123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673 |
- LOVE 0.9.0 [Baby Inspector]
- ---------------------------
- Released: N/A
- * Added better multiplayer networking support via ENet.
- * Added --fused command line argument, to simulate fusing.
- * Added liblove.
- * Added the ability to have exit values.
- * Added exit value of 1 in case of error by default.
- * Added basic support for the file:// uri scheme.
- * Added love.filesystem.isFused.
- * Added love.filesystem.getIdentity.
- * Added love.filesystem.append.
- * Added love.filesystem.getSize.
- * Added love.filesystem.mount and love.filesystem.unmount.
- * Added optional file search order parameter to love.filesystem.setIdentity.
- * Added File:isOpen and File:getMode.
- * Added Fie:setBuffer, File:getBuffer, and File:flush.
- * Added textinput event for unicode text input.
- * Added love.keyboard.setTextInput and love.keyboard.hasTextInput.
- * Added previously internal Rasterizer and GlyphData object methods.
- * Added support for UTF-8 ImageFonts.
- * Added Font:getAscent/getDescent/getBaseline.
- * Added Font:setFilter/getFilter.
- * Added Font:hasGlyphs.
- * Added angle, scale, and shear parameters to love.graphics.printf.
- * Added HDR canvas support.
- * Added mipmapping support (has isSupported test).
- * Added vertex shader support.
- * Added boolean support to Shader:send.
- * Added Canvas:getPixel.
- * Added blend mode "replace".
- * Added line join modes.
- * Added Mesh objects, allowing for arbitrary textured polygons.
- * Added multiple render target support to love.graphics.setCanvas.
- * Added love.graphics.setColorMask.
- * Added love.graphics.origin.
- * Added love.graphics.getRendererInfo.
- * Added love.graphics.getMaxImageSize.
- * Added SpriteBatch:getCount and SpriteBatch:getBufferSize.
- * Added SpriteBatch:getColor.
- * Added ParticleSystem:emit.
- * Added ParticleSystem:setInsertMode and ParticleSystem:getInsertMode.
- * Added many ParticleSystem getter methods.
- * Added DXT compressed texture support via love.image.newCompressedData.
- * Added love.image.isCompressed and Image:isCompressed.
- * Added Image/Canvas/ImageData:getDimensions.
- * Added anisotropic filtering support for Images, Canvases, and Fonts.
- * Added Image:refresh.
- * Added Image:getData.
- * Added SoundData:getDuration and SoundData:getSampleCount.
- * Added Source:isPlaying.
- * Added Source:setRelative and Source:isRelative.
- * Added Source:setCone and Source:getCone.
- * Added Source:getChannels.
- * Added new Channels API for love.thread.
- * Added limited table support to Channel:push.
- * Added Thread:getError.
- * Added Thread:isRunning.
- * Added threaderror event.
- * Added love.math module.
- * Added a platform-independent (good) random implementation to love.math.
- * Added RandomGenerator objects.
- * Added BezierCurve objects.
- * Added love.math.triangulate and love.math.isConvex.
- * Added love.math.noise.
- * Added love.timer.getAverageDelta.
- * Added Data:getString.
- * Added Contact:getChildren.
- * Added love.system module.
- * Added love.system.getClipboardText and love.system.setClipboardText.
- * Added love.system.getOS and love.system.getProcessorCount.
- * Added love.window module.
- * Added love.window.isVisible.
- * Added flags to love.window.setMode.
- * Added monitor choosing support to love.window.setMode.
- * Added support for resizable, borderless, and non-centered windows.
- * Added support for "fullscreen-desktop" mode.
- * Added window resize and visible events.
- * Added love.window.getDimensions.
- * Added love.window.getIcon.
- * Added t.window.icon to love.conf.
- * Added love.mousefocus and love.window.hasMouseFocus.
- * Added custom hardware cursors via love.mouse.newCursor.
- * Added love.mouse.setX/setY.
- * Added Joystick objects.
- * Added love.joystick.getJoystick.
- * Added joystick connect and disconnect events.
- * Added joystickaxis and joystickhat events.
- * Added unified Gamepad API for joysticks which have a similar layout to the Xbox controller.
- * Added joystick vibration support, works with most common gamepads.
- * OPTIONAL: Added support for Game Music Emu.
- * Fixed fused mode in OS X.
- * Fixed printing to the console in Windows before love.load is called.
- * Fixed the default love.run to not include the time taken by love.load in the first frame's dt.
