testgamecontroller.vcproj 4.9 KB

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  1. <?xml version="1.0" encoding="Windows-1252"?>
  2. <VisualStudioProject
  3. ProjectType="Visual C++"
  4. Version="9.00"
  5. Name="testgamecontroller"
  6. ProjectGUID="{520C8236-74BC-5D49-B3F0-E48DC59472D6}"
  7. RootNamespace="testgamecontroller"
  8. Keyword="Win32Proj"
  9. >
  10. <Platforms>
  11. <Platform
  12. Name="Win32"
  13. />
  14. </Platforms>
  15. <ToolFiles>
  16. </ToolFiles>
  17. <Configurations>
  18. <Configuration
  19. Name="Debug|Win32"
  20. OutputDirectory="Win32\Debug"
  21. IntermediateDirectory="obj\Debug"
  22. ConfigurationType="1"
  23. CharacterSet="2"
  24. >
  25. <Tool
  26. Name="VCPreBuildEventTool"
  27. />
  28. <Tool
  29. Name="VCCustomBuildTool"
  30. />
  31. <Tool
  32. Name="VCXMLDataGeneratorTool"
  33. />
  34. <Tool
  35. Name="VCWebServiceProxyGeneratorTool"
  36. />
  37. <Tool
  38. Name="VCMIDLTool"
  39. />
  40. <Tool
  41. Name="VCCLCompilerTool"
  42. Optimization="0"
  43. AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
  44. PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
  45. MinimalRebuild="true"
  46. ExceptionHandling="0"
  47. BasicRuntimeChecks="3"
  48. RuntimeLibrary="3"
  49. EnableFunctionLevelLinking="true"
  50. UsePrecompiledHeader="0"
  51. WarningLevel="3"
  52. ProgramDataBaseFileName="$(OutDir)\testgamecontroller.pdb"
  53. DebugInformationFormat="4"
  54. CompileAs="1"
  55. />
  56. <Tool
  57. Name="VCManagedResourceCompilerTool"
  58. />
  59. <Tool
  60. Name="VCResourceCompilerTool"
  61. PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
  62. AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
  63. />
  64. <Tool
  65. Name="VCPreLinkEventTool"
  66. />
  67. <Tool
  68. Name="VCLinkerTool"
  69. AdditionalDependencies="..\..\SDL2main\Win32\Debug\SDL2main.lib ..\..\SDL2\Win32\Debug\SDL2.lib"
  70. OutputFile="$(OutDir)\testgamecontroller.exe"
  71. LinkIncremental="2"
  72. AdditionalLibraryDirectories=""
  73. GenerateDebugInformation="true"
  74. ProgramDataBaseFileName="$(OutDir)\testgamecontroller.pdb"
  75. SubSystem="1"
  76. EntryPointSymbol="mainCRTStartup"
  77. TargetMachine="1"
  78. />
  79. <Tool
  80. Name="VCALinkTool"
  81. />
  82. <Tool
  83. Name="VCManifestTool"
  84. />
  85. <Tool
  86. Name="VCXDCMakeTool"
  87. />
  88. <Tool
  89. Name="VCBscMakeTool"
  90. />
  91. <Tool
  92. Name="VCFxCopTool"
  93. />
  94. <Tool
  95. Name="VCAppVerifierTool"
  96. />
  97. <Tool
  98. Name="VCWebDeploymentTool"
  99. />
  100. <Tool
  101. Name="VCPostBuildEventTool"
  102. CommandLine="if not exist &quot;.\Win32\Debug&quot; ( mkdir &quot;.\Win32\Debug&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Debug\SDL2.dll&quot; &quot;.\Win32\Debug\SDL2.dll&quot;"
  103. />
  104. </Configuration>
  105. <Configuration
  106. Name="Release|Win32"
  107. OutputDirectory="Win32\Release"
  108. IntermediateDirectory="obj\Release"
  109. ConfigurationType="1"
  110. CharacterSet="2"
  111. >
  112. <Tool
  113. Name="VCPreBuildEventTool"
  114. />
  115. <Tool
  116. Name="VCCustomBuildTool"
  117. />
  118. <Tool
  119. Name="VCXMLDataGeneratorTool"
  120. />
  121. <Tool
  122. Name="VCWebServiceProxyGeneratorTool"
  123. />
  124. <Tool
  125. Name="VCMIDLTool"
  126. />
  127. <Tool
  128. Name="VCCLCompilerTool"
  129. Optimization="2"
  130. AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
  131. PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
  132. ExceptionHandling="0"
  133. StringPooling="true"
  134. RuntimeLibrary="2"
  135. EnableFunctionLevelLinking="true"
  136. UsePrecompiledHeader="0"
  137. WarningLevel="3"
  138. ProgramDataBaseFileName="$(OutDir)\testgamecontroller.pdb"
  139. DebugInformationFormat="0"
  140. CompileAs="1"
  141. />
  142. <Tool
  143. Name="VCManagedResourceCompilerTool"
  144. />
  145. <Tool
  146. Name="VCResourceCompilerTool"
  147. PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
  148. AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
  149. />
  150. <Tool
  151. Name="VCPreLinkEventTool"
  152. />
  153. <Tool
  154. Name="VCLinkerTool"
  155. AdditionalDependencies="..\..\SDL2main\Win32\Release\SDL2main.lib ..\..\SDL2\Win32\Release\SDL2.lib"
  156. OutputFile="$(OutDir)\testgamecontroller.exe"
  157. LinkIncremental="1"
  158. AdditionalLibraryDirectories=""
  159. GenerateDebugInformation="false"
  160. SubSystem="1"
  161. OptimizeReferences="2"
  162. EnableCOMDATFolding="2"
  163. EntryPointSymbol="mainCRTStartup"
  164. TargetMachine="1"
  165. />
  166. <Tool
  167. Name="VCALinkTool"
  168. />
  169. <Tool
  170. Name="VCManifestTool"
  171. />
  172. <Tool
  173. Name="VCXDCMakeTool"
  174. />
  175. <Tool
  176. Name="VCBscMakeTool"
  177. />
  178. <Tool
  179. Name="VCFxCopTool"
  180. />
  181. <Tool
  182. Name="VCAppVerifierTool"
  183. />
  184. <Tool
  185. Name="VCWebDeploymentTool"
  186. />
  187. <Tool
  188. Name="VCPostBuildEventTool"
  189. CommandLine="if not exist &quot;.\Win32\Release&quot; ( mkdir &quot;.\Win32\Release&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Release\SDL2.dll&quot; &quot;.\Win32\Release\SDL2.dll&quot;"
  190. />
  191. </Configuration>
  192. </Configurations>
  193. <References>
  194. </References>
  195. <Files>
  196. <Filter
  197. Name="test"
  198. Filter=""
  199. >
  200. <File
  201. RelativePath="..\..\..\..\..\test\testgamecontroller.c"
  202. >
  203. </File>
  204. </Filter>
  205. </Files>
  206. <Globals>
  207. </Globals>
  208. </VisualStudioProject>