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- // Windows/Thread.h
- #ifndef __WINDOWS_THREAD_H
- #define __WINDOWS_THREAD_H
- #include "Defs.h"
- extern "C"
- {
- #include "../../C/Threads.h"
- }
- namespace NWindows {
- class CThread
- {
- ::CThread thread;
- public:
- CThread() { Thread_Construct(&thread); }
- ~CThread() { Close(); }
- bool IsCreated() { return Thread_WasCreated(&thread) != 0; }
- HRes Close() { return Thread_Close(&thread); }
- HRes Create(THREAD_FUNC_RET_TYPE (THREAD_FUNC_CALL_TYPE *startAddress)(void *), LPVOID parameter)
- { return Thread_Create(&thread, startAddress, parameter); }
- HRes Wait() { return Thread_Wait(&thread); }
-
- #ifdef _WIN32
- DWORD Resume() { return ::ResumeThread(thread.handle); }
- DWORD Suspend() { return ::SuspendThread(thread.handle); }
- bool Terminate(DWORD exitCode) { return BOOLToBool(::TerminateThread(thread.handle, exitCode)); }
- int GetPriority() { return ::GetThreadPriority(thread.handle); }
- bool SetPriority(int priority) { return BOOLToBool(::SetThreadPriority(thread.handle, priority)); }
- #endif
- };
- }
- #endif
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