {
- return new Source(pool, decoder);
- }
- love::audio::Source * Audio::newSource(love::sound::SoundData * soundData)
- {
- return new Source(pool, soundData);
- }
- int Audio::getNumSources() const
- {
- return pool->getNumSources();
- }
- int Audio::getMaxSources() const
- {
- return pool->getMaxSources();
- }
- void Audio::play(love::audio::Source * source)
- {
- source->play();
- }
- void Audio::stop(love::audio::Source * source)
- {
- source->stop();
- }
- void Audio::stop()
- {
- pool->stop();
- }
- void Audio::pause(love::audio::Source * source)
- {
- source->pause();
- }
- void Audio::pause()
- {
- pool->pause();
- }
- void Audio::resume(love::audio::Source * source)
- {
- source->resume();
- }
-
- void Audio::resume()
- {
- pool->resume();
- }
- void Audio::rewind(love::audio::Source * source)
- {
- source->rewind();
- }
- void Audio::rewind()
- {
- pool->rewind();
- }
- void Audio::setVolume(float volume)
- {
- alListenerf(AL_GAIN, volume);
- }
- float Audio::getVolume() const
- {
- ALfloat volume;
- alGetListenerf(AL_GAIN, &volume);
- return volume;
- }
- void Audio::getPosition(float * v) const
- {
- alGetListenerfv(AL_POSITION, v);
- }
- void Audio::setPosition(float * v)
- {
- alListenerfv(AL_POSITION, v);
- }
- void Audio::getOrientation(float * v) const
- {
- alGetListenerfv(AL_ORIENTATION, v);
- }
- void Audio::setOrientation(float * v)
- {
- alListenerfv(AL_ORIENTATION, v);
- }
- void Audio::getVelocity(float * v) const
- {
- alGetListenerfv(AL_VELOCITY, v);
- }
- void Audio::setVelocity(float * v)
- {
- alListenerfv(AL_VELOCITY, v);
- }
- } // openal
- } // audio
- } // love
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