Browse Source

Update SDL2 to 2.0.5 hg.

Alex Szpakowski 9 years ago
parent
commit
25d889fa38

+ 40 - 0
libs/SDL2/Xcode-iOS/Demos/iOS Launch Screen.storyboard

@@ -0,0 +1,40 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="11201" systemVersion="16A323" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
+    <dependencies>
+        <deployment identifier="iOS"/>
+        <plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="11161"/>
+        <capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
+    </dependencies>
+    <scenes>
+        <!--View Controller-->
+        <scene sceneID="EHf-IW-A2E">
+            <objects>
+                <viewController id="01J-lp-oVM" sceneMemberID="viewController">
+                    <layoutGuides>
+                        <viewControllerLayoutGuide type="top" id="Llm-lL-Icb"/>
+                        <viewControllerLayoutGuide type="bottom" id="xb3-aO-Qok"/>
+                    </layoutGuides>
+                    <view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
+                        <rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
+                        <autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
+                        <subviews>
+                            <imageView userInteractionEnabled="NO" contentMode="scaleAspectFit" horizontalHuggingPriority="251" verticalHuggingPriority="251" image="Default.png" translatesAutoresizingMaskIntoConstraints="NO" id="VeL-6u-rS3"/>
+                        </subviews>
+                        <color key="backgroundColor" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
+                        <constraints>
+                            <constraint firstItem="VeL-6u-rS3" firstAttribute="top" secondItem="Ze5-6b-2t3" secondAttribute="top" id="C5X-Vg-tvO"/>
+                            <constraint firstAttribute="trailing" secondItem="VeL-6u-rS3" secondAttribute="trailing" id="X4i-1U-3JE"/>
+                            <constraint firstItem="VeL-6u-rS3" firstAttribute="bottom" secondItem="xb3-aO-Qok" secondAttribute="top" id="dSu-2l-DcF"/>
+                            <constraint firstItem="VeL-6u-rS3" firstAttribute="leading" secondItem="Ze5-6b-2t3" secondAttribute="leading" id="xKC-uj-bxE"/>
+                        </constraints>
+                    </view>
+                </viewController>
+                <placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
+            </objects>
+            <point key="canvasLocation" x="52" y="374.66266866566718"/>
+        </scene>
+    </scenes>
+    <resources>
+        <image name="Default.png" width="320" height="480"/>
+    </resources>
+</document>

+ 348 - 197
libs/SDL2/src/audio/coreaudio/SDL_coreaudio.c → libs/SDL2/src/audio/coreaudio/SDL_coreaudio.m

@@ -22,19 +22,19 @@
 
 #if SDL_AUDIO_DRIVER_COREAUDIO
 
+/* !!! FIXME: clean out some of the macro salsa in here. */
+
 #include "SDL_audio.h"
 #include "../SDL_audio_c.h"
 #include "../SDL_sysaudio.h"
 #include "SDL_coreaudio.h"
 #include "SDL_assert.h"
+#include "../../thread/SDL_systhread.h"
 
 #define DEBUG_COREAUDIO 0
 
-static void COREAUDIO_CloseDevice(_THIS);
-
 #define CHECK_RESULT(msg) \
     if (result != noErr) { \
-        COREAUDIO_CloseDevice(this); \
         SDL_SetError("CoreAudio error (%s): %d", msg, (int) result); \
         return 0; \
     }
@@ -185,7 +185,7 @@ build_device_list(int iscapture, addDevFn addfn, void *addfndata)
 #if DEBUG_COREAUDIO
             printf("COREAUDIO: Found %s device #%d: '%s' (devid %d)\n",
                    ((iscapture) ? "capture" : "output"),
-                   (int) *devCount, ptr, (int) dev);
+                   (int) i, ptr, (int) dev);
 #endif
             addfn(ptr, iscapture, dev, addfndata);
         }
@@ -268,42 +268,147 @@ device_list_changed(AudioObjectID systemObj, UInt32 num_addr, const AudioObjectP
 }
 #endif
 
-/* The CoreAudio callback */
-static OSStatus
-outputCallback(void *inRefCon,
-               AudioUnitRenderActionFlags * ioActionFlags,
-               const AudioTimeStamp * inTimeStamp,
-               UInt32 inBusNumber, UInt32 inNumberFrames,
-               AudioBufferList * ioData)
+
+static int open_playback_devices = 0;
+static int open_capture_devices = 0;
+
+#if !MACOSX_COREAUDIO
+
+static void interruption_begin(_THIS)
+{
+    if (this != NULL && this->hidden->audioQueue != NULL) {
+        this->hidden->interrupted = SDL_TRUE;
+        AudioQueuePause(this->hidden->audioQueue);
+    }
+}
+
+static void interruption_end(_THIS)
 {
-    SDL_AudioDevice *this = (SDL_AudioDevice *) inRefCon;
-    AudioBuffer *abuf;
-    UInt32 remaining, len;
-    void *ptr;
-    UInt32 i;
-
-    /* Only do anything if audio is enabled and not paused */
-    if (!this->enabled || this->paused) {
-        for (i = 0; i < ioData->mNumberBuffers; i++) {
-            abuf = &ioData->mBuffers[i];
-            SDL_memset(abuf->mData, this->spec.silence, abuf->mDataByteSize);
+    if (this != NULL && this->hidden != NULL && this->hidden->audioQueue != NULL
+    && this->hidden->interrupted) {
+        this->hidden->interrupted = SDL_FALSE;
+        AudioQueueStart(this->hidden->audioQueue, NULL);
+    }
+}
+
+@interface SDLInterruptionListener : NSObject
+
+@property (nonatomic, assign) SDL_AudioDevice *device;
+
+@end
+
+@implementation SDLInterruptionListener
+
+- (void)audioSessionInterruption:(NSNotification *)note
+{
+    @synchronized (self) {
+        NSNumber *type = note.userInfo[AVAudioSessionInterruptionTypeKey];
+        if (type.unsignedIntegerValue == AVAudioSessionInterruptionTypeBegan) {
+            interruption_begin(self.device);
+        } else {
+            interruption_end(self.device);
         }
-        return 0;
     }
+}
+
+- (void)applicationBecameActive:(NSNotification *)note
+{
+    @synchronized (self) {
+        interruption_end(self.device);
+    }
+}
+
+@end
+
+static BOOL update_audio_session(_THIS, SDL_bool open)
+{
+    @autoreleasepool {
+        AVAudioSession *session = [AVAudioSession sharedInstance];
+        NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
+        NSString *category;
+        NSError *err = nil;
+
+        if (open_playback_devices && open_capture_devices) {
+            category = AVAudioSessionCategoryPlayAndRecord;
+        } else if (open_capture_devices) {
+            category = AVAudioSessionCategoryRecord;
+        } else {
+            /* Set category to ambient so that other music continues playing.
+             You can change this at runtime in your own code if you need different
+             behavior. If this is common, we can add an SDL hint for this. */
+            category = AVAudioSessionCategoryAmbient;
+        }
 
-    /* No SDL conversion should be needed here, ever, since we accept
-       any input format in OpenAudio, and leave the conversion to CoreAudio.
-     */
-    /*
-       SDL_assert(!this->convert.needed);
-       SDL_assert(this->spec.channels == ioData->mNumberChannels);
-     */
+        if (![session setCategory:category error:&err]) {
+            NSString *desc = err.description;
+            SDL_SetError("Could not set Audio Session category: %s", desc.UTF8String);
+            return NO;
+        }
+
+        if (open_playback_devices + open_capture_devices == 1) {
+            if (![session setActive:YES error:&err]) {
+                NSString *desc = err.description;
+                SDL_SetError("Could not activate Audio Session: %s", desc.UTF8String);
+                return NO;
+            }
+        } else if (!open_playback_devices && !open_capture_devices) {
+            [session setActive:NO error:nil];
+        }
+
+        if (open) {
+            SDLInterruptionListener *listener = [SDLInterruptionListener new];
+            listener.device = this;
+
+            [center addObserver:listener
+                       selector:@selector(audioSessionInterruption:)
+                           name:AVAudioSessionInterruptionNotification
+                         object:session];
+
+            /* An interruption end notification is not guaranteed to be sent if
+             we were previously interrupted... resuming if needed when the app
+             becomes active seems to be the way to go. */
+            [center addObserver:listener
+                       selector:@selector(applicationBecameActive:)
+                           name:UIApplicationDidBecomeActiveNotification
+                         object:session];
+
+            [center addObserver:listener
+                       selector:@selector(applicationBecameActive:)
+                           name:UIApplicationWillEnterForegroundNotification
+                         object:session];
+
+            this->hidden->interruption_listener = CFBridgingRetain(listener);
+        } else {
+            if (this->hidden->interruption_listener != NULL) {
+                SDLInterruptionListener *listener = nil;
+                listener = (SDLInterruptionListener *) CFBridgingRelease(this->hidden->interruption_listener);
+                @synchronized (listener) {
+                    listener.device = NULL;
+                }
+                [center removeObserver:listener];
+            }
+        }
+    }
+
+    return YES;
+}
+#endif
+
+
+/* The AudioQueue callback */
+static void
+outputCallback(void *inUserData, AudioQueueRef inAQ, AudioQueueBufferRef inBuffer)
+{
+    SDL_AudioDevice *this = (SDL_AudioDevice *) inUserData;
+    if (!SDL_AtomicGet(&this->enabled) || SDL_AtomicGet(&this->paused)) {
+        /* Supply silence if audio is enabled and not paused */
+        SDL_memset(inBuffer->mAudioData, this->spec.silence, inBuffer->mAudioDataBytesCapacity);
+    } else {
+        UInt32 remaining = inBuffer->mAudioDataBytesCapacity;
+        Uint8 *ptr = (Uint8 *) inBuffer->mAudioData;
 
