Browse Source

Update SDL to 2.0.18

Alex Szpakowski 4 years ago
parent
commit
8ff9d249b2
100 changed files with 4467 additions and 6093 deletions
  1. 1 1
      CMakeLists.txt
  2. 7 0
      libs/SDL2/.github/PULL_REQUEST_TEMPLATE.md
  3. 14 0
      libs/SDL2/.github/workflows/android.yml
  4. 16 0
      libs/SDL2/.github/workflows/emscripten.yml
  5. 20 0
      libs/SDL2/.github/workflows/ios.yml
  6. 88 0
      libs/SDL2/.github/workflows/main.yml
  7. 28 0
      libs/SDL2/.github/workflows/riscos.yml
  8. 23 0
      libs/SDL2/.github/workflows/vita.yaml
  9. 47 24
      libs/SDL2/.gitignore
  10. 0 4
      libs/SDL2/.hg_archival.txt
  11. 0 40
      libs/SDL2/.hgtags
  12. 3 21
      libs/SDL2/Android.mk
  13. 4 4
      libs/SDL2/BUGS.txt
  14. 317 222
      libs/SDL2/CMakeLists.txt
  15. 8 7
      libs/SDL2/INSTALL.txt
  16. 18 20
      libs/SDL2/LICENSE.txt
  17. 8 4
      libs/SDL2/Makefile.in
  18. 20 3
      libs/SDL2/Makefile.minimal
  19. 11 7
      libs/SDL2/Makefile.os2
  20. 8 4
      libs/SDL2/Makefile.pandora
  21. 12 1
      libs/SDL2/Makefile.psp
  22. 10 2
      libs/SDL2/Makefile.wiz
  23. 17 21
      libs/SDL2/README.md
  24. 1 1
      libs/SDL2/SDL2.spec.in
  25. 110 0
      libs/SDL2/SDL2Config.cmake
  26. 1 1
      libs/SDL2/TODO.txt
  27. 34 34
      libs/SDL2/VisualC-WinRT/SDL-UWP.sln
  28. 598 593
      libs/SDL2/VisualC-WinRT/SDL-UWP.vcxproj
  29. 822 0
      libs/SDL2/VisualC-WinRT/SDL-UWP.vcxproj.filters
  30. 0 23
      libs/SDL2/VisualC-WinRT/SDL2-WinRT.nuspec
  31. 0 38
      libs/SDL2/VisualC-WinRT/SDL2-WinRT.targets
  32. 0 22
      libs/SDL2/VisualC-WinRT/SDL2main-WinRT-NonXAML.nuspec
  33. 0 10
      libs/SDL2/VisualC-WinRT/SDL2main-WinRT-NonXAML.targets
  34. 0 807
      libs/SDL2/VisualC-WinRT/UWP_VS2015/SDL-UWP.vcxproj.filters
  35. 0 28
      libs/SDL2/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.sln
  36. 0 482
      libs/SDL2/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj
  37. 0 759
      libs/SDL2/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj.filters
  38. 0 34
      libs/SDL2/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.sln
  39. 0 595
      libs/SDL2/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj
  40. 0 795
      libs/SDL2/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj.filters
  41. BIN
      libs/SDL2/VisualC-WinRT/tests/loopwave/Assets/Logo.png
  42. BIN
      libs/SDL2/VisualC-WinRT/tests/loopwave/Assets/SmallLogo.png
  43. BIN
      libs/SDL2/VisualC-WinRT/tests/loopwave/Assets/SplashScreen.png
  44. BIN
      libs/SDL2/VisualC-WinRT/tests/loopwave/Assets/StoreLogo.png
  45. 0 42
      libs/SDL2/VisualC-WinRT/tests/loopwave/Package.appxmanifest
  46. 0 170
      libs/SDL2/VisualC-WinRT/tests/loopwave/loopwave_VS2012.vcxproj
  47. BIN
      libs/SDL2/VisualC-WinRT/tests/loopwave/loopwave_VS2012_TemporaryKey.pfx
  48. BIN
      libs/SDL2/VisualC-WinRT/tests/testthread/Assets/Logo.png
  49. BIN
      libs/SDL2/VisualC-WinRT/tests/testthread/Assets/SmallLogo.png
  50. BIN
      libs/SDL2/VisualC-WinRT/tests/testthread/Assets/SplashScreen.png
  51. BIN
      libs/SDL2/VisualC-WinRT/tests/testthread/Assets/StoreLogo.png
  52. 0 42
      libs/SDL2/VisualC-WinRT/tests/testthread/Package.appxmanifest
  53. 0 160
      libs/SDL2/VisualC-WinRT/tests/testthread/testthread_VS2012.vcxproj
  54. BIN
      libs/SDL2/VisualC-WinRT/tests/testthread/testthread_VS2012_TemporaryKey.pfx
  55. 0 146
      libs/SDL2/VisualC.html
  56. 25 0
      libs/SDL2/VisualC/SDL.sln
  57. 54 6
      libs/SDL2/VisualC/SDL/SDL.vcxproj
  58. 1074 258
      libs/SDL2/VisualC/SDL/SDL.vcxproj.filters
  59. 5 0
      libs/SDL2/VisualC/SDLmain/SDLmain.vcxproj
  60. 5 0
      libs/SDL2/VisualC/SDLtest/SDLtest.vcxproj
  61. 5 0
      libs/SDL2/VisualC/tests/checkkeys/checkkeys.vcxproj
  62. 13 8
      libs/SDL2/VisualC/tests/controllermap/controllermap.vcxproj
  63. 9 4
      libs/SDL2/VisualC/tests/loopwave/loopwave.vcxproj
  64. 5 0
      libs/SDL2/VisualC/tests/testatomic/testatomic.vcxproj
  65. 5 0
      libs/SDL2/VisualC/tests/testautomation/testautomation.vcxproj
  66. 5 0
      libs/SDL2/VisualC/tests/testdraw2/testdraw2.vcxproj
  67. 5 0
      libs/SDL2/VisualC/tests/testfile/testfile.vcxproj
  68. 21 16
      libs/SDL2/VisualC/tests/testgamecontroller/testgamecontroller.vcxproj
  69. 5 0
      libs/SDL2/VisualC/tests/testgesture/testgesture.vcxproj
  70. 5 0
      libs/SDL2/VisualC/tests/testgl2/testgl2.vcxproj
  71. 5 0
      libs/SDL2/VisualC/tests/testgles2/testgles2.vcxproj
  72. 5 0
      libs/SDL2/VisualC/tests/testjoystick/testjoystick.vcxproj
  73. 9 4
      libs/SDL2/VisualC/tests/testoverlay2/testoverlay2.vcxproj
  74. 5 0
      libs/SDL2/VisualC/tests/testplatform/testplatform.vcxproj
  75. 5 0
      libs/SDL2/VisualC/tests/testpower/testpower.vcxproj
  76. 13 8
      libs/SDL2/VisualC/tests/testrendertarget/testrendertarget.vcxproj
  77. 5 0
      libs/SDL2/VisualC/tests/testrumble/testrumble.vcxproj
  78. 13 8
      libs/SDL2/VisualC/tests/testscale/testscale.vcxproj
  79. 5 0
      libs/SDL2/VisualC/tests/testsensor/testsensor.vcxproj
  80. 5 0
      libs/SDL2/VisualC/tests/testshape/testshape.vcxproj
  81. 9 4
      libs/SDL2/VisualC/tests/testsprite2/testsprite2.vcxproj
  82. 210 0
      libs/SDL2/VisualC/tests/testsurround/testsurround.vcxproj
  83. 5 0
      libs/SDL2/VisualC/tests/testvulkan/testvulkan.vcxproj
  84. 210 0
      libs/SDL2/VisualC/tests/testwm2/testwm2.vcxproj
  85. 9 4
      libs/SDL2/VisualC/tests/testyuv/testyuv.vcxproj
  86. 87 0
      libs/SDL2/WhatsNew.txt
  87. 4 0
      libs/SDL2/Xcode-iOS/Demos/Info.plist
  88. 1 1
      libs/SDL2/Xcode-iOS/Demos/src/accelerometer.c
  89. 6 6
      libs/SDL2/Xcode-iOS/Demos/src/fireworks.c
  90. 1 1
      libs/SDL2/Xcode-iOS/Demos/src/mixer.c
  91. 24 14
      libs/SDL2/Xcode-iOS/Demos/src/touch.c
  92. 2 2
      libs/SDL2/Xcode/SDL/Info-Framework.plist
  93. 19 381
      libs/SDL2/Xcode/SDL/SDL.xcodeproj/project.pbxproj
  94. 0 22
      libs/SDL2/Xcode/SDL/hidapi/Info.plist
  95. 1 1
      libs/SDL2/Xcode/SDL/pkg-support/resources/License.txt
  96. 5 6
      libs/SDL2/acinclude/alsa.m4
  97. 38 30
      libs/SDL2/acinclude/esd.m4
  98. 4 9
      libs/SDL2/acinclude/libtool.m4
  99. 275 0
      libs/SDL2/acinclude/pkg.m4
  100. 0 133
      libs/SDL2/acinclude/pkg_config.m4

+ 1 - 1
CMakeLists.txt

@@ -173,7 +173,7 @@ set(MEGA_LIBVORBIS_VER "1.3.5")
 set(MEGA_LIBTHEORA_VER "1.1.1")
 set(MEGA_LIBTHEORA_VER "1.1.1")
 set(MEGA_MPG123_VER "1.25.6")
 set(MEGA_MPG123_VER "1.25.6")
 set(MEGA_FREETYPE_VER "2.8.1")
 set(MEGA_FREETYPE_VER "2.8.1")
-set(MEGA_SDL2_VER "2.0.14")
+set(MEGA_SDL2_VER "2.0.18")
 set(MEGA_OPENAL_VER "1.19.1")
 set(MEGA_OPENAL_VER "1.19.1")
 set(MEGA_MODPLUG_VER "0.8.8.4")
 set(MEGA_MODPLUG_VER "0.8.8.4")
 
 

+ 7 - 0
libs/SDL2/.github/PULL_REQUEST_TEMPLATE.md

@@ -0,0 +1,7 @@
+<!--- Provide a general summary of your changes in the Title above -->
+
+## Description
+<!--- Describe your changes in detail -->
+
+## Existing Issue(s)
+<!--- If it fixes an open issue, please link to the issue here. -->

+ 14 - 0
libs/SDL2/.github/workflows/android.yml

@@ -0,0 +1,14 @@
+name: Build (Android)
+
+on: [push, pull_request]
+
+jobs:
+  android:
+    runs-on: ubuntu-latest
+    steps:
+      - uses: actions/checkout@v2
+      - uses: nttld/setup-ndk@v1
+        with:
+          ndk-version: r21e
+      - name: Build
+        run: ./build-scripts/androidbuildlibs.sh

+ 16 - 0
libs/SDL2/.github/workflows/emscripten.yml

@@ -0,0 +1,16 @@
+name: Build (Emscripten)
+
+on: [push, pull_request]
+
+jobs:
+  emscripten:
+    runs-on: ubuntu-latest
+    steps:
+      - uses: actions/checkout@v2
+      - uses: mymindstorm/setup-emsdk@v10
+        with:
+          version: 2.0.27
+      - name: Configure CMake
+        run: emcmake cmake -B build
+      - name: Build
+        run: cmake --build build/

+ 20 - 0
libs/SDL2/.github/workflows/ios.yml

@@ -0,0 +1,20 @@
+name: Build (iOS/tvOS)
+
+on: [push, pull_request]
+
+jobs:
+  Build:
+    name: ${{ matrix.platform.name }}
+    runs-on: macos-latest
+
+    strategy:
+      fail-fast: false
+      matrix:
+        platform:
+        - { name: iOS, target: Static Library-iOS, sdk: iphoneos }
+        - { name: tvOS, target: Static Library-tvOS, sdk: appletvos }
+
+    steps:
+      - uses: actions/checkout@v2
+      - name: Build
+        run: xcodebuild -project Xcode/SDL/SDL.xcodeproj -target '${{ matrix.platform.target }}' -configuration Release -sdk ${{ matrix.platform.sdk }} clean build

+ 88 - 0
libs/SDL2/.github/workflows/main.yml

@@ -0,0 +1,88 @@
+name: Build
+
+on: [push, pull_request]
+
+jobs:
+  Build:
+    name: ${{ matrix.platform.name }}
+    runs-on: ${{ matrix.platform.os }}
+
+    defaults:
+      run:
+        shell: ${{ matrix.platform.shell }}
+
+    strategy:
+      fail-fast: false
+      matrix:
+        platform:
+        - { name: Windows (x64),          os: windows-latest, shell: pwsh, flags: -A x64 }
+        - { name: Windows (x86),          os: windows-latest, shell: pwsh, flags: -A Win32 }
+        - { name: Windows (clang-cl x64), os: windows-latest, shell: pwsh, flags: -T ClangCL -A x64 }
+        - { name: Windows (clang-cl x86), os: windows-latest, shell: pwsh, flags: -T ClangCL -A Win32 }
+        - { name: Windows (ARM64),        os: windows-latest, shell: pwsh, flags: -A ARM64 }
+        - { name: Windows (mingw32),      os: windows-latest, shell: 'msys2 {0}', msystem: mingw32, msys-env: mingw-w64-i686 }
+        - { name: Windows (mingw64),      os: windows-latest, shell: 'msys2 {0}', msystem: mingw64, msys-env: mingw-w64-x86_64 }
+        - { name: Linux,                  os: ubuntu-20.04,   shell: sh,   flags: -GNinja }
+        - { name: MacOS,                  os: macos-latest,   shell: sh }
+
+    steps:
+    - name: Set up MSYS2
+      if: matrix.platform.shell == 'msys2 {0}'
+      uses: msys2/setup-msys2@v2
+      with:
+        msystem: ${{ matrix.platform.msystem }}
+        install: >-
+          ${{ matrix.platform.msys-env }}-gcc
+          ${{ matrix.platform.msys-env }}-cmake
+          ${{ matrix.platform.msys-env }}-ninja
+          ${{ matrix.platform.msys-env }}-pkg-config
+
+    - name: Setup Linux dependencies
+      if: runner.os == 'Linux'
+      run: |
+        sudo apt-get update
+        sudo apt-get install wayland-protocols \
+          pkg-config \
+          ninja-build \
+          libasound2-dev \
+          libdbus-1-dev \
+          libegl1-mesa-dev \
+          libgl1-mesa-dev \
+          libgles2-mesa-dev \
+          libglu1-mesa-dev \
+          libibus-1.0-dev \
+          libpulse-dev \
+          libsdl2-2.0-0 \
+          libsndio-dev \
+          libudev-dev \
+          libwayland-dev \
+          libwayland-client++0 \
+          wayland-scanner++ \
+          libwayland-cursor++0 \
+          libx11-dev \
+          libxcursor-dev \
+          libxext-dev \
+          libxi-dev \
+          libxinerama-dev \
+          libxkbcommon-dev \
+          libxrandr-dev \
+          libxss-dev \
+          libxt-dev \
+          libxv-dev \
+          libxxf86vm-dev \
+          libdrm-dev \
+          libgbm-dev\
+          libpulse-dev \
+          libpango1.0-dev
+        sudo apt install meson
+        git clone --depth 1 https://gitlab.gnome.org/jadahl/libdecor.git --branch 0.1.0
+        cd libdecor
+        meson build --buildtype release -Ddemo=false -Ddbus=disabled
+        ninja -C build
+        sudo meson install -C build
+    - uses: actions/checkout@v2
+    - name: Configure CMake
+      run: cmake -B build -DSDL_TEST=ON ${{ matrix.platform.flags }}
+    - name: Build
+      run: cmake --build build/
+

+ 28 - 0
libs/SDL2/.github/workflows/riscos.yml

@@ -0,0 +1,28 @@
+name: Build (RISC OS)
+
+on: [push, pull_request]
+
+jobs:
+  autotools:
+    name: autotools
+    runs-on: ubuntu-latest
+    container: riscosdotinfo/riscos-gccsdk-4.7:latest
+    steps:
+    - uses: actions/checkout@v2
+    - name: Configure
+      run: ./configure --host=arm-unknown-riscos --disable-gcc-atomics
+    - name: Build
+      run: make -j`nproc`
+
+  cmake:
+    name: CMake
+    runs-on: ubuntu-latest
+    container: riscosdotinfo/riscos-gccsdk-4.7:latest
+    steps:
+    - name: Setup dependencies
+      run: apt-get update && apt-get install -y cmake ninja-build
+    - uses: actions/checkout@v2
+    - name: Configure CMake
+      run: cmake -S. -Bbuild -G Ninja -DCMAKE_TOOLCHAIN_FILE=/home/riscos/env/toolchain-riscos.cmake -DRISCOS=ON -DSDL_GCC_ATOMICS=OFF -DCMAKE_BUILD_TYPE=Release
+    - name: Build
+      run: cmake --build build

+ 23 - 0
libs/SDL2/.github/workflows/vita.yaml

@@ -0,0 +1,23 @@
+name: Build (Sony Playstation Vita)
+
+on: [push, pull_request]
+
+defaults:
+  run:
+    shell: sh
+
+jobs:
+  vita:
+    runs-on: ubuntu-latest
+    container: 
+      image: vitasdk/vitasdk:latest
+    steps:
+    - uses: actions/checkout@v2
+    - name: Install CMake and GNU Make
+      run: |
+        apk update 
+        apk add cmake make
+    - name: Configure CMake
+      run: cmake -S. -Bbuild -DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake -DCMAKE_BUILD_TYPE=Release
+    - name: Build
+      run: cmake --build build

+ 47 - 24
libs/SDL2/.hgignore → libs/SDL2/.gitignore

@@ -1,4 +1,3 @@
-syntax:glob
 aclocal.m4
 aclocal.m4
 autom4te*
 autom4te*
 config.cache
 config.cache
@@ -9,11 +8,35 @@ Makefile
 Makefile.rules
 Makefile.rules
 sdl2-config
 sdl2-config
 sdl2-config.cmake
 sdl2-config.cmake
+sdl2-config-version.cmake
 sdl2.pc
 sdl2.pc
 SDL2.spec
 SDL2.spec
 build
 build
 gen
 gen
 Build
 Build
+buildbot
+
+*.so
+*.so.*
+*.dll
+*.exe
+*.o
+*.obj
+*.lib
+*.a
+*.la
+*.dSYM
+*,e1f
+*,ff8
+*.lnk
+*.err
+*.exp
+*.map
+*.orig
+*~
+*.swp
+*.tmp
+*.rej
 
 
 # for CMake
 # for CMake
 CMakeFiles/
 CMakeFiles/
@@ -21,10 +44,6 @@ CMakeCache.txt
 cmake_install.cmake
 cmake_install.cmake
 cmake_uninstall.cmake
 cmake_uninstall.cmake
 SDL2ConfigVersion.cmake
 SDL2ConfigVersion.cmake
-*.a
-*.la
-*.so
-*.so.*
 .ninja_*
 .ninja_*
 *.ninja
 *.ninja
 
 
@@ -33,12 +52,6 @@ SDL2ConfigVersion.cmake
 cmake-build-*
 cmake-build-*
 
 
 # for Xcode
 # for Xcode
-*.orig
-*.swp
-*.tmp
-*.rej
-*~
-*.o
 *.mode1*
 *.mode1*
 *.perspective*
 *.perspective*
 *.pbxuser
 *.pbxuser
@@ -48,24 +61,31 @@ xcuserdata
 *.xcworkspace
 *.xcworkspace
 
