alEffect.c 27 KB

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  1. /**
  2. * OpenAL cross platform audio library
  3. * Copyright (C) 1999-2007 by authors.
  4. * This library is free software; you can redistribute it and/or
  5. * modify it under the terms of the GNU Library General Public
  6. * License as published by the Free Software Foundation; either
  7. * version 2 of the License, or (at your option) any later version.
  8. *
  9. * This library is distributed in the hope that it will be useful,
  10. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  12. * Library General Public License for more details.
  13. *
  14. * You should have received a copy of the GNU Library General Public
  15. * License along with this library; if not, write to the
  16. * Free Software Foundation, Inc.,
  17. * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
  18. * Or go to http://www.gnu.org/copyleft/lgpl.html
  19. */
  20. #include "config.h"
  21. #include <stdlib.h>
  22. #include <math.h>
  23. #include <float.h>
  24. #include "AL/al.h"
  25. #include "AL/alc.h"
  26. #include "alMain.h"
  27. #include "alEffect.h"
  28. #include "alError.h"
  29. extern inline void LockEffectList(ALCdevice *device);
  30. extern inline void UnlockEffectList(ALCdevice *device);
  31. extern inline ALboolean IsReverbEffect(ALenum type);
  32. const struct EffectList EffectList[EFFECTLIST_SIZE] = {
  33. { "eaxreverb", EAXREVERB_EFFECT, AL_EFFECT_EAXREVERB },
  34. { "reverb", REVERB_EFFECT, AL_EFFECT_REVERB },
  35. { "autowah", AUTOWAH_EFFECT, AL_EFFECT_AUTOWAH },
  36. { "chorus", CHORUS_EFFECT, AL_EFFECT_CHORUS },
  37. { "compressor", COMPRESSOR_EFFECT, AL_EFFECT_COMPRESSOR },
  38. { "distortion", DISTORTION_EFFECT, AL_EFFECT_DISTORTION },
  39. { "echo", ECHO_EFFECT, AL_EFFECT_ECHO },
  40. { "equalizer", EQUALIZER_EFFECT, AL_EFFECT_EQUALIZER },
  41. { "flanger", FLANGER_EFFECT, AL_EFFECT_FLANGER },
  42. { "fshifter", FSHIFTER_EFFECT, AL_EFFECT_FREQUENCY_SHIFTER },
  43. { "modulator", MODULATOR_EFFECT, AL_EFFECT_RING_MODULATOR },
  44. { "pshifter", PSHIFTER_EFFECT, AL_EFFECT_PITCH_SHIFTER },
  45. { "dedicated", DEDICATED_EFFECT, AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT },
  46. { "dedicated", DEDICATED_EFFECT, AL_EFFECT_DEDICATED_DIALOGUE },
  47. };
  48. ALboolean DisabledEffects[MAX_EFFECTS];
  49. static ALeffect *AllocEffect(ALCcontext *context);
  50. static void FreeEffect(ALCdevice *device, ALeffect *effect);
  51. static void InitEffectParams(ALeffect *effect, ALenum type);
  52. static inline ALeffect *LookupEffect(ALCdevice *device, ALuint id)
  53. {
  54. EffectSubList *sublist;
  55. ALuint lidx = (id-1) >> 6;
  56. ALsizei slidx = (id-1) & 0x3f;
  57. if(UNLIKELY(lidx >= VECTOR_SIZE(device->EffectList)))
  58. return NULL;
  59. sublist = &VECTOR_ELEM(device->EffectList, lidx);
  60. if(UNLIKELY(sublist->FreeMask & (U64(1)<<slidx)))
  61. return NULL;
  62. return sublist->Effects + slidx;
  63. }
  64. AL_API ALvoid AL_APIENTRY alGenEffects(ALsizei n, ALuint *effects)
  65. {
  66. ALCcontext *context;
  67. ALsizei cur;
  68. context = GetContextRef();
  69. if(!context) return;
  70. if(!(n >= 0))
  71. alSetError(context, AL_INVALID_VALUE, "Generating %d effects", n);
  72. else for(cur = 0;cur < n;cur++)
  73. {
  74. ALeffect *effect = AllocEffect(context);
  75. if(!effect)
  76. {
  77. alDeleteEffects(cur, effects);
  78. break;
  79. }
  80. effects[cur] = effect->id;
  81. }
  82. ALCcontext_DecRef(context);
  83. }
  84. AL_API ALvoid AL_APIENTRY alDeleteEffects(ALsizei n, const ALuint *effects)
  85. {
  86. ALCdevice *device;
  87. ALCcontext *context;
  88. ALeffect *effect;
  89. ALsizei i;
  90. context = GetContextRef();
  91. if(!context) return;
  92. device = context->Device;
  93. LockEffectList(device);
  94. if(!(n >= 0))
  95. SETERR_GOTO(context, AL_INVALID_VALUE, done, "Deleting %d effects", n);
  96. for(i = 0;i < n;i++)
  97. {
  98. if(effects[i] && LookupEffect(device, effects[i]) == NULL)
  99. SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect ID %u", effects[i]);
  100. }
  101. for(i = 0;i < n;i++)
  102. {
  103. if((effect=LookupEffect(device, effects[i])) != NULL)
  104. FreeEffect(device, effect);
  105. }
  106. done:
  107. UnlockEffectList(device);
  108. ALCcontext_DecRef(context);
  109. }
  110. AL_API ALboolean AL_APIENTRY alIsEffect(ALuint effect)
  111. {
  112. ALCcontext *Context;
  113. ALboolean result;
  114. Context = GetContextRef();
  115. if(!Context) return AL_FALSE;
  116. LockEffectList(Context->Device);
  117. result = ((!effect || LookupEffect(Context->Device, effect)) ?
