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Love2D the cross-platform graphics programming library for the lua language, written in C++

Bart van Strien e9a9e38ab7 Update changelog 14 жил өмнө
extra a012a4408e New no-game screen (credits go to rude), updated version number and codename 14 жил өмнө
platform 1cf6a6fee1 update the project for OS X and make pthreads work properly 14 жил өмнө
src 404a3d529c Make seek and tell thread-safe (bug #245) 14 жил өмнө
.hgignore d44322edcc updated Xcode project to work with Xcode 4 14 жил өмнө
.hgtags f136347bca Added tag 0.7.2 for changeset bcca82b60d0f 14 жил өмнө
Makefile.am dcb3dfd83d Initial Mercurial commit. 16 жил өмнө
changes.txt e9a9e38ab7 Update changelog 14 жил өмнө
configure.in d9c5892f0a Made autoconf aware of llvm-lua and rename --enable-luajit to the more correct --with-luajit 14 жил өмнө
license.txt 3cb7a60cd2 Updated love.nsi, and date in license.txt. 14 жил өмнө
readme.txt 0179b53bb6 Add compilation instructions to the readme 14 жил өмнө

readme.txt

LÖVE is an *awesome* framework you can use to make 2D games in Lua. It's free, open-source, and works on Windows, Mac OS X and Linux.

RUNNING GAMES
-------------

In Windows or other graphical enviroments, just open the .love file you want to
run with the love binary, such as love.exe. (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory
(or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".

Compilation
-----------

Windows:
Use the project files for Visual C++ 2008 or 2010 (2010 preferred) located in the platform dir.
*nix:
Run platform/unix/automagic, then run ./configure and make.
OSX:
Use the XCode project in platform/macosx.


! WARNING !
-----------

This software is not complete. This is just a preview. Don't expect to find any
interface consistencies between releases at all. With each release, everything
you once knew and loved may be brutally murdered. By which I mean removed and/or
changed.