 
 # for Visual C++
 # for Visual C++
+.vs
 Debug
 Debug
 Release
 Release
 *.user
 *.user
 *.ncb
 *.ncb
 *.suo
 *.suo
 *.sdf
 *.sdf
+VisualC/tests/controllermap/axis.bmp
+VisualC/tests/controllermap/button.bmp
+VisualC/tests/controllermap/controllermap.bmp
+VisualC/tests/controllermap/controllermap_back.bmp
 VisualC/tests/loopwave/sample.wav
 VisualC/tests/loopwave/sample.wav
 VisualC/tests/testautomation/CompareSurfaces0001_Reference.bmp
 VisualC/tests/testautomation/CompareSurfaces0001_Reference.bmp
 VisualC/tests/testautomation/CompareSurfaces0001_TestOutput.bmp
 VisualC/tests/testautomation/CompareSurfaces0001_TestOutput.bmp
 VisualC/tests/testgamecontroller/axis.bmp
 VisualC/tests/testgamecontroller/axis.bmp
 VisualC/tests/testgamecontroller/button.bmp
 VisualC/tests/testgamecontroller/button.bmp
 VisualC/tests/testgamecontroller/controllermap.bmp
 VisualC/tests/testgamecontroller/controllermap.bmp
+VisualC/tests/testgamecontroller/controllermap_back.bmp
 VisualC/tests/testoverlay2/moose.dat
 VisualC/tests/testoverlay2/moose.dat
 VisualC/tests/testrendertarget/icon.bmp
 VisualC/tests/testrendertarget/icon.bmp
 VisualC/tests/testrendertarget/sample.bmp
 VisualC/tests/testrendertarget/sample.bmp
 VisualC/tests/testscale/icon.bmp
 VisualC/tests/testscale/icon.bmp
 VisualC/tests/testscale/sample.bmp
 VisualC/tests/testscale/sample.bmp
 VisualC/tests/testsprite2/icon.bmp
 VisualC/tests/testsprite2/icon.bmp
+VisualC/tests/testyuv/testyuv.bmp
 VisualC/visualtest/icon.bmp
 VisualC/visualtest/icon.bmp
 VisualC/visualtest/testquit.actions
 VisualC/visualtest/testquit.actions
 VisualC/visualtest/testquit.config
 VisualC/visualtest/testquit.config
@@ -79,14 +99,8 @@ VisualC/visualtest/testsprite2_sample.parameters
 # for Android
 # for Android
 android-project/local.properties
 android-project/local.properties
 
 
-test/aclocal.m4
-test/autom4te*
-test/config.cache
-test/config.log
-test/config.status
-test/Makefile
-test/SDL2.dll
 test/checkkeys
 test/checkkeys
+test/checkkeysthreads
 test/controllermap
 test/controllermap
 test/loopwave
 test/loopwave
 test/loopwavequeue
 test/loopwavequeue
@@ -102,9 +116,11 @@ test/testdraw2
 test/testdrawchessboard
 test/testdrawchessboard
 test/testdropfile
 test/testdropfile
 test/testerror
 test/testerror
+test/testevdev
 test/testfile
 test/testfile
 test/testfilesystem
 test/testfilesystem
 test/testgamecontroller
 test/testgamecontroller
+test/testgeometry
 test/testgesture
 test/testgesture
 test/testgl2
 test/testgl2
 test/testgles
 test/testgles
@@ -118,8 +134,10 @@ test/testintersections
 test/testjoystick
 test/testjoystick
 test/testkeys
 test/testkeys
 test/testloadso
 test/testloadso
+test/testlocale
 test/testlock
 test/testlock
 test/testmessage
 test/testmessage
+test/testmouse
 test/testmultiaudio
 test/testmultiaudio
 test/testnative
 test/testnative
 test/testoverlay2
 test/testoverlay2
@@ -139,17 +157,22 @@ test/testshape
 test/testsprite2
 test/testsprite2
 test/testspriteminimal
 test/testspriteminimal
 test/teststreaming
 test/teststreaming
+test/testsurround
 test/testthread
 test/testthread
 test/testtimer
 test/testtimer
+test/testurl
 test/testver
 test/testver
 test/testviewport
 test/testviewport
 test/testvulkan
 test/testvulkan
 test/testwm2
 test/testwm2
 test/testyuv
 test/testyuv
 test/torturethread
 test/torturethread
-test/*.exe
-test/*,e1f
-test/*,ff8
-test/*.dSYM
-buildbot
-test/buildbot
+
+builddir/
+debian/*.debhelper.log
+debian/*.substvars
+debian/*.tar.gz
+debian/.debhelper/
+debian/files
+debian/libsdl*/
+debian/tmp/

+ 0 - 4
libs/SDL2/.hg_archival.txt

@@ -1,4 +0,0 @@
-repo: 74212992fb0868a6929180cd74dd67e38507340a
-node: e52d96ea04fc1e7807f4dce290e45e3130a43ebd
-branch: default
-tag: release-2.0.14

+ 0 - 40
libs/SDL2/.hgtags

@@ -1,40 +0,0 @@
-0afe0e38e02cf2048e93582f01c52fbb91d3c7bb release-1.2.7
-230b156829ed13b31134d96f689c917981f57b84 release-1.2.5
-27cab50ec9c746e886ce0f3fdaa0b0cdc55a594f release-1.2.11
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-7c2589fb8d4df54c6faabd3faebd0c0e73f67879 release-1.2.13
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-cfcb2e1c36ebe9809577adf768b0ec53e8768af9 release-1.2.8
-e044e7c70a50a2f54d14ee20d0933e904e5853b6 release-1.2.9
-f14cf9d71233934811774f941d0de121d5f96ccf release-1.2.14
-39c22a953456f6c9e2c8993c8ff973824104102a pre-touch-removal
-ccf5fbfa2afabab429ad911308f362201a94d810 macosx_10_4_supported
-d6a8fa507a45d9de7258e51585eab3e45c415149 release-2.0.0
-a8bd63b33636715f2cf6e7d36ab7201acbd478fe release-2.0.1
-a8bd63b33636715f2cf6e7d36ab7201acbd478fe release-2.0.1
-715a01415ac9305b9f8ec72b99fcf8cc9dd64dde release-2.0.1
-715a01415ac9305b9f8ec72b99fcf8cc9dd64dde release-2.0.1
-9ec71e56071cc80eda6691a3f8719ed5395dfcfb release-2.0.1
-9ec71e56071cc80eda6691a3f8719ed5395dfcfb release-2.0.1
-0000000000000000000000000000000000000000 release-2.0.1
-0000000000000000000000000000000000000000 release-2.0.1
-b9663c77f5c95ebf05f3c18e80619caae8ae1460 release-2.0.1
-be2102f000d0d2d9bab75e9703a1d503d0f6bb33 release-2.0.2
-f285b9487756ff681f76c85644222c03a7bfa1c7 release-2.0.3
-f285b9487756ff681f76c85644222c03a7bfa1c7 release-2.0.3
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-e12c387305129c847b3928a123300b113782fe3f release-2.0.4
-007dfe83abf81b1ff5df40186f65e8e64987b825 release-2.0.5
-8df7a59b55283aa09889522369a2b32674c048de release-2.0.6
-2088cd828335797d73d151e3288d899f77204862 release-2.0.7
-f1084c419f33610cf274e309a8b2798d2ae665c7 release-2.0.8
-8feb5da6f2fb75703bde2c06813375af984a57f0 release-2.0.9
-bc90ce38f1e27ace54b83bebf987993002504f7f release-2.0.10
-78d0bb6f3b8f9b8f2a76cb357a407bc7ace57234 release-2.0.12
-78d0bb6f3b8f9b8f2a76cb357a407bc7ace57234 release-2.0.12
-355a4f94a782747a990b2fedaebc7bebd280e153 release-2.0.12

+ 3 - 21
libs/SDL2/Android.mk

@@ -20,6 +20,7 @@ LOCAL_SRC_FILES := \
 	$(wildcard $(LOCAL_PATH)/src/audio/*.c) \
 	$(wildcard $(LOCAL_PATH)/src/audio/*.c) \
 	$(wildcard $(LOCAL_PATH)/src/audio/android/*.c) \
 	$(wildcard $(LOCAL_PATH)/src/audio/android/*.c) \
 	$(wildcard $(LOCAL_PATH)/src/audio/dummy/*.c) \
 	$(wildcard $(LOCAL_PATH)/src/audio/dummy/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/audio/aaudio/*.c) \
 	$(wildcard $(LOCAL_PATH)/src/audio/openslES/*.c) \
 	$(wildcard $(LOCAL_PATH)/src/audio/openslES/*.c) \
 	$(LOCAL_PATH)/src/atomic/SDL_atomic.c.arm \
 	$(LOCAL_PATH)/src/atomic/SDL_atomic.c.arm \
 	$(LOCAL_PATH)/src/atomic/SDL_spinlock.c.arm \
 	$(LOCAL_PATH)/src/atomic/SDL_spinlock.c.arm \
@@ -30,6 +31,8 @@ LOCAL_SRC_FILES := \
 	$(wildcard $(LOCAL_PATH)/src/file/*.c) \
 	$(wildcard $(LOCAL_PATH)/src/file/*.c) \
 	$(wildcard $(LOCAL_PATH)/src/haptic/*.c) \
 	$(wildcard $(LOCAL_PATH)/src/haptic/*.c) \
 	$(wildcard $(LOCAL_PATH)/src/haptic/android/*.c) \
 	$(wildcard $(LOCAL_PATH)/src/haptic/android/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/hidapi/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/hidapi/android/*.cpp) \
 	$(wildcard $(LOCAL_PATH)/src/joystick/*.c) \
 	$(wildcard $(LOCAL_PATH)/src/joystick/*.c) \
 	$(wildcard $(LOCAL_PATH)/src/joystick/android/*.c) \
 	$(wildcard $(LOCAL_PATH)/src/joystick/android/*.c) \
 	$(wildcard $(LOCAL_PATH)/src/joystick/hidapi/*.c) \
 	$(wildcard $(LOCAL_PATH)/src/joystick/hidapi/*.c) \
@@ -56,8 +59,6 @@ LOCAL_SRC_FILES := \
 	$(wildcard $(LOCAL_PATH)/src/video/yuv2rgb/*.c) \
 	$(wildcard $(LOCAL_PATH)/src/video/yuv2rgb/*.c) \
 	$(wildcard $(LOCAL_PATH)/src/test/*.c))
 	$(wildcard $(LOCAL_PATH)/src/test/*.c))
 
 
-LOCAL_SHARED_LIBRARIES := hidapi
-
 LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES
 LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES
 LOCAL_CFLAGS += \
 LOCAL_CFLAGS += \
 	-Wall -Wextra \
 	-Wall -Wextra \
@@ -77,7 +78,6 @@ LOCAL_CFLAGS += \
 
 
 # Warnings we haven't fixed (yet)
 # Warnings we haven't fixed (yet)
 LOCAL_CFLAGS += -Wno-unused-parameter -Wno-sign-compare
 LOCAL_CFLAGS += -Wno-unused-parameter -Wno-sign-compare
- 
 
 
 LOCAL_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -lOpenSLES -llog -landroid
 LOCAL_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -lOpenSLES -llog -landroid
 
 
@@ -120,22 +120,4 @@ LOCAL_MODULE_FILENAME := libSDL2main
 
 
 include $(BUILD_STATIC_LIBRARY)
 include $(BUILD_STATIC_LIBRARY)
 
 
-###########################
-#
-# hidapi library
-#
-###########################
-
-include $(CLEAR_VARS)
-
-LOCAL_CPPFLAGS += -std=c++11
-
-LOCAL_SRC_FILES := src/hidapi/android/hid.cpp
-
-LOCAL_MODULE := libhidapi
-LOCAL_LDLIBS := -llog
-
-include $(BUILD_SHARED_LIBRARY)
-
 $(call import-module,android/cpufeatures)
 $(call import-module,android/cpufeatures)
-

+ 4 - 4
libs/SDL2/BUGS.txt

@@ -1,7 +1,7 @@
 
 
-Bugs are now managed in the SDL bug tracker, here:
+Bugs are now managed in the SDL issue tracker, here:
 
 
-    https://bugzilla.libsdl.org/
+    https://github.com/libsdl-org/SDL/issues
 
 
 You may report bugs there, and search to see if a given issue has already
 You may report bugs there, and search to see if a given issue has already
  been reported, discussed, and maybe even fixed.
  been reported, discussed, and maybe even fixed.
@@ -11,6 +11,6 @@ You may also find help at the SDL forums/mailing list:
 
 
     https://discourse.libsdl.org/
     https://discourse.libsdl.org/
 
 
-Bug reports are welcome here, but we really appreciate if you use Bugzilla, as
- bugs discussed on the mailing list may be forgotten or missed.
+Bug reports are welcome here, but we really appreciate if you use the issue
+ tracker, as bugs discussed on the mailing list may be forgotten or missed.
 
 

File diff suppressed because it is too large
+ 317 - 222
libs/SDL2/CMakeLists.txt


+ 8 - 7
libs/SDL2/INSTALL.txt

@@ -2,10 +2,10 @@
 To compile and install SDL:
 To compile and install SDL:
 
 
     1.  Windows with Visual Studio:
     1.  Windows with Visual Studio:
-        * Read VisualC.html
+        * Read ./docs/README-visualc.md
 
 
         Windows with gcc, either native or cross-compiling:
         Windows with gcc, either native or cross-compiling:
-        * Read the FAQ at https://wiki.libsdl.org/moin.fcg/FAQWindows
+        * Read the FAQ at https://wiki.libsdl.org/FAQWindows
         * Run './configure; make; make install'
         * Run './configure; make; make install'
 
 
         Mac OS X with Xcode:
         Mac OS X with Xcode:
@@ -29,12 +29,13 @@ To compile and install SDL:
     2.  Look at the example programs in ./test, and check out the online
     2.  Look at the example programs in ./test, and check out the online
         documentation at https://wiki.libsdl.org/
         documentation at https://wiki.libsdl.org/
 
 
-    3.  Join the SDL developer mailing list by sending E-mail to
-    	[email protected]
-        and put "subscribe" in the subject of the message.
+    3.  Join the SDL developer discussions, sign up on 
+        https://discourse.libsdl.org/
+        and go to the development forum
+        https://discourse.libsdl.org/c/sdl-development/6
 
 
-        Or alternatively you can use the web interface:
-            https://www.libsdl.org/mailing-list.php
+    4.  Sign up for the announcement list through the web interface:
+        https://www.libsdl.org/mailing-list.php
 
 
 That's it!
 That's it!
 Sam Lantinga <[email protected]>
 Sam Lantinga <[email protected]>

+ 18 - 20
libs/SDL2/COPYING.txt → libs/SDL2/LICENSE.txt

@@ -1,20 +1,18 @@
-
-Simple DirectMedia Layer
-Copyright (C) 1997-2020 Sam Lantinga <[email protected]>
-  
-This software is provided 'as-is', without any express or implied
-warranty.  In no event will the authors be held liable for any damages
-arising from the use of this software.
-
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it
-freely, subject to the following restrictions:
-  
-1. The origin of this software must not be misrepresented; you must not
-   claim that you wrote the original software. If you use this software
-   in a product, an acknowledgment in the product documentation would be
-   appreciated but is not required. 
-2. Altered source versions must be plainly marked as such, and must not be
-   misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-
+Copyright (C) 1997-2021 Sam Lantinga <[email protected]>
+  
+This software is provided 'as-is', without any express or implied
+warranty.  In no event will the authors be held liable for any damages
+arising from the use of this software.
+
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it
+freely, subject to the following restrictions:
+  
+1. The origin of this software must not be misrepresented; you must not
+   claim that you wrote the original software. If you use this software
+   in a product, an acknowledgment in the product documentation would be
+   appreciated but is not required. 
+2. Altered source versions must be plainly marked as such, and must not be
+   misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+

+ 8 - 4
libs/SDL2/Makefile.in

@@ -29,6 +29,8 @@ INSTALL = @INSTALL@
 AR	= @AR@
 AR	= @AR@
 RANLIB	= @RANLIB@
 RANLIB	= @RANLIB@
 RC	= @RC@
 RC	= @RC@
+LINKER = @LINKER@
+LIBTOOLLINKERTAG = @LIBTOOLLINKERTAG@
 
 
 TARGET  = libSDL2.la
 TARGET  = libSDL2.la
 OBJECTS = @OBJECTS@
 OBJECTS = @OBJECTS@
@@ -43,10 +45,11 @@ SDLTEST_TARGET = libSDL2_test.la
 SDLTEST_OBJECTS = @SDLTEST_OBJECTS@
 SDLTEST_OBJECTS = @SDLTEST_OBJECTS@
 
 
 WAYLAND_SCANNER = @WAYLAND_SCANNER@
 WAYLAND_SCANNER = @WAYLAND_SCANNER@
+WAYLAND_SCANNER_CODE_MODE = @WAYLAND_SCANNER_CODE_MODE@
 
 
 INSTALL_SDL2_CONFIG = @INSTALL_SDL2_CONFIG@
 INSTALL_SDL2_CONFIG = @INSTALL_SDL2_CONFIG@
 
 
-SRC_DIST = *.txt acinclude Android.mk autogen.sh android-project build-scripts cmake cmake_uninstall.cmake.in configure configure.ac debian docs include Makefile.* sdl2-config.cmake.in sdl2-config-version.cmake.in sdl2-config.in sdl2.m4 sdl2.pc.in SDL2.spec.in SDL2Config.cmake src test VisualC.html VisualC VisualC-WinRT Xcode Xcode-iOS wayland-protocols
+SRC_DIST = *.md *.txt acinclude Android.mk autogen.sh android-project build-scripts cmake cmake_uninstall.cmake.in configure configure.ac debian docs include Makefile.* sdl2-config.cmake.in sdl2-config-version.cmake.in sdl2-config.in sdl2.m4 sdl2.pc.in SDL2.spec.in SDL2Config.cmake src test VisualC VisualC-WinRT Xcode Xcode-iOS wayland-protocols
 GEN_DIST = SDL2.spec
 GEN_DIST = SDL2.spec
 
 
 ifneq ($V,1)
 ifneq ($V,1)
@@ -77,6 +80,7 @@ HDRS = \
 	SDL_gamecontroller.h \
 	SDL_gamecontroller.h \
 	SDL_gesture.h \
 	SDL_gesture.h \
 	SDL_haptic.h \
 	SDL_haptic.h \
+	SDL_hidapi.h \
 	SDL_hints.h \
 	SDL_hints.h \
 	SDL_joystick.h \
 	SDL_joystick.h \
 	SDL_keyboard.h \
 	SDL_keyboard.h \
@@ -151,13 +155,13 @@ update-revision:
 .PHONY: all update-revision install install-bin install-hdrs install-lib install-data uninstall uninstall-bin uninstall-hdrs uninstall-lib uninstall-data clean distclean dist $(OBJECTS:.lo=.d)
 .PHONY: all update-revision install install-bin install-hdrs install-lib install-data uninstall uninstall-bin uninstall-hdrs uninstall-lib uninstall-data clean distclean dist $(OBJECTS:.lo=.d)
 
