equalizer.c 13 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341
  1. /**
  2. * OpenAL cross platform audio library
  3. * Copyright (C) 2013 by Mike Gorchak
  4. * This library is free software; you can redistribute it and/or
  5. * modify it under the terms of the GNU Library General Public
  6. * License as published by the Free Software Foundation; either
  7. * version 2 of the License, or (at your option) any later version.
  8. *
  9. * This library is distributed in the hope that it will be useful,
  10. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  12. * Library General Public License for more details.
  13. *
  14. * You should have received a copy of the GNU Library General Public
  15. * License along with this library; if not, write to the
  16. * Free Software Foundation, Inc.,
  17. * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
  18. * Or go to http://www.gnu.org/copyleft/lgpl.html
  19. */
  20. #include "config.h"
  21. #include <math.h>
  22. #include <stdlib.h>
  23. #include "alMain.h"
  24. #include "alFilter.h"
  25. #include "alAuxEffectSlot.h"
  26. #include "alError.h"
  27. #include "alu.h"
  28. /* The document "Effects Extension Guide.pdf" says that low and high *
  29. * frequencies are cutoff frequencies. This is not fully correct, they *
  30. * are corner frequencies for low and high shelf filters. If they were *
  31. * just cutoff frequencies, there would be no need in cutoff frequency *
  32. * gains, which are present. Documentation for "Creative Proteus X2" *
  33. * software describes 4-band equalizer functionality in a much better *
  34. * way. This equalizer seems to be a predecessor of OpenAL 4-band *
  35. * equalizer. With low and high shelf filters we are able to cutoff *
  36. * frequencies below and/or above corner frequencies using attenuation *
  37. * gains (below 1.0) and amplify all low and/or high frequencies using *
  38. * gains above 1.0. *
  39. * *
  40. * Low-shelf Low Mid Band High Mid Band High-shelf *
  41. * corner center center corner *
  42. * frequency frequency frequency frequency *
  43. * 50Hz..800Hz 200Hz..3000Hz 1000Hz..8000Hz 4000Hz..16000Hz *
  44. * *
  45. * | | | | *
  46. * | | | | *
  47. * B -----+ /--+--\ /--+--\ +----- *
  48. * O |\ | | | | | | /| *
  49. * O | \ - | - - | - / | *
  50. * S + | \ | | | | | | / | *
  51. * T | | | | | | | | | | *
  52. * ---------+---------------+------------------+---------------+-------- *
  53. * C | | | | | | | | | | *
  54. * U - | / | | | | | | \ | *
  55. * T | / - | - - | - \ | *
  56. * O |/ | | | | | | \| *
  57. * F -----+ \--+--/ \--+--/ +----- *
  58. * F | | | | *
  59. * | | | | *
  60. * *
  61. * Gains vary from 0.126 up to 7.943, which means from -18dB attenuation *
  62. * up to +18dB amplification. Band width varies from 0.01 up to 1.0 in *
  63. * octaves for two mid bands. *
  64. * *
  65. * Implementation is based on the "Cookbook formulae for audio EQ biquad *
  66. * filter coefficients" by Robert Bristow-Johnson *
  67. * http://www.musicdsp.org/files/Audio-EQ-Cookbook.txt */
  68. typedef struct ALequalizerState {
  69. DERIVE_FROM_TYPE(ALeffectState);
  70. /* Effect gains for each channel */
  71. ALfloat Gain[MAX_OUTPUT_CHANNELS];
  72. /* Effect parameters */
  73. ALfilterState filter[4];
  74. } ALequalizerState;
  75. static ALvoid ALequalizerState_Destruct(ALequalizerState *UNUSED(state))
  76. {
  77. }
  78. static ALboolean ALequalizerState_deviceUpdate(ALequalizerState *UNUSED(state), ALCdevice *UNUSED(device))
  79. {
  80. return AL_TRUE;
  81. }
  82. static ALvoid ALequalizerState_update(ALequalizerState *state, ALCdevice *device, const ALeffectslot *slot)
  83. {
  84. ALfloat frequency = (ALfloat)device->Frequency;
  85. ALfloat gain, freq_mult;
  86. ComputeAmbientGains(device, slot->Gain, state->Gain);
  87. /* Calculate coefficients for the each type of filter. Note that the shelf
  88. * filters' gain is for the reference frequency, which is the centerpoint
  89. * of the transition band.
