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- /**
- * Copyright (c) 2006-2011 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- #ifndef LOVE_TIMER_SDL_TIMER_H
- #define LOVE_TIMER_SDL_TIMER_H
- // SDL
- #include <SDL.h>
- // LOVE
- #include <common/Module.h>
- namespace love
- {
- namespace timer
- {
- namespace sdl
- {
- /**
- * An SDL timer module. Can keep track of time between certain function
- * calls, and provides access to a FPS metric which updates once each second.
- **/
- class Timer : public Module
- {
- private:
- // Frame delta vars.
- Uint32 currTime;
- Uint32 prevTime;
- Uint32 prevFpsUpdate;
- // Updated with a certain frequency.
- double fps;
- // The frequency by which to update the FPS.
- double fpsUpdateFrequency;
- // Frames since last FPS update.
- int frames;
- // The current timestep.
- double dt;
- public:
- /**
- * Constructor. Initializes the SDL/timer subsystem.
- **/
- Timer();
- /**
- * Destructor.
- **/
- ~Timer();
- /**
- * Gets the name of the module.
- * @return Always returns "love.timer.sdl".
- **/
- const char * getName() const;
- /**
- * Measures the time between this call and the previous call,
- * and updates internal values accordinly.
- **/
- void step();
- /**
- * Tries to sleep for the specified amount of time. The precision is
- * usually 1ms.
- * @param seconds The number of seconds to sleep for.
- **/
- void sleep(double seconds);
- /**
- * Gets the time between the last two frames, assuming step is called
- * each frame.
- **/
- double getDelta() const;
- /**
- * Gets the average FPS over the last second. Beucase the value is only updated
- * once per second, it does not look erratic when displayed on screen.
- * @return The "current" FPS.
- **/
- double getFPS() const;
- /**
- * Gets the amount of time since the program started. Only useful for timing
- * code or measuring intervals.
- * @return The time (in seconds) since the program started.
- **/
- double getTime() const;
- /**
- * Gets the amount of time passed since an unspecified time. The time is accurate
- * to the microsecond, and is limited to 24 hours.
- * @return The time (in seconds)
- **/
- double getMicroTime() const;
- }; // Timer
- } // sdl
- } // timer
- } // love
- #endif // LOVE_TIMER_SDL_TIMER_H
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