  118. AL_TRUE : AL_FALSE);
  119. UnlockEffectList(Context->Device);
  120. ALCcontext_DecRef(Context);
  121. return result;
  122. }
  123. AL_API ALvoid AL_APIENTRY alEffecti(ALuint effect, ALenum param, ALint value)
  124. {
  125. ALCcontext *Context;
  126. ALCdevice *Device;
  127. ALeffect *ALEffect;
  128. Context = GetContextRef();
  129. if(!Context) return;
  130. Device = Context->Device;
  131. LockEffectList(Device);
  132. if((ALEffect=LookupEffect(Device, effect)) == NULL)
  133. alSetError(Context, AL_INVALID_NAME, "Invalid effect ID %u", effect);
  134. else
  135. {
  136. if(param == AL_EFFECT_TYPE)
  137. {
  138. ALboolean isOk = (value == AL_EFFECT_NULL);
  139. ALint i;
  140. for(i = 0;!isOk && i < EFFECTLIST_SIZE;i++)
  141. {
  142. if(value == EffectList[i].val &&
  143. !DisabledEffects[EffectList[i].type])
  144. isOk = AL_TRUE;
  145. }
  146. if(isOk)
  147. InitEffectParams(ALEffect, value);
  148. else
  149. alSetError(Context, AL_INVALID_VALUE, "Effect type 0x%04x not supported", value);
  150. }
  151. else
  152. {
  153. /* Call the appropriate handler */
  154. ALeffect_setParami(ALEffect, Context, param, value);
  155. }
  156. }
  157. UnlockEffectList(Device);
  158. ALCcontext_DecRef(Context);
  159. }
  160. AL_API ALvoid AL_APIENTRY alEffectiv(ALuint effect, ALenum param, const ALint *values)
  161. {
  162. ALCcontext *Context;
  163. ALCdevice *Device;
  164. ALeffect *ALEffect;
  165. switch(param)
  166. {
  167. case AL_EFFECT_TYPE:
  168. alEffecti(effect, param, values[0]);
  169. return;
  170. }
  171. Context = GetContextRef();
  172. if(!Context) return;
  173. Device = Context->Device;
  174. LockEffectList(Device);
  175. if((ALEffect=LookupEffect(Device, effect)) == NULL)
  176. alSetError(Context, AL_INVALID_NAME, "Invalid effect ID %u", effect);
  177. else
  178. {
  179. /* Call the appropriate handler */
  180. ALeffect_setParamiv(ALEffect, Context, param, values);
  181. }
  182. UnlockEffectList(Device);
  183. ALCcontext_DecRef(Context);
  184. }
  185. AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat value)
  186. {
  187. ALCcontext *Context;
  188. ALCdevice *Device;
  189. ALeffect *ALEffect;
  190. Context = GetContextRef();
  191. if(!Context) return;
  192. Device = Context->Device;
  193. LockEffectList(Device);
  194. if((ALEffect=LookupEffect(Device, effect)) == NULL)
  195. alSetError(Context, AL_INVALID_NAME, "Invalid effect ID %u", effect);
  196. else
  197. {
  198. /* Call the appropriate handler */
  199. ALeffect_setParamf(ALEffect, Context, param, value);
  200. }
  201. UnlockEffectList(Device);
  202. ALCcontext_DecRef(Context);
  203. }
  204. AL_API ALvoid AL_APIENTRY alEffectfv(ALuint effect, ALenum param, const ALfloat *values)
  205. {
  206. ALCcontext *Context;
  207. ALCdevice *Device;
  208. ALeffect *ALEffect;
  209. Context = GetContextRef();
  210. if(!Context) return;
  211. Device = Context->Device;
  212. LockEffectList(Device);
  213. if((ALEffect=LookupEffect(Device, effect)) == NULL)
  214. alSetError(Context, AL_INVALID_NAME, "Invalid effect ID %u", effect);
  215. else
  216. {
  217. /* Call the appropriate handler */
  218. ALeffect_setParamfv(ALEffect, Context, param, values);
  219. }
  220. UnlockEffectList(Device);
  221. ALCcontext_DecRef(Context);
  222. }
  223. AL_API ALvoid AL_APIENTRY alGetEffecti(ALuint effect, ALenum param, ALint *value)
  224. {
  225. ALCcontext *Context;
  226. ALCdevice *Device;
  227. ALeffect *ALEffect;