  90. */
  91. gain = sqrtf(slot->EffectProps.Equalizer.LowGain);
  92. freq_mult = slot->EffectProps.Equalizer.LowCutoff/frequency;
  93. ALfilterState_setParams(&state->filter[0], ALfilterType_LowShelf,
  94. gain, freq_mult, calc_rcpQ_from_slope(gain, 0.75f)
  95. );
  96. gain = slot->EffectProps.Equalizer.Mid1Gain;
  97. freq_mult = slot->EffectProps.Equalizer.Mid1Center/frequency;
  98. ALfilterState_setParams(&state->filter[1], ALfilterType_Peaking,
  99. gain, freq_mult, calc_rcpQ_from_bandwidth(freq_mult, slot->EffectProps.Equalizer.Mid1Width)
  100. );
  101. gain = slot->EffectProps.Equalizer.Mid2Gain;
  102. freq_mult = slot->EffectProps.Equalizer.Mid2Center/frequency;
  103. ALfilterState_setParams(&state->filter[2], ALfilterType_Peaking,
  104. gain, freq_mult, calc_rcpQ_from_bandwidth(freq_mult, slot->EffectProps.Equalizer.Mid2Width)
  105. );
  106. gain = sqrtf(slot->EffectProps.Equalizer.HighGain);
  107. freq_mult = slot->EffectProps.Equalizer.HighCutoff/frequency;
  108. ALfilterState_setParams(&state->filter[3], ALfilterType_HighShelf,
  109. gain, freq_mult, calc_rcpQ_from_slope(gain, 0.75f)
  110. );
  111. }
  112. static ALvoid ALequalizerState_process(ALequalizerState *state, ALuint SamplesToDo, const ALfloat *restrict SamplesIn, ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels)
  113. {
  114. ALuint base;
  115. ALuint it;
  116. ALuint kt;
  117. ALuint ft;
  118. for(base = 0;base < SamplesToDo;)
  119. {
  120. ALfloat temps[256];
  121. ALuint td = minu(256, SamplesToDo-base);
  122. for(it = 0;it < td;it++)
  123. {
  124. ALfloat smp = SamplesIn[base+it];
  125. for(ft = 0;ft < 4;ft++)
  126. smp = ALfilterState_processSingle(&state->filter[ft], smp);
  127. temps[it] = smp;
  128. }
  129. for(kt = 0;kt < NumChannels;kt++)
  130. {
  131. ALfloat gain = state->Gain[kt];
  132. if(!(fabsf(gain) > GAIN_SILENCE_THRESHOLD))
  133. continue;
  134. for(it = 0;it < td;it++)
  135. SamplesOut[kt][base+it] += gain * temps[it];
  136. }
  137. base += td;
  138. }
  139. }
  140. DECLARE_DEFAULT_ALLOCATORS(ALequalizerState)
  141. DEFINE_ALEFFECTSTATE_VTABLE(ALequalizerState);
  142. typedef struct ALequalizerStateFactory {
  143. DERIVE_FROM_TYPE(ALeffectStateFactory);
  144. } ALequalizerStateFactory;
  145. ALeffectState *ALequalizerStateFactory_create(ALequalizerStateFactory *UNUSED(factory))
  146. {
  147. ALequalizerState *state;
  148. int it;
  149. state = ALequalizerState_New(sizeof(*state));
  150. if(!state) return NULL;
  151. SET_VTABLE2(ALequalizerState, ALeffectState, state);
  152. /* Initialize sample history only on filter creation to avoid */
  153. /* sound clicks if filter settings were changed in runtime. */
  154. for(it = 0; it < 4; it++)
  155. ALfilterState_clear(&state->filter[it]);
  156. return STATIC_CAST(ALeffectState, state);
  157. }
  158. DEFINE_ALEFFECTSTATEFACTORY_VTABLE(ALequalizerStateFactory);
  159. ALeffectStateFactory *ALequalizerStateFactory_getFactory(void)
  160. {
  161. static ALequalizerStateFactory EqualizerFactory = { { GET_VTABLE2(ALequalizerStateFactory, ALeffectStateFactory) } };
  162. return STATIC_CAST(ALeffectStateFactory, &EqualizerFactory);
  163. }
  164. void ALequalizer_setParami(ALeffect *UNUSED(effect), ALCcontext *context, ALenum UNUSED(param), ALint UNUSED(val))
  165. { SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); }
  166. void ALequalizer_setParamiv(ALeffect *effect, ALCcontext *context, ALenum param, const ALint *vals)
  167. {
  168. ALequalizer_setParami(effect, context, param, vals[0]);
  169. }
  170. void ALequalizer_setParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val)
  171. {
  172. ALeffectProps *props = &effect->Props;
  173. switch(param)
  174. {
  175. case AL_EQUALIZER_LOW_GAIN:
  176. if(!(val >= AL_EQUALIZER_MIN_LOW_GAIN && val <= AL_EQUALIZER_MAX_LOW_GAIN))
  177. SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
  178. props->Equalizer.LowGain = val;
  179. break;
  180. case AL_EQUALIZER_LOW_CUTOFF:
  181. if(!(val >= AL_EQUALIZER_MIN_LOW_CUTOFF && val <= AL_EQUALIZER_MAX_LOW_CUTOFF))