- * Fixed the error screen not always appearing until the next input event.
- * Fixed love.event.clear.
- * Fixed love.mouse.setPosition when called in love.load.
- * Fixed scaling in several love.physics functions.
- * Fixed Box2D exception in World:update.
- * Fixed many uncaught Box2D / love.physics exceptions for Bodies and Joints.
- * Fixed ChainShape:getPoints running out of Lua stack space and crashing.
- * Fixed File:read reading past end of file.
- * Fixed love.filesystem.setIdentity not removing read access from old directories.
- * Fixed possible memory leak in utf-8 decoder.
- * Fixed spacing for the last character in an ImageFont.
- * Fixed line wrapping in love.graphics.printf.
- * Fixed love.graphics.printf to error if the wrap limit is negative.
- * Fixed love.graphics.print truncating strings with embedded zeros.
- * Fixed crashes with font drawing on some ATI cards.
- * Fixed artifacts when drawing lines at huge scale.
- * Fixed Fonts and Canvases ignoring default image filter.
- * Fixed scissor boxes when a canvas is set after love.graphics.setScissor is called.
- * Fixed love.graphics.getLineWidth returning incorrect values.
- * Fixed love.graphics.getColor on some Windows systems.
- * Fixed alpha blend mode.
- * Fixed multiplicative blend mode.
- * Fixed love.graphics.getPointStyle.
- * Fixed line numbers in shader errors.
- * Fixed Shader:send with Images and Canvases failing sometimes.
- * Fixed Shader:send to keep a reference to sent Images and Canvases.
- * Fixed crash when binding SpriteBatches multiple times.
- * Fixed SpriteBatches with more than 16,384 sprites.
- * Fixed particle draw order for ParticleSystems.
- * Fixed ParticleSystem:setSizes resetting the size variation.
- * Fixed the graphics viewport not matching the window size when using an unsupported fullscreen mode.
- * Fixed getMode and friends returning wrong values when using desktop size.
- * Fixed keyrepeat settings being lost after (indirect) setMode.
- * Fixed the icon being reset after setMode.
- * Fixed memory leak in the mp3 decoder.
- * Fixed sound issues with some versions of OpenAL soft, by enabling direct channels.
- * Fixed 'random' hangs in audio.
- * Fixed love.sound.newDecoder not accepting FileData.
- * Fixed case (in)sensitivity of sound file extension parsing.
- * Fixed looping support in tracker music formats.
- * Fixed skipping/looping issues when playing streaming audio Sources.
- * Fixed race condition in Source:play.
- * Fixed WAVE sound playback.
- * Moved love's startup to modules/love.
- * Moved window-related functions from love.graphics to love.window.
- * Renamed love's boot script to 'love.boot', which can be required.
- * Renamed love.filesystem.mkdir to love.filesystem.createDirectory.
- * Renamed love.filesystem.enumerate to love.filesystem.getDirectoryItems.
- * Renamed World:setAllowSleeping to World:setSleepingAllowed.
- * Renamed ChainShape:setPrevVertex to ChainShape:setPreviousVertex.
- * Renamed Joint:enableMotor to Joint:setMotorEnabled.
- * Renamed Joint:enableLimit and Joint:isLimitEnabled to Joint:setLimitsEnabled and Joint:hasLimitsEnabled.
- * Renamed t.screen to t.window in love.conf.
- * Renamed love.graphics.setCaption to love.window.setTitle.
- * Renamed PixelEffect to Shader (but now with vertex shaders).
- * Renamed love.graphics.setDefaultImageFilter to love.graphics.setDefaultFilter.
- * Renamed ParticleSystem:setSprite to ParticleSystem:setImage.
- * Renamed ParticleSystem:setGravity to ParticleSystem:setLinearAcceleration.
- * Renamed ParticleSystem:setLifetime/setParticleLife to setEmitter/ParticleLifetime.
- * Renamed ParticleSystem:count and all getNum* functions to get*Count.
- * Renamed Source:setDistance to Source:setAttenuationDistances.
- * Renamed SoundData:getBits and Decoder:getBits to SoundData:getBitDepth and Decoder:getBitDepth.
- * Renamed love.mouse.setGrab to love.mouse.setGrabbed.
- * Removed release mode.
- * Removed love.keyboard.getKeyRepeat (see love.keyboard.hasKeyRepeat).
- * Removed the unicode argument from love.keypressed (see love.textinput).
