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- /**
- * Copyright (c) 2006-2020 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- #ifndef LOVE_FILESYSTEM_FILESYSTEM_H
- #define LOVE_FILESYSTEM_FILESYSTEM_H
- // LOVE
- #include "common/config.h"
- #include "common/Module.h"
- #include "common/int.h"
- #include "common/StringMap.h"
- #include "FileData.h"
- #include "File.h"
- // C++
- #include <string>
- #include <vector>
- // In Windows, we would like to use "LOVE" as the
- // application folder, but in Linux, we like .love.
- #define LOVE_APPDATA_PREFIX ""
- #ifdef LOVE_WINDOWS
- # define LOVE_APPDATA_FOLDER "LOVE"
- # define LOVE_PATH_SEPARATOR "/"
- # define LOVE_MAX_PATH _MAX_PATH
- #else
- # if defined(LOVE_MACOS) || defined(LOVE_IOS)
- # define LOVE_APPDATA_FOLDER "LOVE"
- # elif defined(LOVE_LINUX)
- # define LOVE_APPDATA_FOLDER "love"
- # else
- # define LOVE_APPDATA_PREFIX "."
- # define LOVE_APPDATA_FOLDER "love"
- # endif
- # define LOVE_PATH_SEPARATOR "/"
- # define LOVE_MAX_PATH MAXPATHLEN
- #endif
- namespace love
- {
- namespace filesystem
- {
- class Filesystem : public Module
- {
- public:
- enum FileType
- {
- FILETYPE_FILE,
- FILETYPE_DIRECTORY,
- FILETYPE_SYMLINK,
- FILETYPE_OTHER,
- FILETYPE_MAX_ENUM
- };
- enum CommonPath
- {
- COMMONPATH_APP_IDENTITY,
- COMMONPATH_APP_DOCUMENTS,
- COMMONPATH_APP_TEMP,
- COMMONPATH_USER_HOME,
- COMMONPATH_USER_APPDATA,
- COMMONPATH_USER_DESKTOP,
- COMMONPATH_USER_DOCUMENTS,
- COMMONPATH_MAX_ENUM
- };
- enum MountPermissions
- {
- MOUNT_PERMISSIONS_READ,
- MOUNT_PERMISSIONS_READWRITE,
- MOUNT_PERMISSIONS_MAX_ENUM
- };
- struct Info
- {
- // Numbers will be -1 if they cannot be determined.
- int64 size;
- int64 modtime;
- FileType type;
- bool readonly;
- };
- static love::Type type;
- Filesystem();
- virtual ~Filesystem();
- // Implements Module.
- virtual ModuleType getModuleType() const { return M_FILESYSTEM; }
- virtual void init(const char *arg0) = 0;
- virtual void setFused(bool fused) = 0;
- virtual bool isFused() const = 0;
- /**
- * This sets up the save directory. If the
- * it is already set up, nothing happens.
- * @return True on success, false otherwise.
- **/
- virtual bool setupWriteDirectory() = 0;
- /**
- * This sets the save location on Android.
- * False for internal, true for external
- * @param external Bool for whether
- * Android should use external file storage.
- **/
- virtual void setAndroidSaveExternal(bool useExternal = false);
- /**
- * Gets whether the Android save is external.
- * Returns a bool.
- **/
- virtual bool isAndroidSaveExternal() const;
- /**
- * Sets the name of the save folder.
- * @param ident The name of the game. Will be used to
- * to create the folder in the LOVE data folder.
- **/
- virtual bool setIdentity(const char *ident, bool appendToPath = false) = 0;
- virtual const char *getIdentity() const = 0;
- /**
- * Sets the path to the game source.
- * This can only be set once.
- * @param source Path to a directory or a .love-file.
- **/
- virtual bool setSource(const char *source) = 0;
- /**
- * Gets the path to the game source.
- * Returns a 0-length string if the source has not been set.
- **/
- virtual const char *getSource() const = 0;
- virtual bool mount(const char *archive, const char *mountpoint, bool appendToPath = false) = 0;
- virtual bool mount(Data *data, const char *archivename, const char *mountpoint, bool appendToPath = false) = 0;
- virtual bool mountFullPath(const char *archive, const char *mountpoint, MountPermissions permissions, bool appendToPath = false) = 0;
- virtual bool mountCommonPath(CommonPath path, const char *mountpoint, MountPermissions permissions, bool appendToPath = false) = 0;
- virtual bool unmount(const char *archive) = 0;
- virtual bool unmount(Data *data) = 0;
- virtual bool unmount(CommonPath path) = 0;
- /**
- * Creates a new file.
