#include "config.h" #include #include #include #include #include "AL/al.h" #include "AL/efx.h" #include "alc/context.h" #include "alnumeric.h" #include "alspan.h" #include "core/logging.h" #include "effects.h" #include "fmt/ranges.h" #include "opthelpers.h" #if ALSOFT_EAX #include #include "al/eax/api.h" #include "al/eax/call.h" #include "al/eax/effect.h" #include "al/eax/exception.h" #include "al/eax/utils.h" #endif // ALSOFT_EAX namespace { constexpr EffectProps genDefaultProps() noexcept { ReverbProps props{}; props.Density = AL_EAXREVERB_DEFAULT_DENSITY; props.Diffusion = AL_EAXREVERB_DEFAULT_DIFFUSION; props.Gain = AL_EAXREVERB_DEFAULT_GAIN; props.GainHF = AL_EAXREVERB_DEFAULT_GAINHF; props.GainLF = AL_EAXREVERB_DEFAULT_GAINLF; props.DecayTime = AL_EAXREVERB_DEFAULT_DECAY_TIME; props.DecayHFRatio = AL_EAXREVERB_DEFAULT_DECAY_HFRATIO; props.DecayLFRatio = AL_EAXREVERB_DEFAULT_DECAY_LFRATIO; props.ReflectionsGain = AL_EAXREVERB_DEFAULT_REFLECTIONS_GAIN; props.ReflectionsDelay = AL_EAXREVERB_DEFAULT_REFLECTIONS_DELAY; props.ReflectionsPan[0] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ; props.ReflectionsPan[1] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ; props.ReflectionsPan[2] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ; props.LateReverbGain = AL_EAXREVERB_DEFAULT_LATE_REVERB_GAIN; props.LateReverbDelay = AL_EAXREVERB_DEFAULT_LATE_REVERB_DELAY; props.LateReverbPan[0] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ; props.LateReverbPan[1] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ; props.LateReverbPan[2] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ; props.EchoTime = AL_EAXREVERB_DEFAULT_ECHO_TIME; props.EchoDepth = AL_EAXREVERB_DEFAULT_ECHO_DEPTH; props.ModulationTime = AL_EAXREVERB_DEFAULT_MODULATION_TIME; props.ModulationDepth = AL_EAXREVERB_DEFAULT_MODULATION_DEPTH; props.AirAbsorptionGainHF = AL_EAXREVERB_DEFAULT_AIR_ABSORPTION_GAINHF; props.HFReference = AL_EAXREVERB_DEFAULT_HFREFERENCE; props.LFReference = AL_EAXREVERB_DEFAULT_LFREFERENCE; props.RoomRolloffFactor = AL_EAXREVERB_DEFAULT_ROOM_ROLLOFF_FACTOR; props.DecayHFLimit = AL_EAXREVERB_DEFAULT_DECAY_HFLIMIT; return props; } constexpr EffectProps genDefaultStdProps() noexcept { ReverbProps props{}; props.Density = AL_REVERB_DEFAULT_DENSITY; props.Diffusion = AL_REVERB_DEFAULT_DIFFUSION; props.Gain = AL_REVERB_DEFAULT_GAIN; props.GainHF = AL_REVERB_DEFAULT_GAINHF; props.GainLF = 1.0f; props.DecayTime = AL_REVERB_DEFAULT_DECAY_TIME; props.DecayHFRatio = AL_REVERB_DEFAULT_DECAY_HFRATIO; props.DecayLFRatio = 1.0f; props.ReflectionsGain = AL_REVERB_DEFAULT_REFLECTIONS_GAIN; props.ReflectionsDelay = AL_REVERB_DEFAULT_REFLECTIONS_DELAY; props.ReflectionsPan = {0.0f, 0.0f, 0.0f}; props.LateReverbGain = AL_REVERB_DEFAULT_LATE_REVERB_GAIN; props.LateReverbDelay = AL_REVERB_DEFAULT_LATE_REVERB_DELAY; props.LateReverbPan = {0.0f, 0.0f, 0.0f}; props.EchoTime = 0.25f; props.EchoDepth = 0.0f; props.ModulationTime = 0.25f; props.ModulationDepth = 0.0f; props.AirAbsorptionGainHF = AL_REVERB_DEFAULT_AIR_ABSORPTION_GAINHF; props.HFReference = 5000.0f; props.LFReference = 250.0f; props.RoomRolloffFactor = AL_REVERB_DEFAULT_ROOM_ROLLOFF_FACTOR; props.DecayHFLimit = AL_REVERB_DEFAULT_DECAY_HFLIMIT; return props; } } // namespace const EffectProps ReverbEffectProps{genDefaultProps()}; void ReverbEffectHandler::SetParami(ALCcontext *context, ReverbProps &props, ALenum param, int val) { switch(param) { case AL_EAXREVERB_DECAY_HFLIMIT: if(!(val >= AL_EAXREVERB_MIN_DECAY_HFLIMIT && val <= AL_EAXREVERB_MAX_DECAY_HFLIMIT)) context->throw_error(AL_INVALID_VALUE, "EAX Reverb decay hflimit out of range"); props.DecayHFLimit = val != AL_FALSE; return; } context->throw_error(AL_INVALID_ENUM, "Invalid EAX reverb integer property {:#04x}", as_unsigned(param)); } void ReverbEffectHandler::SetParamiv(ALCcontext *context, ReverbProps &props, ALenum param, const int *vals) { SetParami(context, props, param, *vals); } void ReverbEffectHandler::SetParamf(ALCcontext *context, ReverbProps &props, ALenum param, float val) { switch(param) { case AL_EAXREVERB_DENSITY: if(!(val >= AL_EAXREVERB_MIN_DENSITY && val <= AL_EAXREVERB_MAX_DENSITY)) context->throw_error(AL_INVALID_VALUE, "EAX Reverb density out of range"); props.Density = val; return; case AL_EAXREVERB_DIFFUSION: if(!(val >= AL_EAXREVERB_MIN_DIFFUSION && val <= AL_EAXREVERB_MAX_DIFFUSION)) context->throw_error(AL_INVALID_VALUE, "EAX Reverb diffusion out of range"); props.Diffusion = val; return; case AL_EAXREVERB_GAIN: if(!(val >= AL_EAXREVERB_MIN_GAIN && val <= AL_EAXREVERB_MAX_GAIN)) context->throw_error(AL_INVALID_VALUE, "EAX Reverb gain out of range"); props.Gain = val; return; case AL_EAXREVERB_GAINHF: if(!(val >= AL_EAXREVERB_MIN_GAINHF && val <= AL_EAXREVERB_MAX_GAINHF)) context->throw_error(AL_INVALID_VALUE, "EAX Reverb gainhf out of range"); props.GainHF = val; return; case AL_EAXREVERB_GAINLF: if(!(val >= AL_EAXREVERB_MIN_GAINLF && val <= AL_EAXREVERB_MAX_GAINLF)) context->throw_error(AL_INVALID_VALUE, "EAX Reverb gainlf out of range"); props.GainLF = val; return; case AL_EAXREVERB_DECAY_TIME: if(!