1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192 |
- /**
- * Copyright (c) 2006-2013 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- #ifndef LOVE_TIMER_SDL_TIMER_H
- #define LOVE_TIMER_SDL_TIMER_H
- // LOVE
- #include "timer/Timer.h"
- namespace love
- {
- namespace timer
- {
- namespace sdl
- {
- /**
- * An SDL timer module. Can keep track of time between certain function
- * calls, and provides access to a FPS metric which updates once each second.
- **/
- class Timer : public love::timer::Timer
- {
- public:
- /**
- * Constructor. Initializes the SDL/timer subsystem.
- **/
- Timer();
- /**
- * Destructor.
- **/
- virtual ~Timer();
- const char *getName() const;
- void step();
- void sleep(double seconds) const;
- double getDelta() const;
- int getFPS() const;
- double getAverageDelta() const;
- double getTime() const;
- private:
- // Frame delta vars.
- double currTime;
- double prevTime;
- double prevFpsUpdate;
- // Updated with a certain frequency.
- int fps;
- double averageDelta;
- // The frequency by which to update the FPS.
- double fpsUpdateFrequency;
- // Frames since last FPS update.
- int frames;
- // The current timestep.
- double dt;
- // The timer period (reciprocal of the frequency.)
- const double timerPeriod;
- // Returns the timer period on some platforms.
- static double getTimerPeriod();
-
- }; // Timer
- } // sdl
- } // timer
- } // love
- #endif // LOVE_TIMER_SDL_TIMER_H
|