  228. Context = GetContextRef();
  229. if(!Context) return;
  230. Device = Context->Device;
  231. LockEffectList(Device);
  232. if((ALEffect=LookupEffect(Device, effect)) == NULL)
  233. alSetError(Context, AL_INVALID_NAME, "Invalid effect ID %u", effect);
  234. else
  235. {
  236. if(param == AL_EFFECT_TYPE)
  237. *value = ALEffect->type;
  238. else
  239. {
  240. /* Call the appropriate handler */
  241. ALeffect_getParami(ALEffect, Context, param, value);
  242. }
  243. }
  244. UnlockEffectList(Device);
  245. ALCcontext_DecRef(Context);
  246. }
  247. AL_API ALvoid AL_APIENTRY alGetEffectiv(ALuint effect, ALenum param, ALint *values)
  248. {
  249. ALCcontext *Context;
  250. ALCdevice *Device;
  251. ALeffect *ALEffect;
  252. switch(param)
  253. {
  254. case AL_EFFECT_TYPE:
  255. alGetEffecti(effect, param, values);
  256. return;
  257. }
  258. Context = GetContextRef();
  259. if(!Context) return;
  260. Device = Context->Device;
  261. LockEffectList(Device);
  262. if((ALEffect=LookupEffect(Device, effect)) == NULL)
  263. alSetError(Context, AL_INVALID_NAME, "Invalid effect ID %u", effect);
  264. else
  265. {
  266. /* Call the appropriate handler */
  267. ALeffect_getParamiv(ALEffect, Context, param, values);
  268. }
  269. UnlockEffectList(Device);
  270. ALCcontext_DecRef(Context);
  271. }
  272. AL_API ALvoid AL_APIENTRY alGetEffectf(ALuint effect, ALenum param, ALfloat *value)
  273. {
  274. ALCcontext *Context;
  275. ALCdevice *Device;
  276. ALeffect *ALEffect;
  277. Context = GetContextRef();
  278. if(!Context) return;
  279. Device = Context->Device;
  280. LockEffectList(Device);
  281. if((ALEffect=LookupEffect(Device, effect)) == NULL)
  282. alSetError(Context, AL_INVALID_NAME, "Invalid effect ID %u", effect);
  283. else
  284. {
  285. /* Call the appropriate handler */
  286. ALeffect_getParamf(ALEffect, Context, param, value);
  287. }
  288. UnlockEffectList(Device);
  289. ALCcontext_DecRef(Context);
  290. }
  291. AL_API ALvoid AL_APIENTRY alGetEffectfv(ALuint effect, ALenum param, ALfloat *values)
  292. {
  293. ALCcontext *Context;
  294. ALCdevice *Device;
  295. ALeffect *ALEffect;
  296. Context = GetContextRef();
  297. if(!Context) return;
  298. Device = Context->Device;
  299. LockEffectList(Device);
  300. if((ALEffect=LookupEffect(Device, effect)) == NULL)
  301. alSetError(Context, AL_INVALID_NAME, "Invalid effect ID %u", effect);
  302. else
  303. {
  304. /* Call the appropriate handler */
  305. ALeffect_getParamfv(ALEffect, Context, param, values);
  306. }
  307. UnlockEffectList(Device);
  308. ALCcontext_DecRef(Context);
  309. }
  310. void InitEffect(ALeffect *effect)
  311. {
  312. InitEffectParams(effect, AL_EFFECT_NULL);
  313. }
  314. static ALeffect *AllocEffect(ALCcontext *context)
  315. {
  316. ALCdevice *device = context->Device;
  317. EffectSubList *sublist, *subend;
  318. ALeffect *effect = NULL;
  319. ALsizei lidx = 0;
  320. ALsizei slidx;
  321. almtx_lock(&device->EffectLock);
  322. sublist = VECTOR_BEGIN(device->EffectList);
  323. subend = VECTOR_END(device->EffectList);
  324. for(;sublist != subend;++sublist)
  325. {
  326. if(sublist->FreeMask)
  327. {
  328. slidx = CTZ64(sublist->FreeMask);
  329. effect = sublist->Effects + slidx;
  330. break;
  331. }
  332. ++lidx;
  333. }
  334. if(UNLIKELY(!effect))
  335. {
  336. const EffectSubList empty_sublist = { 0, NULL };
  337. /* Don't allocate so many list entries that the 32-bit ID could
  338. * overflow...