 
 $(objects)/$(TARGET): $(GEN_HEADERS) $(GEN_OBJECTS) $(OBJECTS) $(VERSION_OBJECTS)
 $(objects)/$(TARGET): $(GEN_HEADERS) $(GEN_OBJECTS) $(OBJECTS) $(VERSION_OBJECTS)
-	$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=CC --mode=link $(CC) -o $@ $(OBJECTS) $(GEN_OBJECTS) $(VERSION_OBJECTS) $(LDFLAGS) $(EXTRA_LDFLAGS) $(LT_LDFLAGS)
+	$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=$(LIBTOOLLINKERTAG) --mode=link $(LINKER) -o $@ $(OBJECTS) $(GEN_OBJECTS) $(VERSION_OBJECTS) $(LDFLAGS) $(EXTRA_LDFLAGS) $(LT_LDFLAGS)
 
 
 $(objects)/$(SDLMAIN_TARGET): $(SDLMAIN_OBJECTS)
 $(objects)/$(SDLMAIN_TARGET): $(SDLMAIN_OBJECTS)
-	$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=CC --mode=link $(CC) -static -o $@ $(SDLMAIN_OBJECTS) -rpath $(libdir)
+	$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=$(LIBTOOLLINKERTAG) --mode=link $(LINKER) -static -o $@ $(SDLMAIN_OBJECTS) -rpath $(libdir)
 
 
 $(objects)/$(SDLTEST_TARGET): $(SDLTEST_OBJECTS)
 $(objects)/$(SDLTEST_TARGET): $(SDLTEST_OBJECTS)
-	$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=CC --mode=link $(CC) -static -o $@ $(SDLTEST_OBJECTS) -rpath $(libdir)
+	$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=$(LIBTOOLLINKERTAG) --mode=link $(LINKER) -static -o $@ $(SDLTEST_OBJECTS) -rpath $(libdir)
 
 
 install: all install-bin install-hdrs install-lib install-data
 install: all install-bin install-hdrs install-lib install-data
 install-bin:
 install-bin:

+ 20 - 3
libs/SDL2/Makefile.minimal

@@ -5,9 +5,12 @@ CFLAGS  = -g -O2 $(INCLUDE)
 AR	= ar
 AR	= ar
 RANLIB	= ranlib
 RANLIB	= ranlib
 
 
-TARGET  = libSDL.a
+TARGET  = libSDL2.a
+TESTTARGET = libSDL2_test.a
+
 SOURCES = \
 SOURCES = \
 	src/*.c \
 	src/*.c \
+	src/atomic/*.c \
 	src/audio/*.c \
 	src/audio/*.c \
 	src/audio/dummy/*.c \
 	src/audio/dummy/*.c \
 	src/cpuinfo/*.c \
 	src/cpuinfo/*.c \
@@ -15,30 +18,44 @@ SOURCES = \
 	src/file/*.c \
 	src/file/*.c \
 	src/haptic/*.c \
 	src/haptic/*.c \
 	src/haptic/dummy/*.c \
 	src/haptic/dummy/*.c \
+	src/hidapi/*.c \
 	src/joystick/*.c \
 	src/joystick/*.c \
 	src/joystick/dummy/*.c \
 	src/joystick/dummy/*.c \
 	src/loadso/dummy/*.c \
 	src/loadso/dummy/*.c \
 	src/power/*.c \
 	src/power/*.c \
 	src/filesystem/dummy/*.c \
 	src/filesystem/dummy/*.c \
+	src/locale/*.c \
+	src/locale/dummy/*.c \
+	src/misc/*.c \
+	src/misc/dummy/*.c \
 	src/render/*.c \
 	src/render/*.c \
 	src/render/software/*.c \
 	src/render/software/*.c \
 	src/sensor/*.c \
 	src/sensor/*.c \
 	src/sensor/dummy/*.c \
 	src/sensor/dummy/*.c \
 	src/stdlib/*.c \
 	src/stdlib/*.c \
+	src/libm/*.c \
 	src/thread/*.c \
 	src/thread/*.c \
 	src/thread/generic/*.c \
 	src/thread/generic/*.c \
 	src/timer/*.c \
 	src/timer/*.c \
 	src/timer/dummy/*.c \
 	src/timer/dummy/*.c \
 	src/video/*.c \
 	src/video/*.c \
+	src/video/yuv2rgb/*.c \
 	src/video/dummy/*.c \
 	src/video/dummy/*.c \
 
 
+TSOURCES = src/test/*.c
+
 OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
 OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
+TOBJECTS= $(shell echo $(TSOURCES) | sed -e 's,\.c,\.o,g')
 
 
-all: $(TARGET)
+all: $(TARGET) $(TESTTARGET)
 
 
 $(TARGET): $(OBJECTS)
 $(TARGET): $(OBJECTS)
 	$(AR) crv $@ $^
 	$(AR) crv $@ $^
 	$(RANLIB) $@
 	$(RANLIB) $@
 
 
+$(TESTTARGET): $(TOBJECTS)
+	$(AR) crv $@ $^
+	$(RANLIB) $@
+
 clean:
 clean:
-	rm -f $(TARGET) $(OBJECTS)
+	rm -f $(TARGET) $(TESTTARGET) $(OBJECTS) $(TOBJECTS)

+ 11 - 7
libs/SDL2/Makefile.os2

@@ -2,7 +2,7 @@
 # wmake -f Makefile.os2
 # wmake -f Makefile.os2
 
 
 LIBNAME = SDL2
 LIBNAME = SDL2
-VERSION = 2.0.14
+VERSION = 2.0.18
 DESCRIPTION = Simple DirectMedia Layer 2
 DESCRIPTION = Simple DirectMedia Layer 2
 
 
 LIBHOME = .
 LIBHOME = .
@@ -47,10 +47,10 @@ SRCS+= SDL_audio.c SDL_audiocvt.c SDL_audiodev.c SDL_audiotypecvt.c SDL_mixer.c
 SRCS+= SDL_events.c SDL_quit.c SDL_keyboard.c SDL_mouse.c SDL_windowevents.c &
 SRCS+= SDL_events.c SDL_quit.c SDL_keyboard.c SDL_mouse.c SDL_windowevents.c &
        SDL_clipboardevents.c SDL_dropevents.c SDL_displayevents.c SDL_gesture.c &
        SDL_clipboardevents.c SDL_dropevents.c SDL_displayevents.c SDL_gesture.c &
        SDL_sensor.c SDL_touch.c
        SDL_sensor.c SDL_touch.c
-SRCS+= SDL_haptic.c SDL_gamecontroller.c SDL_joystick.c
+SRCS+= SDL_haptic.c SDL_hidapi.c SDL_gamecontroller.c SDL_joystick.c
 SRCS+= SDL_render.c yuv_rgb.c SDL_yuv.c SDL_yuv_sw.c SDL_blendfillrect.c &
 SRCS+= SDL_render.c yuv_rgb.c SDL_yuv.c SDL_yuv_sw.c SDL_blendfillrect.c &
        SDL_blendline.c SDL_blendpoint.c SDL_drawline.c SDL_drawpoint.c &
        SDL_blendline.c SDL_blendpoint.c SDL_drawline.c SDL_drawpoint.c &
-       SDL_render_sw.c SDL_rotate.c
+       SDL_render_sw.c SDL_rotate.c SDL_triangle.c
 SRCS+= SDL_blit.c SDL_blit_0.c SDL_blit_1.c SDL_blit_A.c SDL_blit_auto.c &
 SRCS+= SDL_blit.c SDL_blit_0.c SDL_blit_1.c SDL_blit_A.c SDL_blit_auto.c &
        SDL_blit_copy.c SDL_blit_N.c SDL_blit_slow.c SDL_fillrect.c SDL_bmp.c &
        SDL_blit_copy.c SDL_blit_N.c SDL_blit_slow.c SDL_fillrect.c SDL_bmp.c &
        SDL_pixels.c SDL_rect.c SDL_RLEaccel.c SDL_shape.c SDL_stretch.c &
        SDL_pixels.c SDL_rect.c SDL_RLEaccel.c SDL_shape.c SDL_stretch.c &
@@ -60,8 +60,8 @@ SRCS+= SDL_syscond.c SDL_sysmutex.c SDL_syssem.c SDL_systhread.c SDL_systls.c
 SRCS+= SDL_systimer.c
 SRCS+= SDL_systimer.c
 SRCS+= SDL_sysloadso.c
 SRCS+= SDL_sysloadso.c
 SRCS+= SDL_sysfilesystem.c
 SRCS+= SDL_sysfilesystem.c
-SRCS+= SDL_syshaptic.c SDL_sysjoystick.c
-SRCS+= SDL_virtualjoystick.c
+SRCS+= SDL_os2joystick.c SDL_syshaptic.c SDL_sysjoystick.c SDL_virtualjoystick.c
+SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c
 SRCS+= SDL_dummyaudio.c SDL_diskaudio.c
 SRCS+= SDL_dummyaudio.c SDL_diskaudio.c
 SRCS+= SDL_nullvideo.c SDL_nullframebuffer.c SDL_nullevents.c
 SRCS+= SDL_nullvideo.c SDL_nullframebuffer.c SDL_nullevents.c
 SRCS+= SDL_dummysensor.c
 SRCS+= SDL_dummysensor.c
@@ -83,8 +83,8 @@ MOBJS= $(MSRCS:.c=.obj)
 
 
 .c: ./src;./src/dynapi;./src/audio;./src/cpuinfo;./src/events;./src/file;./src/haptic;./src/joystick;./src/power;./src/render;./src/render/software;./src/sensor;./src/stdlib;./src/thread;./src/timer;./src/video;./src/video/yuv2rgb;./src/atomic;./src/audio/disk;
 .c: ./src;./src/dynapi;./src/audio;./src/cpuinfo;./src/events;./src/file;./src/haptic;./src/joystick;./src/power;./src/render;./src/render/software;./src/sensor;./src/stdlib;./src/thread;./src/timer;./src/video;./src/video/yuv2rgb;./src/atomic;./src/audio/disk;
 .c: ./src/haptic/dummy;./src/joystick/dummy;./src/joystick/virtual;./src/audio/dummy;./src/video/dummy;./src/sensor/dummy;
 .c: ./src/haptic/dummy;./src/joystick/dummy;./src/joystick/virtual;./src/audio/dummy;./src/video/dummy;./src/sensor/dummy;
-.c: ./src/core/os2;./src/core/os2/geniconv;./src/audio/os2;./src/loadso/os2;./src/filesystem/os2;./src/thread/os2;./src/timer/os2;./src/video/os2;
-.c: ./src/locale/;./src/locale/unix;./src/misc;./src/misc/dummy
+.c: ./src/core/os2;./src/core/os2/geniconv;./src/audio/os2;./src/loadso/os2;./src/filesystem/os2;./src/joystick/os2;./src/thread/os2;./src/timer/os2;./src/video/os2;
+.c: ./src/locale/;./src/locale/unix;./src/misc;./src/misc/dummy;./src/joystick/hidapi;./src/hidapi
 
 
 all: $(DLLFILE) $(LIBFILE) .symbolic
 all: $(DLLFILE) $(LIBFILE) .symbolic
 
 
@@ -123,6 +123,10 @@ SDL_blendpoint.obj: SDL_blendpoint.c
 SDL_RLEaccel.obj: SDL_RLEaccel.c
 SDL_RLEaccel.obj: SDL_RLEaccel.c
     wcc386 $(CFLAGS) -wcd=201 -fo=$^@ $<
     wcc386 $(CFLAGS) -wcd=201 -fo=$^@ $<
 
 
+# c99 mode needed because of structs with flexible array members in libusb.h
+SDL_hidapi.obj: SDL_hidapi.c
+    wcc386 $(CFLAGS) -za99 -fo=$^@ $<
+
 .c: ./src/libm;
 .c: ./src/libm;
 $(LIBM): $(MOBJS)
 $(LIBM): $(MOBJS)
     wlib -q -b -n -c -pa -s -t -zld -ii -io $@ $(MOBJS)
     wlib -q -b -n -c -pa -s -t -zld -ii -io $@ $(MOBJS)

+ 8 - 4
libs/SDL2/Makefile.pandora

@@ -10,7 +10,7 @@ CFLAGS  = -O3 -march=armv7-a -mcpu=cortex-a8 -mtune=cortex-a8 -mfloat-abi=softfp
 	-mfpu=neon -ftree-vectorize -ffast-math -fomit-frame-pointer -fno-strict-aliasing -fsingle-precision-constant \
 	-mfpu=neon -ftree-vectorize -ffast-math -fomit-frame-pointer -fno-strict-aliasing -fsingle-precision-constant \
 	-I./include -I$(PNDSDK)/usr/include
 	-I./include -I$(PNDSDK)/usr/include
 
 
-TARGET  = libSDL.a
+TARGET  = libSDL2.a
 
 
 SOURCES = 
 SOURCES = 
 	./src/*.c \
 	./src/*.c \
@@ -25,9 +25,14 @@ SOURCES =
 	./src/filesystem/unix/*.c \
 	./src/filesystem/unix/*.c \
 	./src/haptic/*.c \
 	./src/haptic/*.c \
 	./src/haptic/linux/*.c \
 	./src/haptic/linux/*.c \
+	./src/hidapi/*.c \
 	./src/joystick/*.c \
 	./src/joystick/*.c \
 	./src/joystick/linux/*.c \
 	./src/joystick/linux/*.c \
 	./src/loadso/dlopen/*.c \
 	./src/loadso/dlopen/*.c \
+	./src/locale/*.c \
+	./src/locale/unix/*.c \
+	./src/misc/*.c \
+	./src/misc/unix/*.c \
 	./src/power/*.c \
 	./src/power/*.c \
 	./src/sensor/*.c \
 	./src/sensor/*.c \
 	./src/sensor/dummy/*.c \
 	./src/sensor/dummy/*.c \
@@ -40,11 +45,10 @@ SOURCES =
 	./src/timer/*.c \
 	./src/timer/*.c \
 	./src/timer/unix/*.c \
 	./src/timer/unix/*.c \
 	./src/video/*.c \
 	./src/video/*.c \
+	./src/video/yuv2rgb/*.c \
 	./src/video/dummy/*.c \
 	./src/video/dummy/*.c \
-	./src/video/pandora/SDL_pandora.o \
-	./src/video/pandora/SDL_pandora_events.o \
 	./src/video/x11/*.c \
 	./src/video/x11/*.c \
-	
+	./src/video/pandora/*.c
 
 
 OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
 OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
 
 

+ 12 - 1
libs/SDL2/Makefile.psp

@@ -1,6 +1,7 @@
 TARGET_LIB = libSDL2.a
 TARGET_LIB = libSDL2.a
 OBJS= src/SDL.o \
 OBJS= src/SDL.o \
       src/SDL_assert.o \
       src/SDL_assert.o \
+      src/SDL_dataqueue.o \
       src/SDL_error.o \
       src/SDL_error.o \
       src/SDL_hints.o \
       src/SDL_hints.o \
       src/SDL_log.o \
       src/SDL_log.o \
@@ -15,6 +16,7 @@ OBJS= src/SDL.o \
       src/audio/psp/SDL_pspaudio.o \
       src/audio/psp/SDL_pspaudio.o \
       src/cpuinfo/SDL_cpuinfo.o \
       src/cpuinfo/SDL_cpuinfo.o \
       src/events/SDL_clipboardevents.o \
       src/events/SDL_clipboardevents.o \
+      src/events/SDL_displayevents.o \
       src/events/SDL_dropevents.o \
       src/events/SDL_dropevents.o \
       src/events/SDL_events.o \
       src/events/SDL_events.o \
       src/events/SDL_gesture.o \
       src/events/SDL_gesture.o \
@@ -26,12 +28,18 @@ OBJS= src/SDL.o \
       src/file/SDL_rwops.o \
       src/file/SDL_rwops.o \
       src/haptic/SDL_haptic.o \
       src/haptic/SDL_haptic.o \
       src/haptic/dummy/SDL_syshaptic.o \
       src/haptic/dummy/SDL_syshaptic.o \
+      src/hidapi/SDL_hidapi.o \
       src/joystick/SDL_joystick.o \
       src/joystick/SDL_joystick.o \
       src/joystick/SDL_gamecontroller.o \
       src/joystick/SDL_gamecontroller.o \
       src/joystick/psp/SDL_sysjoystick.o \
       src/joystick/psp/SDL_sysjoystick.o \
+      src/joystick/virtual/SDL_virtualjoystick.o \
       src/power/SDL_power.o \
       src/power/SDL_power.o \
       src/power/psp/SDL_syspower.o \
       src/power/psp/SDL_syspower.o \
       src/filesystem/dummy/SDL_sysfilesystem.o \
       src/filesystem/dummy/SDL_sysfilesystem.o \
+      src/locale/SDL_locale.o \
+      src/locale/dummy/SDL_syslocale.o \
+      src/misc/SDL_url.o \
+      src/misc/dummy/SDL_sysurl.o \
       src/render/SDL_render.o \
       src/render/SDL_render.o \
       src/render/SDL_yuv_sw.o \
       src/render/SDL_yuv_sw.o \
       src/render/psp/SDL_render_psp.o \
       src/render/psp/SDL_render_psp.o \
@@ -42,6 +50,7 @@ OBJS= src/SDL.o \
       src/render/software/SDL_drawpoint.o \
       src/render/software/SDL_drawpoint.o \
       src/render/software/SDL_render_sw.o \
       src/render/software/SDL_render_sw.o \
       src/render/software/SDL_rotate.o \
       src/render/software/SDL_rotate.o \
+      src/render/software/SDL_triangle.o \
       src/sensor/SDL_sensor.o \
       src/sensor/SDL_sensor.o \
       src/sensor/dummy/SDL_dummysensor.o \
       src/sensor/dummy/SDL_dummysensor.o \
       src/stdlib/SDL_getenv.o \
       src/stdlib/SDL_getenv.o \
@@ -76,10 +85,12 @@ OBJS= src/SDL.o \
       src/video/SDL_stretch.o \
       src/video/SDL_stretch.o \
       src/video/SDL_surface.o \
       src/video/SDL_surface.o \
       src/video/SDL_video.o \
       src/video/SDL_video.o \
+      src/video/SDL_yuv.o \
       src/video/psp/SDL_pspevents.o \
       src/video/psp/SDL_pspevents.o \
       src/video/psp/SDL_pspvideo.o \
       src/video/psp/SDL_pspvideo.o \
       src/video/psp/SDL_pspgl.o \
       src/video/psp/SDL_pspgl.o \
-      src/video/psp/SDL_pspmouse.o
+      src/video/psp/SDL_pspmouse.o \
+      src/video/yuv2rgb/yuv_rgb.o
 
 
 INCDIR = ./include
 INCDIR = ./include
 CFLAGS = -g -O2 -G0 -Wall -D__PSP__ -DHAVE_OPENGL
 CFLAGS = -g -O2 -G0 -Wall -D__PSP__ -DHAVE_OPENGL

