#pragma once #include #include namespace pika { namespace gl2d { ::gl2d::Texture loadTextureWithPixelPadding(const char *path, RequestedContainerInfo &info, int blockSize, bool pixelated = false, bool useMipMaps = true); ::gl2d::Texture loadTexture(const char *path, RequestedContainerInfo &info, bool pixelated = false, bool useMipMaps = true); ::gl2d::Font loadFont(const char *path, RequestedContainerInfo &info); //speed without delta time void cameraController(::gl2d::Camera &c, Input &input, float speed, float zoomSpeed); } }