-    for (i = 0; i < ioData->mNumberBuffers; i++) {
-        abuf = &ioData->mBuffers[i];
-        remaining = abuf->mDataByteSize;
-        ptr = abuf->mData;
         while (remaining > 0) {
+            UInt32 len;
             if (this->hidden->bufferOffset >= this->hidden->bufferSize) {
                 /* Generate the data */
                 SDL_LockMutex(this->mixer_lock);
@@ -314,29 +419,56 @@ outputCallback(void *inRefCon,
             }
 
             len = this->hidden->bufferSize - this->hidden->bufferOffset;
-            if (len > remaining)
+            if (len > remaining) {
                 len = remaining;
+            }
             SDL_memcpy(ptr, (char *)this->hidden->buffer +
                        this->hidden->bufferOffset, len);
-            ptr = (char *)ptr + len;
+            ptr = ptr + len;
             remaining -= len;
             this->hidden->bufferOffset += len;
         }
     }
 
-    return 0;
+    if (!SDL_AtomicGet(&this->hidden->shutdown)) {
+        AudioQueueEnqueueBuffer(this->hidden->audioQueue, inBuffer, 0, NULL);
+    }
+
+    inBuffer->mAudioDataByteSize = inBuffer->mAudioDataBytesCapacity;
 }
 
-static OSStatus
-inputCallback(void *inRefCon,
-              AudioUnitRenderActionFlags * ioActionFlags,
-              const AudioTimeStamp * inTimeStamp,
-              UInt32 inBusNumber, UInt32 inNumberFrames,
-              AudioBufferList * ioData)
+static void
+inputCallback(void *inUserData, AudioQueueRef inAQ, AudioQueueBufferRef inBuffer,
+              const AudioTimeStamp *inStartTime, UInt32 inNumberPacketDescriptions,
+              const AudioStreamPacketDescription *inPacketDescs )
 {
-    /* err = AudioUnitRender(afr->fAudioUnit, ioActionFlags, inTimeStamp, inBusNumber, inNumberFrames, afr->fAudioBuffer); */
-    /* !!! FIXME: write me! */
-    return noErr;
+    SDL_AudioDevice *this = (SDL_AudioDevice *) inUserData;
+    if (SDL_AtomicGet(&this->enabled) && !SDL_AtomicGet(&this->paused)) {  /* ignore unless we're active. */
+        const Uint8 *ptr = (const Uint8 *) inBuffer->mAudioData;
+        UInt32 remaining = inBuffer->mAudioDataByteSize;
+        while (remaining > 0) {
+            UInt32 len = this->hidden->bufferSize - this->hidden->bufferOffset;
+            if (len > remaining) {
+                len = remaining;
+            }
+
+            SDL_memcpy((char *)this->hidden->buffer + this->hidden->bufferOffset, ptr, len);
+            ptr += len;
+            remaining -= len;
+            this->hidden->bufferOffset += len;
+
+            if (this->hidden->bufferOffset >= this->hidden->bufferSize) {
+                SDL_LockMutex(this->mixer_lock);
+                (*this->spec.callback)(this->spec.userdata, this->hidden->buffer, this->hidden->bufferSize);
+                SDL_UnlockMutex(this->mixer_lock);
+                this->hidden->bufferOffset = 0;
+            }
+        }
+    }
+
+    if (!SDL_AtomicGet(&this->hidden->shutdown)) {
+        AudioQueueEnqueueBuffer(this->hidden->audioQueue, inBuffer, 0, NULL);
+    }
 }
 
 
@@ -357,7 +489,7 @@ device_unplugged(AudioObjectID devid, UInt32 num_addr, const AudioObjectProperty
     UInt32 size = sizeof (isAlive);
     OSStatus error;
 
-    if (!this->enabled) {
+    if (!SDL_AtomicGet(&this->enabled)) {
         return 0;  /* already known to be dead. */
     }
 
@@ -381,43 +513,46 @@ device_unplugged(AudioObjectID devid, UInt32 num_addr, const AudioObjectProperty
 static void
 COREAUDIO_CloseDevice(_THIS)
 {
-    if (this->hidden != NULL) {
-        if (this->hidden->audioUnitOpened) {
-            #if MACOSX_COREAUDIO
-            /* Unregister our disconnect callback. */
-            AudioObjectRemovePropertyListener(this->hidden->deviceID, &alive_address, device_unplugged, this);
-            #endif
-
-            AURenderCallbackStruct callback;
-            const AudioUnitElement output_bus = 0;
-            const AudioUnitElement input_bus = 1;
-            const int iscapture = this->iscapture;
-            const AudioUnitElement bus =
-                ((iscapture) ? input_bus : output_bus);
-            const AudioUnitScope scope =
-                ((iscapture) ? kAudioUnitScope_Output :
-                 kAudioUnitScope_Input);
-
-            /* stop processing the audio unit */
-            AudioOutputUnitStop(this->hidden->audioUnit);
-
-            /* Remove the input callback */
-            SDL_memset(&callback, 0, sizeof(AURenderCallbackStruct));
-            AudioUnitSetProperty(this->hidden->audioUnit,
-                                 kAudioUnitProperty_SetRenderCallback,
-                                 scope, bus, &callback, sizeof(callback));
-
-            #if MACOSX_COREAUDIO
-            CloseComponent(this->hidden->audioUnit);
-            #else
-            AudioComponentInstanceDispose(this->hidden->audioUnit);
-            #endif
-
-            this->hidden->audioUnitOpened = 0;
+    const SDL_bool iscapture = this->iscapture;
+    int i;
+
+/* !!! FIXME: what does iOS do when a bluetooth audio device vanishes? Headphones unplugged? */
+/* !!! FIXME: (we only do a "default" device on iOS right now...can we do more?) */
+#if MACOSX_COREAUDIO
+    /* Fire a callback if the device stops being "alive" (disconnected, etc). */
+    AudioObjectRemovePropertyListener(this->hidden->deviceID, &alive_address, device_unplugged, this);
+#endif
+
+#if !MACOSX_COREAUDIO
+    update_audio_session(this, SDL_FALSE);
+#endif
+
+    if (this->hidden->thread) {
+        SDL_AtomicSet(&this->hidden->shutdown, 1);
+        SDL_WaitThread(this->hidden->thread, NULL);
+    }
+
+    if (this->hidden->audioQueue) {
+        for (i = 0; i < SDL_arraysize(this->hidden->audioBuffer); i++) {
+            if (this->hidden->audioBuffer[i]) {
+                AudioQueueFreeBuffer(this->hidden->audioQueue, this->hidden->audioBuffer[i]);
+            }
         }
-        SDL_free(this->hidden->buffer);
-        SDL_free(this->hidden);
-        this->hidden = NULL;
+        AudioQueueDispose(this->hidden->audioQueue, 1);
+    }
+
+    if (this->hidden->ready_semaphore) {
+        SDL_DestroySemaphore(this->hidden->ready_semaphore);
+    }
+
+    SDL_free(this->hidden->thread_error);
+    SDL_free(this->hidden->buffer);
+    SDL_free(this->hidden);
+
+    if (iscapture) {
+        open_capture_devices--;
+    } else {
+        open_playback_devices--;
     }
 }
 
@@ -477,116 +612,105 @@ prepare_device(_THIS, void *handle, int iscapture)
 #endif
 
 static int
-prepare_audiounit(_THIS, void *handle, int iscapture,
-                  const AudioStreamBasicDescription * strdesc)
+prepare_audioqueue(_THIS)
 {
-    OSStatus result = noErr;
-    AURenderCallbackStruct callback;
-#if MACOSX_COREAUDIO
-    ComponentDescription desc;
-    Component comp = NULL;
-#else
-    AudioComponentDescription desc;
-    AudioComponent comp = NULL;
-#endif
-    const AudioUnitElement output_bus = 0;
-    const AudioUnitElement input_bus = 1;
-    const AudioUnitElement bus = ((iscapture) ? input_bus : output_bus);
-    const AudioUnitScope scope = ((iscapture) ? kAudioUnitScope_Output :
-                                  kAudioUnitScope_Input);
-
-#if MACOSX_COREAUDIO
-    if (!prepare_device(this, handle, iscapture)) {
-        return 0;
-    }
-#endif
+    const AudioStreamBasicDescription *strdesc = &this->hidden->strdesc;
+    const int iscapture = this->iscapture;
+    OSStatus result;
+    int i;
 
-    SDL_zero(desc);
-    desc.componentType = kAudioUnitType_Output;
-    desc.componentManufacturer = kAudioUnitManufacturer_Apple;
+    SDL_assert(CFRunLoopGetCurrent() != NULL);
 
-#if MACOSX_COREAUDIO
-    desc.componentSubType = kAudioUnitSubType_DefaultOutput;
-    comp = FindNextComponent(NULL, &desc);
-#else
-    desc.componentSubType = kAudioUnitSubType_RemoteIO;
-    comp = AudioComponentFindNext(NULL, &desc);
-#endif
-
-    if (comp == NULL) {
-        SDL_SetError("Couldn't find requested CoreAudio component");
-        return 0;
+    if (iscapture) {
+        result = AudioQueueNewInput(strdesc, inputCallback, this, CFRunLoopGetCurrent(), kCFRunLoopDefaultMode, 0, &this->hidden->audioQueue);
+        CHECK_RESULT("AudioQueueNewInput");
+    } else {
+        result = AudioQueueNewOutput(strdesc, outputCallback, this, CFRunLoopGetCurrent(), kCFRunLoopDefaultMode, 0, &this->hidden->audioQueue);
+        CHECK_RESULT("AudioQueueNewOutput");
     }
 
