Browse Source

Added SDL 1c0f6952e65e.

rude 10 years ago
parent
commit
6a2aff6450
100 changed files with 15093 additions and 9098 deletions
  1. 123 0
      libs/SDL2/.hgignore
  2. 30 0
      libs/SDL2/.hgtags
  3. 2 2
      libs/SDL2/Android.mk
  4. 161 55
      libs/SDL2/CMakeLists.txt
  5. 1256 0
      libs/SDL2/CMakeLists.txt.orig
  6. 4 4
      libs/SDL2/INSTALL.txt
  7. 21 6
      libs/SDL2/Makefile.in
  8. 0 30
      libs/SDL2/README-platforms.txt
  9. 2 23
      libs/SDL2/README.txt
  10. 0 112
      libs/SDL2/SDL2.spec
  11. 7 4
      libs/SDL2/SDL2.spec.in
  12. 452 0
      libs/SDL2/VisualC-WinRT/WinPhone80_VS2012/SDL-WinPhone80.vcxproj
  13. 678 0
      libs/SDL2/VisualC-WinRT/WinPhone80_VS2012/SDL-WinPhone80.vcxproj.filters
  14. 446 0
      libs/SDL2/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj
  15. 690 0
      libs/SDL2/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj.filters
  16. 32 0
      libs/SDL2/VisualC-WinRT/WinRT80_VS2012/SDL-WinRT80.sln
  17. 548 0
      libs/SDL2/VisualC-WinRT/WinRT80_VS2012/SDL-WinRT80.vcxproj
  18. 726 0
      libs/SDL2/VisualC-WinRT/WinRT80_VS2012/SDL-WinRT80.vcxproj.filters
  19. 550 0
      libs/SDL2/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj
  20. 717 0
      libs/SDL2/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj.filters
  21. BIN
      libs/SDL2/VisualC-WinRT/tests/loopwave/Assets/Logo.png
  22. BIN
      libs/SDL2/VisualC-WinRT/tests/loopwave/Assets/SmallLogo.png
  23. BIN
      libs/SDL2/VisualC-WinRT/tests/loopwave/Assets/SplashScreen.png
  24. BIN
      libs/SDL2/VisualC-WinRT/tests/loopwave/Assets/StoreLogo.png
  25. 42 0
      libs/SDL2/VisualC-WinRT/tests/loopwave/Package.appxmanifest
  26. 170 0
      libs/SDL2/VisualC-WinRT/tests/loopwave/loopwave_VS2012.vcxproj
  27. BIN
      libs/SDL2/VisualC-WinRT/tests/loopwave/loopwave_VS2012_TemporaryKey.pfx
  28. BIN
      libs/SDL2/VisualC-WinRT/tests/testthread/Assets/Logo.png
  29. BIN
      libs/SDL2/VisualC-WinRT/tests/testthread/Assets/SmallLogo.png
  30. BIN
      libs/SDL2/VisualC-WinRT/tests/testthread/Assets/SplashScreen.png
  31. BIN
      libs/SDL2/VisualC-WinRT/tests/testthread/Assets/StoreLogo.png
  32. 42 0
      libs/SDL2/VisualC-WinRT/tests/testthread/Package.appxmanifest
  33. 160 0
      libs/SDL2/VisualC-WinRT/tests/testthread/testthread_VS2012.vcxproj
  34. BIN
      libs/SDL2/VisualC-WinRT/tests/testthread/testthread_VS2012_TemporaryKey.pfx
  35. 4 6
      libs/SDL2/VisualC.html
  36. 1526 1394
      libs/SDL2/VisualC/SDL/SDL_VS2008.vcproj
  37. 517 693
      libs/SDL2/VisualC/SDL/SDL_VS2010.vcxproj
  38. 521 484
      libs/SDL2/VisualC/SDL/SDL_VS2012.vcxproj
  39. 51 16
      libs/SDL2/VisualC/SDL/SDL_VS2013.vcxproj
  40. 78 113
      libs/SDL2/VisualC/SDL_VS2008.sln
  41. 0 218
      libs/SDL2/VisualC/SDL_VS2010EE.sln
  42. 0 257
      libs/SDL2/VisualC/SDL_VS2012EE.sln
  43. 15 0
      libs/SDL2/VisualC/SDL_VS2013.sln
  44. 428 424
      libs/SDL2/VisualC/SDLmain/SDLmain_VS2008.vcproj
  45. 167 162
      libs/SDL2/VisualC/SDLmain/SDLmain_VS2010.vcxproj
  46. 170 166
      libs/SDL2/VisualC/SDLmain/SDLmain_VS2012.vcxproj
  47. 8 4
      libs/SDL2/VisualC/SDLmain/SDLmain_VS2013.vcxproj
  48. 484 480
      libs/SDL2/VisualC/SDLtest/SDLtest_VS2008.vcproj
  49. 195 190
      libs/SDL2/VisualC/SDLtest/SDLtest_VS2010.vcxproj
  50. 198 194
      libs/SDL2/VisualC/SDLtest/SDLtest_VS2012.vcxproj
  51. 8 4
      libs/SDL2/VisualC/SDLtest/SDLtest_VS2013.vcxproj
  52. 18 8
      libs/SDL2/VisualC/tests/checkkeys/checkkeys_VS2008.vcproj
  53. 241 231
      libs/SDL2/VisualC/tests/checkkeys/checkkeys_VS2010.vcxproj
  54. 29 15
      libs/SDL2/VisualC/tests/checkkeys/checkkeys_VS2012.vcxproj
  55. 28 14
      libs/SDL2/VisualC/tests/checkkeys/checkkeys_VS2013.vcxproj
  56. 42 8
      libs/SDL2/VisualC/tests/loopwave/loopwave_VS2008.vcproj
  57. 226 235
      libs/SDL2/VisualC/tests/loopwave/loopwave_VS2010.vcxproj
  58. 30 35
      libs/SDL2/VisualC/tests/loopwave/loopwave_VS2012.vcxproj
  59. 29 34
      libs/SDL2/VisualC/tests/loopwave/loopwave_VS2013.vcxproj
  60. 18 8
      libs/SDL2/VisualC/tests/testatomic/testatomic_VS2008.vcproj
  61. 11 33
      libs/SDL2/VisualC/tests/testatomic/testatomic_VS2010.vcxproj
  62. 7 29
      libs/SDL2/VisualC/tests/testatomic/testatomic_VS2012.vcxproj
  63. 7 29
      libs/SDL2/VisualC/tests/testatomic/testatomic_VS2013.vcxproj
  64. 29 8
      libs/SDL2/VisualC/tests/testautomation/testautomation_VS2008.vcproj
  65. 194 215
      libs/SDL2/VisualC/tests/testautomation/testautomation_vs2010.vcxproj
  66. 17 32
      libs/SDL2/VisualC/tests/testautomation/testautomation_vs2012.vcxproj
  67. 16 31
      libs/SDL2/VisualC/tests/testautomation/testautomation_vs2013.vcxproj
  68. 25 8
      libs/SDL2/VisualC/tests/testdraw2/testdraw2_VS2008.vcproj
  69. 212 234
      libs/SDL2/VisualC/tests/testdraw2/testdraw2_VS2010.vcxproj
  70. 16 32
      libs/SDL2/VisualC/tests/testdraw2/testdraw2_VS2012.vcxproj
  71. 15 31
      libs/SDL2/VisualC/tests/testdraw2/testdraw2_VS2013.vcxproj
  72. 18 8
      libs/SDL2/VisualC/tests/testfile/testfile_VS2008.vcproj
  73. 209 231
      libs/SDL2/VisualC/tests/testfile/testfile_VS2010.vcxproj
  74. 14 32
      libs/SDL2/VisualC/tests/testfile/testfile_VS2012.vcxproj
  75. 13 31
      libs/SDL2/VisualC/tests/testfile/testfile_VS2013.vcxproj
  76. 253 227
      libs/SDL2/VisualC/tests/testgamecontroller/testgamecontroller_VS2010.vcxproj
  77. 58 32
      libs/SDL2/VisualC/tests/testgamecontroller/testgamecontroller_VS2012.vcxproj
  78. 57 31
      libs/SDL2/VisualC/tests/testgamecontroller/testgamecontroller_VS2013.vcxproj
  79. 18 8
      libs/SDL2/VisualC/tests/testgesture/testgesture_VS2008.vcproj
  80. 209 227
      libs/SDL2/VisualC/tests/testgesture/testgesture_VS2010.vcxproj
  81. 14 32
      libs/SDL2/VisualC/tests/testgesture/testgesture_VS2012.vcxproj
  82. 14 32
      libs/SDL2/VisualC/tests/testgesture/testgesture_VS2013.vcxproj
  83. 25 8
      libs/SDL2/VisualC/tests/testgl2/testgl2_VS2008.vcproj
  84. 216 238
      libs/SDL2/VisualC/tests/testgl2/testgl2_VS2010.vcxproj
  85. 16 32
      libs/SDL2/VisualC/tests/testgl2/testgl2_VS2012.vcxproj
  86. 15 31
      libs/SDL2/VisualC/tests/testgl2/testgl2_VS2013.vcxproj
  87. 217 207
      libs/SDL2/VisualC/tests/testgles2/testgles2_VS2008.vcproj
  88. 216 238
      libs/SDL2/VisualC/tests/testgles2/testgles2_VS2010.vcxproj
  89. 220 236
      libs/SDL2/VisualC/tests/testgles2/testgles2_VS2012.vcxproj
  90. 219 235
      libs/SDL2/VisualC/tests/testgles2/testgles2_VS2013.vcxproj
  91. 18 8
      libs/SDL2/VisualC/tests/testjoystick/testjoystick_VS2008.vcproj
  92. 209 227
      libs/SDL2/VisualC/tests/testjoystick/testjoystick_VS2010.vcxproj
  93. 14 32
      libs/SDL2/VisualC/tests/testjoystick/testjoystick_VS2012.vcxproj
  94. 13 31
      libs/SDL2/VisualC/tests/testjoystick/testjoystick_VS2013.vcxproj
  95. 42 8
      libs/SDL2/VisualC/tests/testoverlay2/testoverlay2_VS2008.vcproj
  96. 31 36
      libs/SDL2/VisualC/tests/testoverlay2/testoverlay2_VS2010.vcxproj
  97. 31 36
      libs/SDL2/VisualC/tests/testoverlay2/testoverlay2_VS2012.vcxproj
  98. 30 35
      libs/SDL2/VisualC/tests/testoverlay2/testoverlay2_VS2013.vcxproj
  99. 18 8
      libs/SDL2/VisualC/tests/testplatform/testplatform_VS2008.vcproj
  100. 227 250
      libs/SDL2/VisualC/tests/testplatform/testplatform_VS2010.vcxproj

+ 123 - 0
libs/SDL2/.hgignore

@@ -0,0 +1,123 @@
+syntax:glob
+aclocal.m4
+autom4te*
+config.cache
+config.log
+config.status
+Makefile
+sdl-config
+SDL2.spec
+build
+
+# for Xcode
+*.orig
+*.swp
+*.tmp
+*.rej
+*~
+*.o
+*.mode1*
+*.model*
+*.perspective*
+*.perspective*
+*.pbxuser
+(^|/)build($|/)
+.DS_Store
+Xcode/SDL/SDL.xcodeproj/xcuserdata
+Xcode/SDL/SDL.xcodeproj/project.xcworkspace
+Xcode/SDLTest/SDLTest.xcodeproj/xcuserdata
+Xcode/SDLTest/SDLTest.xcodeproj/project.xcworkspace
+Xcode-iOS/SDL/SDL.xcodeproj/xcuserdata
+Xcode-iOS/SDL/SDL.xcodeproj/project.xcworkspace
+Xcode-iOS/Demos/Demos.xcodeproj/xcuserdata
+Xcode-iOS/Demos/Demos.xcodeproj/project.xcworkspace
+
+# for Visual C++
+Debug
+Release
+*.user
+*.ncb
+*.suo
+*.sdf
+VisualC/tests/loopwave/sample.wav
+VisualC/tests/testautomation/CompareSurfaces0001_Reference.bmp
+VisualC/tests/testautomation/CompareSurfaces0001_TestOutput.bmp
+VisualC/tests/testgamecontroller/axis.bmp
+VisualC/tests/testgamecontroller/button.bmp
+VisualC/tests/testgamecontroller/controllermap.bmp
+VisualC/tests/testoverlay2/moose.dat
+VisualC/tests/testrendertarget/icon.bmp
+VisualC/tests/testrendertarget/sample.bmp
+VisualC/tests/testscale/icon.bmp
+VisualC/tests/testscale/sample.bmp
+VisualC/tests/testsprite2/icon.bmp
+VisualC/visualtest/icon.bmp
+VisualC/visualtest/testquit.actions
+VisualC/visualtest/testquit.config
+VisualC/visualtest/testquit.exe
+VisualC/visualtest/testquit.parameters
+VisualC/visualtest/testsprite2.exe
+VisualC/visualtest/testsprite2_sample.actions
+VisualC/visualtest/testsprite2_sample.config
+VisualC/visualtest/testsprite2_sample.parameters
+
+# for Android
+android-project/local.properties
+
+sdl.pc
+test/autom4te*
+test/config.cache
+test/config.log
+test/config.status
+test/Makefile
+test/SDL2.dll
+test/checkkeys
+test/loopwave
+test/loopwavequeue
+test/testatomic
+test/testaudioinfo
+test/testautomation
+test/testdraw2
+test/testerror
+test/testfile
+test/testgamecontroller
+test/testgesture
+test/testgl2
+test/testgles
+test/testhaptic
+test/testhittesting
+test/testiconv
+test/testime
+test/testintersections
+test/testjoystick
+test/testkeys
+test/testloadso
+test/testlock
+test/testmessage
+test/testmultiaudio
+test/testnative
+test/testoverlay2
+test/testplatform
+test/testpower
+test/testfilesystem
+test/testrelative
+test/testrendercopyex
+test/testrendertarget
+test/testresample
+test/testrumble
+test/testscale
+test/testsem
+test/testshader
+test/testshape
+test/testsprite2
+test/testspriteminimal
+test/teststreaming
+test/testthread
+test/testtimer
+test/testver
+test/testwm2
+test/torturethread
+test/*.exe
+test/*.dSYM
+buildbot
+test/buildbot

+ 30 - 0
libs/SDL2/.hgtags

@@ -0,0 +1,30 @@
+0afe0e38e02cf2048e93582f01c52fbb91d3c7bb release-1.2.7
+230b156829ed13b31134d96f689c917981f57b84 release-1.2.5
+27cab50ec9c746e886ce0f3fdaa0b0cdc55a594f release-1.2.11
+2fe3fbd2bff50165b3cad33bf40d70b3bb3c9fd0 release-1.2.3
+3c052d3bcc76c899dfd4846be76243a78e8c7180 release-1.2.4
+3c5eed71a3320962551af3b3dfbee0c99fcf0086 release-1.2.10
+4867f7f7dd3426d1dbbeef48b3f3b3aa19590cc4 release-1.2.12
+6e28dae59e3baf4447c83e833a8d2ac912536f5b release-1.2.1
+7c2589fb8d4df54c6faabd3faebd0c0e73f67879 release-1.2.13
+86de11faf082881ad9b73a1a1d78733ca07f8db8 release-1.2.6
+bb051fa871aa0b53ea57df56a446cec3bb85924c release-1.2.2
+cfcb2e1c36ebe9809577adf768b0ec53e8768af9 release-1.2.8
+e044e7c70a50a2f54d14ee20d0933e904e5853b6 release-1.2.9
+f14cf9d71233934811774f941d0de121d5f96ccf release-1.2.14
+39c22a953456f6c9e2c8993c8ff973824104102a pre-touch-removal
+ccf5fbfa2afabab429ad911308f362201a94d810 macosx_10_4_supported
+d6a8fa507a45d9de7258e51585eab3e45c415149 release-2.0.0
+a8bd63b33636715f2cf6e7d36ab7201acbd478fe release-2.0.1
+a8bd63b33636715f2cf6e7d36ab7201acbd478fe release-2.0.1
+715a01415ac9305b9f8ec72b99fcf8cc9dd64dde release-2.0.1
+715a01415ac9305b9f8ec72b99fcf8cc9dd64dde release-2.0.1
+9ec71e56071cc80eda6691a3f8719ed5395dfcfb release-2.0.1
+9ec71e56071cc80eda6691a3f8719ed5395dfcfb release-2.0.1
+0000000000000000000000000000000000000000 release-2.0.1
+0000000000000000000000000000000000000000 release-2.0.1
+b9663c77f5c95ebf05f3c18e80619caae8ae1460 release-2.0.1
+be2102f000d0d2d9bab75e9703a1d503d0f6bb33 release-2.0.2
+f285b9487756ff681f76c85644222c03a7bfa1c7 release-2.0.3
+f285b9487756ff681f76c85644222c03a7bfa1c7 release-2.0.3
+704a0bfecf754e4e1383f83c7d5118b00cae26ea release-2.0.3

+ 2 - 2
libs/SDL2/Android.mk

@@ -34,7 +34,7 @@ LOCAL_SRC_FILES := \
 	$(wildcard $(LOCAL_PATH)/src/loadso/dlopen/*.c) \
 	$(wildcard $(LOCAL_PATH)/src/power/*.c) \
 	$(wildcard $(LOCAL_PATH)/src/power/android/*.c) \
-	$(wildcard $(LOCAL_PATH)/src/filesystem/dummy/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/filesystem/android/*.c) \
 	$(wildcard $(LOCAL_PATH)/src/render/*.c) \
 	$(wildcard $(LOCAL_PATH)/src/render/*/*.c) \
 	$(wildcard $(LOCAL_PATH)/src/stdlib/*.c) \
@@ -61,7 +61,7 @@ LOCAL_MODULE := SDL2_static
 
 LOCAL_MODULE_FILENAME := libSDL2
 
-LOCAL_SRC_FILES += $(LOCAL_PATH)/src/main/android/SDL_android_main.c
+LOCAL_SRC_FILES += $(subst $(LOCAL_PATH)/,,$(LOCAL_PATH)/src/main/android/SDL_android_main.c)
 
 LOCAL_LDLIBS := 
 LOCAL_EXPORT_LDLIBS := -Wl,--undefined=Java_org_libsdl_app_SDLActivity_nativeInit -ldl -lGLESv1_CM -lGLESv2 -llog -landroid

+ 161 - 55
libs/SDL2/CMakeLists.txt

@@ -2,7 +2,7 @@ if(${CMAKE_SOURCE_DIR} STREQUAL ${CMAKE_BINARY_DIR})
   message(FATAL_ERROR "Prevented in-tree built. Please create a build directory outside of the SDL source code and call cmake from there")
 endif()
 
-cmake_minimum_required(VERSION 2.6)
+cmake_minimum_required(VERSION 2.8)
 project(SDL2 C)
 include(CheckFunctionExists)
 include(CheckLibraryExists)
@@ -29,9 +29,9 @@ include(${SDL2_SOURCE_DIR}/cmake/sdlchecks.cmake)
 # set SDL_BINARY_AGE and SDL_INTERFACE_AGE to 0.
 set(SDL_MAJOR_VERSION 2)
 set(SDL_MINOR_VERSION 0)
-set(SDL_MICRO_VERSION 3)
-set(SDL_INTERFACE_AGE 1)
-set(SDL_BINARY_AGE 3)
+set(SDL_MICRO_VERSION 4)
+set(SDL_INTERFACE_AGE 0)
+set(SDL_BINARY_AGE 4)
 set(SDL_VERSION "${SDL_MAJOR_VERSION}.${SDL_MINOR_VERSION}.${SDL_MICRO_VERSION}")
 
 # Calculate a libtool-like version number
@@ -117,6 +117,12 @@ else()
   set(UNIX_OR_MAC_SYS OFF)
 endif()
 
+if (UNIX_OR_MAC_SYS AND NOT EMSCRIPTEN) # JavaScript does not yet have threading support, so disable pthreads when building for Emscripten.
+  set(PTHREADS_ENABLED_BY_DEFAULT ON)
+else()
+  set(PTHREADS_ENABLED_BY_DEFAULT OFF)
+endif()
+
 # Default option knobs
 if(APPLE OR ARCH_64)
   set(OPT_DEF_SSEMATH ON)
@@ -144,7 +150,7 @@ if("$ENV{CFLAGS}" STREQUAL "")
   if(USE_GCC OR USE_CLANG)
     set(CMAKE_C_FLAGS "-g -O3")
   endif()
-else("$ENV{CFLAGS}" STREQUAL "")
+else()
   set(CMAKE_C_FLAGS "$ENV{CFLAGS}")
   list(APPEND EXTRA_CFLAGS "$ENV{CFLAGS}")
 endif()
@@ -161,7 +167,7 @@ if(MSVC)
       if(${flag_var} MATCHES "/MD")
         string(REGEX REPLACE "/MD" "/MT" ${flag_var} "${${flag_var}}")
       endif()
-    endforeach(flag_var)
+    endforeach()
   endif()
 endif()
 
@@ -170,13 +176,19 @@ endif()
 set(SDL_LIBS "-lSDL2")
 set(SDL_CFLAGS "")
 
+# Emscripten toolchain has a nonempty default value for this, and the checks 
+# in this file need to change that, so remember the original value, and 
+# restore back to that afterwards. For check_function_exists() to work in
+# Emscripten, this value must be at its default value.
+set(ORIG_CMAKE_REQUIRED_FLAGS ${CMAKE_REQUIRED_FLAGS})
+
 if(CYGWIN)
   # We build SDL on cygwin without the UNIX emulation layer
   include_directories("-I/usr/include/mingw")
   set(CMAKE_REQUIRED_FLAGS "-mno-cygwin")
   check_c_source_compiles("int main(int argc, char **argv) {}"
     HAVE_GCC_NO_CYGWIN)
-  set(CMAKE_REQUIRED_FLAGS)
+  set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
   if(HAVE_GCC_NO_CYGWIN)
     list(APPEND EXTRA_LDFLAGS "-mno-cygwin")
     list(APPEND SDL_LIBS "-mno-cygwin")
@@ -188,12 +200,30 @@ add_definitions(-DUSING_GENERATED_CONFIG_H)
 # General includes
 include_directories(${SDL2_BINARY_DIR}/include ${SDL2_SOURCE_DIR}/include)
 
+# All these ENABLED_BY_DEFAULT vars will default to ON if not specified, so
+#  you only need to have a platform override them if they are disabling.
+if(EMSCRIPTEN)
+  # Set up default values for the currently supported set of subsystems:
+  # Emscripten/Javascript does not have assembly support, a dynamic library 
+  # loading architecture, low-level CPU inspection or multithreading.
+  set(OPT_DEF_ASM FALSE)
+  set(SDL_SHARED_ENABLED_BY_DEFAULT OFF)
+  set(SDL_ATOMIC_ENABLED_BY_DEFAULT OFF)
+  set(SDL_THREADS_ENABLED_BY_DEFAULT OFF)
+  set(SDL_LOADSO_ENABLED_BY_DEFAULT OFF)
+  set(SDL_CPUINFO_ENABLED_BY_DEFAULT OFF)
+  set(DLOPEN_ENABLED_BY_DEFAULT OFF)
+endif()
+
 set(SDL_SUBSYSTEMS
     Atomic Audio Video Render Events Joystick Haptic Power Threads Timers
     File Loadso CPUinfo Filesystem)
 foreach(_SUB ${SDL_SUBSYSTEMS})
   string(TOUPPER ${_SUB} _OPT)
-  option(SDL_${_OPT} "Enable the ${_SUB} subsystem" ON)
+  if (NOT DEFINED SDL_${_OPT}_ENABLED_BY_DEFAULT)
+    set(SDL_${_OPT}_ENABLED_BY_DEFAULT ON)
+  endif()
+  option(SDL_${_OPT} "Enable the ${_SUB} subsystem" ${SDL_${_OPT}_ENABLED_BY_DEFAULT})
 endforeach()
 
 option_string(ASSERTIONS "Enable internal sanity checks (auto/disabled/release/enabled/paranoid)" "auto")
@@ -216,9 +246,9 @@ dep_option(FUSIONSOUND_SHARED  "Dynamically load fusionsound audio support" ON "
 set_option(VIDEO_DUMMY         "Use dummy video driver" ON)
 set_option(VIDEO_OPENGL        "Include OpenGL support" ON)
 set_option(VIDEO_OPENGLES      "Include OpenGL ES support" ON)
-set_option(PTHREADS            "Use POSIX threads for multi-threading" ${UNIX_OR_MAC_SYS})
+set_option(PTHREADS            "Use POSIX threads for multi-threading" ${PTHREADS_ENABLED_BY_DEFAULT})
 dep_option(PTHREADS_SEM        "Use pthread semaphores" ON "PTHREADS" OFF)
-set_option(SDL_DLOPEN          "Use dlopen for shared object loading" ON)
+set_option(SDL_DLOPEN          "Use dlopen for shared object loading" ${DLOPEN_ENABLED_BY_DEFAULT})
 set_option(OSS                 "Support the OSS audio API" ${UNIX_SYS})
 set_option(ALSA                "Support the ALSA audio API" ${UNIX_SYS})
 dep_option(ALSA_SHARED         "Dynamically load ALSA audio support" ON "ALSA" OFF)
@@ -235,8 +265,9 @@ set_option(RPATH               "Use an rpath when linking SDL" ${UNIX_SYS})
 set_option(CLOCK_GETTIME       "Use clock_gettime() instead of gettimeofday()" OFF)
 set_option(INPUT_TSLIB         "Use the Touchscreen library for input" ${UNIX_SYS})
 set_option(VIDEO_X11           "Use X11 video driver" ${UNIX_SYS})
-set_option(VIDEO_WAYLAND       "Use Wayland video driver" OFF) #${UNIX_SYS})
-set_option(VIDEO_MIR           "Use Mir video driver" OFF) #${UNIX_SYS})
+set_option(VIDEO_WAYLAND       "Use Wayland video driver" ${UNIX_SYS})
+set_option(VIDEO_MIR           "Use Mir video driver" ${UNIX_SYS})
+set_option(VIDEO_RPI           "Use Raspberry Pi video driver" ${UNIX_SYS})
 dep_option(X11_SHARED          "Dynamically load X11 support" ON "VIDEO_X11" OFF)
 set(SDL_X11_OPTIONS Xcursor Xinerama XInput Xrandr Xscrnsaver XShape Xvm)
 foreach(_SUB ${SDL_X11_OPTIONS})
@@ -246,11 +277,12 @@ endforeach()
 set_option(VIDEO_COCOA         "Use Cocoa video driver" ${APPLE})
 set_option(DIRECTX             "Use DirectX for Windows audio/video" ${WINDOWS})
 set_option(RENDER_D3D          "Enable the Direct3D render driver" ${WINDOWS})
+set_option(VIDEO_VIVANTE       "Use Vivante EGL video driver" ${UNIX_SYS})
 
 # TODO: We should (should we?) respect cmake's ${BUILD_SHARED_LIBS} flag here
 # The options below are for compatibility to configure's default behaviour.
-set(SDL_SHARED ON CACHE BOOL "Build a shared version of the library")
-set(SDL_STATIC OFF CACHE BOOL "Build a static version of the library")
+set(SDL_SHARED ${SDL_SHARED_ENABLED_BY_DEFAULT} CACHE BOOL "Build a shared version of the library")
+set(SDL_STATIC ON CACHE BOOL "Build a static version of the library")
 
 # General source files
 file(GLOB SOURCE_FILES
@@ -315,7 +347,7 @@ if(USE_GCC OR USE_CLANG)
   set(CMAKE_REQUIRED_FLAGS "-mpreferred-stack-boundary=2")
   check_c_source_compiles("int x = 0; int main(int argc, char **argv) {}"
     HAVE_GCC_PREFERRED_STACK_BOUNDARY)
-  set(CMAKE_REQUIRED_FLAGS)
+  set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
 
   set(CMAKE_REQUIRED_FLAGS "-fvisibility=hidden -Werror")
   check_c_source_compiles("
@@ -326,14 +358,26 @@ if(USE_GCC OR USE_CLANG)
   if(HAVE_GCC_FVISIBILITY)
     list(APPEND EXTRA_CFLAGS "-fvisibility=hidden")
   endif()
-  set(CMAKE_REQUIRED_FLAGS)
+  set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
 
   check_c_compiler_flag(-Wall HAVE_GCC_WALL)
   if(HAVE_GCC_WALL)
+    list(APPEND EXTRA_CFLAGS "-Wall")
     if(HAIKU)
       set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-multichar")
     endif()
   endif()
+  check_c_compiler_flag(-Wshadow HAVE_GCC_WSHADOW)
+  if(HAVE_GCC_WSHADOW)
+    list(APPEND EXTRA_CFLAGS "-Wshadow")
+  endif()
+
+  set(CMAKE_REQUIRED_FLAGS "-Wl,--no-undefined")
+  check_c_compiler_flag("" HAVE_NO_UNDEFINED)
+  set(CMAKE_REQUIRED_FLAGS)
+  if(HAVE_NO_UNDEFINED)
+    list(APPEND EXTRA_LDFLAGS "-Wl,--no-undefined")
+  endif()
 endif()
 
 if(ASSEMBLY)
@@ -362,7 +406,7 @@ if(ASSEMBLY)
       if(HAVE_MMX)
         list(APPEND EXTRA_CFLAGS "-mmmx")
       endif()
-      set(CMAKE_REQUIRED_FLAGS)
+      set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
     endif()
 
     if(3DNOW)
@@ -379,7 +423,7 @@ if(ASSEMBLY)
       if(HAVE_3DNOW)
         list(APPEND EXTRA_CFLAGS "-m3dnow")
       endif()
-      set(CMAKE_REQUIRED_FLAGS)
+      set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
     endif()
 
     if(SSE)
@@ -402,7 +446,7 @@ if(ASSEMBLY)
       if(HAVE_SSE)
         list(APPEND EXTRA_CFLAGS "-msse")
       endif()
-      set(CMAKE_REQUIRED_FLAGS)
+      set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
     endif()
 
     if(SSE2)
@@ -425,7 +469,7 @@ if(ASSEMBLY)
       if(HAVE_SSE2)
         list(APPEND EXTRA_CFLAGS "-msse2")
       endif()
-      set(CMAKE_REQUIRED_FLAGS)
+      set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
     endif()
 
     if(SSEMATH)
@@ -450,7 +494,7 @@ if(ASSEMBLY)
               return vec_splat_u32(0);
           }
           int main(int argc, char **argv) { }" HAVE_ALTIVEC)
-      set(CMAKE_REQUIRED_FLAGS)
+      set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
       if(HAVE_ALTIVEC OR HAVE_ALTIVEC_H_HDR)
         set(HAVE_ALTIVEC TRUE) # if only HAVE_ALTIVEC_H_HDR is set
         list(APPEND EXTRA_CFLAGS "-maltivec")
@@ -472,7 +516,7 @@ if(ASSEMBLY)
     set(SDL_ASSEMBLY_ROUTINES 1)
   endif()
 # TODO:
-#else(ASSEMBLY)
+#else()
 #  if(USE_GCC OR USE_CLANG)
 #    list(APPEND EXTRA_CFLAGS "-mno-sse" "-mno-sse2" "-mno-mmx")
 #  endif()
@@ -494,7 +538,7 @@ if(LIBC)
             strlen _strrev _strupr _strlwr strchr strrchr strstr itoa _ltoa
             _ultoa strtol strtoul strtoll strtod atoi atof strcmp strncmp
             _stricmp _strnicmp sscanf atan atan2 acos asin ceil copysign cos
-            cosf fabs floor log pow scalbn sin sinf sqrt)
+            cosf fabs floor log pow scalbn sin sinf sqrt sqrtf tan tanf)
       string(TOUPPER ${_FN} _UPPER)
       set(HAVE_${_UPPER} 1)
     endforeach()
@@ -504,7 +548,7 @@ if(LIBC)
     set(HAVE_M_PI 1)
     add_definitions(-D_USE_MATH_DEFINES) # needed for M_PI
     set(STDC_HEADERS 1)
-  else(WINDOWS AND NOT MINGW)
+  else()
     set(HAVE_LIBC TRUE)
     check_include_file(sys/types.h HAVE_SYS_TYPES_H)
     foreach(_HEADER
@@ -541,7 +585,7 @@ if(LIBC)
       set(CMAKE_REQUIRED_LIBRARIES m)
       foreach(_FN
               atan atan2 ceil copysign cos cosf fabs floor log pow scalbn sin
-              sinf sqrt)
+              sinf sqrt sqrtf tan tanf)
         string(TOUPPER ${_FN} _UPPER)
         set(_HAVEVAR "HAVE_${_UPPER}")
         check_function_exists("${_FN}" ${_HAVEVAR})
@@ -557,7 +601,7 @@ if(LIBC)
 
     check_struct_has_member("struct sigaction" "sa_sigaction" "signal.h" HAVE_SA_SIGACTION)
   endif()
-else(LIBC)
+else()
   if(WINDOWS)
     set(HAVE_STDARG_H 1)
     set(HAVE_STDDEF_H 1)
@@ -628,7 +672,49 @@ if(SDL_VIDEO)
 endif()
 