- **/
- virtual File *newFile(const char *filename) const = 0;
- /**
- * Creates a new FileData object. Data will be copied.
- * @param data Pointer to the data.
- * @param size The size of the data.
- * @param filename The full filename used to file type identification.
- **/
- virtual FileData *newFileData(const void *data, size_t size, const char *filename) const;
- virtual std::string getFullCommonPath(CommonPath path) = 0;
- /**
- * Gets the current working directory.
- **/
- virtual const char *getWorkingDirectory() = 0;
- /**
- * Gets the user home directory.
- **/
- virtual std::string getUserDirectory() = 0;
- /**
- * Gets the APPDATA directory. On Windows, this is the folder
- * in the %APPDATA% enviroment variable. On Linux, this is the
- * user home folder.
- **/
- virtual std::string getAppdataDirectory() = 0;
- /**
- * Gets the full path of the save folder.
- **/
- virtual const char *getSaveDirectory() = 0;
- /**
- * Gets the full path to the directory containing the game source.
- * For example if the game source is C:\Games\mygame.love, this will return
- * C:\Games.
- **/
- virtual std::string getSourceBaseDirectory() const = 0;
- /**
- * Gets the real directory path containing the file.
- **/
- virtual std::string getRealDirectory(const char *filename) const = 0;
- /**
- * Gets information about the item at the specified filepath. Returns false
- * if nothing exists at the path.
- **/
- virtual bool getInfo(const char *filepath, Info &info) const = 0;
- /**
- * Creates a directory. Write dir must be set.
- * @param dir The directory to create.
- **/
- virtual bool createDirectory(const char *dir) = 0;
- /**
- * Removes a file (or directory).
- * @param file The file or directory to remove.
- **/
- virtual bool remove(const char *file) = 0;
- /**
- * Reads data from a file.
- * @param filename The name of the file to read from.
- * @param size The size in bytes of the data to read.
- **/
- virtual FileData *read(const char *filename, int64 size = File::ALL) const = 0;
- /**
- * Write data to a file.
- * @param filename The name of the file to write to.
- * @param data The data to write.
- * @param size The size in bytes of the data to write.
- **/
- virtual void write(const char *filename, const void *data, int64 size) const = 0;
- /**
- * Append data to a file, creating it if it doesn't exist.
- * @param filename The name of the file to write to.
- * @param data The data to append.
- * @param size The size in bytes of the data to append.
- **/
- virtual void append(const char *filename, const void *data, int64 size) const = 0;
- /**
- * This "native" method returns a table of all
- * files in a given directory.
- **/
- virtual bool getDirectoryItems(const char *dir, std::vector<std::string> &items) = 0;
- /**
- * Enable or disable symbolic link support in love.filesystem.
- **/
- virtual void setSymlinksEnabled(bool enable) = 0;
- /**
- * Gets whether symbolic link support is enabled.
- **/
- virtual bool areSymlinksEnabled() const = 0;
- // Require path accessors
- // Not const because it's R/W
- virtual std::vector<std::string> &getRequirePath() = 0;
- virtual std::vector<std::string> &getCRequirePath() = 0;
- /**
- * Allows a full (OS-dependent) path to be used with Filesystem::mount.
- **/
- virtual void allowMountingForPath(const std::string &path) = 0;
- /**
- * Gets whether the given full (OS-dependent) path is a directory.
- **/
- virtual bool isRealDirectory(const std::string &path) const;
- /**
- * Gets the full platform-dependent path to the executable.
- **/
- virtual std::string getExecutablePath() const;
- STRINGMAP_CLASS_DECLARE(FileType);
- STRINGMAP_CLASS_DECLARE(CommonPath);
- STRINGMAP_CLASS_DECLARE(MountPermissions);
- private:
- // Should we save external or internal for Android
- bool useExternal;
- }; // Filesystem
- } // filesystem
- } // love
- #endif // LOVE_FILESYSTEM_FILESYSTEM_H
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