  339. */
  340. if(UNLIKELY(VECTOR_SIZE(device->EffectList) >= 1<<25))
  341. {
  342. almtx_unlock(&device->EffectLock);
  343. alSetError(context, AL_OUT_OF_MEMORY, "Too many effects allocated");
  344. return NULL;
  345. }
  346. lidx = (ALsizei)VECTOR_SIZE(device->EffectList);
  347. VECTOR_PUSH_BACK(device->EffectList, empty_sublist);
  348. sublist = &VECTOR_BACK(device->EffectList);
  349. sublist->FreeMask = ~U64(0);
  350. sublist->Effects = al_calloc(16, sizeof(ALeffect)*64);
  351. if(UNLIKELY(!sublist->Effects))
  352. {
  353. VECTOR_POP_BACK(device->EffectList);
  354. almtx_unlock(&device->EffectLock);
  355. alSetError(context, AL_OUT_OF_MEMORY, "Failed to allocate effect batch");
  356. return NULL;
  357. }
  358. slidx = 0;
  359. effect = sublist->Effects + slidx;
  360. }
  361. memset(effect, 0, sizeof(*effect));
  362. InitEffectParams(effect, AL_EFFECT_NULL);
  363. /* Add 1 to avoid effect ID 0. */
  364. effect->id = ((lidx<<6) | slidx) + 1;
  365. sublist->FreeMask &= ~(U64(1)<<slidx);
  366. almtx_unlock(&device->EffectLock);
  367. return effect;
  368. }
  369. static void FreeEffect(ALCdevice *device, ALeffect *effect)
  370. {
  371. ALuint id = effect->id - 1;
  372. ALsizei lidx = id >> 6;
  373. ALsizei slidx = id & 0x3f;
  374. memset(effect, 0, sizeof(*effect));
  375. VECTOR_ELEM(device->EffectList, lidx).FreeMask |= U64(1) << slidx;
  376. }
  377. void ReleaseALEffects(ALCdevice *device)
  378. {
  379. EffectSubList *sublist = VECTOR_BEGIN(device->EffectList);
  380. EffectSubList *subend = VECTOR_END(device->EffectList);
  381. size_t leftover = 0;
  382. for(;sublist != subend;++sublist)
  383. {
  384. ALuint64 usemask = ~sublist->FreeMask;
  385. while(usemask)
  386. {
  387. ALsizei idx = CTZ64(usemask);
  388. ALeffect *effect = sublist->Effects + idx;
  389. memset(effect, 0, sizeof(*effect));
  390. ++leftover;
  391. usemask &= ~(U64(1) << idx);
  392. }
  393. sublist->FreeMask = ~usemask;
  394. }
  395. if(leftover > 0)
  396. WARN("(%p) Deleted "SZFMT" Effect%s\n", device, leftover, (leftover==1)?"":"s");
  397. }
  398. static void InitEffectParams(ALeffect *effect, ALenum type)
  399. {
  400. switch(type)
  401. {
  402. case AL_EFFECT_EAXREVERB:
  403. effect->Props.Reverb.Density = AL_EAXREVERB_DEFAULT_DENSITY;
  404. effect->Props.Reverb.Diffusion = AL_EAXREVERB_DEFAULT_DIFFUSION;
  405. effect->Props.Reverb.Gain = AL_EAXREVERB_DEFAULT_GAIN;
  406. effect->Props.Reverb.GainHF = AL_EAXREVERB_DEFAULT_GAINHF;
  407. effect->Props.Reverb.GainLF = AL_EAXREVERB_DEFAULT_GAINLF;
  408. effect->Props.Reverb.DecayTime = AL_EAXREVERB_DEFAULT_DECAY_TIME;
  409. effect->Props.Reverb.DecayHFRatio = AL_EAXREVERB_DEFAULT_DECAY_HFRATIO;
  410. effect->Props.Reverb.DecayLFRatio = AL_EAXREVERB_DEFAULT_DECAY_LFRATIO;
  411. effect->Props.Reverb.ReflectionsGain = AL_EAXREVERB_DEFAULT_REFLECTIONS_GAIN;
  412. effect->Props.Reverb.ReflectionsDelay = AL_EAXREVERB_DEFAULT_REFLECTIONS_DELAY;
  413. effect->Props.Reverb.ReflectionsPan[0] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ;
  414. effect->Props.Reverb.ReflectionsPan[1] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ;
  415. effect->Props.Reverb.ReflectionsPan[2] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ;
  416. effect->Props.Reverb.LateReverbGain = AL_EAXREVERB_DEFAULT_LATE_REVERB_GAIN;