(val >= AL_EAXREVERB_MIN_DECAY_TIME && val <= AL_EAXREVERB_MAX_DECAY_TIME)) context->throw_error(AL_INVALID_VALUE, "EAX Reverb decay time out of range"); props.DecayTime = val; return; case AL_EAXREVERB_DECAY_HFRATIO: if(!(val >= AL_EAXREVERB_MIN_DECAY_HFRATIO && val <= AL_EAXREVERB_MAX_DECAY_HFRATIO)) context->throw_error(AL_INVALID_VALUE, "EAX Reverb decay hfratio out of range"); props.DecayHFRatio = val; return; case AL_EAXREVERB_DECAY_LFRATIO: if(!(val >= AL_EAXREVERB_MIN_DECAY_LFRATIO && val <= AL_EAXREVERB_MAX_DECAY_LFRATIO)) context->throw_error(AL_INVALID_VALUE, "EAX Reverb decay lfratio out of range"); props.DecayLFRatio = val; return; case AL_EAXREVERB_REFLECTIONS_GAIN: if(!(val >= AL_EAXREVERB_MIN_REFLECTIONS_GAIN && val <= AL_EAXREVERB_MAX_REFLECTIONS_GAIN)) context->throw_error(AL_INVALID_VALUE, "EAX Reverb reflections gain out of range"); props.ReflectionsGain = val; return; case AL_EAXREVERB_REFLECTIONS_DELAY: if(!(val >= AL_EAXREVERB_MIN_REFLECTIONS_DELAY && val <= AL_EAXREVERB_MAX_REFLECTIONS_DELAY)) context->throw_error(AL_INVALID_VALUE, "EAX Reverb reflections delay out of range"); props.ReflectionsDelay = val; return; case AL_EAXREVERB_LATE_REVERB_GAIN: if(!(val >= AL_EAXREVERB_MIN_LATE_REVERB_GAIN && val <= AL_EAXREVERB_MAX_LATE_REVERB_GAIN)) context->throw_error(AL_INVALID_VALUE, "EAX Reverb late reverb gain out of range"); props.LateReverbGain = val; return; case AL_EAXREVERB_LATE_REVERB_DELAY: if(!(val >= AL_EAXREVERB_MIN_LATE_REVERB_DELAY && val <= AL_EAXREVERB_MAX_LATE_REVERB_DELAY)) context->throw_error(AL_INVALID_VALUE, "EAX Reverb late reverb delay out of range"); props.LateReverbDelay = val; return; case AL_EAXREVERB_ECHO_TIME: if(!(val >= AL_EAXREVERB_MIN_ECHO_TIME && val <= AL_EAXREVERB_MAX_ECHO_TIME)) context->throw_error(AL_INVALID_VALUE, "EAX Reverb echo time out of range"); props.EchoTime = val; return; case AL_EAXREVERB_ECHO_DEPTH: if(!(val >= AL_EAXREVERB_MIN_ECHO_DEPTH && val <= AL_EAXREVERB_MAX_ECHO_DEPTH)) context->throw_error(AL_INVALID_VALUE, "EAX Reverb echo depth out of range"); props.EchoDepth = val; return; case AL_EAXREVERB_MODULATION_TIME: if(!(val >= AL_EAXREVERB_MIN_MODULATION_TIME && val <= AL_EAXREVERB_MAX_MODULATION_TIME)) context->throw_error(AL_INVALID_VALUE, "EAX Reverb modulation time out of range"); props.ModulationTime = val; return; case AL_EAXREVERB_MODULATION_DEPTH: if(!(val >= AL_EAXREVERB_MIN_MODULATION_DEPTH && val <= AL_EAXREVERB_MAX_MODULATION_DEPTH)) context->throw_error(AL_INVALID_VALUE, "EAX Reverb modulation depth out of range"); props.ModulationDepth = val; return; case AL_EAXREVERB_AIR_ABSORPTION_GAINHF: if(!(val >= AL_EAXREVERB_MIN_AIR_ABSORPTION_GAINHF && val <= AL_EAXREVERB_MAX_AIR_ABSORPTION_GAINHF)) context->throw_error(AL_INVALID_VALUE, "EAX Reverb air absorption gainhf out of range"); props.AirAbsorptionGainHF = val; return; case AL_EAXREVERB_HFREFERENCE: if(!(val >= AL_EAXREVERB_MIN_HFREFERENCE && val <= AL_EAXREVERB_MAX_HFREFERENCE)) context->throw_error(AL_INVALID_VALUE, "EAX Reverb hfreference out of range"); props.HFReference = val; return; case AL_EAXREVERB_LFREFERENCE: if(!(val >= AL_EAXREVERB_MIN_LFREFERENCE && val <= AL_EAXREVERB_MAX_LFREFERENCE)) context->throw_error(AL_INVALID_VALUE, "EAX Reverb lfreference out of range"); props.LFReference = val; return; case AL_EAXREVERB_ROOM_ROLLOFF_FACTOR: if(!(val >= AL_EAXREVERB_MIN_ROOM_ROLLOFF_FACTOR && val <= AL_EAXREVERB_MAX_ROOM_ROLLOFF_FACTOR)) context->throw_error(AL_INVALID_VALUE, "EAX Reverb room rolloff factor out of range"); props.RoomRolloffFactor = val; return; } context->throw_error(AL_INVALID_ENUM, "Invalid EAX reverb float property {:#04x}", as_unsigned(param)); } void ReverbEffectHandler::SetParamfv(ALCcontext *context, ReverbProps &props, ALenum param, const float *vals) { static constexpr auto finite_checker = [](float f) -> bool { return std::isfinite(f); }; al::span values; switch(param) { case AL_EAXREVERB_REFLECTIONS_PAN: values = {vals, 3_uz}; if(!std::all_of(values.cbegin(), values.cend(), finite_checker)) context->throw_error(AL_INVALID_VALUE, "EAX Reverb reflections pan out of range"); std::copy(values.cbegin(), values.cend(), props.ReflectionsPan.begin()); return; case AL_EAXREVERB_LATE_REVERB_PAN: values = {vals, 3_uz}; if(!std::all_of(values.cbegin(), values.cend(), finite_checker)) context->throw_error(AL_INVALID_VALUE, "EAX Reverb late reverb pan out of range"); std::copy(values.cbegin(), values.cend(), props.LateReverbPan.begin()); return; } SetParamf(context, props, param, *vals); } void ReverbEffectHandler::GetParami(ALCcontext *context, const ReverbProps &props, ALenum param, int *val) { switch(param) { case AL_EAXREVERB_DECAY_HFLIMIT: *val = props.DecayHFLimit; return; } context->throw_error(AL_INVALID_ENUM, "Invalid EAX reverb integer property {:#04x}", as_unsigned(param)); } void ReverbEffectHandler::GetParamiv(ALCcontext *context, const ReverbProps &props, ALenum param, int *vals) { GetParami(context, props, param, vals); } void ReverbEffectHandler::GetParamf(ALCcontext *context, const ReverbProps &props, ALenum param, float *val) { switch(param) { case AL_EAXREVERB_DENSITY: *val = props.Density; return; case AL_EAXREVERB_DIFFUSION: *val = props.Diffusion; return; case AL_EAXREVERB_GAIN: *val = props.Gain; return; case AL_EAXREVERB_GAINHF: *val = props.GainHF; return; case