+ 10 - 2
libs/SDL2/Makefile.wiz

@@ -14,6 +14,7 @@ TARGET_SHARED  = libSDL2.so
 
 
 SOURCES = \
 SOURCES = \
 	./src/*.c \
 	./src/*.c \
+	./src/atomic/*.c \
 	./src/audio/*.c \
 	./src/audio/*.c \
 	./src/audio/disk/*.c \
 	./src/audio/disk/*.c \
 	./src/audio/dsp/*.c \
 	./src/audio/dsp/*.c \
@@ -21,11 +22,18 @@ SOURCES = \
 	./src/cpuinfo/*.c \
 	./src/cpuinfo/*.c \
 	./src/events/*.c \
 	./src/events/*.c \
 	./src/file/*.c \
 	./src/file/*.c \
+	./src/filesystem/unix/*.c \
 	./src/haptic/*.c \
 	./src/haptic/*.c \
 	./src/haptic/linux/*.c \
 	./src/haptic/linux/*.c \
+	./src/hidapi/*.c \
 	./src/joystick/*.c \
 	./src/joystick/*.c \
 	./src/joystick/linux/*.c \
 	./src/joystick/linux/*.c \
 	./src/loadso/dlopen/*.c \
 	./src/loadso/dlopen/*.c \
+	./src/locale/*.c \
+	./src/locale/unix/*.c \
+	./src/misc/*.c \
+	./src/misc/unix/*.c \
+	./src/power/*.c \
 	./src/sensor/*.c \
 	./src/sensor/*.c \
 	./src/sensor/dummy/*.c \
 	./src/sensor/dummy/*.c \
 	./src/stdlib/*.c \
 	./src/stdlib/*.c \
@@ -37,9 +45,9 @@ SOURCES = \
 	./src/timer/*.c \
 	./src/timer/*.c \
 	./src/timer/unix/*.c \
 	./src/timer/unix/*.c \
 	./src/video/*.c \
 	./src/video/*.c \
+	./src/video/yuv2rgb/*.c \
 	./src/video/dummy/*.c \
 	./src/video/dummy/*.c \
-	./src/video/pandora/*.c \
-	
+	./src/video/pandora/*.c
 
 
 OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
 OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
 
 

+ 17 - 21
libs/SDL2/README.txt → libs/SDL2/README.md

@@ -1,21 +1,17 @@
-
-                         Simple DirectMedia Layer
-
-                                  (SDL)
-
-                                Version 2.0
-
----
-https://www.libsdl.org/
-
-Simple DirectMedia Layer is a cross-platform development library designed
-to provide low level access to audio, keyboard, mouse, joystick, and graphics
-hardware via OpenGL and Direct3D. It is used by video playback software,
-emulators, and popular games including Valve's award winning catalog
-and many Humble Bundle games.
-
-More extensive documentation is available in the docs directory, starting
-with README.md
-
-Enjoy!
-	Sam Lantinga				([email protected])
+
+# Simple DirectMedia Layer (SDL) Version 2.0
+
+https://www.libsdl.org/
+
+Simple DirectMedia Layer is a cross-platform development library designed
+to provide low level access to audio, keyboard, mouse, joystick, and graphics
+hardware via OpenGL and Direct3D. It is used by video playback software,
+emulators, and popular games including Valve's award winning catalog
+and many Humble Bundle games.
+
+More extensive documentation is available in the docs directory, starting
+with README.md
+
+Enjoy!
+
+Sam Lantinga ([email protected])

+ 1 - 1
libs/SDL2/SDL2.spec.in

@@ -63,7 +63,7 @@ rm -rf $RPM_BUILD_ROOT
 
 
 %files
 %files
 %{__defattr}
 %{__defattr}
-%doc README*.txt COPYING.txt CREDITS.txt BUGS.txt
+%doc README*.txt LICENSE.txt CREDITS.txt BUGS.txt
 %{_libdir}/lib*.%{__soext}.*
 %{_libdir}/lib*.%{__soext}.*
 
 
 %files devel
 %files devel

+ 110 - 0
libs/SDL2/SDL2Config.cmake

@@ -1 +1,111 @@
 include("${CMAKE_CURRENT_LIST_DIR}/SDL2Targets.cmake")
 include("${CMAKE_CURRENT_LIST_DIR}/SDL2Targets.cmake")
+
+# on static-only builds create an alias
+if(NOT TARGET SDL2::SDL2 AND TARGET SDL2::SDL2-static)
+  if(CMAKE_VERSION VERSION_LESS "3.18")
+      # Aliasing local targets is not supported on CMake < 3.18, so make it global.
+      set_target_properties(SDL2::SDL2-static PROPERTIES IMPORTED_GLOBAL TRUE)
+  endif()
+  add_library(SDL2::SDL2 ALIAS SDL2::SDL2-static)
+endif()
+
+# provide ${SDL2_LIBRARIES}, ${SDL2_INCLUDE_DIRS} etc, like sdl2-config.cmake does,
+# for compatibility between SDL2 built with autotools and SDL2 built with CMake
+
+# the following seems to work on Windows for both MSVC and MINGW+MSYS and with both SDL2Config/Target.cmake
+# from vcpkg and from building myself with cmake from latest git
+# AND on Linux when building SDL2 (tested current git) with CMake
+
+# the headers are easy - but note that this adds both .../include/ and .../include/SDL2/
+# while the SDL2_INCLUDE_DIRS of sdl2-config.cmake only add ...include/SDL2/
+# But at least if building worked with sdl2-config.cmake it will also work with this.
+get_target_property(SDL2_INCLUDE_DIRS SDL2::SDL2 INTERFACE_INCLUDE_DIRECTORIES)
+
+# get the paths to the files to link against (.lib or .dll.a on Windows, .so or .a on Unix, ...) for both SDL2 and SDL2main
+
+# for the "normal"/release build they could be in lots of different properties..
+set(relprops IMPORTED_IMPLIB_RELEASE IMPORTED_IMPLIB_NOCONFIG IMPORTED_IMPLIB IMPORTED_IMPLIB_MINSIZEREL IMPORTED_IMPLIB_RELWITHDEBINFO
+             IMPORTED_LOCATION_RELEASE IMPORTED_LOCATION_NOCONFIG IMPORTED_LOCATION IMPORTED_LOCATION_MINSIZEREL IMPORTED_LOCATION_RELWITHDEBINFO)
+
+# fewer possibilities for debug builds
+set(dbgprops IMPORTED_IMPLIB_DEBUG IMPORTED_LOCATION_DEBUG)
+
+foreach(prop ${relprops})
+	get_target_property(sdl2implib SDL2::SDL2 ${prop})
+	if(sdl2implib)
+		#message("set sdl2implib from ${prop}")
+		break()
+	endif()
+endforeach()
+
+foreach(prop ${relprops})
+	get_target_property(sdl2mainimplib SDL2::SDL2main ${prop})
+	if(sdl2mainimplib)
+		#message("set sdl2mainimplib from ${prop}")
+		break()
+	endif()
+endforeach()
+
+foreach(prop ${dbgprops})
+	get_target_property(sdl2implibdbg SDL2::SDL2 ${prop})
+	if(sdl2implibdbg)
+		#message("set sdl2implibdbg from ${prop}")
+		break()
+	endif()
+endforeach()
+
+foreach(prop ${dbgprops})
+	get_target_property(sdl2mainimplibdbg SDL2::SDL2main ${prop})
+	if(sdl2mainimplibdbg)
+		#message("set sdl2mainimplibdbg from ${prop}")
+		break()
+	endif()
+endforeach()
+
+if( sdl2implib AND sdl2mainimplib AND sdl2implibdbg AND sdl2mainimplibdbg )
+	# we have both release and debug builds of SDL2 and SDL2main, so use this ugly
+	# generator expression in SDL2_LIBRARIES to support both in MSVC, depending on build type configured there
+	set(SDL2_LIBRARIES $<IF:$<CONFIG:Debug>,${sdl2mainimplibdbg},${sdl2mainimplib}>   $<IF:$<CONFIG:Debug>,${sdl2implibdbg},${sdl2implib}>)
+else()
+	if( (NOT sdl2implib) AND sdl2implibdbg ) # if we only have a debug version of the lib
+		set(sdl2implib ${sdl2implibdbg})
+	endif()
+	if( (NOT sdl2mainimplib) AND sdl2mainimplibdbg ) # if we only have a debug version of the lib
+		set(sdl2mainimplib ${sdl2mainimplibdbg})
+	endif()
+
+	if( sdl2implib AND sdl2mainimplib )
+		set(SDL2_LIBRARIES ${sdl2mainimplib}  ${sdl2implib})
+	elseif(WIN32 OR APPLE) # I think these platforms have a non-dummy SDLmain?
+		message(FATAL_ERROR, "SDL2::SDL2 and/or SDL2::SDL2main don't seem to contain any kind of IMPORTED_IMPLIB* or IMPORTED_LOCATION*")
+	elseif(sdl2implib) # on other platforms just libSDL2 will hopefully do?
+		set(SDL2_LIBRARIES ${sdl2implib})
+		message(STATUS, "No SDL2main lib not found, I hope you don't need it..")
+	else()
+		message(FATAL_ERROR, "SDL2::SDL2 doesn't seem to contain any kind of lib to link against in IMPORTED_IMPLIB* or IMPORTED_LOCATION*")
+	endif()
+
+	# TODO: should something like INTERFACE_LINK_LIBRARIES be appended? or wherever -mwindows and things like that
+	#       might be defined (if they were defined by the CMake build at all; autotools has @SDL_RLD_FLAGS@ @SDL_LIBS@)?
+	#       LINK_DEPENDS? LINK_FLAGS?
+
+endif()
+
+get_filename_component(SDL2_LIBDIR ${sdl2implib} PATH)
+
+# NOTE: SDL2_LIBRARIES now looks like "c:/path/to/SDL2main.lib;c:/path/to/SDL2.lib"
+#       which is different to what it looks like when coming from sdl2-config.cmake
+#       (there it's more like "-L${SDL2_LIBDIR} -lSDL2main -lSDL2" - and also -lmingw32 and -mwindows)
+#       This seems to work with both MSVC and MinGW though, while the other only worked with MinGW
+#   On Linux it looks like "/tmp/sdl2inst/lib/libSDL2main.a;/tmp/sdl2inst/lib/libSDL2-2.0.so.0.14.1" which also seems to work
+
+# the exec prefix is one level up from lib/ - TODO: really, always? at least on Linux there's /usr/lib/x86_64-bla-blub/libSDL2-asdf.so.0 ..
+get_filename_component(SDL2_EXEC_PREFIX ${SDL2_LIBDIR} PATH)
+set(SDL2_PREFIX ${SDL2_EXEC_PREFIX}) # TODO: could this be somewhere else? parent dir of include or sth?
+
+unset(sdl2implib)
+unset(sdl2mainimplib)
+unset(sdl2implibdbg)
+unset(sdl2mainimplibdbg)
+unset(relprops)
+unset(dbgprops)

+ 1 - 1
libs/SDL2/TODO.txt

@@ -1,5 +1,5 @@
 Future work roadmap:
 Future work roadmap:
- * http://wiki.libsdl.org/moin.cgi/Roadmap
+ * http://wiki.libsdl.org/Roadmap
 
 
  * Check 1.2 revisions:
  * Check 1.2 revisions:
 	3554 - Need to resolve semantics for locking keys on different platforms
 	3554 - Need to resolve semantics for locking keys on different platforms

+ 34 - 34
libs/SDL2/VisualC-WinRT/UWP_VS2015/SDL-UWP.sln → libs/SDL2/VisualC-WinRT/SDL-UWP.sln

@@ -1,34 +1,34 @@
-
-Microsoft Visual Studio Solution File, Format Version 12.00
-# Visual Studio 14
-VisualStudioVersion = 14.0.25420.1
-MinimumVisualStudioVersion = 10.0.40219.1
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2-UWP", "SDL-UWP.vcxproj", "{89E9B32E-A86A-47C3-A948-D2B1622925CE}"
-EndProject
-Global
-	GlobalSection(SolutionConfigurationPlatforms) = preSolution
-		Debug|ARM = Debug|ARM
-		Debug|x64 = Debug|x64
-		Debug|x86 = Debug|x86
-		Release|ARM = Release|ARM
-		Release|x64 = Release|x64
-		Release|x86 = Release|x86
-	EndGlobalSection
-	GlobalSection(ProjectConfigurationPlatforms) = postSolution
-		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM.ActiveCfg = Debug|ARM
-		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM.Build.0 = Debug|ARM
-		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x64.ActiveCfg = Debug|x64
-		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x64.Build.0 = Debug|x64
-		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x86.ActiveCfg = Debug|Win32
-		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x86.Build.0 = Debug|Win32
-		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM.ActiveCfg = Release|ARM
-		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM.Build.0 = Release|ARM
-		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x64.ActiveCfg = Release|x64
-		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x64.Build.0 = Release|x64
-		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x86.ActiveCfg = Release|Win32
-		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x86.Build.0 = Release|Win32
-	EndGlobalSection
-	GlobalSection(SolutionProperties) = preSolution
-		HideSolutionNode = FALSE
-	EndGlobalSection
-EndGlobal
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 14
+VisualStudioVersion = 14.0.25420.1
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2-UWP", "SDL-UWP.vcxproj", "{89E9B32E-A86A-47C3-A948-D2B1622925CE}"
+EndProject
+Global
+	GlobalSection(SolutionConfigurationPlatforms) = preSolution
+		Debug|ARM = Debug|ARM
+		Debug|x64 = Debug|x64
+		Debug|x86 = Debug|x86
+		Release|ARM = Release|ARM
+		Release|x64 = Release|x64
+		Release|x86 = Release|x86
+	EndGlobalSection
+	GlobalSection(ProjectConfigurationPlatforms) = postSolution
+		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM.ActiveCfg = Debug|ARM
+		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM.Build.0 = Debug|ARM
+		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x64.ActiveCfg = Debug|x64
+		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x64.Build.0 = Debug|x64
+		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x86.ActiveCfg = Debug|Win32
+		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x86.Build.0 = Debug|Win32
+		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM.ActiveCfg = Release|ARM
+		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM.Build.0 = Release|ARM
+		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x64.ActiveCfg = Release|x64
+		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x64.Build.0 = Release|x64
+		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x86.ActiveCfg = Release|Win32
+		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x86.Build.0 = Release|Win32
+	EndGlobalSection
+	GlobalSection(SolutionProperties) = preSolution
+		HideSolutionNode = FALSE
+	EndGlobalSection
+EndGlobal

+ 598 - 593
libs/SDL2/VisualC-WinRT/UWP_VS2015/SDL-UWP.vcxproj → libs/SDL2/VisualC-WinRT/SDL-UWP.vcxproj

@@ -1,593 +1,598 @@
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+ 0 - 42
libs/SDL2/VisualC-WinRT/tests/testthread/Package.appxmanifest

@@ -1,42 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Package xmlns="http://schemas.microsoft.com/appx/2010/manifest">
-
-  <Identity Name="ca3178f1-b2b2-43bf-97dd-28ee1b7d32c5"
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-            Version="1.0.0.0" />
-
-  <Properties>
-    <DisplayName>testthread_VS2012_WinRT</DisplayName>
-    <PublisherDisplayName>David</PublisherDisplayName>
-    <Logo>Assets\StoreLogo.png</Logo>
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-
-  <Prerequisites>
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-
-  <Resources>
-    <Resource Language="x-generate"/>
-  </Resources>
-
-  <Applications>
-    <Application Id="App"
-        Executable="$targetnametoken$.exe"
-        EntryPoint="testthread_VS2012_WinRT.App">
-        <VisualElements
-            DisplayName="testthread_VS2012_WinRT"
-            Logo="Assets\Logo.png"
-            SmallLogo="Assets\SmallLogo.png"
-            Description="testthread_VS2012_WinRT"
-            ForegroundText="light"
-            BackgroundColor="#464646">
-            <DefaultTile ShowName="allLogos" />
-            <SplashScreen Image="Assets\SplashScreen.png" />
-        </VisualElements>
-    </Application>
-  </Applications>
-  <Capabilities>
-    <Capability Name="internetClient" />
-  </Capabilities>
-</Package>

+ 0 - 160
libs/SDL2/VisualC-WinRT/tests/testthread/testthread_VS2012.vcxproj

@@ -1,160 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
-  <ItemGroup Label="ProjectConfigurations">
-    <ProjectConfiguration Include="Debug|Win32">
-      <Configuration>Debug</Configuration>
-      <Platform>Win32</Platform>
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-    <ProjectConfiguration Include="Release|Win32">
-      <Configuration>Release</Configuration>
-      <Platform>Win32</Platform>
-    </ProjectConfiguration>
-    <ProjectConfiguration Include="Debug|x64">
-      <Configuration>Debug</Configuration>
-      <Platform>x64</Platform>
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-    <ProjectConfiguration Include="Release|x64">
-      <Configuration>Release</Configuration>
-      <Platform>x64</Platform>
-    </ProjectConfiguration>
-    <ProjectConfiguration Include="Debug|ARM">
-      <Configuration>Debug</Configuration>
-      <Platform>ARM</Platform>
-    </ProjectConfiguration>
-    <ProjectConfiguration Include="Release|ARM">
-      <Configuration>Release</Configuration>
-      <Platform>ARM</Platform>
-    </ProjectConfiguration>
-  </ItemGroup>
-  <PropertyGroup Label="Globals">
-    <ProjectGuid>{a8705bee-d01d-46a4-b2ab-feedfb5fdd11}</ProjectGuid>
-    <RootNamespace>testthread_VS2012</RootNamespace>
-    <DefaultLanguage>en-US</DefaultLanguage>
-    <MinimumVisualStudioVersion>11.0</MinimumVisualStudioVersion>
-    <AppContainerApplication>true</AppContainerApplication>
-    <ProjectName>testthread</ProjectName>
-  </PropertyGroup>
-  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
-    <ConfigurationType>Application</ConfigurationType>
-    <UseDebugLibraries>true</UseDebugLibraries>
-    <PlatformToolset>v110</PlatformToolset>
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-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
-    <ConfigurationType>Application</ConfigurationType>
-    <UseDebugLibraries>true</UseDebugLibraries>
-    <PlatformToolset>v110</PlatformToolset>
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-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
-    <ConfigurationType>Application</ConfigurationType>
-    <UseDebugLibraries>true</UseDebugLibraries>
-    <PlatformToolset>v110</PlatformToolset>
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-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
-    <ConfigurationType>Application</ConfigurationType>
-    <UseDebugLibraries>false</UseDebugLibraries>
-    <WholeProgramOptimization>true</WholeProgramOptimization>
-    <PlatformToolset>v110</PlatformToolset>
-  </PropertyGroup>
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
-    <ConfigurationType>Application</ConfigurationType>
-    <UseDebugLibraries>false</UseDebugLibraries>
-    <WholeProgramOptimization>true</WholeProgramOptimization>
-    <PlatformToolset>v110</PlatformToolset>
-  </PropertyGroup>
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
-    <ConfigurationType>Application</ConfigurationType>
-    <UseDebugLibraries>false</UseDebugLibraries>
-    <WholeProgramOptimization>true</WholeProgramOptimization>
-    <PlatformToolset>v110</PlatformToolset>
-  </PropertyGroup>
-  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
-  <ImportGroup Label="ExtensionSettings">
-  </ImportGroup>
-  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
-    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
-  </ImportGroup>
-  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
-    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
-  </ImportGroup>
-  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
-    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
-  </ImportGroup>
-  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
-    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
-  </ImportGroup>
-  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
-    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
-  </ImportGroup>
-  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
-    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
-  </ImportGroup>
-  <PropertyGroup Label="UserMacros" />
-  <PropertyGroup>
-    <PackageCertificateKeyFile>testthread_VS2012_TemporaryKey.pfx</PackageCertificateKeyFile>
-  </PropertyGroup>
-  <ItemDefinitionGroup>
-    <Link>
-      <AdditionalDependencies>d2d1.lib; d3d11.lib; dxgi.lib; ole32.lib; windowscodecs.lib; dwrite.lib; %(AdditionalDependencies)</AdditionalDependencies>
-    </Link>
-    <ClCompile>
-      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
-      <PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
-      <AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);$(ProjectDir)..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
-      <DisableSpecificWarnings>4453</DisableSpecificWarnings>
-    </ClCompile>
-  </ItemDefinitionGroup>
-  <ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
-    <ClCompile>
-      <PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">NotUsing</PrecompiledHeader>
-      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
-      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">false</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</CompileAsWinRT>
-    </ClCompile>
-  </ItemDefinitionGroup>
-  <ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
-    <ClCompile>
-      <PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">NotUsing</PrecompiledHeader>
-      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
-      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">false</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</CompileAsWinRT>
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-  <ItemGroup>
-    <Image Include="Assets\Logo.png" />
-    <Image Include="Assets\SmallLogo.png" />
-    <Image Include="Assets\StoreLogo.png" />
-    <Image Include="Assets\SplashScreen.png" />
-  </ItemGroup>
-  <ItemGroup>
-    <AppxManifest Include="Package.appxmanifest">
-      <SubType>Designer</SubType>
-    </AppxManifest>
-    <None Include="testthread_VS2012_TemporaryKey.pfx" />
-  </ItemGroup>
-  <ItemGroup>
-    <ClCompile Include="..\..\..\src\main\winrt\SDL_winrt_main_NonXAML.cpp">
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
-    </ClCompile>
-    <ClCompile Include="..\..\..\test\testthread.c" />
-  </ItemGroup>
-  <ItemGroup>
-    <ProjectReference Include="..\..\WinRT80_VS2012\SDL-WinRT80.vcxproj">
-      <Project>{aeaea3a2-d4e6-45b1-8ec6-53d84287fc14}</Project>
-    </ProjectReference>
-  </ItemGroup>
-  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
-  <ImportGroup Label="ExtensionTargets">
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libs/SDL2/VisualC-WinRT/tests/testthread/testthread_VS2012_TemporaryKey.pfx