 # Platform-specific options and settings
-if(UNIX AND NOT APPLE)
+if(EMSCRIPTEN)
+  # Hide noisy warnings that intend to aid mostly during initial stages of porting a new
+  # project. Uncomment at will for verbose cross-compiling -I/../ path info.
+  add_definitions(-Wno-warn-absolute-paths)
+  if(SDL_AUDIO)
+    set(SDL_AUDIO_DRIVER_EMSCRIPTEN 1)
+    file(GLOB EM_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/emscripten/*.c)
+    set(SOURCE_FILES ${SOURCE_FILES} ${EM_AUDIO_SOURCES})
+    set(HAVE_SDL_AUDIO TRUE)
+  endif()
+  if(SDL_FILESYSTEM)
+    set(SDL_FILESYSTEM_EMSCRIPTEN 1)
+    file(GLOB EM_FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/emscripten/*.c)
+    set(SOURCE_FILES ${SOURCE_FILES} ${EM_FILESYSTEM_SOURCES})
+    set(HAVE_SDL_FILESYSTEM TRUE)
+  endif()
+  if(SDL_JOYSTICK)
+    set(SDL_JOYSTICK_EMSCRIPTEN 1)
+    file(GLOB EM_JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/emscripten/*.c)
+    set(SOURCE_FILES ${SOURCE_FILES} ${EM_JOYSTICK_SOURCES})
+    set(HAVE_SDL_JOYSTICK TRUE)
+  endif()
+  if(SDL_POWER)
+    set(SDL_POWER_EMSCRIPTEN 1)
+    file(GLOB EM_POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/emscripten/*.c)
+    set(SOURCE_FILES ${SOURCE_FILES} ${EM_POWER_SOURCES})
+    set(HAVE_SDL_POWER TRUE)
+  endif()
+  if(SDL_VIDEO)
+    set(SDL_VIDEO_DRIVER_EMSCRIPTEN 1)
+    file(GLOB EM_VIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/emscripten/*.c)
+    set(SOURCE_FILES ${SOURCE_FILES} ${EM_VIDEO_SOURCES})
+    set(HAVE_SDL_VIDEO TRUE)
+
+    #enable gles
+    if(VIDEO_OPENGLES)
+      set(SDL_VIDEO_OPENGL_EGL 1)
+      set(HAVE_VIDEO_OPENGLES TRUE)
+      set(SDL_VIDEO_OPENGL_ES2 1)
+      set(SDL_VIDEO_RENDER_OGL_ES2 1)
+    endif()
+  endif()
+elseif(UNIX AND NOT APPLE)
   if(SDL_AUDIO)
     if(SYSV5 OR SOLARIS OR HPUX)
         set(SDL_AUDIO_DRIVER_SUNAUDIO 1)
@@ -657,12 +743,15 @@ if(UNIX AND NOT APPLE)
   endif()
 
   if(SDL_VIDEO)
+    # Need to check for Raspberry PI first and add platform specific compiler flags, otherwise the test for GLES fails!
+    CheckRPI()
     CheckX11()
     CheckMir()
     CheckDirectFB()
     CheckOpenGLX11()
     CheckOpenGLESX11()
     CheckWayland()
+    CheckVivante()
   endif()
 
   if(LINUX)
@@ -735,7 +824,7 @@ if(UNIX AND NOT APPLE)
     if(FOUND_CLOCK_GETTIME)
       list(APPEND EXTRA_LIBS rt)
       set(HAVE_CLOCK_GETTIME 1)
-    else(FOUND_CLOCK_GETTIME)
+    else()
       check_library_exists(c clock_gettime "" FOUND_CLOCK_GETTIME)
       if(FOUND_CLOCK_GETTIME)
         set(HAVE_CLOCK_GETTIME 1)
@@ -804,15 +893,15 @@ elseif(WINDOWS)
     check_include_file(dsound.h HAVE_DSOUND_H)
     check_include_file(dinput.h HAVE_DINPUT_H)
     check_include_file(xaudio2.h HAVE_XAUDIO2_H)
+    check_include_file(xinput.h HAVE_XINPUT_H)
+    check_include_file(dxgi.h HAVE_DXGI_H)
     if(HAVE_D3D_H OR HAVE_D3D11_H OR HAVE_DDRAW_H OR HAVE_DSOUND_H OR HAVE_DINPUT_H OR HAVE_XAUDIO2_H)
       set(HAVE_DIRECTX TRUE)
       # TODO: change $ENV{DXSDL_DIR} to get the path from the include checks
-      set(SDL_LINK_DIR $ENV{DXSDK_DIR}\\lib\\${PROCESSOR_ARCH})
-      set(SDL_LINK_DIR ${SDL_LINK_DIR} PARENT_SCOPE)
-      link_directories(${SDL_LINK_DIR})
+      link_directories($ENV{DXSDK_DIR}\\lib\\${PROCESSOR_ARCH})
       include_directories($ENV{DXSDK_DIR}\\Include)
     endif()
-    set(CMAKE_REQUIRED_FLAGS)
+    set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
   endif()
 
   if(SDL_AUDIO)
@@ -910,21 +999,31 @@ elseif(WINDOWS)
   endif()
 
   if(SDL_JOYSTICK)
+    file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/windows/*.c)
+    set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES})
     if(HAVE_DINPUT_H)
       set(SDL_JOYSTICK_DINPUT 1)
-      set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/joystick/windows/SDL_dxjoystick.c)
       list(APPEND EXTRA_LIBS dinput8 dxguid dxerr)
-    else()
+    endif()
+    if(HAVE_XINPUT_H)
+      set(SDL_JOYSTICK_XINPUT 1)
+    endif()
+    if(NOT HAVE_DINPUT_H AND NOT HAVE_XINPUT_H)
       set(SDL_JOYSTICK_WINMM 1)
-      set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/joystick/windows/SDL_mmjoystick.c)
     endif()
     set(HAVE_SDL_JOYSTICK TRUE)
-  endif()
 
-  if(SDL_HAPTIC AND HAVE_DINPUT_H)
-    set(SDL_HAPTIC_DINPUT 1)
-    set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/haptic/windows/SDL_syshaptic.c)
-    set(HAVE_SDL_HAPTIC TRUE)
+    if(SDL_HAPTIC)
+      file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/windows/*.c)
+      set(SOURCE_FILES ${SOURCE_FILES} ${HAPTIC_SOURCES})
+      if(HAVE_DINPUT_H)
+        set(SDL_HAPTIC_DINPUT 1)
+      endif()
+      if(HAVE_XINPUT_H)
+        set(SDL_HAPTIC_XINPUT 1)
+      endif()
+      set(HAVE_SDL_HAPTIC TRUE)
+    endif()
   endif()
 
   file(GLOB VERSION_SOURCES ${SDL2_SOURCE_DIR}/src/main/windows/*.rc)
@@ -945,12 +1044,13 @@ elseif(APPLE)
     set_source_files_properties(${EXTRA_SOURCES} PROPERTIES LANGUAGE C)
     set(HAVE_SDL_FILE TRUE)
     set(SDL_FRAMEWORK_COCOA 1)
+    set(SDL_FRAMEWORK_COREVIDEO 1)
   else()
     message_error("SDL_FILE must be enabled to build on MacOS X")
   endif()
 
   if(SDL_AUDIO)
-    set(MACOSX_COREAUDIO 1)
+    set(SDL_AUDIO_DRIVER_COREAUDIO 1)
     file(GLOB AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/coreaudio/*.c)
     set(SOURCE_FILES ${SOURCE_FILES} ${AUDIO_SOURCES})
     set(HAVE_SDL_AUDIO TRUE)
@@ -1004,6 +1104,10 @@ elseif(APPLE)
   endif()
 
   # Actually load the frameworks at the end so we don't duplicate include.
+  if(SDL_FRAMEWORK_COREVIDEO)
+    find_library(COREVIDEO CoreVideo)
+    list(APPEND EXTRA_LIBS ${COREVIDEO})
+  endif()
   if(SDL_FRAMEWORK_COCOA)
     find_library(COCOA_LIBRARY Cocoa)
     list(APPEND EXTRA_LIBS ${COCOA_LIBRARY})
@@ -1161,14 +1265,14 @@ if(NOT WINDOWS OR CYGWIN)
   if(SDL_STATIC)
     set(ENABLE_STATIC_TRUE "")
     set(ENABLE_STATIC_FALSE "#")
-  else(SDL_STATIC)
+  else()
     set(ENABLE_STATIC_TRUE "#")
     set(ENABLE_STATIC_FALSE "")
   endif()
   if(SDL_SHARED)
     set(ENABLE_SHARED_TRUE "")
     set(ENABLE_SHARED_FALSE "#")
-  else(SDL_SHARED)
+  else()
     set(ENABLE_SHARED_TRUE "#")
     set(ENABLE_SHARED_FALSE "")
   endif()
@@ -1244,15 +1348,12 @@ set(_INSTALL_LIBS "SDL2main")
 
 if(SDL_SHARED)
   add_library(SDL2 SHARED ${SOURCE_FILES})
-  if(MEGA)
-    install(TARGETS SDL2 RUNTIME DESTINATION . LIBRARY DESTINATION .)
-  endif()
   if(UNIX)
     set_target_properties(SDL2 PROPERTIES
       VERSION ${LT_VERSION}
       SOVERSION ${LT_REVISION}
       OUTPUT_NAME "SDL2-${LT_RELEASE}")
-  else(UNIX)
+  else()
     set_target_properties(SDL2 PROPERTIES
       VERSION ${SDL_VERSION}
       SOVERSION ${LT_REVISION}
@@ -1260,7 +1361,6 @@ if(SDL_SHARED)
   endif()
  set(_INSTALL_LIBS "SDL2" ${_INSTALL_LIBS})
  target_link_libraries(SDL2 ${EXTRA_LIBS} ${EXTRA_LDFLAGS})
- target_include_directories(SDL2 PUBLIC include)
 endif()
 
 if(SDL_STATIC)
@@ -1276,14 +1376,9 @@ if(SDL_STATIC)
   # libraries - do we need to consider this?
   set(_INSTALL_LIBS "SDL2-static" ${_INSTALL_LIBS})
   target_link_libraries(SDL2-static ${EXTRA_LIBS} ${EXTRA_LDFLAGS})
-  target_include_directories(SDL2-static PUBLIC include)
 endif()
 
 ##### Installation targets #####
-if (MEGA)
-  return()
-endif()
-
 install(TARGETS ${_INSTALL_LIBS}
   LIBRARY DESTINATION "lib${LIB_SUFFIX}"
   ARCHIVE DESTINATION "lib${LIB_SUFFIX}")
@@ -1307,7 +1402,7 @@ if(NOT WINDOWS OR CYGWIN)
   if(FREEBSD)
     # FreeBSD uses ${PREFIX}/libdata/pkgconfig
     install(FILES ${SDL2_BINARY_DIR}/sdl2.pc DESTINATION "libdata/pkgconfig")
-  else(FREEBSD)
+  else()
     install(FILES ${SDL2_BINARY_DIR}/sdl2.pc
       DESTINATION "lib${LIB_SUFFIX}/pkgconfig")
   endif()
@@ -1315,6 +1410,17 @@ if(NOT WINDOWS OR CYGWIN)
   # TODO: what about the .spec file? Is it only needed for RPM creation?
   install(FILES "${SDL2_SOURCE_DIR}/sdl2.m4" DESTINATION "share/aclocal")
 else()
-  install(TARGETS SDL2 RUNTIME DESTINATION bin)
+  if(SDL_SHARED)
+    install(TARGETS SDL2 RUNTIME DESTINATION bin)
+  endif()
 endif()
 
+##### Uninstall target #####
+
+configure_file(
+    "${CMAKE_CURRENT_SOURCE_DIR}/cmake_uninstall.cmake.in"
+    "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake"
+    IMMEDIATE @ONLY)
+
+add_custom_target(uninstall
+    COMMAND ${CMAKE_COMMAND} -P ${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake)