AL_EAXREVERB_GAINLF: *val = props.GainLF; return; case AL_EAXREVERB_DECAY_TIME: *val = props.DecayTime; return; case AL_EAXREVERB_DECAY_HFRATIO: *val = props.DecayHFRatio; return; case AL_EAXREVERB_DECAY_LFRATIO: *val = props.DecayLFRatio; return; case AL_EAXREVERB_REFLECTIONS_GAIN: *val = props.ReflectionsGain; return; case AL_EAXREVERB_REFLECTIONS_DELAY: *val = props.ReflectionsDelay; return; case AL_EAXREVERB_LATE_REVERB_GAIN: *val = props.LateReverbGain; return; case AL_EAXREVERB_LATE_REVERB_DELAY: *val = props.LateReverbDelay; return; case AL_EAXREVERB_ECHO_TIME: *val = props.EchoTime; return; case AL_EAXREVERB_ECHO_DEPTH: *val = props.EchoDepth; return; case AL_EAXREVERB_MODULATION_TIME: *val = props.ModulationTime; return; case AL_EAXREVERB_MODULATION_DEPTH: *val = props.ModulationDepth; return; case AL_EAXREVERB_AIR_ABSORPTION_GAINHF: *val = props.AirAbsorptionGainHF; return; case AL_EAXREVERB_HFREFERENCE: *val = props.HFReference; return; case AL_EAXREVERB_LFREFERENCE: *val = props.LFReference; return; case AL_EAXREVERB_ROOM_ROLLOFF_FACTOR: *val = props.RoomRolloffFactor; return; } context->throw_error(AL_INVALID_ENUM, "Invalid EAX reverb float property {:#04x}", as_unsigned(param)); } void ReverbEffectHandler::GetParamfv(ALCcontext *context, const ReverbProps &props, ALenum param, float *vals) { al::span values; switch(param) { case AL_EAXREVERB_REFLECTIONS_PAN: values = {vals, 3_uz}; std::copy(props.ReflectionsPan.cbegin(), props.ReflectionsPan.cend(), values.begin()); return; case AL_EAXREVERB_LATE_REVERB_PAN: values = {vals, 3_uz}; std::copy(props.LateReverbPan.cbegin(), props.LateReverbPan.cend(), values.begin()); return; } GetParamf(context, props, param, vals); } const EffectProps StdReverbEffectProps{genDefaultStdProps()}; void StdReverbEffectHandler::SetParami(ALCcontext *context, ReverbProps &props, ALenum param, int val) { switch(param) { case AL_REVERB_DECAY_HFLIMIT: if(!(val >= AL_REVERB_MIN_DECAY_HFLIMIT && val <= AL_REVERB_MAX_DECAY_HFLIMIT)) context->throw_error(AL_INVALID_VALUE, "EAX Reverb decay hflimit out of range"); props.DecayHFLimit = val != AL_FALSE; return; } context->throw_error(AL_INVALID_ENUM, "Invalid EAX reverb integer property {:#04x}", as_unsigned(param)); } void StdReverbEffectHandler::SetParamiv(ALCcontext *context, ReverbProps &props, ALenum param, const int *vals) { SetParami(context, props, param, *vals); } void StdReverbEffectHandler::SetParamf(ALCcontext *context, ReverbProps &props, ALenum param, float val) { switch(param) { case AL_REVERB_DENSITY: if(!(val >= AL_REVERB_MIN_DENSITY && val <= AL_REVERB_MAX_DENSITY)) context->throw_error(AL_INVALID_VALUE, "EAX Reverb density out of range"); props.Density = val; return; case AL_REVERB_DIFFUSION: if(!(val >= AL_REVERB_MIN_DIFFUSION && val <= AL_REVERB_MAX_DIFFUSION)) context->throw_error(AL_INVALID_VALUE, "EAX Reverb diffusion out of range"); props.Diffusion = val; return; case AL_REVERB_GAIN: if(!(val >= AL_REVERB_MIN_GAIN && val <= AL_REVERB_MAX_GAIN)) context->throw_error(AL_INVALID_VALUE, "EAX Reverb gain out of range"); props.Gain = val; return; case AL_REVERB_GAINHF: if(!(val >= AL_REVERB_MIN_GAINHF && val <= AL_REVERB_MAX_GAINHF)) context->throw_error(AL_INVALID_VALUE, "EAX Reverb gainhf out of range"); props.GainHF = val; return; case AL_REVERB_DECAY_TIME: if(!(val >= AL_REVERB_MIN_DECAY_TIME && val <= AL_REVERB_MAX_DECAY_TIME)) context->throw_error(AL_INVALID_VALUE, "EAX Reverb decay time out of range"); props.DecayTime = val; return; case AL_REVERB_DECAY_HFRATIO: if(!(val >= AL_REVERB_MIN_DECAY_HFRATIO && val <= AL_REVERB_MAX_DECAY_HFRATIO)) context->throw_error(AL_INVALID_VALUE, "EAX Reverb decay hfratio out of range"); props.DecayHFRatio = val; return; case AL_REVERB_REFLECTIONS_GAIN: if(!(val >= AL_REVERB_MIN_REFLECTIONS_GAIN && val <= AL_REVERB_MAX_REFLECTIONS_GAIN)) context->throw_error(AL_INVALID_VALUE, "EAX Reverb reflections gain out of range"); props.ReflectionsGain = val; return; case AL_REVERB_REFLECTIONS_DELAY: if(!(val >= AL_REVERB_MIN_REFLECTIONS_DELAY && val <= AL_REVERB_MAX_REFLECTIONS_DELAY)) context->throw_error(AL_INVALID_VALUE, "EAX Reverb reflections delay out of range"); props.ReflectionsDelay = val; return; case AL_REVERB_LATE_REVERB_GAIN: if(!(val >= AL_REVERB_MIN_LATE_REVERB_GAIN && val <= AL_REVERB_MAX_LATE_REVERB_GAIN)) context->throw_error(AL_INVALID_VALUE, "EAX Reverb late reverb gain out of range"); props.LateReverbGain = val; return; case AL_REVERB_LATE_REVERB_DELAY: if(!(val >= AL_REVERB_MIN_LATE_REVERB_DELAY && val <= AL_REVERB_MAX_LATE_REVERB_DELAY)) context->throw_error(AL_INVALID_VALUE, "EAX Reverb late reverb delay out of range"); props.LateReverbDelay = val; return; case AL_REVERB_AIR_ABSORPTION_GAINHF: if(!(val >= AL_REVERB_MIN_AIR_ABSORPTION_GAINHF && val <= AL_REVERB_MAX_AIR_ABSORPTION_GAINHF)) context->throw_error(AL_INVALID_VALUE, "EAX Reverb air absorption gainhf out of range"); props.AirAbsorptionGainHF = val; return; case AL_REVERB_ROOM_ROLLOFF_FACTOR: if(!