+ 0 - 146
libs/SDL2/VisualC.html

@@ -1,146 +0,0 @@
-<HTML>
-	<HEAD>
-		<TITLE>Using SDL with Microsoft Visual C++</TITLE>
-	</HEAD>
-	<BODY>
-		<H1>
-			Using SDL with Microsoft Visual C++
-		</H1>
-		<H3>
-			by <A HREF="mailto:[email protected]">Lion Kimbro </A>and additions by <A HREF="mailto:[email protected]">
-				James Turk</A>
-		</H3>
-		<p>
-			You can either use the precompiled libraries from <A HREF="http://www.libsdl.org/download.php"> the SDL Download web site </A>, or you can build SDL yourself.
-		</p>
-		<H3>
-			Building SDL
-		</H3>
-		<P>
-			Go into the VisualC directory and double-click on the Visual Studio solution for your version of Visual Studio, e.g. <CODE>SDL_VS2008.sln</CODE> This should open up the IDE.
-		</P>
-		<P>
-			There are different solution files for the various
-			versions of the IDE. Please use the appropriate version
-			2008, 2010, 2012 or 2013.
-		</P>
-		<P>
-			Build the <CODE>.dll</CODE> and <CODE>.lib</CODE> files.
-		</P>
-		<P>
-			This is done by right clicking on each project in turn (Projects are listed in 
-			the Workspace panel in the FileView tab), and selecting "Build".
-		</P>
-		<P>
-			You may get a few warnings, but you should not get any errors. You do have to 
-			have at least the DirectX 9 SDK installed, however. The latest 
-			version of DirectX can be downloaded from <A HREF="http://www.microsoft.com">Microsoft</A>.
-		</P>
-		<P>
-			Later, we will refer to the following .lib and .dll files that have just been 
-			generated:
-		</P>
-		<ul>
-    <li> SDL2.dll</li>
-    <li> SDL2.lib</li>
-    <li> SDL2main.lib</li>
-    </ul>
-		<P>
-			Search for these using the Windows Find (Windows-F) utility inside the VisualC directory.
-		</P>
-		<H3>
-			Creating a Project with SDL
-		</H3>
-		<P>
-			Create a project as a Win32 Application.
-		</P>
-		<P>
-			Create a C++ file for your project.
-		</P>
-		<P>
-			Set the C runtime to "Multi-threaded DLL" in the menu: <CODE>Project|Settings|C/C++ 
-				tab|Code Generation|Runtime Library </CODE>.
-		</P>
-		<P>
-			Add the SDL <CODE>include</CODE> directory to your list of includes in the 
-			menu: <CODE>Project|Settings|C/C++ tab|Preprocessor|Additional include directories </CODE>
-			.
-			<br>
-			<STRONG><FONT color="#009900">VC7 Specific: Instead of doing this I find it easier to 
-					add the include and library directories to the list that VC7 keeps. Do this by 
-					selecting Tools|Options|Projects|VC++ Directories and under the "Show 
-					Directories For:" dropbox select "Include Files", and click the "New Directory 
-					Icon" and add the [SDLROOT]\include directory (e.g. If you installed to 
-					c:\SDL\ add c:\SDL\include).&nbsp;Proceed to&nbsp;change the 
-					dropbox selection to "Library Files" and add [SDLROOT]\lib.</FONT></STRONG>
-		</P>
-			<P>
-				The "include directory" I am referring to is the <CODE>include</CODE> folder 
-				within the main SDL directory (the one that this HTML file located within).
-			</P>
-			<P>
-				Now we're going to use the files that we had created earlier in the Build SDL 
-				step.
-			</P>
-			<P>
-				Copy the following files into your Project directory:
-			</P>
-			<ul>
-     <li> SDL2.dll</li>
-     </ul>
-			<P>
-				Add the following files to your project (It is not necessary to copy them to 
-				your project directory):
-			</P>
-			<ul>
-     <li> SDL2.lib </li>
-     <li> SDL2main.lib</li>
-     </ul>
-			<P>
-				(To add them to your project, right click on your project, and select "Add 
-				files to project")
-			</P>
-		<P><STRONG><FONT color="#009900">Instead of adding the files to your project it is more 
-					desirable to add them to the linker options: Project|Properties|Linker|Command 
-					Line and type the names of the libraries to link with in the "Additional 
-					Options:" box.&nbsp; Note: This must be done&nbsp;for&nbsp;each&nbsp;build 
-					configuration (e.g. Release,Debug).</FONT></STRONG></P>
-		<H3>
-			SDL 101, First Day of Class
-		</H3>
-		<P>
-			Now create the basic body of your project. The body of your program should take 
-			the following form:
-			<PRE><CODE>
-#include "SDL.h"
-
-int main( int argc, char* argv[] )
-{
-  // Body of the program goes here.
-  return 0;
-}
-			</CODE></PRE>
-		<P></P>
-		<H3>
-			That's it!
-		</H3>
-		<P>
-			I hope that this document has helped you get through the most difficult part of 
-			using the SDL: installing it. Suggestions for improvements to this document 
-			should be sent to the writers of this document.
-		</P>
-		<P>
-			Thanks to Paulus Esterhazy ([email protected]), for the work on VC++ port.
-		</P>
-		<P>
-			This document was originally called "VisualC.txt", and was written by <A HREF="mailto:[email protected]">
-				Sam Lantinga</A>.
-		</P>
-		<P>
-			Later, it was converted to HTML and expanded into the document that you see 
-			today by <A HREF="mailto:[email protected]">Lion Kimbro</A>.
-		</P>
-		<P>Minor Fixes and Visual C++ 7 Information (In Green) was added by <A HREF="mailto:[email protected]">James Turk</A>
-		</P>
-	</BODY>
-</HTML>

+ 25 - 0
libs/SDL2/VisualC/SDL.sln

@@ -50,10 +50,14 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "controllermap", "tests\cont
 EndProject
 EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testvulkan", "tests\testvulkan\testvulkan.vcxproj", "{0D604DFD-AAB6-442C-9368-F91A344146AB}"
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testvulkan", "tests\testvulkan\testvulkan.vcxproj", "{0D604DFD-AAB6-442C-9368-F91A344146AB}"
 EndProject
 EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testwm2", "tests\testwm2\testwm2.vcxproj", "{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}"
+EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testyuv", "tests\testyuv\testyuv.vcxproj", "{40FB7794-D3C3-4CFE-BCF4-A80C97635682}"
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testyuv", "tests\testyuv\testyuv.vcxproj", "{40FB7794-D3C3-4CFE-BCF4-A80C97635682}"
 EndProject
 EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsensor", "tests\testsensor\testsensor.vcxproj", "{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}"
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsensor", "tests\testsensor\testsensor.vcxproj", "{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}"
 EndProject
 EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsurround", "tests\testsurround\testsurround.vcxproj", "{70B894A9-E306-49E8-ABC2-932A952A5E5F}"
+EndProject
 Global
 Global
 	GlobalSection(SolutionConfigurationPlatforms) = preSolution
 	GlobalSection(SolutionConfigurationPlatforms) = preSolution
 		Debug|Win32 = Debug|Win32
 		Debug|Win32 = Debug|Win32
@@ -254,6 +258,14 @@ Global
 		{0D604DFD-AAB6-442C-9368-F91A344146AB}.Release|Win32.Build.0 = Release|Win32
 		{0D604DFD-AAB6-442C-9368-F91A344146AB}.Release|Win32.Build.0 = Release|Win32
 		{0D604DFD-AAB6-442C-9368-F91A344146AB}.Release|x64.ActiveCfg = Release|x64
 		{0D604DFD-AAB6-442C-9368-F91A344146AB}.Release|x64.ActiveCfg = Release|x64
 		{0D604DFD-AAB6-442C-9368-F91A344146AB}.Release|x64.Build.0 = Release|x64
 		{0D604DFD-AAB6-442C-9368-F91A344146AB}.Release|x64.Build.0 = Release|x64
+		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Debug|Win32.ActiveCfg = Debug|Win32
+		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Debug|Win32.Build.0 = Debug|Win32
+		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Debug|x64.ActiveCfg = Debug|x64
+		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Debug|x64.Build.0 = Debug|x64
+		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Release|Win32.ActiveCfg = Release|Win32
+		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Release|Win32.Build.0 = Release|Win32
+		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Release|x64.ActiveCfg = Release|x64
+		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Release|x64.Build.0 = Release|x64
 		{40FB7794-D3C3-4CFE-BCF4-A80C97635682}.Debug|Win32.ActiveCfg = Debug|Win32
 		{40FB7794-D3C3-4CFE-BCF4-A80C97635682}.Debug|Win32.ActiveCfg = Debug|Win32
 		{40FB7794-D3C3-4CFE-BCF4-A80C97635682}.Debug|Win32.Build.0 = Debug|Win32
 		{40FB7794-D3C3-4CFE-BCF4-A80C97635682}.Debug|Win32.Build.0 = Debug|Win32
 		{40FB7794-D3C3-4CFE-BCF4-A80C97635682}.Debug|x64.ActiveCfg = Debug|x64
 		{40FB7794-D3C3-4CFE-BCF4-A80C97635682}.Debug|x64.ActiveCfg = Debug|x64
@@ -270,6 +282,14 @@ Global
 		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}.Release|Win32.Build.0 = Release|Win32
 		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}.Release|Win32.Build.0 = Release|Win32
 		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}.Release|x64.ActiveCfg = Release|x64
 		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}.Release|x64.ActiveCfg = Release|x64
 		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}.Release|x64.Build.0 = Release|x64
 		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}.Release|x64.Build.0 = Release|x64
+		{70B894A9-E306-49E8-ABC2-932A952A5E5F}.Debug|Win32.ActiveCfg = Debug|Win32
+		{70B894A9-E306-49E8-ABC2-932A952A5E5F}.Debug|Win32.Build.0 = Debug|Win32
+		{70B894A9-E306-49E8-ABC2-932A952A5E5F}.Debug|x64.ActiveCfg = Debug|x64
+		{70B894A9-E306-49E8-ABC2-932A952A5E5F}.Debug|x64.Build.0 = Debug|x64
+		{70B894A9-E306-49E8-ABC2-932A952A5E5F}.Release|Win32.ActiveCfg = Release|Win32
+		{70B894A9-E306-49E8-ABC2-932A952A5E5F}.Release|Win32.Build.0 = Release|Win32
+		{70B894A9-E306-49E8-ABC2-932A952A5E5F}.Release|x64.ActiveCfg = Release|x64
+		{70B894A9-E306-49E8-ABC2-932A952A5E5F}.Release|x64.Build.0 = Release|x64
 	EndGlobalSection
 	EndGlobalSection
 	GlobalSection(SolutionProperties) = preSolution
 	GlobalSection(SolutionProperties) = preSolution
 		HideSolutionNode = FALSE
 		HideSolutionNode = FALSE
@@ -296,7 +316,12 @@ Global
 		{E9558DFE-1961-4DD4-B09B-DD0EEFD5C315} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
 		{E9558DFE-1961-4DD4-B09B-DD0EEFD5C315} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
 		{55812185-D13C-4022-9C81-32E0F4A08306} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
 		{55812185-D13C-4022-9C81-32E0F4A08306} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
 		{0D604DFD-AAB6-442C-9368-F91A344146AB} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
 		{0D604DFD-AAB6-442C-9368-F91A344146AB} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
+		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
 		{40FB7794-D3C3-4CFE-BCF4-A80C97635682} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
 		{40FB7794-D3C3-4CFE-BCF4-A80C97635682} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
 		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
 		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
+		{70B894A9-E306-49E8-ABC2-932A952A5E5F} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
+	EndGlobalSection
+	GlobalSection(ExtensibilityGlobals) = postSolution
+		SolutionGuid = {C320C9F2-1A8F-41D7-B02B-6338F872BCAD}
 	EndGlobalSection
 	EndGlobalSection
 EndGlobal
 EndGlobal

