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- /**
- * Copyright (c) 2006-2022 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- #include "wrap_World.h"
- namespace love
- {
- namespace physics
- {
- namespace box2d
- {
- World *luax_checkworld(lua_State *L, int idx)
- {
- World *w = luax_checktype<World>(L, idx);
- if (!w->isValid())
- luaL_error(L, "Attempt to use destroyed world.");
- return w;
- }
- int w_World_update(lua_State *L)
- {
- World *t = luax_checkworld(L, 1);
- float dt = (float)luaL_checknumber(L, 2);
- // Make sure the world callbacks are using the calling Lua thread.
- t->setCallbacksL(L);
- if (lua_isnoneornil(L, 3))
- luax_catchexcept(L, [&](){ t->update(dt); });
- else
- {
- int velocityiterations = (int) luaL_checkinteger(L, 3);
- int positioniterations = (int) luaL_checkinteger(L, 4);
- luax_catchexcept(L, [&](){ t->update(dt, velocityiterations, positioniterations); });
- }
- return 0;
- }
- int w_World_setCallbacks(lua_State *L)
- {
- World *t = luax_checkworld(L, 1);
- lua_remove(L, 1);
- return t->setCallbacks(L);
- }
- int w_World_getCallbacks(lua_State *L)
- {
- World *t = luax_checkworld(L, 1);
- lua_remove(L, 1);
- return t->getCallbacks(L);
- }
- int w_World_setContactFilter(lua_State *L)
- {
- World *t = luax_checkworld(L, 1);
- lua_remove(L, 1);
- return t->setContactFilter(L);
- }
- int w_World_getContactFilter(lua_State *L)
- {
- World *t = luax_checkworld(L, 1);
- lua_remove(L, 1);
- return t->getContactFilter(L);
- }
- int w_World_setGravity(lua_State *L)
- {
- World *t = luax_checkworld(L, 1);
- float arg1 = (float)luaL_checknumber(L, 2);
- float arg2 = (float)luaL_checknumber(L, 3);
- t->setGravity(arg1, arg2);
- return 0;
- }
- int w_World_getGravity(lua_State *L)
- {
- World *t = luax_checkworld(L, 1);
- lua_remove(L, 1);
- return t->getGravity(L);
- }
- int w_World_translateOrigin(lua_State *L)
- {
- World *t = luax_checkworld(L, 1);
- float arg1 = (float)luaL_checknumber(L, 2);
- float arg2 = (float)luaL_checknumber(L, 3);
- luax_catchexcept(L, [&](){ t->translateOrigin(arg1, arg2); });
- return 0;
- }
- int w_World_setSleepingAllowed(lua_State *L)
- {
- World *t = luax_checkworld(L, 1);
- bool b = luax_checkboolean(L, 2);
- t->setSleepingAllowed(b);
- return 0;
- }
- int w_World_isSleepingAllowed(lua_State *L)
- {
- World *t = luax_checkworld(L, 1);
- luax_pushboolean(L, t->isSleepingAllowed());
- return 1;
- }
- int w_World_isLocked(lua_State *L)
- {
- World *t = luax_checkworld(L, 1);
- luax_pushboolean(L, t->isLocked());
- return 1;
- }
- int w_World_getBodyCount(lua_State *L)
- {
- World *t = luax_checkworld(L, 1);
- lua_pushinteger(L, t->getBodyCount());
- return 1;
- }
- int w_World_getJointCount(lua_State *L)
- {
- World *t = luax_checkworld(L, 1);
- lua_pushinteger(L, t->getJointCount());
- return 1;
- }
- int w_World_getContactCount(lua_State *L)
- {
- World *t = luax_checkworld(L, 1);
- lua_pushinteger(L, t->getContactCount());
- return 1;
- }
- int w_World_getBodies(lua_State *L)
- {
- World *t = luax_checkworld(L, 1);
- lua_remove(L, 1);
- int ret = 0;
- luax_catchexcept(L, [&](){ ret = t->getBodies(L); });
- return ret;
- }
- int w_World_getJoints(lua_State *L)
- {
- World *t = luax_checkworld(L, 1);
- lua_remove(L, 1);
- int ret = 0;
- luax_catchexcept(L, [&](){ ret = t->getJoints(L); });
- return ret;
- }
- int w_World_getContacts(lua_State *L)
- {
- World *t = luax_checkworld(L, 1);
- lua_remove(L, 1);
- int ret = 0;
- luax_catchexcept(L, [&](){ ret = t->getContacts(L); });
- return ret;
- }
- int w_World_queryBoundingBox(lua_State *L)
- {
- World *t = luax_checkworld(L, 1);
- lua_remove(L, 1);
- return t->queryBoundingBox(L);
- }
- int w_World_getFixturesInArea(lua_State *L)
- {
- World *t = luax_checkworld(L, 1);
- lua_remove(L, 1);
- int ret = 0;
- luax_catchexcept(L, [&](){ ret = t->getFixturesInArea(L); });
- return ret;
- }
- int w_World_rayCast(lua_State *L)
- {
- World *t = luax_checkworld(L, 1);
- lua_remove(L, 1);
- int ret = 0;
- luax_catchexcept(L, [&](){ ret = t->rayCast(L); });
- return ret;
- }
- int w_World_destroy(lua_State *L)
- {
- World *t = luax_checkworld(L, 1);
- luax_catchexcept(L, [&](){ t->destroy(); });
- return 0;
- }
- int w_World_isDestroyed(lua_State *L)
- {
- World *w = luax_checktype<World>(L, 1);
- luax_pushboolean(L, !w->isValid());
- return 1;
- }
- static const luaL_Reg w_World_functions[] =
- {
- { "update", w_World_update },
- { "setCallbacks", w_World_setCallbacks },
- { "getCallbacks", w_World_getCallbacks },
- { "setContactFilter", w_World_setContactFilter },
- { "getContactFilter", w_World_getContactFilter },
- { "setGravity", w_World_setGravity },
- { "getGravity", w_World_getGravity },
- { "translateOrigin", w_World_translateOrigin },
- { "setSleepingAllowed", w_World_setSleepingAllowed },
- { "isSleepingAllowed", w_World_isSleepingAllowed },
- { "isLocked", w_World_isLocked },
- { "getBodyCount", w_World_getBodyCount },
- { "getJointCount", w_World_getJointCount },
- { "getContactCount", w_World_getContactCount },
- { "getBodies", w_World_getBodies },
- { "getJoints", w_World_getJoints },
- { "getContacts", w_World_getContacts },
- { "queryBoundingBox", w_World_queryBoundingBox },
- { "getFixturesInArea", w_World_getFixturesInArea },
- { "rayCast", w_World_rayCast },
- { "destroy", w_World_destroy },
- { "isDestroyed", w_World_isDestroyed },
- { 0, 0 }
- };
- extern "C" int luaopen_world(lua_State *L)
- {
- return luax_register_type(L, &World::type, w_World_functions, nullptr);
- }
- } // box2d
- } // physics
- } // love
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