(val >= AL_REVERB_MIN_ROOM_ROLLOFF_FACTOR && val <= AL_REVERB_MAX_ROOM_ROLLOFF_FACTOR)) context->throw_error(AL_INVALID_VALUE, "EAX Reverb room rolloff factor out of range"); props.RoomRolloffFactor = val; return; } context->throw_error(AL_INVALID_ENUM, "Invalid EAX reverb float property {:#04x}", as_unsigned(param)); } void StdReverbEffectHandler::SetParamfv(ALCcontext *context, ReverbProps &props, ALenum param, const float *vals) { SetParamf(context, props, param, *vals); } void StdReverbEffectHandler::GetParami(ALCcontext *context, const ReverbProps &props, ALenum param, int *val) { switch(param) { case AL_REVERB_DECAY_HFLIMIT: *val = props.DecayHFLimit; return; } context->throw_error(AL_INVALID_ENUM, "Invalid EAX reverb integer property {:#04x}", as_unsigned(param)); } void StdReverbEffectHandler::GetParamiv(ALCcontext *context, const ReverbProps &props, ALenum param, int *vals) { GetParami(context, props, param, vals); } void StdReverbEffectHandler::GetParamf(ALCcontext *context, const ReverbProps &props, ALenum param, float *val) { switch(param) { case AL_REVERB_DENSITY: *val = props.Density; return; case AL_REVERB_DIFFUSION: *val = props.Diffusion; return; case AL_REVERB_GAIN: *val = props.Gain; return; case AL_REVERB_GAINHF: *val = props.GainHF; return; case AL_REVERB_DECAY_TIME: *val = props.DecayTime; return; case AL_REVERB_DECAY_HFRATIO: *val = props.DecayHFRatio; return; case AL_REVERB_REFLECTIONS_GAIN: *val = props.ReflectionsGain; return; case AL_REVERB_REFLECTIONS_DELAY: *val = props.ReflectionsDelay; return; case AL_REVERB_LATE_REVERB_GAIN: *val = props.LateReverbGain; return; case AL_REVERB_LATE_REVERB_DELAY: *val = props.LateReverbDelay; return; case AL_REVERB_AIR_ABSORPTION_GAINHF: *val = props.AirAbsorptionGainHF; return; case AL_REVERB_ROOM_ROLLOFF_FACTOR: *val = props.RoomRolloffFactor; return; } context->throw_error(AL_INVALID_ENUM, "Invalid EAX reverb float property {:#04x}", as_unsigned(param)); } void StdReverbEffectHandler::GetParamfv(ALCcontext *context, const ReverbProps &props, ALenum param, float *vals) { GetParamf(context, props, param, vals); } #if ALSOFT_EAX namespace { class EaxReverbEffectException : public EaxException { public: explicit EaxReverbEffectException(const char* message) : EaxException{"EAX_REVERB_EFFECT", message} {} }; // EaxReverbEffectException struct EnvironmentValidator1 { void operator()(unsigned long ulEnvironment) const { eax_validate_range( "Environment", ulEnvironment, EAXREVERB_MINENVIRONMENT, EAX1REVERB_MAXENVIRONMENT); } }; // EnvironmentValidator1 struct VolumeValidator { void operator()(float volume) const { eax_validate_range( "Volume", volume, EAX1REVERB_MINVOLUME, EAX1REVERB_MAXVOLUME); } }; // VolumeValidator struct DecayTimeValidator { void operator()(float flDecayTime) const { eax_validate_range( "Decay Time", flDecayTime, EAXREVERB_MINDECAYTIME, EAXREVERB_MAXDECAYTIME); } }; // DecayTimeValidator struct DampingValidator { void operator()(float damping) const { eax_validate_range( "Damping", damping, EAX1REVERB_MINDAMPING, EAX1REVERB_MAXDAMPING); } }; // DampingValidator struct AllValidator1 { void operator()(const EAX_REVERBPROPERTIES& all) const { EnvironmentValidator1{}(all.environment); VolumeValidator{}(all.fVolume); DecayTimeValidator{}(all.fDecayTime_sec); DampingValidator{}(all.fDamping); } }; // AllValidator1 struct RoomValidator { void operator()(long lRoom) const { eax_validate_range( "Room", lRoom, EAXREVERB_MINROOM, EAXREVERB_MAXROOM); } }; // RoomValidator struct RoomHFValidator { void operator()(long lRoomHF) const { eax_validate_range( "Room HF", lRoomHF, EAXREVERB_MINROOMHF, EAXREVERB_MAXROOMHF); } }; // RoomHFValidator struct RoomRolloffFactorValidator { void operator()(float flRoomRolloffFactor) const { eax_validate_range( "Room Rolloff Factor", flRoomRolloffFactor, EAXREVERB_MINROOMROLLOFFFACTOR, EAXREVERB_MAXROOMROLLOFFFACTOR); } }; // RoomRolloffFactorValidator struct DecayHFRatioValidator { void operator()(float flDecayHFRatio) const { eax_validate_range( "Decay HF Ratio", flDecayHFRatio, EAXREVERB_MINDECAYHFRATIO, EAXREVERB_MAXDECAYHFRATIO); } }; // DecayHFRatioValidator struct ReflectionsValidator { void operator()(long lReflections) const { eax_validate_range( "Reflections", lReflections, EAXREVERB_MINREFLECTIONS, EAXREVERB_MAXREFLECTIONS); } }; // ReflectionsValidator struct ReflectionsDelayValidator { void operator()(float flReflectionsDelay) const { eax_validate_range( "Reflections Delay", flReflectionsDelay, EAXREVERB_MINREFLECTIONSDELAY, EAXREVERB_MAXREFLECTIONSDELAY); } }; // ReflectionsDelayValidator struct ReverbValidator { void operator()(long lReverb) const { eax_validate_range( "Reverb", lReverb, EAXREVERB_MINREVERB, EAXREVERB_MAXREVERB); } }; // ReverbValidator struct ReverbDelayValidator { void operator()(float flReverbDelay) const { eax_validate_range( "Reverb Delay", flReverbDelay, EAXREVERB_MINREVERBDELAY, EAXREVERB_MAXREVERBDELAY); } }; // ReverbDelayValidator struct EnvironmentSizeValidator { void operator()(float flEnvironmentSize) const { eax_validate_range( "Environment Size", flEnvironmentSize, EAXREVERB_MINENVIRONMENTSIZE, EAXREVERB_MAXENVIRONMENTSIZE); } }; // EnvironmentSizeValidator struct EnvironmentDiffusionValidator { void operator()(float flEnvironmentDiffusion) const { eax_validate_range( "Environment Diffusion", flEnvironmentDiffusion, EAXREVERB_MINENVIRONMENTDIFFUSION, EAXREVERB_MAXENVIRONMENTDIFFUSION); } }; // EnvironmentDiffusionValidator