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- /**
- * Copyright (c) 2006-2016 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- // LOVE
- #include "wrap_Mesh.h"
- #include "Image.h"
- #include "Canvas.h"
- #include "graphics/wrap_Texture.h"
- // C++
- #include <typeinfo>
- #include <algorithm>
- namespace love
- {
- namespace graphics
- {
- namespace opengl
- {
- Mesh *luax_checkmesh(lua_State *L, int idx)
- {
- return luax_checktype<Mesh>(L, idx, GRAPHICS_MESH_ID);
- }
- static inline size_t writeByteData(lua_State *L, int startidx, int components, char *data)
- {
- uint8 *componentdata = (uint8 *) data;
- for (int i = 0; i < components; i++)
- componentdata[i] = (uint8) (luaL_optnumber(L, startidx + i, 1.0) * 255.0);
- return sizeof(uint8) * components;
- }
- static inline size_t writeFloatData(lua_State *L, int startidx, int components, char *data)
- {
- float *componentdata = (float *) data;
- for (int i = 0; i < components; i++)
- componentdata[i] = (float) luaL_optnumber(L, startidx + i, 0);
- return sizeof(float) * components;
- }
- char *luax_writeAttributeData(lua_State *L, int startidx, Mesh::DataType type, int components, char *data)
- {
- switch (type)
- {
- case Mesh::DATA_BYTE:
- return data + writeByteData(L, startidx, components, data);
- case Mesh::DATA_FLOAT:
- return data + writeFloatData(L, startidx, components, data);
- default:
- return data;
- }
- }
- static inline size_t readByteData(lua_State *L, int components, const char *data)
- {
- const uint8 *componentdata = (const uint8 *) data;
- for (int i = 0; i < components; i++)
- lua_pushnumber(L, (lua_Number) componentdata[i] / 255.0);
- return sizeof(uint8) * components;
- }
- static inline size_t readFloatData(lua_State *L, int components, const char *data)
- {
- const float *componentdata = (const float *) data;
- for (int i = 0; i < components; i++)
- lua_pushnumber(L, componentdata[i]);
- return sizeof(float) * components;
- }
- const char *luax_readAttributeData(lua_State *L, Mesh::DataType type, int components, const char *data)
- {
- switch (type)
- {
- case Mesh::DATA_BYTE:
- return data + readByteData(L, components, data);
- case Mesh::DATA_FLOAT:
- return data + readFloatData(L, components, data);
- default:
- return data;
- }
- }
- int w_Mesh_setVertices(lua_State *L)
- {
- Mesh *t = luax_checkmesh(L, 1);
- size_t vertoffset = (size_t) luaL_optnumber(L, 3, 1) - 1;
- if (vertoffset >= t->getVertexCount())
- return luaL_error(L, "Invalid vertex start index (must be between 1 and %d)", (int) t->getVertexCount());
- size_t stride = t->getVertexStride();
- size_t byteoffset = vertoffset * stride;
- if (luax_istype(L, 2, DATA_ID))
- {
- Data *d = luax_checktype<Data>(L, 2, DATA_ID);
- size_t datasize = std::min(d->getSize(), (t->getVertexCount() - vertoffset) * stride);
- char *bytedata = (char *) t->mapVertexData() + byteoffset;
- memcpy(bytedata, d->getData(), datasize);
- t->unmapVertexData(byteoffset, datasize);
- return 0;
- }
- luaL_checktype(L, 2, LUA_TTABLE);
- size_t nvertices = luax_objlen(L, 2);
- if (vertoffset + nvertices > t->getVertexCount())
- return luaL_error(L, "Too many vertices (expected at most %d, got %d)", (int) t->getVertexCount() - (int) vertoffset, (int) nvertices);
- const std::vector<Mesh::AttribFormat> &vertexformat = t->getVertexFormat();
- int ncomponents = 0;
- for (const Mesh::AttribFormat &format : vertexformat)
- ncomponents += format.components;
- char *data = (char *) t->mapVertexData() + byteoffset;
- for (size_t i = 0; i < nvertices; i++)
- {
- // get vertices[vertindex]
- lua_rawgeti(L, 2, i + 1);
- luaL_checktype(L, -1, LUA_TTABLE);
- // get vertices[vertindex][j]
- for (int j = 1; j <= ncomponents; j++)
- lua_rawgeti(L, -j, j);
- int idx = -ncomponents;
- for (const Mesh::AttribFormat &format : vertexformat)
- {
- // Fetch the values from Lua and store them in data buffer.