- * Removed love.graphics.drawTest.
- * Removed love.graphics.quad/triangle.
- * Removed love.graphics.setColorMode.
- * Removed love.graphics.newStencil.
- * Removed love.graphics.setLine/setPoint.
- * Removed love.graphics.drawq (functionality is merged into love.graphics.draw).
- * Removed SpriteBatch:addq/setq (functionality is merged into SpriteBatch:add/set).
- * Removed Quad:flip.
- * Removed ParticleSystem:isFull/isEmpty.
- * Removed ParticleSystem:getX/getY.
- * Removed love.graphics.checkMode.
- * Removed love.joystick.open and friends.
- * Removed love.joystick module functions which operated on individual joysticks (see Joystick objects).
- * Removed joystick ball support.
- * Removed thread names.
- * Removed old thread messaging API (see Channels).
- * Removed love.timer.getMicroTime.
- * Updated functions which return love objects to re-use the Lua-side object instead of always recreating it.
- * Updated the windows console, it now tries to re-use an active one first.
- * Updated error handling, error handlers now get resolved when the error occurs.
- * Updated order of sleep/present in love.run (now draws, *then* sleeps).
- * Updated love.filesystem to try to create the appdata directory if it doesn't exist yet.
- * Updated the default filesystem identity to omit file extension.
- * Updated love.filesystem.newFile to optionally open the file.
- * Updated most love.filesystem functions to return nil, error on internal failure.
- * Updated love.keyboard.setKeyRepeat to take a boolean argument instead of numbers.
- * Updated love.keypressed's second argument to be a boolean indicating key repeat.
- * Updated keyboard key constants for some more modern keyboard keys.
- * Updated window code to use adaptive vsync when available, if vsync is enabled.
- * updated love.graphics.print's x and y arguments to default to 0.
- * Updated the setFilter and setWrap methods, the second argument is now optional.
- * Updated Font and ParticleSystem rendering code, now more performant.
- * Updated SpriteBatch code, now more performant when adding/setting and (un)binding.
- * Updated Canvas code to support more systems.
- * Updated Canvas:getImageData and love.graphics.newScreenshot to be more efficient.
- * Updated love.graphics.newScreenshot to create a fully opaque image by default.
- * Updated error messages when sending bad values to Shaders.
- * Updated love.graphics.newParticleSystem to have a default buffer size of 1000.
- * Updated ImageData:setPixel to accept a table and default to 255 alpha.
- * Updated ImageData:mapPixel, is now more efficient and accepts optional x,y,w,h arguments.
- * Updated love.image memory handling, improves errors and thread-safety.
- * Updated all love object constructors to optionally accept FileData if they accept a filename.
- * Updated allocation for SoundData, it's more efficient and less wasteful.
- * Updated SoundData:set/getSample to error for invalid samples.
- * Updated Source:set* functions to default z to 0.
- * Updated Source:seek to error for negative offsets.
- * Updated Thread:start to accept arguments which get passed to the thread.
- * Updated love.timer.getFPS to be microsecond-accurate.
- * Updated love.timer.getTime to be microsecond-accurate and monotonic.
- * Updated Box2D to version 2.3.0.
- LOVE 0.8.0 [Rubber Piggy]
- -------------------------
- Released: 2012-04-02
- * Added release error screen.
- * Added alpha to love.graphics.setBackgroundColor.
- * Added Canvas:clear(r, g, b, a).
- * Added Canvas support to love.graphics.drawq.
- * Added Canvas:getWidth and Canvas:getHeight.
- * Added love.graphics.arc.
- * Added seek and tell to Source objects.
- * Added color interpolation to ParticleSystem.
- * Added automatic PO2 padding for systems not supporting the OpenGL extension.
- * Added UTF-8 support for fonts.
- * Added Box2D error handling for some commonly failing functions.
- * Added ability for fused release games to have their write dir in appdata.
- * Added shear transformation to drawing functions.
- * Added origin to font printing.
- * Added love.graphics.getMode.
- * Added per-sprite colors on SpriteBatches.
- * Added PixelEffects.
- * Added love.graphics.isSupported.
- * Added love.graphics.getCanvas.
- * Added love.event.quit.
- * Added stencil masks.
- * Added alternative SpriteBatch provider, it should work everywhere now.
- * Added a loader for binary modules.
- * Added Thread:getKeys.
- * Added option of fractions for Quads.
- * Added PNG, JPEG and GIF support to ImageData:encode.