-    /* Open & initialize the audio unit */
-#if MACOSX_COREAUDIO
-    result = OpenAComponent(comp, &this->hidden->audioUnit);
-    CHECK_RESULT("OpenAComponent");
-#else
-    /*
-       AudioComponentInstanceNew only available on iPhone OS 2.0 and Mac OS X 10.6
-       We can't use OpenAComponent on iPhone because it is not present
-     */
-    result = AudioComponentInstanceNew(comp, &this->hidden->audioUnit);
-    CHECK_RESULT("AudioComponentInstanceNew");
-#endif
-
-    this->hidden->audioUnitOpened = 1;
-
 #if MACOSX_COREAUDIO
-    result = AudioUnitSetProperty(this->hidden->audioUnit,
-                                  kAudioOutputUnitProperty_CurrentDevice,
-                                  kAudioUnitScope_Global, 0,
-                                  &this->hidden->deviceID,
-                                  sizeof(AudioDeviceID));
-    CHECK_RESULT
-        ("AudioUnitSetProperty (kAudioOutputUnitProperty_CurrentDevice)");
+{
+    const AudioObjectPropertyAddress prop = {
+        kAudioDevicePropertyDeviceUID,
+        iscapture ? kAudioDevicePropertyScopeInput : kAudioDevicePropertyScopeOutput,
+        kAudioObjectPropertyElementMaster
+    };
+    CFStringRef devuid;
+    UInt32 devuidsize = sizeof (devuid);
+    result = AudioObjectGetPropertyData(this->hidden->deviceID, &prop, 0, NULL, &devuidsize, &devuid);
+    CHECK_RESULT("AudioObjectGetPropertyData (kAudioDevicePropertyDeviceUID)");
+    result = AudioQueueSetProperty(this->hidden->audioQueue, kAudioQueueProperty_CurrentDevice, &devuid, devuidsize);
+    CHECK_RESULT("AudioQueueSetProperty (kAudioQueueProperty_CurrentDevice)");
+
+    /* !!! FIXME: what does iOS do when a bluetooth audio device vanishes? Headphones unplugged? */
+    /* !!! FIXME: (we only do a "default" device on iOS right now...can we do more?) */
+    /* Fire a callback if the device stops being "alive" (disconnected, etc). */
+    AudioObjectAddPropertyListener(this->hidden->deviceID, &alive_address, device_unplugged, this);
+}
 #endif
 
-    /* Set the data format of the audio unit. */
-    result = AudioUnitSetProperty(this->hidden->audioUnit,
-                                  kAudioUnitProperty_StreamFormat,
-                                  scope, bus, strdesc, sizeof(*strdesc));
-    CHECK_RESULT("AudioUnitSetProperty (kAudioUnitProperty_StreamFormat)");
-
-    /* Set the audio callback */
-    SDL_memset(&callback, 0, sizeof(AURenderCallbackStruct));
-    callback.inputProc = ((iscapture) ? inputCallback : outputCallback);
-    callback.inputProcRefCon = this;
-    result = AudioUnitSetProperty(this->hidden->audioUnit,
-                                  kAudioUnitProperty_SetRenderCallback,
-                                  scope, bus, &callback, sizeof(callback));
-    CHECK_RESULT
-        ("AudioUnitSetProperty (kAudioUnitProperty_SetRenderCallback)");
-
     /* Calculate the final parameters for this audio specification */
     SDL_CalculateAudioSpec(&this->spec);
 
     /* Allocate a sample buffer */
-    this->hidden->bufferOffset = this->hidden->bufferSize = this->spec.size;
-    this->hidden->buffer = SDL_malloc(this->hidden->bufferSize);
+    this->hidden->bufferSize = this->spec.size;
+    this->hidden->bufferOffset = iscapture ? 0 : this->hidden->bufferSize;
 
-    result = AudioUnitInitialize(this->hidden->audioUnit);
-    CHECK_RESULT("AudioUnitInitialize");
+    this->hidden->buffer = SDL_malloc(this->hidden->bufferSize);
+    if (this->hidden->buffer == NULL) {
+        SDL_OutOfMemory();
+        return 0;
+    }
 
-    /* Finally, start processing of the audio unit */
-    result = AudioOutputUnitStart(this->hidden->audioUnit);
-    CHECK_RESULT("AudioOutputUnitStart");
+    for (i = 0; i < SDL_arraysize(this->hidden->audioBuffer); i++) {
+        result = AudioQueueAllocateBuffer(this->hidden->audioQueue, this->spec.size, &this->hidden->audioBuffer[i]);
+        CHECK_RESULT("AudioQueueAllocateBuffer");
+        SDL_memset(this->hidden->audioBuffer[i]->mAudioData, this->spec.silence, this->hidden->audioBuffer[i]->mAudioDataBytesCapacity);
+        this->hidden->audioBuffer[i]->mAudioDataByteSize = this->hidden->audioBuffer[i]->mAudioDataBytesCapacity;
+        result = AudioQueueEnqueueBuffer(this->hidden->audioQueue, this->hidden->audioBuffer[i], 0, NULL);
+        CHECK_RESULT("AudioQueueEnqueueBuffer");
+    }
 
-#if MACOSX_COREAUDIO
-    /* Fire a callback if the device stops being "alive" (disconnected, etc). */
-    AudioObjectAddPropertyListener(this->hidden->deviceID, &alive_address, device_unplugged, this);
-#endif
+    result = AudioQueueStart(this->hidden->audioQueue, NULL);
+    CHECK_RESULT("AudioQueueStart");
 
     /* We're running! */
     return 1;
 }
 
+static int
+audioqueue_thread(void *arg)
+{
+    SDL_AudioDevice *this = (SDL_AudioDevice *) arg;
+    const int rc = prepare_audioqueue(this);
+    if (!rc) {
+        this->hidden->thread_error = SDL_strdup(SDL_GetError());
+        SDL_SemPost(this->hidden->ready_semaphore);
+        return 0;
+    }
+
+    /* init was successful, alert parent thread and start running... */
+    SDL_SemPost(this->hidden->ready_semaphore);
+    while (!SDL_AtomicGet(&this->hidden->shutdown)) {
+        CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0.10, 1);
+    }
+
+    if (this->iscapture) {  /* just stop immediately for capture devices. */
+        AudioQueueStop(this->hidden->audioQueue, 1);
+    } else {  /* Drain off any pending playback. */
+        AudioQueueStop(this->hidden->audioQueue, 0);
+        const CFTimeInterval secs = (((this->spec.size / (SDL_AUDIO_BITSIZE(this->spec.format) / 8)) / this->spec.channels) / ((CFTimeInterval) this->spec.freq)) * 2.0;
+        CFRunLoopRunInMode(kCFRunLoopDefaultMode, secs, 0);
+    }
+
+    return 0;
+}
 
 static int
 COREAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
 {
-    AudioStreamBasicDescription strdesc;
+    AudioStreamBasicDescription *strdesc;
     SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format);
     int valid_datatype = 0;
 
@@ -596,15 +720,29 @@ COREAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
     if (this->hidden == NULL) {
         return SDL_OutOfMemory();
     }
-    SDL_memset(this->hidden, 0, (sizeof *this->hidden));
+    SDL_zerop(this->hidden);
+
+    strdesc = &this->hidden->strdesc;
+
+    if (iscapture) {
+        open_capture_devices++;
+    } else {
+        open_playback_devices++;
+    }
+
+#if !MACOSX_COREAUDIO
+    if (!update_audio_session(this, SDL_TRUE)) {
+        return -1;
+    }
+#endif
 
     /* Setup a AudioStreamBasicDescription with the requested format */
-    SDL_memset(&strdesc, '\0', sizeof(AudioStreamBasicDescription));
-    strdesc.mFormatID = kAudioFormatLinearPCM;
-    strdesc.mFormatFlags = kLinearPCMFormatFlagIsPacked;
-    strdesc.mChannelsPerFrame = this->spec.channels;
-    strdesc.mSampleRate = this->spec.freq;
-    strdesc.mFramesPerPacket = 1;
+    SDL_zerop(strdesc);
+    strdesc->mFormatID = kAudioFormatLinearPCM;
+    strdesc->mFormatFlags = kLinearPCMFormatFlagIsPacked;
+    strdesc->mChannelsPerFrame = this->spec.channels;
+    strdesc->mSampleRate = this->spec.freq;
+    strdesc->mFramesPerPacket = 1;
 
     while ((!valid_datatype) && (test_format)) {
         this->spec.format = test_format;
@@ -621,34 +759,53 @@ COREAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
         case AUDIO_F32LSB:
         case AUDIO_F32MSB:
             valid_datatype = 1;
-            strdesc.mBitsPerChannel = SDL_AUDIO_BITSIZE(this->spec.format);
+            strdesc->mBitsPerChannel = SDL_AUDIO_BITSIZE(this->spec.format);
             if (SDL_AUDIO_ISBIGENDIAN(this->spec.format))
-                strdesc.mFormatFlags |= kLinearPCMFormatFlagIsBigEndian;
+                strdesc->mFormatFlags |= kLinearPCMFormatFlagIsBigEndian;
 
             if (SDL_AUDIO_ISFLOAT(this->spec.format))
-                strdesc.mFormatFlags |= kLinearPCMFormatFlagIsFloat;
+                strdesc->mFormatFlags |= kLinearPCMFormatFlagIsFloat;
             else if (SDL_AUDIO_ISSIGNED(this->spec.format))
-                strdesc.mFormatFlags |= kLinearPCMFormatFlagIsSignedInteger;
+                strdesc->mFormatFlags |= kLinearPCMFormatFlagIsSignedInteger;
             break;
         }
     }
 
     if (!valid_datatype) {      /* shouldn't happen, but just in case... */
-        COREAUDIO_CloseDevice(this);
         return SDL_SetError("Unsupported audio format");
     }
 