+ 1256 - 0
libs/SDL2/CMakeLists.txt.orig

@@ -0,0 +1,1256 @@
+if(${CMAKE_SOURCE_DIR} STREQUAL ${CMAKE_BINARY_DIR})
+  message(FATAL_ERROR "Prevented in-tree built. Please create a build directory outside of the SDL source code and call cmake from there")
+endif()
+
+cmake_minimum_required(VERSION 2.6)
+project(SDL2 C)
+include(CheckFunctionExists)
+include(CheckLibraryExists)
+include(CheckIncludeFiles)
+include(CheckIncludeFile)
+include(CheckSymbolExists)
+include(CheckCSourceRuns)
+include(CheckCCompilerFlag)
+include(CheckTypeSize)
+include(CheckStructHasMember)
+include(CMakeDependentOption)
+include(FindPkgConfig)
+set(CMAKE_MODULE_PATH "${SDL2_SOURCE_DIR}/cmake")
+include(${SDL2_SOURCE_DIR}/cmake/macros.cmake)
+include(${SDL2_SOURCE_DIR}/cmake/sdlchecks.cmake)
+
+# General settings
+# Edit include/SDL_version.h and change the version, then:
+#   SDL_MICRO_VERSION += 1;
+#   SDL_INTERFACE_AGE += 1;
+#   SDL_BINARY_AGE += 1;
+# if any functions have been added, set SDL_INTERFACE_AGE to 0.
+# if backwards compatibility has been broken,
+# set SDL_BINARY_AGE and SDL_INTERFACE_AGE to 0.
+set(SDL_MAJOR_VERSION 2)
+set(SDL_MINOR_VERSION 0)
+set(SDL_MICRO_VERSION 1)
+set(SDL_INTERFACE_AGE 0)
+set(SDL_BINARY_AGE 1)
+set(SDL_VERSION "${SDL_MAJOR_VERSION}.${SDL_MINOR_VERSION}.${SDL_MICRO_VERSION}")
+
+# Calculate a libtool-like version number
+math(EXPR LT_CURRENT "${SDL_MICRO_VERSION} - ${SDL_INTERFACE_AGE}")
+math(EXPR LT_AGE "${SDL_BINARY_AGE} - ${SDL_INTERFACE_AGE}")
+set(LT_REVISION "${SDL_INTERFACE_AGE}")
+set(LT_RELEASE "${SDL_MAJOR_VERSION}.${SDL_MINOR_VERSION}")
+set(LT_VERSION "${LT_CURRENT}.${LT_REVISION}.${LT_AGE}")
+
+# General settings & flags
+set(LIBRARY_OUTPUT_DIRECTORY "build")
+# Check for 64 or 32 bit
+set(SIZEOF_VOIDP ${CMAKE_SIZEOF_VOID_P})
+if(CMAKE_SIZEOF_VOID_P EQUAL 8)
+  set(ARCH_64 TRUE)
+  set(PROCESSOR_ARCH "x64")
+else()
+  set(ARCH_64 FALSE)
+  set(PROCESSOR_ARCH "x86")
+endif(CMAKE_SIZEOF_VOID_P EQUAL 8)
+set(LIBNAME SDL2)
+if(NOT LIBTYPE)
+  set(LIBTYPE SHARED)
+endif(NOT LIBTYPE)
+
+# Get the platform
+if(WIN32)
+  if(NOT WINDOWS)
+    set(WINDOWS TRUE)
+  endif(NOT WINDOWS)
+elseif(UNIX AND NOT APPLE)
+  if(CMAKE_SYSTEM_NAME MATCHES ".*Linux")
+    set(LINUX TRUE)
+  elseif(CMAKE_SYSTEM_NAME MATCHES "kFreeBSD.*")
+    set(FREEBSD TRUE)
+  elseif(CMAKE_SYSTEM_NAME MATCHES "kNetBSD.*|NetBSD.*")
+    set(NETBSD TRUE)
+  elseif(CMAKE_SYSTEM_NAME MATCHES "kOpenBSD.*|OpenBSD.*")
+    set(OPENBSD TRUE)
+  elseif(CMAKE_SYSTEM_NAME MATCHES ".*GNU.*")
+    set(GNU TRUE)
+  elseif(CMAKE_SYSTEM_NAME MATCHES ".*BSDI.*")
+    set(BSDI TRUE)
+  elseif(CMAKE_SYSTEM_NAME MATCHES "DragonFly.*|FreeBSD")
+    set(FREEBSD TRUE)
+  elseif(CMAKE_SYSTEM_NAME MATCHES "SYSV5.*")
+    set(SYSV5 TRUE)
+  elseif(CMAKE_SYSTEM_NAME MATCHES "Solaris.*")
+    set(SOLARIS TRUE)
+  elseif(CMAKE_SYSTEM_NAME MATCHES "HP-UX.*")
+    set(HPUX TRUE)
+  elseif(CMAKE_SYSTEM_NAME MATCHES "AIX.*")
+    set(AIX TRUE)
+  elseif(CMAKE_SYSTEM_NAME MATCHES "Minix.*")
+    set(MINIX TRUE)
+  endif()
+elseif(APPLE)
+  if(CMAKE_SYSTEM_NAME MATCHES ".*Darwin.*")
+    set(DARWIN TRUE)
+  elseif(CMAKE_SYSTEM_NAME MATCHES ".*MacOS.*")
+    set(MACOSX TRUE)
+  endif()
+  # TODO: iOS?
+elseif(CMAKE_SYSTEM_NAME MATCHES "BeOS.*")
+  message_error("BeOS support has been removed as of SDL 2.0.2.")
+elseif(CMAKE_SYSTEM_NAME MATCHES "Haiku.*")
+  set(HAIKU TRUE)
+endif()
+
+# Don't mistake osx for unix
+if(UNIX AND NOT APPLE)
+  set(UNIX_SYS ON)
+else()
+  set(UNIX_SYS OFF)
+endif(UNIX AND NOT APPLE)
+
+if(UNIX OR APPLE)
+  set(UNIX_OR_MAC_SYS ON)
+else()
+  set(UNIX_OR_MAC_SYS OFF)
+endif(UNIX OR APPLE)
+
+# Default option knobs
+if(APPLE OR ARCH_64)
+  set(OPT_DEF_SSEMATH ON)
+endif()
+if(UNIX OR MINGW OR MSYS)
+  set(OPT_DEF_LIBC ON)
+endif(UNIX OR MINGW OR MSYS)
+
+# Compiler info
+if(CMAKE_COMPILER_IS_GNUCC)
+  set(USE_GCC TRUE)
+  set(OPT_DEF_ASM TRUE)
+elseif(CMAKE_C_COMPILER_ID MATCHES "Clang")
+  set(USE_CLANG TRUE)
+  set(OPT_DEF_ASM TRUE)
+elseif(MSVC_VERSION GREATER 1400) # VisualStudio 8.0+
+  set(OPT_DEF_ASM TRUE)
+  #set(CMAKE_C_FLAGS "/ZI /WX- /
+else()
+  set(OPT_DEF_ASM FALSE)
+endif(CMAKE_COMPILER_IS_GNUCC)
+
+# Default flags, if not set otherwise
+if("$ENV{CFLAGS}" STREQUAL "")
+  if(USE_GCC OR USE_CLANG)
+    set(CMAKE_C_FLAGS "-g -O3")
+  endif(USE_GCC OR USE_CLANG)
+else("$ENV{CFLAGS}" STREQUAL "")
+  set(CMAKE_C_FLAGS "$ENV{CFLAGS}")
+  list(APPEND EXTRA_CFLAGS "$ENV{CFLAGS}")
+endif("$ENV{CFLAGS}" STREQUAL "")
+if(NOT ("$ENV{CFLAGS}" STREQUAL "")) # Hackish, but does the trick on Win32
+  list(APPEND EXTRA_LDFLAGS "$ENV{LDFLAGS}")
+endif(NOT ("$ENV{CFLAGS}" STREQUAL ""))
+
+# Those are used for pkg-config and friends, so that the SDL2.pc, sdl2-config,
+# etc. are created correctly.
+set(SDL_LIBS "-lSDL2")
+set(SDL_CFLAGS "")
+
+if(CYGWIN)
+  # We build SDL on cygwin without the UNIX emulation layer
+  include_directories("-I/usr/include/mingw")
+  set(CMAKE_REQUIRED_FLAGS "-mno-cygwin")
+  check_c_source_compiles("int main(int argc, char **argv) {}"
+    HAVE_GCC_NO_CYGWIN)
+  set(CMAKE_REQUIRED_FLAGS)
+  if(HAVE_GCC_NO_CYGWIN)
+    list(APPEND EXTRA_LDFLAGS "-mno-cygwin")
+    list(APPEND SDL_LIBS "-mno-cygwin")
+  endif(HAVE_GCC_NO_CYGWIN)
+  set(SDL_CFLAGS "${SDL_CFLAGS} -I/usr/include/mingw")
+endif(CYGWIN)
+
+add_definitions(-DUSING_GENERATED_CONFIG_H)
+# General includes
+include_directories(${SDL2_BINARY_DIR}/include ${SDL2_SOURCE_DIR}/include)
+
+set(SDL_SUBSYSTEMS
+    Atomic Audio Video Render Events Joystick Haptic Power Threads Timers
+    File Loadso CPUinfo Filesystem)
+foreach(_SUB ${SDL_SUBSYSTEMS})
+  string(TOUPPER ${_SUB} _OPT)
+  option(SDL_${_OPT} "Enable the ${_SUB} subsystem" ON)
+endforeach()
+
+option_string(ASSERTIONS "Enable internal sanity checks (auto/disabled/release/enabled/paranoid)" "auto")
+#set_option(DEPENDENCY_TRACKING "Use gcc -MMD -MT dependency tracking" ON)
+set_option(LIBC                "Use the system C library" ${OPT_DEF_LIBC})
+set_option(GCC_ATOMICS         "Use gcc builtin atomics" ${USE_GCC})
+set_option(ASSEMBLY            "Enable assembly routines" ${OPT_DEF_ASM})
+set_option(SSEMATH             "Allow GCC to use SSE floating point math" ${OPT_DEF_SSEMATH})
+set_option(MMX                 "Use MMX assembly routines" ${OPT_DEF_ASM})
+set_option(3DNOW               "Use 3Dnow! MMX assembly routines" ${OPT_DEF_ASM})
+set_option(SSE                 "Use SSE assembly routines" ${OPT_DEF_ASM})
+set_option(SSE2                "Use SSE2 assembly routines" ${OPT_DEF_SSEMATH})
+set_option(ALTIVEC             "Use Altivec assembly routines" ${OPT_DEF_ASM})
+set_option(DISKAUDIO           "Support the disk writer audio driver" ON)
+set_option(DUMMYAUDIO          "Support the dummy audio driver" ON)
+set_option(VIDEO_DIRECTFB      "Use DirectFB video driver" OFF)
+dep_option(DIRECTFB_SHARED     "Dynamically load directfb support" ON "VIDEO_DIRECTFB" OFF)
+set_option(FUSIONSOUND         "Use FusionSound audio driver" OFF)
+dep_option(FUSIONSOUND_SHARED  "Dynamically load fusionsound audio support" ON "FUSIONSOUND_SHARED" OFF)
+set_option(VIDEO_DUMMY         "Use dummy video driver" ON)
+set_option(VIDEO_OPENGL        "Include OpenGL support" ON)
+set_option(VIDEO_OPENGLES      "Include OpenGL ES support" ON)
+set_option(PTHREADS            "Use POSIX threads for multi-threading" ${UNIX_OR_MAC_SYS})
+dep_option(PTHREADS_SEM        "Use pthread semaphores" ON "PTHREADS" OFF)
+set_option(SDL_DLOPEN          "Use dlopen for shared object loading" ON)
+set_option(OSS                 "Support the OSS audio API" ${UNIX_SYS})
+set_option(ALSA                "Support the ALSA audio API" ${UNIX_SYS})
+dep_option(ALSA_SHARED         "Dynamically load ALSA audio support" ON "ALSA" OFF)
+set_option(ESD                 "Support the Enlightened Sound Daemon" ${UNIX_SYS})
+dep_option(ESD_SHARED          "Dynamically load ESD audio support" ON "ESD" OFF)
+set_option(PULSEAUDIO          "Use PulseAudio" ${UNIX_SYS})
+dep_option(PULSEAUDIO_SHARED   "Dynamically load PulseAudio support" ON "PULSEAUDIO" OFF)
+set_option(ARTS                "Support the Analog Real Time Synthesizer" ${UNIX_SYS})
+dep_option(ARTS_SHARED         "Dynamically load aRts audio support" ON "ARTS" OFF)
+set_option(NAS                 "Support the NAS audio API" ${UNIX_SYS})
+set_option(SNDIO               "Support the sndio audio API" ${UNIX_SYS})
+set_option(RPATH               "Use an rpath when linking SDL" ${UNIX_SYS})
+set_option(CLOCK_GETTIME       "Use clock_gettime() instead of gettimeofday()" OFF)
+set_option(INPUT_TSLIB         "Use the Touchscreen library for input" ${UNIX_SYS})
+set_option(VIDEO_X11           "Use X11 video driver" ${UNIX_SYS})
+dep_option(X11_SHARED          "Dynamically load X11 support" ON "VIDEO_X11" OFF)
+set(SDL_X11_OPTIONS Xcursor Xinerama XInput Xrandr Xscrnsaver XShape Xvm)
+foreach(_SUB ${SDL_X11_OPTIONS})
+  string(TOUPPER "VIDEO_X11_${_SUB}" _OPT)
+  dep_option(${_OPT}           "Enable ${_SUB} support" ON "VIDEO_X11" OFF)
+endforeach()
+set_option(VIDEO_COCOA         "Use Cocoa video driver" ${APPLE})
+set_option(DIRECTX             "Use DirectX for Windows audio/video" ${WINDOWS})
+set_option(RENDER_D3D          "Enable the Direct3D render driver" ${WINDOWS})
+
+# TODO: We should (should we?) respect cmake's ${BUILD_SHARED_LIBS} flag here
+# The options below are for compatibility to configure's default behaviour.
+set(SDL_SHARED ON CACHE BOOL "Build a shared version of the library")
+set(SDL_STATIC OFF CACHE BOOL "Build a static version of the library")
+
+# General source files
+file(GLOB SOURCE_FILES
+  ${SDL2_SOURCE_DIR}/src/*.c
+  ${SDL2_SOURCE_DIR}/src/atomic/*.c
+  ${SDL2_SOURCE_DIR}/src/audio/*.c
+  ${SDL2_SOURCE_DIR}/src/cpuinfo/*.c
+  ${SDL2_SOURCE_DIR}/src/events/*.c
+  ${SDL2_SOURCE_DIR}/src/file/*.c
+  ${SDL2_SOURCE_DIR}/src/libm/*.c
+  ${SDL2_SOURCE_DIR}/src/render/*.c
+  ${SDL2_SOURCE_DIR}/src/render/*/*.c
+  ${SDL2_SOURCE_DIR}/src/stdlib/*.c
+  ${SDL2_SOURCE_DIR}/src/thread/*.c
+  ${SDL2_SOURCE_DIR}/src/timer/*.c
+  ${SDL2_SOURCE_DIR}/src/video/*.c)
+
+
+if(ASSERTIONS STREQUAL "auto")
+  # Do nada - use optimization settings to determine the assertion level
+elseif(ASSERTIONS STREQUAL "disabled")
+  set(SDL_DEFAULT_ASSERT_LEVEL 0)
+elseif(ASSERTIONS STREQUAL "release")
+  set(SDL_DEFAULT_ASSERT_LEVEL 1)
+elseif(ASSERTIONS STREQUAL "enabled")
+  set(SDL_DEFAULT_ASSERT_LEVEL 2)
+elseif(ASSERTIONS STREQUAL "paranoid")
+  set(SDL_DEFAULT_ASSERT_LEVEL 3)
+else()
+  message_error("unknown assertion level")
+endif(ASSERTIONS STREQUAL "auto")
+set(HAVE_ASSERTIONS ${ASSERTIONS})
+
+# Compiler option evaluation
+if(USE_GCC OR USE_CLANG)
+  if(DEPENDENCY_TRACKING)
+    check_c_source_compiles("
+        #if !defined(__GNUC__) || __GNUC__ < 3
+        #error Dependency tracking requires GCC 3.0 or newer
+        #endif
+        int main(int argc, char **argv) { }" HAVE_DEPENDENCY_TRACKING)
+  endif(DEPENDENCY_TRACKING)
+
+  if(GCC_ATOMICS)
+    check_c_source_compiles("int main(int argc, char **argv) {
+        int a;
+        void *x, *y, *z;
+        __sync_lock_test_and_set(&a, 4);
+        __sync_lock_test_and_set(&x, y);
+        __sync_fetch_and_add(&a, 1);
+        __sync_bool_compare_and_swap(&a, 5, 10);
+        __sync_bool_compare_and_swap(&x, y, z); }" HAVE_GCC_ATOMICS)
+    if(NOT HAVE_GCC_ATOMICS)
+      check_c_source_compiles("int main(int argc, char **argv) {
+          int a;
+          __sync_lock_test_and_set(&a, 1);
+          __sync_lock_release(&a); }" HAVE_GCC_SYNC_LOCK_TEST_AND_SET)
+    endif(NOT HAVE_GCC_ATOMICS)
+  endif(GCC_ATOMICS)
+
+  set(CMAKE_REQUIRED_FLAGS "-mpreferred-stack-boundary=2")
+  check_c_source_compiles("int x = 0; int main(int argc, char **argv) {}"
+    HAVE_GCC_PREFERRED_STACK_BOUNDARY)
+  set(CMAKE_REQUIRED_FLAGS)
+
+  set(CMAKE_REQUIRED_FLAGS "-fvisibility=hidden -Werror")
+  check_c_source_compiles("
+      #if !defined(__GNUC__) || __GNUC__ < 4
+      #error SDL only uses visibility attributes in GCC 4 or newer
+      #endif
+      int main(int argc, char **argv) {}" HAVE_GCC_FVISIBILITY)
+  if(HAVE_GCC_FVISIBILITY)
+    list(APPEND EXTRA_CFLAGS "-fvisibility=hidden")
+  endif(HAVE_GCC_FVISIBILITY)
+  set(CMAKE_REQUIRED_FLAGS)
+
+  check_c_compiler_flag(-Wall HAVE_GCC_WALL)
+  if(HAVE_GCC_WALL)
+    if(HAIKU)
+      set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-multichar")
+    endif(HAIKU)
+  endif(HAVE_GCC_WALL)
+endif(USE_GCC OR USE_CLANG)
+
+if(ASSEMBLY)
+  if(USE_GCC OR USE_CLANG)
+    set(SDL_ASSEMBLY_ROUTINES 1)
+    # TODO: Those all seem to be quite GCC specific - needs to be
+    # reworked for better compiler support
+    set(HAVE_ASSEMBLY TRUE)
+    if(MMX)
+      set(CMAKE_REQUIRED_FLAGS "-mmmx")
+      check_c_source_compiles("
+          #ifdef __MINGW32__
+          #include <_mingw.h>
+          #ifdef __MINGW64_VERSION_MAJOR
+          #include <intrin.h>
+          #else
+          #include <mmintrin.h>
+          #endif
+          #else
+          #include <mmintrin.h>
+          #endif
+          #ifndef __MMX__
+          #error Assembler CPP flag not enabled
+          #endif
+          int main(int argc, char **argv) { }" HAVE_MMX)
+      if(HAVE_MMX)
+        list(APPEND EXTRA_CFLAGS "-mmmx")
+      endif(HAVE_MMX)
+      set(CMAKE_REQUIRED_FLAGS)
+    endif(MMX)
+
+    if(3DNOW)
+      set(CMAKE_REQUIRED_FLAGS "-m3dnow")
+      check_c_source_compiles("
+          #include <mm3dnow.h>
+          #ifndef __3dNOW__
+          #error Assembler CPP flag not enabled
+          #endif
+          int main(int argc, char **argv) {
+            void *p = 0;
+            _m_prefetch(p);
+          }" HAVE_3DNOW)
+      if(HAVE_3DNOW)
+        list(APPEND EXTRA_CFLAGS "-m3dnow")
+      endif(HAVE_3DNOW)
+      set(CMAKE_REQUIRED_FLAGS)
+    endif(3DNOW)
+
+    if(SSE)
+      set(CMAKE_REQUIRED_FLAGS "-msse")
+      check_c_source_compiles("
+          #ifdef __MINGW32__
+          #include <_mingw.h>
+          #ifdef __MINGW64_VERSION_MAJOR
+          #include <intrin.h>
+          #else
+          #include <xmmintrin.h>
+          #endif
+          #else
+          #include <xmmintrin.h>
+          #endif
+          #ifndef __SSE__
+          #error Assembler CPP flag not enabled
+          #endif
+          int main(int argc, char **argv) { }" HAVE_SSE)
+      if(HAVE_SSE)
+        list(APPEND EXTRA_CFLAGS "-msse")
+      endif(HAVE_SSE)
+      set(CMAKE_REQUIRED_FLAGS)
+    endif(SSE)
+
+    if(SSE2)
+      set(CMAKE_REQUIRED_FLAGS "-msse2")
+      check_c_source_compiles("
+          #ifdef __MINGW32__
+          #include <_mingw.h>
+          #ifdef __MINGW64_VERSION_MAJOR
+          #include <intrin.h>
+          #else
+          #include <emmintrin.h>
+          #endif
+          #else
+          #include <emmintrin.h>
+          #endif
+          #ifndef __SSE2__
+          #error Assembler CPP flag not enabled
+          #endif
+          int main(int argc, char **argv) { }" HAVE_SSE2)
+      if(HAVE_SSE2)
+        list(APPEND EXTRA_CFLAGS "-msse2")
+      endif(HAVE_SSE2)
+      set(CMAKE_REQUIRED_FLAGS)
+    endif(SSE2)
+
+    if(SSEMATH)
+      if(SSE OR SSE2)
+        if(USE_GCC)
+          list(APPEND EXTRA_CFLAGS "-mfpmath=387")
+        endif(USE_GCC)
+        set(HAVE_SSEMATH TRUE)
+      endif(SSE OR SSE2)
+    endif(SSEMATH)
+
+    if(ALTIVEC)
+      set(CMAKE_REQUIRED_FLAGS "-maltivec")
+      check_c_source_compiles("
+          #include <altivec.h>
+          vector unsigned int vzero() {
+              return vec_splat_u32(0);
+          }
+          int main(int argc, char **argv) { }" HAVE_ALTIVEC_H_HDR)
+      check_c_source_compiles("
+          vector unsigned int vzero() {
+              return vec_splat_u32(0);
+          }
+          int main(int argc, char **argv) { }" HAVE_ALTIVEC)
+      set(CMAKE_REQUIRED_FLAGS)
+      if(HAVE_ALTIVEC OR HAVE_ALTIVEC_H_HDR)
+        set(HAVE_ALTIVEC TRUE) # if only HAVE_ALTIVEC_H_HDR is set
+        list(APPEND EXTRA_CFLAGS "-maltivec")
+        set(SDL_ALTIVEC_BLITTERS 1)
+        if(HAVE_ALTIVEC_H_HDR)
+          set(HAVE_ALTIVEC_H 1)
+        endif(HAVE_ALTIVEC_H_HDR)
+      endif(HAVE_ALTIVEC OR HAVE_ALTIVEC_H_HDR)
+    endif(ALTIVEC)
+  elseif(MSVC_VERSION GREATER 1500)
+    # TODO: SDL_cpuinfo.h needs to support the user's configuration wish
+    # for MSVC - right now it is always activated
+    if(NOT ARCH_64)
+      set(HAVE_MMX TRUE)
+      set(HAVE_3DNOW TRUE)
+    endif(NOT ARCH_64)
+    set(HAVE_SSE TRUE)
+    set(HAVE_SSE2 TRUE)
+    set(SDL_ASSEMBLY_ROUTINES 1)
+  endif(USE_GCC OR USE_CLANG)
+# TODO:
+#else(ASSEMBLY)
+#  if(USE_GCC OR USE_CLANG)
+#    list(APPEND EXTRA_CFLAGS "-mno-sse" "-mno-sse2" "-mno-mmx")
+#  endif(USE_GCC OR USE_CLANG)
+endif(ASSEMBLY)
+
+# TODO: Can't deactivate on FreeBSD? w/o LIBC, SDL_stdinc.h can't define
+# anything.
+if(LIBC)
+  if(WINDOWS AND NOT MINGW)
+    set(HAVE_LIBC TRUE)
+    foreach(_HEADER stdio.h string.h ctype.h math.h)
+      string(TOUPPER "HAVE_${_HEADER}" _UPPER)
+      string(REPLACE "." "_" _HAVE_H ${_UPPER})
+      set(${_HAVE_H} 1)
+    endforeach()
+    set(HAVE_SIGNAL_H 1)
+    foreach(_FN
+            malloc calloc realloc free qsort abs memset memcpy memmove memcmp
+            strlen _strrev _strupr _strlwr strchr strrchr strstr itoa _ltoa
+            _ultoa strtol strtoul strtoll strtod atoi atof strcmp strncmp
+            _stricmp _strnicmp sscanf atan atan2 ceil copysign cos cosf fabs
+            floor log pow scalbn sin sinf sqrt)
+      string(TOUPPER ${_FN} _UPPER)
+      set(HAVE_${_UPPER} 1)
+    endforeach()
+    if(NOT CYGWIN AND NOT MINGW)
+      set(HAVE_ALLOCA 1)
+    endif(NOT CYGWIN AND NOT MINGW)
+    set(HAVE_M_PI 1)
+    add_definitions(-D_USE_MATH_DEFINES) # needed for M_PI
+    set(STDC_HEADERS 1)
+  else(WINDOWS AND NOT MINGW)
+    set(HAVE_LIBC TRUE)
+    check_include_file(sys/types.h HAVE_SYS_TYPES_H)
+    foreach(_HEADER
+            stdio.h stdlib.h stddef.h stdarg.h malloc.h memory.h string.h
+            strings.h inttypes.h stdint.h ctype.h math.h iconv.h signal.h)
+      string(TOUPPER "HAVE_${_HEADER}" _UPPER)
+      string(REPLACE "." "_" _HAVE_H ${_UPPER})
+      check_include_file("${_HEADER}" ${_HAVE_H})
+    endforeach()
+
+    check_include_files("dlfcn.h;stdint.h;stddef.h;inttypes.h;stdlib.h;strings.h;string.h;float.h" STDC_HEADERS)
+    check_type_size("size_t" SIZEOF_SIZE_T)
+    check_symbol_exists(M_PI math.h HAVE_M_PI)
+    # TODO: refine the mprotect check
+    check_c_source_compiles("#include <sys/types.h>
+                             #include <sys/mman.h>
+                             int main() { }" HAVE_MPROTECT)
+    foreach(_FN
+            strtod malloc calloc realloc free getenv setenv putenv unsetenv
+            qsort abs bcopy memset memcpy memmove memcmp strlen strlcpy strlcat
+            strdup _strrev _strupr _strlwr strchr strrchr strstr itoa _ltoa
+            _uitoa _ultoa strtol strtoul _i64toa _ui64toa strtoll strtoull
+            atoi atof strcmp strncmp _stricmp strcasecmp _strnicmp strncasecmp
+            sscanf snprintf vsnprintf fseeko fseeko64 sigaction setjmp
+            nanosleep sysconf sysctlbyname
+            )
+      string(TOUPPER ${_FN} _UPPER)
+      set(_HAVEVAR "HAVE_${_UPPER}")
+      check_function_exists("${_FN}" ${_HAVEVAR})
+    endforeach()
+
+    check_library_exists(m pow "" HAVE_LIBM)
+    if(HAVE_LIBM)
+      set(CMAKE_REQUIRED_LIBRARIES m)
+      foreach(_FN
+              atan atan2 ceil copysign cos cosf fabs floor log pow scalbn sin
+              sinf sqrt)
+        string(TOUPPER ${_FN} _UPPER)
+        set(_HAVEVAR "HAVE_${_UPPER}")
+        check_function_exists("${_FN}" ${_HAVEVAR})
+      endforeach()
+      set(CMAKE_REQUIRED_LIBRARIES)
+      list(APPEND EXTRA_LIBS m)
+    endif(HAVE_LIBM)
+
+    check_library_exists(iconv iconv_open "" HAVE_LIBICONV)
+    if(HAVE_LIBICONV)
+      list(APPEND EXTRA_LIBS iconv)
+    endif(HAVE_LIBICONV)
+
+    check_struct_has_member("struct sigaction" "sa_sigaction" "signal.h" HAVE_SA_SIGACTION)
+  endif(WINDOWS AND NOT MINGW)
+else(LIBC)
+  if(WINDOWS)
+    set(HAVE_STDARG_H 1)
+    set(HAVE_STDDEF_H 1)
+  endif(WINDOWS)
+endif(LIBC)
+
+
+# Enable/disable various subsystems of the SDL library
+foreach(_SUB ${SDL_SUBSYSTEMS})
+  string(TOUPPER ${_SUB} _OPT)
+  if(NOT SDL_${_OPT})
+    set(SDL_${_OPT}_DISABLED 1)
+  endif(NOT SDL_${_OPT})
+endforeach()
+if(SDL_JOYSTICK)
+  file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/*.c)
+  set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES})
+endif(SDL_JOYSTICK)
+if(SDL_HAPTIC)
+  if(NOT SDL_JOYSTICK)
+    # Haptic requires some private functions from the joystick subsystem.
+    message_error("SDL_HAPTIC requires SDL_JOYSTICK, which is not enabled")
+  endif(NOT SDL_JOYSTICK)
+  file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/*.c)
+  set(SOURCE_FILES ${SOURCE_FILES} ${HAPTIC_SOURCES})
+endif(SDL_HAPTIC)
+if(SDL_POWER)
+  file(GLOB POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/*.c)
+  set(SOURCE_FILES ${SOURCE_FILES} ${POWER_SOURCES})
+endif(SDL_POWER)
+# TODO: in configure.in, the test for LOADSO and SDL_DLOPEN is a bit weird:
+# if LOADSO is not wanted, SDL_LOADSO_DISABLED is set
+# If however on Unix or APPLE dlopen() is detected via CheckDLOPEN(),
+# SDL_LOADSO_DISABLED will not be set, regardless of the LOADSO settings
+
+# General SDL subsystem options, valid for all platforms
+if(SDL_AUDIO)
+  # CheckDummyAudio/CheckDiskAudio - valid for all platforms
+  if(DUMMYAUDIO)
+    set(SDL_AUDIO_DRIVER_DUMMY 1)
+    file(GLOB DUMMYAUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/dummy/*.c)
+    set(SOURCE_FILES ${SOURCE_FILES} ${DUMMYAUDIO_SOURCES})
+    set(HAVE_DUMMYAUDIO TRUE)
+  endif(DUMMYAUDIO)
+  if(DISKAUDIO)
+    set(SDL_AUDIO_DRIVER_DISK 1)
+    file(GLOB DISKAUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/disk/*.c)
+    set(SOURCE_FILES ${SOURCE_FILES} ${DISKAUDIO_SOURCES})
+    set(HAVE_DISKAUDIO TRUE)
+  endif(DISKAUDIO)
+endif(SDL_AUDIO)
+
+if(SDL_DLOPEN)
+  # Relevant for Unix/Darwin only
+  if(UNIX OR APPLE)
+    CheckDLOPEN()
+  endif(UNIX OR APPLE)
+endif(SDL_DLOPEN)
+
+if(SDL_VIDEO)
+  if(VIDEO_DUMMY)
+    set(SDL_VIDEO_DRIVER_DUMMY 1)
+    file(GLOB VIDEO_DUMMY_SOURCES ${SDL2_SOURCE_DIR}/src/video/dummy/*.c)
+    set(SOURCE_FILES ${SOURCE_FILES} ${VIDEO_DUMMY_SOURCES})
+    set(HAVE_VIDEO_DUMMY TRUE)
+    set(HAVE_SDL_VIDEO TRUE)
+  endif(VIDEO_DUMMY)
+endif(SDL_VIDEO)
+
+# Platform-specific options and settings
+if(UNIX AND NOT APPLE)
+  if(SDL_AUDIO)
+    if(SYSV5 OR SOLARIS OR HPUX)
+        set(SDL_AUDIO_DRIVER_SUNAUDIO 1)
+        file(GLOB SUN_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/sun/*.c)
+        set(SOURCE_FILES ${SOURCE_FILES} ${SUN_AUDIO_SOURCES})
+        set(HAVE_SDL_AUDIO TRUE)
+    elseif(NETBSD OR OPENBSD)
+        set(SDL_AUDIO_DRIVER_BSD 1)
+        file(GLOB BSD_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/bsd/*.c)
+        set(SOURCE_FILES ${SOURCE_FILES} ${BSD_AUDIO_SOURCES})
+        set(HAVE_SDL_AUDIO TRUE)
+    elseif(AIX)
+        set(SDL_AUDIO_DRIVER_PAUDIO 1)
+        file(GLOB AIX_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/paudio/*.c)
+        set(SOURCE_FILES ${SOURCE_FILES} ${AIX_AUDIO_SOURCES})
+        set(HAVE_SDL_AUDIO TRUE)
+    endif()
+    CheckOSS()
+    CheckALSA()
+    CheckPulseAudio()
+    CheckESD()
+    CheckARTS()
+    CheckNAS()
+    CheckSNDIO()
+    CheckFusionSound()
+  endif(SDL_AUDIO)
+
+  if(SDL_VIDEO)
+    CheckX11()
+    CheckDirectFB()
+    CheckOpenGLX11()
+    CheckOpenGLESX11()
+  endif(SDL_VIDEO)
+
+  if(LINUX)
+    check_c_source_compiles("
+        #include <linux/input.h>
+        #ifndef EVIOCGNAME
+        #error EVIOCGNAME() ioctl not available
+        #endif
+        int main(int argc, char** argv) {}" HAVE_INPUT_EVENTS)
+
+    file(GLOB CORE_SOURCES ${SDL2_SOURCE_DIR}/src/core/linux/*.c)
+    set(SOURCE_FILES ${SOURCE_FILES} ${CORE_SOURCES})
+
+    if(HAVE_INPUT_EVENTS)
+      set(SDL_INPUT_LINUXEV 1)
+    endif(HAVE_INPUT_EVENTS)
+
+    if(SDL_HAPTIC AND HAVE_INPUT_EVENTS)
+      set(SDL_HAPTIC_LINUX 1)
+      file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/linux/*.c)
+      set(SOURCE_FILES ${SOURCE_FILES} ${HAPTIC_SOURCES})
+      set(HAVE_SDL_HAPTIC TRUE)
+    endif(SDL_HAPTIC AND HAVE_INPUT_EVENTS)
+
+    check_include_file("libudev.h" HAVE_LIBUDEV_H)
+
+    # !!! FIXME: this needs pkg-config to find the include path, I think.
+    check_include_file("dbus/dbus.h" HAVE_DBUS_DBUS_H)
+  endif(LINUX)
+
+  if(INPUT_TSLIB)
+    check_c_source_compiles("
+        #include \"tslib.h\"
+        int main(int argc, char** argv) { }" HAVE_INPUT_TSLIB)
+    if(HAVE_INPUT_TSLIB)
+      set(SDL_INPUT_TSLIB 1)
+      list(APPEND EXTRA_LIBS ts)
+    endif(HAVE_INPUT_TSLIB)
+  endif(INPUT_TSLIB)
+
+  if(SDL_JOYSTICK)
+    CheckUSBHID()   # seems to be BSD specific - limit the test to BSD only?
+    if(LINUX)
+      set(SDL_JOYSTICK_LINUX 1)
+      file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/linux/*.c)
+      set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES})
+      set(HAVE_SDL_JOYSTICK TRUE)
+    endif(LINUX)
+  endif(SDL_JOYSTICK)
+
+  CheckPTHREAD()
+
+  if(CLOCK_GETTIME)
+    check_library_exists(rt clock_gettime "" FOUND_CLOCK_GETTIME)
+    if(FOUND_CLOCK_GETTIME)
+      list(APPEND EXTRA_LIBS rt)
+      set(HAVE_CLOCK_GETTIME 1)
+    else(FOUND_CLOCK_GETTIME)
+      check_library_exists(c clock_gettime "" FOUND_CLOCK_GETTIME)
+      if(FOUND_CLOCK_GETTIME)
+        set(HAVE_CLOCK_GETTIME 1)
+      endif(FOUND_CLOCK_GETTIME)
+    endif(HAVE_CLOCK_GETTIME)
+  endif(CLOCK_GETTIME)
+
+  check_include_file(linux/version.h HAVE_LINUX_VERSION_H)
+  if(HAVE_LINUX_VERSION_H)
+    set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DHAVE_LINUX_VERSION_H")
+  endif(HAVE_LINUX_VERSION_H)
+
+  if(SDL_POWER)
+    if(LINUX)
+      set(SDL_POWER_LINUX 1)
+      file(GLOB POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/linux/*.c)
+      set(SOURCE_FILES ${SOURCE_FILES} ${POWER_SOURCES})
+      set(HAVE_SDL_POWER TRUE)
+    endif(LINUX)
+  endif(SDL_POWER)
+
+  if(SDL_FILESYSTEM)
+    set(SDL_FILESYSTEM_UNIX 1)
+    file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/unix/*.c)
+    set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES})
+    set(HAVE_SDL_FILESYSTEM TRUE)
+  endif(SDL_FILESYSTEM)
+
+  if(SDL_TIMERS)
+    set(SDL_TIMER_UNIX 1)
+    file(GLOB TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/unix/*.c)
+    set(SOURCE_FILES ${SOURCE_FILES} ${TIMER_SOURCES})
+    set(HAVE_SDL_TIMERS TRUE)
+  endif(SDL_TIMERS)
+
+  if(RPATH)
+    set(SDL_RLD_FLAGS "")
+    if(BSDI OR FREEBSD OR LINUX OR NETBSD)
+      set(SDL_RLD_FLAGS "-Wl,-rpath,\${libdir}")
+    elseif(SOLARIS)
+      set(SDL_RLD_FLAGS "-R\${libdir}")
+    endif()
+    set(CMAKE_BUILD_WITH_INSTALL_RPATH TRUE)
+    set(HAVE_RPATH TRUE)
+  endif(RPATH)
+
+elseif(WINDOWS)
+  find_program(WINDRES windres)
+
+  check_c_source_compiles("
+    #include <windows.h>
+    int main(int argc, char **argv) { }" HAVE_WIN32_CC)
+
+  file(GLOB CORE_SOURCES ${SDL2_SOURCE_DIR}/src/core/windows/*.c)
+  set(SOURCE_FILES ${SOURCE_FILES} ${CORE_SOURCES})
+
+  # Check for DirectX
+  if(DIRECTX)
+    if("$ENV{DXSDK_DIR}" STREQUAL "")
+      message_error("DIRECTX requires the \$DXSDK_DIR environment variable to be set")
+    endif("$ENV{DXSDK_DIR}" STREQUAL "")
+    set(CMAKE_REQUIRED_FLAGS "/I\"$ENV{DXSDK_DIR}\\Include\"")
+    check_include_file(d3d9.h HAVE_D3D_H)
+    check_include_file(ddraw.h HAVE_DDRAW_H)
+    check_include_file(dsound.h HAVE_DSOUND_H)
+    check_include_file(dinput.h HAVE_DINPUT_H)
+    check_include_file(xaudio2.h HAVE_XAUDIO2_H)
+    if(HAVE_D3D_H OR HAVE_DDRAW_H OR HAVE_DSOUND_H OR HAVE_DINPUT_H OR HAVE_XAUDIO2_H)
+      set(HAVE_DIRECTX TRUE)
+      # TODO: change $ENV{DXSDL_DIR} to get the path from the include checks
+      set(SDL_LINK_DIR $ENV{DXSDK_DIR}\\lib\\${PROCESSOR_ARCH})
+      set(SDL_LINK_DIR ${SDL_LINK_DIR} PARENT_SCOPE)
+      link_directories(${SDL_LINK_DIR})
+      include_directories($ENV{DXSDK_DIR}\\Include)
+    endif()
+    set(CMAKE_REQUIRED_FLAGS)
+  endif(DIRECTX)
+
+  if(SDL_AUDIO)
+    set(SDL_AUDIO_DRIVER_WINMM 1)
+    file(GLOB WINMM_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/winmm/*.c)
+    set(SOURCE_FILES ${SOURCE_FILES} ${WINMM_AUDIO_SOURCES})
+    set(HAVE_SDL_AUDIO TRUE)
+
+    if(HAVE_DSOUND_H)
+      set(SDL_AUDIO_DRIVER_DSOUND 1)
+      file(GLOB DSOUND_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/directsound/*.c)
+      set(SOURCE_FILES ${SOURCE_FILES} ${DSOUND_AUDIO_SOURCES})
+    endif(HAVE_DSOUND_H)
+
+    if(HAVE_XAUDIO2_H)
+      set(SDL_AUDIO_DRIVER_XAUDIO2 1)
+      file(GLOB XAUDIO2_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/xaudio2/*.c)
+      set(SOURCE_FILES ${SOURCE_FILES} ${XAUDIO2_AUDIO_SOURCES})
+    endif(HAVE_XAUDIO2_H)
+  endif(SDL_AUDIO)
+
+  if(SDL_VIDEO)
+    # requires SDL_LOADSO on Windows (IME, DX, etc.)
+    if(NOT SDL_LOADSO)
+      message_error("SDL_VIDEO requires SDL_LOADSO, which is not enabled")
+    endif(NOT SDL_LOADSO)
+    set(SDL_VIDEO_DRIVER_WINDOWS 1)
+    file(GLOB WIN_VIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/windows/*.c)
+    set(SOURCE_FILES ${SOURCE_FILES} ${WIN_VIDEO_SOURCES})
+
+    if(RENDER_D3D AND HAVE_D3D_H)
+      set(SDL_VIDEO_RENDER_D3D 1)
+      set(HAVE_RENDER_D3D TRUE)
+    endif(RENDER_D3D AND HAVE_D3D_H)
+    set(HAVE_SDL_VIDEO TRUE)
+  endif(SDL_VIDEO)
+
+  if(SDL_THREADS)
+    set(SDL_THREAD_WINDOWS 1)
+    set(SOURCE_FILES ${SOURCE_FILES}
+      ${SDL2_SOURCE_DIR}/src/thread/windows/SDL_sysmutex.c
+      ${SDL2_SOURCE_DIR}/src/thread/windows/SDL_syssem.c
+      ${SDL2_SOURCE_DIR}/src/thread/windows/SDL_systhread.c
+      ${SDL2_SOURCE_DIR}/src/thread/windows/SDL_systls.c
+      ${SDL2_SOURCE_DIR}/src/thread/generic/SDL_syscond.c)
+    set(HAVE_SDL_THREADS TRUE)
+  endif(SDL_THREADS)
+
+  if(SDL_POWER)
+    set(SDL_POWER_WINDOWS 1)
+    set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/power/windows/SDL_syspower.c)
+    set(HAVE_SDL_POWER TRUE)
+  endif(SDL_POWER)
+
+  if(SDL_FILESYSTEM)
+    set(SDL_FILESYSTEM_WINDOWS 1)
+    file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesytem/windows/*.c)
+    set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES})
+    set(HAVE_SDL_FILESYSTEM TRUE)
+  endif(SDL_FILESYSTEM)
+
+  # Libraries for Win32 native and MinGW
+  list(APPEND EXTRA_LIBS user32 gdi32 winmm imm32 ole32 oleaut32 version uuid)
+
+  # TODO: in configure.in the check for timers is set on
+  # cygwin | mingw32* - does this include mingw32CE?
+  if(SDL_TIMERS)
+    set(SDL_TIMER_WINDOWS 1)
+    file(GLOB TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/windows/*.c)
+    set(SOURCE_FILES ${SOURCE_FILES} ${TIMER_SOURCES})
+    set(HAVE_SDL_TIMERS TRUE)
+  endif(SDL_TIMERS)
+
+  if(SDL_LOADSO)
+    set(SDL_LOADSO_WINDOWS 1)
+    file(GLOB LOADSO_SOURCES ${SDL2_SOURCE_DIR}/src/loadso/windows/*.c)
+    set(SOURCE_FILES ${SOURCE_FILES} ${LOADSO_SOURCES})
+    set(HAVE_SDL_LOADSO TRUE)
+  endif(SDL_LOADSO)
+
+  file(GLOB CORE_SOURCES ${SDL2_SOURCE_DIR}/src/core/windows/*.c)
+  set(SOURCE_FILES ${SOURCE_FILES} ${CORE_SOURCES})
+
+  if(SDL_VIDEO)
+    if(VIDEO_OPENGL)
+      set(SDL_VIDEO_OPENGL 1)
+      set(SDL_VIDEO_OPENGL_WGL 1)
+      set(SDL_VIDEO_RENDER_OGL 1)
+      set(HAVE_VIDEO_OPENGL TRUE)
+    endif(VIDEO_OPENGL)
+  endif(SDL_VIDEO)
+
+  if(SDL_JOYSTICK)
+    if(HAVE_DINPUT_H)
+      set(SDL_JOYSTICK_DINPUT 1)
+      set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/joystick/windows/SDL_dxjoystick.c)
+      list(APPEND EXTRA_LIBS dinput8 dxguid dxerr)
+    else()
+      set(SDL_JOYSTICK_WINMM 1)
+      set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/joystick/windows/SDL_mmjoystick.c)
+    endif(HAVE_DINPUT_H)
+    set(HAVE_SDL_JOYSTICK TRUE)
+  endif(SDL_JOYSTICK)
+
+  if(SDL_HAPTIC AND HAVE_DINPUT_H)
+    set(SDL_HAPTIC_DINPUT 1)
+    set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/haptic/windows/SDL_syshaptic.c)
+    set(HAVE_SDL_HAPTIC TRUE)
+  endif(SDL_HAPTIC AND HAVE_DINPUT_H)
+
+  file(GLOB VERSION_SOURCES ${SDL2_SOURCE_DIR}/src/main/windows/*.rc)
+  file(GLOB SDLMAIN_SOURCES ${SDL2_SOURCE_DIR}/src/main/windows/*.c)
+  if(MINGW OR CYGWIN)
+    list(APPEND EXTRA_LIBS mingw32)
+    list(APPEND EXTRA_LDFLAGS "-mwindows")
+    set(SDL_CFLAGS "${SDL_CFLAGS} -Dmain=SDL_main")
+    list(APPEND SDL_LIBS "-lmingw32" "-lSDL2main" "-mwindows")
+  endif(MINGW OR CYGWIN)
+elseif(APPLE)
+  # TODO: rework this for proper MacOS X, iOS and Darwin support
+
+  # Requires the darwin file implementation
+  if(SDL_FILE)
+    file(GLOB EXTRA_SOURCES ${PROJECT_SOURCE_DIR}/src/file/cocoa/*.m)
+    set(SOURCE_FILES ${EXTRA_SOURCES} ${SOURCE_FILES})
+    set_source_files_properties(${EXTRA_SOURCES} PROPERTIES LANGUAGE C)
+    set(HAVE_SDL_FILE TRUE)
+    set(SDL_FRAMEWORK_COCOA 1)
+  else()
+    message_error("SDL_FILE must be enabled to build on MacOS X")
+  endif()
+
+  if(SDL_AUDIO)
+    set(MACOSX_COREAUDIO 1)
+    file(GLOB AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/coreaudio/*.c)
+    set(SOURCE_FILES ${SOURCE_FILES} ${AUDIO_SOURCES})
+    set(HAVE_SDL_AUDIO TRUE)
+    set(SDL_FRAMEWORK_COREAUDIO 1)
+    set(SDL_FRAMEWORK_AUDIOUNIT 1)
+  endif()
+
+  if(SDL_JOYSTICK)
+    set(SDL_JOYSTICK_IOKIT 1)
+    file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/darwin/*.c)
+    set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES})
+    set(HAVE_SDL_JOYSTICK TRUE)
+    set(SDL_FRAMEWORK_IOKIT 1)
+    set(SDL_FRAMEWORK_FF 1)
+  endif()
+
+  if(SDL_HAPTIC)
+    set(SDL_HAPTIC_IOKIT 1)
+    file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/darwin/*.c)
+    set(SOURCE_FILES ${SOURCE_FILES} ${HAPTIC_SOURCES})
+    set(HAVE_SDL_HAPTIC TRUE)
+    set(SDL_FRAMEWORK_IOKIT 1)
+    set(SDL_FRAMEWORK_FF 1)
+    if(NOT SDL_JOYSTICK)
+      message(FATAL_ERROR "SDL_HAPTIC requires SDL_JOYSTICK to be enabled")
+    endif()
+  endif()
+
+  if(SDL_POWER)
+    set(SDL_POWER_MACOSX 1)
+    file(GLOB POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/macosx/*.c)
+    set(SOURCE_FILES ${SOURCE_FILES} ${POWER_SOURCES})
+    set(HAVE_SDL_POWER TRUE)
+    set(SDL_FRAMEWORK_CARBON 1)
+    set(SDL_FRAMEWORK_IOKIT 1)
+  endif()
+
+  if(SDL_FILESYSTEM)
+    set(SDL_FILESYSTEM_COCOA 1)
+    file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/cocoa/*.m)
+    set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES})
+    set(HAVE_SDL_FILESYSTEM TRUE)
+  endif()
+
+  # Actually load the frameworks at the end so we don't duplicate include.
+  if(SDL_FRAMEWORK_COCOA)
+    find_library(COCOA_LIBRARY Cocoa)
+    list(APPEND EXTRA_LIBS ${COCOA_LIBRARY})
+  endif()
+  if(SDL_FRAMEWORK_IOKIT)
+    find_library(IOKIT IOKit)
+    list(APPEND EXTRA_LIBS ${IOKIT})
+  endif()
+  if(SDL_FRAMEWORK_FF)
+    find_library(FORCEFEEDBACK ForceFeedback)
+    list(APPEND EXTRA_LIBS ${FORCEFEEDBACK})
+  endif()
+  if(SDL_FRAMEWORK_CARBON)
+    find_library(CARBON_LIBRARY Carbon)
+    list(APPEND EXTRA_LIBS ${CARBON_LIBRARY})
+  endif()
+  if(SDL_FRAMEWORK_COREAUDIO)
+    find_library(COREAUDIO CoreAudio)
+    list(APPEND EXTRA_LIBS ${COREAUDIO})
+  endif()
+  if(SDL_FRAMEWORK_AUDIOUNIT)
+    find_library(AUDIOUNIT AudioUnit)
+    list(APPEND EXTRA_LIBS ${AUDIOUNIT})
+  endif()
+
+  # iOS hack needed - http://code.google.com/p/ios-cmake/ ?
+  if(SDL_VIDEO)
+    CheckCOCOA()
+    if(VIDEO_OPENGL)
+      set(SDL_VIDEO_OPENGL 1)
+      set(SDL_VIDEO_OPENGL_CGL 1)
+      set(SDL_VIDEO_RENDER_OGL 1)
+      if(DARWIN)
+        find_library(OpenGL_LIBRARY OpenGL)
+        list(APPEND EXTRA_LIBRARIES ${OpenGL_LIBRARY})
+      endif(DARWIN)
+      set(HAVE_VIDEO_OPENGL TRUE)
+    endif(VIDEO_OPENGL)
+  endif(SDL_VIDEO)
+
+  CheckPTHREAD()
+elseif(HAIKU)
+  if(SDL_VIDEO)
+    set(SDL_VIDEO_DRIVER_HAIKU 1)
+    file(GLOB HAIKUVIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/haiku/*.c)
+    set(SOURCE_FILES ${SOURCE_FILES} ${HAIKUVIDEO_SOURCES})
+    set(HAVE_SDL_VIDEO TRUE)
+
+    set(SDL_FILESYSTEM_HAIKU 1)
+    file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/haiku/*.cc)
+    set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES})
+    set(HAVE_SDL_FILESYSTEM TRUE)
+
+    if(VIDEO_OPENGL)
+      # TODO: Use FIND_PACKAGE(OpenGL) instead
+      set(SDL_VIDEO_OPENGL 1)
+      set(SDL_VIDEO_OPENGL_BGL 1)
+      set(SDL_VIDEO_RENDER_OGL 1)
+      list(APPEND EXTRA_LIBS GL)
+      set(HAVE_VIDEO_OPENGL TRUE)
+    endif(VIDEO_OPENGL)
+  endif(SDL_VIDEO)
+
+  CheckPTHREAD()
+endif()
+
+# Dummies
+# configure.in does it differently:
+# if not have X
+#   if enable_X {  SDL_X_DISABLED = 1 }
+#   [add dummy sources]
+# so it always adds a dummy, without checking, if it was actually requested.
+# This leads to missing internal references on building, since the
+# src/X/*.c does not get included.
+if(NOT HAVE_SDL_JOYSTICK)
+  set(SDL_JOYSTICK_DISABLED 1)
+  if(SDL_JOYSTICK AND NOT APPLE) # results in unresolved symbols on OSX
+
+    file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/dummy/*.c)
+    set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES})
+  endif()
+endif(NOT HAVE_SDL_JOYSTICK)
+if(NOT HAVE_SDL_HAPTIC)
+  set(SDL_HAPTIC_DISABLED 1)
+  file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/dummy/*.c)
+  set(SOURCE_FILES ${SOURCE_FILES} ${HAPTIC_SOURCES})
+endif(NOT HAVE_SDL_HAPTIC)
+if(NOT HAVE_SDL_LOADSO)
+  set(SDL_LOADSO_DISABLED 1)
+  file(GLOB LOADSO_SOURCES ${SDL2_SOURCE_DIR}/src/loadso/dummy/*.c)
+  set(SOURCE_FILES ${SOURCE_FILES} ${LOADSO_SOURCES})
+endif(NOT HAVE_SDL_LOADSO)
+if(NOT HAVE_SDL_FILESYSTEM)
+  set(SDL_FILESYSTEM_DISABLED 1)
+  file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/dummy/*.c)
+  set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES})
+endif(NOT HAVE_SDL_FILESYSTEM)
+
+# We always need to have threads and timers around
+if(NOT HAVE_SDL_THREADS)
+  set(SDL_THREADS_DISABLED 1)
+  file(GLOB THREADS_SOURCES ${SDL2_SOURCE_DIR}/src/thread/generic/*.c)
+  set(SOURCE_FILES ${SOURCE_FILES} ${THREADS_SOURCES})
+endif(NOT HAVE_SDL_THREADS)
+if(NOT HAVE_SDL_TIMERS)
+  set(SDL_TIMERS_DISABLED 1)
+  file(GLOB TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/dummy/*.c)
+  set(SOURCE_FILES ${SOURCE_FILES} ${TIMER_SOURCES})
+endif(NOT HAVE_SDL_TIMERS)
+
+if(NOT SDLMAIN_SOURCES)
+  file(GLOB SDLMAIN_SOURCES ${SDL2_SOURCE_DIR}/src/main/dummy/*.c)
+endif(NOT SDLMAIN_SOURCES)
+
+# Append the -MMD -MT flags
+# if(DEPENDENCY_TRACKING)
+#   if(COMPILER_IS_GNUCC)
+#     set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -MMD -MT \$@")
+#   endif(COMPILER_IS_GNUCC)
+# endif(DEPENDENCY_TRACKING)
+
+configure_file("${SDL2_SOURCE_DIR}/include/SDL_config.h.cmake"
+  "${SDL2_BINARY_DIR}/include/SDL_config.h")
+
+# Prepare the flags and remove duplicates
+if(EXTRA_LDFLAGS)
+  list(REMOVE_DUPLICATES EXTRA_LDFLAGS)
+endif(EXTRA_LDFLAGS)
+if(EXTRA_LIBS)
+  list(REMOVE_DUPLICATES EXTRA_LIBS)
+endif(EXTRA_LIBS)
+if(EXTRA_CFLAGS)
+  list(REMOVE_DUPLICATES EXTRA_CFLAGS)
+endif(EXTRA_CFLAGS)
+listtostr(EXTRA_CFLAGS _EXTRA_CFLAGS)
+set(EXTRA_CFLAGS ${_EXTRA_CFLAGS})
+
+# Compat helpers for the configuration files
+if(NOT WINDOWS OR CYGWIN)
+  # TODO: we need a Windows script, too
+  execute_process(COMMAND sh ${SDL2_SOURCE_DIR}/build-scripts/updaterev.sh)
+
+  set(prefix ${CMAKE_INSTALL_PREFIX})
+  set(exec_prefix "\${prefix}")
+  set(libdir "\${exec_prefix}/lib${LIB_SUFFIX}")
+  set(bindir "\${exec_prefix}/bin")
+  set(includedir "\${prefix}/include")
+  if(SDL_STATIC)
+    set(ENABLE_STATIC_TRUE "")
+    set(ENABLE_STATIC_FALSE "#")
+  else(SDL_STATIC)
+    set(ENABLE_STATIC_TRUE "#")
+    set(ENABLE_STATIC_FALSE "")
+  endif(SDL_STATIC)
+  if(SDL_SHARED)
+    set(ENABLE_SHARED_TRUE "")
+    set(ENABLE_SHARED_FALSE "#")
+  else(SDL_SHARED)
+    set(ENABLE_SHARED_TRUE "#")
+    set(ENABLE_SHARED_FALSE "")
+  endif(SDL_SHARED)
+
+  # Clean up the different lists
+  listtostr(EXTRA_LIBS _EXTRA_LIBS "-l")
+  set(SDL_STATIC_LIBS ${SDL_LIBS} ${EXTRA_LDFLAGS} ${_EXTRA_LIBS})
+  list(REMOVE_DUPLICATES SDL_STATIC_LIBS)
+  listtostr(SDL_STATIC_LIBS _SDL_STATIC_LIBS)
+  set(SDL_STATIC_LIBS ${_SDL_STATIC_LIBS})
+  listtostr(SDL_LIBS _SDL_LIBS)
+  set(SDL_LIBS ${_SDL_LIBS})
+
+  # MESSAGE(STATUS "SDL_LIBS: ${SDL_LIBS}")
+  # MESSAGE(STATUS "SDL_STATIC_LIBS: ${SDL_STATIC_LIBS}")
+
+  configure_file("${SDL2_SOURCE_DIR}/sdl2.pc.in"
+    "${SDL2_BINARY_DIR}/sdl2.pc" @ONLY)
+  configure_file("${SDL2_SOURCE_DIR}/sdl2-config.in"
+    "${SDL2_BINARY_DIR}/sdl2-config")
+  configure_file("${SDL2_SOURCE_DIR}/sdl2-config.in"
+    "${SDL2_BINARY_DIR}/sdl2-config" @ONLY)
+  configure_file("${SDL2_SOURCE_DIR}/SDL2.spec.in"
+    "${SDL2_BINARY_DIR}/SDL2.spec" @ONLY)
+endif(NOT WINDOWS OR CYGWIN)
+
+##### Info output #####
+message(STATUS "")
+message(STATUS "SDL2 was configured with the following options:")
+message(STATUS "")
+message(STATUS "Platform: ${CMAKE_SYSTEM}")
+message(STATUS "64-bit:   ${ARCH_64}")
+message(STATUS "Compiler: ${CMAKE_C_COMPILER}")
+message(STATUS "")
+message(STATUS "Subsystems:")
+foreach(_SUB ${SDL_SUBSYSTEMS})
+  string(TOUPPER ${_SUB} _OPT)
+  message_bool_option(${_SUB} SDL_${_OPT})
+endforeach()
+message(STATUS "")
+message(STATUS "Options:")
+list(SORT ALLOPTIONS)
+foreach(_OPT ${ALLOPTIONS})
+  # Longest option is VIDEO_X11_XSCREENSAVER = 22 characters
+  # Get the padding
+  string(LENGTH ${_OPT} _OPTLEN)
+  math(EXPR _PADLEN "23 - ${_OPTLEN}")
+  string(RANDOM LENGTH ${_PADLEN} ALPHABET " " _PADDING)
+  message_tested_option(${_OPT} ${_PADDING})
+endforeach()
+message(STATUS "")
+message(STATUS " CFLAGS:        ${CMAKE_C_FLAGS}")
+message(STATUS " EXTRA_CFLAGS:  ${EXTRA_CFLAGS}")
+message(STATUS " EXTRA_LDFLAGS: ${EXTRA_LDFLAGS}")
+message(STATUS " EXTRA_LIBS:    ${EXTRA_LIBS}")
+message(STATUS "")
+message(STATUS " Build Shared Library: ${SDL_SHARED}")
+message(STATUS " Build Static Library: ${SDL_STATIC}")
+message(STATUS "")
+if(UNIX)
+  message(STATUS "Something was not detected, although your are sure that it")
+  message(STATUS "has been properly installed? Then make sure, you have set")
+  message(STATUS "the CFLAGS and LDFLAGS environment variables correctly.")
+  message(STATUS "")
+endif(UNIX)
+
+# Ensure that the extra cflags are used at compile time
+set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EXTRA_CFLAGS}")
+
+# Always build SDLmain
+add_library(SDL2main STATIC ${SDLMAIN_SOURCES})
+set(_INSTALL_LIBS "SDL2main")
+
+if(SDL_SHARED)
+  add_library(SDL2 SHARED ${SOURCE_FILES})
+  if(MEGA)
+    install(TARGETS SDL2 RUNTIME DESTINATION . LIBRARY DESTINATION .)
+  endif()
+  if(UNIX)
+    set_target_properties(SDL2 PROPERTIES
+      VERSION ${LT_VERSION}
+      SOVERSION ${LT_CURRENT}
+      OUTPUT_NAME "SDL2-${LT_RELEASE}")
+  else(UNIX)
+    set_target_properties(SDL2 PROPERTIES
+      VERSION ${SDL_VERSION}
+      SOVERSION ${LT_CURRENT}
+      OUTPUT_NAME "SDL2")
+  endif(UNIX)
+ set(_INSTALL_LIBS "SDL2" ${_INSTALL_LIBS})
+ target_link_libraries(SDL2 ${EXTRA_LIBS} ${EXTRA_LDFLAGS})
+ target_include_directories(SDL2 PUBLIC include)
+endif(SDL_SHARED)
+
+if(SDL_STATIC)
+  add_library(SDL2-static STATIC ${SOURCE_FILES})
+  set_target_properties(SDL2-static PROPERTIES OUTPUT_NAME "SDL2")
+  # TODO: Win32 platforms keep the same suffix .lib for import and static
+  # libraries - do we need to consider this?
+  set(_INSTALL_LIBS "SDL2-static" ${_INSTALL_LIBS})
+  target_link_libraries(SDL2-static ${EXTRA_LIBS} ${EXTRA_LDFLAGS})
+  target_include_directories(SDL2-static PUBLIC include)
+endif(SDL_STATIC)
+
+##### Installation targets #####
+
+if (MEGA)
+  return()
+endif()
+
+install(TARGETS ${_INSTALL_LIBS}
+  LIBRARY DESTINATION "lib${LIB_SUFFIX}"
+  ARCHIVE DESTINATION "lib${LIB_SUFFIX}")
+
+file(GLOB INCLUDE_FILES ${SDL2_SOURCE_DIR}/include/*.h)
+file(GLOB BIN_INCLUDE_FILES ${SDL2_BINARY_DIR}/include/*.h)
+foreach(_FNAME ${BIN_INCLUDE_FILES})
+  get_filename_component(_INCNAME ${_FNAME} NAME)
+  list(REMOVE_ITEM INCLUDE_FILES ${SDL2_SOURCE_DIR}/include/${_INCNAME})
+endforeach()
+list(APPEND INCLUDE_FILES ${BIN_INCLUDE_FILES})
+install(FILES ${INCLUDE_FILES} DESTINATION include/SDL2)
+
+if(SDL_SHARED)
+  install(CODE "
+    execute_process(COMMAND ${CMAKE_COMMAND} -E create_symlink
+    \"libSDL2-2.0.so\" \"libSDL2.so\")")
+  install(FILES ${SDL2_BINARY_DIR}/libSDL2.so DESTINATION "lib${LIB_SUFFIX}")
+endif(SDL_SHARED)
+
+if(NOT WINDOWS OR CYGWIN)
+  if(FREEBSD)
+    # FreeBSD uses ${PREFIX}/libdata/pkgconfig
+    install(FILES ${SDL2_BINARY_DIR}/sdl2.pc DESTINATION "libdata/pkgconfig")
+  else(FREEBSD)
+    install(FILES ${SDL2_BINARY_DIR}/sdl2.pc
+      DESTINATION "lib${LIB_SUFFIX}/pkgconfig")
+  endif(FREEBSD)
+  install(PROGRAMS ${SDL2_BINARY_DIR}/sdl2-config DESTINATION bin)
+  # TODO: what about the .spec file? Is it only needed for RPM creation?
+  install(FILES "${SDL2_SOURCE_DIR}/sdl2.m4" DESTINATION "share/aclocal")
+endif(NOT WINDOWS OR CYGWIN)