- * Added 64-bit support for Mac OS X.
- * Added premultiplied blending mode.
- * Added functions to set/get default image filter modes.
- * Added SpriteBatch:set.
- * Added new events system, with support for custom events and long event names.
- * Added sound attenuation by distance.
- * Added SpriteBatch:getImage.
- * Added combine color mode.
- * Added automatic random seeding to love.run.
- * Added support for the subtract BlendMode on older graphics cards.
- * Added love._os field, which contains the OS the game is running on.
- * Fixed wrapping for single words.
- * Fixed tracebacks not showing filenames.
- * Fixed love.graphics.push/pop capable of causing overflows/underflows.
- * Fixed setScissor on Canvases.
- * Fixed several issues with audio, e.g. clicks and pops in mp3s.
- * Fixed crashes when bodies were destroyed during collisions.
- * Fixed bound SpriteBatches corrupting when drawing.
- * Fixed thread-safety issues with ImageData.
- * Fixed memory leaks in audio sources.
- * Fixed thread's set (previously send) accidentally changing the type.
- * Fixed SoundData allocating the wrong number of samples.
- * Fixed SpriteBatch support on Intel cards.
- * Fixed love.filesystem.lines() leaking.
- * Fixed most leaking on unclosed File objects.
- * Fixed crashes when operating on non-existent files.
- * Fixed a bug where empty files on windows would never reach eof.
- * Fixed crash when SoundData runs out of memory.
- * Fixed ordering of loaders, love should have priority over lua.
- * Fixed several miscellaneous memory leaks.
- * Fixed a few cases where strings with \0 in them would not be stored correctly.
- * Fixed love's startup time being in the first dt.
- * Fixed internal string conversions, they are faster now.
- * Fixed (bad) performance of ImageData:paste.
- * Fixed love.graphics.toggleFullscreen not maintaining graphics state.
- * Renamed SpriteBatch's lock/unlock to bind/unbind.
- * Renamed Framebuffer to Canvas.
- * Renamed love.thread.send/receive to set/get.
- * Renamed love.graphics.setRenderTarget to setCanvas.
- * Removed canvas auto-clearing.
- * Removed EncodedImageData.
- * Removed old syntax for require (with extension).
- * Removed love.graphics.setFont([file], [size]).
- * Removed Thread:kill.
- * Updated love.joystick to be 1-indexed.
- * Updated Sources to update more cleanly and control more intuitively.
- * Updated font engine.
- * Updated line drawing to a custom system.
- * Updated love.timer.sleep to use seconds, like the rest of love.
- * Updated love.timer to be more accurate.
- * Updated love.graphics.circle to have max(10, r) as default for segments.
- * Updated ImageData:encode to write to files directly.
- * Updated version compatibility system to actually do something.
- * Updated love.run's order, events are checked just before update.
- * Updated Box2D to version 2.2.1.
- LOVE 0.7.2 [Game Slave]
- -----------------------
- Released: 2011-05-04
- * Added Framebuffer:get/setWrap.
- * Added love.event.clear.
- * Added support for any number of arguments to love.keyboard.isDown, love.mouse.isDown and love.joystick.isDown.
- * Added SpriteBatch:setImage().
- * Fixed fused games not working.
- * Fixed ParticleSystem:setSize ignoring the variation argument.
- * Fixed some file-opening exceptions not being caught.
- * Fixed files loaded by libmodplug being too loud.
- * Fixed paths with periods in them not working.
- * Fixed love.graphics.getBlendMode not detecting subtractive and multiplicative blend modes.
- * Fixed crash when there was no memory available for newImageData(w, h).
- * Updated PhysicsFS version to 2.0.2 on Windows
- * Updated OpenAL Soft version to 1.13 on Windows
- * Updated libmodplug version to 0.8.8.1 on Windows
- * Updated FreeType version to 2.4.4 on Windows
- * Updated libmpg123 version to 1.13.2 on Windows
- * Windows binary no longer depends on VC2005 runtime.
- * Windows binary no longer depends on SSE2 support.
- LOVE 0.7.1 [Game Slave]
- -----------------------
- Released: 2011-02-14
- * Added source:isPaused()
- * Added error when initial window can't be created.
- * Added framebuffer filter modes.
- * Added love.filesystem.getLastModified.
- * Added filter modes for ImageFonts.
- * Added dead key support by using "unknown" key with correct unicode value.
