#include "config.h" #include "AL/al.h" #include "AL/efx.h" #include "alc/context.h" #include "alnumeric.h" #include "effects.h" #if ALSOFT_EAX #include "al/eax/effect.h" #include "al/eax/exception.h" #endif // ALSOFT_EAX namespace { constexpr EffectProps genDefaultProps() noexcept { return std::monostate{}; } } // namespace const EffectProps NullEffectProps{genDefaultProps()}; void NullEffectHandler::SetParami(ALCcontext *context, std::monostate& /*props*/, ALenum param, int /*val*/) { context->throw_error(AL_INVALID_ENUM, "Invalid null effect integer property {:#04x}", as_unsigned(param)); } void NullEffectHandler::SetParamiv(ALCcontext *context, std::monostate &props, ALenum param, const int *vals) { SetParami(context, props, param, *vals); } void NullEffectHandler::SetParamf(ALCcontext *context, std::monostate& /*props*/, ALenum param, float /*val*/) { context->throw_error(AL_INVALID_ENUM, "Invalid null effect float property {:#04x}", as_unsigned(param)); } void NullEffectHandler::SetParamfv(ALCcontext *context, std::monostate &props, ALenum param, const float *vals) { SetParamf(context, props, param, *vals); } void NullEffectHandler::GetParami(ALCcontext *context, const std::monostate& /*props*/, ALenum param, int* /*val*/) { context->throw_error(AL_INVALID_ENUM, "Invalid null effect integer property {:#04x}", as_unsigned(param)); } void NullEffectHandler::GetParamiv(ALCcontext *context, const std::monostate &props, ALenum param, int *vals) { GetParami(context, props, param, vals); } void NullEffectHandler::GetParamf(ALCcontext *context, const std::monostate& /*props*/, ALenum param, float* /*val*/) { context->throw_error(AL_INVALID_ENUM, "Invalid null effect float property {:#04x}", as_unsigned(param)); } void NullEffectHandler::GetParamfv(ALCcontext *context, const std::monostate &props, ALenum param, float *vals) { GetParamf(context, props, param, vals); } #if ALSOFT_EAX namespace { using NullCommitter = EaxCommitter; } // namespace template<> struct NullCommitter::Exception : public EaxException { explicit Exception(const char *message) : EaxException{"EAX_NULL_EFFECT", message} { } }; template<> [[noreturn]] void NullCommitter::fail(const char *message) { throw Exception{message}; } bool EaxNullCommitter::commit(const std::monostate &props) { const bool ret{std::holds_alternative(mEaxProps)}; mEaxProps = props; mAlProps = std::monostate{}; return ret; } void EaxNullCommitter::SetDefaults(EaxEffectProps &props) { props = std::monostate{}; } void EaxNullCommitter::Get(const EaxCall &call, const std::monostate&) { if(call.get_property_id() != 0) fail_unknown_property_id(); } void EaxNullCommitter::Set(const EaxCall &call, std::monostate&) { if(call.get_property_id() != 0) fail_unknown_property_id(); } #endif // ALSOFT_EAX