+ 4 - 4
libs/SDL2/INSTALL.txt

@@ -9,7 +9,7 @@ To compile and install SDL:
         * Run './configure; make; make install'
 
         Mac OS X with Xcode:
-        * Read README-macosx.txt
+        * Read docs/README-macosx.md
 
         Mac OS X from the command line:
         * Run './configure; make; make install'
@@ -18,13 +18,13 @@ To compile and install SDL:
         * Run './configure; make; make install'
 
         Android:
-        * Read README-android.txt
+        * Read docs/README-android.md
 
         iOS:
-        * Read README-ios.txt
+        * Read docs/README-ios.md
 
         Using Cmake:
-        * Read README-cmake.txt
+        * Read docs/README-cmake.md
 
     2.  Look at the example programs in ./test, and check out the online
         documentation at http://wiki.libsdl.org/

+ 21 - 6
libs/SDL2/Makefile.in

@@ -42,15 +42,25 @@ SDLTEST_OBJECTS = @SDLTEST_OBJECTS@
 SRC_DIST = *.txt acinclude Android.mk autogen.sh android-project build-scripts cmake configure configure.in debian include Makefile.* sdl2-config.in sdl2.m4 sdl2.pc.in SDL2.spec.in src test VisualC.html VisualC Xcode Xcode-iOS
 GEN_DIST = SDL2.spec
 
+ifneq ($V,1)
+RUN_CMD_AR     = @echo "  AR    " $@;
+RUN_CMD_CC     = @echo "  CC    " $@;
+RUN_CMD_CXX    = @echo "  CXX   " $@;
+RUN_CMD_LTLINK = @echo "  LTLINK" $@;
+RUN_CMD_RANLIB = @echo "  RANLIB" $@;
+LIBTOOL += --quiet
+endif
+
 HDRS = \
 	SDL.h \
 	SDL_assert.h \
 	SDL_atomic.h \
 	SDL_audio.h \
-    SDL_bits.h \
+	SDL_bits.h \
 	SDL_blendmode.h \
 	SDL_clipboard.h \
 	SDL_cpuinfo.h \
+	SDL_egl.h \
 	SDL_endian.h \
 	SDL_error.h \
 	SDL_events.h \
@@ -70,8 +80,13 @@ HDRS = \
 	SDL_mutex.h \
 	SDL_name.h \
 	SDL_opengl.h \
+	SDL_opengl_glext.h \
 	SDL_opengles.h \
+	SDL_opengles2_gl2ext.h \
+	SDL_opengles2_gl2.h \
+	SDL_opengles2_gl2platform.h \
 	SDL_opengles2.h \
+	SDL_opengles2_khrplatform.h \
 	SDL_pixels.h \
 	SDL_platform.h \
 	SDL_power.h \
@@ -123,15 +138,15 @@ update-revision:
 .PHONY: all update-revision install install-bin install-hdrs install-lib install-data uninstall uninstall-bin uninstall-hdrs uninstall-lib uninstall-data clean distclean dist $(OBJECTS:.lo=.d)
 
 $(objects)/$(TARGET): $(OBJECTS) $(VERSION_OBJECTS)
-	$(LIBTOOL) --mode=link $(CC) -o $@ $(OBJECTS) $(VERSION_OBJECTS) $(LDFLAGS) $(EXTRA_LDFLAGS) $(LT_LDFLAGS)
+	$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=CC --mode=link $(CC) -o $@ $(OBJECTS) $(VERSION_OBJECTS) $(LDFLAGS) $(EXTRA_LDFLAGS) $(LT_LDFLAGS)
 
 $(objects)/$(SDLMAIN_TARGET): $(SDLMAIN_OBJECTS)
-	$(AR) cru $@ $(SDLMAIN_OBJECTS)
-	$(RANLIB) $@
+	$(RUN_CMD_AR)$(AR) cru $@ $(SDLMAIN_OBJECTS)
+	$(RUN_CMD_RANLIB)$(RANLIB) $@
 
 $(objects)/$(SDLTEST_TARGET): $(SDLTEST_OBJECTS)
-	$(AR) cru $@ $(SDLTEST_OBJECTS)
-	$(RANLIB) $@
+	$(RUN_CMD_AR)$(AR) cru $@ $(SDLTEST_OBJECTS)
+	$(RUN_CMD_RANLIB)$(RANLIB) $@
 
 install: all install-bin install-hdrs install-lib install-data
 install-bin:

+ 0 - 30
libs/SDL2/README-platforms.txt

@@ -1,30 +0,0 @@
-
-This is a list of the platforms SDL supports, and who maintains them.
-
-Officially supported platforms
-==============================
-(code compiles, and thoroughly tested for release)
-==============================
-Windows XP/Vista/7/8
-Mac OS X 10.5+
-Linux 2.6+
-iOS 5.1.1+
-Android 2.3.3+
-
-Unofficially supported platforms
-================================
-(code compiles, but not thoroughly tested)
-================================
-FreeBSD
-NetBSD
-OpenBSD
-Solaris
-
-Platforms supported by volunteers
-=================================
-Haiku - maintained by Axel Dörfler <[email protected]>
-PSP - maintained by [email protected]
-Pandora - maintained by Scott Smith <[email protected]>
-
-Platforms that need maintainers
-===============================

+ 2 - 23
libs/SDL2/README.txt

@@ -14,29 +14,8 @@ hardware via OpenGL and Direct3D. It is used by video playback software,
 emulators, and popular games including Valve's award winning catalog
 and many Humble Bundle games.
 
-SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
-Support for other platforms may be found in the source code.
-
-SDL is written in C, works natively with C++, and there are bindings 
-available for several other languages, including C# and Python.
-
-This library is distributed under the zlib license, which can be found
-in the file "COPYING.txt".
-
-The best way to learn how to use SDL is to check out the header files in
-the "include" subdirectory and the programs in the "test" subdirectory.
-The header files and test programs are well commented and always up to date.
-More documentation and FAQs are available online at:
-	http://wiki.libsdl.org/
-
-If you need help with the library, or just want to discuss SDL related
-issues, you can join the developers mailing list:
-	http://www.libsdl.org/mailing-list.php
-
-If you want to report bugs or contribute patches, please submit them to
-bugzilla:
-    http://bugzilla.libsdl.org/
+More extensive documentation is available in the docs directory, starting
+with README.md
 
 Enjoy!
 	Sam Lantinga				([email protected])
-

+ 0 - 112
libs/SDL2/SDL2.spec

@@ -1,112 +0,0 @@
-Summary: Simple DirectMedia Layer
-Name: SDL2
-Version: 2.0.3
-Release: 1
-Source: http://www.libsdl.org/release/%{name}-%{version}.tar.gz
-URL: http://www.libsdl.org/
-License: zlib
-Group: System Environment/Libraries
-BuildRoot: %{_tmppath}/%{name}-%{version}-buildroot
-Prefix: %{_prefix}
-%ifos linux
-Provides: libSDL2-2.0.so.0
-%endif
-
-%define __defattr %defattr(-,root,root)
-%define __soext so
-
-%description
-This is the Simple DirectMedia Layer, a generic API that provides low
-level access to audio, keyboard, mouse, and display framebuffer across
-multiple platforms.
-
-%package devel
-Summary: Libraries, includes and more to develop SDL applications.
-Group: Development/Libraries
-Requires: %{name} = %{version}
-
-%description devel
-This is the Simple DirectMedia Layer, a generic API that provides low
-level access to audio, keyboard, mouse, and display framebuffer across
-multiple platforms.
-
-This is the libraries, include files and other resources you can use
-to develop SDL applications.
-
-
-%prep
-%setup -q 
-
-%build
-%ifos linux
-CFLAGS="$RPM_OPT_FLAGS" ./configure --prefix=%{prefix} --disable-video-directfb
-%else
-%configure
-%endif
-make
-
-%install
-rm -rf $RPM_BUILD_ROOT
-%ifos linux
-make install prefix=$RPM_BUILD_ROOT%{prefix} \
-             bindir=$RPM_BUILD_ROOT%{_bindir} \
-             libdir=$RPM_BUILD_ROOT%{_libdir} \
-             includedir=$RPM_BUILD_ROOT%{_includedir} \
-             datadir=$RPM_BUILD_ROOT%{_datadir} \
-             mandir=$RPM_BUILD_ROOT%{_mandir}
-%else
-%makeinstall
-%endif
-
-%clean
-rm -rf $RPM_BUILD_ROOT
-
-%files
-%{__defattr}
-%doc README-SDL.txt COPYING.txt CREDITS.txt BUGS.txt
-%{_libdir}/lib*.%{__soext}.*
-
-%files devel
-%{__defattr}
-%doc README README-SDL.txt COPYING CREDITS BUGS WhatsNew
-%{_bindir}/*-config
-%{_libdir}/lib*.a
-%{_libdir}/lib*.la
-%{_libdir}/lib*.%{__soext}
-%{_includedir}/*/*.h
-%{_libdir}/pkgconfig/*
-%{_datadir}/aclocal/*
-
-%changelog
-* Sun Jan 22 2012 Sam Lantinga <[email protected]>
-- Updated for SDL 2.0
-
-* Tue May 16 2006 Sam Lantinga <[email protected]>
-- Removed support for Darwin, due to build problems on ps2linux
-
-* Mon Jan 03 2004 Anders Bjorklund <[email protected]>
-- Added support for Darwin, updated spec file
-
-* Wed Jan 19 2000 Sam Lantinga <[email protected]>
-- Re-integrated spec file into SDL distribution
-- 'name' and 'version' come from configure 
-- Some of the documentation is devel specific
-- Removed SMP support from %build - it doesn't work with libtool anyway
-
-* Tue Jan 18 2000 Hakan Tandogan <[email protected]>
-- Hacked Mandrake sdl spec to build 1.1
-
-* Sun Dec 19 1999 John Buswell <[email protected]>
-- Build Release
-
-* Sat Dec 18 1999 John Buswell <[email protected]>
-- Add symlink for libSDL-1.0.so.0 required by sdlbomber
-- Added docs
-
-* Thu Dec 09 1999 Lenny Cartier <[email protected]>
-- v 1.0.0
-
-* Mon Nov  1 1999 Chmouel Boudjnah <[email protected]>
-- First spec file for Mandrake distribution.
-
-# end of file

+ 7 - 4
libs/SDL2/SDL2.spec.in

@@ -1,7 +1,7 @@
 Summary: Simple DirectMedia Layer
 Name: SDL2
 Version: @SDL_VERSION@
-Release: 1
+Release: 2
 Source: http://www.libsdl.org/release/%{name}-%{version}.tar.gz
 URL: http://www.libsdl.org/
 License: zlib
@@ -63,12 +63,12 @@ rm -rf $RPM_BUILD_ROOT
 
 %files
 %{__defattr}
-%doc README-SDL.txt COPYING.txt CREDITS.txt BUGS.txt
+%doc README*.txt COPYING.txt CREDITS.txt BUGS.txt
 %{_libdir}/lib*.%{__soext}.*
 
 %files devel
 %{__defattr}
-%doc README README-SDL.txt COPYING CREDITS BUGS WhatsNew
+%doc README*.txt COPYING.txt CREDITS.txt BUGS.txt WhatsNew.txt
 %{_bindir}/*-config
 %{_libdir}/lib*.a
 %{_libdir}/lib*.la
@@ -78,13 +78,16 @@ rm -rf $RPM_BUILD_ROOT
 %{_datadir}/aclocal/*
 
 %changelog
+* Sun Dec 07 2014 Simone Contini <[email protected]>
+- Fixed changelog date issue and docs filenames
+
 * Sun Jan 22 2012 Sam Lantinga <[email protected]>
 - Updated for SDL 2.0
 
 * Tue May 16 2006 Sam Lantinga <[email protected]>
 - Removed support for Darwin, due to build problems on ps2linux
 
-* Mon Jan 03 2004 Anders Bjorklund <[email protected]>
+* Sat Jan 03 2004 Anders Bjorklund <[email protected]>
 - Added support for Darwin, updated spec file
 
 * Wed Jan 19 2000 Sam Lantinga <[email protected]>

+ 452 - 0
libs/SDL2/VisualC-WinRT/WinPhone80_VS2012/SDL-WinPhone80.vcxproj

@@ -0,0 +1,452 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <ItemGroup Label="ProjectConfigurations">
+    <ProjectConfiguration Include="Debug|Win32">
+      <Configuration>Debug</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Debug|ARM">
+      <Configuration>Debug</Configuration>
+      <Platform>ARM</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|Win32">
+      <Configuration>Release</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|ARM">
+      <Configuration>Release</Configuration>
+      <Platform>ARM</Platform>
+    </ProjectConfiguration>
+  </ItemGroup>
+  <PropertyGroup Label="Globals">
+    <ProjectGuid>{33048af1-031a-4ce6-b61e-fad2db832e9e}</ProjectGuid>
+    <RootNamespace>SDL</RootNamespace>
+    <DefaultLanguage>en-US</DefaultLanguage>
+    <MinimumVisualStudioVersion>11.0</MinimumVisualStudioVersion>
+    <ProjectName>SDL2-WinPhone80</ProjectName>
+  </PropertyGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+    <ConfigurationType>DynamicLibrary</ConfigurationType>
+    <UseDebugLibraries>true</UseDebugLibraries>
+    <PlatformToolset>v110_wp80</PlatformToolset>
+    <IgnoreImportLibrary>false</IgnoreImportLibrary>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
+    <ConfigurationType>DynamicLibrary</ConfigurationType>
+    <UseDebugLibraries>true</UseDebugLibraries>
+    <PlatformToolset>v110_wp80</PlatformToolset>
+    <IgnoreImportLibrary>false</IgnoreImportLibrary>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+    <ConfigurationType>DynamicLibrary</ConfigurationType>
+    <UseDebugLibraries>false</UseDebugLibraries>
+    <WholeProgramOptimization>true</WholeProgramOptimization>
+    <PlatformToolset>v110_wp80</PlatformToolset>
+    <IgnoreImportLibrary>false</IgnoreImportLibrary>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
+    <ConfigurationType>DynamicLibrary</ConfigurationType>
+    <UseDebugLibraries>false</UseDebugLibraries>
+    <WholeProgramOptimization>true</WholeProgramOptimization>
+    <PlatformToolset>v110_wp80</PlatformToolset>
+    <IgnoreImportLibrary>false</IgnoreImportLibrary>
+  </PropertyGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+  <ImportGroup Label="PropertySheets">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <PropertyGroup Label="UserMacros" />
+  <PropertyGroup>
+    <GenerateManifest>false</GenerateManifest>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
+    <TargetName>SDL2</TargetName>
+    <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
+    <TargetName>SDL2</TargetName>
+    <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <TargetName>SDL2</TargetName>
+    <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+    <TargetName>SDL2</TargetName>
+    <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
+  </PropertyGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <ClCompile>
+      <PreprocessorDefinitions>_USRDLL;UNICODE;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <PrecompiledHeader>NotUsing</PrecompiledHeader>
+      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
+      <CompileAsWinRT>false</CompileAsWinRT>
+      <AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
+      <AdditionalIncludeDirectories>..\..\include</AdditionalIncludeDirectories>
+      <MinimalRebuild>false</MinimalRebuild>
+    </ClCompile>
+    <Link>
+      <SubSystem>Console</SubSystem>
+      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
+      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+      <AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;WindowsPhoneCore.lib;RuntimeObject.lib;PhoneAppModelHost.lib;%(AdditionalDependencies)</AdditionalDependencies>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+    <ClCompile>
+      <PreprocessorDefinitions>_USRDLL;UNICODE;SDL_BUILDING_WINRT=1;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <PrecompiledHeader>NotUsing</PrecompiledHeader>
+      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
+      <CompileAsWinRT>false</CompileAsWinRT>
+      <AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
+      <AdditionalIncludeDirectories>..\..\include</AdditionalIncludeDirectories>
+    </ClCompile>
+    <Link>
+      <SubSystem>Console</SubSystem>
+      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
+      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+      <AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;WindowsPhoneCore.lib;RuntimeObject.lib;PhoneAppModelHost.lib;%(AdditionalDependencies)</AdditionalDependencies>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
+    <ClCompile>
+      <PreprocessorDefinitions>_USRDLL;UNICODE;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <PrecompiledHeader>NotUsing</PrecompiledHeader>
+      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
+      <CompileAsWinRT>false</CompileAsWinRT>
+      <AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
+      <AdditionalIncludeDirectories>..\..\include</AdditionalIncludeDirectories>
+      <MinimalRebuild>false</MinimalRebuild>
+    </ClCompile>
+    <Link>
+      <SubSystem>Console</SubSystem>
+      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
+      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+      <AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;WindowsPhoneCore.lib;RuntimeObject.lib;PhoneAppModelHost.lib;%(AdditionalDependencies)</AdditionalDependencies>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
+    <ClCompile>
+      <PreprocessorDefinitions>_USRDLL;UNICODE;SDL_BUILDING_WINRT=1;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <PrecompiledHeader>NotUsing</PrecompiledHeader>
+      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
+      <CompileAsWinRT>false</CompileAsWinRT>
+      <AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
+      <AdditionalIncludeDirectories>..\..\include</AdditionalIncludeDirectories>
+    </ClCompile>
+    <Link>
+      <SubSystem>Console</SubSystem>
+      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
+      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+      <AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;WindowsPhoneCore.lib;RuntimeObject.lib;PhoneAppModelHost.lib;%(AdditionalDependencies)</AdditionalDependencies>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemGroup>
+    <Reference Include="Windows">
+      <IsWinMDFile>true</IsWinMDFile>
+    </Reference>
+    <Reference Include="platform.winmd">
+      <IsWinMDFile>true</IsWinMDFile>
+      <Private>false</Private>
+    </Reference>
+  </ItemGroup>
+  <ItemGroup>
+    <ClInclude Include="..\..\include\begin_code.h" />
+    <ClInclude Include="..\..\include\close_code.h" />
+    <ClInclude Include="..\..\include\SDL.h" />
+    <ClInclude Include="..\..\include\SDL_assert.h" />
+    <ClInclude Include="..\..\include\SDL_atomic.h" />
+    <ClInclude Include="..\..\include\SDL_audio.h" />
+    <ClInclude Include="..\..\include\SDL_blendmode.h" />
+    <ClInclude Include="..\..\include\SDL_clipboard.h" />
+    <ClInclude Include="..\..\include\SDL_config.h" />
+    <ClInclude Include="..\..\include\SDL_config_minimal.h" />
+    <ClInclude Include="..\..\include\SDL_config_winrt.h" />
+    <ClInclude Include="..\..\include\SDL_copying.h" />
+    <ClInclude Include="..\..\include\SDL_cpuinfo.h" />
+    <ClInclude Include="..\..\include\SDL_endian.h" />
+    <ClInclude Include="..\..\include\SDL_error.h" />
+    <ClInclude Include="..\..\include\SDL_events.h" />
+    <ClInclude Include="..\..\include\SDL_filesystem.h" />
+    <ClInclude Include="..\..\include\SDL_haptic.h" />
+    <ClInclude Include="..\..\include\SDL_hints.h" />
+    <ClInclude Include="..\..\include\SDL_input.h" />
+    <ClInclude Include="..\..\include\SDL_joystick.h" />
+    <ClInclude Include="..\..\include\SDL_keyboard.h" />
+    <ClInclude Include="..\..\include\SDL_keycode.h" />
+    <ClInclude Include="..\..\include\SDL_loadso.h" />
+    <ClInclude Include="..\..\include\SDL_log.h" />
+    <ClInclude Include="..\..\include\SDL_main.h" />
+    <ClInclude Include="..\..\include\SDL_mouse.h" />
+    <ClInclude Include="..\..\include\SDL_mutex.h" />
+    <ClInclude Include="..\..\include\SDL_name.h" />
+    <ClInclude Include="..\..\include\SDL_pixels.h" />
+    <ClInclude Include="..\..\include\SDL_platform.h" />
+    <ClInclude Include="..\..\include\SDL_power.h" />
+    <ClInclude Include="..\..\include\SDL_quit.h" />
+    <ClInclude Include="..\..\include\SDL_rect.h" />
+    <ClInclude Include="..\..\include\SDL_render.h" />
+    <ClInclude Include="..\..\include\SDL_revision.h" />
+    <ClInclude Include="..\..\include\SDL_rwops.h" />
+    <ClInclude Include="..\..\include\SDL_scancode.h" />
+    <ClInclude Include="..\..\include\SDL_shape.h" />
+    <ClInclude Include="..\..\include\SDL_stdinc.h" />
+    <ClInclude Include="..\..\include\SDL_surface.h" />
+    <ClInclude Include="..\..\include\SDL_system.h" />
+    <ClInclude Include="..\..\include\SDL_syswm.h" />
+    <ClInclude Include="..\..\include\SDL_thread.h" />
+    <ClInclude Include="..\..\include\SDL_timer.h" />
+    <ClInclude Include="..\..\include\SDL_touch.h" />
+    <ClInclude Include="..\..\include\SDL_types.h" />
+    <ClInclude Include="..\..\include\SDL_version.h" />
+    <ClInclude Include="..\..\include\SDL_video.h" />
+    <ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
+    <ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
+    <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
+    <ClInclude Include="..\..\src\audio\SDL_audiomem.h" />
+    <ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
+    <ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
+    <ClInclude Include="..\..\src\audio\SDL_wave.h" />
+    <ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h" />
+    <ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
+    <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_common.h" />
+    <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.h" />
+    <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_xaml.h" />
+    <ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
+    <ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
+    <ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
+    <ClInclude Include="..\..\src\events\blank_cursor.h" />
+    <ClInclude Include="..\..\src\events\default_cursor.h" />
+    <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
+    <ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
+    <ClInclude Include="..\..\src\events\SDL_events_c.h" />
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+ 42 - 0
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+<?xml version="1.0" encoding="utf-8"?>
+<Package xmlns="http://schemas.microsoft.com/appx/2010/manifest">
+
+  <Identity Name="1702c480-cf09-431e-a5e4-b21b283ec818"
+            Publisher="CN=David"
+            Version="1.0.0.0" />
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+ 170 - 0
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+ 42 - 0
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@@ -0,0 +1,42 @@
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+  <Prerequisites>
+    <OSMinVersion>6.2.1</OSMinVersion>
+    <OSMaxVersionTested>6.2.1</OSMaxVersionTested>
+  </Prerequisites>
+
+  <Resources>
+    <Resource Language="x-generate"/>
+  </Resources>
+
+  <Applications>
+    <Application Id="App"
+        Executable="$targetnametoken$.exe"
+        EntryPoint="testthread_VS2012_WinRT.App">
+        <VisualElements
+            DisplayName="testthread_VS2012_WinRT"
+            Logo="Assets\Logo.png"
+            SmallLogo="Assets\SmallLogo.png"
+            Description="testthread_VS2012_WinRT"
+            ForegroundText="light"
+            BackgroundColor="#464646">
+            <DefaultTile ShowName="allLogos" />
+            <SplashScreen Image="Assets\SplashScreen.png" />
+        </VisualElements>
+    </Application>
+  </Applications>
+  <Capabilities>
+    <Capability Name="internetClient" />
+  </Capabilities>
+</Package>

+ 160 - 0
libs/SDL2/VisualC-WinRT/tests/testthread/testthread_VS2012.vcxproj

@@ -0,0 +1,160 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <ItemGroup Label="ProjectConfigurations">
+    <ProjectConfiguration Include="Debug|Win32">
+      <Configuration>Debug</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|Win32">
+      <Configuration>Release</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Debug|x64">
+      <Configuration>Debug</Configuration>
+      <Platform>x64</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|x64">
+      <Configuration>Release</Configuration>
+      <Platform>x64</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Debug|ARM">
+      <Configuration>Debug</Configuration>
+      <Platform>ARM</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|ARM">
+      <Configuration>Release</Configuration>
+      <Platform>ARM</Platform>
+    </ProjectConfiguration>
+  </ItemGroup>
+  <PropertyGroup Label="Globals">
+    <ProjectGuid>{a8705bee-d01d-46a4-b2ab-feedfb5fdd11}</ProjectGuid>
+    <RootNamespace>testthread_VS2012</RootNamespace>
+    <DefaultLanguage>en-US</DefaultLanguage>
+    <MinimumVisualStudioVersion>11.0</MinimumVisualStudioVersion>
+    <AppContainerApplication>true</AppContainerApplication>
+    <ProjectName>testthread</ProjectName>
+  </PropertyGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <UseDebugLibraries>true</UseDebugLibraries>
+    <PlatformToolset>v110</PlatformToolset>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <UseDebugLibraries>true</UseDebugLibraries>
+    <PlatformToolset>v110</PlatformToolset>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <UseDebugLibraries>true</UseDebugLibraries>
+    <PlatformToolset>v110</PlatformToolset>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <UseDebugLibraries>false</UseDebugLibraries>
+    <WholeProgramOptimization>true</WholeProgramOptimization>
+    <PlatformToolset>v110</PlatformToolset>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <UseDebugLibraries>false</UseDebugLibraries>
+    <WholeProgramOptimization>true</WholeProgramOptimization>
+    <PlatformToolset>v110</PlatformToolset>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <UseDebugLibraries>false</UseDebugLibraries>
+    <WholeProgramOptimization>true</WholeProgramOptimization>
+    <PlatformToolset>v110</PlatformToolset>
+  </PropertyGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+  <ImportGroup Label="ExtensionSettings">
+  </ImportGroup>
+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <PropertyGroup Label="UserMacros" />
+  <PropertyGroup>
+    <PackageCertificateKeyFile>testthread_VS2012_TemporaryKey.pfx</PackageCertificateKeyFile>
+  </PropertyGroup>
+  <ItemDefinitionGroup>
+    <Link>
+      <AdditionalDependencies>d2d1.lib; d3d11.lib; dxgi.lib; ole32.lib; windowscodecs.lib; dwrite.lib; %(AdditionalDependencies)</AdditionalDependencies>
+    </Link>
+    <ClCompile>
+      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
+      <PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
+      <AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);$(ProjectDir)..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <DisableSpecificWarnings>4453</DisableSpecificWarnings>
+    </ClCompile>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
+    <ClCompile>
+      <PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">NotUsing</PrecompiledHeader>
+      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
+      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">false</CompileAsWinRT>
+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</CompileAsWinRT>
+    </ClCompile>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
+    <ClCompile>
+      <PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">NotUsing</PrecompiledHeader>
+      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
+      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">false</CompileAsWinRT>
+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</CompileAsWinRT>
+    </ClCompile>
+  </ItemDefinitionGroup>
+  <ItemGroup>
+    <Image Include="Assets\Logo.png" />
+    <Image Include="Assets\SmallLogo.png" />
+    <Image Include="Assets\StoreLogo.png" />
+    <Image Include="Assets\SplashScreen.png" />
+  </ItemGroup>
+  <ItemGroup>
+    <AppxManifest Include="Package.appxmanifest">
+      <SubType>Designer</SubType>
+    </AppxManifest>
+    <None Include="testthread_VS2012_TemporaryKey.pfx" />
+  </ItemGroup>
+  <ItemGroup>
+    <ClCompile Include="..\..\..\src\main\winrt\SDL_winrt_main_NonXAML.cpp">
+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
+    </ClCompile>
+    <ClCompile Include="..\..\..\test\testthread.c" />
+  </ItemGroup>
+  <ItemGroup>
+    <ProjectReference Include="..\..\WinRT80_VS2012\SDL-WinRT80.vcxproj">
+      <Project>{aeaea3a2-d4e6-45b1-8ec6-53d84287fc14}</Project>
+    </ProjectReference>
+  </ItemGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+  <ImportGroup Label="ExtensionTargets">
+  </ImportGroup>
+</Project>

BIN
libs/SDL2/VisualC-WinRT/tests/testthread/testthread_VS2012_TemporaryKey.pfx


+ 4 - 6
libs/SDL2/VisualC.html

@@ -22,8 +22,7 @@
 		<P>
 			There are different solution files for the various
 			versions of the IDE. Please use the appropiate version
-			2008, 2010 or 2012; the 2010EE and 2012EE files
-			should be used with the "Express Edition" releases.
+			2008, 2010, 2012 or 2013.
 		</P>
 		<P>
 			Build the <CODE>.dll</CODE> and <CODE>.lib</CODE> files.
@@ -111,8 +110,8 @@
 		</H3>
 		<P>
 			Now create the basic body of your project. The body of your program should take 
-			the following form: <CODE>
-				<PRE>
+			the following form:
+			<PRE><CODE>
 #include "SDL.h"
 
 int main( int argc, char* argv[] )
@@ -120,8 +119,7 @@ int main( int argc, char* argv[] )
   // Body of the program goes here.
   return 0;
 }
-</PRE>
-			</CODE>
+			</CODE></PRE>
 		<P></P>
 		<H3>
 			That's it!