-    strdesc.mBytesPerFrame =
-        strdesc.mBitsPerChannel * strdesc.mChannelsPerFrame / 8;
-    strdesc.mBytesPerPacket =
-        strdesc.mBytesPerFrame * strdesc.mFramesPerPacket;
+    strdesc->mBytesPerFrame = strdesc->mBitsPerChannel * strdesc->mChannelsPerFrame / 8;
+    strdesc->mBytesPerPacket = strdesc->mBytesPerFrame * strdesc->mFramesPerPacket;
 
-    if (!prepare_audiounit(this, handle, iscapture, &strdesc)) {
-        COREAUDIO_CloseDevice(this);
-        return -1;      /* prepare_audiounit() will call SDL_SetError()... */
+#if MACOSX_COREAUDIO
+    if (!prepare_device(this, handle, iscapture)) {
+        return -1;
+    }
+#endif
+
+    /* This has to init in a new thread so it can get its own CFRunLoop. :/ */
+    SDL_AtomicSet(&this->hidden->shutdown, 0);
+    this->hidden->ready_semaphore = SDL_CreateSemaphore(0);
+    if (!this->hidden->ready_semaphore) {
+        return -1;  /* oh well. */
+    }
+
+    this->hidden->thread = SDL_CreateThreadInternal(audioqueue_thread, "AudioQueue thread", 512 * 1024, this);
+    if (!this->hidden->thread) {
+        return -1;
     }
 
-    return 0;   /* good to go. */
+    SDL_SemWait(this->hidden->ready_semaphore);
+    SDL_DestroySemaphore(this->hidden->ready_semaphore);
+    this->hidden->ready_semaphore = NULL;
+
+    if ((this->hidden->thread != NULL) && (this->hidden->thread_error != NULL)) {
+        SDL_SetError("%s", this->hidden->thread_error);
+        return -1;
+    }
+
+    return (this->hidden->thread != NULL) ? 0 : -1;
 }
 
 static void
@@ -674,17 +831,11 @@ COREAUDIO_Init(SDL_AudioDriverImpl * impl)
     AudioObjectAddPropertyListener(kAudioObjectSystemObject, &devlist_address, device_list_changed, NULL);
 #else
     impl->OnlyHasDefaultOutputDevice = 1;
-
-    /* Set category to ambient sound so that other music continues playing.
-       You can change this at runtime in your own code if you need different
-       behavior.  If this is common, we can add an SDL hint for this.
-    */
-    AudioSessionInitialize(NULL, NULL, NULL, nil);
-    UInt32 category = kAudioSessionCategory_AmbientSound;
-    AudioSessionSetProperty(kAudioSessionProperty_AudioCategory, sizeof(UInt32), &category);
+    impl->OnlyHasDefaultCaptureDevice = 1;
 #endif
 
     impl->ProvidesOwnCallbackThread = 1;
+    impl->HasCaptureSupport = 1;
 