+ 54 - 6
libs/SDL2/VisualC/SDL/SDL.vcxproj

@@ -22,19 +22,24 @@
     <ProjectName>SDL2</ProjectName>
     <ProjectName>SDL2</ProjectName>
     <ProjectGuid>{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}</ProjectGuid>
     <ProjectGuid>{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}</ProjectGuid>
     <RootNamespace>SDL</RootNamespace>
     <RootNamespace>SDL</RootNamespace>
+    <VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
   </PropertyGroup>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
     <ConfigurationType>DynamicLibrary</ConfigurationType>
     <ConfigurationType>DynamicLibrary</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
     <ConfigurationType>DynamicLibrary</ConfigurationType>
     <ConfigurationType>DynamicLibrary</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
     <ConfigurationType>DynamicLibrary</ConfigurationType>
     <ConfigurationType>DynamicLibrary</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
     <ConfigurationType>DynamicLibrary</ConfigurationType>
     <ConfigurationType>DynamicLibrary</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
   <ImportGroup Label="ExtensionSettings">
   <ImportGroup Label="ExtensionSettings">
@@ -97,7 +102,6 @@
       <AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
       <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
       <PreprocessorDefinitions>DLL_EXPORT;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
       <PreprocessorDefinitions>DLL_EXPORT;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
       <BufferSecurityCheck>false</BufferSecurityCheck>
       <BufferSecurityCheck>false</BufferSecurityCheck>
       <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
       <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
       <WarningLevel>Level3</WarningLevel>
       <WarningLevel>Level3</WarningLevel>
@@ -128,7 +132,6 @@
       <AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
       <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
       <PreprocessorDefinitions>DLL_EXPORT;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
       <PreprocessorDefinitions>DLL_EXPORT;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
       <BufferSecurityCheck>false</BufferSecurityCheck>
       <BufferSecurityCheck>false</BufferSecurityCheck>
       <WarningLevel>Level3</WarningLevel>
       <WarningLevel>Level3</WarningLevel>
       <DebugInformationFormat>OldStyle</DebugInformationFormat>
       <DebugInformationFormat>OldStyle</DebugInformationFormat>
@@ -161,7 +164,6 @@
       <AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
       <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
       <PreprocessorDefinitions>DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
       <PreprocessorDefinitions>DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
       <BufferSecurityCheck>false</BufferSecurityCheck>
       <BufferSecurityCheck>false</BufferSecurityCheck>
       <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
       <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
       <WarningLevel>Level3</WarningLevel>
       <WarningLevel>Level3</WarningLevel>
@@ -193,7 +195,6 @@
       <AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
       <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
       <PreprocessorDefinitions>DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
       <PreprocessorDefinitions>DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
       <BufferSecurityCheck>false</BufferSecurityCheck>
       <BufferSecurityCheck>false</BufferSecurityCheck>
       <WarningLevel>Level3</WarningLevel>
       <WarningLevel>Level3</WarningLevel>
       <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
       <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
@@ -235,6 +236,7 @@
     <ClInclude Include="..\..\include\SDL_gesture.h" />
     <ClInclude Include="..\..\include\SDL_gesture.h" />
     <ClInclude Include="..\..\include\SDL_haptic.h" />
     <ClInclude Include="..\..\include\SDL_haptic.h" />
     <ClInclude Include="..\..\include\SDL_hints.h" />
     <ClInclude Include="..\..\include\SDL_hints.h" />
+    <ClInclude Include="..\..\include\SDL_hidapi.h" />
     <ClInclude Include="..\..\include\SDL_joystick.h" />
     <ClInclude Include="..\..\include\SDL_joystick.h" />
     <ClInclude Include="..\..\include\SDL_keyboard.h" />
     <ClInclude Include="..\..\include\SDL_keyboard.h" />
     <ClInclude Include="..\..\include\SDL_keycode.h" />
     <ClInclude Include="..\..\include\SDL_keycode.h" />
@@ -243,6 +245,7 @@
     <ClInclude Include="..\..\include\SDL_log.h" />
     <ClInclude Include="..\..\include\SDL_log.h" />
     <ClInclude Include="..\..\include\SDL_main.h" />
     <ClInclude Include="..\..\include\SDL_main.h" />
     <ClInclude Include="..\..\include\SDL_messagebox.h" />
     <ClInclude Include="..\..\include\SDL_messagebox.h" />
+    <ClInclude Include="..\..\include\SDL_metal.h" />
     <ClInclude Include="..\..\include\SDL_misc.h" />
     <ClInclude Include="..\..\include\SDL_misc.h" />
     <ClInclude Include="..\..\include\SDL_mouse.h" />
     <ClInclude Include="..\..\include\SDL_mouse.h" />
     <ClInclude Include="..\..\include\SDL_mutex.h" />
     <ClInclude Include="..\..\include\SDL_mutex.h" />
@@ -281,6 +284,7 @@
     <ClInclude Include="..\..\include\SDL_test_images.h" />
     <ClInclude Include="..\..\include\SDL_test_images.h" />
     <ClInclude Include="..\..\include\SDL_test_log.h" />
     <ClInclude Include="..\..\include\SDL_test_log.h" />
     <ClInclude Include="..\..\include\SDL_test_md5.h" />
     <ClInclude Include="..\..\include\SDL_test_md5.h" />
+    <ClInclude Include="..\..\include\SDL_test_memory.h" />
     <ClInclude Include="..\..\include\SDL_test_random.h" />
     <ClInclude Include="..\..\include\SDL_test_random.h" />
     <ClInclude Include="..\..\include\SDL_thread.h" />
     <ClInclude Include="..\..\include\SDL_thread.h" />
     <ClInclude Include="..\..\include\SDL_timer.h" />
     <ClInclude Include="..\..\include\SDL_timer.h" />
@@ -307,6 +311,7 @@
     <ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
     <ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
     <ClInclude Include="..\..\src\events\blank_cursor.h" />
     <ClInclude Include="..\..\src\events\blank_cursor.h" />
     <ClInclude Include="..\..\src\events\default_cursor.h" />
     <ClInclude Include="..\..\src\events\default_cursor.h" />
+    <ClInclude Include="..\..\src\events\scancodes_windows.h" />
     <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
     <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
     <ClInclude Include="..\..\src\events\SDL_displayevents_c.h" />
     <ClInclude Include="..\..\src\events\SDL_displayevents_c.h" />
     <ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
     <ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
@@ -317,16 +322,20 @@
     <ClInclude Include="..\..\src\events\SDL_sysevents.h" />
     <ClInclude Include="..\..\src\events\SDL_sysevents.h" />
     <ClInclude Include="..\..\src\events\SDL_touch_c.h" />
     <ClInclude Include="..\..\src\events\SDL_touch_c.h" />
     <ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
     <ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
+    <ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
     <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
     <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
     <ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
     <ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
     <ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
     <ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
     <ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
     <ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
     <ClInclude Include="..\..\src\hidapi\hidapi\hidapi.h" />
     <ClInclude Include="..\..\src\hidapi\hidapi\hidapi.h" />
+    <ClInclude Include="..\..\src\hidapi\SDL_hidapi_c.h" />
     <ClInclude Include="..\..\src\joystick\controller_type.h" />
     <ClInclude Include="..\..\src\joystick\controller_type.h" />
     <ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapijoystick_c.h" />
     <ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapijoystick_c.h" />
+    <ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.h" />
     <ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
     <ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
     <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
     <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
     <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
     <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
+    <ClInclude Include="..\..\src\joystick\usb_ids.h" />
     <ClInclude Include="..\..\src\joystick\virtual\SDL_virtualjoystick_c.h" />
     <ClInclude Include="..\..\src\joystick\virtual\SDL_virtualjoystick_c.h" />
     <ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" />
     <ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" />
     <ClInclude Include="..\..\src\joystick\windows\SDL_rawinputjoystick_c.h" />
     <ClInclude Include="..\..\src\joystick\windows\SDL_rawinputjoystick_c.h" />
@@ -335,11 +344,14 @@
     <ClInclude Include="..\..\src\libm\math_libm.h" />
     <ClInclude Include="..\..\src\libm\math_libm.h" />
     <ClInclude Include="..\..\src\libm\math_private.h" />
     <ClInclude Include="..\..\src\libm\math_private.h" />
     <ClInclude Include="..\..\src\locale\SDL_syslocale.h" />
     <ClInclude Include="..\..\src\locale\SDL_syslocale.h" />
+    <ClInclude Include="..\..\src\misc\SDL_sysurl.h" />
+    <ClInclude Include="..\..\src\power\SDL_syspower.h" />
     <ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h" />
     <ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h" />
     <ClInclude Include="..\..\src\render\direct3d\SDL_shaders_d3d.h" />
     <ClInclude Include="..\..\src\render\direct3d\SDL_shaders_d3d.h" />
+    <ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" />
+    <ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h" />
     <ClInclude Include="..\..\src\render\opengl\SDL_glfuncs.h" />
     <ClInclude Include="..\..\src\render\opengl\SDL_glfuncs.h" />
     <ClInclude Include="..\..\src\render\opengl\SDL_shaders_gl.h" />
     <ClInclude Include="..\..\src\render\opengl\SDL_shaders_gl.h" />
-    <ClInclude Include="..\..\src\render\opengles\SDL_glesfuncs.h" />
     <ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
     <ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
     <ClInclude Include="..\..\src\render\SDL_sysrender.h" />
     <ClInclude Include="..\..\src\render\SDL_sysrender.h" />
     <ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
     <ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
@@ -351,23 +363,51 @@
     <ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
     <ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
     <ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
     <ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
     <ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
     <ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
+    <ClInclude Include="..\..\src\render\software\SDL_triangle.h" />
+    <ClInclude Include="..\..\src\SDL_assert_c.h" />
     <ClInclude Include="..\..\src\SDL_dataqueue.h" />
     <ClInclude Include="..\..\src\SDL_dataqueue.h" />
     <ClInclude Include="..\..\src\SDL_error_c.h" />
     <ClInclude Include="..\..\src\SDL_error_c.h" />
+    <ClInclude Include="..\..\src\SDL_hints_c.h" />
+    <ClInclude Include="..\..\src\SDL_internal.h" />
     <ClInclude Include="..\..\src\sensor\dummy\SDL_dummysensor.h" />
     <ClInclude Include="..\..\src\sensor\dummy\SDL_dummysensor.h" />
     <ClInclude Include="..\..\src\sensor\SDL_sensor_c.h" />
     <ClInclude Include="..\..\src\sensor\SDL_sensor_c.h" />
     <ClInclude Include="..\..\src\sensor\SDL_syssensor.h" />
     <ClInclude Include="..\..\src\sensor\SDL_syssensor.h" />
     <ClInclude Include="..\..\src\sensor\windows\SDL_windowssensor.h" />
     <ClInclude Include="..\..\src\sensor\windows\SDL_windowssensor.h" />
     <ClInclude Include="..\..\src\thread\SDL_systhread.h" />
     <ClInclude Include="..\..\src\thread\SDL_systhread.h" />
     <ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
     <ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
+    <ClInclude Include="..\..\src\thread\generic\SDL_syscond_c.h" />
+    <ClInclude Include="..\..\src\thread\windows\SDL_sysmutex_c.h" />
     <ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" />
     <ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" />
     <ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
     <ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
     <ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
     <ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
     <ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
     <ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
     <ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" />
     <ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vk_icd.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vk_layer.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vk_platform.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vk_sdk_platform.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan.hpp" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_android.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_beta.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_core.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_directfb.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_fuchsia.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_ggp.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_ios.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_macos.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_metal.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_vi.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_wayland.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_win32.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_xcb.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_xlib.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_xlib_xrandr.h" />
     <ClInclude Include="..\..\src\video\SDL_blit.h" />
     <ClInclude Include="..\..\src\video\SDL_blit.h" />
     <ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
     <ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
     <ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
     <ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
     <ClInclude Include="..\..\src\video\SDL_blit_slow.h" />
     <ClInclude Include="..\..\src\video\SDL_blit_slow.h" />
+    <ClInclude Include="..\..\src\video\SDL_egl_c.h" />
     <ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
     <ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
     <ClInclude Include="..\..\src\video\SDL_rect_c.h" />
     <ClInclude Include="..\..\src\video\SDL_rect_c.h" />
     <ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
     <ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
@@ -375,6 +415,7 @@
     <ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
     <ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
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     <ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
     <ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
+    <ClInclude Include="..\..\src\video\windows\SDL_msctf.h" />
     <ClInclude Include="..\..\src\video\windows\SDL_vkeys.h" />
     <ClInclude Include="..\..\src\video\windows\SDL_vkeys.h" />
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     <ClInclude Include="..\..\src\video\windows\SDL_windowsshape.h" />
+    <ClInclude Include="..\..\src\video\windows\SDL_windowstaskdialog.h" />
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     <ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb.h" />
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     <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gamecube.c" />
     <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gamecube.c" />
+    <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_luna.c" />
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     <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.c" />
     <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.c" />
+    <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c" />
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     <ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
     <ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
+    <ClCompile Include="..\..\src\render\software\SDL_triangle.c" />
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     <ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" />
     <ClCompile Include="..\..\src\thread\SDL_thread.c" />
     <ClCompile Include="..\..\src\thread\SDL_thread.c" />
+    <ClCompile Include="..\..\src\thread\windows\SDL_syscond_cv.c" />
     <ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" />
     <ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" />
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     <ClCompile Include="..\..\src\thread\windows\SDL_systhread.c" />

+ 1074 - 258
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     <ClInclude Include="..\..\include\SDL_joystick.h">
     <ClInclude Include="..\..\include\SDL_joystick.h">
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   <ItemGroup>
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   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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+ 5 - 0
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   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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+ 5 - 0
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@@ -21,19 +21,24 @@
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+ 13 - 8
libs/SDL2/VisualC/tests/controllermap/controllermap.vcxproj

@@ -21,19 +21,24 @@
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+ 9 - 4
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@@ -21,19 +21,24 @@
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+ 5 - 0
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+ 9 - 4
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@@ -21,19 +21,24 @@
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+ 13 - 8
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@@ -21,19 +21,24 @@
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+ 5 - 0
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@@ -21,19 +21,24 @@
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+ 13 - 8
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@@ -21,19 +21,24 @@
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+ 210 - 0
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+ 9 - 4
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     <RootNamespace>testyuv</RootNamespace>
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+ 87 - 0
libs/SDL2/WhatsNew.txt

@@ -1,6 +1,93 @@
 
 
 This is a list of major changes in SDL's version history.
 This is a list of major changes in SDL's version history.
 
 
+---------------------------------------------------------------------------
+2.0.18:
+---------------------------------------------------------------------------
+
+General:
+* The SDL wiki documentation and development headers are automatically kept in sync
+* Each function has information about in which version of SDL it was introduced
+* Added the hint SDL_HINT_APP_NAME to let SDL know the name of your application for various places it might show up in system information
+* Added SDL_RenderGeometry() and SDL_RenderGeometryRaw() to allow rendering of arbitrary shapes using the SDL 2D render API
+* Added SDL_SetTextureUserData() and SDL_GetTextureUserData() to associate application data with an SDL texture
+* Added SDL_RenderWindowToLogical() and SDL_RenderLogicalToWindow() to convert between window coordinates and logical render coordinates
+* Added SDL_RenderSetVSync() to change whether a renderer present is synchronized with vblank at runtime
+* Added SDL_PremultiplyAlpha() to premultiply alpha on a block of SDL_PIXELFORMAT_ARGB8888 pixels
+* Added a window event SDL_WINDOWEVENT_DISPLAY_CHANGED which is sent when a window changes what display it's centered on
+* Added SDL_GetWindowICCProfile() to query a window's ICC profile, and a window event SDL_WINDOWEVENT_ICCPROF_CHANGED that is sent when it changes
+* Added the hint SDL_HINT_VIDEO_EGL_ALLOW_TRANSPARENCY to allow EGL windows to be transparent instead of opaque
+* SDL_WaitEvent() has been redesigned to use less CPU in most cases
+* Added SDL_SetWindowMouseRect() and SDL_GetWindowMouseRect() to confine the mouse cursor to an area of a window
+* You can now read precise mouse wheel motion using 'preciseX' and 'preciseY' event fields
+* Added SDL_GameControllerHasRumble() and SDL_GameControllerHasRumbleTriggers() to query whether a game controller supports rumble
+* Added SDL_JoystickHasRumble() and SDL_JoystickHasRumbleTriggers() to query whether a joystick supports rumble
+* SDL's hidapi implementation is now available as a public API in SDL_hidapi.h
+
+Windows:
+* Improved relative mouse motion over Windows Remote Desktop
+* Added the hint SDL_HINT_IME_SHOW_UI to show native UI components instead of hiding them (defaults off)
+
+Windows/UWP:
+* WGI is used instead of XInput for better controller support in UWP apps
+
+Linux:
+* Added the hint SDL_HINT_SCREENSAVER_INHIBIT_ACTIVITY_NAME to set the activity that's displayed by the system when the screensaver is disabled
+* Added the hint SDL_HINT_LINUX_JOYSTICK_CLASSIC to control whether /dev/input/js* or /dev/input/event* are used as joystick devices
+* Added the hint SDL_HINT_JOYSTICK_DEVICE to allow the user to specify devices that will be opened in addition to the normal joystick detection
+* Added SDL_LinuxSetThreadPriorityAndPolicy() for more control over a thread priority on Linux
+
+Android:
+* Added support for audio output and capture using AAudio on Android 8.1 and newer
+* Steam Controller support is disabled by default, and can be enabled by setting the hint SDL_HINT_JOYSTICK_HIDAPI_STEAM to "1" before calling SDL_Init()
+
+Apple Arcade:
+* Added SDL_GameControllerGetAppleSFSymbolsNameForButton() and SDL_GameControllerGetAppleSFSymbolsNameForAxis() to support Apple Arcade titles
+
+iOS:
+* Added documentation that the UIApplicationSupportsIndirectInputEvents key must be set to true in your application's Info.plist in order to get real Bluetooth mouse events.
+* Steam Controller support is disabled by default, and can be enabled by setting the hint SDL_HINT_JOYSTICK_HIDAPI_STEAM to "1" before calling SDL_Init()
+
+
+---------------------------------------------------------------------------
+2.0.16:
+---------------------------------------------------------------------------
+General:
+* Added SDL_FlashWindow() to get a user's attention
+* Added SDL_GetAudioDeviceSpec() to get the preferred audio format of a device
+* Added SDL_SetWindowAlwaysOnTop() to dynamically change the SDL_WINDOW_ALWAYS_ON_TOP flag for a window
+* Added SDL_SetWindowKeyboardGrab() to support grabbing the keyboard independently of the mouse
+* Added SDL_SoftStretchLinear() to do bilinear scaling between 32-bit software surfaces
+* Added SDL_UpdateNVTexture() to update streaming NV12/21 textures
+* Added SDL_GameControllerSendEffect() and SDL_JoystickSendEffect() to allow sending custom trigger effects to the DualSense controller
+* Added SDL_GameControllerGetSensorDataRate() to get the sensor data rate for PlayStation and Nintendo Switch controllers
+* Added support for the Amazon Luna game controller
+* Added rumble support for the Google Stadia controller using the HIDAPI driver
+* Added SDL_GameControllerType constants for the Amazon Luna and Google Stadia controllers
+* Added analog rumble for Nintendo Switch Pro controllers using the HIDAPI driver
+* Reduced CPU usage when using SDL_WaitEvent() and SDL_WaitEventTimeout()
+
+Windows:
+* Added SDL_SetWindowsMessageHook() to set a function that is called for all Windows messages
+* Added SDL_RenderGetD3D11Device() to get the D3D11 device used by the SDL renderer
+
+Linux:
+* Greatly improved Wayland support
+* Added support for audio output and capture using Pipewire
+* Added the hint SDL_HINT_AUDIO_INCLUDE_MONITORS to control whether PulseAudio recording should include monitor devices
+* Added the hint SDL_HINT_AUDIO_DEVICE_STREAM_ROLE to describe the role of your application for audio control panels
+
+Android:
+* Added SDL_AndroidShowToast() to show a lightweight notification
+
+iOS:
+* Added support for mouse relative mode on iOS 14.1 and newer
+* Added support for the Xbox Series X controller
+
+tvOS:
+* Added support for the Xbox Series X controller
+
+
 ---------------------------------------------------------------------------
 ---------------------------------------------------------------------------
 2.0.14:
 2.0.14:
 ---------------------------------------------------------------------------
 ---------------------------------------------------------------------------

+ 4 - 0
libs/SDL2/Xcode-iOS/Demos/Info.plist

@@ -16,6 +16,8 @@
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 	<key>CFBundleName</key>
 	<string>${PRODUCT_NAME}</string>
 	<string>${PRODUCT_NAME}</string>
+	<key>CFBundleShortVersionString</key>
+	<string>1.0.0</string>
 	<key>CFBundlePackageType</key>
 	<key>CFBundlePackageType</key>
 	<string>APPL</string>
 	<string>APPL</string>
 	<key>CFBundleSignature</key>
 	<key>CFBundleSignature</key>
@@ -28,5 +30,7 @@
 	<string>iOS Launch Screen</string>
 	<string>iOS Launch Screen</string>
 	<key>UISupportedInterfaceOrientations</key>
 	<key>UISupportedInterfaceOrientations</key>
 	<array/>
 	<array/>
+	<key>UIApplicationSupportsIndirectInputEvents</key>
+	<true/>
 </dict>
 </dict>
 </plist>
 </plist>

+ 1 - 1
libs/SDL2/Xcode-iOS/Demos/src/accelerometer.c

@@ -58,7 +58,7 @@ render(SDL_Renderer *renderer, int w, int h, double deltaTime)
         ay * SDL_IPHONE_MAX_GFORCE / SINT16_MAX * GRAVITY_CONSTANT *
         ay * SDL_IPHONE_MAX_GFORCE / SINT16_MAX * GRAVITY_CONSTANT *
         deltaMilliseconds;
         deltaMilliseconds;
 
 
-    speed = sqrt(shipData.vx * shipData.vx + shipData.vy * shipData.vy);
+    speed = SDL_sqrt(shipData.vx * shipData.vx + shipData.vy * shipData.vy);
 
 
     if (speed > 0) {
     if (speed > 0) {
         /* compensate for friction */
         /* compensate for friction */

+ 6 - 6
libs/SDL2/Xcode-iOS/Demos/src/fireworks.c

@@ -109,7 +109,7 @@ stepParticles(double deltaTime)
                 }
                 }
             } else {
             } else {
                 float speed =
                 float speed =
-                    sqrt(curr->xvel * curr->xvel + curr->yvel * curr->yvel);
+                    SDL_sqrt(curr->xvel * curr->xvel + curr->yvel * curr->yvel);
                 /*      if wind resistance is not powerful enough to stop us completely,
                 /*      if wind resistance is not powerful enough to stop us completely,
                    then apply winde resistance, otherwise just stop us completely */
                    then apply winde resistance, otherwise just stop us completely */
                 if (WIND_RESISTANCE * deltaMilliseconds < speed) {
                 if (WIND_RESISTANCE * deltaMilliseconds < speed) {
@@ -194,15 +194,15 @@ explodeEmitter(struct particle *emitter)
         /* come up with a random angle and speed for new particle */
         /* come up with a random angle and speed for new particle */
         float theta = randomFloat(0, 2.0f * 3.141592);
         float theta = randomFloat(0, 2.0f * 3.141592);
         float exponent = 3.0f;
         float exponent = 3.0f;
-        float speed = randomFloat(0.00, powf(0.17, exponent));
-        speed = powf(speed, 1.0f / exponent);
+        float speed = randomFloat(0.00, SDL_powf(0.17, exponent));
+        speed = SDL_powf(speed, 1.0f / exponent);
 
 
         /* select the particle at the end of our array */
         /* select the particle at the end of our array */
         struct particle *p = &particles[num_active_particles];
         struct particle *p = &particles[num_active_particles];
 
 
         /* set the particles properties */
         /* set the particles properties */
-        p->xvel = speed * cos(theta);
-        p->yvel = speed * sin(theta);
+        p->xvel = speed * SDL_cos(theta);
+        p->yvel = speed * SDL_sin(theta);
         p->x = emitter->x + emitter->xvel;
         p->x = emitter->x + emitter->xvel;
         p->y = emitter->y + emitter->yvel;
         p->y = emitter->y + emitter->yvel;
         p->isActive = 1;
         p->isActive = 1;
@@ -297,7 +297,7 @@ spawnEmitterParticle(GLfloat x, GLfloat y)
     p->y = screen_h;
     p->y = screen_h;
     /* set velocity so that terminal point is (x,y) */
     /* set velocity so that terminal point is (x,y) */
     p->xvel = 0;
     p->xvel = 0;
-    p->yvel = -sqrt(2 * ACCEL * (screen_h - y));
+    p->yvel = -SDL_sqrt(2 * ACCEL * (screen_h - y));
     /* set other attributes */
     /* set other attributes */
     p->size = 10 * pointSizeScale;
     p->size = 10 * pointSizeScale;
     p->type = emitter;
     p->type = emitter;