- * Added 0 width and height in love.conf. (for current desktop resolution)
- * Added alpha support when encoding TGA images.
- * Fixed a lot of bugs regarding zero characters in threads.
- * Fixed handling of a directory named "love" in current directory.
- * Fixed a few unhandled errors in setScissor.
- * Fixed a bug where old physics callbacks were never dereferenced.
- * Fixed loss of mouse visibility settings on setMode.
- * Fixed creation of a framebuffer unbinding current framebuffer.
- * Fixed several race conditions in love.thread.
- * Fixed 'love .', so it won't use lovedir/. as save dir.
- * Fixed setLineHeight.
- * Fixed extended ascii and ImageFonts.
- * Fixed printf's line wrapping.
- * Fixed crash when playing sounds.
- * Fixed playback of mp3s with arbitrary sample rates.
- * Fixed handling of negative indices in love.joystick.
- * Fixed toggleFullscreen.
- * Fixed unexpected behaviour with hash tables to love.graphics.line.
- * Fixed mouse coordinates being capped after setMode.
- * Fixed setFont's error handling on a non-existant file.
- * Fixed issue where Windows builds would hard crash on Lua errors
- * Removed custom sample rates for Decoders.
- LOVE 0.7.0 [Game Slave]
- -----------------------
- Released: 2010-12-05
- * Added love.thread.
- * Added love.font.
- * Added love.graphics.Framebuffer.
- * Added Source:play, Source:pause, etc.
- * Added Source:isStatic().
- * Added get/setPosition, get/setVelocity, and get/setDirection to Source.
- * Added get/setGroupIndex to CircleShape and PolygonShape.
- * Added Font:getWrap.
- * Added identity field to love.conf.
- * Added love.quit callback.
- * Added love.focus callback.
- * Added extra meter parameter to love.physics.newWorld.
- * Added love.graphics.setIcon.
- * Added way to make the window desktop resolution.
- * Added subtractive and multiplicative blend modes.
- * Added body:getAllowSleeping.
- * Added shape:getBody.
- * Added love.filesystem.FileData for public usage.
- * Added base64 support for love.filesystem.FileData.
- * Added table support for love.graphics.setColor and love.graphics.setBackgroundColor.
- * Added love.graphics.hasFocus().
- * Added ?/init.lua to the loader.
- * Fixed the debug module not being an upvalue of the error handlers. (you can now override debug)
- * Fixed some cases when love.audio.pause and friends, were acting on everything, not just the passed Source.
- * Fixed setFixedRotation enabling other flags.
- * Fixed a bug in the loader (for require).
- * Fixed ParticleSystem::setSprite not retaining the new image.
- * Fixed setMode removing images settings (wrapping, filters).
- * Fixed shape:getBody, it's now exposed for LÖVE usage.
- * Fixed DistanceJoint:getType() returning "circle" - it now returns "distance".
- * Fixed SpriteBatches being unaffected by setColor
- * Fixed the audio bug.
- * Fixed invalid FSAA values crashing LÖVE.
- * Fixed a bunch of compiler warnings.
- * Fixed OS X not properly using UTIs for .love files.
- * Fixed the modplug decoder not properly handeling files that fail to load.
- * Fixed a memory leak in setFont.
- * Fixed bug where errors in threads wouldn't get picked up by demand.
- * Fixed part of the bug with newlines when scaling text (rotating still messes up the lines).
- * Fixed the bug where newImageFont would try to created ImageData out of ImageData.
- * Fixed error handler not resetting the blend mode.
- * Changed fonts, they're now po2 safe.
- * Changed the traceback in the error screen.
- * Changed font origin to top-left.
- * Changed linux save dir location to obey to Freedesktop.org's XDG specs. (~/.local/share/love by default.)
- * Removed font functions from love.graphics.
- * Removed love.physics.newWorld(w, h). Use love.physics.newWorld(x1, y1, x2, y2) instead.
- LOVE 0.6.2 [Jiggly Juice]
- -------------------------
- Released: 2010-03-06
- * Fixed a bug causing ImageFonts to cut off some pixels.
- * Fixed a bug where filled rectangles were too small.
- * Fixed a bug in Image:setFilter where it would switch the parameters.
- * Fixed a bug in ImageRasterizer where it wasn't using the data.
- * Image filter and wrap modes now use string constants as well.
- * Fixed double-transform bug in SpriteBatch.
- * Errors are reported on stdout again.
- * Another fix for the icons on ubuntu.
