equalizer.c 15 KB

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  1. /**
  2. * OpenAL cross platform audio library
  3. * Copyright (C) 2013 by Mike Gorchak
  4. * This library is free software; you can redistribute it and/or
  5. * modify it under the terms of the GNU Library General Public
  6. * License as published by the Free Software Foundation; either
  7. * version 2 of the License, or (at your option) any later version.
  8. *
  9. * This library is distributed in the hope that it will be useful,
  10. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  12. * Library General Public License for more details.
  13. *
  14. * You should have received a copy of the GNU Library General Public
  15. * License along with this library; if not, write to the
  16. * Free Software Foundation, Inc.,
  17. * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
  18. * Or go to http://www.gnu.org/copyleft/lgpl.html
  19. */
  20. #include "config.h"
  21. #include <math.h>
  22. #include <stdlib.h>
  23. #include "alMain.h"
  24. #include "alFilter.h"
  25. #include "alAuxEffectSlot.h"
  26. #include "alError.h"
  27. #include "alu.h"
  28. /* The document "Effects Extension Guide.pdf" says that low and high *
  29. * frequencies are cutoff frequencies. This is not fully correct, they *
  30. * are corner frequencies for low and high shelf filters. If they were *
  31. * just cutoff frequencies, there would be no need in cutoff frequency *
  32. * gains, which are present. Documentation for "Creative Proteus X2" *
  33. * software describes 4-band equalizer functionality in a much better *
  34. * way. This equalizer seems to be a predecessor of OpenAL 4-band *
  35. * equalizer. With low and high shelf filters we are able to cutoff *
  36. * frequencies below and/or above corner frequencies using attenuation *
  37. * gains (below 1.0) and amplify all low and/or high frequencies using *
  38. * gains above 1.0. *
  39. * *
  40. * Low-shelf Low Mid Band High Mid Band High-shelf *
  41. * corner center center corner *
  42. * frequency frequency frequency frequency *
  43. * 50Hz..800Hz 200Hz..3000Hz 1000Hz..8000Hz 4000Hz..16000Hz *
  44. * *
  45. * | | | | *
  46. * | | | | *
  47. * B -----+ /--+--\ /--+--\ +----- *
  48. * O |\ | | | | | | /| *
  49. * O | \ - | - - | - / | *
  50. * S + | \ | | | | | | / | *
  51. * T | | | | | | | | | | *
  52. * ---------+---------------+------------------+---------------+-------- *
  53. * C | | | | | | | | | | *
  54. * U - | / | | | | | | \ | *
  55. * T | / - | - - | - \ | *
  56. * O |/ | | | | | | \| *
  57. * F -----+ \--+--/ \--+--/ +----- *
  58. * F | | | | *
  59. * | | | | *
  60. * *
  61. * Gains vary from 0.126 up to 7.943, which means from -18dB attenuation *
  62. * up to +18dB amplification. Band width varies from 0.01 up to 1.0 in *
  63. * octaves for two mid bands. *
  64. * *
  65. * Implementation is based on the "Cookbook formulae for audio EQ biquad *
  66. * filter coefficients" by Robert Bristow-Johnson *
  67. * http://www.musicdsp.org/files/Audio-EQ-Cookbook.txt */
  68. /* The maximum number of sample frames per update. */
  69. #define MAX_UPDATE_SAMPLES 256
  70. typedef struct ALequalizerState {
  71. DERIVE_FROM_TYPE(ALeffectState);
  72. /* Effect gains for each channel */
  73. ALfloat Gain[MAX_EFFECT_CHANNELS][MAX_OUTPUT_CHANNELS];
  74. /* Effect parameters */
  75. ALfilterState filter[4][MAX_EFFECT_CHANNELS];
  76. ALfloat SampleBuffer[4][MAX_EFFECT_CHANNELS][MAX_UPDATE_SAMPLES];
  77. } ALequalizerState;
  78. static ALvoid ALequalizerState_Destruct(ALequalizerState *state);