+ 1526 - 1394
libs/SDL2/VisualC/SDL/SDL_VS2008.vcproj

@@ -1,1394 +1,1526 @@
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-	RootNamespace="SDL"
-	TargetFrameworkVersion="131072"
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-			Name="Win32"
-		/>
-		<Platform
-			Name="x64"
-		/>
-	</Platforms>
-	<ToolFiles>
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-	<Configurations>
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-			Name="Debug|Win32"
-			OutputDirectory=".\Debug"
-			IntermediateDirectory=".\Debug"
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-			<Tool
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-				PreprocessorDefinitions="_DEBUG"
-				MkTypLibCompatible="true"
-				SuppressStartupBanner="true"
-				TargetEnvironment="3"
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-				Name="VCCLCompilerTool"
-				Optimization="0"
-				AdditionalIncludeDirectories="..\..\include"
-				PreprocessorDefinitions="_DEBUG;_WINDOWS"
-				ExceptionHandling="0"
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-	<Files>
-		<Filter
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+    <ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
+    <ClInclude Include="..\..\src\events\SDL_sysevents.h" />
+    <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
+    <ClInclude Include="..\..\src\thread\SDL_systhread.h" />
+    <ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" />
+    <ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
+    <ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
+    <ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
+    <ClInclude Include="..\..\src\video\windows\SDL_vkeys.h" />
+    <ClInclude Include="..\..\src\audio\SDL_wave.h" />
+    <ClInclude Include="..\..\src\video\windows\SDL_windowsclipboard.h" />
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+    <ClInclude Include="..\..\src\video\windows\SDL_windowskeyboard.h" />
+    <ClInclude Include="..\..\src\video\windows\SDL_windowsmessagebox.h" />
+    <ClInclude Include="..\..\src\video\windows\SDL_windowsmodes.h" />
+    <ClInclude Include="..\..\src\video\windows\SDL_windowsmouse.h" />
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+    <ClInclude Include="..\..\src\video\windows\SDL_windowsopengles.h" />
+    <ClInclude Include="..\..\src\video\windows\SDL_windowsshape.h" />
+    <ClInclude Include="..\..\src\video\windows\SDL_windowsvideo.h" />
+    <ClInclude Include="..\..\src\video\windows\SDL_windowswindow.h" />
+    <ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
+    <ClInclude Include="..\..\src\video\windows\wmmsg.h" />
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+  <ItemGroup>
+    <ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
+    <ClCompile Include="..\..\src\core\windows\SDL_xinput.c" />
+    <ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />
+    <ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
+    <ClCompile Include="..\..\src\events\SDL_gesture.c" />
+    <ClCompile Include="..\..\src\events\SDL_touch.c" />
+    <ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
+    <ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
+    <ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
+    <ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" />
+    <ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c" />
+    <ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" />
+    <ClCompile Include="..\..\src\libm\e_atan2.c" />
+    <ClCompile Include="..\..\src\libm\e_log.c" />
+    <ClCompile Include="..\..\src\libm\e_pow.c" />
+    <ClCompile Include="..\..\src\libm\e_rem_pio2.c" />
+    <ClCompile Include="..\..\src\libm\e_sqrt.c" />
+    <ClCompile Include="..\..\src\libm\k_cos.c" />
+    <ClCompile Include="..\..\src\libm\k_rem_pio2.c" />
+    <ClCompile Include="..\..\src\libm\k_sin.c" />
+    <ClCompile Include="..\..\src\libm\k_tan.c" />
+    <ClCompile Include="..\..\src\libm\s_atan.c" />
+    <ClCompile Include="..\..\src\libm\s_copysign.c" />
+    <ClCompile Include="..\..\src\libm\s_cos.c" />
+    <ClCompile Include="..\..\src\libm\s_fabs.c" />
+    <ClCompile Include="..\..\src\libm\s_floor.c" />
+    <ClCompile Include="..\..\src\libm\s_scalbn.c" />
+    <ClCompile Include="..\..\src\libm\s_sin.c" />
+    <ClCompile Include="..\..\src\libm\s_tan.c" />
+    <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
+    <ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" />
+    <ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
+    <ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
+    <ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c" />
+    <ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" />
+    <ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
+    <ClCompile Include="..\..\src\render\SDL_render.c" />
+    <ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
+    <ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
+    <ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" />
+    <ClCompile Include="..\..\src\render\software\SDL_blendline.c" />
+    <ClCompile Include="..\..\src\render\software\SDL_blendpoint.c" />
+    <ClCompile Include="..\..\src\render\software\SDL_drawline.c" />
+    <ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
+    <ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
+    <ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
+    <ClCompile Include="..\..\src\SDL.c" />
+    <ClCompile Include="..\..\src\SDL_assert.c" />
+    <ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
+    <ClCompile Include="..\..\src\atomic\SDL_spinlock.c" />
+    <ClCompile Include="..\..\src\audio\SDL_audio.c" />
+    <ClCompile Include="..\..\src\audio\SDL_audiocvt.c" />
+    <ClCompile Include="..\..\src\audio\SDL_audiodev.c" />
+    <ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
+    <ClCompile Include="..\..\src\SDL_hints.c" />
+    <ClCompile Include="..\..\src\SDL_log.c" />
+    <ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" />
+    <ClCompile Include="..\..\src\video\SDL_blit.c" />
+    <ClCompile Include="..\..\src\video\SDL_blit_0.c" />
+    <ClCompile Include="..\..\src\video\SDL_blit_1.c" />
+    <ClCompile Include="..\..\src\video\SDL_blit_A.c" />
+    <ClCompile Include="..\..\src\video\SDL_blit_auto.c" />
+    <ClCompile Include="..\..\src\video\SDL_blit_copy.c" />
+    <ClCompile Include="..\..\src\video\SDL_blit_N.c" />
+    <ClCompile Include="..\..\src\video\SDL_blit_slow.c" />
+    <ClCompile Include="..\..\src\video\SDL_bmp.c" />
+    <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
+    <ClCompile Include="..\..\src\video\SDL_clipboard.c" />
+    <ClCompile Include="..\..\src\video\SDL_egl.c" />
+    <ClCompile Include="..\..\src\video\SDL_shape.c" />
+    <ClCompile Include="..\..\src\audio\winmm\SDL_winmm.c" />
+    <ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" />
+    <ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" />
+    <ClCompile Include="..\..\src\audio\directsound\SDL_directsound.c" />
+    <ClCompile Include="..\..\src\events\SDL_dropevents.c" />
+    <ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c" />
+    <ClCompile Include="..\..\src\SDL_error.c" />
+    <ClCompile Include="..\..\src\events\SDL_events.c" />
+    <ClCompile Include="..\..\src\video\SDL_fillrect.c" />
+    <ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
+    <ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
+    <ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
+    <ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
+    <ClCompile Include="..\..\src\events\SDL_keyboard.c" />
+    <ClCompile Include="..\..\src\stdlib\SDL_malloc.c" />
+    <ClCompile Include="..\..\src\audio\SDL_mixer.c" />
+    <ClCompile Include="..\..\src\joystick\windows\SDL_mmjoystick.c" />
+    <ClCompile Include="..\..\src\events\SDL_mouse.c" />
+    <ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" />
+    <ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" />
+    <ClCompile Include="..\..\src\video\SDL_pixels.c" />
+    <ClCompile Include="..\..\src\power\SDL_power.c" />
+    <ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
+    <ClCompile Include="..\..\src\events\SDL_quit.c" />
+    <ClCompile Include="..\..\src\video\SDL_rect.c" />
+    <ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
+    <ClCompile Include="..\..\src\file\SDL_rwops.c" />
+    <ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
+    <ClCompile Include="..\..\src\video\SDL_stretch.c" />
+    <ClCompile Include="..\..\src\stdlib\SDL_string.c" />
+    <ClCompile Include="..\..\src\video\SDL_surface.c" />
+    <ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" />
+    <ClCompile Include="..\..\src\filesystem\windows\SDL_sysfilesystem.c" />
+    <ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
+    <ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" />
+    <ClCompile Include="..\..\src\power\windows\SDL_syspower.c" />
+    <ClCompile Include="..\..\src\thread\windows\SDL_syssem.c" />
+    <ClCompile Include="..\..\src\thread\windows\SDL_systhread.c" />
+    <ClCompile Include="..\..\src\thread\windows\SDL_systls.c" />
+    <ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" />
+    <ClCompile Include="..\..\src\thread\SDL_thread.c" />
+    <ClCompile Include="..\..\src\timer\SDL_timer.c" />
+    <ClCompile Include="..\..\src\video\SDL_video.c" />
+    <ClCompile Include="..\..\src\audio\SDL_wave.c" />
+    <ClCompile Include="..\..\src\video\windows\SDL_windowsclipboard.c" />
+    <ClCompile Include="..\..\src\video\windows\SDL_windowsevents.c" />
+    <ClCompile Include="..\..\src\video\windows\SDL_windowsframebuffer.c" />
+    <ClCompile Include="..\..\src\video\windows\SDL_windowskeyboard.c" />
+    <ClCompile Include="..\..\src\video\windows\SDL_windowsmessagebox.c" />
+    <ClCompile Include="..\..\src\video\windows\SDL_windowsmodes.c" />
+    <ClCompile Include="..\..\src\video\windows\SDL_windowsmouse.c" />
+    <ClCompile Include="..\..\src\video\windows\SDL_windowsopengl.c" />
+    <ClCompile Include="..\..\src\video\windows\SDL_windowsopengles.c" />
+    <ClCompile Include="..\..\src\video\windows\SDL_windowsshape.c" />
+    <ClCompile Include="..\..\src\video\windows\SDL_windowsvideo.c" />
+    <ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" />
+    <ClCompile Include="..\..\src\events\SDL_windowevents.c" />
+    <ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
+  </ItemGroup>
+  <ItemGroup>
+    <ResourceCompile Include="..\..\src\main\windows\version.rc" />
+  </ItemGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+  <ImportGroup Label="ExtensionTargets">
+  </ImportGroup>
+</Project>

+ 51 - 16
libs/SDL2/VisualC/SDL/SDL_VS2013.vcxproj

@@ -67,13 +67,13 @@
   <PropertyGroup Label="UserMacros" />
   <PropertyGroup>
     <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
-    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</OutDir>
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)\$(Platform)\$(Configuration)\</OutDir>
     <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</IntDir>
-    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</OutDir>
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)\$(Platform)\$(Configuration)\</OutDir>
     <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</IntDir>
-    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</OutDir>
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)\$(Platform)\$(Configuration)\</OutDir>
     <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</IntDir>
-    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</OutDir>
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)\$(Platform)\$(Configuration)\</OutDir>
     <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</IntDir>
   </PropertyGroup>
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@@ -98,6 +98,7 @@
       <CompileAs>Default</CompileAs>
       <ExceptionHandling>false</ExceptionHandling>
       <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
+      <OmitDefaultLibName>true</OmitDefaultLibName>
     </ClCompile>
     <ResourceCompile>
       <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@@ -110,6 +111,7 @@
       <SubSystem>Windows</SubSystem>
       <CLRUnmanagedCodeCheck>false</CLRUnmanagedCodeCheck>
       <AdditionalLibraryDirectories>$(DXSDK_DIR)\lib\x86</AdditionalLibraryDirectories>
+      <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
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   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
@@ -130,6 +132,7 @@
       <WarningLevel>Level3</WarningLevel>
       <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
       <ExceptionHandling>false</ExceptionHandling>
+      <OmitDefaultLibName>true</OmitDefaultLibName>
     </ClCompile>
     <ResourceCompile>
       <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@@ -142,6 +145,7 @@
       <SubSystem>Windows</SubSystem>
       <CLRUnmanagedCodeCheck>false</CLRUnmanagedCodeCheck>
       <AdditionalLibraryDirectories>$(DXSDK_DIR)\lib\x64</AdditionalLibraryDirectories>
+      <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
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   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
@@ -169,6 +173,7 @@
       <ExceptionHandling>false</ExceptionHandling>
       <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
       <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
+      <OmitDefaultLibName>true</OmitDefaultLibName>
     </ClCompile>
     <ResourceCompile>
       <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@@ -205,6 +210,7 @@
       <WarningLevel>Level3</WarningLevel>
       <ExceptionHandling>false</ExceptionHandling>
       <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
+      <OmitDefaultLibName>true</OmitDefaultLibName>
     </ClCompile>
     <ResourceCompile>
       <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@@ -221,6 +227,8 @@
     </Link>
   </ItemDefinitionGroup>
   <ItemGroup>
+    <ClInclude Include="..\..\include\begin_code.h" />
+    <ClInclude Include="..\..\include\close_code.h" />
     <ClInclude Include="..\..\include\SDL.h" />
     <ClInclude Include="..\..\include\SDL_assert.h" />
     <ClInclude Include="..\..\include\SDL_atomic.h" />
@@ -237,6 +245,7 @@
     <ClInclude Include="..\..\include\SDL_error.h" />
     <ClInclude Include="..\..\include\SDL_events.h" />
     <ClInclude Include="..\..\include\SDL_filesystem.h" />
+    <ClInclude Include="..\..\include\SDL_gamecontroller.h" />
     <ClInclude Include="..\..\include\SDL_gesture.h" />
     <ClInclude Include="..\..\include\SDL_haptic.h" />
     <ClInclude Include="..\..\include\SDL_hints.h" />
@@ -246,11 +255,18 @@
     <ClInclude Include="..\..\include\SDL_loadso.h" />
     <ClInclude Include="..\..\include\SDL_log.h" />
     <ClInclude Include="..\..\include\SDL_main.h" />
+    <ClInclude Include="..\..\include\SDL_messagebox.h" />
     <ClInclude Include="..\..\include\SDL_mouse.h" />
     <ClInclude Include="..\..\include\SDL_mutex.h" />
     <ClInclude Include="..\..\include\SDL_name.h" />
     <ClInclude Include="..\..\include\SDL_opengl.h" />
     <ClInclude Include="..\..\include\SDL_opengles.h" />
+    <ClInclude Include="..\..\include\SDL_opengles2.h" />
+    <ClInclude Include="..\..\include\SDL_opengles2_gl2.h" />
+    <ClInclude Include="..\..\include\SDL_opengles2_gl2ext.h" />
+    <ClInclude Include="..\..\include\SDL_opengles2_gl2platform.h" />
+    <ClInclude Include="..\..\include\SDL_opengles2_khrplatform.h" />
+    <ClInclude Include="..\..\include\SDL_opengl_glext.h" />
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@@ -265,24 +281,43 @@
     <ClInclude Include="..\..\include\SDL_surface.h" />
     <ClInclude Include="..\..\include\SDL_system.h" />
     <ClInclude Include="..\..\include\SDL_syswm.h" />
+    <ClInclude Include="..\..\include\SDL_test.h" />
+    <ClInclude Include="..\..\include\SDL_test_assert.h" />
+    <ClInclude Include="..\..\include\SDL_test_common.h" />
+    <ClInclude Include="..\..\include\SDL_test_compare.h" />
+    <ClInclude Include="..\..\include\SDL_test_crc32.h" />
+    <ClInclude Include="..\..\include\SDL_test_font.h" />
+    <ClInclude Include="..\..\include\SDL_test_fuzzer.h" />
+    <ClInclude Include="..\..\include\SDL_test_harness.h" />
+    <ClInclude Include="..\..\include\SDL_test_images.h" />
+    <ClInclude Include="..\..\include\SDL_test_log.h" />
+    <ClInclude Include="..\..\include\SDL_test_md5.h" />
+    <ClInclude Include="..\..\include\SDL_test_random.h" />
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     <ClInclude Include="..\..\include\SDL_version.h" />
     <ClInclude Include="..\..\include\SDL_video.h" />
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     <ClInclude Include="..\..\src\events\SDL_touch_c.h" />
-    <ClInclude Include="..\..\src\libm\math.h" />
+    <ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
+    <ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
+    <ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
+    <ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
+    <ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" />
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     <ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
     <ClCompile Include="..\..\src\events\SDL_gesture.c" />
     <ClCompile Include="..\..\src\events\SDL_touch.c" />
+    <ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
+    <ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
+    <ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
+    <ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" />
+    <ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c" />
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     <ClCompile Include="..\..\src\libm\k_rem_pio2.c" />
     <ClCompile Include="..\..\src\libm\k_sin.c" />
+    <ClCompile Include="..\..\src\libm\k_tan.c" />
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     <ClCompile Include="..\..\src\libm\s_scalbn.c" />
     <ClCompile Include="..\..\src\libm\s_sin.c" />
+    <ClCompile Include="..\..\src\libm\s_tan.c" />
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     <ClCompile Include="..\..\src\power\windows\SDL_syspower.c" />

+ 78 - 113
libs/SDL2/VisualC/SDL_VS2008.sln

@@ -7,96 +7,40 @@ EndProject
 Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tests", "tests", "{CE748C1F-3C21-4825-AA6A-F895A023F7E7}"
 EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "checkkeys", "tests\checkkeys\checkkeys_VS2008.vcproj", "{26828762-C95D-4637-9CB1-7F0979523813}"
-	ProjectSection(ProjectDependencies) = postProject
-		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
-		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
-	EndProjectSection
 EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "loopwave", "tests\loopwave\loopwave_VS2008.vcproj", "{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}"
-	ProjectSection(ProjectDependencies) = postProject
-		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
-		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
-	EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testatomic", "tests\testatomic\testatomic_VS2008.vcproj", "{66B32F7E-5716-48D0-B5B9-D832FD052DD5}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testautomation", "tests\testautomation\testautomation_VS2008.vcproj", "{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}"
 EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testdraw2", "tests\testdraw2\testdraw2_VS2008.vcproj", "{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}"
-	ProjectSection(ProjectDependencies) = postProject
-		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
-		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
-		{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
-	EndProjectSection
 EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testfile", "tests\testfile\testfile_VS2008.vcproj", "{CAE4F1D0-314F-4B10-805B-0EFD670133A0}"
-	ProjectSection(ProjectDependencies) = postProject
-		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
-		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
-	EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgesture", "tests\testgesture\testgesture_VS2008.vcproj", "{79CEE57E-1BC3-4FF6-90B3-9E39763CDAFF}"
 EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgl2", "tests\testgl2\testgl2_VS2008.vcproj", "{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}"
-	ProjectSection(ProjectDependencies) = postProject
-		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
-		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
-		{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
-	EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testjoystick", "tests\testjoystick\testjoystick_VS2008.vcproj", "{55812185-D13C-4022-9C81-32E0F4A08304}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testoverlay2", "tests\testoverlay2\testoverlay2_VS2008.vcproj", "{B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A}"
 EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testplatform", "tests\testplatform\testplatform_VS2008.vcproj", "{26932B24-EFC6-4E3A-B277-ED653DA37968}"
-	ProjectSection(ProjectDependencies) = postProject
-		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
-		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
-	EndProjectSection
 EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testpower", "tests\testpower\testpower_VS2008.vcproj", "{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}"
-	ProjectSection(ProjectDependencies) = postProject
-		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
-		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
-	EndProjectSection
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsprite2", "tests\testsprite2\testsprite2_VS2008.vcproj", "{40FB7794-D3C3-4CFE-BCF4-A80C96635682}"
-	ProjectSection(ProjectDependencies) = postProject
-		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
-		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
-		{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
-	EndProjectSection
 EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testshape", "tests\testshape\testshape_VS2008.vcproj", "{31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2}"
-	ProjectSection(ProjectDependencies) = postProject
-		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
-		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
-	EndProjectSection
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrendertarget", "tests\testrendertarget\testrendertarget_VS2008.vcproj", "{2D17C1EB-1157-460E-9A99-A82BFC1F9D1E}"
 EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgesture", "tests\testgesture\testgesture_VS2008.vcproj", "{79CEE57E-1BC3-4FF6-90B3-9E39763CDAFF}"
-	ProjectSection(ProjectDependencies) = postProject
-		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
-		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
-	EndProjectSection
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testatomic", "tests\testatomic\testatomic_VS2008.vcproj", "{66B32F7E-5716-48D0-B5B9-D832FD052DD5}"
-	ProjectSection(ProjectDependencies) = postProject
-		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
-		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
-	EndProjectSection
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrumble", "tests\testrumble\testrumble_VS2008.vcproj", "{BFF40245-E9A6-4297-A425-A554E5D767E8}"
 EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testscale", "tests\testscale\testscale_VS2008.vcproj", "{5D0930C0-7C91-4ECE-9014-7B7DDE9502E6}"
-	ProjectSection(ProjectDependencies) = postProject
-		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
-		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
-		{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
-	EndProjectSection
 EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrendertarget", "tests\testrendertarget\testrendertarget_VS2008.vcproj", "{2D17C1EB-1157-460E-9A99-A82BFC1F9D1E}"
-	ProjectSection(ProjectDependencies) = postProject
-		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
-		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
-		{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
-	EndProjectSection
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testshape", "tests\testshape\testshape_VS2008.vcproj", "{31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2}"
 EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2test", "SDLtest\SDLtest_VS2008.vcproj", "{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsprite2", "tests\testsprite2\testsprite2_VS2008.vcproj", "{40FB7794-D3C3-4CFE-BCF4-A80C96635682}"
 EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testautomation", "tests\testautomation\testautomation_VS2008.vcproj", "{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}"
-	ProjectSection(ProjectDependencies) = postProject
-		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
-		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
-		{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
-	EndProjectSection
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2test", "SDLtest\SDLtest_VS2008.vcproj", "{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
 EndProject
 Global
 	GlobalSection(SolutionConfigurationPlatforms) = preSolution
@@ -134,6 +78,18 @@ Global
 		{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Release|Win32.ActiveCfg = Release|Win32
 		{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Release|Win32.Build.0 = Release|Win32
 		{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Release|x64.ActiveCfg = Release|Win32
+		{66B32F7E-5716-48D0-B5B9-D832FD052DD5}.Debug|Win32.ActiveCfg = Debug|Win32
+		{66B32F7E-5716-48D0-B5B9-D832FD052DD5}.Debug|Win32.Build.0 = Debug|Win32
+		{66B32F7E-5716-48D0-B5B9-D832FD052DD5}.Debug|x64.ActiveCfg = Debug|Win32
+		{66B32F7E-5716-48D0-B5B9-D832FD052DD5}.Release|Win32.ActiveCfg = Release|Win32
+		{66B32F7E-5716-48D0-B5B9-D832FD052DD5}.Release|Win32.Build.0 = Release|Win32
+		{66B32F7E-5716-48D0-B5B9-D832FD052DD5}.Release|x64.ActiveCfg = Release|Win32
+		{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}.Debug|Win32.ActiveCfg = Debug|Win32
+		{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}.Debug|Win32.Build.0 = Debug|Win32
+		{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}.Debug|x64.ActiveCfg = Debug|Win32
+		{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}.Release|Win32.ActiveCfg = Release|Win32
+		{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}.Release|Win32.Build.0 = Release|Win32
+		{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}.Release|x64.ActiveCfg = Release|Win32
 		{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}.Debug|Win32.ActiveCfg = Debug|Win32
 		{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}.Debug|Win32.Build.0 = Debug|Win32
 		{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}.Debug|x64.ActiveCfg = Debug|Win32
@@ -146,6 +102,12 @@ Global
 		{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Release|Win32.ActiveCfg = Release|Win32
 		{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Release|Win32.Build.0 = Release|Win32
 		{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Release|x64.ActiveCfg = Release|Win32
+		{79CEE57E-1BC3-4FF6-90B3-9E39763CDAFF}.Debug|Win32.ActiveCfg = Debug|Win32
+		{79CEE57E-1BC3-4FF6-90B3-9E39763CDAFF}.Debug|Win32.Build.0 = Debug|Win32
+		{79CEE57E-1BC3-4FF6-90B3-9E39763CDAFF}.Debug|x64.ActiveCfg = Debug|Win32
+		{79CEE57E-1BC3-4FF6-90B3-9E39763CDAFF}.Release|Win32.ActiveCfg = Release|Win32
+		{79CEE57E-1BC3-4FF6-90B3-9E39763CDAFF}.Release|Win32.Build.0 = Release|Win32
+		{79CEE57E-1BC3-4FF6-90B3-9E39763CDAFF}.Release|x64.ActiveCfg = Release|Win32
 		{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Debug|Win32.ActiveCfg = Debug|Win32
 		{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Debug|Win32.Build.0 = Debug|Win32
 		{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Debug|x64.ActiveCfg = Debug|Win32
@@ -164,42 +126,30 @@ Global
 		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}.Release|Win32.ActiveCfg = Release|Win32
 		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}.Release|Win32.Build.0 = Release|Win32
 		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}.Release|x64.ActiveCfg = Release|Win32
-		{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Win32.ActiveCfg = Debug|Win32
-		{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Win32.Build.0 = Debug|Win32
-		{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|x64.ActiveCfg = Debug|Win32
-		{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|Win32.ActiveCfg = Release|Win32
-		{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|Win32.Build.0 = Release|Win32
-		{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|x64.ActiveCfg = Release|Win32
-		{31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2}.Debug|Win32.ActiveCfg = Debug|Win32
-		{31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2}.Debug|Win32.Build.0 = Debug|Win32
-		{31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2}.Debug|x64.ActiveCfg = Debug|Win32
-		{31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2}.Release|Win32.ActiveCfg = Release|Win32
-		{31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2}.Release|Win32.Build.0 = Release|Win32
-		{31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2}.Release|x64.ActiveCfg = Release|Win32
-		{79CEE57E-1BC3-4FF6-90B3-9E39763CDAFF}.Debug|Win32.ActiveCfg = Debug|Win32
-		{79CEE57E-1BC3-4FF6-90B3-9E39763CDAFF}.Debug|Win32.Build.0 = Debug|Win32
-		{79CEE57E-1BC3-4FF6-90B3-9E39763CDAFF}.Debug|x64.ActiveCfg = Debug|Win32
-		{79CEE57E-1BC3-4FF6-90B3-9E39763CDAFF}.Release|Win32.ActiveCfg = Release|Win32
-		{79CEE57E-1BC3-4FF6-90B3-9E39763CDAFF}.Release|Win32.Build.0 = Release|Win32
-		{79CEE57E-1BC3-4FF6-90B3-9E39763CDAFF}.Release|x64.ActiveCfg = Release|Win32
-		{66B32F7E-5716-48D0-B5B9-D832FD052DD5}.Debug|Win32.ActiveCfg = Debug|Win32
-		{66B32F7E-5716-48D0-B5B9-D832FD052DD5}.Debug|Win32.Build.0 = Debug|Win32
-		{66B32F7E-5716-48D0-B5B9-D832FD052DD5}.Debug|x64.ActiveCfg = Debug|Win32
-		{66B32F7E-5716-48D0-B5B9-D832FD052DD5}.Release|Win32.ActiveCfg = Release|Win32
-		{66B32F7E-5716-48D0-B5B9-D832FD052DD5}.Release|Win32.Build.0 = Release|Win32
-		{66B32F7E-5716-48D0-B5B9-D832FD052DD5}.Release|x64.ActiveCfg = Release|Win32
-		{5D0930C0-7C91-4ECE-9014-7B7DDE9502E6}.Debug|Win32.ActiveCfg = Debug|Win32
-		{5D0930C0-7C91-4ECE-9014-7B7DDE9502E6}.Debug|Win32.Build.0 = Debug|Win32
-		{5D0930C0-7C91-4ECE-9014-7B7DDE9502E6}.Debug|x64.ActiveCfg = Debug|Win32
-		{5D0930C0-7C91-4ECE-9014-7B7DDE9502E6}.Release|Win32.ActiveCfg = Release|Win32
-		{5D0930C0-7C91-4ECE-9014-7B7DDE9502E6}.Release|Win32.Build.0 = Release|Win32
-		{5D0930C0-7C91-4ECE-9014-7B7DDE9502E6}.Release|x64.ActiveCfg = Release|Win32
 		{2D17C1EB-1157-460E-9A99-A82BFC1F9D1E}.Debug|Win32.ActiveCfg = Debug|Win32
 		{2D17C1EB-1157-460E-9A99-A82BFC1F9D1E}.Debug|Win32.Build.0 = Debug|Win32
 		{2D17C1EB-1157-460E-9A99-A82BFC1F9D1E}.Debug|x64.ActiveCfg = Debug|Win32
 		{2D17C1EB-1157-460E-9A99-A82BFC1F9D1E}.Release|Win32.ActiveCfg = Release|Win32
 		{2D17C1EB-1157-460E-9A99-A82BFC1F9D1E}.Release|Win32.Build.0 = Release|Win32
 		{2D17C1EB-1157-460E-9A99-A82BFC1F9D1E}.Release|x64.ActiveCfg = Release|Win32
+		{5D0930C0-7C91-4ECE-9014-7B7DDE9502E6}.Debug|Win32.ActiveCfg = Debug|Win32
+		{5D0930C0-7C91-4ECE-9014-7B7DDE9502E6}.Debug|Win32.Build.0 = Debug|Win32
+		{5D0930C0-7C91-4ECE-9014-7B7DDE9502E6}.Debug|x64.ActiveCfg = Debug|Win32
+		{5D0930C0-7C91-4ECE-9014-7B7DDE9502E6}.Release|Win32.ActiveCfg = Release|Win32
+		{5D0930C0-7C91-4ECE-9014-7B7DDE9502E6}.Release|Win32.Build.0 = Release|Win32
+		{5D0930C0-7C91-4ECE-9014-7B7DDE9502E6}.Release|x64.ActiveCfg = Release|Win32
+		{31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2}.Debug|Win32.ActiveCfg = Debug|Win32
+		{31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2}.Debug|Win32.Build.0 = Debug|Win32
+		{31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2}.Debug|x64.ActiveCfg = Debug|Win32
+		{31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2}.Release|Win32.ActiveCfg = Release|Win32
+		{31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2}.Release|Win32.Build.0 = Release|Win32
+		{31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2}.Release|x64.ActiveCfg = Release|Win32
+		{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Win32.ActiveCfg = Debug|Win32
+		{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Win32.Build.0 = Debug|Win32
+		{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|x64.ActiveCfg = Debug|Win32
+		{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|Win32.ActiveCfg = Release|Win32
+		{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|Win32.Build.0 = Release|Win32
+		{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|x64.ActiveCfg = Release|Win32
 		{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Debug|Win32.ActiveCfg = Debug|Win32
 		{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Debug|Win32.Build.0 = Debug|Win32
 		{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Debug|x64.ActiveCfg = Debug|x64
@@ -208,12 +158,24 @@ Global
 		{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Release|Win32.Build.0 = Release|Win32
 		{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Release|x64.ActiveCfg = Release|x64
 		{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Release|x64.Build.0 = Release|x64
-		{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}.Debug|Win32.ActiveCfg = Debug|Win32
-		{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}.Debug|Win32.Build.0 = Debug|Win32
-		{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}.Debug|x64.ActiveCfg = Debug|Win32
-		{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}.Release|Win32.ActiveCfg = Release|Win32
-		{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}.Release|Win32.Build.0 = Release|Win32
-		{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}.Release|x64.ActiveCfg = Release|Win32
+		{55812185-D13C-4022-9C81-32E0F4A08304}.Debug|Win32.ActiveCfg = Debug|Win32
+		{55812185-D13C-4022-9C81-32E0F4A08304}.Debug|Win32.Build.0 = Debug|Win32
+		{55812185-D13C-4022-9C81-32E0F4A08304}.Debug|x64.ActiveCfg = Debug|Win32
+		{55812185-D13C-4022-9C81-32E0F4A08304}.Release|Win32.ActiveCfg = Release|Win32
+		{55812185-D13C-4022-9C81-32E0F4A08304}.Release|Win32.Build.0 = Release|Win32
+		{55812185-D13C-4022-9C81-32E0F4A08304}.Release|x64.ActiveCfg = Release|Win32
+		{B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A}.Debug|Win32.ActiveCfg = Debug|Win32
+		{B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A}.Debug|Win32.Build.0 = Debug|Win32
+		{B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A}.Debug|x64.ActiveCfg = Debug|Win32
+		{B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A}.Release|Win32.ActiveCfg = Release|Win32
+		{B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A}.Release|Win32.Build.0 = Release|Win32
+		{B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A}.Release|x64.ActiveCfg = Release|Win32
+		{BFF40245-E9A6-4297-A425-A554E5D767E8}.Debug|Win32.ActiveCfg = Debug|Win32
+		{BFF40245-E9A6-4297-A425-A554E5D767E8}.Debug|Win32.Build.0 = Debug|Win32
+		{BFF40245-E9A6-4297-A425-A554E5D767E8}.Debug|x64.ActiveCfg = Debug|Win32
+		{BFF40245-E9A6-4297-A425-A554E5D767E8}.Release|Win32.ActiveCfg = Release|Win32
+		{BFF40245-E9A6-4297-A425-A554E5D767E8}.Release|Win32.Build.0 = Release|Win32
+		{BFF40245-E9A6-4297-A425-A554E5D767E8}.Release|x64.ActiveCfg = Release|Win32
 	EndGlobalSection
 	GlobalSection(SolutionProperties) = preSolution
 		HideSolutionNode = FALSE
@@ -221,17 +183,20 @@ Global
 	GlobalSection(NestedProjects) = preSolution
 		{26828762-C95D-4637-9CB1-7F0979523813} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
 		{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+		{66B32F7E-5716-48D0-B5B9-D832FD052DD5} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+		{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
 		{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
 		{CAE4F1D0-314F-4B10-805B-0EFD670133A0} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+		{79CEE57E-1BC3-4FF6-90B3-9E39763CDAFF} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
 		{8B5CFB38-CCBA-40A8-AD7A-89C57B070884} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
 		{26932B24-EFC6-4E3A-B277-ED653DA37968} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
 		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
-		{40FB7794-D3C3-4CFE-BCF4-A80C96635682} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
-		{31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
-		{79CEE57E-1BC3-4FF6-90B3-9E39763CDAFF} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
-		{66B32F7E-5716-48D0-B5B9-D832FD052DD5} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
-		{5D0930C0-7C91-4ECE-9014-7B7DDE9502E6} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
 		{2D17C1EB-1157-460E-9A99-A82BFC1F9D1E} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
-		{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+		{5D0930C0-7C91-4ECE-9014-7B7DDE9502E6} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+		{31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+		{40FB7794-D3C3-4CFE-BCF4-A80C96635682} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+		{55812185-D13C-4022-9C81-32E0F4A08304} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+		{B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+		{BFF40245-E9A6-4297-A425-A554E5D767E8} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
 	EndGlobalSection
 EndGlobal