- LOVE 0.6.1 [Jiggly Juice]
- -------------------------
- Released: 2010-02-07
- * Added Shape:setGroupIndex and getGroupIndex.
- * Added Body:setFixedRotation and Body:getFixedRotation.
- * Added Body:setInertia.
- * Added CircleShape:getLocalCenter and CircleShape:getWorldCenter.
- * Added icons and file associations for the debs.
- * Added the demos folder to the Mac OS X DMG.
- * It's now possible to run a .love from Resources in Mac OS X, thanks to Steve Johnson.
- * Fixed a bug with multiple Sources on the same Music.
- * Fixed a bug so the mouse doesn't get crippled when the keyboard is disabled.
- * Fixed a bug where love.graphics.rectangle drew a too large rectangle.
- * Fixed a bug where memory wouldn't be released correctly.
- * Fixed epic physics typo (getRestituion->getRestitution).
- * Fixed crash on opening non-existent image.
- * The error screen redraws when an event occurs.
- * The default love.run() now gracefully handles disabled modules.
- * The debian packages should now successfully include icons, file associations, etc, and should give the correct architecture.
- * Added support for drawing polylines to love.graphics.line - the syntax is the same as love.graphics.polygon.
- * Removed Music and Sound. There are now only sources.
- * Improved the stability of love.audio/love.sound.
- LOVE 0.6.0 [Jiggly Juice]
- -------------------------
- Released: 2009-12-24
- * Lost track of 0.6.0 changes a long while ago. Don't trust the list below.
- * Added love.graphics.print()/printf().
- * Added unicode-translated parameter to love.keypressed().
- * Added love.event.
- * Added love.filesystem.setIdentity().
- * Added OpenAL dependency.
- * Fixed love.fileystem problems with internal \0 in strings.
- * Fixed love.filesystem.mkdir/remove not working when write directory not set.
- * Fixed position of Window.
- * Changed parameter order of draws().
- * Changed origin for images to top-left.
- * Changed love.filesystem.open to accept mode (removed from love.filesystem.newFile).
- * Changed love.filesystem.read() which now returns two parameters (data, length).
- * Changed love.filesystem.write() which now takes up to four parameters (file, data, length, mode).
- * Changed default color mode to "modulate".
- * Changed name of love.color_normal to "replace".
- * Changed name of love.blend_normal to "alpha".
- * Changed the conf file format.
- * Removed Color object.
- * Removed Animation.
- * Removed several constants.
- * Removed love.graphics.draw() for strings.
- * Removed love.system.
- * Removed SWIG.
- * Removed boost.
- * Removed SDL_mixer.
- LOVE 0.5.0 [Salted Nuts]
- ------------------------
- Released: 2009-01-02
- * Added love.joystick.
- * Added network support via LuaSocket.
- * Added support for loading of appended .love-file.
- * Added love.filesystem.lines().
- * Added a loader function to enable use of normal require().
- * Added love.filesystem.load().
- * Added love.filesystem.getSaveDirectory()
- * Added love.filesystem.getWorkingDirectory()
- * Added optional explicit destruction of Box2D objects.
- * Added shape:testSegment().
- * Added love.graphics.screenshot() (.bmp only).
- * Added default size (12) to font-related functions.
- * Added love.graphics.setFont( filename, size )
- * Added love.graphics.setLineStippe and related functions.
- * Added love.graphics.setPointSize and related functions.
- * Changed love.filesystem.read() to accept file name.
- * Changed love.filesystem.write() to accept file name.
- * Changed love.graphics.triangle() to accept CCW and CW ordering.
- * Fixed love.graphics.read adding bogus characters at the end of string.
- * Fixed epic swigfusion bug.
- * Fixed love.graphics.getFont so it returns nil if no font is present.
- * Fixed bug where love.graphics.getBlendMode() always returns blend_normal.
- * Fixed bug which caused error screen to be scissored (when enabled).
- * Fixed Body:setAngle to accept degrees like everything else.
- * Cleaned up love::File and love_physfs.
- * Cleaned up love::Reference so it stores its reference in _G.
- LOVE 0.4.0 [Taco Beam]
- ----------------------
- Released: 2008-08-29
- * Added love.physics. (YES!)
- * Added love.audio.setMode().
- * Added love.audio.setChannels().
- * Added love.graphics.polygon().
- * Added love.graphics.setScissor() and love.graphics.getScissor() to handle scissoring the graphical area.