     return 1;   /* this audio target is available. */
 }

+ 553 - 0
libs/SDL2/src/core/linux/SDL_fcitx.c

@@ -0,0 +1,553 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2016 Sam Lantinga <[email protected]>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#ifdef HAVE_FCITX_FRONTEND_H
+
+#include <fcitx/frontend.h>
+#include <unistd.h>
+
+#include "SDL_fcitx.h"
+#include "SDL_keycode.h"
+#include "SDL_keyboard.h"
+#include "../../events/SDL_keyboard_c.h"
+#include "SDL_dbus.h"
+#include "SDL_syswm.h"
+#if SDL_VIDEO_DRIVER_X11
+#  include "../../video/x11/SDL_x11video.h"
+#endif
+#include "SDL_hints.h"
+
+#define FCITX_DBUS_SERVICE "org.fcitx.Fcitx"
+
+#define FCITX_IM_DBUS_PATH "/inputmethod"
+#define FCITX_IC_DBUS_PATH "/inputcontext_%d"
+
+#define FCITX_IM_DBUS_INTERFACE "org.fcitx.Fcitx.InputMethod"
+#define FCITX_IC_DBUS_INTERFACE "org.fcitx.Fcitx.InputContext"
+
+#define IC_NAME_MAX 64
+#define DBUS_TIMEOUT 500
+
+typedef struct _FcitxClient
+{
+    SDL_DBusContext *dbus;
+
+    char servicename[IC_NAME_MAX];
+    char icname[IC_NAME_MAX];
+
+    int id;
+
+    SDL_Rect cursor_rect;
+} FcitxClient;
+
+static FcitxClient fcitx_client;
+
+static int
+GetDisplayNumber()
+{
+    const char *display = SDL_getenv("DISPLAY");
+    const char *p = NULL;
+    int number = 0;
+
+    if (display == NULL)
+        return 0;
+
+    display = SDL_strchr(display, ':');
+    if (display == NULL)
+        return 0;
+
+    display++;
+    p = SDL_strchr(display, '.');
+    if (p == NULL && display != NULL) {
+        number = SDL_strtod(display, NULL);
+    } else {
+        char *buffer = SDL_strdup(display);
+        buffer[p - display] = '\0';
+        number = SDL_strtod(buffer, NULL);
+        SDL_free(buffer);
+    }
+
+    return number;
+}
+
+static char*
+GetAppName()
+{
+#if defined(__LINUX__) || defined(__FREEBSD__)
+    char *spot;
+    char procfile[1024];
+    char linkfile[1024];
+    int linksize;
+
+#if defined(__LINUX__)
+    SDL_snprintf(procfile, sizeof(procfile), "/proc/%d/exe", getpid());
+#elif defined(__FREEBSD__)
+    SDL_snprintf(procfile, sizeof(procfile), "/proc/%d/file", getpid());
+#endif
+    linksize = readlink(procfile, linkfile, sizeof(linkfile) - 1);
+    if (linksize > 0) {
+        linkfile[linksize] = '\0';
+        spot = SDL_strrchr(linkfile, '/');
+        if (spot) {
+            return SDL_strdup(spot + 1);
+        } else {
+            return SDL_strdup(linkfile);
+        }
+    }
+#endif /* __LINUX__ || __FREEBSD__ */
+
+    return SDL_strdup("SDL_App");
+}
+
+/*
+ * Copied from fcitx source
+ */
+#define CONT(i)   ISUTF8_CB(in[i])
+#define VAL(i, s) ((in[i]&0x3f) << s)
+
+static char *
+_fcitx_utf8_get_char(const char *i, uint32_t *chr)
+{
+    const unsigned char* in = (const unsigned char *)i;
+    if (!(in[0] & 0x80)) {
+        *(chr) = *(in);
+        return (char *)in + 1;
+    }
+
+    /* 2-byte, 0x80-0x7ff */
+    if ((in[0] & 0xe0) == 0xc0 && CONT(1)) {
+        *chr = ((in[0] & 0x1f) << 6) | VAL(1, 0);
+        return (char *)in + 2;
+    }
+
+    /* 3-byte, 0x800-0xffff */
+    if ((in[0] & 0xf0) == 0xe0 && CONT(1) && CONT(2)) {
+        *chr = ((in[0] & 0xf) << 12) | VAL(1, 6) | VAL(2, 0);
+        return (char *)in + 3;
+    }
+
+    /* 4-byte, 0x10000-0x1FFFFF */
+    if ((in[0] & 0xf8) == 0xf0 && CONT(1) && CONT(2) && CONT(3)) {
+        *chr = ((in[0] & 0x7) << 18) | VAL(1, 12) | VAL(2, 6) | VAL(3, 0);
+        return (char *)in + 4;
+    }
+
+    /* 5-byte, 0x200000-0x3FFFFFF */
+    if ((in[0] & 0xfc) == 0xf8 && CONT(1) && CONT(2) && CONT(3) && CONT(4)) {
+        *chr = ((in[0] & 0x3) << 24) | VAL(1, 18) | VAL(2, 12) | VAL(3, 6) | VAL(4, 0);
+        return (char *)in + 5;
+    }
+
+    /* 6-byte, 0x400000-0x7FFFFFF */
+    if ((in[0] & 0xfe) == 0xfc && CONT(1) && CONT(2) && CONT(3) && CONT(4) && CONT(5)) {
+        *chr = ((in[0] & 0x1) << 30) | VAL(1, 24) | VAL(2, 18) | VAL(3, 12) | VAL(4, 6) | VAL(5, 0);
+        return (char *)in + 6;
+    }
+
+    *chr = *in;
+
+    return (char *)in + 1;
+}
+
+static size_t
+_fcitx_utf8_strlen(const char *s)
+{
+    unsigned int l = 0;
+
+    while (*s) {
+        uint32_t chr;
+
+        s = _fcitx_utf8_get_char(s, &chr);
+        l++;
+    }
+
+    return l;
+}
+
+static DBusHandlerResult
+DBus_MessageFilter(DBusConnection *conn, DBusMessage *msg, void *data)
+{
+    SDL_DBusContext *dbus = (SDL_DBusContext *)data;
+
+    if (dbus->message_is_signal(msg, FCITX_IC_DBUS_INTERFACE, "CommitString")) {
+        DBusMessageIter iter;
+        const char *text = NULL;
+
+        dbus->message_iter_init(msg, &iter);
+        dbus->message_iter_get_basic(&iter, &text);
+
+        if (text)
+            SDL_SendKeyboardText(text);
+
+        return DBUS_HANDLER_RESULT_HANDLED;
+    }
+
+    if (dbus->message_is_signal(msg, FCITX_IC_DBUS_INTERFACE, "UpdatePreedit")) {
+        DBusMessageIter iter;
+        const char *text;
+
+        dbus->message_iter_init(msg, &iter);
+        dbus->message_iter_get_basic(&iter, &text);
+
+        if (text && *text) {
+            char buf[SDL_TEXTEDITINGEVENT_TEXT_SIZE];
+            size_t text_bytes = SDL_strlen(text), i = 0;
+            size_t cursor = 0;
+
+            while (i < text_bytes) {
+                size_t sz = SDL_utf8strlcpy(buf, text + i, sizeof(buf));
+                size_t chars = _fcitx_utf8_strlen(buf);
+
+                SDL_SendEditingText(buf, cursor, chars);
+
+                i += sz;
+                cursor += chars;
+            }
+        }
+
+        SDL_Fcitx_UpdateTextRect(NULL);
+        return DBUS_HANDLER_RESULT_HANDLED;
+    }
+
+    return DBUS_HANDLER_RESULT_NOT_YET_HANDLED;
+}
+
+static DBusMessage*
+FcitxClientICNewMethod(FcitxClient *client,
+        const char *method)
+{
+    SDL_DBusContext *dbus = client->dbus;
+    return dbus->message_new_method_call(
+            client->servicename,
+            client->icname,
+            FCITX_IC_DBUS_INTERFACE,
+            method);
+}
+
+static void
+FcitxClientICCallMethod(FcitxClient *client,
+        const char *method)
+{
+    SDL_DBusContext *dbus = client->dbus;
+    DBusMessage *msg = FcitxClientICNewMethod(client, method);
+
+    if (msg == NULL)
+        return ;
+
+    if (dbus->connection_send(dbus->session_conn, msg, NULL)) {
+        dbus->connection_flush(dbus->session_conn);
+    }
+
+    dbus->message_unref(msg);
+}
+
+static void
+Fcitx_SetCapabilities(void *data,
+        const char *name,
+        const char *old_val,
+        const char *internal_editing)
+{
+    FcitxClient *client = (FcitxClient *)data;
+    SDL_DBusContext *dbus = client->dbus;
+    Uint32 caps = CAPACITY_NONE;
+
+    DBusMessage *msg = FcitxClientICNewMethod(client, "SetCapacity");
+    if (msg == NULL)
+        return ;
+
+    if (!(internal_editing && *internal_editing == '1')) {
+        caps |= CAPACITY_PREEDIT;
+    }
+
+    dbus->message_append_args(msg,
+            DBUS_TYPE_UINT32, &caps,
+            DBUS_TYPE_INVALID);
+    if (dbus->connection_send(dbus->session_conn, msg, NULL)) {
+        dbus->connection_flush(dbus->session_conn);
+    }
+
+    dbus->message_unref(msg);
+}
+
+static void
+FcitxClientCreateIC(FcitxClient *client)
+{
+    char *appname = NULL;
+    pid_t pid = 0;
+    int id = 0;
+    SDL_bool enable;
+    Uint32 arg1, arg2, arg3, arg4;
+
+    SDL_DBusContext *dbus = client->dbus;
+    DBusMessage *reply = NULL;
+    DBusMessage *msg = dbus->message_new_method_call(
+            client->servicename,
+            FCITX_IM_DBUS_PATH,
+            FCITX_IM_DBUS_INTERFACE,
+            "CreateICv3"
+            );
+
+    if (msg == NULL)
+        return ;
+
+    appname = GetAppName();
+    pid = getpid();
+    dbus->message_append_args(msg,
+            DBUS_TYPE_STRING, &appname,
+            DBUS_TYPE_INT32, &pid,
+            DBUS_TYPE_INVALID);
+
+    do {
+        reply = dbus->connection_send_with_reply_and_block(
+                dbus->session_conn,
+                msg,
+                DBUS_TIMEOUT,
+                NULL);
+
+        if (!reply)
+            break;
+        if (!dbus->message_get_args(reply, NULL,
+                DBUS_TYPE_INT32, &id,
+                DBUS_TYPE_BOOLEAN, &enable,
+                DBUS_TYPE_UINT32, &arg1,
+                DBUS_TYPE_UINT32, &arg2,
+                DBUS_TYPE_UINT32, &arg3,
+                DBUS_TYPE_UINT32, &arg4,
+                DBUS_TYPE_INVALID))
+            break;
+
+        if (id < 0)
+            break;
+        client->id = id;
+
+        SDL_snprintf(client->icname, IC_NAME_MAX,
+                FCITX_IC_DBUS_PATH, client->id);
+
+        dbus->bus_add_match(dbus->session_conn,
+                "type='signal', interface='org.fcitx.Fcitx.InputContext'",
+                NULL);
+        dbus->connection_add_filter(dbus->session_conn,
+                &DBus_MessageFilter, dbus,
+                NULL);
+        dbus->connection_flush(dbus->session_conn);
+
+        SDL_AddHintCallback(SDL_HINT_IME_INTERNAL_EDITING, &Fcitx_SetCapabilities, client);
+    }
+    while (0);
+
+    if (reply)
+        dbus->message_unref(reply);
+    dbus->message_unref(msg);
+    SDL_free(appname);
+}
+
+static Uint32
+Fcitx_ModState(void)
+{
+    Uint32 fcitx_mods = 0;
+    SDL_Keymod sdl_mods = SDL_GetModState();
+
+    if (sdl_mods & KMOD_SHIFT) fcitx_mods |= FcitxKeyState_Shift;
+    if (sdl_mods & KMOD_CAPS)   fcitx_mods |= FcitxKeyState_CapsLock;
+    if (sdl_mods & KMOD_CTRL)  fcitx_mods |= FcitxKeyState_Ctrl;
+    if (sdl_mods & KMOD_ALT)   fcitx_mods |= FcitxKeyState_Alt;
+    if (sdl_mods & KMOD_NUM)    fcitx_mods |= FcitxKeyState_NumLock;
+    if (sdl_mods & KMOD_LGUI)   fcitx_mods |= FcitxKeyState_Super;
+    if (sdl_mods & KMOD_RGUI)   fcitx_mods |= FcitxKeyState_Meta;
+
+    return fcitx_mods;
+}
+
+SDL_bool
+SDL_Fcitx_Init()
+{
+    fcitx_client.dbus = SDL_DBus_GetContext();
+
+    fcitx_client.cursor_rect.x = -1;
+    fcitx_client.cursor_rect.y = -1;
+    fcitx_client.cursor_rect.w = 0;
+    fcitx_client.cursor_rect.h = 0;
+
+    SDL_snprintf(fcitx_client.servicename, IC_NAME_MAX,
+            "%s-%d",
+            FCITX_DBUS_SERVICE, GetDisplayNumber());
+
+    FcitxClientCreateIC(&fcitx_client);
+
+    return SDL_TRUE;
+}
+
+void
+SDL_Fcitx_Quit()
+{
+    FcitxClientICCallMethod(&fcitx_client, "DestroyIC");
+}
+
+void
+SDL_Fcitx_SetFocus(SDL_bool focused)
+{
+    if (focused) {
+        FcitxClientICCallMethod(&fcitx_client, "FocusIn");
+    } else {
+        FcitxClientICCallMethod(&fcitx_client, "FocusOut");
+    }
+}
+
+void
+SDL_Fcitx_Reset(void)
+{
+    FcitxClientICCallMethod(&fcitx_client, "Reset");
+    FcitxClientICCallMethod(&fcitx_client, "CloseIC");
+}
+
+SDL_bool
+SDL_Fcitx_ProcessKeyEvent(Uint32 keysym, Uint32 keycode)
+{
+    DBusMessage *msg = NULL;
+    DBusMessage *reply = NULL;
+    SDL_DBusContext *dbus = fcitx_client.dbus;
+
+    Uint32 state = 0;
+    SDL_bool handled = SDL_FALSE;
+    int type = FCITX_PRESS_KEY;
+    Uint32 event_time = 0;
+
+    msg = FcitxClientICNewMethod(&fcitx_client, "ProcessKeyEvent");
+    if (msg == NULL)
+        return SDL_FALSE;
+
+    state = Fcitx_ModState();
+    dbus->message_append_args(msg,
+            DBUS_TYPE_UINT32, &keysym,
+            DBUS_TYPE_UINT32, &keycode,
+            DBUS_TYPE_UINT32, &state,
+            DBUS_TYPE_INT32, &type,
+            DBUS_TYPE_UINT32, &event_time,
+            DBUS_TYPE_INVALID);
+
+    reply = dbus->connection_send_with_reply_and_block(dbus->session_conn,
+            msg,
+            -1,
+            NULL);
+
+    if (reply) {
+        dbus->message_get_args(reply,
+                NULL,
+                DBUS_TYPE_INT32, &handled,
+                DBUS_TYPE_INVALID);
+
+        dbus->message_unref(reply);
+    }
+
+    if (handled) {
+        SDL_Fcitx_UpdateTextRect(NULL);
+    }
+
+    return handled;
+}
+
+void
+SDL_Fcitx_UpdateTextRect(SDL_Rect *rect)
+{
+    SDL_Window *focused_win = NULL;
+    SDL_SysWMinfo info;
+    int x = 0, y = 0;
+    SDL_Rect *cursor = &fcitx_client.cursor_rect;
+
+    SDL_DBusContext *dbus = fcitx_client.dbus;
+    DBusMessage *msg = NULL;
+    DBusConnection *conn;
+
+    if (rect) {
+        SDL_memcpy(cursor, rect, sizeof(SDL_Rect));
+    }
+
+    focused_win = SDL_GetKeyboardFocus();
+    if (!focused_win) {
+        return ;
+    }
+
+    SDL_VERSION(&info.version);
+    if (!SDL_GetWindowWMInfo(focused_win, &info)) {
+        return;
+    }
+
+    SDL_GetWindowPosition(focused_win, &x, &y);
+
+#if SDL_VIDEO_DRIVER_X11
+    if (info.subsystem == SDL_SYSWM_X11) {
+        SDL_DisplayData *displaydata = (SDL_DisplayData *) SDL_GetDisplayForWindow(focused_win)->driverdata;
+
+        Display *x_disp = info.info.x11.display;
+        Window x_win = info.info.x11.window;
+        int x_screen = displaydata->screen;
+        Window unused;
+        X11_XTranslateCoordinates(x_disp, x_win, RootWindow(x_disp, x_screen), 0, 0, &x, &y, &unused);
+    }
+#endif
+
+    if (cursor->x == -1 && cursor->y == -1 && cursor->w == 0 && cursor->h == 0) {
+        // move to bottom left
+        int w = 0, h = 0;
+        SDL_GetWindowSize(focused_win, &w, &h);
+        cursor->x = 0;
+        cursor->y = h;
+    }
+
+    x += cursor->x;
+    y += cursor->y;
+
+    msg = FcitxClientICNewMethod(&fcitx_client, "SetCursorRect");
+    if (msg == NULL)
+        return ;
+
+    dbus->message_append_args(msg,
+            DBUS_TYPE_INT32, &x,
+            DBUS_TYPE_INT32, &y,
+            DBUS_TYPE_INT32, &cursor->w,
+            DBUS_TYPE_INT32, &cursor->h,
+            DBUS_TYPE_INVALID);
+
+    conn = dbus->session_conn;
+    if (dbus->connection_send(conn, msg, NULL))
+        dbus->connection_flush(conn);
+
+    dbus->message_unref(msg);
+}
+
+void
+SDL_Fcitx_PumpEvents()
+{
+    SDL_DBusContext *dbus = fcitx_client.dbus;
+    DBusConnection *conn = dbus->session_conn;
+
+    dbus->connection_read_write(conn, 0);
+
+    while (dbus->connection_dispatch(conn) == DBUS_DISPATCH_DATA_REMAINS) {
+        /* Do nothing, actual work happens in DBus_MessageFilter */
+        usleep(10);
+    }
+}
+
+#endif /* HAVE_FCITX_FRONTEND_H */
+
+/* vi: set ts=4 sw=4 expandtab: */