struct AirAbsorptionHFValidator { void operator()(float flAirAbsorptionHF) const { eax_validate_range( "Air Absorbtion HF", flAirAbsorptionHF, EAXREVERB_MINAIRABSORPTIONHF, EAXREVERB_MAXAIRABSORPTIONHF); } }; // AirAbsorptionHFValidator struct FlagsValidator2 { void operator()(unsigned long ulFlags) const { eax_validate_range( "Flags", ulFlags, 0UL, ~EAX2LISTENERFLAGS_RESERVED); } }; // FlagsValidator2 struct AllValidator2 { void operator()(const EAX20LISTENERPROPERTIES& all) const { RoomValidator{}(all.lRoom); RoomHFValidator{}(all.lRoomHF); RoomRolloffFactorValidator{}(all.flRoomRolloffFactor); DecayTimeValidator{}(all.flDecayTime); DecayHFRatioValidator{}(all.flDecayHFRatio); ReflectionsValidator{}(all.lReflections); ReflectionsDelayValidator{}(all.flReflectionsDelay); ReverbValidator{}(all.lReverb); ReverbDelayValidator{}(all.flReverbDelay); EnvironmentValidator1{}(all.dwEnvironment); EnvironmentSizeValidator{}(all.flEnvironmentSize); EnvironmentDiffusionValidator{}(all.flEnvironmentDiffusion); AirAbsorptionHFValidator{}(all.flAirAbsorptionHF); FlagsValidator2{}(all.dwFlags); } }; // AllValidator2 struct EnvironmentValidator3 { void operator()(unsigned long ulEnvironment) const { eax_validate_range( "Environment", ulEnvironment, EAXREVERB_MINENVIRONMENT, EAX30REVERB_MAXENVIRONMENT); } }; // EnvironmentValidator1 struct RoomLFValidator { void operator()(long lRoomLF) const { eax_validate_range( "Room LF", lRoomLF, EAXREVERB_MINROOMLF, EAXREVERB_MAXROOMLF); } }; // RoomLFValidator struct DecayLFRatioValidator { void operator()(float flDecayLFRatio) const { eax_validate_range( "Decay LF Ratio", flDecayLFRatio, EAXREVERB_MINDECAYLFRATIO, EAXREVERB_MAXDECAYLFRATIO); } }; // DecayLFRatioValidator struct VectorValidator { void operator()(const EAXVECTOR&) const {} }; // VectorValidator struct EchoTimeValidator { void operator()(float flEchoTime) const { eax_validate_range( "Echo Time", flEchoTime, EAXREVERB_MINECHOTIME, EAXREVERB_MAXECHOTIME); } }; // EchoTimeValidator struct EchoDepthValidator { void operator()(float flEchoDepth) const { eax_validate_range( "Echo Depth", flEchoDepth, EAXREVERB_MINECHODEPTH, EAXREVERB_MAXECHODEPTH); } }; // EchoDepthValidator struct ModulationTimeValidator { void operator()(float flModulationTime) const { eax_validate_range( "Modulation Time", flModulationTime, EAXREVERB_MINMODULATIONTIME, EAXREVERB_MAXMODULATIONTIME); } }; // ModulationTimeValidator struct ModulationDepthValidator { void operator()(float flModulationDepth) const { eax_validate_range( "Modulation Depth", flModulationDepth, EAXREVERB_MINMODULATIONDEPTH, EAXREVERB_MAXMODULATIONDEPTH); } }; // ModulationDepthValidator struct HFReferenceValidator { void operator()(float flHFReference) const { eax_validate_range( "HF Reference", flHFReference, EAXREVERB_MINHFREFERENCE, EAXREVERB_MAXHFREFERENCE); } }; // HFReferenceValidator struct LFReferenceValidator { void operator()(float flLFReference) const { eax_validate_range( "LF Reference", flLFReference, EAXREVERB_MINLFREFERENCE, EAXREVERB_MAXLFREFERENCE); } }; // LFReferenceValidator struct FlagsValidator3 { void operator()(unsigned long ulFlags) const { eax_validate_range( "Flags", ulFlags, 0UL, ~EAXREVERBFLAGS_RESERVED); } }; // FlagsValidator3 struct AllValidator3 { void operator()(const EAXREVERBPROPERTIES& all) const { EnvironmentValidator3{}(all.ulEnvironment); EnvironmentSizeValidator{}(all.flEnvironmentSize); EnvironmentDiffusionValidator{}(all.flEnvironmentDiffusion); RoomValidator{}(all.lRoom); RoomHFValidator{}(all.lRoomHF); RoomLFValidator{}(all.lRoomLF); DecayTimeValidator{}(all.flDecayTime); DecayHFRatioValidator{}(all.flDecayHFRatio); DecayLFRatioValidator{}(all.flDecayLFRatio); ReflectionsValidator{}(all.lReflections); ReflectionsDelayValidator{}(all.flReflectionsDelay); VectorValidator{}(all.vReflectionsPan); ReverbValidator{}(all.lReverb); ReverbDelayValidator{}(all.flReverbDelay); VectorValidator{}(all.vReverbPan); EchoTimeValidator{}(all.flEchoTime); EchoDepthValidator{}(all.flEchoDepth); ModulationTimeValidator{}(all.flModulationTime); ModulationDepthValidator{}(all.flModulationDepth); AirAbsorptionHFValidator{}(all.flAirAbsorptionHF); HFReferenceValidator{}(all.flHFReference); LFReferenceValidator{}(all.flLFReference); RoomRolloffFactorValidator{}(all.flRoomRolloffFactor); FlagsValidator3{}(all.ulFlags); } }; // AllValidator3 struct EnvironmentDeferrer2 { void operator()(EAX20LISTENERPROPERTIES& props, unsigned long dwEnvironment) const { props = EAX2REVERB_PRESETS[dwEnvironment]; } }; // EnvironmentDeferrer2 struct EnvironmentSizeDeferrer2 { void operator()(EAX20LISTENERPROPERTIES& props, float flEnvironmentSize) const { if (props.flEnvironmentSize == flEnvironmentSize) { return; } const auto scale = flEnvironmentSize / props.flEnvironmentSize; props.flEnvironmentSize = flEnvironmentSize; if ((props.dwFlags & EAX2LISTENERFLAGS_DECAYTIMESCALE) != 0) { props.flDecayTime = std::clamp( props.flDecayTime * scale, EAXREVERB_MINDECAYTIME, EAXREVERB_MAXDECAYTIME); } if ((props.dwFlags & EAX2LISTENERFLAGS_REFLECTIONSSCALE) != 0 && (props.dwFlags & EAX2LISTENERFLAGS_REFLECTIONSDELAYSCALE) != 0) { props.lReflections = std::clamp( props.lReflections - static_cast(gain_to_level_mb(scale)), EAXREVERB_MINREFLECTIONS, EAXREVERB_MAXREFLECTIONS); } if ((props.dwFlags & EAX2LISTENERFLAGS_REFLECTIONSDELAYSCALE) != 0) { props.flReflectionsDelay = std::clamp( props.flReflectionsDelay * scale, EAXREVERB_MINREFLECTIONSDELAY, EAXREVERB_MAXREFLECTIONSDELAY); } if ((props.dwFlags & EAX2LISTENERFLAGS_REVERBSCALE) != 0) { const auto log_scalar = ((props.dwFlags & EAXREVERBFLAGS_DECAYTIMESCALE) != 0) ? 