+ 0 - 218
libs/SDL2/VisualC/SDL_VS2010EE.sln

@@ -1,218 +0,0 @@
-Microsoft Visual Studio Solution File, Format Version 11.00
-# Visual Studio 2010
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2", "SDL\SDL_VS2010.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2main", "SDLmain\SDLmain_VS2010.vcxproj", "{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "loopwave", "tests\loopwave\loopwave_VS2010.vcxproj", "{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testplatform", "tests\testplatform\testplatform_VS2010.vcxproj", "{26932B24-EFC6-4E3A-B277-ED653DA37968}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testfile", "tests\testfile\testfile_VS2010.vcxproj", "{CAE4F1D0-314F-4B10-805B-0EFD670133A0}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgl2", "tests\testgl2\testgl2_VS2010.vcxproj", "{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "checkkeys", "tests\checkkeys\checkkeys_VS2010.vcxproj", "{26828762-C95D-4637-9CB1-7F0979523813}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsprite2", "tests\testsprite2\testsprite2_VS2010.vcxproj", "{40FB7794-D3C3-4CFE-BCF4-A80C96635682}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testshape", "tests\testshape\testshape_VS2010.vcxproj", "{EDEA9D00-AF64-45DE-8F60-5957048F2F0F}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testdraw2", "tests\testdraw2\testdraw2_VS2010.vcxproj", "{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testpower", "tests\testpower\testpower_VS2010.vcxproj", "{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2test", "SDLtest\SDLtest_VS2010.vcxproj", "{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testautomation", "tests\testautomation\testautomation_vs2010.vcxproj", "{FEE710DB-EC7B-4CCB-BD75-535D401A2FE0}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testatomic", "tests\testatomic\testatomic_VS2010.vcxproj", "{2271060E-98B4-4596-8172-A041E4B2EC7A}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testscale", "tests\testscale\testscale_VS2010.vcxproj", "{E7A6C41C-E059-4C9C-8CCC-73586A540B62}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrendertarget", "tests\testrendertarget\testrendertarget_VS2010.vcxproj", "{43A06713-A52D-4008-AD7E-A69DF3FCFFA8}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgamecontroller", "tests\testgamecontroller\testgamecontroller_VS2010.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08336}"
-	ProjectSection(ProjectDependencies) = postProject
-		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
-		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
-		{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
-	EndProjectSection
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgesture", "tests\testgesture\testgesture_VS2010.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08996}"
-	ProjectSection(ProjectDependencies) = postProject
-		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
-		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
-		{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
-	EndProjectSection
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testjoystick", "tests\testjoystick\testjoystick_VS2010.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08BCC}"
-	ProjectSection(ProjectDependencies) = postProject
-		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
-		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
-		{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
-	EndProjectSection
-EndProject
-Global
-	GlobalSection(SolutionConfigurationPlatforms) = preSolution
-		Debug|Win32 = Debug|Win32
-		Debug|x64 = Debug|x64
-		Release|Win32 = Release|Win32
-		Release|x64 = Release|x64
-	EndGlobalSection
-	GlobalSection(ProjectConfigurationPlatforms) = postSolution
-		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Win32.ActiveCfg = Debug|Win32
-		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Win32.Build.0 = Debug|Win32
-		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|x64.ActiveCfg = Debug|x64
-		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|x64.Build.0 = Debug|x64
-		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Win32.ActiveCfg = Release|Win32
-		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Win32.Build.0 = Release|Win32
-		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|x64.ActiveCfg = Release|x64
-		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|x64.Build.0 = Release|x64
-		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|Win32.ActiveCfg = Debug|Win32
-		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|Win32.Build.0 = Debug|Win32
-		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|x64.ActiveCfg = Debug|x64
-		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|x64.Build.0 = Debug|x64
-		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|Win32.ActiveCfg = Release|Win32
-		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|Win32.Build.0 = Release|Win32
-		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|x64.ActiveCfg = Release|x64
-		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|x64.Build.0 = Release|x64
-		{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Debug|Win32.ActiveCfg = Debug|Win32
-		{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Debug|Win32.Build.0 = Debug|Win32
-		{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Debug|x64.ActiveCfg = Debug|x64
-		{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Debug|x64.Build.0 = Debug|x64
-		{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Release|Win32.ActiveCfg = Release|Win32
-		{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Release|Win32.Build.0 = Release|Win32
-		{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Release|x64.ActiveCfg = Release|x64
-		{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Release|x64.Build.0 = Release|x64
-		{26932B24-EFC6-4E3A-B277-ED653DA37968}.Debug|Win32.ActiveCfg = Debug|Win32
-		{26932B24-EFC6-4E3A-B277-ED653DA37968}.Debug|Win32.Build.0 = Debug|Win32
-		{26932B24-EFC6-4E3A-B277-ED653DA37968}.Debug|x64.ActiveCfg = Debug|x64
-		{26932B24-EFC6-4E3A-B277-ED653DA37968}.Debug|x64.Build.0 = Debug|x64
-		{26932B24-EFC6-4E3A-B277-ED653DA37968}.Release|Win32.ActiveCfg = Release|Win32
-		{26932B24-EFC6-4E3A-B277-ED653DA37968}.Release|Win32.Build.0 = Release|Win32
-		{26932B24-EFC6-4E3A-B277-ED653DA37968}.Release|x64.ActiveCfg = Release|x64
-		{26932B24-EFC6-4E3A-B277-ED653DA37968}.Release|x64.Build.0 = Release|x64
-		{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Debug|Win32.ActiveCfg = Debug|Win32
-		{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Debug|Win32.Build.0 = Debug|Win32
-		{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Debug|x64.ActiveCfg = Debug|x64
-		{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Debug|x64.Build.0 = Debug|x64
-		{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Release|Win32.ActiveCfg = Release|Win32
-		{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Release|Win32.Build.0 = Release|Win32
-		{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Release|x64.ActiveCfg = Release|x64
-		{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Release|x64.Build.0 = Release|x64
-		{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Debug|Win32.ActiveCfg = Debug|Win32
-		{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Debug|Win32.Build.0 = Debug|Win32
-		{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Debug|x64.ActiveCfg = Debug|x64
-		{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Debug|x64.Build.0 = Debug|x64
-		{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Release|Win32.ActiveCfg = Release|Win32
-		{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Release|Win32.Build.0 = Release|Win32
-		{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Release|x64.ActiveCfg = Release|x64
-		{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Release|x64.Build.0 = Release|x64
-		{26828762-C95D-4637-9CB1-7F0979523813}.Debug|Win32.ActiveCfg = Debug|Win32
-		{26828762-C95D-4637-9CB1-7F0979523813}.Debug|Win32.Build.0 = Debug|Win32
-		{26828762-C95D-4637-9CB1-7F0979523813}.Debug|x64.ActiveCfg = Debug|x64
-		{26828762-C95D-4637-9CB1-7F0979523813}.Debug|x64.Build.0 = Debug|x64
-		{26828762-C95D-4637-9CB1-7F0979523813}.Release|Win32.ActiveCfg = Release|Win32
-		{26828762-C95D-4637-9CB1-7F0979523813}.Release|Win32.Build.0 = Release|Win32
-		{26828762-C95D-4637-9CB1-7F0979523813}.Release|x64.ActiveCfg = Release|x64
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-	EndGlobalSection
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-		HideSolutionNode = FALSE
-	EndGlobalSection
-EndGlobal

+ 15 - 0
libs/SDL2/VisualC/SDL_VS2013.sln

@@ -119,6 +119,12 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testoverlay2", "tests\testo
 		{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
 	EndProjectSection
 EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrumble", "tests\testrumble\testrumble_VS2013.vcxproj", "{91B7737A-2A78-4020-820E-81A679DBEC72}"
+	ProjectSection(ProjectDependencies) = postProject
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+	EndProjectSection
+EndProject
 Global
 	GlobalSection(SolutionConfigurationPlatforms) = preSolution
 		Debug|Win32 = Debug|Win32
@@ -296,6 +302,14 @@ Global
 		{55812185-D13C-4022-9C81-32E0F4A08AAD}.Release|Win32.Build.0 = Release|Win32
 		{55812185-D13C-4022-9C81-32E0F4A08AAD}.Release|x64.ActiveCfg = Release|x64
 		{55812185-D13C-4022-9C81-32E0F4A08AAD}.Release|x64.Build.0 = Release|x64
+		{91B7737A-2A78-4020-820E-81A679DBEC72}.Debug|Win32.ActiveCfg = Debug|Win32
+		{91B7737A-2A78-4020-820E-81A679DBEC72}.Debug|Win32.Build.0 = Debug|Win32
+		{91B7737A-2A78-4020-820E-81A679DBEC72}.Debug|x64.ActiveCfg = Debug|x64
+		{91B7737A-2A78-4020-820E-81A679DBEC72}.Debug|x64.Build.0 = Debug|x64
+		{91B7737A-2A78-4020-820E-81A679DBEC72}.Release|Win32.ActiveCfg = Release|Win32
+		{91B7737A-2A78-4020-820E-81A679DBEC72}.Release|Win32.Build.0 = Release|Win32
+		{91B7737A-2A78-4020-820E-81A679DBEC72}.Release|x64.ActiveCfg = Release|x64
+		{91B7737A-2A78-4020-820E-81A679DBEC72}.Release|x64.Build.0 = Release|x64
 	EndGlobalSection
 	GlobalSection(SolutionProperties) = preSolution
 		HideSolutionNode = FALSE
@@ -319,5 +333,6 @@ Global
 		{55812185-D13C-4022-9C81-32E0F4A08BCC} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
 		{E5287C64-0646-4BFA-A772-1DB5A649F35E} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
 		{55812185-D13C-4022-9C81-32E0F4A08AAD} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+		{91B7737A-2A78-4020-820E-81A679DBEC72} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
 	EndGlobalSection
 EndGlobal

+ 428 - 424
libs/SDL2/VisualC/SDLmain/SDLmain_VS2008.vcproj

@@ -1,424 +1,428 @@
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-<VisualStudioProject
-	ProjectType="Visual C++"
-	Version="9.00"
-	Name="SDL2main"
-	ProjectGUID="{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
-	RootNamespace="SDLmain"
-	TargetFrameworkVersion="131072"
-	>
-	<Platforms>
-		<Platform
-			Name="Win32"
-		/>
-		<Platform
-			Name="x64"
-		/>
-	</Platforms>
-	<ToolFiles>
-	</ToolFiles>
-	<Configurations>
-		<Configuration
-			Name="Release|Win32"
-			OutputDirectory=".\Release"
-			IntermediateDirectory=".\Release"
-			ConfigurationType="4"
-			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
-			UseOfMFC="0"
-			ATLMinimizesCRunTimeLibraryUsage="false"
-			>
-			<Tool
-				Name="VCPreBuildEventTool"
-				CommandLine=""
-			/>
-			<Tool
-				Name="VCCustomBuildTool"
-			/>
-			<Tool
-				Name="VCXMLDataGeneratorTool"
-			/>
-			<Tool
-				Name="VCWebServiceProxyGeneratorTool"
-			/>
-			<Tool
-				Name="VCMIDLTool"
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-			<Tool
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-		<Configuration
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-			OutputDirectory=".\Debug"
-			IntermediateDirectory=".\Debug"
-			ConfigurationType="4"
-			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
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-			ATLMinimizesCRunTimeLibraryUsage="false"
-			>
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-				CommandLine=""
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-			/>
-			<Tool
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-				AdditionalIncludeDirectories="..\..\include,..\..\include\SDL"
-				PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
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-				DebugInformationFormat="1"
-				CompileAs="0"
-			/>
-			<Tool
-				Name="VCManagedResourceCompilerTool"
-			/>
-			<Tool
-				Name="VCResourceCompilerTool"
-			/>
-			<Tool
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-			<Tool
-				Name="VCLibrarianTool"
-			/>
-			<Tool
-				Name="VCALinkTool"
-			/>
-			<Tool
-				Name="VCXDCMakeTool"
-			/>
-			<Tool
-				Name="VCBscMakeTool"
-			/>
-			<Tool
-				Name="VCFxCopTool"
-			/>
-			<Tool
-				Name="VCPostBuildEventTool"
-			/>
-		</Configuration>
-		<Configuration
-			Name="Debug|x64"
-			OutputDirectory="$(PlatformName)\$(ConfigurationName)"
-			IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
-			ConfigurationType="4"
-			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
-			UseOfMFC="0"
-			ATLMinimizesCRunTimeLibraryUsage="false"
-			>
-			<Tool
-				Name="VCPreBuildEventTool"
-			/>
-			<Tool
-				Name="VCCustomBuildTool"
-			/>
-			<Tool
-				Name="VCXMLDataGeneratorTool"
-			/>
-			<Tool
-				Name="VCWebServiceProxyGeneratorTool"
-			/>
-			<Tool
-				Name="VCMIDLTool"
-				TargetEnvironment="3"
-			/>
-			<Tool
-				Name="VCCLCompilerTool"
-				Optimization="0"
-				AdditionalIncludeDirectories="..\..\include,..\..\include\SDL"
-				PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
-				ExceptionHandling="0"
-				RuntimeLibrary="2"
-				WarningLevel="3"
-				SuppressStartupBanner="true"
-				DebugInformationFormat="1"
-				CompileAs="0"
-			/>
-			<Tool
-				Name="VCManagedResourceCompilerTool"
-			/>
-			<Tool
-				Name="VCResourceCompilerTool"
-			/>
-			<Tool
-				Name="VCPreLinkEventTool"
-			/>
-			<Tool
-				Name="VCLibrarianTool"
-			/>
-			<Tool
-				Name="VCALinkTool"
-			/>
-			<Tool
-				Name="VCXDCMakeTool"
-			/>
-			<Tool
-				Name="VCBscMakeTool"
-			/>
-			<Tool
-				Name="VCFxCopTool"
-			/>
-			<Tool
-				Name="VCPostBuildEventTool"
-			/>
-		</Configuration>
-	</Configurations>
-	<References>
-	</References>
-	<Files>
-		<File
-			RelativePath="..\..\src\main\windows\SDL_windows_main.c"
-			>
-		</File>
-	</Files>
-	<Globals>
-	</Globals>
-</VisualStudioProject>
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+	ProjectType="Visual C++"
+	Version="9.00"
+	Name="SDL2main"
+	ProjectGUID="{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
+	RootNamespace="SDLmain"
+	TargetFrameworkVersion="131072"
+	>
+	<Platforms>
+		<Platform
+			Name="Win32"
+		/>
+		<Platform
+			Name="x64"
+		/>
+	</Platforms>
+	<ToolFiles>
+	</ToolFiles>
+	<Configurations>
+		<Configuration
+			Name="Release|Win32"
+			OutputDirectory="$(SolutionDir)\$(PlatformName)\$(ConfigurationName)\"
+			IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
+			ConfigurationType="4"
+			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
+			UseOfMFC="0"
+			ATLMinimizesCRunTimeLibraryUsage="false"
+			>
+			<Tool
+				Name="VCPreBuildEventTool"
+				CommandLine=""
+			/>
+			<Tool
+				Name="VCCustomBuildTool"
+			/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"
+			/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"
+			/>
+			<Tool
+				Name="VCMIDLTool"
+			/>
+			<Tool
+				Name="VCCLCompilerTool"
+				InlineFunctionExpansion="1"
+				AdditionalIncludeDirectories="..\..\include,..\..\include\SDL"
+				PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
+				StringPooling="true"
+				ExceptionHandling="0"
+				RuntimeLibrary="2"
+				EnableFunctionLevelLinking="true"
+				WarningLevel="3"
+				SuppressStartupBanner="true"
+				DebugInformationFormat="1"
+				CompileAs="0"
+				OmitDefaultLibName="true"
+			/>
+			<Tool
+				Name="VCManagedResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCPreLinkEventTool"
+			/>
+			<Tool
+				Name="VCLibrarianTool"
+			/>
+			<Tool
+				Name="VCALinkTool"
+			/>
+			<Tool
+				Name="VCXDCMakeTool"
+			/>
+			<Tool
+				Name="VCBscMakeTool"
+			/>
+			<Tool
+				Name="VCFxCopTool"
+			/>
+			<Tool
+				Name="VCPostBuildEventTool"
+			/>
+		</Configuration>
+		<Configuration
+			Name="Release|x64"
+			OutputDirectory="$(PlatformName)\$(ConfigurationName)"
+			IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
+			ConfigurationType="4"
+			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
+			UseOfMFC="0"
+			ATLMinimizesCRunTimeLibraryUsage="false"
+			>
+			<Tool
+				Name="VCPreBuildEventTool"
+			/>
+			<Tool
+				Name="VCCustomBuildTool"
+			/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"
+			/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"
+			/>
+			<Tool
+				Name="VCMIDLTool"
+				TargetEnvironment="3"
+			/>
+			<Tool
+				Name="VCCLCompilerTool"
+				InlineFunctionExpansion="1"
+				AdditionalIncludeDirectories="..\..\include,..\..\include\SDL"
+				PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
+				StringPooling="true"
+				ExceptionHandling="0"
+				RuntimeLibrary="2"
+				EnableFunctionLevelLinking="true"
+				WarningLevel="3"
+				SuppressStartupBanner="true"
+				DebugInformationFormat="1"
+				CompileAs="0"
+				OmitDefaultLibName="true"
+			/>
+			<Tool
+				Name="VCManagedResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCPreLinkEventTool"
+			/>
+			<Tool
+				Name="VCLibrarianTool"
+			/>
+			<Tool
+				Name="VCALinkTool"
+			/>
+			<Tool
+				Name="VCXDCMakeTool"
+			/>
+			<Tool
+				Name="VCBscMakeTool"
+			/>
+			<Tool
+				Name="VCFxCopTool"
+			/>
+			<Tool
+				Name="VCPostBuildEventTool"
+			/>
+		</Configuration>
+		<Configuration
+			Name="Release_NoSTDIO|Win32"
+			IntermediateDirectory="$(ConfigurationName)"
+			ConfigurationType="1"
+			>
+			<Tool
+				Name="VCPreBuildEventTool"
+			/>
+			<Tool
+				Name="VCCustomBuildTool"
+			/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"
+			/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"
+			/>
+			<Tool
+				Name="VCMIDLTool"
+			/>
+			<Tool
+				Name="VCCLCompilerTool"
+				ExceptionHandling="0"
+				DebugInformationFormat="1"
+			/>
+			<Tool
+				Name="VCManagedResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCPreLinkEventTool"
+			/>
+			<Tool
+				Name="VCLinkerTool"
+			/>
+			<Tool
+				Name="VCALinkTool"
+			/>
+			<Tool
+				Name="VCManifestTool"
+			/>
+			<Tool
+				Name="VCXDCMakeTool"
+			/>
+			<Tool
+				Name="VCBscMakeTool"
+			/>
+			<Tool
+				Name="VCFxCopTool"
+			/>
+			<Tool
+				Name="VCAppVerifierTool"
+			/>
+			<Tool
+				Name="VCPostBuildEventTool"
+			/>
+		</Configuration>
+		<Configuration
+			Name="Release_NoSTDIO|x64"
+			OutputDirectory="$(PlatformName)\$(ConfigurationName)"
+			IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
+			ConfigurationType="4"
+			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
+			UseOfMFC="0"
+			ATLMinimizesCRunTimeLibraryUsage="false"
+			>
+			<Tool
+				Name="VCPreBuildEventTool"
+			/>
+			<Tool
+				Name="VCCustomBuildTool"
+			/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"
+			/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"
+			/>
+			<Tool
+				Name="VCMIDLTool"
+				TargetEnvironment="3"
+			/>
+			<Tool
+				Name="VCCLCompilerTool"
+				InlineFunctionExpansion="1"
+				AdditionalIncludeDirectories="..\..\include,..\..\include\SDL"
+				PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS,NO_STDIO_REDIRECT"
+				StringPooling="true"
+				ExceptionHandling="0"
+				RuntimeLibrary="2"
+				EnableFunctionLevelLinking="true"
+				WarningLevel="3"
+				SuppressStartupBanner="true"
+				DebugInformationFormat="1"
+				CompileAs="0"
+			/>
+			<Tool
+				Name="VCManagedResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCPreLinkEventTool"
+			/>
+			<Tool
+				Name="VCLibrarianTool"
+				OutputFile="$(IntDir)\SDLmain.lib"
+				SuppressStartupBanner="true"
+			/>
+			<Tool
+				Name="VCALinkTool"
+			/>
+			<Tool
+				Name="VCXDCMakeTool"
+			/>
+			<Tool
+				Name="VCBscMakeTool"
+			/>
+			<Tool
+				Name="VCFxCopTool"
+			/>
+			<Tool
+				Name="VCPostBuildEventTool"
+			/>
+		</Configuration>
+		<Configuration
+			Name="Debug|Win32"
+			OutputDirectory="$(SolutionDir)\$(PlatformName)\$(ConfigurationName)\"
+			IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
+			ConfigurationType="4"
+			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
+			UseOfMFC="0"
+			ATLMinimizesCRunTimeLibraryUsage="false"
+			>
+			<Tool
+				Name="VCPreBuildEventTool"
+				CommandLine=""
+			/>
+			<Tool
+				Name="VCCustomBuildTool"
+			/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"
+			/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"
+			/>
+			<Tool
+				Name="VCMIDLTool"
+			/>
+			<Tool
+				Name="VCCLCompilerTool"
+				Optimization="0"
+				AdditionalIncludeDirectories="..\..\include,..\..\include\SDL"
+				PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
+				ExceptionHandling="0"
+				RuntimeLibrary="3"
+				WarningLevel="3"
+				SuppressStartupBanner="true"
+				DebugInformationFormat="1"
+				CompileAs="0"
+				OmitDefaultLibName="true"
+			/>
+			<Tool
+				Name="VCManagedResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCPreLinkEventTool"
+			/>
+			<Tool
+				Name="VCLibrarianTool"
+			/>
+			<Tool
+				Name="VCALinkTool"
+			/>
+			<Tool
+				Name="VCXDCMakeTool"
+			/>
+			<Tool
+				Name="VCBscMakeTool"
+			/>
+			<Tool
+				Name="VCFxCopTool"
+			/>
+			<Tool
+				Name="VCPostBuildEventTool"
+			/>
+		</Configuration>
+		<Configuration
+			Name="Debug|x64"
+			OutputDirectory="$(PlatformName)\$(ConfigurationName)"
+			IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
+			ConfigurationType="4"
+			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
+			UseOfMFC="0"
+			ATLMinimizesCRunTimeLibraryUsage="false"
+			>
+			<Tool
+				Name="VCPreBuildEventTool"
+			/>
+			<Tool
+				Name="VCCustomBuildTool"
+			/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"
+			/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"
+			/>
+			<Tool
+				Name="VCMIDLTool"
+				TargetEnvironment="3"
+			/>
+			<Tool
+				Name="VCCLCompilerTool"
+				Optimization="0"
+				AdditionalIncludeDirectories="..\..\include,..\..\include\SDL"
+				PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
+				ExceptionHandling="0"
+				RuntimeLibrary="2"
+				WarningLevel="3"
+				SuppressStartupBanner="true"
+				DebugInformationFormat="1"
+				CompileAs="0"
+				OmitDefaultLibName="true"
+			/>
+			<Tool
+				Name="VCManagedResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCPreLinkEventTool"
+			/>
+			<Tool
+				Name="VCLibrarianTool"
+			/>
+			<Tool
+				Name="VCALinkTool"
+			/>
+			<Tool
+				Name="VCXDCMakeTool"
+			/>
+			<Tool
+				Name="VCBscMakeTool"
+			/>
+			<Tool
+				Name="VCFxCopTool"
+			/>
+			<Tool
+				Name="VCPostBuildEventTool"
+			/>
+		</Configuration>
+	</Configurations>
+	<References>
+	</References>
+	<Files>
+		<File
+			RelativePath="..\..\src\main\windows\SDL_windows_main.c"
+			>
+		</File>
+	</Files>
+	<Globals>
+	</Globals>
+</VisualStudioProject>

+ 167 - 162
libs/SDL2/VisualC/SDLmain/SDLmain_VS2010.vcxproj

@@ -1,163 +1,168 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
-  <ItemGroup Label="ProjectConfigurations">
-    <ProjectConfiguration Include="Debug|Win32">
-      <Configuration>Debug</Configuration>
-      <Platform>Win32</Platform>
-    </ProjectConfiguration>
-    <ProjectConfiguration Include="Debug|x64">
-      <Configuration>Debug</Configuration>
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+ 29 - 15
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+ 28 - 14
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+ 42 - 8
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@@ -17,8 +17,8 @@
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 		<Configuration
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 	<Files>
 		<File
 			RelativePath="..\..\..\Test\Loopwave.c"
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-      <Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
-copy "$(SolutionDir)\..\test\sample.wav" "$(TargetDir)\sample.wav"</Command>
-    </PostBuildEvent>
-    <PostBuildEvent>
-      <Message>Copy SDL</Message>
-    </PostBuildEvent>
   </ItemDefinitionGroup>
   <ItemGroup>
     <ClCompile Include="..\..\..\Test\Loopwave.c" />
   </ItemGroup>
   <ItemGroup>
-    <Library Include="..\..\SDL\$(Platform)\$(Configuration)\SDL2.lib" />
-    <Library Include="..\..\SDLmain\$(Platform)\$(Configuration)\SDL2main.lib" />
+    <CustomBuild Include="..\..\..\test\sample.wav">
+      <FileType>Document</FileType>
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy %(FullPath) $(ProjectDir)\</Command>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)\%(Filename)%(Extension)</Outputs>
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy %(FullPath) $(ProjectDir)\</Command>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)\%(Filename)%(Extension)</Outputs>
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy %(FullPath) $(ProjectDir)\</Command>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(ProjectDir)\%(Filename)%(Extension)</Outputs>
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy %(FullPath) $(ProjectDir)\</Command>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)\%(Filename)%(Extension)</Outputs>
+      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message>
+      <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying %(Filename)%(Extension)</Message>
+      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying %(Filename)%(Extension)</Message>
+      <Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying %(Filename)%(Extension)</Message>
+    </CustomBuild>
+  </ItemGroup>
+  <ItemGroup>
+    <ProjectReference Include="..\..\SDLmain\SDLmain_VS2012.vcxproj">
+      <Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
+    </ProjectReference>
+    <ProjectReference Include="..\..\SDL\SDL_VS2012.vcxproj">
+      <Project>{81ce8daf-ebb2-4761-8e45-b71abcca8c68}</Project>
+    </ProjectReference>
   </ItemGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   <ImportGroup Label="ExtensionTargets">
   </ImportGroup>
-</Project>
+</Project>

+ 29 - 34
libs/SDL2/VisualC/tests/loopwave/loopwave_VS2013.vcxproj

@@ -67,14 +67,14 @@
   <PropertyGroup Label="UserMacros" />
   <PropertyGroup>
     <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
-    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</OutDir>
-    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</OutDir>
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)\$(Platform)\$(Configuration)\</OutDir>
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)\$(Platform)\$(Configuration)\</OutDir>
     <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</IntDir>
     <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</IntDir>
     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
-    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</OutDir>
-    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</OutDir>
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)\$(Platform)\$(Configuration)\</OutDir>
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)\$(Platform)\$(Configuration)\</OutDir>
     <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</IntDir>
     <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</IntDir>
     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
@@ -108,13 +108,6 @@
       <SuppressStartupBanner>true</SuppressStartupBanner>
       <SubSystem>Windows</SubSystem>
     </Link>
-    <PostBuildEvent>
-      <Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
-copy "$(SolutionDir)\..\test\sample.wav" "$(TargetDir)\sample.wav"</Command>
-    </PostBuildEvent>
-    <PostBuildEvent>
-      <Message>Copy SDL</Message>
-    </PostBuildEvent>
   </ItemDefinitionGroup>
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
     <Midl>
@@ -143,13 +136,6 @@ copy "$(SolutionDir)\..\test\sample.wav" "$(TargetDir)\sample.wav"</Command>
       <SuppressStartupBanner>true</SuppressStartupBanner>
       <SubSystem>Windows</SubSystem>
     </Link>
-    <PostBuildEvent>
-      <Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
-copy "$(SolutionDir)\..\test\sample.wav" "$(TargetDir)\sample.wav"</Command>
-    </PostBuildEvent>
-    <PostBuildEvent>
-      <Message>Copy SDL</Message>
-    </PostBuildEvent>
   </ItemDefinitionGroup>
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
     <Midl>
@@ -178,14 +164,8 @@ copy "$(SolutionDir)\..\test\sample.wav" "$(TargetDir)\sample.wav"</Command>
       <SuppressStartupBanner>true</SuppressStartupBanner>
       <GenerateDebugInformation>true</GenerateDebugInformation>
       <SubSystem>Windows</SubSystem>
+      <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
     </Link>
-    <PostBuildEvent>
-      <Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
-copy "$(SolutionDir)\..\test\sample.wav" "$(TargetDir)\sample.wav"</Command>
-    </PostBuildEvent>
-    <PostBuildEvent>
-      <Message>Copy SDL</Message>
-    </PostBuildEvent>
   </ItemDefinitionGroup>
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
     <Midl>
@@ -213,21 +193,36 @@ copy "$(SolutionDir)\..\test\sample.wav" "$(TargetDir)\sample.wav"</Command>
       <SuppressStartupBanner>true</SuppressStartupBanner>
       <GenerateDebugInformation>true</GenerateDebugInformation>
       <SubSystem>Windows</SubSystem>
+      <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
     </Link>
-    <PostBuildEvent>
-      <Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
-copy "$(SolutionDir)\..\test\sample.wav" "$(TargetDir)\sample.wav"</Command>
-    </PostBuildEvent>
-    <PostBuildEvent>
-      <Message>Copy SDL</Message>
-    </PostBuildEvent>
   </ItemDefinitionGroup>
   <ItemGroup>
     <ClCompile Include="..\..\..\Test\Loopwave.c" />
   </ItemGroup>
   <ItemGroup>
-    <Library Include="..\..\SDL\$(Platform)\$(Configuration)\SDL2.lib" />
-    <Library Include="..\..\SDLmain\$(Platform)\$(Configuration)\SDL2main.lib" />
+    <CustomBuild Include="..\..\..\test\sample.wav">
+      <FileType>Document</FileType>
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy %(FullPath) $(ProjectDir)\</Command>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)\%(Filename)%(Extension)</Outputs>
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy %(FullPath) $(ProjectDir)\</Command>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)\%(Filename)%(Extension)</Outputs>
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy %(FullPath) $(ProjectDir)\</Command>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(ProjectDir)\%(Filename)%(Extension)</Outputs>
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy %(FullPath) $(ProjectDir)\</Command>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)\%(Filename)%(Extension)</Outputs>
+      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message>
+      <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying %(Filename)%(Extension)</Message>
+      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying %(Filename)%(Extension)</Message>
+      <Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying %(Filename)%(Extension)</Message>
+    </CustomBuild>
+  </ItemGroup>
+  <ItemGroup>
+    <ProjectReference Include="..\..\SDLmain\SDLmain_VS2013.vcxproj">
+      <Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
+    </ProjectReference>
+    <ProjectReference Include="..\..\SDL\SDL_VS2013.vcxproj">
+      <Project>{81ce8daf-ebb2-4761-8e45-b71abcca8c68}</Project>
+    </ProjectReference>
   </ItemGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   <ImportGroup Label="ExtensionTargets">

