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- /**
- * Copyright (c) 2006-2011 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- #include "Source.h"
- #include "Pool.h"
- // STD
- #include <iostream>
- namespace love
- {
- namespace audio
- {
- namespace openal
- {
- Source::Source(Pool * pool, love::sound::SoundData * soundData)
- : love::audio::Source(Source::TYPE_STATIC), pool(pool), valid(false),
- pitch(1.0f), volume(1.0f), looping(false), decoder(0)
- {
- alGenBuffers(1, buffers);
- ALenum fmt = getFormat(soundData->getChannels(), soundData->getBits());
- alBufferData(buffers[0], fmt, soundData->getData(), soundData->getSize(), soundData->getSampleRate());
- static float z[3] = {0, 0, 0};
- setFloatv(position, z);
- setFloatv(velocity, z);
- setFloatv(direction, z);
- }
- Source::Source(Pool * pool, love::sound::Decoder * decoder)
- : love::audio::Source(Source::TYPE_STREAM), pool(pool), valid(false),
- pitch(1.0f), volume(1.0f), looping(false), decoder(decoder)
- {
- decoder->retain();
- alGenBuffers(MAX_BUFFERS, buffers);
- static float z[3] = {0, 0, 0};
- setFloatv(position, z);
- setFloatv(velocity, z);
- setFloatv(direction, z);
- }
- Source::~Source()
- {
- stop();
- alDeleteBuffers((type == TYPE_STATIC) ? 1 : MAX_BUFFERS, buffers);
- }
- love::audio::Source * Source::copy()
- {
- return 0;
- }
- void Source::play()
- {
- valid = pool->play(this, source);
- if(valid)
- reset(source);
- }
- void Source::stop()
- {
- if (!isStopped())
- pool->stop(this);
- }
- void Source::pause()
- {
- pool->pause(this);
- }
- void Source::resume()
- {
- pool->resume(this);
- }
- void Source::rewind()
- {
- pool->rewind(this);
- }
- bool Source::isStopped() const
- {
- if(valid)
- {
- ALenum state;
- alGetSourcei(source, AL_SOURCE_STATE, &state);
- return (state == AL_STOPPED);
- }
- return true;
- }
- bool Source::isPaused() const
- {
- if(valid)
- {
- ALenum state;
- alGetSourcei(source, AL_SOURCE_STATE, &state);
- return (state == AL_PAUSED);
- }
- return false;
- }
- bool Source::isFinished() const
- {
- return type == TYPE_STATIC ? isStopped() : isStopped() && !isLooping() && decoder->isFinished();
- }
- void Source::update()
- {
- if(valid && type == TYPE_STATIC)
- {
- // Looping mode could have changed.
- alSourcei(source, AL_LOOPING, isLooping() ? AL_TRUE : AL_FALSE);
- }
- else if(valid && type == TYPE_STREAM)
- {
- // Number of processed buffers.
- ALint processed;
- alGetSourcei(source, AL_BUFFERS_PROCESSED, &processed);
- while(processed--)
- {
- ALuint buffer;
- // Get a free buffer.
- alSourceUnqueueBuffers(source, 1, &buffer);
- if(streamAtomic(buffer, decoder) > 0)
- alSourceQueueBuffers(source, 1, &buffer);
- }
- }
- }
- void Source::setPitch(float pitch)
- {
- if(valid)
- alSourcef(source, AL_PITCH, pitch);
- this->pitch = pitch;
- }
- float Source::getPitch() const
- {
- if(valid)
- {
- ALfloat f;
- alGetSourcef(source, AL_PITCH, &f);
- return f;
- }
- // In case the Source isn't playing.
- return pitch;
- }
- void Source::setVolume(float volume)
- {
- if(valid)
- {
- alSourcef(source, AL_GAIN, volume);
- }
- this->volume = volume;
- }
- float Source::getVolume() const
- {
- if(valid)
- {
- ALfloat f;
- alGetSourcef(source, AL_GAIN, &f);
- return f;
- }
- // In case the Source isn't playing.