  79. static ALboolean ALequalizerState_deviceUpdate(ALequalizerState *state, ALCdevice *device);
  80. static ALvoid ALequalizerState_update(ALequalizerState *state, const ALCdevice *device, const ALeffectslot *slot, const ALeffectProps *props);
  81. static ALvoid ALequalizerState_process(ALequalizerState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels);
  82. DECLARE_DEFAULT_ALLOCATORS(ALequalizerState)
  83. DEFINE_ALEFFECTSTATE_VTABLE(ALequalizerState);
  84. static void ALequalizerState_Construct(ALequalizerState *state)
  85. {
  86. int it, ft;
  87. ALeffectState_Construct(STATIC_CAST(ALeffectState, state));
  88. SET_VTABLE2(ALequalizerState, ALeffectState, state);
  89. /* Initialize sample history only on filter creation to avoid */
  90. /* sound clicks if filter settings were changed in runtime. */
  91. for(it = 0; it < 4; it++)
  92. {
  93. for(ft = 0;ft < MAX_EFFECT_CHANNELS;ft++)
  94. ALfilterState_clear(&state->filter[it][ft]);
  95. }
  96. }
  97. static ALvoid ALequalizerState_Destruct(ALequalizerState *state)
  98. {
  99. ALeffectState_Destruct(STATIC_CAST(ALeffectState,state));
  100. }
  101. static ALboolean ALequalizerState_deviceUpdate(ALequalizerState *UNUSED(state), ALCdevice *UNUSED(device))
  102. {
  103. return AL_TRUE;
  104. }
  105. static ALvoid ALequalizerState_update(ALequalizerState *state, const ALCdevice *device, const ALeffectslot *slot, const ALeffectProps *props)
  106. {
  107. ALfloat frequency = (ALfloat)device->Frequency;
  108. ALfloat gain, freq_mult;
  109. ALuint i;
  110. STATIC_CAST(ALeffectState,state)->OutBuffer = device->FOAOut.Buffer;
  111. STATIC_CAST(ALeffectState,state)->OutChannels = device->FOAOut.NumChannels;
  112. for(i = 0;i < MAX_EFFECT_CHANNELS;i++)
  113. ComputeFirstOrderGains(device->FOAOut, IdentityMatrixf.m[i],
  114. slot->Params.Gain, state->Gain[i]);
  115. /* Calculate coefficients for the each type of filter. Note that the shelf
  116. * filters' gain is for the reference frequency, which is the centerpoint
  117. * of the transition band.
  118. */
  119. gain = maxf(sqrtf(props->Equalizer.LowGain), 0.0625f); /* Limit -24dB */
  120. freq_mult = props->Equalizer.LowCutoff/frequency;
  121. ALfilterState_setParams(&state->filter[0][0], ALfilterType_LowShelf,
  122. gain, freq_mult, calc_rcpQ_from_slope(gain, 0.75f)
  123. );
  124. /* Copy the filter coefficients for the other input channels. */
  125. for(i = 1;i < MAX_EFFECT_CHANNELS;i++)
  126. ALfilterState_copyParams(&state->filter[0][i], &state->filter[0][0]);
  127. gain = maxf(props->Equalizer.Mid1Gain, 0.0625f);
  128. freq_mult = props->Equalizer.Mid1Center/frequency;
  129. ALfilterState_setParams(&state->filter[1][0], ALfilterType_Peaking,
  130. gain, freq_mult, calc_rcpQ_from_bandwidth(
  131. freq_mult, props->Equalizer.Mid1Width
  132. )
  133. );
  134. for(i = 1;i < MAX_EFFECT_CHANNELS;i++)
  135. ALfilterState_copyParams(&state->filter[1][i], &state->filter[1][0]);
  136. gain = maxf(props->Equalizer.Mid2Gain, 0.0625f);
  137. freq_mult = props->Equalizer.Mid2Center/frequency;
  138. ALfilterState_setParams(&state->filter[2][0], ALfilterType_Peaking,
  139. gain, freq_mult, calc_rcpQ_from_bandwidth(
  140. freq_mult, props->Equalizer.Mid2Width
  141. )
  142. );
  143. for(i = 1;i < MAX_EFFECT_CHANNELS;i++)
  144. ALfilterState_copyParams(&state->filter[2][i], &state->filter[2][0]);
  145. gain = maxf(sqrtf(props->Equalizer.HighGain), 0.0625f);
  146. freq_mult = props->Equalizer.HighCutoff/frequency;
  147. ALfilterState_setParams(&state->filter[3][0], ALfilterType_HighShelf,