- data = luax_writeAttributeData(L, idx, format.type, format.components, data);
- idx += format.components;
- }
- lua_pop(L, ncomponents + 1);
- }
- t->unmapVertexData(byteoffset, nvertices * stride);
- return 0;
- }
- int w_Mesh_setVertex(lua_State *L)
- {
- Mesh *t = luax_checkmesh(L, 1);
- size_t index = (size_t) luaL_checkinteger(L, 2) - 1;
- bool istable = lua_istable(L, 3);
- const std::vector<Mesh::AttribFormat> &vertexformat = t->getVertexFormat();
- char *data = (char *) t->getVertexScratchBuffer();
- char *writtendata = data;
- int idx = istable ? 1 : 3;
- if (istable)
- {
- for (const Mesh::AttribFormat &format : vertexformat)
- {
- for (int i = idx; i < idx + format.components; i++)
- lua_rawgeti(L, 3, i);
- // Fetch the values from Lua and store them in data buffer.
- writtendata = luax_writeAttributeData(L, -format.components, format.type, format.components, writtendata);
- idx += format.components;
- lua_pop(L, format.components);
- }
- }
- else
- {
- for (const Mesh::AttribFormat &format : vertexformat)
- {
- // Fetch the values from Lua and store them in data buffer.
- writtendata = luax_writeAttributeData(L, idx, format.type, format.components, writtendata);
- idx += format.components;
- }
- }
- luax_catchexcept(L, [&](){ t->setVertex(index, data, t->getVertexStride()); });
- return 0;
- }
- int w_Mesh_getVertex(lua_State *L)
- {
- Mesh *t = luax_checkmesh(L, 1);
- size_t index = (size_t) luaL_checkinteger(L, 2) - 1;
- const std::vector<Mesh::AttribFormat> &vertexformat = t->getVertexFormat();
- char *data = (char *) t->getVertexScratchBuffer();
- const char *readdata = data;
- luax_catchexcept(L, [&](){ t->getVertex(index, data, t->getVertexStride()); });
- int n = 0;
- for (const Mesh::AttribFormat &format : vertexformat)
- {
- readdata = luax_readAttributeData(L, format.type, format.components, readdata);
- n += format.components;
- }
- return n;
- }
- int w_Mesh_setVertexAttribute(lua_State *L)
- {
- Mesh *t = luax_checkmesh(L, 1);
- size_t vertindex = (size_t) luaL_checkinteger(L, 2) - 1;
- int attribindex = (int) luaL_checkinteger(L, 3) - 1;
- Mesh::DataType type;
- int components;
- luax_catchexcept(L, [&](){ type = t->getAttributeInfo(attribindex, components); });
- // Maximum possible size for a single vertex attribute.
- char data[sizeof(float) * 4];
- // Fetch the values from Lua and store them in the data buffer.
- luax_writeAttributeData(L, 4, type, components, data);
- luax_catchexcept(L, [&](){ t->setVertexAttribute(vertindex, attribindex, data, sizeof(float) * 4); });
- return 0;
- }
- int w_Mesh_getVertexAttribute(lua_State *L)
- {
- Mesh *t = luax_checkmesh(L, 1);
- size_t vertindex = (size_t) luaL_checkinteger(L, 2) - 1;
- int attribindex = (int) luaL_checkinteger(L, 3) - 1;
- Mesh::DataType type;
- int components;
- luax_catchexcept(L, [&](){ type = t->getAttributeInfo(attribindex, components); });
- // Maximum possible size for a single vertex attribute.
