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@@ -369,6 +369,8 @@ if(VITA OR PSP OR PS2)
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set(SDL_LOADSO_ENABLED_BY_DEFAULT OFF)
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endif()
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+set(BUILD_SHARED_LIBS ON)
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+
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# When defined, respect CMake's BUILD_SHARED_LIBS setting:
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set(SDL_STATIC_ENABLED_BY_DEFAULT ON)
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if (NOT DEFINED SDL_SHARED_ENABLED_BY_DEFAULT)
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@@ -1596,6 +1598,8 @@ elseif(WINDOWS)
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set(HAVE_SDL_MISC TRUE)
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endif()
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+ set(SDL_LINK_DIR ${PARENT_SCOPE})
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+
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# Check for DirectX
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if(SDL_DIRECTX)
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if(DEFINED MSVC_VERSION AND NOT ${MSVC_VERSION} LESS 1700)
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@@ -1636,6 +1640,8 @@ elseif(WINDOWS)
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set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
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endif()
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+ link_directories(${SDL_LINK_DIR})
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+
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if(SDL_XINPUT)
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# xinput.h may need windows.h, but does not include it itself.
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check_c_source_compiles("
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@@ -3129,6 +3135,13 @@ set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DSDL_BUILD_MAJOR_VERSION=${SDL_MAJOR_VERSIO
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DSDL_BUILD_MINOR_VERSION=${SDL_MINOR_VERSION}")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DSDL_BUILD_MICRO_VERSION=${SDL_MICRO_VERSION}")
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+if(MEGA)
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+ if(SDL_SHARED)
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+ install(TARGETS SDL2 RUNTIME DESTINATION . LIBRARY DESTINATION .)
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+ endif()
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+ return()
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+endif()
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+
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##### Tests #####
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if(SDL_TEST)
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