+ 18 - 8
libs/SDL2/VisualC/tests/testatomic/testatomic_VS2008.vcproj

@@ -17,8 +17,8 @@
 	<Configurations>
 		<Configuration
 			Name="Debug|Win32"
-			OutputDirectory=".\Debug"
-			IntermediateDirectory=".\Debug"
+			OutputDirectory="$(SolutionDir)\$(PlatformName)\$(ConfigurationName)\"
+			IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
 			ConfigurationType="1"
 			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
 			UseOfMFC="0"
@@ -99,14 +99,12 @@
 			/>
 			<Tool
 				Name="VCPostBuildEventTool"
-				Description="Copy SDL"
-				CommandLine="copy &quot;$(SolutionDir)\SDL\$(ConfigurationName)\SDL2.dll&quot; &quot;$(TargetDir)\SDL2.dll&quot;"
 			/>
 		</Configuration>
 		<Configuration
 			Name="Release|Win32"
-			OutputDirectory=".\Release"
-			IntermediateDirectory=".\Release"
+			OutputDirectory="$(SolutionDir)\$(PlatformName)\$(ConfigurationName)\"
+			IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
 			ConfigurationType="1"
 			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
 			UseOfMFC="0"
@@ -187,12 +185,24 @@
 			/>
 			<Tool
 				Name="VCPostBuildEventTool"
-				Description="Copy SDL"
-				CommandLine="copy &quot;$(SolutionDir)\SDL\$(ConfigurationName)\SDL2.dll&quot; &quot;$(TargetDir)\SDL2.dll&quot;"
 			/>
 		</Configuration>
 	</Configurations>
 	<References>
+		<ProjectReference
+			ReferencedProjectIdentifier="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
+			CopyLocal="false"
+			CopyLocalDependencies="false"
+			CopyLocalSatelliteAssemblies="false"
+			RelativePathToProject=".\SDL\SDL_VS2008.vcproj"
+		/>
+		<ProjectReference
+			ReferencedProjectIdentifier="{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
+			CopyLocal="false"
+			CopyLocalDependencies="false"
+			CopyLocalSatelliteAssemblies="false"
+			RelativePathToProject=".\SDLmain\SDLmain_VS2008.vcproj"
+		/>
 	</References>
 	<Files>
 		<File

+ 11 - 33
libs/SDL2/VisualC/tests/testatomic/testatomic_VS2010.vcxproj

@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8"?>
+<?xml version="1.0" encoding="utf-8"?>
 <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
   <ItemGroup Label="ProjectConfigurations">
     <ProjectConfiguration Include="Debug|Win32">
@@ -24,7 +24,7 @@
     <RootNamespace>testatomic</RootNamespace>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
-   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
     <UseOfMfc>false</UseOfMfc>
   </PropertyGroup>
@@ -41,7 +41,7 @@
     <UseOfMfc>false</UseOfMfc>
     <CharacterSet>MultiByte</CharacterSet>
   </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
   <ImportGroup Label="ExtensionSettings">
   </ImportGroup>
   <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
@@ -63,14 +63,14 @@
   <PropertyGroup Label="UserMacros" />
   <PropertyGroup>
     <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
-    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</OutDir>
-    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</OutDir>
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)\$(Platform)\$(Configuration)\</OutDir>
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)\$(Platform)\$(Configuration)\</OutDir>
     <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</IntDir>
     <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</IntDir>
     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
-    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</OutDir>
-    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</OutDir>
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)\$(Platform)\$(Configuration)\</OutDir>
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)\$(Platform)\$(Configuration)\</OutDir>
     <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</IntDir>
     <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</IntDir>
     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
@@ -103,13 +103,8 @@
       <SuppressStartupBanner>true</SuppressStartupBanner>
       <GenerateDebugInformation>true</GenerateDebugInformation>
       <SubSystem>Windows</SubSystem>
+      <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
     </Link>
-    <PostBuildEvent>
-      <Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"</Command>
-    </PostBuildEvent>
-    <PostBuildEvent>
-      <Message>Copy SDL</Message>
-    </PostBuildEvent>
   </ItemDefinitionGroup>
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
     <Midl>
@@ -137,13 +132,8 @@
       <SuppressStartupBanner>true</SuppressStartupBanner>
       <GenerateDebugInformation>true</GenerateDebugInformation>
       <SubSystem>Windows</SubSystem>
+      <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
     </Link>
-    <PostBuildEvent>
-      <Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"</Command>
-    </PostBuildEvent>
-    <PostBuildEvent>
-      <Message>Copy SDL</Message>
-    </PostBuildEvent>
   </ItemDefinitionGroup>
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
     <Midl>
@@ -173,12 +163,6 @@
       <SuppressStartupBanner>true</SuppressStartupBanner>
       <SubSystem>Windows</SubSystem>
     </Link>
-    <PostBuildEvent>
-      <Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"</Command>
-    </PostBuildEvent>
-    <PostBuildEvent>
-      <Message>Copy SDL</Message>
-    </PostBuildEvent>
   </ItemDefinitionGroup>
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
     <Midl>
@@ -207,12 +191,6 @@
       <SuppressStartupBanner>true</SuppressStartupBanner>
       <SubSystem>Windows</SubSystem>
     </Link>
-    <PostBuildEvent>
-      <Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"</Command>
-    </PostBuildEvent>
-    <PostBuildEvent>
-      <Message>Copy SDL</Message>
-    </PostBuildEvent>
   </ItemDefinitionGroup>
   <ItemGroup>
     <ClCompile Include="..\..\..\test\testatomic.c" />
@@ -224,8 +202,8 @@
     <ProjectReference Include="..\..\SDL\SDL_VS2010.vcxproj">
       <Project>{81ce8daf-ebb2-4761-8e45-b71abcca8c68}</Project>
     </ProjectReference>
-  </ItemGroup>  
+  </ItemGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   <ImportGroup Label="ExtensionTargets">
   </ImportGroup>
-</Project>
+</Project>

+ 7 - 29
libs/SDL2/VisualC/tests/testatomic/testatomic_VS2012.vcxproj

@@ -67,14 +67,14 @@
   <PropertyGroup Label="UserMacros" />
   <PropertyGroup>
     <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
-    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</OutDir>
-    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</OutDir>
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)\$(Platform)\$(Configuration)\</OutDir>
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)\$(Platform)\$(Configuration)\</OutDir>
     <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</IntDir>
     <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</IntDir>
     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
-    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</OutDir>
-    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</OutDir>
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)\$(Platform)\$(Configuration)\</OutDir>
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)\$(Platform)\$(Configuration)\</OutDir>
     <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</IntDir>
     <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</IntDir>
     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
@@ -107,13 +107,8 @@
       <SuppressStartupBanner>true</SuppressStartupBanner>
       <GenerateDebugInformation>true</GenerateDebugInformation>
       <SubSystem>Windows</SubSystem>
+      <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
     </Link>
-    <PostBuildEvent>
-      <Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"</Command>
-    </PostBuildEvent>
-    <PostBuildEvent>
-      <Message>Copy SDL</Message>
-    </PostBuildEvent>
   </ItemDefinitionGroup>
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
     <Midl>
@@ -141,13 +136,8 @@
       <SuppressStartupBanner>true</SuppressStartupBanner>
       <GenerateDebugInformation>true</GenerateDebugInformation>
       <SubSystem>Windows</SubSystem>
+      <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
     </Link>
-    <PostBuildEvent>
-      <Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"</Command>
-    </PostBuildEvent>
-    <PostBuildEvent>
-      <Message>Copy SDL</Message>
-    </PostBuildEvent>
   </ItemDefinitionGroup>
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
     <Midl>
@@ -177,12 +167,6 @@
       <SuppressStartupBanner>true</SuppressStartupBanner>
       <SubSystem>Windows</SubSystem>
     </Link>
-    <PostBuildEvent>
-      <Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"</Command>
-    </PostBuildEvent>
-    <PostBuildEvent>
-      <Message>Copy SDL</Message>
-    </PostBuildEvent>
   </ItemDefinitionGroup>
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
     <Midl>
@@ -211,12 +195,6 @@
       <SuppressStartupBanner>true</SuppressStartupBanner>
       <SubSystem>Windows</SubSystem>
     </Link>
-    <PostBuildEvent>
-      <Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"</Command>
-    </PostBuildEvent>
-    <PostBuildEvent>
-      <Message>Copy SDL</Message>
-    </PostBuildEvent>
   </ItemDefinitionGroup>
   <ItemGroup>
     <ClCompile Include="..\..\..\test\testatomic.c" />
@@ -232,4 +210,4 @@
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   <ImportGroup Label="ExtensionTargets">
   </ImportGroup>
-</Project>
+</Project>

+ 7 - 29
libs/SDL2/VisualC/tests/testatomic/testatomic_VS2013.vcxproj

@@ -67,14 +67,14 @@
   <PropertyGroup Label="UserMacros" />
   <PropertyGroup>
     <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
-    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</OutDir>
-    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</OutDir>
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)\$(Platform)\$(Configuration)\</OutDir>
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)\$(Platform)\$(Configuration)\</OutDir>
     <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</IntDir>
     <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</IntDir>
     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
-    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</OutDir>
-    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</OutDir>
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)\$(Platform)\$(Configuration)\</OutDir>
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)\$(Platform)\$(Configuration)\</OutDir>
     <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</IntDir>
     <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</IntDir>
     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
@@ -107,13 +107,8 @@
       <SuppressStartupBanner>true</SuppressStartupBanner>
       <GenerateDebugInformation>true</GenerateDebugInformation>
       <SubSystem>Windows</SubSystem>
+      <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
     </Link>
-    <PostBuildEvent>
-      <Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"</Command>
-    </PostBuildEvent>
-    <PostBuildEvent>
-      <Message>Copy SDL</Message>
-    </PostBuildEvent>
   </ItemDefinitionGroup>
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
     <Midl>
@@ -141,13 +136,8 @@
       <SuppressStartupBanner>true</SuppressStartupBanner>
       <GenerateDebugInformation>true</GenerateDebugInformation>
       <SubSystem>Windows</SubSystem>
+      <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
     </Link>
-    <PostBuildEvent>
-      <Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"</Command>
-    </PostBuildEvent>
-    <PostBuildEvent>
-      <Message>Copy SDL</Message>
-    </PostBuildEvent>
   </ItemDefinitionGroup>
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
     <Midl>
@@ -177,12 +167,6 @@
       <SuppressStartupBanner>true</SuppressStartupBanner>
       <SubSystem>Windows</SubSystem>
     </Link>
-    <PostBuildEvent>
-      <Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"</Command>
-    </PostBuildEvent>
-    <PostBuildEvent>
-      <Message>Copy SDL</Message>
-    </PostBuildEvent>
   </ItemDefinitionGroup>
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
     <Midl>
@@ -211,12 +195,6 @@
       <SuppressStartupBanner>true</SuppressStartupBanner>
       <SubSystem>Windows</SubSystem>
     </Link>
-    <PostBuildEvent>
-      <Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"</Command>
-    </PostBuildEvent>
-    <PostBuildEvent>
-      <Message>Copy SDL</Message>
-    </PostBuildEvent>
   </ItemDefinitionGroup>
   <ItemGroup>
     <ClCompile Include="..\..\..\test\testatomic.c" />
@@ -232,4 +210,4 @@
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   <ImportGroup Label="ExtensionTargets">
   </ImportGroup>
-</Project>
+</Project>

+ 29 - 8
libs/SDL2/VisualC/tests/testautomation/testautomation_VS2008.vcproj

@@ -17,8 +17,8 @@
 	<Configurations>
 		<Configuration
 			Name="Debug|Win32"
-			OutputDirectory=".\Debug"
-			IntermediateDirectory=".\Debug"
+			OutputDirectory="$(SolutionDir)\$(PlatformName)\$(ConfigurationName)\"
+			IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
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+ 16 - 31
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+    <CustomBuild Include="..\..\..\test\button.bmp">
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy %(FullPath) $(ProjectDir)\</Command>
+      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)\%(Filename)%(Extension)</Outputs>
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy %(FullPath) $(ProjectDir)\</Command>
+      <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying %(Filename)%(Extension)</Message>
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+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)\%(Filename)%(Extension)</Outputs>
+    </CustomBuild>
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+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy %(FullPath) $(ProjectDir)\</Command>
+      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)\%(Filename)%(Extension)</Outputs>
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy %(FullPath) $(ProjectDir)\</Command>
+      <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying %(Filename)%(Extension)</Message>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)\%(Filename)%(Extension)</Outputs>
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy %(FullPath) $(ProjectDir)\</Command>
+      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying %(Filename)%(Extension)</Message>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(ProjectDir)\%(Filename)%(Extension)</Outputs>
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy %(FullPath) $(ProjectDir)\</Command>
+      <Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying %(Filename)%(Extension)</Message>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)\%(Filename)%(Extension)</Outputs>
+    </CustomBuild>
+  </ItemGroup>
+  <ItemGroup>
+    <ProjectReference Include="..\..\SDLmain\SDLmain_VS2010.vcxproj">
+      <Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
+    </ProjectReference>
+    <ProjectReference Include="..\..\SDL\SDL_VS2010.vcxproj">
+      <Project>{81ce8daf-ebb2-4761-8e45-b71abcca8c68}</Project>
+    </ProjectReference>
+  </ItemGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+  <ImportGroup Label="ExtensionTargets">
+  </ImportGroup>
+</Project>

+ 58 - 32
libs/SDL2/VisualC/tests/testgamecontroller/testgamecontroller_VS2012.vcxproj

@@ -67,14 +67,14 @@
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     <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
-    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</OutDir>
-    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</OutDir>
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)\$(Platform)\$(Configuration)\</OutDir>
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)\$(Platform)\$(Configuration)\</OutDir>
     <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</IntDir>
     <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</IntDir>
     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
-    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</OutDir>
-    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</OutDir>
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)\$(Platform)\$(Configuration)\</OutDir>
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)\$(Platform)\$(Configuration)\</OutDir>
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     <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</IntDir>
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@@ -108,12 +108,6 @@
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@@ -142,12 +136,6 @@
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@@ -176,13 +164,8 @@
       <SuppressStartupBanner>true</SuppressStartupBanner>
       <GenerateDebugInformation>true</GenerateDebugInformation>
       <SubSystem>Windows</SubSystem>
+      <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
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@@ -210,22 +193,65 @@
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       <GenerateDebugInformation>true</GenerateDebugInformation>
       <SubSystem>Windows</SubSystem>
+      <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
     </Link>
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-    </PostBuildEvent>
   </ItemDefinitionGroup>
   <ItemGroup>
-    <Library Include="..\..\SDL\$(Platform)\$(Configuration)\SDL2.lib" />
-    <Library Include="..\..\SDLmain\$(Platform)\$(Configuration)\SDL2main.lib" />
+    <ClCompile Include="..\..\..\test\testgamecontroller.c" />
   </ItemGroup>
   <ItemGroup>
-    <ClCompile Include="..\..\..\test\testgamecontroller.c" />
+    <CustomBuild Include="..\..\..\test\axis.bmp">
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy %(FullPath) $(ProjectDir)\</Command>
+      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)\%(Filename)%(Extension)</Outputs>
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy %(FullPath) $(ProjectDir)\</Command>
+      <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying %(Filename)%(Extension)</Message>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)\%(Filename)%(Extension)</Outputs>
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+      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying %(Filename)%(Extension)</Message>
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+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy %(FullPath) $(ProjectDir)\</Command>
+      <Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying %(Filename)%(Extension)</Message>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)\%(Filename)%(Extension)</Outputs>
+    </CustomBuild>
+    <CustomBuild Include="..\..\..\test\button.bmp">
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy %(FullPath) $(ProjectDir)\</Command>
+      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)\%(Filename)%(Extension)</Outputs>
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy %(FullPath) $(ProjectDir)\</Command>
+      <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying %(Filename)%(Extension)</Message>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)\%(Filename)%(Extension)</Outputs>
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+      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying %(Filename)%(Extension)</Message>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(ProjectDir)\%(Filename)%(Extension)</Outputs>
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy %(FullPath) $(ProjectDir)\</Command>
+      <Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying %(Filename)%(Extension)</Message>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)\%(Filename)%(Extension)</Outputs>
+    </CustomBuild>
+    <CustomBuild Include="..\..\..\test\controllermap.bmp">
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy %(FullPath) $(ProjectDir)\</Command>
+      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message>
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+      <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying %(Filename)%(Extension)</Message>
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+      <Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying %(Filename)%(Extension)</Message>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)\%(Filename)%(Extension)</Outputs>
+    </CustomBuild>
+  </ItemGroup>
+  <ItemGroup>
+    <ProjectReference Include="..\..\SDLmain\SDLmain_VS2012.vcxproj">
+      <Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
+    </ProjectReference>
+    <ProjectReference Include="..\..\SDL\SDL_VS2012.vcxproj">
+      <Project>{81ce8daf-ebb2-4761-8e45-b71abcca8c68}</Project>
+    </ProjectReference>
   </ItemGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   <ImportGroup Label="ExtensionTargets">
   </ImportGroup>
-</Project>
+</Project>

+ 57 - 31
libs/SDL2/VisualC/tests/testgamecontroller/testgamecontroller_VS2013.vcxproj

@@ -67,14 +67,14 @@
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   <PropertyGroup>
     <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
-    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</OutDir>
-    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</OutDir>
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)\$(Platform)\$(Configuration)\</OutDir>
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)\$(Platform)\$(Configuration)\</OutDir>
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     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
-    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</OutDir>
-    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</OutDir>
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)\$(Platform)\$(Configuration)\</OutDir>
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)\$(Platform)\$(Configuration)\</OutDir>
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     <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</IntDir>
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@@ -108,12 +108,6 @@
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@@ -176,13 +164,8 @@
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       <GenerateDebugInformation>true</GenerateDebugInformation>
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-    <Library Include="..\..\SDL\$(Platform)\$(Configuration)\SDL2.lib" />
-    <Library Include="..\..\SDLmain\$(Platform)\$(Configuration)\SDL2main.lib" />
+    <ClCompile Include="..\..\..\test\testgamecontroller.c" />
   </ItemGroup>
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-    <ClCompile Include="..\..\..\test\testgamecontroller.c" />
+    <CustomBuild Include="..\..\..\test\axis.bmp">
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy %(FullPath) $(ProjectDir)\</Command>
+      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)\%(Filename)%(Extension)</Outputs>
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+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy %(FullPath) $(ProjectDir)\</Command>
+      <Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying %(Filename)%(Extension)</Message>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)\%(Filename)%(Extension)</Outputs>
+    </CustomBuild>
+    <CustomBuild Include="..\..\..\test\button.bmp">
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy %(FullPath) $(ProjectDir)\</Command>
+      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)\%(Filename)%(Extension)</Outputs>
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy %(FullPath) $(ProjectDir)\</Command>
+      <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying %(Filename)%(Extension)</Message>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)\%(Filename)%(Extension)</Outputs>
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy %(FullPath) $(ProjectDir)\</Command>
+      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying %(Filename)%(Extension)</Message>
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+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy %(FullPath) $(ProjectDir)\</Command>
+      <Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying %(Filename)%(Extension)</Message>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)\%(Filename)%(Extension)</Outputs>
+    </CustomBuild>
+    <CustomBuild Include="..\..\..\test\controllermap.bmp">
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy %(FullPath) $(ProjectDir)\</Command>
+      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)\%(Filename)%(Extension)</Outputs>
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+      <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying %(Filename)%(Extension)</Message>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)\%(Filename)%(Extension)</Outputs>
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+      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying %(Filename)%(Extension)</Message>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(ProjectDir)\%(Filename)%(Extension)</Outputs>
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy %(FullPath) $(ProjectDir)\</Command>
+      <Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying %(Filename)%(Extension)</Message>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)\%(Filename)%(Extension)</Outputs>
+    </CustomBuild>
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+  <ItemGroup>
+    <ProjectReference Include="..\..\SDLmain\SDLmain_VS2013.vcxproj">
+      <Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
+    </ProjectReference>
+    <ProjectReference Include="..\..\SDL\SDL_VS2013.vcxproj">
+      <Project>{81ce8daf-ebb2-4761-8e45-b71abcca8c68}</Project>
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   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   <ImportGroup Label="ExtensionTargets">

+ 18 - 8
libs/SDL2/VisualC/tests/testgesture/testgesture_VS2008.vcproj

@@ -17,8 +17,8 @@
 	<Configurations>
 		<Configuration
 			Name="Debug|Win32"
-			OutputDirectory=".\Debug"
-			IntermediateDirectory=".\Debug"
+			OutputDirectory="$(SolutionDir)\$(PlatformName)\$(ConfigurationName)\"
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 			ConfigurationType="1"
 			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
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@@ -99,14 +99,12 @@
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 			/>
 		</Configuration>
 		<Configuration
 			Name="Release|Win32"
-			OutputDirectory=".\Release"
-			IntermediateDirectory=".\Release"
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 			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
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@@ -187,12 +185,24 @@
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 			/>
 		</Configuration>
 	</Configurations>
 	<References>
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+			ReferencedProjectIdentifier="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
+			CopyLocal="false"
+			CopyLocalDependencies="false"
+			CopyLocalSatelliteAssemblies="false"
+			RelativePathToProject=".\SDL\SDL_VS2008.vcproj"
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+		<ProjectReference
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+			CopyLocalDependencies="false"
+			CopyLocalSatelliteAssemblies="false"
+			RelativePathToProject=".\SDLmain\SDLmain_VS2008.vcproj"
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 	</References>
 	<Files>
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+ 209 - 227
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@@ -1,227 +1,209 @@
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+    <Link>
+      <AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+      <SuppressStartupBanner>true</SuppressStartupBanner>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+      <SubSystem>Windows</SubSystem>
+      <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+    <Midl>
+      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <MkTypLibCompatible>true</MkTypLibCompatible>
+      <SuppressStartupBanner>true</SuppressStartupBanner>
+      <TargetEnvironment>Win32</TargetEnvironment>
+    </Midl>
+    <ClCompile>
+      <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
+      <AdditionalIncludeDirectories>..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions>NDEBUG;WIN32;_WINDOWS;HAVE_OPENGL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <StringPooling>true</StringPooling>
+      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
+      <FunctionLevelLinking>true</FunctionLevelLinking>
+      <PrecompiledHeader>
+      </PrecompiledHeader>
+      <WarningLevel>Level3</WarningLevel>
+      <SuppressStartupBanner>true</SuppressStartupBanner>
+      <CompileAs>Default</CompileAs>
+    </ClCompile>
+    <ResourceCompile>
+      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <Culture>0x0409</Culture>
+    </ResourceCompile>
+    <Link>
+      <AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+      <SuppressStartupBanner>true</SuppressStartupBanner>
+      <SubSystem>Windows</SubSystem>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+    <Midl>
+      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <MkTypLibCompatible>true</MkTypLibCompatible>
+      <SuppressStartupBanner>true</SuppressStartupBanner>
+    </Midl>
+    <ClCompile>
+      <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
+      <AdditionalIncludeDirectories>..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions>NDEBUG;WIN32;_WINDOWS;HAVE_OPENGL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <StringPooling>true</StringPooling>
+      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
+      <FunctionLevelLinking>true</FunctionLevelLinking>
+      <PrecompiledHeader>
+      </PrecompiledHeader>
+      <WarningLevel>Level3</WarningLevel>
+      <SuppressStartupBanner>true</SuppressStartupBanner>
+      <CompileAs>Default</CompileAs>
+    </ClCompile>
+    <ResourceCompile>
+      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <Culture>0x0409</Culture>
+    </ResourceCompile>
+    <Link>
+      <AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+      <SuppressStartupBanner>true</SuppressStartupBanner>
+      <SubSystem>Windows</SubSystem>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemGroup>
+    <ClCompile Include="..\..\..\test\testgl2.c" />
+  </ItemGroup>
+  <ItemGroup>
+    <ProjectReference Include="..\..\SDLmain\SDLmain_VS2010.vcxproj">
+      <Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
+    </ProjectReference>
+    <ProjectReference Include="..\..\SDLtest\SDLtest_VS2010.vcxproj">
+      <Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
+    </ProjectReference>
+    <ProjectReference Include="..\..\SDL\SDL_VS2010.vcxproj">
+      <Project>{81ce8daf-ebb2-4761-8e45-b71abcca8c68}</Project>
+    </ProjectReference>
+  </ItemGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+  <ImportGroup Label="ExtensionTargets">
+  </ImportGroup>
+</Project>

+ 16 - 32
libs/SDL2/VisualC/tests/testgl2/testgl2_VS2012.vcxproj

@@ -67,14 +67,14 @@
   <PropertyGroup Label="UserMacros" />
   <PropertyGroup>
     <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
-    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</OutDir>
-    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</OutDir>
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)\$(Platform)\$(Configuration)\</OutDir>
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)\$(Platform)\$(Configuration)\</OutDir>
     <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</IntDir>
     <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</IntDir>
     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
-    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</OutDir>
-    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</OutDir>
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)\$(Platform)\$(Configuration)\</OutDir>
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)\$(Platform)\$(Configuration)\</OutDir>
     <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</IntDir>
     <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</IntDir>
     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
@@ -108,13 +108,8 @@
       <SuppressStartupBanner>true</SuppressStartupBanner>
       <GenerateDebugInformation>true</GenerateDebugInformation>
       <SubSystem>Windows</SubSystem>
+      <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
     </Link>
-    <PostBuildEvent>
-      <Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"</Command>
-    </PostBuildEvent>
-    <PostBuildEvent>
-      <Message>Copy SDL</Message>
-    </PostBuildEvent>
   </ItemDefinitionGroup>
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
     <Midl>
@@ -143,13 +138,8 @@
       <SuppressStartupBanner>true</SuppressStartupBanner>
       <GenerateDebugInformation>true</GenerateDebugInformation>
       <SubSystem>Windows</SubSystem>
+      <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
     </Link>
-    <PostBuildEvent>
-      <Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"</Command>
-    </PostBuildEvent>
-    <PostBuildEvent>
-      <Message>Copy SDL</Message>
-    </PostBuildEvent>
   </ItemDefinitionGroup>
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
     <Midl>
@@ -180,12 +170,6 @@
       <SuppressStartupBanner>true</SuppressStartupBanner>
       <SubSystem>Windows</SubSystem>
     </Link>
-    <PostBuildEvent>
-      <Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"</Command>
-    </PostBuildEvent>
-    <PostBuildEvent>
-      <Message>Copy SDL</Message>
-    </PostBuildEvent>
   </ItemDefinitionGroup>
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
     <Midl>
@@ -215,22 +199,22 @@
       <SuppressStartupBanner>true</SuppressStartupBanner>
       <SubSystem>Windows</SubSystem>
     </Link>
-    <PostBuildEvent>
-      <Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"</Command>
-    </PostBuildEvent>
-    <PostBuildEvent>
-      <Message>Copy SDL</Message>
-    </PostBuildEvent>
   </ItemDefinitionGroup>
   <ItemGroup>
     <ClCompile Include="..\..\..\test\testgl2.c" />
   </ItemGroup>
   <ItemGroup>
-    <Library Include="..\..\SDL\$(Platform)\$(Configuration)\SDL2.lib" />
-    <Library Include="..\..\SDLmain\$(Platform)\$(Configuration)\SDL2main.lib" />
-    <Library Include="..\..\SDLtest\$(Platform)\$(Configuration)\SDL2test.lib" />
+    <ProjectReference Include="..\..\SDLmain\SDLmain_VS2012.vcxproj">
+      <Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
+    </ProjectReference>
+    <ProjectReference Include="..\..\SDLtest\SDLtest_VS2012.vcxproj">
+      <Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
+    </ProjectReference>
+    <ProjectReference Include="..\..\SDL\SDL_VS2012.vcxproj">
+      <Project>{81ce8daf-ebb2-4761-8e45-b71abcca8c68}</Project>
+    </ProjectReference>
   </ItemGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   <ImportGroup Label="ExtensionTargets">
   </ImportGroup>
-</Project>
+</Project>

+ 15 - 31
libs/SDL2/VisualC/tests/testgl2/testgl2_VS2013.vcxproj

@@ -67,14 +67,14 @@
   <PropertyGroup Label="UserMacros" />
   <PropertyGroup>
     <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
-    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</OutDir>
-    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</OutDir>
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)\$(Platform)\$(Configuration)\</OutDir>
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)\$(Platform)\$(Configuration)\</OutDir>
     <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</IntDir>
     <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</IntDir>
     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
-    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</OutDir>
-    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</OutDir>
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)\$(Platform)\$(Configuration)\</OutDir>
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)\$(Platform)\$(Configuration)\</OutDir>
     <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</IntDir>
     <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</IntDir>
     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
@@ -108,13 +108,8 @@
       <SuppressStartupBanner>true</SuppressStartupBanner>
       <GenerateDebugInformation>true</GenerateDebugInformation>
       <SubSystem>Windows</SubSystem>
+      <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
     </Link>
-    <PostBuildEvent>
-      <Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"</Command>
-    </PostBuildEvent>
-    <PostBuildEvent>
-      <Message>Copy SDL</Message>
-    </PostBuildEvent>
   </ItemDefinitionGroup>
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
     <Midl>
@@ -143,13 +138,8 @@
       <SuppressStartupBanner>true</SuppressStartupBanner>
       <GenerateDebugInformation>true</GenerateDebugInformation>
       <SubSystem>Windows</SubSystem>
+      <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
     </Link>
-    <PostBuildEvent>
-      <Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"</Command>
-    </PostBuildEvent>
-    <PostBuildEvent>
-      <Message>Copy SDL</Message>
-    </PostBuildEvent>
   </ItemDefinitionGroup>
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
     <Midl>
@@ -180,12 +170,6 @@
       <SuppressStartupBanner>true</SuppressStartupBanner>
       <SubSystem>Windows</SubSystem>
     </Link>
-    <PostBuildEvent>
-      <Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"</Command>
-    </PostBuildEvent>
-    <PostBuildEvent>
-      <Message>Copy SDL</Message>
-    </PostBuildEvent>
   </ItemDefinitionGroup>
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
     <Midl>
@@ -215,20 +199,20 @@
       <SuppressStartupBanner>true</SuppressStartupBanner>
       <SubSystem>Windows</SubSystem>
     </Link>
-    <PostBuildEvent>
-      <Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"</Command>
-    </PostBuildEvent>
-    <PostBuildEvent>
-      <Message>Copy SDL</Message>
-    </PostBuildEvent>
   </ItemDefinitionGroup>
   <ItemGroup>
     <ClCompile Include="..\..\..\test\testgl2.c" />
   </ItemGroup>
   <ItemGroup>
-    <Library Include="..\..\SDL\$(Platform)\$(Configuration)\SDL2.lib" />
-    <Library Include="..\..\SDLmain\$(Platform)\$(Configuration)\SDL2main.lib" />
-    <Library Include="..\..\SDLtest\$(Platform)\$(Configuration)\SDL2test.lib" />
+    <ProjectReference Include="..\..\SDLmain\SDLmain_VS2013.vcxproj">
+      <Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
+    </ProjectReference>
+    <ProjectReference Include="..\..\SDLtest\SDLtest_VS2013.vcxproj">
+      <Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
+    </ProjectReference>
+    <ProjectReference Include="..\..\SDL\SDL_VS2013.vcxproj">
+      <Project>{81ce8daf-ebb2-4761-8e45-b71abcca8c68}</Project>
+    </ProjectReference>
   </ItemGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   <ImportGroup Label="ExtensionTargets">