- char data[sizeof(float) * 4];
- luax_catchexcept(L, [&](){ t->getVertexAttribute(vertindex, attribindex, data, sizeof(float) * 4); });
- luax_readAttributeData(L, type, components, data);
- return components;
- }
- int w_Mesh_getVertexCount(lua_State *L)
- {
- Mesh *t = luax_checkmesh(L, 1);
- lua_pushinteger(L, t->getVertexCount());
- return 1;
- }
- int w_Mesh_getVertexFormat(lua_State *L)
- {
- Mesh *t = luax_checkmesh(L, 1);
- const std::vector<Mesh::AttribFormat> &vertexformat = t->getVertexFormat();
- lua_createtable(L, (int) vertexformat.size(), 0);
- const char *tname = nullptr;
- for (size_t i = 0; i < vertexformat.size(); i++)
- {
- if (!Mesh::getConstant(vertexformat[i].type, tname))
- return luaL_error(L, "Unknown vertex attribute data type.");
- lua_createtable(L, 3, 0);
- lua_pushstring(L, vertexformat[i].name.c_str());
- lua_rawseti(L, -2, 1);
- lua_pushstring(L, tname);
- lua_rawseti(L, -2, 2);
- lua_pushinteger(L, vertexformat[i].components);
- lua_rawseti(L, -2, 3);
- // format[i] = {name, type, components}
- lua_rawseti(L, -2, (int) i + 1);
- }
- return 1;
- }
- int w_Mesh_setAttributeEnabled(lua_State *L)
- {
- Mesh *t = luax_checkmesh(L, 1);
- const char *name = luaL_checkstring(L, 2);
- bool enable = luax_toboolean(L, 3);
- luax_catchexcept(L, [&](){ t->setAttributeEnabled(name, enable); });
- return 0;
- }
- int w_Mesh_isAttributeEnabled(lua_State *L)
- {
- Mesh *t = luax_checkmesh(L, 1);
- const char *name = luaL_checkstring(L, 2);
- bool enabled = false;
- luax_catchexcept(L, [&](){ enabled = t->isAttributeEnabled(name); });
- lua_pushboolean(L, enabled);
- return 1;
- }
- int w_Mesh_attachAttribute(lua_State *L)
- {
- Mesh *t = luax_checkmesh(L, 1);
- const char *name = luaL_checkstring(L, 2);
- Mesh *mesh = luax_checkmesh(L, 3);
- luax_catchexcept(L, [&](){ t->attachAttribute(name, mesh); });
- return 0;
- }
- int w_Mesh_flush(lua_State *L)
- {
- Mesh *t = luax_checkmesh(L, 1);
- t->flush();
- return 0;
- }
- int w_Mesh_setVertexMap(lua_State *L)
- {
- Mesh *t = luax_checkmesh(L, 1);
- if (lua_isnoneornil(L, 2))
- {
- // Disable the vertex map / index buffer.
- luax_catchexcept(L, [&](){ t->setVertexMap(); });
- return 0;
- }
- bool is_table = lua_istable(L, 2);
- int nargs = is_table ? (int) luax_objlen(L, 2) : lua_gettop(L) - 1;
- std::vector<uint32> vertexmap;
- vertexmap.reserve(nargs);
- if (is_table)
- {
- for (int i = 0; i < nargs; i++)
- {
- lua_rawgeti(L, 2, i + 1);
- vertexmap.push_back(uint32(luaL_checkinteger(L, -1) - 1));
- lua_pop(L, 1);
- }
- }
- else
- {
- for (int i = 0; i < nargs; i++)
- vertexmap.push_back(uint32(luaL_checkinteger(L, i + 2) - 1));
- }
- luax_catchexcept(L, [&](){ t->setVertexMap(vertexmap); });
- return 0;
- }
- int w_Mesh_getVertexMap(lua_State *L)
- {
- Mesh *t = luax_checkmesh(L, 1);
- std::vector<uint32> vertex_map;
- bool has_vertex_map = false;
- luax_catchexcept(L, [&](){ has_vertex_map = t->getVertexMap(vertex_map); });
- if (!has_vertex_map)
- {
- lua_pushnil(L);
- return 1;
- }
- int element_count = (int) vertex_map.size();
- lua_createtable(L, element_count, 0);
- for (int i = 0; i < element_count; i++)
- {
- lua_pushinteger(L, lua_Integer(vertex_map[i]) + 1);
- lua_rawseti(L, -2, i + 1);
- }
- return 1;
- }
- int w_Mesh_setTexture(lua_State *L)
- {
- Mesh *t = luax_checkmesh(L, 1);
- if (lua_isnoneornil(L, 2))
- t->setTexture();
- else
- {
- Texture *tex = luax_checktexture(L, 2);
- t->setTexture(tex);
- }
- return 0;
- }
- int w_Mesh_getTexture(lua_State *L)
- {
- Mesh *t = luax_checkmesh(L, 1);
- Texture *tex = t->getTexture();
- if (tex == nullptr)
- return 0;
- // FIXME: big hack right here.