2'000.0F : 3'000.0F; props.lReverb = std::clamp( props.lReverb - static_cast(std::log10(scale) * log_scalar), EAXREVERB_MINREVERB, EAXREVERB_MAXREVERB); } if ((props.dwFlags & EAX2LISTENERFLAGS_REVERBDELAYSCALE) != 0) { props.flReverbDelay = std::clamp( props.flReverbDelay * scale, EAXREVERB_MINREVERBDELAY, EAXREVERB_MAXREVERBDELAY); } } }; // EnvironmentSizeDeferrer2 struct EnvironmentDeferrer3 { void operator()(EAXREVERBPROPERTIES& props, unsigned long ulEnvironment) const { if (ulEnvironment == EAX_ENVIRONMENT_UNDEFINED) { props.ulEnvironment = EAX_ENVIRONMENT_UNDEFINED; return; } props = EAXREVERB_PRESETS[ulEnvironment]; } }; // EnvironmentDeferrer3 struct EnvironmentSizeDeferrer3 { void operator()(EAXREVERBPROPERTIES& props, float flEnvironmentSize) const { if (props.flEnvironmentSize == flEnvironmentSize) { return; } const auto scale = flEnvironmentSize / props.flEnvironmentSize; props.ulEnvironment = EAX_ENVIRONMENT_UNDEFINED; props.flEnvironmentSize = flEnvironmentSize; if ((props.ulFlags & EAXREVERBFLAGS_DECAYTIMESCALE) != 0) { props.flDecayTime = std::clamp( props.flDecayTime * scale, EAXREVERB_MINDECAYTIME, EAXREVERB_MAXDECAYTIME); } if ((props.ulFlags & EAXREVERBFLAGS_REFLECTIONSSCALE) != 0 && (props.ulFlags & EAXREVERBFLAGS_REFLECTIONSDELAYSCALE) != 0) { props.lReflections = std::clamp( props.lReflections - static_cast(gain_to_level_mb(scale)), EAXREVERB_MINREFLECTIONS, EAXREVERB_MAXREFLECTIONS); } if ((props.ulFlags & EAXREVERBFLAGS_REFLECTIONSDELAYSCALE) != 0) { props.flReflectionsDelay = std::clamp( props.flReflectionsDelay * scale, EAXREVERB_MINREFLECTIONSDELAY, EAXREVERB_MAXREFLECTIONSDELAY); } if ((props.ulFlags & EAXREVERBFLAGS_REVERBSCALE) != 0) { const auto log_scalar = ((props.ulFlags & EAXREVERBFLAGS_DECAYTIMESCALE) != 0) ? 2'000.0F : 3'000.0F; props.lReverb = std::clamp( props.lReverb - static_cast(std::log10(scale) * log_scalar), EAXREVERB_MINREVERB, EAXREVERB_MAXREVERB); } if ((props.ulFlags & EAXREVERBFLAGS_REVERBDELAYSCALE) != 0) { props.flReverbDelay = std::clamp( props.flReverbDelay * scale, EAXREVERB_MINREVERBDELAY, EAXREVERB_MAXREVERBDELAY); } if ((props.ulFlags & EAXREVERBFLAGS_ECHOTIMESCALE) != 0) { props.flEchoTime = std::clamp( props.flEchoTime * scale, EAXREVERB_MINECHOTIME, EAXREVERB_MAXECHOTIME); } if ((props.ulFlags & EAXREVERBFLAGS_MODULATIONTIMESCALE) != 0) { props.flModulationTime = std::clamp( props.flModulationTime * scale, EAXREVERB_MINMODULATIONTIME, EAXREVERB_MAXMODULATIONTIME); } } }; // EnvironmentSizeDeferrer3 } // namespace struct EaxReverbCommitter::Exception : public EaxReverbEffectException { using EaxReverbEffectException::EaxReverbEffectException; }; [[noreturn]] void EaxReverbCommitter::fail(const char* message) { throw Exception{message}; } void EaxReverbCommitter::translate(const EAX_REVERBPROPERTIES& src, EAXREVERBPROPERTIES& dst) noexcept { assert(src.environment <= EAX1REVERB_MAXENVIRONMENT); dst = EAXREVERB_PRESETS[src.environment]; dst.flDecayTime = src.fDecayTime_sec; dst.flDecayHFRatio = src.fDamping; dst.lReverb = static_cast(std::min(gain_to_level_mb(src.fVolume), 0.0f)); } void EaxReverbCommitter::translate(const EAX20LISTENERPROPERTIES& src, EAXREVERBPROPERTIES& dst) noexcept { assert(src.dwEnvironment <= EAX1REVERB_MAXENVIRONMENT); dst = EAXREVERB_PRESETS[src.dwEnvironment]; dst.ulEnvironment = src.dwEnvironment; dst.flEnvironmentSize = src.flEnvironmentSize; dst.flEnvironmentDiffusion = src.flEnvironmentDiffusion; dst.lRoom = src.lRoom; dst.lRoomHF = src.lRoomHF; dst.flDecayTime = src.flDecayTime; dst.flDecayHFRatio = src.flDecayHFRatio; dst.lReflections = src.lReflections; dst.flReflectionsDelay = src.flReflectionsDelay; dst.lReverb = src.lReverb; dst.flReverbDelay = src.flReverbDelay; dst.flAirAbsorptionHF = src.flAirAbsorptionHF; dst.flRoomRolloffFactor = src.flRoomRolloffFactor; dst.ulFlags = src.dwFlags; } bool EaxReverbCommitter::commit(const EAX_REVERBPROPERTIES &props) { EAXREVERBPROPERTIES dst{}; translate(props, dst); return commit(dst); } bool EaxReverbCommitter::commit(const EAX20LISTENERPROPERTIES &props) { EAXREVERBPROPERTIES dst{}; translate(props, dst); return commit(dst); } bool EaxReverbCommitter::commit(const EAXREVERBPROPERTIES &props) { if(auto *cur = std::get_if(&mEaxProps); cur && *cur == props) return false; mEaxProps = props; const auto size = props.flEnvironmentSize; const auto density = (size * size * size) / 16.0f; mAlProps = [&]{ ReverbProps ret{}; ret.Density = std::min(density, AL_EAXREVERB_MAX_DENSITY); ret.Diffusion = props.flEnvironmentDiffusion; ret.Gain = level_mb_to_gain(static_cast(props.lRoom)); ret.GainHF = level_mb_to_gain(static_cast(props.lRoomHF)); ret.GainLF = level_mb_to_gain(static_cast(props.lRoomLF)); ret.DecayTime = props.flDecayTime; ret.DecayHFRatio = props.flDecayHFRatio; ret.DecayLFRatio = props.flDecayLFRatio; ret.ReflectionsGain = level_mb_to_gain(static_cast(props.lReflections)); ret.ReflectionsDelay = props.flReflectionsDelay; ret.ReflectionsPan = {props.vReflectionsPan.x, props.vReflectionsPan.y, props.vReflectionsPan.z}; ret.LateReverbGain = level_mb_to_gain(static_cast(props.lReverb)); ret.LateReverbDelay = props.flReverbDelay; ret.LateReverbPan = {props.vReverbPan.x, props.vReverbPan.y, props.vReverbPan.z}; ret.EchoTime = props.flEchoTime; ret.EchoDepth = props.flEchoDepth; ret.ModulationTime = props.flModulationTime; ret.ModulationDepth = props.flModulationDepth; ret.AirAbsorptionGainHF = level_mb_to_gain(props.flAirAbsorptionHF); ret.HFReference = props.flHFReference; ret.LFReference = props.flLFReference; ret.RoomRolloffFactor = props.flRoomRolloffFactor; ret.DecayHFLimit = ((props.ulFlags & EAXREVERBFLAGS_DECAYHFLIMIT) != 0); if(EaxTraceCommits) UNLIKELY { TRACE("Reverb commit:\n" " Density: {:f}\n" " Diffusion: {:f}\n" " Gain: {:f}\n" " GainHF: {:f}\n" " GainLF: {:f}\n" " DecayTime: {:f}\n" " DecayHFRatio: {:f}\n" " DecayLFRatio: {:f}\n" " ReflectionsGain: {:f}\n" " ReflectionsDelay: {:f}\n" " ReflectionsPan: {}\n" " LateReverbGain: {:f}\n" " LateReverbDelay: {:f}\n" " LateRevernPan: {}\n" " EchoTime: {:f}\n" " EchoDepth: {:f}\n" " ModulationTime: {:f}\n" " ModulationDepth: {:f}\n" " AirAbsorptionGainHF: {:f}\n" " HFReference: {:f}\n" " LFReference: {:f}\n" " RoomRolloffFactor: {:f}\n" " DecayHFLimit: {}", ret.Density, ret.Diffusion, ret.Gain, ret.GainHF, ret.GainLF, ret.DecayTime, ret.DecayHFRatio, ret.DecayLFRatio, ret.ReflectionsGain, ret.ReflectionsDelay, ret.ReflectionsPan, ret.LateReverbGain, ret.LateReverbDelay, ret.LateReverbPan, ret.EchoTime, ret.EchoDepth, ret.ModulationTime, ret.ModulationDepth, ret.AirAbsorptionGainHF, ret.HFReference, ret.LFReference, ret.RoomRolloffFactor, ret.DecayHFLimit ? "true" : "false"); } return ret; }(); return true; } void EaxReverbCommitter::SetDefaults(EAX_REVERBPROPERTIES &props) { props = EAX1REVERB_PRESETS[EAX_ENVIRONMENT_GENERIC]; } void EaxReverbCommitter::SetDefaults(EAX20LISTENERPROPERTIES &props) { props = EAX2REVERB_PRESETS[EAX2_ENVIRONMENT_GENERIC]; props.lRoom = -10'000L; } void EaxReverbCommitter::SetDefaults(EAXREVERBPROPERTIES &props) { props = EAXREVERB_PRESETS[EAX_ENVIRONMENT_GENERIC]; } void EaxReverbCommitter::SetDefaults(EaxEffectProps &props) { SetDefaults(props.emplace()); } void EaxReverbCommitter::Get(const EaxCall &call, const EAX_REVERBPROPERTIES &props) { switch(call.get_property_id()) { case DSPROPERTY_EAX_ALL: call.set_value(props); break; case DSPROPERTY_EAX_ENVIRONMENT: call.set_value(props.environment); break; case DSPROPERTY_EAX_VOLUME: call.set_value(props.fVolume); break; case DSPROPERTY_EAX_DECAYTIME: call.set_value(props.fDecayTime_sec); break; case DSPROPERTY_EAX_DAMPING: call.set_value(props.fDamping); break; default: fail_unknown_property_id(); } } void EaxReverbCommitter::Get(const EaxCall &call, const EAX20LISTENERPROPERTIES &props) { switch(call.get_property_id()) { case DSPROPERTY_EAX20LISTENER_NONE: break; case DSPROPERTY_EAX20LISTENER_ALLPARAMETERS: call.set_value(props); break; case DSPROPERTY_EAX20LISTENER_ROOM: call.set_value(props.lRoom); break; case DSPROPERTY_EAX20LISTENER_ROOMHF: call.set_value(props.lRoomHF); break; case DSPROPERTY_EAX20LISTENER_ROOMROLLOFFFACTOR: call.set_value(props.flRoomRolloffFactor); break; case DSPROPERTY_EAX20LISTENER_DECAYTIME: call.set_value(props.flDecayTime); break; case DSPROPERTY_EAX20LISTENER_DECAYHFRATIO: call.set_value(props.flDecayHFRatio); break; case DSPROPERTY_EAX20LISTENER_REFLECTIONS: call.set_value(props.lReflections); break; case DSPROPERTY_EAX20LISTENER_REFLECTIONSDELAY: call.set_value(props.flReflectionsDelay); break; case DSPROPERTY_EAX20LISTENER_REVERB: call.set_value(props.lReverb); break; case DSPROPERTY_EAX20LISTENER_REVERBDELAY: call.set_value(props.flReverbDelay); break; case DSPROPERTY_EAX20LISTENER_ENVIRONMENT: call.set_value(props.dwEnvironment); break; case DSPROPERTY_EAX20LISTENER_ENVIRONMENTSIZE: call.set_value(props.flEnvironmentSize); break; case DSPROPERTY_EAX20LISTENER_ENVIRONMENTDIFFUSION: call.set_value(props.flEnvironmentDiffusion); break; case DSPROPERTY_EAX20LISTENER_AIRABSORPTIONHF: call.set_value(props.flAirAbsorptionHF); break; case DSPROPERTY_EAX20LISTENER_FLAGS: call.set_value(props.dwFlags); break; default: fail_unknown_property_id(); } } void EaxReverbCommitter::Get(const EaxCall &call, const EAXREVERBPROPERTIES &props) { switch(call.get_property_id()) { case EAXREVERB_NONE: break; case EAXREVERB_ALLPARAMETERS: call.set_value(props); break; case EAXREVERB_ENVIRONMENT: call.set_value(props.ulEnvironment); break; case EAXREVERB_ENVIRONMENTSIZE: call.set_value(props.flEnvironmentSize); break; case EAXREVERB_ENVIRONMENTDIFFUSION: call.set_value(props.flEnvironmentDiffusion); break; case EAXREVERB_ROOM: call.set_value(props.lRoom); break; case EAXREVERB_ROOMHF: call.set_value(props.lRoomHF); break; case EAXREVERB_ROOMLF: call.set_value(props.lRoomLF); break; case EAXREVERB_DECAYTIME: call.set_value(props.flDecayTime); break; case EAXREVERB_DECAYHFRATIO: call.set_value(props.flDecayHFRatio); break; case EAXREVERB_DECAYLFRATIO: call.set_value(props.flDecayLFRatio); break; case EAXREVERB_REFLECTIONS: call.set_value(props.lReflections); break; case EAXREVERB_REFLECTIONSDELAY: call.set_value(props.flReflectionsDelay); break; case EAXREVERB_REFLECTIONSPAN: call.set_value(props.vReflectionsPan); break; case EAXREVERB_REVERB: call.set_value(props.lReverb); break; case EAXREVERB_REVERBDELAY: call.set_value(props.flReverbDelay); break; case EAXREVERB_REVERBPAN: call.set_value(props.vReverbPan); break; case EAXREVERB_ECHOTIME: call.set_value(props.flEchoTime); break; case EAXREVERB_ECHODEPTH: call.set_value(props.flEchoDepth); break; case EAXREVERB_MODULATIONTIME: call.set_value(props.flModulationTime); break; case EAXREVERB_MODULATIONDEPTH: call.set_value(props.flModulationDepth); break; case EAXREVERB_AIRABSORPTIONHF: call.set_value(props.flAirAbsorptionHF); break; case EAXREVERB_HFREFERENCE: call.set_value(props.flHFReference); break; case EAXREVERB_LFREFERENCE: call.set_value(props.flLFReference); break; case EAXREVERB_ROOMROLLOFFFACTOR: call.set_value(props.flRoomRolloffFactor); break; case EAXREVERB_FLAGS: call.set_value(props.ulFlags); break; default: fail_unknown_property_id(); } } void EaxReverbCommitter::Set(const EaxCall &call, EAX_REVERBPROPERTIES &props) { switch(call.get_property_id()) { case DSPROPERTY_EAX_ALL: defer(call, props); break; case DSPROPERTY_EAX_ENVIRONMENT: defer(call, props.environment); break; case DSPROPERTY_EAX_VOLUME: defer(call, props.fVolume); break; case DSPROPERTY_EAX_DECAYTIME: defer(call, props.fDecayTime_sec); break; case DSPROPERTY_EAX_DAMPING: defer(call, props.fDamping); break; default: fail_unknown_property_id(); } } void EaxReverbCommitter::Set(const EaxCall &call, EAX20LISTENERPROPERTIES &props) { switch(call.get_property_id()) { case DSPROPERTY_EAX20LISTENER_NONE: break; case DSPROPERTY_EAX20LISTENER_ALLPARAMETERS: defer(call, props); break; case DSPROPERTY_EAX20LISTENER_ROOM: defer(call, props.lRoom); break; case DSPROPERTY_EAX20LISTENER_ROOMHF: defer(call, props.lRoomHF); break; case DSPROPERTY_EAX20LISTENER_ROOMROLLOFFFACTOR: defer(call, props.flRoomRolloffFactor); break; case DSPROPERTY_EAX20LISTENER_DECAYTIME: defer(call, props.flDecayTime); break; case DSPROPERTY_EAX20LISTENER_DECAYHFRATIO: defer(call, props.flDecayHFRatio); break; case DSPROPERTY_EAX20LISTENER_REFLECTIONS: defer(call, props.lReflections); break; case DSPROPERTY_EAX20LISTENER_REFLECTIONSDELAY: defer(call, props.flReverbDelay); break; case DSPROPERTY_EAX20LISTENER_REVERB: defer(call, props.lReverb); break; case DSPROPERTY_EAX20LISTENER_REVERBDELAY: defer(call, props.flReverbDelay); break; case DSPROPERTY_EAX20LISTENER_ENVIRONMENT: defer(call, props, props.dwEnvironment); break; case DSPROPERTY_EAX20LISTENER_ENVIRONMENTSIZE: defer(call, props, props.flEnvironmentSize); break; case DSPROPERTY_EAX20LISTENER_ENVIRONMENTDIFFUSION: defer(call, props.flEnvironmentDiffusion); break; case DSPROPERTY_EAX20LISTENER_AIRABSORPTIONHF: defer(call, props.flAirAbsorptionHF); break; case DSPROPERTY_EAX20LISTENER_FLAGS: defer(call, props.dwFlags); break; default: fail_unknown_property_id(); } } void EaxReverbCommitter::Set(const EaxCall &call, EAXREVERBPROPERTIES &props) { switch(call.get_property_id()) { case EAXREVERB_NONE: break; case EAXREVERB_ALLPARAMETERS: defer(call, props); break; case EAXREVERB_ENVIRONMENT: defer(call, props, props.ulEnvironment); break; case EAXREVERB_ENVIRONMENTSIZE: defer(call, props, props.flEnvironmentSize); break; case EAXREVERB_ENVIRONMENTDIFFUSION: defer3(call, props, props.flEnvironmentDiffusion); break; case EAXREVERB_ROOM: defer3(call, props, props.lRoom); break; case EAXREVERB_ROOMHF: defer3(call, props, props.lRoomHF); break; case EAXREVERB_ROOMLF: defer3(call, props, props.lRoomLF); break; case EAXREVERB_DECAYTIME: defer3(call, props, props.flDecayTime); break; case EAXREVERB_DECAYHFRATIO: defer3(call, props, props.flDecayHFRatio); break; case EAXREVERB_DECAYLFRATIO: defer3(call, props, props.flDecayLFRatio); break; case EAXREVERB_REFLECTIONS: defer3(call, props, props.lReflections); break; case EAXREVERB_REFLECTIONSDELAY: defer3(call, props, props.flReflectionsDelay); break; case EAXREVERB_REFLECTIONSPAN: defer3(call, props, props.vReflectionsPan); break; case EAXREVERB_REVERB: defer3(call, props, props.lReverb); break; case EAXREVERB_REVERBDELAY: defer3(call, props, props.flReverbDelay); break; case EAXREVERB_REVERBPAN: defer3(call, props, props.vReverbPan); break; case EAXREVERB_ECHOTIME: defer3(call, props, props.flEchoTime); break; case EAXREVERB_ECHODEPTH: defer3(call, props, props.flEchoDepth); break; case EAXREVERB_MODULATIONTIME: defer3(call, props, props.flModulationTime); break; case EAXREVERB_MODULATIONDEPTH: defer3(call, props, props.flModulationDepth); break; case EAXREVERB_AIRABSORPTIONHF: defer3(call, props, props.flAirAbsorptionHF); break; case EAXREVERB_HFREFERENCE: defer3(call, props, props.flHFReference); break; case EAXREVERB_LFREFERENCE: defer3(call, props, props.flLFReference); break; case EAXREVERB_ROOMROLLOFFFACTOR: defer3(call, props, props.flRoomRolloffFactor); break; case EAXREVERB_FLAGS: defer3(call, props, props.ulFlags); break; default: fail_unknown_property_id(); } } #endif // ALSOFT_EAX