+ 40 - 0
libs/SDL2/src/core/linux/SDL_fcitx.h

@@ -0,0 +1,40 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2016 Sam Lantinga <[email protected]>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef _SDL_fcitx_h
+#define _SDL_fcitx_h
+
+#include "../../SDL_internal.h"
+
+#include "SDL_stdinc.h"
+#include "SDL_rect.h"
+
+extern SDL_bool SDL_Fcitx_Init(void);
+extern void SDL_Fcitx_Quit(void);
+extern void SDL_Fcitx_SetFocus(SDL_bool focused);
+extern void SDL_Fcitx_Reset(void);
+extern SDL_bool SDL_Fcitx_ProcessKeyEvent(Uint32 keysym, Uint32 keycode);
+extern void SDL_Fcitx_UpdateTextRect(SDL_Rect *rect);
+extern void SDL_Fcitx_PumpEvents();
+
+#endif /* _SDL_fcitx_h */
+
+/* vi: set ts=4 sw=4 expandtab: */

+ 138 - 0
libs/SDL2/src/core/linux/SDL_ime.c

@@ -0,0 +1,138 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2016 Sam Lantinga <[email protected]>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "SDL_ime.h"
+#include "SDL_ibus.h"
+#include "SDL_fcitx.h"
+
+typedef SDL_bool (*_SDL_IME_Init)();
+typedef void (*_SDL_IME_Quit)();
+typedef void (*_SDL_IME_SetFocus)(SDL_bool);
+typedef void (*_SDL_IME_Reset)();
+typedef SDL_bool (*_SDL_IME_ProcessKeyEvent)(Uint32, Uint32);
+typedef void (*_SDL_IME_UpdateTextRect)(SDL_Rect *);
+typedef void (*_SDL_IME_PumpEvents)();
+
+static _SDL_IME_Init SDL_IME_Init_Real = NULL;
+static _SDL_IME_Quit SDL_IME_Quit_Real = NULL;
+static _SDL_IME_SetFocus SDL_IME_SetFocus_Real = NULL;
+static _SDL_IME_Reset SDL_IME_Reset_Real = NULL;
+static _SDL_IME_ProcessKeyEvent SDL_IME_ProcessKeyEvent_Real = NULL;
+static _SDL_IME_UpdateTextRect SDL_IME_UpdateTextRect_Real = NULL;
+static _SDL_IME_PumpEvents SDL_IME_PumpEvents_Real = NULL;
+
+static void
+InitIME()
+{
+    static SDL_bool inited = SDL_FALSE;
+#ifdef HAVE_FCITX_FRONTEND_H
+    const char *im_module = SDL_getenv("SDL_IM_MODULE");
+    const char *xmodifiers = SDL_getenv("XMODIFIERS");
+#endif
+
+    if (inited == SDL_TRUE)
+        return;
+
+    inited = SDL_TRUE;
+
+    /* See if fcitx IME support is being requested */
+#ifdef HAVE_FCITX_FRONTEND_H
+    if (!SDL_IME_Init_Real &&
+        ((im_module && SDL_strcmp(im_module, "fcitx") == 0) ||
+         (!im_module && xmodifiers && SDL_strstr(xmodifiers, "@im=fcitx") != NULL))) {
+        SDL_IME_Init_Real = SDL_Fcitx_Init;
+        SDL_IME_Quit_Real = SDL_Fcitx_Quit;
+        SDL_IME_SetFocus_Real = SDL_Fcitx_SetFocus;
+        SDL_IME_Reset_Real = SDL_Fcitx_Reset;
+        SDL_IME_ProcessKeyEvent_Real = SDL_Fcitx_ProcessKeyEvent;
+        SDL_IME_UpdateTextRect_Real = SDL_Fcitx_UpdateTextRect;
+        SDL_IME_PumpEvents_Real = SDL_Fcitx_PumpEvents;
+    }
+#endif /* HAVE_FCITX_FRONTEND_H */
+
+    /* default to IBus */
+#ifdef HAVE_IBUS_IBUS_H
+    if (!SDL_IME_Init_Real) {
+        SDL_IME_Init_Real = SDL_IBus_Init;
+        SDL_IME_Quit_Real = SDL_IBus_Quit;
+        SDL_IME_SetFocus_Real = SDL_IBus_SetFocus;
+        SDL_IME_Reset_Real = SDL_IBus_Reset;
+        SDL_IME_ProcessKeyEvent_Real = SDL_IBus_ProcessKeyEvent;
+        SDL_IME_UpdateTextRect_Real = SDL_IBus_UpdateTextRect;
+        SDL_IME_PumpEvents_Real = SDL_IBus_PumpEvents;
+    }
+#endif /* HAVE_IBUS_IBUS_H */
+}
+
+SDL_bool
+SDL_IME_Init(void)
+{
+    InitIME();
+
+    if (SDL_IME_Init_Real)
+        return SDL_IME_Init_Real();
+
+    return SDL_FALSE;
+}
+
+void
+SDL_IME_Quit(void)
+{
+    if (SDL_IME_Quit_Real)
+        SDL_IME_Quit_Real();
+}
+
+void
+SDL_IME_SetFocus(SDL_bool focused)
+{
+    if (SDL_IME_SetFocus_Real)
+        SDL_IME_SetFocus_Real(focused);
+}
+
+void
+SDL_IME_Reset(void)
+{
+    if (SDL_IME_Reset_Real)
+        SDL_IME_Reset_Real();
+}
+
+SDL_bool
+SDL_IME_ProcessKeyEvent(Uint32 keysym, Uint32 keycode)
+{
+    if (SDL_IME_ProcessKeyEvent_Real)
+        return SDL_IME_ProcessKeyEvent_Real(keysym, keycode);
+
+    return SDL_FALSE;
+}
+
+void
+SDL_IME_UpdateTextRect(SDL_Rect *rect)
+{
+    if (SDL_IME_UpdateTextRect_Real)
+        SDL_IME_UpdateTextRect_Real(rect);
+}
+
+void
+SDL_IME_PumpEvents()
+{
+    if (SDL_IME_PumpEvents_Real)
+        SDL_IME_PumpEvents_Real();
+}

+ 38 - 0
libs/SDL2/src/core/linux/SDL_ime.h

@@ -0,0 +1,38 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2016 Sam Lantinga <[email protected]>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef _SDL_ime_h
+#define _SDL_ime_h
+
+#include "../../SDL_internal.h"
+
+#include "SDL_stdinc.h"
+#include "SDL_rect.h"
+
+extern SDL_bool SDL_IME_Init();
+extern void SDL_IME_Quit();
+extern void SDL_IME_SetFocus(SDL_bool focused);
+extern void SDL_IME_Reset();
+extern SDL_bool SDL_IME_ProcessKeyEvent(Uint32 keysym, Uint32 keycode);
+extern void SDL_IME_UpdateTextRect(SDL_Rect *rect);
+extern void SDL_IME_PumpEvents();
+
+#endif /* _SDL_ime_h */

BIN
libs/SDL2/src/main/winrt/SDL2-WinRTResource_BlankCursor.cur


+ 3 - 0
libs/SDL2/src/main/winrt/SDL2-WinRTResources.rc

@@ -0,0 +1,3 @@
+#include "winres.h"
+LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
+5000 CURSOR "SDL2-WinRTResource_BlankCursor.cur"