  148. gain, freq_mult, calc_rcpQ_from_slope(gain, 0.75f)
  149. );
  150. for(i = 1;i < MAX_EFFECT_CHANNELS;i++)
  151. ALfilterState_copyParams(&state->filter[3][i], &state->filter[3][0]);
  152. }
  153. static ALvoid ALequalizerState_process(ALequalizerState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels)
  154. {
  155. ALfloat (*Samples)[MAX_EFFECT_CHANNELS][MAX_UPDATE_SAMPLES] = state->SampleBuffer;
  156. ALsizei it, kt, ft;
  157. ALsizei base;
  158. for(base = 0;base < SamplesToDo;)
  159. {
  160. ALsizei td = mini(MAX_UPDATE_SAMPLES, SamplesToDo-base);
  161. for(ft = 0;ft < MAX_EFFECT_CHANNELS;ft++)
  162. ALfilterState_process(&state->filter[0][ft], Samples[0][ft], &SamplesIn[ft][base], td);
  163. for(ft = 0;ft < MAX_EFFECT_CHANNELS;ft++)
  164. ALfilterState_process(&state->filter[1][ft], Samples[1][ft], Samples[0][ft], td);
  165. for(ft = 0;ft < MAX_EFFECT_CHANNELS;ft++)
  166. ALfilterState_process(&state->filter[2][ft], Samples[2][ft], Samples[1][ft], td);
  167. for(ft = 0;ft < MAX_EFFECT_CHANNELS;ft++)
  168. ALfilterState_process(&state->filter[3][ft], Samples[3][ft], Samples[2][ft], td);
  169. for(ft = 0;ft < MAX_EFFECT_CHANNELS;ft++)
  170. {
  171. for(kt = 0;kt < NumChannels;kt++)
  172. {
  173. ALfloat gain = state->Gain[ft][kt];
  174. if(!(fabsf(gain) > GAIN_SILENCE_THRESHOLD))
  175. continue;
  176. for(it = 0;it < td;it++)
  177. SamplesOut[kt][base+it] += gain * Samples[3][ft][it];
  178. }
  179. }
  180. base += td;
  181. }
  182. }
  183. typedef struct ALequalizerStateFactory {
  184. DERIVE_FROM_TYPE(ALeffectStateFactory);
  185. } ALequalizerStateFactory;
  186. ALeffectState *ALequalizerStateFactory_create(ALequalizerStateFactory *UNUSED(factory))
  187. {
  188. ALequalizerState *state;
  189. NEW_OBJ0(state, ALequalizerState)();
  190. if(!state) return NULL;
  191. return STATIC_CAST(ALeffectState, state);
  192. }
  193. DEFINE_ALEFFECTSTATEFACTORY_VTABLE(ALequalizerStateFactory);
  194. ALeffectStateFactory *ALequalizerStateFactory_getFactory(void)
  195. {
  196. static ALequalizerStateFactory EqualizerFactory = { { GET_VTABLE2(ALequalizerStateFactory, ALeffectStateFactory) } };
  197. return STATIC_CAST(ALeffectStateFactory, &EqualizerFactory);
  198. }
  199. void ALequalizer_setParami(ALeffect *UNUSED(effect), ALCcontext *context, ALenum UNUSED(param), ALint UNUSED(val))
  200. { SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); }
  201. void ALequalizer_setParamiv(ALeffect *effect, ALCcontext *context, ALenum param, const ALint *vals)
  202. {
  203. ALequalizer_setParami(effect, context, param, vals[0]);
  204. }
  205. void ALequalizer_setParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val)
  206. {
  207. ALeffectProps *props = &effect->Props;
  208. switch(param)
  209. {
  210. case AL_EQUALIZER_LOW_GAIN:
  211. if(!(val >= AL_EQUALIZER_MIN_LOW_GAIN && val <= AL_EQUALIZER_MAX_LOW_GAIN))
  212. SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
  213. props->Equalizer.LowGain = val;
  214. break;
  215. case AL_EQUALIZER_LOW_CUTOFF:
  216. if(!(val >= AL_EQUALIZER_MIN_LOW_CUTOFF && val <= AL_EQUALIZER_MAX_LOW_CUTOFF))
  217. SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
  218. props->Equalizer.LowCutoff = val;
  219. break;
  220. case AL_EQUALIZER_MID1_GAIN:
  221. if(!(val >= AL_EQUALIZER_MIN_MID1_GAIN && val <= AL_EQUALIZER_MAX_MID1_GAIN))
  222. SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
  223. props->Equalizer.Mid1Gain = val;
  224. break;
  225. case AL_EQUALIZER_MID1_CENTER:
  226. if(!(val >= AL_EQUALIZER_MIN_MID1_CENTER && val <= AL_EQUALIZER_MAX_MID1_CENTER))
