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- #include "wrap_Framebuffer.h"
- namespace love
- {
- namespace graphics
- {
- namespace opengl
- {
- Framebuffer * luax_checkfbo(lua_State * L, int idx)
- {
- return luax_checktype<Framebuffer>(L, idx, "Framebuffer", GRAPHICS_FRAMEBUFFER_T);
- }
- int w_Framebuffer_renderTo(lua_State * L)
- {
- // As startGrab() clears the framebuffer, better not allow
- // grabbing inside another grabbing
- if (Framebuffer::current != NULL) {
- Framebuffer::bindDefaultBuffer();
- return luaL_error(L, "Current render target not the default framebuffer!");
- }
- Framebuffer * fbo = luax_checkfbo(L, 1);
- if (!lua_isfunction(L, 2))
- return luaL_error(L, "Need a function to render to fbo");
- fbo->startGrab();
- lua_settop(L, 2); // make sure the function is on top of the stack
- lua_call(L, 0, 0);
- fbo->stopGrab();
- return 0;
- }
- int w_Framebuffer_getImageData(lua_State * L)
- {
- Framebuffer * fbo = luax_checkfbo(L, 1);
- love::image::Image * image = luax_getmodule<love::image::Image>(L, "image", MODULE_IMAGE_T);
- love::image::ImageData * img = fbo->getImageData( image );
- luax_newtype(L, "ImageData", IMAGE_IMAGE_DATA_T, (void *)img);
- return 1;
- }
- static const luaL_Reg functions[] = {
- { "renderTo", w_Framebuffer_renderTo },
- { "getImageData", w_Framebuffer_getImageData },
- { 0, 0 }
- };
- int luaopen_framebuffer(lua_State * L)
- {
- return luax_register_type(L, "Framebuffer", functions);
- }
- } // opengl
- } // graphics
- } // love
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