+ 196 - 0
libs/SDL2/src/video/winrt/SDL_winrtgamebar.cpp

@@ -0,0 +1,196 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2016 Sam Lantinga <[email protected]>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if SDL_VIDEO_DRIVER_WINRT
+
+/* Windows includes */
+#include <roapi.h>
+#include <windows.foundation.h>
+#include <EventToken.h>
+
+
+/* SDL includes */
+extern "C" {
+#include "SDL_mouse.h"
+#include "../SDL_sysvideo.h"
+}
+#include "SDL_winrtvideo_cpp.h"
+
+
+/* Game Bar events can come in off the main thread.  Use the following
+   WinRT CoreDispatcher to deal with them on SDL's thread.
+*/
+static Platform::WeakReference WINRT_MainThreadDispatcher;
+
+
+/* Win10's initial SDK (the 10.0.10240.0 release) does not include references
+   to Game Bar APIs, as the Game Bar was released via Win10 10.0.10586.0.
+
+   Declare its WinRT/COM interface here, to allow compilation with earlier
+   Windows SDKs.
+*/
+MIDL_INTERFACE("1DB9A292-CC78-4173-BE45-B61E67283EA7")
+IGameBarStatics_ : public IInspectable
+{
+public:
+    virtual HRESULT STDMETHODCALLTYPE add_VisibilityChanged( 
+        __FIEventHandler_1_IInspectable *handler,
+        Windows::Foundation::EventRegistrationToken *token) = 0;
+    
+    virtual HRESULT STDMETHODCALLTYPE remove_VisibilityChanged( 
+        Windows::Foundation::EventRegistrationToken token) = 0;
+    
+    virtual HRESULT STDMETHODCALLTYPE add_IsInputRedirectedChanged( 
+        __FIEventHandler_1_IInspectable *handler,
+        Windows::Foundation::EventRegistrationToken *token) = 0;
+    
+    virtual HRESULT STDMETHODCALLTYPE remove_IsInputRedirectedChanged( 
+        Windows::Foundation::EventRegistrationToken token) = 0;
+    
+    virtual HRESULT STDMETHODCALLTYPE get_Visible( 
+        boolean *value) = 0;
+    
+    virtual HRESULT STDMETHODCALLTYPE get_IsInputRedirected( 
+        boolean *value) = 0;
+};
+
+/* Declare the game bar's COM GUID */
+static GUID IID_IGameBarStatics_ = { MAKELONG(0xA292, 0x1DB9), 0xCC78, 0x4173, { 0xBE, 0x45, 0xB6, 0x1E, 0x67, 0x28, 0x3E, 0xA7 } };
+
+/* Retrieves a pointer to the game bar, or NULL if it is not available.
+   If a pointer is returned, it's ->Release() method must be called
+   after the caller has finished using it.
+*/
+static IGameBarStatics_ *
+WINRT_GetGameBar()
+{
+    wchar_t *wClassName = L"Windows.Gaming.UI.GameBar";
+    HSTRING hClassName;
+    IActivationFactory *pActivationFactory = NULL;
+    IGameBarStatics_ *pGameBar = NULL;
+    HRESULT hr;
+
+    hr = ::WindowsCreateString(wClassName, (UINT32)wcslen(wClassName), &hClassName);
+    if (FAILED(hr)) {
+        goto done;
+    }
+
+    hr = Windows::Foundation::GetActivationFactory(hClassName, &pActivationFactory);
+    if (FAILED(hr)) {
+        goto done;
+    }
+
+    pActivationFactory->QueryInterface(IID_IGameBarStatics_, (void **) &pGameBar);
+
+done:
+    if (pActivationFactory) {
+        pActivationFactory->Release();
+    }
+    if (hClassName) {
+        ::WindowsDeleteString(hClassName);
+    }
+    return pGameBar;
+}
+
+static void
+WINRT_HandleGameBarIsInputRedirected_MainThread()
+{
+    IGameBarStatics_ *gameBar;
+    boolean isInputRedirected = 0;
+    if (!WINRT_MainThreadDispatcher) {
+        /* The game bar event handler has been deregistered! */
+        return;
+    }
+    gameBar = WINRT_GetGameBar();
+    if (!gameBar) {
+        /* Shouldn't happen, but just in case... */
+        return;
+    }
+    if (SUCCEEDED(gameBar->get_IsInputRedirected(&isInputRedirected))) {
+        if ( ! isInputRedirected) {
+            /* Input-control is now back to the SDL app. Restore the cursor,
+               in case Windows does not (it does not in either Win10
+               10.0.10240.0 or 10.0.10586.0, maybe later version(s) too.
+            */
+            SDL_Cursor *cursor = SDL_GetCursor();
+            SDL_SetCursor(cursor);
+        }
+    }
+    gameBar->Release();
+}
+
+static void
+WINRT_HandleGameBarIsInputRedirected_NonMainThread(Platform::Object ^ o1, Platform::Object ^o2)
+{
+    Windows::UI::Core::CoreDispatcher ^dispatcher = WINRT_MainThreadDispatcher.Resolve<Windows::UI::Core::CoreDispatcher>();
+    if (dispatcher) {
+        dispatcher->RunAsync(
+            Windows::UI::Core::CoreDispatcherPriority::Normal,
+            ref new Windows::UI::Core::DispatchedHandler(&WINRT_HandleGameBarIsInputRedirected_MainThread));
+    }
+}
+
+void
+WINRT_InitGameBar(_THIS)
+{
+    SDL_VideoData *driverdata = (SDL_VideoData *)_this->driverdata;
+    IGameBarStatics_ *gameBar = WINRT_GetGameBar();
+    if (gameBar) {
+        /* GameBar.IsInputRedirected events can come in via something other than
+           the main/SDL thread.
+
+           Get a WinRT 'CoreDispatcher' that can be used to call back into the
+           SDL thread.
+        */
+        WINRT_MainThreadDispatcher = Windows::UI::Core::CoreWindow::GetForCurrentThread()->Dispatcher;
+        Windows::Foundation::EventHandler<Platform::Object ^> ^handler = \
+            ref new Windows::Foundation::EventHandler<Platform::Object ^>(&WINRT_HandleGameBarIsInputRedirected_NonMainThread);
+        __FIEventHandler_1_IInspectable * pHandler = reinterpret_cast<__FIEventHandler_1_IInspectable *>(handler);
+        gameBar->add_IsInputRedirectedChanged(pHandler, &driverdata->gameBarIsInputRedirectedToken);
+        gameBar->Release();
+    }
+}
+
+void
+WINRT_QuitGameBar(_THIS)
+{
+    SDL_VideoData *driverdata;
+    IGameBarStatics_ *gameBar;
+    if (!_this || !_this->driverdata) {
+        return;
+    }
+    gameBar = WINRT_GetGameBar();
+    if (!gameBar) {
+        return;
+    }
+    driverdata = (SDL_VideoData *)_this->driverdata;
+    if (driverdata->gameBarIsInputRedirectedToken.Value) {
+        gameBar->remove_IsInputRedirectedChanged(driverdata->gameBarIsInputRedirectedToken);
+        driverdata->gameBarIsInputRedirectedToken.Value = 0;
+    }
+    WINRT_MainThreadDispatcher = nullptr;
+    gameBar->Release();
+}
+
+#endif /* SDL_VIDEO_DRIVER_WINRT */
+
+/* vi: set ts=4 sw=4 expandtab: */

+ 13 - 3
libs/SDL2/src/audio/SDL_audiomem.h → libs/SDL2/src/video/winrt/SDL_winrtgamebar_cpp.h

@@ -18,8 +18,18 @@
      misrepresented as being the original software.
   3. This notice may not be removed or altered from any source distribution.
 */
-#include "../SDL_internal.h"
+#include "SDL_config.h"
+
+#ifndef _SDL_winrtgamebar_h
+#define _SDL_winrtgamebar_h
+
+#ifdef __cplusplus
+/* These are exported as C++ functions, rather than C, to fix a compilation
+   bug with MSVC 2013, for Windows 8.x builds. */
+extern void WINRT_InitGameBar(_THIS);
+extern void WINRT_QuitGameBar(_THIS);
+#endif
+
+#endif /* _SDL_winrtmouse_h */
 
-#define SDL_AllocAudioMem   SDL_malloc
-#define SDL_FreeAudioMem    SDL_free
 /* vi: set ts=4 sw=4 expandtab: */