+ 217 - 207
libs/SDL2/VisualC/tests/testgles2/testgles2_VS2008.vcproj

@@ -1,207 +1,217 @@
-<?xml version="1.0" encoding="Windows-1252"?>
-<VisualStudioProject
-	ProjectType="Visual C++"
-	Version="9.00"
-	Name="testgl2"
-	ProjectGUID="{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}"
-	RootNamespace="testgl2"
-	TargetFrameworkVersion="131072"
-	>
-	<Platforms>
-		<Platform
-			Name="Win32"
-		/>
-	</Platforms>
-	<ToolFiles>
-	</ToolFiles>
-	<Configurations>
-		<Configuration
-			Name="Debug|Win32"
-			OutputDirectory=".\Debug"
-			IntermediateDirectory=".\Debug"
-			ConfigurationType="1"
-			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
-			UseOfMFC="0"
-			ATLMinimizesCRunTimeLibraryUsage="false"
-			>
-			<Tool
-				Name="VCPreBuildEventTool"
-			/>
-			<Tool
-				Name="VCCustomBuildTool"
-			/>
-			<Tool
-				Name="VCXMLDataGeneratorTool"
-			/>
-			<Tool
-				Name="VCWebServiceProxyGeneratorTool"
-			/>
-			<Tool
-				Name="VCMIDLTool"
-				PreprocessorDefinitions="_DEBUG"
-				MkTypLibCompatible="true"
-				SuppressStartupBanner="true"
-				TargetEnvironment="1"
-				TypeLibraryName=".\Debug/testgl2.tlb"
-			/>
-			<Tool
-				Name="VCCLCompilerTool"
-				Optimization="0"
-				AdditionalIncludeDirectories="..\..\..\include"
-				PreprocessorDefinitions="_DEBUG,WIN32,_WINDOWS,HAVE_OPENGL"
-				RuntimeLibrary="3"
-				UsePrecompiledHeader="0"
-				PrecompiledHeaderFile=".\Debug/testgles2.pch"
-				WarningLevel="3"
-				SuppressStartupBanner="true"
-				DebugInformationFormat="4"
-				CompileAs="0"
-			/>
-			<Tool
-				Name="VCManagedResourceCompilerTool"
-			/>
-			<Tool
-				Name="VCResourceCompilerTool"
-				PreprocessorDefinitions="_DEBUG"
-				Culture="1033"
-			/>
-			<Tool
-				Name="VCPreLinkEventTool"
-			/>
-			<Tool
-				Name="VCLinkerTool"
-				AdditionalOptions="/MACHINE:I386"
-				AdditionalDependencies="opengl32.lib"
-				LinkIncremental="2"
-				SuppressStartupBanner="true"
-				GenerateDebugInformation="true"
-				ProgramDatabaseFile=".\Debug/testgles2.pdb"
-				SubSystem="2"
-				RandomizedBaseAddress="1"
-				DataExecutionPrevention="0"
-			/>
-			<Tool
-				Name="VCALinkTool"
-			/>
-			<Tool
-				Name="VCManifestTool"
-			/>
-			<Tool
-				Name="VCXDCMakeTool"
-			/>
-			<Tool
-				Name="VCBscMakeTool"
-			/>
-			<Tool
-				Name="VCFxCopTool"
-			/>
-			<Tool
-				Name="VCAppVerifierTool"
-			/>
-			<Tool
-				Name="VCPostBuildEventTool"
-				Description="Copy SDL"
-				CommandLine="copy &quot;$(SolutionDir)\SDL\$(ConfigurationName)\SDL2.dll&quot; &quot;$(TargetDir)\SDL2.dll&quot;"
-			/>
-		</Configuration>
-		<Configuration
-			Name="Release|Win32"
-			OutputDirectory=".\Release"
-			IntermediateDirectory=".\Release"
-			ConfigurationType="1"
-			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
-			UseOfMFC="0"
-			ATLMinimizesCRunTimeLibraryUsage="false"
-			>
-			<Tool
-				Name="VCPreBuildEventTool"
-			/>
-			<Tool
-				Name="VCCustomBuildTool"
-			/>
-			<Tool
-				Name="VCXMLDataGeneratorTool"
-			/>
-			<Tool
-				Name="VCWebServiceProxyGeneratorTool"
-			/>
-			<Tool
-				Name="VCMIDLTool"
-				PreprocessorDefinitions="NDEBUG"
-				MkTypLibCompatible="true"
-				SuppressStartupBanner="true"
-				TargetEnvironment="1"
-				TypeLibraryName=".\Release/testgles2.tlb"
-			/>
-			<Tool
-				Name="VCCLCompilerTool"
-				InlineFunctionExpansion="1"
-				AdditionalIncludeDirectories="..\..\..\include"
-				PreprocessorDefinitions="NDEBUG,WIN32,_WINDOWS,HAVE_OPENGL"
-				StringPooling="true"
-				RuntimeLibrary="2"
-				EnableFunctionLevelLinking="true"
-				UsePrecompiledHeader="0"
-				PrecompiledHeaderFile=".\Release/testgles2.pch"
-				WarningLevel="3"
-				SuppressStartupBanner="true"
-				CompileAs="0"
-			/>
-			<Tool
-				Name="VCManagedResourceCompilerTool"
-			/>
-			<Tool
-				Name="VCResourceCompilerTool"
-				PreprocessorDefinitions="NDEBUG"
-				Culture="1033"
-			/>
-			<Tool
-				Name="VCPreLinkEventTool"
-			/>
-			<Tool
-				Name="VCLinkerTool"
-				AdditionalOptions="/MACHINE:I386"
-				AdditionalDependencies="opengl32.lib"
-				LinkIncremental="1"
-				SuppressStartupBanner="true"
-				ProgramDatabaseFile=".\Release/testgles2.pdb"
-				SubSystem="2"
-				RandomizedBaseAddress="1"
-				DataExecutionPrevention="0"
-			/>
-			<Tool
-				Name="VCALinkTool"
-			/>
-			<Tool
-				Name="VCManifestTool"
-			/>
-			<Tool
-				Name="VCXDCMakeTool"
-			/>
-			<Tool
-				Name="VCBscMakeTool"
-			/>
-			<Tool
-				Name="VCFxCopTool"
-			/>
-			<Tool
-				Name="VCAppVerifierTool"
-			/>
-			<Tool
-				Name="VCPostBuildEventTool"
-				Description="Copy SDL"
-				CommandLine="copy &quot;$(SolutionDir)\SDL\$(ConfigurationName)\SDL2.dll&quot; &quot;$(TargetDir)\SDL2.dll&quot;"
-			/>
-		</Configuration>
-	</Configurations>
-	<References>
-	</References>
-	<Files>
-		<File
-			RelativePath="..\..\..\test\testgles2.c"
-			>
-		</File>
-	</Files>
-	<Globals>
-	</Globals>
-</VisualStudioProject>
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+	ProjectType="Visual C++"
+	Version="9.00"
+	Name="testgl2"
+	ProjectGUID="{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}"
+	RootNamespace="testgl2"
+	TargetFrameworkVersion="131072"
+	>
+	<Platforms>
+		<Platform
+			Name="Win32"
+		/>
+	</Platforms>
+	<ToolFiles>
+	</ToolFiles>
+	<Configurations>
+		<Configuration
+			Name="Debug|Win32"
+			OutputDirectory=".\Debug"
+			IntermediateDirectory=".\Debug"
+			ConfigurationType="1"
+			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
+			UseOfMFC="0"
+			ATLMinimizesCRunTimeLibraryUsage="false"
+			>
+			<Tool
+				Name="VCPreBuildEventTool"
+			/>
+			<Tool
+				Name="VCCustomBuildTool"
+			/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"
+			/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"
+			/>
+			<Tool
+				Name="VCMIDLTool"
+				PreprocessorDefinitions="_DEBUG"
+				MkTypLibCompatible="true"
+				SuppressStartupBanner="true"
+				TargetEnvironment="1"
+				TypeLibraryName=".\Debug/testgl2.tlb"
+			/>
+			<Tool
+				Name="VCCLCompilerTool"
+				Optimization="0"
+				AdditionalIncludeDirectories="..\..\..\include"
+				PreprocessorDefinitions="_DEBUG,WIN32,_WINDOWS,HAVE_OPENGL"
+				RuntimeLibrary="3"
+				UsePrecompiledHeader="0"
+				PrecompiledHeaderFile=".\Debug/testgles2.pch"
+				WarningLevel="3"
+				SuppressStartupBanner="true"
+				DebugInformationFormat="4"
+				CompileAs="0"
+			/>
+			<Tool
+				Name="VCManagedResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCResourceCompilerTool"
+				PreprocessorDefinitions="_DEBUG"
+				Culture="1033"
+			/>
+			<Tool
+				Name="VCPreLinkEventTool"
+			/>
+			<Tool
+				Name="VCLinkerTool"
+				AdditionalOptions="/MACHINE:I386"
+				AdditionalDependencies="opengl32.lib"
+				LinkIncremental="2"
+				SuppressStartupBanner="true"
+				GenerateDebugInformation="true"
+				ProgramDatabaseFile=".\Debug/testgles2.pdb"
+				SubSystem="2"
+				RandomizedBaseAddress="1"
+				DataExecutionPrevention="0"
+			/>
+			<Tool
+				Name="VCALinkTool"
+			/>
+			<Tool
+				Name="VCManifestTool"
+			/>
+			<Tool
+				Name="VCXDCMakeTool"
+			/>
+			<Tool
+				Name="VCBscMakeTool"
+			/>
+			<Tool
+				Name="VCFxCopTool"
+			/>
+			<Tool
+				Name="VCAppVerifierTool"
+			/>
+			<Tool
+				Name="VCPostBuildEventTool"
+			/>
+		</Configuration>
+		<Configuration
+			Name="Release|Win32"
+			OutputDirectory=".\Release"
+			IntermediateDirectory=".\Release"
+			ConfigurationType="1"
+			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
+			UseOfMFC="0"
+			ATLMinimizesCRunTimeLibraryUsage="false"
+			>
+			<Tool
+				Name="VCPreBuildEventTool"
+			/>
+			<Tool
+				Name="VCCustomBuildTool"
+			/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"
+			/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"
+			/>
+			<Tool
+				Name="VCMIDLTool"
+				PreprocessorDefinitions="NDEBUG"
+				MkTypLibCompatible="true"
+				SuppressStartupBanner="true"
+				TargetEnvironment="1"
+				TypeLibraryName=".\Release/testgles2.tlb"
+			/>
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+ 18 - 8
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+    <ProjectReference Include="..\..\SDLmain\SDLmain_VS2012.vcxproj">
+      <Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
+    </ProjectReference>
+    <ProjectReference Include="..\..\SDL\SDL_VS2012.vcxproj">
+      <Project>{81ce8daf-ebb2-4761-8e45-b71abcca8c68}</Project>
+    </ProjectReference>
   </ItemGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   <ImportGroup Label="ExtensionTargets">
   </ImportGroup>
-</Project>
+</Project>

+ 13 - 31
libs/SDL2/VisualC/tests/testjoystick/testjoystick_VS2013.vcxproj

@@ -67,14 +67,14 @@
   <PropertyGroup Label="UserMacros" />
   <PropertyGroup>
     <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
-    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</OutDir>
-    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</OutDir>
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)\$(Platform)\$(Configuration)\</OutDir>
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)\$(Platform)\$(Configuration)\</OutDir>
     <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</IntDir>
     <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</IntDir>
     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
-    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</OutDir>
-    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</OutDir>
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)\$(Platform)\$(Configuration)\</OutDir>
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)\$(Platform)\$(Configuration)\</OutDir>
     <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</IntDir>
     <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</IntDir>
     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
@@ -108,12 +108,6 @@
       <SuppressStartupBanner>true</SuppressStartupBanner>
       <SubSystem>Windows</SubSystem>
     </Link>
-    <PostBuildEvent>
-      <Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"</Command>
-    </PostBuildEvent>
-    <PostBuildEvent>
-      <Message>Copy SDL</Message>
-    </PostBuildEvent>
   </ItemDefinitionGroup>
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
     <Midl>
@@ -142,12 +136,6 @@
       <SuppressStartupBanner>true</SuppressStartupBanner>
       <SubSystem>Windows</SubSystem>
     </Link>
-    <PostBuildEvent>
-      <Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"</Command>
-    </PostBuildEvent>
-    <PostBuildEvent>
-      <Message>Copy SDL</Message>
-    </PostBuildEvent>
   </ItemDefinitionGroup>
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
     <Midl>
@@ -176,13 +164,8 @@
       <SuppressStartupBanner>true</SuppressStartupBanner>
       <GenerateDebugInformation>true</GenerateDebugInformation>
       <SubSystem>Windows</SubSystem>
+      <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
     </Link>
-    <PostBuildEvent>
-      <Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"</Command>
-    </PostBuildEvent>
-    <PostBuildEvent>
-      <Message>Copy SDL</Message>
-    </PostBuildEvent>
   </ItemDefinitionGroup>
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
     <Midl>
@@ -210,20 +193,19 @@
       <SuppressStartupBanner>true</SuppressStartupBanner>
       <GenerateDebugInformation>true</GenerateDebugInformation>
       <SubSystem>Windows</SubSystem>
+      <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
     </Link>
-    <PostBuildEvent>
-      <Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"</Command>
-    </PostBuildEvent>
-    <PostBuildEvent>
-      <Message>Copy SDL</Message>
-    </PostBuildEvent>
   </ItemDefinitionGroup>
   <ItemGroup>
-    <Library Include="..\..\SDL\$(Platform)\$(Configuration)\SDL2.lib" />
-    <Library Include="..\..\SDLmain\$(Platform)\$(Configuration)\SDL2main.lib" />
+    <ClCompile Include="..\..\..\test\testjoystick.c" />
   </ItemGroup>
   <ItemGroup>
-    <ClCompile Include="..\..\..\test\testjoystick.c" />
+    <ProjectReference Include="..\..\SDLmain\SDLmain_VS2013.vcxproj">
+      <Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
+    </ProjectReference>
+    <ProjectReference Include="..\..\SDL\SDL_VS2013.vcxproj">
+      <Project>{81ce8daf-ebb2-4761-8e45-b71abcca8c68}</Project>
+    </ProjectReference>
   </ItemGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   <ImportGroup Label="ExtensionTargets">

+ 42 - 8
libs/SDL2/VisualC/tests/testoverlay2/testoverlay2_VS2008.vcproj

@@ -17,8 +17,8 @@
 	<Configurations>
 		<Configuration
 			Name="Release|Win32"
-			OutputDirectory=".\Release"
-			IntermediateDirectory=".\Release"
+			OutputDirectory="$(SolutionDir)\$(PlatformName)\$(ConfigurationName)\"
+			IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
 			ConfigurationType="1"
 			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
 			UseOfMFC="0"
@@ -99,14 +99,12 @@
 			/>
 			<Tool
 				Name="VCPostBuildEventTool"
-				Description="Copy SDL and data files"
-				CommandLine="copy &quot;$(SolutionDir)\SDL\$(ConfigurationName)\SDL2.dll&quot; &quot;$(TargetDir)\SDL2.dll&quot;&#x0D;&#x0A;copy &quot;$(SolutionDir)\..\test\moose.dat&quot; &quot;$(ProjectDir)\moose.dat&quot;&#x0D;&#x0A;"
 			/>
 		</Configuration>
 		<Configuration
 			Name="Debug|Win32"
-			OutputDirectory=".\Debug"
-			IntermediateDirectory=".\Debug"
+			OutputDirectory="$(SolutionDir)\$(PlatformName)\$(ConfigurationName)\"
+			IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
 			ConfigurationType="1"
 			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
 			UseOfMFC="0"
@@ -187,14 +185,50 @@
 			/>
 			<Tool
 				Name="VCPostBuildEventTool"
-				Description="Copy SDL and data files"
-				CommandLine="copy &quot;$(SolutionDir)\SDL\$(ConfigurationName)\SDL2.dll&quot; &quot;$(TargetDir)\SDL2.dll&quot;&#x0D;&#x0A;copy &quot;$(SolutionDir)\..\test\moose.dat&quot; &quot;$(ProjectDir)\moose.dat&quot;&#x0D;&#x0A;"
 			/>
 		</Configuration>
 	</Configurations>
 	<References>
+		<ProjectReference
+			ReferencedProjectIdentifier="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
+			CopyLocal="false"
+			CopyLocalDependencies="false"
+			CopyLocalSatelliteAssemblies="false"
+			RelativePathToProject=".\SDL\SDL_VS2008.vcproj"
+		/>
+		<ProjectReference
+			ReferencedProjectIdentifier="{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
+			CopyLocal="false"
+			CopyLocalDependencies="false"
+			CopyLocalSatelliteAssemblies="false"
+			RelativePathToProject=".\SDLmain\SDLmain_VS2008.vcproj"
+		/>
 	</References>
 	<Files>
+		<File
+			RelativePath="..\..\..\test\moose.dat"
+			>
+			<FileConfiguration
+				Name="Release|Win32"
+				>
+				<Tool
+					Name="VCCustomBuildTool"
+					Description="Copying $(InputFileName)"
+					CommandLine="copy $(InputPath) $(ProjectDir)\"
+					Outputs="$(ProjectDir)\$(InputFileName)"
+				/>
+			</FileConfiguration>
+			<FileConfiguration
+				Name="Debug|Win32"
+				>
+				<Tool
+					Name="VCCustomBuildTool"
+					Description="Copying $(InputFileName)"
+					CommandLine="copy $(InputPath) $(ProjectDir)\"
+					Outputs="$(ProjectDir)\$(InputFileName)"
+				/>
+			</FileConfiguration>
+		</File>
 		<File
 			RelativePath="..\..\..\test\testoverlay2.c"
 			>

+ 31 - 36
libs/SDL2/VisualC/tests/testoverlay2/testoverlay2_VS2010.vcxproj

@@ -63,14 +63,14 @@
   <PropertyGroup Label="UserMacros" />
   <PropertyGroup>
     <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
-    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</OutDir>
-    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</OutDir>
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)\$(Platform)\$(Configuration)\</OutDir>
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)\$(Platform)\$(Configuration)\</OutDir>
     <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</IntDir>
     <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</IntDir>
     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
-    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</OutDir>
-    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</OutDir>
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)\$(Platform)\$(Configuration)\</OutDir>
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)\$(Platform)\$(Configuration)\</OutDir>
     <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</IntDir>
     <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</IntDir>
     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
@@ -104,13 +104,6 @@
       <SuppressStartupBanner>true</SuppressStartupBanner>
       <SubSystem>Windows</SubSystem>
     </Link>
-    <PostBuildEvent>
-      <Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
-copy "$(SolutionDir)\..\test\moose.dat" "$(TargetDir)\moose.dat"</Command>
-    </PostBuildEvent>
-    <PostBuildEvent>
-      <Message>Copy SDL and data files</Message>
-    </PostBuildEvent>
   </ItemDefinitionGroup>
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
     <Midl>
@@ -139,13 +132,6 @@ copy "$(SolutionDir)\..\test\moose.dat" "$(TargetDir)\moose.dat"</Command>
       <SuppressStartupBanner>true</SuppressStartupBanner>
       <SubSystem>Windows</SubSystem>
     </Link>
-    <PostBuildEvent>
-      <Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
-copy "$(SolutionDir)\..\test\moose.dat" "$(TargetDir)\moose.dat"</Command>
-    </PostBuildEvent>
-    <PostBuildEvent>
-      <Message>Copy SDL</Message>
-    </PostBuildEvent>
   </ItemDefinitionGroup>
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
     <Midl>
@@ -174,14 +160,8 @@ copy "$(SolutionDir)\..\test\moose.dat" "$(TargetDir)\moose.dat"</Command>
       <SuppressStartupBanner>true</SuppressStartupBanner>
       <GenerateDebugInformation>true</GenerateDebugInformation>
       <SubSystem>Windows</SubSystem>
+      <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
     </Link>
-    <PostBuildEvent>
-      <Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
-copy "$(SolutionDir)\..\test\moose.dat" "$(TargetDir)\moose.dat"</Command>
-    </PostBuildEvent>
-    <PostBuildEvent>
-      <Message>Copy SDL and data files</Message>
-    </PostBuildEvent>
   </ItemDefinitionGroup>
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
     <Midl>
@@ -209,23 +189,38 @@ copy "$(SolutionDir)\..\test\moose.dat" "$(TargetDir)\moose.dat"</Command>
       <SuppressStartupBanner>true</SuppressStartupBanner>
       <GenerateDebugInformation>true</GenerateDebugInformation>
       <SubSystem>Windows</SubSystem>
+      <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
     </Link>
-    <PostBuildEvent>
-      <Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
-copy "$(SolutionDir)\..\test\moose.dat" "$(TargetDir)\moose.dat"</Command>
-    </PostBuildEvent>
-    <PostBuildEvent>
-      <Message>Copy SDL and data files</Message>
-    </PostBuildEvent>
   </ItemDefinitionGroup>
   <ItemGroup>
-    <Library Include="..\..\SDL\$(Platform)\$(Configuration)\SDL2.lib" />
-    <Library Include="..\..\SDLmain\$(Platform)\$(Configuration)\SDL2main.lib" />
+    <ClCompile Include="..\..\..\test\testoverlay2.c" />
   </ItemGroup>
   <ItemGroup>
-    <ClCompile Include="..\..\..\test\testoverlay2.c" />
+    <ProjectReference Include="..\..\SDLmain\SDLmain_VS2010.vcxproj">
+      <Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
+    </ProjectReference>
+    <ProjectReference Include="..\..\SDL\SDL_VS2010.vcxproj">
+      <Project>{81ce8daf-ebb2-4761-8e45-b71abcca8c68}</Project>
+    </ProjectReference>
+  </ItemGroup>
+  <ItemGroup>
+    <CustomBuild Include="..\..\..\test\moose.dat">
+      <FileType>Document</FileType>
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy %(FullPath) $(ProjectDir)\</Command>
+      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)\%(Filename)%(Extension)</Outputs>
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy %(FullPath) $(ProjectDir)\</Command>
+      <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying %(Filename)%(Extension)</Message>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)\%(Filename)%(Extension)</Outputs>
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy %(FullPath) $(ProjectDir)\</Command>
+      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying %(Filename)%(Extension)</Message>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(ProjectDir)\%(Filename)%(Extension)</Outputs>
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy %(FullPath) $(ProjectDir)\</Command>
+      <Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying %(Filename)%(Extension)</Message>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)\%(Filename)%(Extension)</Outputs>
+    </CustomBuild>
   </ItemGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   <ImportGroup Label="ExtensionTargets">
   </ImportGroup>
-</Project>
+</Project>

+ 31 - 36
libs/SDL2/VisualC/tests/testoverlay2/testoverlay2_VS2012.vcxproj

@@ -67,14 +67,14 @@
   <PropertyGroup Label="UserMacros" />
   <PropertyGroup>
     <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
-    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</OutDir>
-    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</OutDir>
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)\$(Platform)\$(Configuration)\</OutDir>
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)\$(Platform)\$(Configuration)\</OutDir>
     <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</IntDir>
     <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</IntDir>
     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
-    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</OutDir>
-    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</OutDir>
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)\$(Platform)\$(Configuration)\</OutDir>
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)\$(Platform)\$(Configuration)\</OutDir>
     <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</IntDir>
     <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</IntDir>
     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
@@ -108,13 +108,6 @@
       <SuppressStartupBanner>true</SuppressStartupBanner>
       <SubSystem>Windows</SubSystem>
     </Link>
-    <PostBuildEvent>
-      <Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
-copy "$(SolutionDir)\..\test\moose.dat" "$(TargetDir)\moose.dat"</Command>
-    </PostBuildEvent>
-    <PostBuildEvent>
-      <Message>Copy SDL</Message>
-    </PostBuildEvent>
   </ItemDefinitionGroup>
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
     <Midl>
@@ -143,13 +136,6 @@ copy "$(SolutionDir)\..\test\moose.dat" "$(TargetDir)\moose.dat"</Command>
       <SuppressStartupBanner>true</SuppressStartupBanner>
       <SubSystem>Windows</SubSystem>
     </Link>
-    <PostBuildEvent>
-      <Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
-copy "$(SolutionDir)\..\test\moose.dat" "$(TargetDir)\moose.dat"</Command>
-    </PostBuildEvent>
-    <PostBuildEvent>
-      <Message>Copy SDL</Message>
-    </PostBuildEvent>
   </ItemDefinitionGroup>
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
     <Midl>
@@ -178,14 +164,8 @@ copy "$(SolutionDir)\..\test\moose.dat" "$(TargetDir)\moose.dat"</Command>
       <SuppressStartupBanner>true</SuppressStartupBanner>
       <GenerateDebugInformation>true</GenerateDebugInformation>
       <SubSystem>Windows</SubSystem>
+      <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
     </Link>
-    <PostBuildEvent>
-      <Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
-copy "$(SolutionDir)\..\test\moose.dat" "$(TargetDir)\moose.dat"</Command>
-    </PostBuildEvent>
-    <PostBuildEvent>
-      <Message>Copy SDL</Message>
-    </PostBuildEvent>
   </ItemDefinitionGroup>
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
     <Midl>
@@ -213,23 +193,38 @@ copy "$(SolutionDir)\..\test\moose.dat" "$(TargetDir)\moose.dat"</Command>
       <SuppressStartupBanner>true</SuppressStartupBanner>
       <GenerateDebugInformation>true</GenerateDebugInformation>
       <SubSystem>Windows</SubSystem>
+      <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
     </Link>
-    <PostBuildEvent>
-      <Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
-copy "$(SolutionDir)\..\test\moose.dat" "$(TargetDir)\moose.dat"</Command>
-    </PostBuildEvent>
-    <PostBuildEvent>
-      <Message>Copy SDL</Message>
-    </PostBuildEvent>
   </ItemDefinitionGroup>
   <ItemGroup>
-    <Library Include="..\..\SDL\$(Platform)\$(Configuration)\SDL2.lib" />
-    <Library Include="..\..\SDLmain\$(Platform)\$(Configuration)\SDL2main.lib" />
+    <ClCompile Include="..\..\..\test\testoverlay2.c" />
   </ItemGroup>
   <ItemGroup>
-    <ClCompile Include="..\..\..\test\testoverlay2.c" />
+    <ProjectReference Include="..\..\SDLmain\SDLmain_VS2012.vcxproj">
+      <Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
+    </ProjectReference>
+    <ProjectReference Include="..\..\SDL\SDL_VS2012.vcxproj">
+      <Project>{81ce8daf-ebb2-4761-8e45-b71abcca8c68}</Project>
+    </ProjectReference>
+  </ItemGroup>
+  <ItemGroup>
+    <CustomBuild Include="..\..\..\test\moose.dat">
+      <FileType>Document</FileType>
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy %(FullPath) $(ProjectDir)\</Command>
+      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)\%(Filename)%(Extension)</Outputs>
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy %(FullPath) $(ProjectDir)\</Command>
+      <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying %(Filename)%(Extension)</Message>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)\%(Filename)%(Extension)</Outputs>
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy %(FullPath) $(ProjectDir)\</Command>
+      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying %(Filename)%(Extension)</Message>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(ProjectDir)\%(Filename)%(Extension)</Outputs>
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy %(FullPath) $(ProjectDir)\</Command>
+      <Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying %(Filename)%(Extension)</Message>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)\%(Filename)%(Extension)</Outputs>
+    </CustomBuild>
   </ItemGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   <ImportGroup Label="ExtensionTargets">
   </ImportGroup>
-</Project>
+</Project>

+ 30 - 35
libs/SDL2/VisualC/tests/testoverlay2/testoverlay2_VS2013.vcxproj

@@ -67,14 +67,14 @@
   <PropertyGroup Label="UserMacros" />
   <PropertyGroup>
     <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
-    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</OutDir>
-    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</OutDir>
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)\$(Platform)\$(Configuration)\</OutDir>
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)\$(Platform)\$(Configuration)\</OutDir>
     <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</IntDir>
     <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</IntDir>
     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
-    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</OutDir>
-    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</OutDir>
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)\$(Platform)\$(Configuration)\</OutDir>
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)\$(Platform)\$(Configuration)\</OutDir>
     <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</IntDir>
     <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</IntDir>
     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
@@ -108,13 +108,6 @@
       <SuppressStartupBanner>true</SuppressStartupBanner>
       <SubSystem>Windows</SubSystem>
     </Link>
-    <PostBuildEvent>
-      <Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
-copy "$(SolutionDir)\..\test\moose.dat" "$(TargetDir)\moose.dat"</Command>
-    </PostBuildEvent>
-    <PostBuildEvent>
-      <Message>Copy SDL</Message>
-    </PostBuildEvent>
   </ItemDefinitionGroup>
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
     <Midl>
@@ -143,13 +136,6 @@ copy "$(SolutionDir)\..\test\moose.dat" "$(TargetDir)\moose.dat"</Command>
       <SuppressStartupBanner>true</SuppressStartupBanner>
       <SubSystem>Windows</SubSystem>
     </Link>
-    <PostBuildEvent>
-      <Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
-copy "$(SolutionDir)\..\test\moose.dat" "$(TargetDir)\moose.dat"</Command>
-    </PostBuildEvent>
-    <PostBuildEvent>
-      <Message>Copy SDL</Message>
-    </PostBuildEvent>
   </ItemDefinitionGroup>
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
     <Midl>
@@ -178,14 +164,8 @@ copy "$(SolutionDir)\..\test\moose.dat" "$(TargetDir)\moose.dat"</Command>
       <SuppressStartupBanner>true</SuppressStartupBanner>
       <GenerateDebugInformation>true</GenerateDebugInformation>
       <SubSystem>Windows</SubSystem>
+      <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
     </Link>
-    <PostBuildEvent>
-      <Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
-copy "$(SolutionDir)\..\test\moose.dat" "$(TargetDir)\moose.dat"</Command>
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   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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@@ -213,21 +193,36 @@ copy "$(SolutionDir)\..\test\moose.dat" "$(TargetDir)\moose.dat"</Command>
       <SuppressStartupBanner>true</SuppressStartupBanner>
       <GenerateDebugInformation>true</GenerateDebugInformation>
       <SubSystem>Windows</SubSystem>
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-copy "$(SolutionDir)\..\test\moose.dat" "$(TargetDir)\moose.dat"</Command>
-    </PostBuildEvent>
-    <PostBuildEvent>
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-    </PostBuildEvent>
   </ItemDefinitionGroup>
   <ItemGroup>
-    <Library Include="..\..\SDL\$(Platform)\$(Configuration)\SDL2.lib" />
-    <Library Include="..\..\SDLmain\$(Platform)\$(Configuration)\SDL2main.lib" />
+    <ClCompile Include="..\..\..\test\testoverlay2.c" />
   </ItemGroup>
   <ItemGroup>
-    <ClCompile Include="..\..\..\test\testoverlay2.c" />
+    <ProjectReference Include="..\..\SDLmain\SDLmain_VS2013.vcxproj">
+      <Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
+    </ProjectReference>
+    <ProjectReference Include="..\..\SDL\SDL_VS2013.vcxproj">
+      <Project>{81ce8daf-ebb2-4761-8e45-b71abcca8c68}</Project>
+    </ProjectReference>
+  </ItemGroup>
+  <ItemGroup>
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+      <FileType>Document</FileType>
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy %(FullPath) $(ProjectDir)\</Command>
+      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)\%(Filename)%(Extension)</Outputs>
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy %(FullPath) $(ProjectDir)\</Command>
+      <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying %(Filename)%(Extension)</Message>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)\%(Filename)%(Extension)</Outputs>
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy %(FullPath) $(ProjectDir)\</Command>
+      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying %(Filename)%(Extension)</Message>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(ProjectDir)\%(Filename)%(Extension)</Outputs>
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy %(FullPath) $(ProjectDir)\</Command>
+      <Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying %(Filename)%(Extension)</Message>
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   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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+ 18 - 8
libs/SDL2/VisualC/tests/testplatform/testplatform_VS2008.vcproj

@@ -17,8 +17,8 @@
 	<Configurations>
 		<Configuration
 			Name="Debug|Win32"
-			OutputDirectory=".\Debug"
-			IntermediateDirectory=".\Debug"
+			OutputDirectory="$(SolutionDir)\$(PlatformName)\$(ConfigurationName)\"
+			IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
 			ConfigurationType="1"
 			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
 			UseOfMFC="0"
@@ -101,14 +101,12 @@
 			/>
 			<Tool
 				Name="VCPostBuildEventTool"
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 		</Configuration>
 		<Configuration
 			Name="Release|Win32"
-			OutputDirectory=".\Release"
-			IntermediateDirectory=".\Release"
+			OutputDirectory="$(SolutionDir)\$(PlatformName)\$(ConfigurationName)\"
+			IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
 			ConfigurationType="1"
 			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
 			UseOfMFC="0"
@@ -191,12 +189,24 @@
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 			<Tool
 				Name="VCPostBuildEventTool"
-				Description="Copy SDL"
-				CommandLine="copy &quot;$(SolutionDir)\SDL\$(ConfigurationName)\SDL2.dll&quot; &quot;$(TargetDir)\SDL2.dll&quot;"
 			/>
 		</Configuration>
 	</Configurations>
 	<References>
+		<ProjectReference
+			ReferencedProjectIdentifier="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
+			CopyLocal="false"
+			CopyLocalDependencies="false"
+			CopyLocalSatelliteAssemblies="false"
+			RelativePathToProject=".\SDL\SDL_VS2008.vcproj"
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+		<ProjectReference
+			ReferencedProjectIdentifier="{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
+			CopyLocal="false"
+			CopyLocalDependencies="false"
+			CopyLocalSatelliteAssemblies="false"
+			RelativePathToProject=".\SDLmain\SDLmain_VS2008.vcproj"
+		/>
 	</References>
 	<Files>
 		<File

+ 227 - 250
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-    <RootNamespace>testplatform</RootNamespace>
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