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@@ -250,7 +250,7 @@ set_option(RENDER_D3D "Enable the Direct3D render driver" ${WINDOWS})
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# TODO: We should (should we?) respect cmake's ${BUILD_SHARED_LIBS} flag here
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# The options below are for compatibility to configure's default behaviour.
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set(SDL_SHARED ON CACHE BOOL "Build a shared version of the library")
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-set(SDL_STATIC ON CACHE BOOL "Build a static version of the library")
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+set(SDL_STATIC OFF CACHE BOOL "Build a static version of the library")
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# General source files
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file(GLOB SOURCE_FILES
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@@ -806,7 +806,9 @@ elseif(WINDOWS)
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if(HAVE_D3D_H OR HAVE_DDRAW_H OR HAVE_DSOUND_H OR HAVE_DINPUT_H OR HAVE_XAUDIO2_H)
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set(HAVE_DIRECTX TRUE)
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# TODO: change $ENV{DXSDL_DIR} to get the path from the include checks
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- link_directories($ENV{DXSDK_DIR}\\lib\\${PROCESSOR_ARCH})
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+ set(SDL_LINK_DIR $ENV{DXSDK_DIR}\\lib\\${PROCESSOR_ARCH})
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+ set(SDL_LINK_DIR ${SDL_LINK_DIR} PARENT_SCOPE)
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+ link_directories(${SDL_LINK_DIR})
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include_directories($ENV{DXSDK_DIR}\\Include)
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endif()
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set(CMAKE_REQUIRED_FLAGS)
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@@ -1236,6 +1238,9 @@ set(_INSTALL_LIBS "SDL2main")
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if(SDL_SHARED)
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add_library(SDL2 SHARED ${SOURCE_FILES})
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+ if(MEGA)
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+ install(TARGETS SDL2 RUNTIME DESTINATION . LIBRARY DESTINATION .)
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+ endif()
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if(UNIX)
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set_target_properties(SDL2 PROPERTIES
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VERSION ${LT_VERSION}
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@@ -1249,6 +1254,7 @@ if(SDL_SHARED)
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endif()
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set(_INSTALL_LIBS "SDL2" ${_INSTALL_LIBS})
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target_link_libraries(SDL2 ${EXTRA_LIBS} ${EXTRA_LDFLAGS})
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+ target_include_directories(SDL2 PUBLIC include)
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endif()
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if(SDL_STATIC)
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@@ -1264,9 +1270,14 @@ if(SDL_STATIC)
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# libraries - do we need to consider this?
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set(_INSTALL_LIBS "SDL2-static" ${_INSTALL_LIBS})
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target_link_libraries(SDL2-static ${EXTRA_LIBS} ${EXTRA_LDFLAGS})
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+ target_include_directories(SDL2-static PUBLIC include)
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endif()
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##### Installation targets #####
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+if (MEGA)
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+ return()
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+endif()
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+
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install(TARGETS ${_INSTALL_LIBS}
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LIBRARY DESTINATION "lib${LIB_SUFFIX}"
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ARCHIVE DESTINATION "lib${LIB_SUFFIX}")
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