  182. SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
  183. props->Equalizer.LowCutoff = val;
  184. break;
  185. case AL_EQUALIZER_MID1_GAIN:
  186. if(!(val >= AL_EQUALIZER_MIN_MID1_GAIN && val <= AL_EQUALIZER_MAX_MID1_GAIN))
  187. SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
  188. props->Equalizer.Mid1Gain = val;
  189. break;
  190. case AL_EQUALIZER_MID1_CENTER:
  191. if(!(val >= AL_EQUALIZER_MIN_MID1_CENTER && val <= AL_EQUALIZER_MAX_MID1_CENTER))
  192. SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
  193. props->Equalizer.Mid1Center = val;
  194. break;
  195. case AL_EQUALIZER_MID1_WIDTH:
  196. if(!(val >= AL_EQUALIZER_MIN_MID1_WIDTH && val <= AL_EQUALIZER_MAX_MID1_WIDTH))
  197. SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
  198. props->Equalizer.Mid1Width = val;
  199. break;
  200. case AL_EQUALIZER_MID2_GAIN:
  201. if(!(val >= AL_EQUALIZER_MIN_MID2_GAIN && val <= AL_EQUALIZER_MAX_MID2_GAIN))
  202. SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
  203. props->Equalizer.Mid2Gain = val;
  204. break;
  205. case AL_EQUALIZER_MID2_CENTER:
  206. if(!(val >= AL_EQUALIZER_MIN_MID2_CENTER && val <= AL_EQUALIZER_MAX_MID2_CENTER))
  207. SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
  208. props->Equalizer.Mid2Center = val;
  209. break;
  210. case AL_EQUALIZER_MID2_WIDTH:
  211. if(!(val >= AL_EQUALIZER_MIN_MID2_WIDTH && val <= AL_EQUALIZER_MAX_MID2_WIDTH))
  212. SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
  213. props->Equalizer.Mid2Width = val;
  214. break;
  215. case AL_EQUALIZER_HIGH_GAIN:
  216. if(!(val >= AL_EQUALIZER_MIN_HIGH_GAIN && val <= AL_EQUALIZER_MAX_HIGH_GAIN))
  217. SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
  218. props->Equalizer.HighGain = val;
  219. break;
  220. case AL_EQUALIZER_HIGH_CUTOFF:
  221. if(!(val >= AL_EQUALIZER_MIN_HIGH_CUTOFF && val <= AL_EQUALIZER_MAX_HIGH_CUTOFF))
  222. SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
  223. props->Equalizer.HighCutoff = val;
  224. break;
  225. default:
  226. SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM);
  227. }
  228. }
  229. void ALequalizer_setParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals)
  230. {
  231. ALequalizer_setParamf(effect, context, param, vals[0]);
  232. }
  233. void ALequalizer_getParami(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum UNUSED(param), ALint *UNUSED(val))
  234. { SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); }
  235. void ALequalizer_getParamiv(const ALeffect *effect, ALCcontext *context, ALenum param, ALint *vals)
  236. {
  237. ALequalizer_getParami(effect, context, param, vals);
  238. }
  239. void ALequalizer_getParamf(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val)
  240. {
  241. const ALeffectProps *props = &effect->Props;
  242. switch(param)
  243. {
  244. case AL_EQUALIZER_LOW_GAIN:
  245. *val = props->Equalizer.LowGain;
  246. break;
  247. case AL_EQUALIZER_LOW_CUTOFF:
  248. *val = props->Equalizer.LowCutoff;
  249. break;
  250. case AL_EQUALIZER_MID1_GAIN:
  251. *val = props->Equalizer.Mid1Gain;
  252. break;
  253. case AL_EQUALIZER_MID1_CENTER:
  254. *val = props->Equalizer.Mid1Center;
  255. break;
  256. case AL_EQUALIZER_MID1_WIDTH:
  257. *val = props->Equalizer.Mid1Width;
  258. break;
  259. case AL_EQUALIZER_MID2_GAIN:
  260. *val = props->Equalizer.Mid2Gain;
  261. break;
  262. case AL_EQUALIZER_MID2_CENTER:
  263. *val = props->Equalizer.Mid2Center;
  264. break;
  265. case AL_EQUALIZER_MID2_WIDTH:
  266. *val = props->Equalizer.Mid2Width;
  267. break;
  268. case AL_EQUALIZER_HIGH_GAIN:
  269. *val = props->Equalizer.HighGain;
  270. break;
  271. case AL_EQUALIZER_HIGH_CUTOFF:
  272. *val = props->Equalizer.HighCutoff;
  273. break;
  274. default:
  275. SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM);
  276. }
  277. }
  278. void ALequalizer_getParamfv(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals)
  279. {
  280. ALequalizer_getParamf(effect, context, param, vals);
  281. }
  282. DEFINE_ALEFFECT_VTABLE(ALequalizer);