- return volume;
- }
- void Source::setPosition(float * v)
- {
- if(valid)
- alSourcefv(source, AL_POSITION, v);
- setFloatv(position, v);
- }
- void Source::getPosition(float * v) const
- {
- if(valid)
- alGetSourcefv(source, AL_POSITION, v);
- else
- setFloatv(v, position);
- }
- void Source::setVelocity(float * v)
- {
- if(valid)
- alSourcefv(source, AL_VELOCITY, v);
- setFloatv(velocity, v);
- }
- void Source::getVelocity(float * v) const
- {
- if(valid)
- alGetSourcefv(source, AL_VELOCITY, v);
- else
- setFloatv(v, velocity);
- }
- void Source::setDirection(float * v)
- {
- if(valid)
- alSourcefv(source, AL_DIRECTION, v);
- else
- setFloatv(direction, v);
- }
- void Source::getDirection(float * v) const
- {
- if(valid)
- alGetSourcefv(source, AL_DIRECTION, v);
- else
- setFloatv(v, direction);
- }
- void Source::setLooping(bool looping)
- {
- if(valid && type == TYPE_STATIC)
- alSourcei(source, AL_LOOPING, looping ? AL_TRUE : AL_FALSE);
- this->looping = looping;
- }
- bool Source::isLooping() const
- {
- return looping;
- }
- void Source::playAtomic()
- {
- if(type == TYPE_STATIC)
- {
- alSourcei(source, AL_BUFFER, buffers[0]);
- }
- else if(type == TYPE_STREAM)
- {
- int usedBuffers = 0;
- for(unsigned int i = 0; i < MAX_BUFFERS; i++)
- {
- int decoded = streamAtomic(buffers[i], decoder);
- ++usedBuffers;
- if(decoded < decoder->getSize())
- break;
- }
- if(usedBuffers > 0)
- alSourceQueueBuffers(source, usedBuffers, buffers);
- }
- // Set these properties. These may have changed while we've
- // been without an AL source.
- alSourcef(source, AL_PITCH, pitch);
- alSourcef(source, AL_GAIN, volume);
- alSourcePlay(source);
- valid = true; //if it fails it will be set to false again
- //but this prevents a horrible, horrible bug
- }
- void Source::stopAtomic()
- {
- if(valid)
- {
- if(type == TYPE_STATIC)
- {
- alSourceStop(source);
- }
- else if(type == TYPE_STREAM)
- {
- alSourceStop(source);
- int queued = 0;
- alGetSourcei(source, AL_BUFFERS_QUEUED, &queued);
- while(queued--)
- {
- ALuint buffer;
- alSourceUnqueueBuffers(source, 1, &buffer);
- }
- }
- alSourcei(source, AL_BUFFER, AL_NONE);
- }
- rewindAtomic();
- valid = false;
- }
- void Source::pauseAtomic()
- {
- if(valid)
- {
- alSourcePause(source);
- }
- }
- void Source::resumeAtomic()
- {
- if(valid)
- {
- alSourcePlay(source);
- }
- }
- void Source::rewindAtomic()
- {
- if(valid && type == TYPE_STATIC)
- {
- alSourceRewind(source);
- }
- else if(valid && type == TYPE_STREAM)
- {
- decoder->rewind();
- }
- }
- void Source::reset(ALenum source)
- {
- alSourcefv(source, AL_POSITION, position);
- alSourcefv(source, AL_VELOCITY, velocity);
- alSourcefv(source, AL_DIRECTION, direction);
- alSourcef(source, AL_PITCH, pitch);
- alSourcef(source, AL_GAIN, volume);
- }
- void Source::setFloatv(float * dst, const float * src) const
- {
- dst[0] = src[0];
- dst[1] = src[1];
- dst[2] = src[2];
- }
- ALenum Source::getFormat(int channels, int bits) const
- {
- if(channels == 1 && bits == 8)
- return AL_FORMAT_MONO8;
- else if(channels == 1 && bits == 16)
- return AL_FORMAT_MONO16;
- else if(channels == 2 && bits == 8)
- return AL_FORMAT_STEREO8;
- else if(channels == 2 && bits == 16)
- return AL_FORMAT_STEREO16;
- else
- return 0;
- }
- int Source::streamAtomic(ALuint buffer, love::sound::Decoder * d)
- {
- // Get more sound data.
- int decoded = d->decode();
- int fmt = getFormat(d->getChannels(), d->getBits());
- if(decoded > 0 && fmt != 0)
- alBufferData(buffer, fmt, d->getBuffer(), decoded, d->getSampleRate());
- if(decoded < d->getSize() && isLooping())
- d->rewind();
- return decoded;
- }
- bool Source::isStatic() const
- {
- return (type == TYPE_STATIC);
- }
- } // openal
- } // audio
- } // love
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