- * Fixed missing constants related to image optimization.
- * Fixed memory leak related to love::File (thanks amnesiasoft!).
- LOVE 0.3.2 [Lemony Fresh]
- -------------------------
- Released: 2008-07-04
- * Added love.graphics.rectangle()
- * Added love.graphics.setLineWidth()
- * Added love.graphics.setLineStyle()
- * Added love.graphics.getLineWidth()
- * Added love.graphics.getLineStyle()
- * Added love.mouse.getPosition()
- * Added love.audio_loop
- * Added love.timer.getTime()
- * Changed love.graphics.quad() to accept CCW and CW ordering.
- * Fixed default color mode bug.
- * Fixed line width being applied unnecessarily.
- * Fixed line width bug related to fullscreen toggle.
- * Fixed music not looping.
- LOVE 0.3.1 [Space Meat]
- -----------------------
- Released: 2008-06-21
- * Fixed segfault related to graphics.
- * Fixed wait-forever bug related to audio.
- * Fixed error reporting not working across modules.
- * Fixed bug where games with a trailing "/" would not start.
- * Fixed bug which caused love.timer.sleep to delay for (way) too long.
- LOVE 0.3.0 [Mutant Vermin]
- --------------------------
- Released: 2008-06-17
- * Added ParticleSystem.
- * Added visual error reporting.
- * Added love.system for game control needs.
- * Added input grabbing.
- * Added functions in love.graphics for display management.
- * Added love.graphics.point().
- * Added functions in love.graphics for getting current color, font, etc.
- * Added love.filesystem.enumerate() for getting folder contents.
- * Added functions for setting the window caption.
- * Added version checking. An error occurs if the game is incompatible.
- * Fixed print() :)
- * Removed all keyboard shortcuts.
- * Save folders are now created only if required.
- * On Windows, the new save location is %APPDATA%\LOVE\game
- LOVE 0.2.1 [Impending Doom]
- ---------------------------
- Released: 2008-03-29
- * Added many functions in love.filesystem.
- * Added a dedicated save-folder for each game.
- * Added timer.sleep.
- * Added line heights to font objects.
- * Added love.graphics.getWidth/getHeight.
- * Added scaling and rotation for text.
- * Added variable spacing to ImageFont.
- * Added support for variable line quality when drawing primitives.
- * Added several functions for drawing sections of images. (love.graphics.draws)
- * Added image optimization function and padding function.
- * Added love.graphics.getWidth/Height.
- * Split devices up into actual SWIG-modules. This means that:
- - Functions are used like this: love.graphics.draw, not love.graphics:draw
- - love.objects is no more. Objects are created by an appropriate device.
- * How you draw primitives has been altered.
- * draw(string, x, y, wrap, align) has become drawf(string, x, y, wrap, align)
- * Changed getFps to getFPS.
- * Escape is no more ... enter: Alt+F4.
- * love.filesystem.include has been renamed to love.filesystem.require.
- * ImageFonts now consider the spacing as well as the glyph size.
- * Fixed a massive ImageFont bug which resulted in float-positioning failure.
- * Fixed a bug when loading fonts where the specified size doesn't represent the true size of the font.
- * Updated DevIL to version 1.6.8-rc2 (Windows)
- * Updated FreeType to freetype-2.3.5-1 (Windows)
- * Updated Lua to 5.1.3 (Windows)
- * Updated SDL to 1.2.13 (Windows)
- * Removed boost::filesystem.
- LOVE 0.2.0 [Mini-Moose]
- -----------------------
- Released: 2008-02-06
- * Added ImageFont
- * Added Animation
- * Added text formatting functions
- * Added setCenter for Image and Animation.
- * Added methods for rendering of scaled/rotated sprites.
- * Added the drawing of basic shapes.
- * Added default font and embedded resources.
- * Added Ctrl+R for reload.
- * Added blending and color modes.
- * Fixed memory usage of Graphics.
- * Fixed a bug where the set text color would change the color of any images rendered.
- * Fixed CWD bug.
- * Fixed titlebar. Game title is now displayed.
- LOVE 0.1.1 [Santa-Power]
- ------------------------
- Initial release!
- Released: 2008-01-13
- * Image loading and rendering.
- * Sound loading and playing.
- * Font loading and rendering.
- * Lua-scriptable games.
- * Config files.
- * Stuff is loadable from archive files.
- * Keyboard, mouse, display, timer, etc. (Basic devices).
|