- if (typeid(*tex) == typeid(Image))
- luax_pushtype(L, GRAPHICS_IMAGE_ID, tex);
- else if (typeid(*tex) == typeid(Canvas))
- luax_pushtype(L, GRAPHICS_CANVAS_ID, tex);
- else
- return luaL_error(L, "Unable to determine texture type.");
- return 1;
- }
- int w_Mesh_setDrawMode(lua_State *L)
- {
- Mesh *t = luax_checkmesh(L, 1);
- const char *str = luaL_checkstring(L, 2);
- Mesh::DrawMode mode;
- if (!Mesh::getConstant(str, mode))
- return luaL_error(L, "Invalid mesh draw mode: %s", str);
- t->setDrawMode(mode);
- return 0;
- }
- int w_Mesh_getDrawMode(lua_State *L)
- {
- Mesh *t = luax_checkmesh(L, 1);
- Mesh::DrawMode mode = t->getDrawMode();
- const char *str;
- if (!Mesh::getConstant(mode, str))
- return luaL_error(L, "Unknown mesh draw mode.");
- lua_pushstring(L, str);
- return 1;
- }
- int w_Mesh_setDrawRange(lua_State *L)
- {
- Mesh *t = luax_checkmesh(L, 1);
- if (lua_isnoneornil(L, 2))
- t->setDrawRange();
- else
- {
- int rangemin = (int) luaL_checknumber(L, 2) - 1;
- int rangemax = (int) luaL_checknumber(L, 3) - 1;
- luax_catchexcept(L, [&](){ t->setDrawRange(rangemin, rangemax); });
- }
- return 0;
- }
- int w_Mesh_getDrawRange(lua_State *L)
- {
- Mesh *t = luax_checkmesh(L, 1);
- int rangemin = -1;
- int rangemax = -1;
- t->getDrawRange(rangemin, rangemax);
- if (rangemin < 0 || rangemax < 0)
- return 0;
- lua_pushinteger(L, rangemin + 1);
- lua_pushinteger(L, rangemax + 1);
- return 2;
- }
- static const luaL_Reg w_Mesh_functions[] =
- {
- { "setVertices", w_Mesh_setVertices },
- { "setVertex", w_Mesh_setVertex },
- { "getVertex", w_Mesh_getVertex },
- { "setVertexAttribute", w_Mesh_setVertexAttribute },
- { "getVertexAttribute", w_Mesh_getVertexAttribute },
- { "getVertexCount", w_Mesh_getVertexCount },
- { "getVertexFormat", w_Mesh_getVertexFormat },
- { "setAttributeEnabled", w_Mesh_setAttributeEnabled },
- { "isAttributeEnabled", w_Mesh_isAttributeEnabled },
- { "attachAttribute", w_Mesh_attachAttribute },
- { "flush", w_Mesh_flush },
- { "setVertexMap", w_Mesh_setVertexMap },
- { "getVertexMap", w_Mesh_getVertexMap },
- { "setTexture", w_Mesh_setTexture },
- { "getTexture", w_Mesh_getTexture },
- { "setDrawMode", w_Mesh_setDrawMode },
- { "getDrawMode", w_Mesh_getDrawMode },
- { "setDrawRange", w_Mesh_setDrawRange },
- { "getDrawRange", w_Mesh_getDrawRange },
- { 0, 0 }
- };
- extern "C" int luaopen_mesh(lua_State *L)
- {
- return luax_register_type(L, GRAPHICS_MESH_ID, "Mesh", w_Mesh_functions, nullptr);
- }
- } // opengl
- } // graphics
- } // love
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