  417. effect->Props.Reverb.LateReverbDelay = AL_EAXREVERB_DEFAULT_LATE_REVERB_DELAY;
  418. effect->Props.Reverb.LateReverbPan[0] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ;
  419. effect->Props.Reverb.LateReverbPan[1] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ;
  420. effect->Props.Reverb.LateReverbPan[2] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ;
  421. effect->Props.Reverb.EchoTime = AL_EAXREVERB_DEFAULT_ECHO_TIME;
  422. effect->Props.Reverb.EchoDepth = AL_EAXREVERB_DEFAULT_ECHO_DEPTH;
  423. effect->Props.Reverb.ModulationTime = AL_EAXREVERB_DEFAULT_MODULATION_TIME;
  424. effect->Props.Reverb.ModulationDepth = AL_EAXREVERB_DEFAULT_MODULATION_DEPTH;
  425. effect->Props.Reverb.AirAbsorptionGainHF = AL_EAXREVERB_DEFAULT_AIR_ABSORPTION_GAINHF;
  426. effect->Props.Reverb.HFReference = AL_EAXREVERB_DEFAULT_HFREFERENCE;
  427. effect->Props.Reverb.LFReference = AL_EAXREVERB_DEFAULT_LFREFERENCE;
  428. effect->Props.Reverb.RoomRolloffFactor = AL_EAXREVERB_DEFAULT_ROOM_ROLLOFF_FACTOR;
  429. effect->Props.Reverb.DecayHFLimit = AL_EAXREVERB_DEFAULT_DECAY_HFLIMIT;
  430. effect->vtab = &ALeaxreverb_vtable;
  431. break;
  432. case AL_EFFECT_REVERB:
  433. effect->Props.Reverb.Density = AL_REVERB_DEFAULT_DENSITY;
  434. effect->Props.Reverb.Diffusion = AL_REVERB_DEFAULT_DIFFUSION;
  435. effect->Props.Reverb.Gain = AL_REVERB_DEFAULT_GAIN;
  436. effect->Props.Reverb.GainHF = AL_REVERB_DEFAULT_GAINHF;
  437. effect->Props.Reverb.GainLF = 1.0f;
  438. effect->Props.Reverb.DecayTime = AL_REVERB_DEFAULT_DECAY_TIME;
  439. effect->Props.Reverb.DecayHFRatio = AL_REVERB_DEFAULT_DECAY_HFRATIO;
  440. effect->Props.Reverb.DecayLFRatio = 1.0f;
  441. effect->Props.Reverb.ReflectionsGain = AL_REVERB_DEFAULT_REFLECTIONS_GAIN;
  442. effect->Props.Reverb.ReflectionsDelay = AL_REVERB_DEFAULT_REFLECTIONS_DELAY;
  443. effect->Props.Reverb.ReflectionsPan[0] = 0.0f;
  444. effect->Props.Reverb.ReflectionsPan[1] = 0.0f;
  445. effect->Props.Reverb.ReflectionsPan[2] = 0.0f;
  446. effect->Props.Reverb.LateReverbGain = AL_REVERB_DEFAULT_LATE_REVERB_GAIN;
  447. effect->Props.Reverb.LateReverbDelay = AL_REVERB_DEFAULT_LATE_REVERB_DELAY;
  448. effect->Props.Reverb.LateReverbPan[0] = 0.0f;
  449. effect->Props.Reverb.LateReverbPan[1] = 0.0f;
  450. effect->Props.Reverb.LateReverbPan[2] = 0.0f;
  451. effect->Props.Reverb.EchoTime = 0.25f;
  452. effect->Props.Reverb.EchoDepth = 0.0f;
  453. effect->Props.Reverb.ModulationTime = 0.25f;
  454. effect->Props.Reverb.ModulationDepth = 0.0f;
  455. effect->Props.Reverb.AirAbsorptionGainHF = AL_REVERB_DEFAULT_AIR_ABSORPTION_GAINHF;
  456. effect->Props.Reverb.HFReference = 5000.0f;
  457. effect->Props.Reverb.LFReference = 250.0f;
  458. effect->Props.Reverb.RoomRolloffFactor = AL_REVERB_DEFAULT_ROOM_ROLLOFF_FACTOR;
  459. effect->Props.Reverb.DecayHFLimit = AL_REVERB_DEFAULT_DECAY_HFLIMIT;
  460. effect->vtab = &ALreverb_vtable;
  461. break;
  462. case AL_EFFECT_AUTOWAH:
  463. effect->Props.Autowah.AttackTime = AL_AUTOWAH_DEFAULT_ATTACK_TIME;
  464. effect->Props.Autowah.ReleaseTime = AL_AUTOWAH_DEFAULT_RELEASE_TIME;
  465. effect->Props.Autowah.Resonance = AL_AUTOWAH_DEFAULT_RESONANCE;
  466. effect->Props.Autowah.PeakGain = AL_AUTOWAH_DEFAULT_PEAK_GAIN;
  467. effect->vtab = &ALautowah_vtable;
  468. break;
  469. case AL_EFFECT_CHORUS:
  470. effect->Props.Chorus.Waveform = AL_CHORUS_DEFAULT_WAVEFORM;