  227. SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
  228. props->Equalizer.Mid1Center = val;
  229. break;
  230. case AL_EQUALIZER_MID1_WIDTH:
  231. if(!(val >= AL_EQUALIZER_MIN_MID1_WIDTH && val <= AL_EQUALIZER_MAX_MID1_WIDTH))
  232. SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
  233. props->Equalizer.Mid1Width = val;
  234. break;
  235. case AL_EQUALIZER_MID2_GAIN:
  236. if(!(val >= AL_EQUALIZER_MIN_MID2_GAIN && val <= AL_EQUALIZER_MAX_MID2_GAIN))
  237. SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
  238. props->Equalizer.Mid2Gain = val;
  239. break;
  240. case AL_EQUALIZER_MID2_CENTER:
  241. if(!(val >= AL_EQUALIZER_MIN_MID2_CENTER && val <= AL_EQUALIZER_MAX_MID2_CENTER))
  242. SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
  243. props->Equalizer.Mid2Center = val;
  244. break;
  245. case AL_EQUALIZER_MID2_WIDTH:
  246. if(!(val >= AL_EQUALIZER_MIN_MID2_WIDTH && val <= AL_EQUALIZER_MAX_MID2_WIDTH))
  247. SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
  248. props->Equalizer.Mid2Width = val;
  249. break;
  250. case AL_EQUALIZER_HIGH_GAIN:
  251. if(!(val >= AL_EQUALIZER_MIN_HIGH_GAIN && val <= AL_EQUALIZER_MAX_HIGH_GAIN))
  252. SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
  253. props->Equalizer.HighGain = val;
  254. break;
  255. case AL_EQUALIZER_HIGH_CUTOFF:
  256. if(!(val >= AL_EQUALIZER_MIN_HIGH_CUTOFF && val <= AL_EQUALIZER_MAX_HIGH_CUTOFF))
  257. SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
  258. props->Equalizer.HighCutoff = val;
  259. break;
  260. default:
  261. SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM);
  262. }
  263. }
  264. void ALequalizer_setParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals)
  265. {
  266. ALequalizer_setParamf(effect, context, param, vals[0]);
  267. }
  268. void ALequalizer_getParami(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum UNUSED(param), ALint *UNUSED(val))
  269. { SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); }
  270. void ALequalizer_getParamiv(const ALeffect *effect, ALCcontext *context, ALenum param, ALint *vals)
  271. {
  272. ALequalizer_getParami(effect, context, param, vals);
  273. }
  274. void ALequalizer_getParamf(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val)
  275. {
  276. const ALeffectProps *props = &effect->Props;
  277. switch(param)
  278. {
  279. case AL_EQUALIZER_LOW_GAIN:
  280. *val = props->Equalizer.LowGain;
  281. break;
  282. case AL_EQUALIZER_LOW_CUTOFF:
  283. *val = props->Equalizer.LowCutoff;
  284. break;
  285. case AL_EQUALIZER_MID1_GAIN:
  286. *val = props->Equalizer.Mid1Gain;
  287. break;
  288. case AL_EQUALIZER_MID1_CENTER:
  289. *val = props->Equalizer.Mid1Center;
  290. break;
  291. case AL_EQUALIZER_MID1_WIDTH:
  292. *val = props->Equalizer.Mid1Width;
  293. break;
  294. case AL_EQUALIZER_MID2_GAIN:
  295. *val = props->Equalizer.Mid2Gain;
  296. break;
  297. case AL_EQUALIZER_MID2_CENTER:
  298. *val = props->Equalizer.Mid2Center;
  299. break;
  300. case AL_EQUALIZER_MID2_WIDTH:
  301. *val = props->Equalizer.Mid2Width;
  302. break;
  303. case AL_EQUALIZER_HIGH_GAIN:
  304. *val = props->Equalizer.HighGain;
  305. break;
  306. case AL_EQUALIZER_HIGH_CUTOFF:
  307. *val = props->Equalizer.HighCutoff;
  308. break;
  309. default:
  310. SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM);
  311. }
  312. }
  313. void ALequalizer_getParamfv(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals)
  314. {
  315. ALequalizer_getParamf(effect, context, param, vals);
  316. }
  317. DEFINE_ALEFFECT_VTABLE(ALequalizer);