+ 165 - 0
libs/SDL2/test/testaudiocapture.c

@@ -0,0 +1,165 @@
+/*
+  Copyright (C) 1997-2016 Sam Lantinga <[email protected]>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely.
+*/
+#include "SDL.h"
+
+#include <stdlib.h>
+
+#ifdef __EMSCRIPTEN__
+#include <emscripten/emscripten.h>
+#endif
+
+static SDL_Window *window = NULL;
+static SDL_Renderer *renderer = NULL;
+static SDL_AudioSpec spec;
+static SDL_AudioDeviceID devid_in = 0;
+static SDL_AudioDeviceID devid_out = 0;
+
+static void
+loop()
+{
+    SDL_bool please_quit = SDL_FALSE;
+    SDL_Event e;
+
+    while (SDL_PollEvent(&e)) {
+        if (e.type == SDL_QUIT) {
+            please_quit = SDL_TRUE;
+        } else if (e.type == SDL_KEYDOWN) {
+            if (e.key.keysym.sym == SDLK_ESCAPE) {
+                please_quit = SDL_TRUE;
+            }
+        } else if (e.type == SDL_MOUSEBUTTONDOWN) {
+            if (e.button.button == 1) {
+                SDL_PauseAudioDevice(devid_out, SDL_TRUE);
+                SDL_PauseAudioDevice(devid_in, SDL_FALSE);
+            }
+        } else if (e.type == SDL_MOUSEBUTTONUP) {
+            if (e.button.button == 1) {
+                SDL_PauseAudioDevice(devid_in, SDL_TRUE);
+                SDL_PauseAudioDevice(devid_out, SDL_FALSE);
+            }
+        }
+    }
+
+    if (SDL_GetAudioDeviceStatus(devid_in) == SDL_AUDIO_PLAYING) {
+        SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255);
+    } else {
+        SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
+    }
+    SDL_RenderClear(renderer);
+    SDL_RenderPresent(renderer);
+
+    if (please_quit) {
+        /* stop playing back, quit. */
+        SDL_Log("Shutting down.\n");
+        SDL_PauseAudioDevice(devid_in, 1);
+        SDL_CloseAudioDevice(devid_in);
+        SDL_PauseAudioDevice(devid_out, 1);
+        SDL_CloseAudioDevice(devid_out);
+        SDL_DestroyRenderer(renderer);
+        SDL_DestroyWindow(window);
+        SDL_Quit();
+        #ifdef __EMSCRIPTEN__
+        emscripten_cancel_main_loop();
+        #endif
+        exit(0);
+    }
+
+    /* Note that it would be easier to just have a one-line function that
+        calls SDL_QueueAudio() as a capture device callback, but we're
+        trying to test the API, so we use SDL_DequeueAudio() here. */
+    while (SDL_TRUE) {
+        Uint8 buf[1024];
+        const Uint32 br = SDL_DequeueAudio(devid_in, buf, sizeof (buf));
+        SDL_QueueAudio(devid_out, buf, br);
+        if (br < sizeof (buf)) {
+            break;
+        }
+    }
+}
+
+int
+main(int argc, char **argv)
+{
+    /* (argv[1] == NULL means "open default device.") */
+    const char *devname = argv[1];
+    SDL_AudioSpec wanted;
+    int devcount;
+    int i;
+
+    /* Enable standard application logging */
+    SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
+
+    /* Load the SDL library */
+    if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) {
+        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
+        return (1);
+    }
+
+    window = SDL_CreateWindow("testaudiocapture", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 320, 240, 0);
+    renderer = SDL_CreateRenderer(window, -1, 0);
+    SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
+    SDL_RenderClear(renderer);
+    SDL_RenderPresent(renderer);
+
+    SDL_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
+
+    devcount = SDL_GetNumAudioDevices(SDL_TRUE);
+    for (i = 0; i < devcount; i++) {
+        SDL_Log(" Capture device #%d: '%s'\n", i, SDL_GetAudioDeviceName(i, SDL_TRUE));
+    }
+
+    SDL_zero(wanted);
+    wanted.freq = 44100;
+    wanted.format = AUDIO_F32SYS;
+    wanted.channels = 1;
+    wanted.samples = 4096;
+    wanted.callback = NULL;
+
+    SDL_zero(spec);
+
+    /* DirectSound can fail in some instances if you open the same hardware
+       for both capture and output and didn't open the output end first,
+       according to the docs, so if you're doing something like this, always
+       open your capture devices second in case you land in those bizarre
+       circumstances. */
+
+    SDL_Log("Opening default playback device...\n");
+    devid_out = SDL_OpenAudioDevice(NULL, SDL_FALSE, &wanted, &spec, SDL_AUDIO_ALLOW_ANY_CHANGE);
+    if (!devid_out) {
+        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open an audio device for playback: %s!\n", SDL_GetError());
+        SDL_Quit();
+        exit(1);
+    }
+
+    SDL_Log("Opening capture device %s%s%s...\n",
+            devname ? "'" : "",
+            devname ? devname : "[[default]]",
+            devname ? "'" : "");
+
+    devid_in = SDL_OpenAudioDevice(argv[1], SDL_TRUE, &spec, &spec, 0);
+    if (!devid_in) {
+        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open an audio device for capture: %s!\n", SDL_GetError());
+        SDL_Quit();
+        exit(1);
+    }
+
+    SDL_Log("Ready! Hold down mouse or finger to record!\n");
+
+#ifdef __EMSCRIPTEN__
+    emscripten_set_main_loop(loop, 0, 1);
+#else
+    while (1) { loop(); SDL_Delay(16); }
+#endif
+
+    return 0;
+}
+

+ 216 - 0
libs/SDL2/test/testcustomcursor.c

@@ -0,0 +1,216 @@
+/*
+  Copyright (C) 1997-2016 Sam Lantinga <[email protected]>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely.
+*/
+
+#include <stdlib.h>
+#include <stdio.h>
+
+#ifdef __EMSCRIPTEN__
+#include <emscripten/emscripten.h>
+#endif
+
+#include "SDL_test_common.h"
+
+/* Stolen from the mailing list */
+/* Creates a new mouse cursor from an XPM */
+
+
+/* XPM */
+static const char *arrow[] = {
+  /* width height num_colors chars_per_pixel */
+  "    32    32        3            1",
+  /* colors */
+  "X c #000000",
+  ". c #ffffff",
+  "  c None",
+  /* pixels */
+  "X                               ",
+  "XX                              ",
+  "X.X                             ",
+  "X..X                            ",
+  "X...X                           ",
+  "X....X                          ",
+  "X.....X                         ",
+  "X......X                        ",
+  "X.......X                       ",
+  "X........X                      ",
+  "X.....XXXXX                     ",
+  "X..X..X                         ",
+  "X.X X..X                        ",
+  "XX  X..X                        ",
+  "X    X..X                       ",
+  "     X..X                       ",
+  "      X..X                      ",
+  "      X..X                      ",
+  "       XX                       ",
+  "                                ",
+  "                                ",
+  "                                ",
+  "                                ",
+  "                                ",
+  "                                ",
+  "                                ",
+  "                                ",
+  "                                ",
+  "                                ",
+  "                                ",
+  "                                ",
+  "                                ",
+  "0,0"
+};  
+
+static SDL_Cursor*
+init_color_cursor(const char *file)
+{
+    SDL_Cursor *cursor = NULL;
+    SDL_Surface *surface = SDL_LoadBMP(file);
+    if (surface) {
+        cursor = SDL_CreateColorCursor(surface, 0, 0);
+        SDL_FreeSurface(surface);
+    }
+    return cursor;
+}
+
+static SDL_Cursor*
+init_system_cursor(const char *image[])
+{
+  int i, row, col;
+  Uint8 data[4*32];
+  Uint8 mask[4*32];
+  int hot_x, hot_y;
+
+  i = -1;
+  for (row=0; row<32; ++row) {
+    for (col=0; col<32; ++col) {
+      if (col % 8) {
+        data[i] <<= 1;
+        mask[i] <<= 1;
+      } else {
+        ++i;
+        data[i] = mask[i] = 0;
+      }
+      switch (image[4+row][col]) {
+        case 'X':
+          data[i] |= 0x01;
+          mask[i] |= 0x01;
+          break;
+        case '.':
+          mask[i] |= 0x01;
+          break;
+        case ' ':
+          break;
+      }
+    }
+  }
+  sscanf(image[4+row], "%d,%d", &hot_x, &hot_y);
+  return SDL_CreateCursor(data, mask, 32, 32, hot_x, hot_y);
+}
+
+static SDLTest_CommonState *state;
+int done;
+SDL_Cursor *cursor = NULL;
+
+/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
+static void
+quit(int rc)
+{
+    SDLTest_CommonQuit(state);
+    exit(rc);
+}
+
+void
+loop()
+{
+    int i;
+    SDL_Event event;
+    /* Check for events */
+    while (SDL_PollEvent(&event)) {
+        SDLTest_CommonEvent(state, &event, &done);
+    }
+    
+    for (i = 0; i < state->num_windows; ++i) {
+        SDL_Renderer *renderer = state->renderers[i];
+        SDL_RenderClear(renderer);
+        SDL_RenderPresent(renderer);
+    }
+#ifdef __EMSCRIPTEN__
+    if (done) {
+        emscripten_cancel_main_loop();
+    }
+#endif
+}
+
+int
+main(int argc, char *argv[])
+{
+    int i;
+    const char *color_cursor = NULL;
+
+    /* Enable standard application logging */
+    SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
+
+    /* Initialize test framework */
+    state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
+    if (!state) {
+        return 1;
+    }
+    for (i = 1; i < argc;) {
+        int consumed;
+
+        consumed = SDLTest_CommonArg(state, i);
+        if (consumed == 0) {
+            color_cursor = argv[i];
+            break;
+        }
+        if (consumed < 0) {
+            SDL_Log("Usage: %s %s\n", argv[0], SDLTest_CommonUsage(state));
+            quit(1);
+        }
+        i += consumed;
+    }
+
+    if (!SDLTest_CommonInit(state)) {
+        quit(2);
+    }
+
+    for (i = 0; i < state->num_windows; ++i) {
+        SDL_Renderer *renderer = state->renderers[i];
+        SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
+        SDL_RenderClear(renderer);
+    }
+
+    if (color_cursor) {
+        cursor = init_color_cursor(color_cursor);
+    } else {
+        cursor = init_system_cursor(arrow);
+    }
+    if (!cursor) {
+        SDL_Log("Error, couldn't create cursor\n");
+        quit(2);
+    }
+    SDL_SetCursor(cursor);
+
+    /* Main render loop */
+    done = 0;
+#ifdef __EMSCRIPTEN__
+    emscripten_set_main_loop(loop, 0, 1);
+#else
+    while (!done) {
+        loop();
+    }
+#endif
+
+    SDL_FreeCursor(cursor);
+    quit(0);
+
+    /* keep the compiler happy ... */
+    return(0);
+}