+ 1 - 1
libs/SDL2/Xcode-iOS/Demos/src/mixer.c

@@ -111,7 +111,7 @@ loadSound(const char *file, struct sound *s)
         if (SDL_ConvertAudio(&cvt) == -1) {     /* convert the sound */
         if (SDL_ConvertAudio(&cvt) == -1) {     /* convert the sound */
             fatalError("could not convert .wav");
             fatalError("could not convert .wav");
         }
         }
-        SDL_free(s->buffer);    /* free the original (unconverted) buffer */
+        SDL_free(s->buffer);    /* Free the original (unconverted) buffer */
         s->buffer = cvt.buf;    /* point sound buffer to converted buffer */
         s->buffer = cvt.buf;    /* point sound buffer to converted buffer */
         s->length = cvt.len_cvt;        /* set sound buffer's new length */
         s->length = cvt.len_cvt;        /* set sound buffer's new length */
     }
     }

+ 24 - 14
libs/SDL2/Xcode-iOS/Demos/src/touch.c

@@ -21,7 +21,7 @@ void
 drawLine(SDL_Renderer *renderer, float startx, float starty, float dx, float dy)
 drawLine(SDL_Renderer *renderer, float startx, float starty, float dx, float dy)
 {
 {
 
 
-    float distance = sqrt(dx * dx + dy * dy);   /* length of line segment (pythagoras) */
+    float distance = SDL_sqrt(dx * dx + dy * dy);   /* length of line segment (pythagoras) */
     int iterations = distance / PIXELS_PER_ITERATION + 1;       /* number of brush sprites to draw for the line */
     int iterations = distance / PIXELS_PER_ITERATION + 1;       /* number of brush sprites to draw for the line */
     float dx_prime = dx / iterations;   /* x-shift per iteration */
     float dx_prime = dx / iterations;   /* x-shift per iteration */
     float dy_prime = dy / iterations;   /* y-shift per iteration */
     float dy_prime = dy / iterations;   /* y-shift per iteration */
@@ -81,6 +81,7 @@ main(int argc, char *argv[])
     SDL_Event event;
     SDL_Event event;
     SDL_Window *window;         /* main window */
     SDL_Window *window;         /* main window */
     SDL_Renderer *renderer;
     SDL_Renderer *renderer;
+    SDL_Texture *target;
     int done;                   /* does user want to quit? */
     int done;                   /* does user want to quit? */
     int w, h;
     int w, h;
 
 
@@ -100,29 +101,38 @@ main(int argc, char *argv[])
     initializeTexture(renderer);
     initializeTexture(renderer);
 
 
     /* fill canvass initially with all black */
     /* fill canvass initially with all black */
+    target = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, w, h);
+    SDL_SetRenderTarget(renderer, target);
     SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
     SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
     SDL_RenderClear(renderer);
     SDL_RenderClear(renderer);
-    SDL_RenderPresent(renderer);
+    SDL_SetRenderTarget(renderer, NULL);
 
 
     done = 0;
     done = 0;
-    while (!done && SDL_WaitEvent(&event)) {
-        switch (event.type) {
-        case SDL_QUIT:
-            done = 1;
-            break;
-        case SDL_MOUSEMOTION:
-            state = SDL_GetMouseState(&x, &y);  /* get its location */
-            SDL_GetRelativeMouseState(&dx, &dy);        /* find how much the mouse moved */
-            if (state & SDL_BUTTON_LMASK) {     /* is the mouse (touch) down? */
-                drawLine(renderer, x - dx, y - dy, dx, dy);       /* draw line segment */
-                SDL_RenderPresent(renderer);
+    while (!done) {
+        while (SDL_PollEvent(&event) == 1) {
+            switch (event.type) {
+            case SDL_QUIT:
+                done = 1;
+                break;
+            case SDL_MOUSEMOTION:
+                state = SDL_GetMouseState(&x, &y);  /* get its location */
+                SDL_GetRelativeMouseState(&dx, &dy);        /* find how much the mouse moved */
+                if (state & SDL_BUTTON_LMASK) {     /* is the mouse (touch) down? */
+                    SDL_SetRenderTarget(renderer, target);
+                    drawLine(renderer, x - dx, y - dy, dx, dy);       /* draw line segment */
+                    SDL_SetRenderTarget(renderer, NULL);
+                }
+                break;
             }
             }
-            break;
         }
         }
+
+        SDL_RenderCopy(renderer, target, NULL, NULL);
+        SDL_RenderPresent(renderer);
     }
     }
 
 
     /* cleanup */
     /* cleanup */
     SDL_DestroyTexture(brush);
     SDL_DestroyTexture(brush);
+    SDL_DestroyTexture(target);
     SDL_Quit();
     SDL_Quit();
 
 
     return 0;
     return 0;

+ 2 - 2
libs/SDL2/Xcode/SDL/Info-Framework.plist

@@ -19,10 +19,10 @@
 	<key>CFBundlePackageType</key>
 	<key>CFBundlePackageType</key>
 	<string>FMWK</string>
 	<string>FMWK</string>
 	<key>CFBundleShortVersionString</key>
 	<key>CFBundleShortVersionString</key>
-	<string>2.0.14</string>
+	<string>2.0.18</string>
 	<key>CFBundleSignature</key>
 	<key>CFBundleSignature</key>
 	<string>SDLX</string>
 	<string>SDLX</string>
 	<key>CFBundleVersion</key>
 	<key>CFBundleVersion</key>
-	<string>2.0.14</string>
+	<string>2.0.18</string>
 </dict>
 </dict>
 </plist>
 </plist>

File diff suppressed because it is too large
+ 19 - 381
libs/SDL2/Xcode/SDL/SDL.xcodeproj/project.pbxproj


+ 0 - 22
libs/SDL2/Xcode/SDL/hidapi/Info.plist

@@ -1,22 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
-<plist version="1.0">
-<dict>
-	<key>CFBundleDevelopmentRegion</key>
-	<string>$(DEVELOPMENT_LANGUAGE)</string>
-	<key>CFBundleExecutable</key>
-	<string>$(EXECUTABLE_NAME)</string>
-	<key>CFBundleIdentifier</key>
-	<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
-	<key>CFBundleInfoDictionaryVersion</key>
-	<string>6.0</string>
-	<key>CFBundleName</key>
-	<string>$(PRODUCT_NAME)</string>
-	<key>CFBundlePackageType</key>
-	<string>$(PRODUCT_BUNDLE_PACKAGE_TYPE)</string>
-	<key>CFBundleShortVersionString</key>
-	<string>$(CURRENT_PROJECT_VERSION)</string>
-	<key>CFBundleVersion</key>
-	<string>$(CURRENT_PROJECT_VERSION)</string>
-</dict>
-</plist>

+ 1 - 1
libs/SDL2/Xcode/SDL/pkg-support/resources/License.txt

@@ -1,6 +1,6 @@
 
 
 Simple DirectMedia Layer
 Simple DirectMedia Layer
-Copyright (C) 1997-2020 Sam Lantinga <[email protected]>
+Copyright (C) 1997-2021 Sam Lantinga <[email protected]>
   
   
 This software is provided 'as-is', without any express or implied
 This software is provided 'as-is', without any express or implied
 warranty.  In no event will the authors be held liable for any damages
 warranty.  In no event will the authors be held liable for any damages

+ 5 - 6
libs/SDL2/acinclude/alsa.m4

@@ -72,11 +72,10 @@ no_alsa=""
     alsa_min_micro_version=`echo $min_alsa_version | \
     alsa_min_micro_version=`echo $min_alsa_version | \
            sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\3/'`
            sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\3/'`
 
 
-AC_LANG_SAVE
-AC_LANG_C
-AC_TRY_COMPILE([
+AC_LANG_PUSH([C])
+AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[
 #include <alsa/asoundlib.h>
 #include <alsa/asoundlib.h>
-], [
+]], [[
 /* ensure backward compatibility */
 /* ensure backward compatibility */
 #if !defined(SND_LIB_MAJOR) && defined(SOUNDLIB_VERSION_MAJOR)
 #if !defined(SND_LIB_MAJOR) && defined(SOUNDLIB_VERSION_MAJOR)
 #define SND_LIB_MAJOR SOUNDLIB_VERSION_MAJOR
 #define SND_LIB_MAJOR SOUNDLIB_VERSION_MAJOR
@@ -108,13 +107,13 @@ AC_TRY_COMPILE([
 #    endif
 #    endif
 #  endif
 #  endif
 exit(0);
 exit(0);
-],
+]])],
   [AC_MSG_RESULT(found.)],
   [AC_MSG_RESULT(found.)],
   [AC_MSG_RESULT(not present.)
   [AC_MSG_RESULT(not present.)
    ifelse([$3], , [AC_MSG_ERROR(Sufficiently new version of libasound not found.)])
    ifelse([$3], , [AC_MSG_ERROR(Sufficiently new version of libasound not found.)])
    alsa_found=no]
    alsa_found=no]
 )
 )
-AC_LANG_RESTORE
+AC_LANG_POP([C])
 
 
 dnl Now that we know that we have the right version, let's see if we have the library and not just the headers.
 dnl Now that we know that we have the right version, let's see if we have the library and not just the headers.
 if test "x$enable_alsatest" = "xyes"; then
 if test "x$enable_alsatest" = "xyes"; then

+ 38 - 30
libs/SDL2/acinclude/esd.m4

@@ -8,7 +8,7 @@ dnl AM_PATH_ESD([MINIMUM-VERSION, [ACTION-IF-FOUND [, ACTION-IF-NOT-FOUND]]])
 dnl Test for ESD, and define ESD_CFLAGS and ESD_LIBS
 dnl Test for ESD, and define ESD_CFLAGS and ESD_LIBS
 dnl
 dnl
 AC_DEFUN([AM_PATH_ESD],
 AC_DEFUN([AM_PATH_ESD],
-[dnl 
+[dnl
 dnl Get the cflags and libraries from the esd-config script
 dnl Get the cflags and libraries from the esd-config script
 dnl
 dnl
 AC_ARG_WITH(esd-prefix,[  --with-esd-prefix=PFX   Prefix where ESD is installed (optional)],
 AC_ARG_WITH(esd-prefix,[  --with-esd-prefix=PFX   Prefix where ESD is installed (optional)],
@@ -48,6 +48,7 @@ AC_ARG_ENABLE(esdtest, [  --disable-esdtest       Do not try to compile and run
     esd_micro_version=`$ESD_CONFIG $esd_config_args --version | \
     esd_micro_version=`$ESD_CONFIG $esd_config_args --version | \
            sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\3/'`
            sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\3/'`
     if test "x$enable_esdtest" = "xyes" ; then
     if test "x$enable_esdtest" = "xyes" ; then
+      AC_LANG_PUSH([C])
       ac_save_CFLAGS="$CFLAGS"
       ac_save_CFLAGS="$CFLAGS"
       ac_save_LIBS="$LIBS"
       ac_save_LIBS="$LIBS"
       CFLAGS="$CFLAGS $ESD_CFLAGS"
       CFLAGS="$CFLAGS $ESD_CFLAGS"
@@ -57,38 +58,19 @@ dnl Now check if the installed ESD is sufficiently new. (Also sanity
 dnl checks the results of esd-config to some extent
 dnl checks the results of esd-config to some extent
 dnl
 dnl
       rm -f conf.esdtest
       rm -f conf.esdtest
-      AC_TRY_RUN([
+      AC_RUN_IFELSE([AC_LANG_SOURCE([[
 #include <stdio.h>
 #include <stdio.h>
 #include <stdlib.h>
 #include <stdlib.h>
-#include <string.h>
 #include <esd.h>
 #include <esd.h>
 
 
-char*
-my_strdup (char *str)
-{
-  char *new_str;
-  
-  if (str)
-    {
-      new_str = malloc ((strlen (str) + 1) * sizeof(char));
-      strcpy (new_str, str);
-    }
-  else
-    new_str = NULL;
-  
-  return new_str;
-}
-
-int main ()
+int main (void)
 {
 {
   int major, minor, micro;
   int major, minor, micro;
-  char *tmp_version;
+  FILE *fp = fopen("conf.esdtest", "w");
 
 
-  system ("touch conf.esdtest");
+  if (fp) fclose(fp);
 
 
-  /* HP/UX 9 (%@#!) writes to sscanf strings */
-  tmp_version = my_strdup("$min_esd_version");
-  if (sscanf(tmp_version, "%d.%d.%d", &major, &minor, &micro) != 3) {
+  if (sscanf("$min_esd_version", "%d.%d.%d", &major, &minor, &micro) != 3) {
      printf("%s, bad version string\n", "$min_esd_version");
      printf("%s, bad version string\n", "$min_esd_version");
      exit(1);
      exit(1);
    }
    }
@@ -110,15 +92,15 @@ int main ()
       return 1;
       return 1;
     }
     }
 }
 }
-
-],, no_esd=yes,[echo $ac_n "cross compiling; assumed OK... $ac_c"])
+]])], [], [no_esd=yes], [echo $ac_n "cross compiling; assumed OK... $ac_c"])
        CFLAGS="$ac_save_CFLAGS"
        CFLAGS="$ac_save_CFLAGS"
        LIBS="$ac_save_LIBS"
        LIBS="$ac_save_LIBS"
+       AC_LANG_POP([C])
      fi
      fi
   fi
   fi
   if test "x$no_esd" = x ; then
   if test "x$no_esd" = x ; then
      AC_MSG_RESULT(yes)
      AC_MSG_RESULT(yes)
-     ifelse([$2], , :, [$2])     
+     ifelse([$2], , :, [$2])
   else
   else
      AC_MSG_RESULT(no)
      AC_MSG_RESULT(no)
      if test "$ESD_CONFIG" = "no" ; then
      if test "$ESD_CONFIG" = "no" ; then
@@ -133,10 +115,11 @@ int main ()
           echo "*** Could not run ESD test program, checking why..."
           echo "*** Could not run ESD test program, checking why..."
           CFLAGS="$CFLAGS $ESD_CFLAGS"
           CFLAGS="$CFLAGS $ESD_CFLAGS"
           LIBS="$LIBS $ESD_LIBS"
           LIBS="$LIBS $ESD_LIBS"
-          AC_TRY_LINK([
+          AC_LANG_PUSH([C])
+          AC_LINK_IFELSE([AC_LANG_PROGRAM([[
 #include <stdio.h>
 #include <stdio.h>
 #include <esd.h>
 #include <esd.h>
-],      [ return 0; ],
+]], [[ return 0; ]])],
         [ echo "*** The test program compiled, but did not run. This usually means"
         [ echo "*** The test program compiled, but did not run. This usually means"
           echo "*** that the run-time linker is not finding ESD or finding the wrong"
           echo "*** that the run-time linker is not finding ESD or finding the wrong"
           echo "*** version of ESD. If it is not finding ESD, you'll need to set your"
           echo "*** version of ESD. If it is not finding ESD, you'll need to set your"
@@ -152,6 +135,7 @@ int main ()
           echo "*** may want to edit the esd-config script: $ESD_CONFIG" ])
           echo "*** may want to edit the esd-config script: $ESD_CONFIG" ])
           CFLAGS="$ac_save_CFLAGS"
           CFLAGS="$ac_save_CFLAGS"
           LIBS="$ac_save_LIBS"
           LIBS="$ac_save_LIBS"
+          AC_LANG_POP([C])
        fi
        fi
      fi
      fi
      ESD_CFLAGS=""
      ESD_CFLAGS=""
@@ -162,3 +146,27 @@ int main ()
   AC_SUBST(ESD_LIBS)
   AC_SUBST(ESD_LIBS)
   rm -f conf.esdtest
   rm -f conf.esdtest
 ])
 ])
+
+dnl AM_ESD_SUPPORTS_MULTIPLE_RECORD([ACTION-IF-SUPPORTS [, ACTION-IF-NOT-SUPPORTS]])
+dnl Test, whether esd supports multiple recording clients (version >=0.2.21)
+dnl
+AC_DEFUN([AM_ESD_SUPPORTS_MULTIPLE_RECORD],
+[dnl
+  AC_MSG_NOTICE([whether installed esd version supports multiple recording clients])
+  ac_save_ESD_CFLAGS="$ESD_CFLAGS"
+  ac_save_ESD_LIBS="$ESD_LIBS"
+  AM_PATH_ESD(0.2.21,
+    ifelse([$1], , [
+      AM_CONDITIONAL(ESD_SUPPORTS_MULTIPLE_RECORD, true)
+      AC_DEFINE(ESD_SUPPORTS_MULTIPLE_RECORD, 1,
+	[Define if you have esound with support of multiple recording clients.])],
+    [$1]),
+    ifelse([$2], , [AM_CONDITIONAL(ESD_SUPPORTS_MULTIPLE_RECORD, false)], [$2])
+    if test "x$ac_save_ESD_CFLAGS" != x ; then
+       ESD_CFLAGS="$ac_save_ESD_CFLAGS"
+    fi
+    if test "x$ac_save_ESD_LIBS" != x ; then
+       ESD_LIBS="$ac_save_ESD_LIBS"
+    fi
+  )
+])

+ 4 - 9
libs/SDL2/acinclude/libtool.m4

@@ -1047,16 +1047,11 @@ _LT_EOF
       _lt_dar_allow_undefined='${wl}-undefined ${wl}suppress' ;;
       _lt_dar_allow_undefined='${wl}-undefined ${wl}suppress' ;;
     darwin1.*)
     darwin1.*)
       _lt_dar_allow_undefined='${wl}-flat_namespace ${wl}-undefined ${wl}suppress' ;;
       _lt_dar_allow_undefined='${wl}-flat_namespace ${wl}-undefined ${wl}suppress' ;;
-    darwin*) # darwin 5.x on
-      # if running on 10.5 or later, the deployment target defaults
-      # to the OS version, if on x86, and 10.4, the deployment
-      # target defaults to 10.4. Don't you love it?
-      case ${MACOSX_DEPLOYMENT_TARGET-10.0},$host in
-	10.0,*86*-darwin8*|10.0,*-darwin[[91]]*)
-	  _lt_dar_allow_undefined='${wl}-undefined ${wl}dynamic_lookup' ;;
-	10.[[012]]*)
+    darwin*)
+      case $MACOSX_DEPLOYMENT_TARGET,$host in
+	10.[[012]],*|,*powerpc*-darwin[[5-8]]*)
 	  _lt_dar_allow_undefined='${wl}-flat_namespace ${wl}-undefined ${wl}suppress' ;;
 	  _lt_dar_allow_undefined='${wl}-flat_namespace ${wl}-undefined ${wl}suppress' ;;
-	10.*)
+	*)
 	  _lt_dar_allow_undefined='${wl}-undefined ${wl}dynamic_lookup' ;;
 	  _lt_dar_allow_undefined='${wl}-undefined ${wl}dynamic_lookup' ;;
       esac
       esac
     ;;
     ;;

