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@@ -41,7 +41,7 @@ struct PhysicsTest: public Container
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{
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//if (i == 1) { mass = 0; }
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- if (0)
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+ if (1)
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{
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float w = rand() % 100 + 20;
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float h = rand() % 100 + 20;
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@@ -51,7 +51,7 @@ struct PhysicsTest: public Container
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physicsEngine.bodies.back().motionState.rotation = ((rand() % 800) / 800.f) * 3.14159f;
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}
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- for (int j = 0; j < 2; j++)
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+ for (int j = 0; j < 0; j++)
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{
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float r = rand() % 35 + 10;
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@@ -71,7 +71,7 @@ struct PhysicsTest: public Container
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//physicsEngine.addBody({600, 600}, ph2d::createBoxCollider({350, 100}));
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//physicsEngine.bodies[1].motionState.rotation = glm::radians(30.f);
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- physicsEngine.addBody({500, 500}, ph2d::createCircleCollider({55}));
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+ //physicsEngine.addBody({500, 500}, ph2d::createCircleCollider({55}));
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//physicsEngine.addBody({800, 100}, ph2d::createCircleCollider({55}));
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//physicsEngine.addBody({900, 500}, ph2d::createCircleCollider({25}));
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//physicsEngine.addBody({550, 700}, ph2d::createCircleCollider({25}));
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@@ -89,7 +89,7 @@ struct PhysicsTest: public Container
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//std::cout << ph2d::rotationToVector(ph2d::vectorToRotation({0,-1})).x << " " << ph2d::rotationToVector(ph2d::vectorToRotation({0,-1})).y << "\n";
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//std::cout << ph2d::rotationToVector(ph2d::vectorToRotation({1,0}) ).x << " " << ph2d::rotationToVector(ph2d::vectorToRotation({1,0}) ).y << "\n";
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- physicsEngine.addHalfSpaceStaticObject({0, floorPos}, {0.1, 1});
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+ physicsEngine.addHalfSpaceStaticObject({0, floorPos}, {0.0, 1});
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//physicsEngine.addBody({500, floorPos}, ph2d::createBoxCollider({900, 50}));
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//physicsEngine.bodies.back().motionState.mass = 0;
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//physicsEngine.bodies.back().motionState.momentOfInertia = 0;
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