  471. effect->Props.Chorus.Phase = AL_CHORUS_DEFAULT_PHASE;
  472. effect->Props.Chorus.Rate = AL_CHORUS_DEFAULT_RATE;
  473. effect->Props.Chorus.Depth = AL_CHORUS_DEFAULT_DEPTH;
  474. effect->Props.Chorus.Feedback = AL_CHORUS_DEFAULT_FEEDBACK;
  475. effect->Props.Chorus.Delay = AL_CHORUS_DEFAULT_DELAY;
  476. effect->vtab = &ALchorus_vtable;
  477. break;
  478. case AL_EFFECT_COMPRESSOR:
  479. effect->Props.Compressor.OnOff = AL_COMPRESSOR_DEFAULT_ONOFF;
  480. effect->vtab = &ALcompressor_vtable;
  481. break;
  482. case AL_EFFECT_DISTORTION:
  483. effect->Props.Distortion.Edge = AL_DISTORTION_DEFAULT_EDGE;
  484. effect->Props.Distortion.Gain = AL_DISTORTION_DEFAULT_GAIN;
  485. effect->Props.Distortion.LowpassCutoff = AL_DISTORTION_DEFAULT_LOWPASS_CUTOFF;
  486. effect->Props.Distortion.EQCenter = AL_DISTORTION_DEFAULT_EQCENTER;
  487. effect->Props.Distortion.EQBandwidth = AL_DISTORTION_DEFAULT_EQBANDWIDTH;
  488. effect->vtab = &ALdistortion_vtable;
  489. break;
  490. case AL_EFFECT_ECHO:
  491. effect->Props.Echo.Delay = AL_ECHO_DEFAULT_DELAY;
  492. effect->Props.Echo.LRDelay = AL_ECHO_DEFAULT_LRDELAY;
  493. effect->Props.Echo.Damping = AL_ECHO_DEFAULT_DAMPING;
  494. effect->Props.Echo.Feedback = AL_ECHO_DEFAULT_FEEDBACK;
  495. effect->Props.Echo.Spread = AL_ECHO_DEFAULT_SPREAD;
  496. effect->vtab = &ALecho_vtable;
  497. break;
  498. case AL_EFFECT_EQUALIZER:
  499. effect->Props.Equalizer.LowCutoff = AL_EQUALIZER_DEFAULT_LOW_CUTOFF;
  500. effect->Props.Equalizer.LowGain = AL_EQUALIZER_DEFAULT_LOW_GAIN;
  501. effect->Props.Equalizer.Mid1Center = AL_EQUALIZER_DEFAULT_MID1_CENTER;
  502. effect->Props.Equalizer.Mid1Gain = AL_EQUALIZER_DEFAULT_MID1_GAIN;
  503. effect->Props.Equalizer.Mid1Width = AL_EQUALIZER_DEFAULT_MID1_WIDTH;
  504. effect->Props.Equalizer.Mid2Center = AL_EQUALIZER_DEFAULT_MID2_CENTER;
  505. effect->Props.Equalizer.Mid2Gain = AL_EQUALIZER_DEFAULT_MID2_GAIN;
  506. effect->Props.Equalizer.Mid2Width = AL_EQUALIZER_DEFAULT_MID2_WIDTH;
  507. effect->Props.Equalizer.HighCutoff = AL_EQUALIZER_DEFAULT_HIGH_CUTOFF;
  508. effect->Props.Equalizer.HighGain = AL_EQUALIZER_DEFAULT_HIGH_GAIN;
  509. effect->vtab = &ALequalizer_vtable;
  510. break;
  511. case AL_EFFECT_FLANGER:
  512. effect->Props.Chorus.Waveform = AL_FLANGER_DEFAULT_WAVEFORM;
  513. effect->Props.Chorus.Phase = AL_FLANGER_DEFAULT_PHASE;
  514. effect->Props.Chorus.Rate = AL_FLANGER_DEFAULT_RATE;
  515. effect->Props.Chorus.Depth = AL_FLANGER_DEFAULT_DEPTH;
  516. effect->Props.Chorus.Feedback = AL_FLANGER_DEFAULT_FEEDBACK;
  517. effect->Props.Chorus.Delay = AL_FLANGER_DEFAULT_DELAY;
  518. effect->vtab = &ALflanger_vtable;
  519. break;
  520. case AL_EFFECT_FREQUENCY_SHIFTER:
  521. effect->Props.Fshifter.Frequency = AL_FREQUENCY_SHIFTER_DEFAULT_FREQUENCY;
  522. effect->Props.Fshifter.LeftDirection = AL_FREQUENCY_SHIFTER_DEFAULT_LEFT_DIRECTION;
  523. effect->Props.Fshifter.RightDirection = AL_FREQUENCY_SHIFTER_DEFAULT_RIGHT_DIRECTION;
  524. effect->vtab = &ALfshifter_vtable;
  525. break;
  526. case AL_EFFECT_RING_MODULATOR:
  527. effect->Props.Modulator.Frequency = AL_RING_MODULATOR_DEFAULT_FREQUENCY;
  528. effect->Props.Modulator.HighPassCutoff = AL_RING_MODULATOR_DEFAULT_HIGHPASS_CUTOFF;
  529. effect->Props.Modulator.Waveform = AL_RING_MODULATOR_DEFAULT_WAVEFORM;
  530. effect->vtab = &ALmodulator_vtable;
  531. break;
  532. case AL_EFFECT_PITCH_SHIFTER:
  533. effect->Props.Pshifter.CoarseTune = AL_PITCH_SHIFTER_DEFAULT_COARSE_TUNE;
  534. effect->Props.Pshifter.FineTune = AL_PITCH_SHIFTER_DEFAULT_FINE_TUNE;
  535. effect->vtab = &ALpshifter_vtable;
  536. break;
  537. case AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT:
  538. case AL_EFFECT_DEDICATED_DIALOGUE:
  539. effect->Props.Dedicated.Gain = 1.0f;
  540. effect->vtab = &ALdedicated_vtable;
  541. break;
  542. default:
  543. effect->vtab = &ALnull_vtable;
  544. break;
  545. }
  546. effect->type = type;
  547. }
  548. #include "AL/efx-presets.h"
  549. #define DECL(x) { #x, EFX_REVERB_PRESET_##x }
  550. static const struct {
  551. const char name[32];
  552. EFXEAXREVERBPROPERTIES props;
  553. } reverblist[] = {
  554. DECL(GENERIC),
  555. DECL(PADDEDCELL),
  556. DECL(ROOM),
  557. DECL(BATHROOM),
  558. DECL(LIVINGROOM),
  559. DECL(STONEROOM),
  560. DECL(AUDITORIUM),
  561. DECL(CONCERTHALL),
  562. DECL(CAVE),
  563. DECL(ARENA),
  564. DECL(HANGAR),
  565. DECL(CARPETEDHALLWAY),
  566. DECL(HALLWAY),
  567. DECL(STONECORRIDOR),
  568. DECL(ALLEY),
  569. DECL(FOREST),
  570. DECL(CITY),
  571. DECL(MOUNTAINS),
  572. DECL(QUARRY),
  573. DECL(PLAIN),
  574. DECL(PARKINGLOT),
  575. DECL(SEWERPIPE),
  576. DECL(UNDERWATER),
  577. DECL(DRUGGED),
  578. DECL(DIZZY),
  579. DECL(PSYCHOTIC),
  580. DECL(CASTLE_SMALLROOM),
  581. DECL(CASTLE_SHORTPASSAGE),
  582. DECL(CASTLE_MEDIUMROOM),
  583. DECL(CASTLE_LARGEROOM),
  584. DECL(CASTLE_LONGPASSAGE),
  585. DECL(CASTLE_HALL),
  586. DECL(CASTLE_CUPBOARD),
  587. DECL(CASTLE_COURTYARD),
  588. DECL(CASTLE_ALCOVE),
  589. DECL(FACTORY_SMALLROOM),
  590. DECL(FACTORY_SHORTPASSAGE),
  591. DECL(FACTORY_MEDIUMROOM),
  592. DECL(FACTORY_LARGEROOM),
  593. DECL(FACTORY_LONGPASSAGE),
  594. DECL(FACTORY_HALL),
  595. DECL(FACTORY_CUPBOARD),
  596. DECL(FACTORY_COURTYARD),
  597. DECL(FACTORY_ALCOVE),
  598. DECL(ICEPALACE_SMALLROOM),
  599. DECL(ICEPALACE_SHORTPASSAGE),
  600. DECL(ICEPALACE_MEDIUMROOM),
  601. DECL(ICEPALACE_LARGEROOM),
  602. DECL(ICEPALACE_LONGPASSAGE),
  603. DECL(ICEPALACE_HALL),
  604. DECL(ICEPALACE_CUPBOARD),
  605. DECL(ICEPALACE_COURTYARD),
  606. DECL(ICEPALACE_ALCOVE),
  607. DECL(SPACESTATION_SMALLROOM),
  608. DECL(SPACESTATION_SHORTPASSAGE),
  609. DECL(SPACESTATION_MEDIUMROOM),
  610. DECL(SPACESTATION_LARGEROOM),
  611. DECL(SPACESTATION_LONGPASSAGE),
  612. DECL(SPACESTATION_HALL),
  613. DECL(SPACESTATION_CUPBOARD),
  614. DECL(SPACESTATION_ALCOVE),
  615. DECL(WOODEN_SMALLROOM),
  616. DECL(WOODEN_SHORTPASSAGE),
  617. DECL(WOODEN_MEDIUMROOM),
  618. DECL(WOODEN_LARGEROOM),
  619. DECL(WOODEN_LONGPASSAGE),
  620. DECL(WOODEN_HALL),
  621. DECL(WOODEN_CUPBOARD),
  622. DECL(WOODEN_COURTYARD),
  623. DECL(WOODEN_ALCOVE),
  624. DECL(SPORT_EMPTYSTADIUM),
  625. DECL(SPORT_SQUASHCOURT),
  626. DECL(SPORT_SMALLSWIMMINGPOOL),
  627. DECL(SPORT_LARGESWIMMINGPOOL),
  628. DECL(SPORT_GYMNASIUM),
  629. DECL(SPORT_FULLSTADIUM),
  630. DECL(SPORT_STADIUMTANNOY),
  631. DECL(PREFAB_WORKSHOP),
  632. DECL(PREFAB_SCHOOLROOM),
  633. DECL(PREFAB_PRACTISEROOM),
  634. DECL(PREFAB_OUTHOUSE),
  635. DECL(PREFAB_CARAVAN),
  636. DECL(DOME_TOMB),
  637. DECL(PIPE_SMALL),
  638. DECL(DOME_SAINTPAULS),
  639. DECL(PIPE_LONGTHIN),
  640. DECL(PIPE_LARGE),
  641. DECL(PIPE_RESONANT),
  642. DECL(OUTDOORS_BACKYARD),
  643. DECL(OUTDOORS_ROLLINGPLAINS),