+ 275 - 0
libs/SDL2/acinclude/pkg.m4

@@ -0,0 +1,275 @@
+# pkg.m4 - Macros to locate and utilise pkg-config.   -*- Autoconf -*-
+# serial 12 (pkg-config-0.29.2)
+
+dnl Copyright © 2004 Scott James Remnant <[email protected]>.
+dnl Copyright © 2012-2015 Dan Nicholson <[email protected]>
+dnl
+dnl This program is free software; you can redistribute it and/or modify
+dnl it under the terms of the GNU General Public License as published by
+dnl the Free Software Foundation; either version 2 of the License, or
+dnl (at your option) any later version.
+dnl
+dnl This program is distributed in the hope that it will be useful, but
+dnl WITHOUT ANY WARRANTY; without even the implied warranty of
+dnl MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+dnl General Public License for more details.
+dnl
+dnl You should have received a copy of the GNU General Public License
+dnl along with this program; if not, write to the Free Software
+dnl Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+dnl 02111-1307, USA.
+dnl
+dnl As a special exception to the GNU General Public License, if you
+dnl distribute this file as part of a program that contains a
+dnl configuration script generated by Autoconf, you may include it under
+dnl the same distribution terms that you use for the rest of that
+dnl program.
+
+dnl PKG_PREREQ(MIN-VERSION)
+dnl -----------------------
+dnl Since: 0.29
+dnl
+dnl Verify that the version of the pkg-config macros are at least
+dnl MIN-VERSION. Unlike PKG_PROG_PKG_CONFIG, which checks the user's
+dnl installed version of pkg-config, this checks the developer's version
+dnl of pkg.m4 when generating configure.
+dnl
+dnl To ensure that this macro is defined, also add:
+dnl m4_ifndef([PKG_PREREQ],
+dnl     [m4_fatal([must install pkg-config 0.29 or later before running autoconf/autogen])])
+dnl
+dnl See the "Since" comment for each macro you use to see what version
+dnl of the macros you require.
+m4_defun([PKG_PREREQ],
+[m4_define([PKG_MACROS_VERSION], [0.29.2])
+m4_if(m4_version_compare(PKG_MACROS_VERSION, [$1]), -1,
+    [m4_fatal([pkg.m4 version $1 or higher is required but ]PKG_MACROS_VERSION[ found])])
+])dnl PKG_PREREQ
+
+dnl PKG_PROG_PKG_CONFIG([MIN-VERSION])
+dnl ----------------------------------
+dnl Since: 0.16
+dnl
+dnl Search for the pkg-config tool and set the PKG_CONFIG variable to
+dnl first found in the path. Checks that the version of pkg-config found
+dnl is at least MIN-VERSION. If MIN-VERSION is not specified, 0.9.0 is
+dnl used since that's the first version where most current features of
+dnl pkg-config existed.
+AC_DEFUN([PKG_PROG_PKG_CONFIG],
+[m4_pattern_forbid([^_?PKG_[A-Z_]+$])
+m4_pattern_allow([^PKG_CONFIG(_(PATH|LIBDIR|SYSROOT_DIR|ALLOW_SYSTEM_(CFLAGS|LIBS)))?$])
+m4_pattern_allow([^PKG_CONFIG_(DISABLE_UNINSTALLED|TOP_BUILD_DIR|DEBUG_SPEW)$])
+AC_ARG_VAR([PKG_CONFIG], [path to pkg-config utility])
+AC_ARG_VAR([PKG_CONFIG_PATH], [directories to add to pkg-config's search path])
+AC_ARG_VAR([PKG_CONFIG_LIBDIR], [path overriding pkg-config's built-in search path])
+
+if test "x$ac_cv_env_PKG_CONFIG_set" != "xset"; then
+	AC_PATH_TOOL([PKG_CONFIG], [pkg-config])
+fi
+if test -n "$PKG_CONFIG"; then
+	_pkg_min_version=m4_default([$1], [0.9.0])
+	AC_MSG_CHECKING([pkg-config is at least version $_pkg_min_version])
+	if $PKG_CONFIG --atleast-pkgconfig-version $_pkg_min_version; then
+		AC_MSG_RESULT([yes])
+	else
+		AC_MSG_RESULT([no])
+		PKG_CONFIG=""
+	fi
+fi[]dnl
+])dnl PKG_PROG_PKG_CONFIG
+
+dnl PKG_CHECK_EXISTS(MODULES, [ACTION-IF-FOUND], [ACTION-IF-NOT-FOUND])
+dnl -------------------------------------------------------------------
+dnl Since: 0.18
+dnl
+dnl Check to see whether a particular set of modules exists. Similar to
+dnl PKG_CHECK_MODULES(), but does not set variables or print errors.
+dnl
+dnl Please remember that m4 expands AC_REQUIRE([PKG_PROG_PKG_CONFIG])
+dnl only at the first occurence in configure.ac, so if the first place
+dnl it's called might be skipped (such as if it is within an "if", you
+dnl have to call PKG_CHECK_EXISTS manually
+AC_DEFUN([PKG_CHECK_EXISTS],
+[AC_REQUIRE([PKG_PROG_PKG_CONFIG])dnl
+if test -n "$PKG_CONFIG" && \
+    AC_RUN_LOG([$PKG_CONFIG --exists --print-errors "$1"]); then
+  m4_default([$2], [:])
+m4_ifvaln([$3], [else
+  $3])dnl
+fi])
+
+dnl _PKG_CONFIG([VARIABLE], [COMMAND], [MODULES])
+dnl ---------------------------------------------
+dnl Internal wrapper calling pkg-config via PKG_CONFIG and setting
+dnl pkg_failed based on the result.
+m4_define([_PKG_CONFIG],
+[if test -n "$$1"; then
+    pkg_cv_[]$1="$$1"
+ elif test -n "$PKG_CONFIG"; then
+    PKG_CHECK_EXISTS([$3],
+                     [pkg_cv_[]$1=`$PKG_CONFIG --[]$2 "$3" 2>/dev/null`
+		      test "x$?" != "x0" && pkg_failed=yes ],
+		     [pkg_failed=yes])
+ else
+    pkg_failed=untried
+fi[]dnl
+])dnl _PKG_CONFIG
+
+dnl _PKG_SHORT_ERRORS_SUPPORTED
+dnl ---------------------------
+dnl Internal check to see if pkg-config supports short errors.
+AC_DEFUN([_PKG_SHORT_ERRORS_SUPPORTED],
+[AC_REQUIRE([PKG_PROG_PKG_CONFIG])
+if $PKG_CONFIG --atleast-pkgconfig-version 0.20; then
+        _pkg_short_errors_supported=yes
+else
+        _pkg_short_errors_supported=no
+fi[]dnl
+])dnl _PKG_SHORT_ERRORS_SUPPORTED
+
+
+dnl PKG_CHECK_MODULES(VARIABLE-PREFIX, MODULES, [ACTION-IF-FOUND],
+dnl   [ACTION-IF-NOT-FOUND])
+dnl --------------------------------------------------------------
+dnl Since: 0.4.0
+dnl
+dnl Note that if there is a possibility the first call to
+dnl PKG_CHECK_MODULES might not happen, you should be sure to include an
+dnl explicit call to PKG_PROG_PKG_CONFIG in your configure.ac
+AC_DEFUN([PKG_CHECK_MODULES],
+[AC_REQUIRE([PKG_PROG_PKG_CONFIG])dnl
+AC_ARG_VAR([$1][_CFLAGS], [C compiler flags for $1, overriding pkg-config])dnl
+AC_ARG_VAR([$1][_LIBS], [linker flags for $1, overriding pkg-config])dnl
+
+pkg_failed=no
+AC_MSG_CHECKING([for $2])
+
+_PKG_CONFIG([$1][_CFLAGS], [cflags], [$2])
+_PKG_CONFIG([$1][_LIBS], [libs], [$2])
+
+m4_define([_PKG_TEXT], [Alternatively, you may set the environment variables $1[]_CFLAGS
+and $1[]_LIBS to avoid the need to call pkg-config.
+See the pkg-config man page for more details.])
+
+if test $pkg_failed = yes; then
+        AC_MSG_RESULT([no])
+        _PKG_SHORT_ERRORS_SUPPORTED
+        if test $_pkg_short_errors_supported = yes; then
+	        $1[]_PKG_ERRORS=`$PKG_CONFIG --short-errors --print-errors --cflags --libs "$2" 2>&1`
+        else
+	        $1[]_PKG_ERRORS=`$PKG_CONFIG --print-errors --cflags --libs "$2" 2>&1`
+        fi
+	# Put the nasty error message in config.log where it belongs
+	echo "$$1[]_PKG_ERRORS" >&AS_MESSAGE_LOG_FD
+
+	m4_default([$4], [AC_MSG_ERROR(
+[Package requirements ($2) were not met:
+
+$$1_PKG_ERRORS
+
+Consider adjusting the PKG_CONFIG_PATH environment variable if you
+installed software in a non-standard prefix.
+
+_PKG_TEXT])[]dnl
+        ])
+elif test $pkg_failed = untried; then
+        AC_MSG_RESULT([no])
+	m4_default([$4], [AC_MSG_FAILURE(
+[The pkg-config script could not be found or is too old.  Make sure it
+is in your PATH or set the PKG_CONFIG environment variable to the full
+path to pkg-config.
+
+_PKG_TEXT
+
+To get pkg-config, see <http://pkg-config.freedesktop.org/>.])[]dnl
+        ])
+else
+	$1[]_CFLAGS=$pkg_cv_[]$1[]_CFLAGS
+	$1[]_LIBS=$pkg_cv_[]$1[]_LIBS
+        AC_MSG_RESULT([yes])
+	$3
+fi[]dnl
+])dnl PKG_CHECK_MODULES
+
+
+dnl PKG_CHECK_MODULES_STATIC(VARIABLE-PREFIX, MODULES, [ACTION-IF-FOUND],
+dnl   [ACTION-IF-NOT-FOUND])
+dnl ---------------------------------------------------------------------
+dnl Since: 0.29
+dnl
+dnl Checks for existence of MODULES and gathers its build flags with
+dnl static libraries enabled. Sets VARIABLE-PREFIX_CFLAGS from --cflags
+dnl and VARIABLE-PREFIX_LIBS from --libs.
+dnl
+dnl Note that if there is a possibility the first call to
+dnl PKG_CHECK_MODULES_STATIC might not happen, you should be sure to
+dnl include an explicit call to PKG_PROG_PKG_CONFIG in your
+dnl configure.ac.
+AC_DEFUN([PKG_CHECK_MODULES_STATIC],
+[AC_REQUIRE([PKG_PROG_PKG_CONFIG])dnl
+_save_PKG_CONFIG=$PKG_CONFIG
+PKG_CONFIG="$PKG_CONFIG --static"
+PKG_CHECK_MODULES($@)
+PKG_CONFIG=$_save_PKG_CONFIG[]dnl
+])dnl PKG_CHECK_MODULES_STATIC
+
+
+dnl PKG_INSTALLDIR([DIRECTORY])
+dnl -------------------------
+dnl Since: 0.27
+dnl
+dnl Substitutes the variable pkgconfigdir as the location where a module
+dnl should install pkg-config .pc files. By default the directory is
+dnl $libdir/pkgconfig, but the default can be changed by passing
+dnl DIRECTORY. The user can override through the --with-pkgconfigdir
+dnl parameter.
+AC_DEFUN([PKG_INSTALLDIR],
+[m4_pushdef([pkg_default], [m4_default([$1], ['${libdir}/pkgconfig'])])
+m4_pushdef([pkg_description],
+    [pkg-config installation directory @<:@]pkg_default[@:>@])
+AC_ARG_WITH([pkgconfigdir],
+    [AS_HELP_STRING([--with-pkgconfigdir], pkg_description)],,
+    [with_pkgconfigdir=]pkg_default)
+AC_SUBST([pkgconfigdir], [$with_pkgconfigdir])
+m4_popdef([pkg_default])
+m4_popdef([pkg_description])
+])dnl PKG_INSTALLDIR
+
+
+dnl PKG_NOARCH_INSTALLDIR([DIRECTORY])
+dnl --------------------------------
+dnl Since: 0.27
+dnl
+dnl Substitutes the variable noarch_pkgconfigdir as the location where a
+dnl module should install arch-independent pkg-config .pc files. By
+dnl default the directory is $datadir/pkgconfig, but the default can be
+dnl changed by passing DIRECTORY. The user can override through the
+dnl --with-noarch-pkgconfigdir parameter.
+AC_DEFUN([PKG_NOARCH_INSTALLDIR],
+[m4_pushdef([pkg_default], [m4_default([$1], ['${datadir}/pkgconfig'])])
+m4_pushdef([pkg_description],
+    [pkg-config arch-independent installation directory @<:@]pkg_default[@:>@])
+AC_ARG_WITH([noarch-pkgconfigdir],
+    [AS_HELP_STRING([--with-noarch-pkgconfigdir], pkg_description)],,
+    [with_noarch_pkgconfigdir=]pkg_default)
+AC_SUBST([noarch_pkgconfigdir], [$with_noarch_pkgconfigdir])
+m4_popdef([pkg_default])
+m4_popdef([pkg_description])
+])dnl PKG_NOARCH_INSTALLDIR
+
+
+dnl PKG_CHECK_VAR(VARIABLE, MODULE, CONFIG-VARIABLE,
+dnl [ACTION-IF-FOUND], [ACTION-IF-NOT-FOUND])
+dnl -------------------------------------------
+dnl Since: 0.28
+dnl
+dnl Retrieves the value of the pkg-config variable for the given module.
+AC_DEFUN([PKG_CHECK_VAR],
+[AC_REQUIRE([PKG_PROG_PKG_CONFIG])dnl
+AC_ARG_VAR([$1], [value of $3 for $2, overriding pkg-config])dnl
+
+_PKG_CONFIG([$1], [variable="][$3]["], [$2])
+AS_VAR_COPY([$1], [pkg_cv_][$1])
+
+AS_VAR_IF([$1], [""], [$5], [$4])dnl
+])dnl PKG_CHECK_VAR

+ 0 - 133
libs/SDL2/acinclude/pkg_config.m4

@@ -1,133 +0,0 @@
-# PKG_PROG_PKG_CONFIG([MIN-VERSION])
-# ----------------------------------
-AC_DEFUN([PKG_PROG_PKG_CONFIG],
-[m4_pattern_forbid([^_?PKG_[A-Z_]+$])
-m4_pattern_allow([^PKG_CONFIG(_PATH)?$])
-AC_ARG_VAR([PKG_CONFIG], [path to pkg-config utility])
-AC_ARG_VAR([PKG_CONFIG_PATH], [directories to add to pkg-config's search path])
-AC_ARG_VAR([PKG_CONFIG_LIBDIR], [path overriding pkg-config's built-in search path])
-
-if test "x$ac_cv_env_PKG_CONFIG_set" != "xset"; then
-	AC_PATH_TOOL([PKG_CONFIG], [pkg-config])
-fi
-if test -n "$PKG_CONFIG"; then
-	_pkg_min_version=m4_default([$1], [0.9.0])
-	AC_MSG_CHECKING([pkg-config is at least version $_pkg_min_version])
-	if $PKG_CONFIG --atleast-pkgconfig-version $_pkg_min_version; then
-		AC_MSG_RESULT([yes])
-	else
-		AC_MSG_RESULT([no])
-		PKG_CONFIG=""
-	fi
-fi[]dnl
-])# PKG_PROG_PKG_CONFIG
-
-# PKG_CHECK_EXISTS(MODULES, [ACTION-IF-FOUND], [ACTION-IF-NOT-FOUND])
-#
-# Check to see whether a particular set of modules exists.  Similar
-# to PKG_CHECK_MODULES(), but does not set variables or print errors.
-#
-# Please remember that m4 expands AC_REQUIRE([PKG_PROG_PKG_CONFIG])
-# only at the first occurence in configure.ac, so if the first place
-# it's called might be skipped (such as if it is within an "if", you
-# have to call PKG_CHECK_EXISTS manually
-# --------------------------------------------------------------
-AC_DEFUN([PKG_CHECK_EXISTS],
-[AC_REQUIRE([PKG_PROG_PKG_CONFIG])dnl
-if test -n "$PKG_CONFIG" && \
-    AC_RUN_LOG([$PKG_CONFIG --exists --print-errors "$1"]); then
-  m4_default([$2], [:])
-m4_ifvaln([$3], [else
-  $3])dnl
-fi])
-
-# _PKG_CONFIG([VARIABLE], [COMMAND], [MODULES])
-# ---------------------------------------------
-m4_define([_PKG_CONFIG],
-[if test -n "$$1"; then
-    pkg_cv_[]$1="$$1"
- elif test -n "$PKG_CONFIG"; then
-    PKG_CHECK_EXISTS([$3],
-                     [pkg_cv_[]$1=`$PKG_CONFIG --[]$2 "$3" 2>/dev/null`],
-		     [pkg_failed=yes])
- else
-    pkg_failed=untried
-fi[]dnl
-])# _PKG_CONFIG
-
-# _PKG_SHORT_ERRORS_SUPPORTED
-# -----------------------------
-AC_DEFUN([_PKG_SHORT_ERRORS_SUPPORTED],
-[AC_REQUIRE([PKG_PROG_PKG_CONFIG])
-if $PKG_CONFIG --atleast-pkgconfig-version 0.20; then
-        _pkg_short_errors_supported=yes
-else
-        _pkg_short_errors_supported=no
-fi[]dnl
-])# _PKG_SHORT_ERRORS_SUPPORTED
-
-
-# PKG_CHECK_MODULES(VARIABLE-PREFIX, MODULES, [ACTION-IF-FOUND],
-# [ACTION-IF-NOT-FOUND])
-#
-#
-# Note that if there is a possibility the first call to
-# PKG_CHECK_MODULES might not happen, you should be sure to include an
-# explicit call to PKG_PROG_PKG_CONFIG in your configure.ac
-#
-#
-# --------------------------------------------------------------
-AC_DEFUN([PKG_CHECK_MODULES],
-[AC_REQUIRE([PKG_PROG_PKG_CONFIG])dnl
-AC_ARG_VAR([$1][_CFLAGS], [C compiler flags for $1, overriding pkg-config])dnl
-AC_ARG_VAR([$1][_LIBS], [linker flags for $1, overriding pkg-config])dnl
-
-pkg_failed=no
-AC_MSG_CHECKING([for $1])
-
-_PKG_CONFIG([$1][_CFLAGS], [cflags], [$2])
-_PKG_CONFIG([$1][_LIBS], [libs], [$2])
-
-m4_define([_PKG_TEXT], [Alternatively, you may set the environment variables $1[]_CFLAGS
-and $1[]_LIBS to avoid the need to call pkg-config.
-See the pkg-config man page for more details.])
-
-if test $pkg_failed = yes; then
-   	AC_MSG_RESULT([no])
-        _PKG_SHORT_ERRORS_SUPPORTED
-        if test $_pkg_short_errors_supported = yes; then
-	        $1[]_PKG_ERRORS=`$PKG_CONFIG --short-errors --print-errors "$2" 2>&1`
-        else 
-	        $1[]_PKG_ERRORS=`$PKG_CONFIG --print-errors "$2" 2>&1`
-        fi
-	# Put the nasty error message in config.log where it belongs
-	echo "$$1[]_PKG_ERRORS" >&AS_MESSAGE_LOG_FD
-
-	m4_default([$4], [AC_MSG_ERROR(
-[Package requirements ($2) were not met:
-
-$$1_PKG_ERRORS
-
-Consider adjusting the PKG_CONFIG_PATH environment variable if you
-installed software in a non-standard prefix.
-
-_PKG_TEXT])dnl
-        ])
-elif test $pkg_failed = untried; then
-     	AC_MSG_RESULT([no])
-	m4_default([$4], [AC_MSG_FAILURE(
-[The pkg-config script could not be found or is too old.  Make sure it
-is in your PATH or set the PKG_CONFIG environment variable to the full
-path to pkg-config.
-
-_PKG_TEXT
-
-To get pkg-config, see <http://pkg-config.freedesktop.org/>.])dnl
-        ])
-else
-	$1[]_CFLAGS=$pkg_cv_[]$1[]_CFLAGS
-	$1[]_LIBS=$pkg_cv_[]$1[]_LIBS
-        AC_MSG_RESULT([yes])
-	$3
-fi[]dnl
-])# PKG_CHECK_MODULES

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