  644. DECL(OUTDOORS_DEEPCANYON),
  645. DECL(OUTDOORS_CREEK),
  646. DECL(OUTDOORS_VALLEY),
  647. DECL(MOOD_HEAVEN),
  648. DECL(MOOD_HELL),
  649. DECL(MOOD_MEMORY),
  650. DECL(DRIVING_COMMENTATOR),
  651. DECL(DRIVING_PITGARAGE),
  652. DECL(DRIVING_INCAR_RACER),
  653. DECL(DRIVING_INCAR_SPORTS),
  654. DECL(DRIVING_INCAR_LUXURY),
  655. DECL(DRIVING_FULLGRANDSTAND),
  656. DECL(DRIVING_EMPTYGRANDSTAND),
  657. DECL(DRIVING_TUNNEL),
  658. DECL(CITY_STREETS),
  659. DECL(CITY_SUBWAY),
  660. DECL(CITY_MUSEUM),
  661. DECL(CITY_LIBRARY),
  662. DECL(CITY_UNDERPASS),
  663. DECL(CITY_ABANDONED),
  664. DECL(DUSTYROOM),
  665. DECL(CHAPEL),
  666. DECL(SMALLWATERROOM),
  667. };
  668. #undef DECL
  669. void LoadReverbPreset(const char *name, ALeffect *effect)
  670. {
  671. size_t i;
  672. if(strcasecmp(name, "NONE") == 0)
  673. {
  674. InitEffectParams(effect, AL_EFFECT_NULL);
  675. TRACE("Loading reverb '%s'\n", "NONE");
  676. return;
  677. }
  678. if(!DisabledEffects[EAXREVERB_EFFECT])
  679. InitEffectParams(effect, AL_EFFECT_EAXREVERB);
  680. else if(!DisabledEffects[REVERB_EFFECT])
  681. InitEffectParams(effect, AL_EFFECT_REVERB);
  682. else
  683. InitEffectParams(effect, AL_EFFECT_NULL);
  684. for(i = 0;i < COUNTOF(reverblist);i++)
  685. {
  686. const EFXEAXREVERBPROPERTIES *props;
  687. if(strcasecmp(name, reverblist[i].name) != 0)
  688. continue;
  689. TRACE("Loading reverb '%s'\n", reverblist[i].name);
  690. props = &reverblist[i].props;
  691. effect->Props.Reverb.Density = props->flDensity;
  692. effect->Props.Reverb.Diffusion = props->flDiffusion;
  693. effect->Props.Reverb.Gain = props->flGain;
  694. effect->Props.Reverb.GainHF = props->flGainHF;
  695. effect->Props.Reverb.GainLF = props->flGainLF;
  696. effect->Props.Reverb.DecayTime = props->flDecayTime;
  697. effect->Props.Reverb.DecayHFRatio = props->flDecayHFRatio;
  698. effect->Props.Reverb.DecayLFRatio = props->flDecayLFRatio;
  699. effect->Props.Reverb.ReflectionsGain = props->flReflectionsGain;
  700. effect->Props.Reverb.ReflectionsDelay = props->flReflectionsDelay;
  701. effect->Props.Reverb.ReflectionsPan[0] = props->flReflectionsPan[0];
  702. effect->Props.Reverb.ReflectionsPan[1] = props->flReflectionsPan[1];
  703. effect->Props.Reverb.ReflectionsPan[2] = props->flReflectionsPan[2];
  704. effect->Props.Reverb.LateReverbGain = props->flLateReverbGain;
  705. effect->Props.Reverb.LateReverbDelay = props->flLateReverbDelay;
  706. effect->Props.Reverb.LateReverbPan[0] = props->flLateReverbPan[0];
  707. effect->Props.Reverb.LateReverbPan[1] = props->flLateReverbPan[1];
  708. effect->Props.Reverb.LateReverbPan[2] = props->flLateReverbPan[2];
  709. effect->Props.Reverb.EchoTime = props->flEchoTime;
  710. effect->Props.Reverb.EchoDepth = props->flEchoDepth;
  711. effect->Props.Reverb.ModulationTime = props->flModulationTime;
  712. effect->Props.Reverb.ModulationDepth = props->flModulationDepth;
  713. effect->Props.Reverb.AirAbsorptionGainHF = props->flAirAbsorptionGainHF;
  714. effect->Props.Reverb.HFReference = props->flHFReference;
  715. effect->Props.Reverb.LFReference = props->flLFReference;
  716. effect->Props.Reverb.RoomRolloffFactor = props->flRoomRolloffFactor;
  717. effect->Props.Reverb.DecayHFLimit = props->iDecayHFLimit;
  718. return;
  719. }
  720. WARN("Reverb preset '%s' not found\n", name);
  721. }